# Monday, 16 September 2019 02:35
ENDLESS SPACE 2 V1.5.3.44624 S5 GOLD-Public (64-bit)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
02:35:02:257 Default STACKStarting the application, version is V1.5.3.44624 S5 GOLD-Public (64-bit)...

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02:35:02:258 Default STACKRunning 64-bit mode...

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02:35:02:258 Default STACKGame directory is "C:\Users\david\Documents\Endless Space 2".

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02:35:02:258 Default STACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'russian'.

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02:35:02:258 Default STACK[Steam] Steam user id is '0x01100001065b9698'.

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02:35:02:258 Default STACK[Steam] Steam user name is 'Блевальщица'.

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02:35:02:258 Default STACKLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2\Registry.xml'...

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02:35:02:258 Default STACKRegistry file 'C:\Users\david\Documents\Endless Space 2\Registry.xml' does not exist.

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02:35:02:258 Default STACKLoading registry file 'C:\Users\david\Documents\Endless Space 2\Users\106665624\Registry.xml'...

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     at LoadRegistryFiles in :line 0
     at LoadRegistry in :line 0
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02:35:02:380 Audio STACKInitializing the Wwise sound engine...

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02:35:02:380 Audio STACKSound engine initialized.

     at MoveNext in :line 0
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02:35:02:380 Audio STACK4 audio modules have been loaded.

     at MoveNext in :line 0
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02:35:02:380 Audio, Data STACK901 LipSync Data successfully loaded

     at MoveNext in :line 0
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02:35:02:380 Default STACKPlaying with 19 downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, Stellar Prisoner, Target Locked, Halloween Update, DLC Vaulters Free Content, DLC Vaulters, Update 5, Endless Day Update, Make War Not Love, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, Update 14.

     at MoveNext in :line 0
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02:35:02:380 Default STACKPlaying with 13 activated downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, DLC Vaulters, Update 5, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, Update 14.

     at MoveNext in :line 0
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02:35:02:380 Default STACKHello 'Блевальщица'!

     at MoveNext in :line 0
     at Run in :line 0
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02:35:02:380 Default STACKChanging display settings to 1920x1080, 60Hz...

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02:35:02:380 Default STACK... skipped change because resolution remains the same.

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02:35:02:380 Default STACKSetting the general quality level to '5'.

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02:35:04:000 Default STACKCurrent game language is 'russian'.

     at MoveNext in :line 0
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02:35:04:000 HxFx STACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]

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02:35:04:098 Prism STACKGame Session-Open: {"crc":"509A023302959083BD7DFF35D868D8EC,V1.5.3.44624 S5 GOLD-Public (64-bit),206760","hwid":"2811707de303243b00a91d180d8761222d1ce5d9","system_os":"Windows 10 (10.0.0) 64bit","system_processor":"Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz","system_memory":"17126391808","system_display":"NVIDIA GeForce GTX 1050 Ti","system_display_memory":"4213178368","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:35:02.471"}

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02:35:04:118 Data STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GroundBattleRemainsStandby' was already registered for the same revision number #1.

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02:35:04:161 AI STACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded

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02:35:04:161 AI STACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded

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02:35:04:161 Audio STACKActivate rear channels (since we are in 5.1 speaker configuration)

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02:35:04:161 Audio STACKThe audio manager is ready.

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02:35:04:161 Default STACKError message modal is disabled.

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02:35:04:161 Data STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%TempleOnSystemTooltip' was already registered for the same revision number #1.

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02:35:04:925 Default STACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.

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02:35:04:925 Default STACKLoading runtime module 'Endless Space 2'...

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02:35:04:925 Default STACKLoading plugin files for AI ...

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02:35:04:925 AI STACKRegister AI plugin Amplitude.AI.Core v1.0.187.328 in Release configuration from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

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02:35:04:968 Default STACKLoading plugin files for AI ...

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02:35:04:968 AI STACKRegister AI plugin Amplitude.AI.Core (debug) v1.0.187.21924 in Debug configuration from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Debug/Amplitude.AI.Core.dll

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02:35:04:996 Default STACKLoading runtime registry files...

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02:35:05:104 Default STACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...

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02:35:05:160 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...

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02:35:05:189 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...

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02:35:05:218 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...

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02:35:05:229 Default STACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...

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02:35:05:231 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...

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02:35:05:240 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...

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02:35:05:258 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...

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02:35:05:275 Default STACKLoading plugin files for database of type 'StarSystemNodeDefinition'...

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02:35:05:291 Default STACKLoading plugin files for database of type 'SpecialNodeDefinition'...

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02:35:05:308 Default STACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...

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02:35:05:709 Default STACKLoading plugin files for database of type 'EntityActionDefinition'...

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02:35:05:726 Default STACKLoading plugin files for database of type 'DiplomaticRelationState'...

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02:35:05:733 Prism STACKApplication Start: {"graphicsDeviceId":7298,"graphicsDeviceVendorId":4318,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.1]","defaultSupportHxFxPlugin":"False","gameVersion":"V1.5.3.44624 S5 GOLD-Public (64-bit)","eventID":"5.01.03","eventName":"Application Start","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:35:05.709"}

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02:35:05:733 Default STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...

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02:35:05:900 Default STACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...

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02:35:05:905 Default STACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...

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02:35:05:909 Default STACKLoading plugin files for database of type 'DiplomaticFactionPactEffectDefinition'...

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02:35:05:925 Default STACKLoading plugin files for database of type 'WarPointsRewardDefinition'...

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02:35:05:941 Default STACKLoading plugin files for database of type 'ContractStubDefinition'...

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02:35:06:276 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

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02:35:06:290 Default STACKLoading plugin files for database of type 'ResourceDefinition'...

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02:35:06:307 Default STACKLoading plugin files for database of type 'PlanetReserveDefinition'...

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02:35:06:324 Default STACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...

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02:35:06:341 Default STACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...

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02:35:06:357 Default STACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...

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02:35:06:375 Default STACKLoading plugin files for database of type 'LibrarianQuestionDefinition'...

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02:35:06:392 Default STACKLoading plugin files for database of type 'PopulationDefinition'...

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02:35:06:408 Default STACKLoading plugin files for database of type 'PopulationAspirationDefinition'...

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02:35:06:425 Default STACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...

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02:35:06:441 Default STACKLoading plugin files for database of type 'HonorThresholdSetDefinition'...

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02:35:06:463 Default STACKLoading plugin files for database of type 'PopulationEventDefinition'...

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02:35:06:477 Default STACKLoading plugin files for database of type 'PopulationStateDefinition'...

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02:35:06:522 Default STACKLoading plugin files for database of type 'PopulationTrait'...

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02:35:06:537 Default STACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...

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02:35:06:554 Default STACKLoading plugin files for database of type 'PopulationModifiersTrait'...

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02:35:06:569 Default STACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...

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02:35:06:585 Default STACKLoading plugin files for database of type 'ResourceDepositDefinition'...

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02:35:06:600 Default STACKLoading plugin files for database of type 'AnomalyDefinition'...

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02:35:06:638 Default STACKLoading plugin files for database of type 'ShipDesignDefinition'...

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02:35:06:646 Default STACKLoading plugin files for database of type 'ShipRoleDefinition'...

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02:35:06:875 Default STACKLoading plugin files for database of type 'HullDefinition'...

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02:35:06:962 Default STACKLoading plugin files for database of type 'ModuleDefinition'...

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02:35:06:966 Default STACKLoading plugin files for database of type 'MedalDefinition'...

     at LoadPlugin in :line 0
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02:35:06:974 Default STACKLoading plugin files for database of type 'RankDefinition'...

     at LoadPlugin in :line 0
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02:35:06:991 Default STACKLoading plugin files for database of type 'RankPatternDefinition'...

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02:35:07:008 Default STACKLoading plugin files for database of type 'LevelUpRuleDefinition'...

     at LoadPlugin in :line 0
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02:35:07:025 Default STACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...

     at LoadPlugin in :line 0
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02:35:07:048 Default STACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...

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02:35:07:231 Default STACKLoading plugin files for database of type 'IndustryConstructibleElement'...

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02:35:07:240 Default STACKLoading plugin files for database of type 'AnomalyReductionDefinition'...

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     at Run in :line 0
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02:35:07:254 Default STACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...

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     at Run in :line 0
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02:35:07:265 Default STACKLoading plugin files for database of type 'RecipeIngredientDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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02:35:07:274 Default STACKLoading plugin files for database of type 'RecipeSlotDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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02:35:07:291 Default STACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
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02:35:07:315 Default STACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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02:35:07:654 Default STACKLoading plugin files for database of type 'ScienceConstructibleElement'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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02:35:07:657 Default STACKLoading plugin files for database of type 'TechnologyQuadrantDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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02:35:07:718 Default STACKLoading plugin files for database of type 'TechnologyStageDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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02:35:07:733 Default STACKLoading plugin files for database of type 'TechnologyLinkDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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02:35:07:743 Default STACKLoading plugin files for database of type 'TechnologyHelperVariableDefinition'...

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     at Run in :line 0
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02:35:07:762 Default STACKLoading plugin files for database of type 'EmpireImprovementDefinition'...

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     at Run in :line 0
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02:35:07:766 Default STACKLoading plugin files for database of type 'TimeBubbleDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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02:35:07:774 Default STACKLoading plugin files for database of type 'CostReduction'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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02:35:07:877 Default STACKLoading plugin files for database of type 'ResourceConverterDefinition'...

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     at MoveNext in :line 0
     at Run in :line 0
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02:35:07:880 Default STACKLoading plugin files for database of type 'ConstructionRefundDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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02:35:07:891 Default STACKLoading plugin files for database of type 'BailiffDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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02:35:07:907 Default STACKLoading plugin files for database of type 'TemporaryEffectDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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02:35:07:924 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiWindowsStackDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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02:35:07:942 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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02:35:08:526 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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02:35:08:526 Data STACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'AcademySmallAttackWeak' was already registered for the same revision number #3.

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02:35:08:526 Data STACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'Vampirilis_Mothership' was already registered for the same revision number #3.

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02:35:08:526 Data STACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'TemporaryEffectObliteratorMalus' was already registered for the same revision number #3.

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02:35:08:529 Default STACKLoading plugin files for database of type 'LoadingTipGuiElement'...

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02:35:08:767 Default STACKLoading plugin files for database of type 'AllianceGuiElement'...

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02:35:08:781 Default STACKLoading plugin files for database of type 'GuiSorter'...

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02:35:08:791 Default STACKLoading plugin files for database of type 'GuiResourcePropertySet'...

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02:35:08:808 Default STACKLoading plugin files for database of type 'GuiPlanetTypeBaseStats'...

     at LoadPlugin in :line 0
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02:35:08:824 Default STACKLoading plugin files for database of type 'GuiPlanetStatsModifier'...

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02:35:08:841 Default STACKLoading plugin files for database of type 'EncounterPlayTrajectoryDefinitionCollection'...

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02:35:08:857 Default STACKLoading plugin files for database of type 'GuiHighlightDefinition'...

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02:35:08:875 Default STACKLoading plugin files for database of type 'PanelFeatureModuleEffectsDefinition'...

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02:35:08:892 Default STACKLoading plugin files for database of type 'PropertyFilteringRuleDefinition'...

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02:35:08:908 Default STACKLoading plugin files for database of type 'GuiCursor'...

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02:35:08:927 Default STACKLoading plugin files for database of type 'MouseCursorRule'...

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02:35:08:927 Default STACKCursorManager.LoadMouseRules

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02:35:08:927 Default STACKCursorManager.LoadMouseRules success with 26 rules

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02:35:08:948 Default STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...

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02:35:08:958 Default STACKLoading plugin files for database of type 'Palette'...

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02:35:08:974 Default STACKLoading plugin files for database of type 'PaletteChroma'...

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02:35:09:013 Default STACKLoading plugin files for database of type 'FactionTrait'...

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02:35:09:038 Default STACKLoading plugin files for database of type 'FactionAffinity'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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02:35:09:061 Default STACKLoading plugin files for database of type 'FactionAffinityMapping'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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02:35:09:063 Default STACKLoading plugin files for database of type 'FactionTraitCategoryDefinition'...

     at LoadPlugin in :line 0
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02:35:09:075 Default STACKLoading plugin files for database of type 'MinorFactionPersonalityDefinition'...

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02:35:09:091 Default STACKLoading plugin files for database of type 'PersonalityDefinition'...

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02:35:09:119 Default STACKLoading plugin files for database of type 'Faction'...

     at LoadPlugin in :line 0
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02:35:09:133 Default STACKLoading plugin files for database of type 'MajorFaction'...

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02:35:09:150 Default STACKLoading plugin files for database of type 'MinorFaction'...

     at LoadPlugin in :line 0
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02:35:09:166 Default STACKLoading plugin files for database of type 'AcademyFaction'...

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02:35:09:174 Default STACKLoading plugin files for database of type 'AcademyRolePreference'...

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02:35:09:191 Default STACKLoading plugin files for database of type 'NamedShipsDefinition'...

     at LoadPlugin in :line 0
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02:35:09:208 Default STACKLoading plugin files for database of type 'EmpireRelicSlotDefinition'...

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02:35:09:225 Default STACKLoading plugin files for database of type 'EncounterArenaDefinition'...

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02:35:09:242 Default STACKLoading plugin files for database of type 'EncounterFlotillaMatchDefinition'...

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02:35:09:258 Default STACKLoading plugin files for database of type 'EncounterEntityDefinition'...

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02:35:09:315 Default STACKLoading plugin files for database of type 'EncounterPlayDefinition'...

     at LoadPlugin in :line 0
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02:35:09:319 Default STACKLoading plugin files for database of type 'EncounterSequenceDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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02:35:09:324 Default STACKLoading plugin files for database of type 'EncounterArrivalSequenceDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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02:35:09:341 Default STACKLoading plugin files for database of type 'EncounterFormationDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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02:35:09:358 Default STACKLoading plugin files for database of type 'EncounterTargetingRangeDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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02:35:09:375 Default STACKLoading plugin files for database of type 'EncounterEventToRealizationEventDictionaryDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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02:35:09:391 Default STACKLoading plugin files for database of type 'SalvoDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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02:35:09:421 Default STACKLoading plugin files for database of type 'BattleActionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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02:35:09:431 Default STACKLoading plugin files for database of type 'SquadronMissionDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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02:35:09:441 Default STACKLoading plugin files for database of type 'SquadronStanceDefinition'...

     at LoadPlugin in :line 0
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02:35:09:457 Default STACKLoading plugin files for database of type 'SquadronStanceSelectorDefinition'...

     at LoadPlugin in :line 0
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02:35:09:475 Default STACKLoading plugin files for database of type 'SquadronFormationDefinition'...

     at LoadPlugin in :line 0
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02:35:09:492 Default STACKLoading plugin files for database of type 'SquadronMetaFormationDefinition'...

     at LoadPlugin in :line 0
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02:35:09:508 Default STACKLoading plugin files for database of type 'RealizationEventDefinition'...

     at LoadPlugin in :line 0
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02:35:09:559 Default STACKLoading plugin files for database of type 'BattleEffectDefinition'...

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02:35:10:129 Default STACKLoading plugin files for database of type 'CameraShotDefinition'...

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02:35:10:135 Default STACKLoading plugin files for database of type 'PoliticsDefinition'...

     at LoadPlugin in :line 0
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02:35:10:145 Default STACKLoading plugin files for database of type 'GovernmentDefinition'...

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02:35:10:263 Default STACKLoading plugin files for database of type 'LawDefinition'...

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02:35:10:267 Default STACKLoading plugin files for database of type 'ElectionProcessTaskDefinition'...

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02:35:10:275 Default STACKLoading plugin files for database of type 'ElectionProcessDefinition'...

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02:35:10:291 Default STACKLoading plugin files for database of type 'SenatorInteractionDefinition'...

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02:35:10:308 Default STACKLoading plugin files for database of type 'ElectionActionDefinition'...

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02:35:10:325 Default STACKLoading plugin files for database of type 'PoliticsSupportStatusDefinition'...

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02:35:10:341 Default STACKLoading plugin files for database of type 'PoliticsExperienceStatusDefinition'...

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02:35:10:358 Default STACKLoading plugin files for database of type 'HeroAffinityDefinition'...

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02:35:10:374 Default STACKLoading plugin files for database of type 'HeroClassDefinition'...

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02:35:10:392 Default STACKLoading plugin files for database of type 'HeroPoliticsDefinition'...

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02:35:10:408 Default STACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...

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02:35:10:429 Default STACKLoading plugin files for database of type 'HeroSkillDefinition'...

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02:35:10:441 Default STACKLoading plugin files for database of type 'HeroMasteryDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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02:35:10:458 Default STACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...

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02:35:10:475 Default STACKLoading plugin files for database of type 'ScoreProviderListDefinition'...

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02:35:10:491 Default STACKLoading plugin files for database of type 'HeroDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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02:35:12:680 Default STACKLoading plugin files for database of type 'QuestDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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02:35:12:689 Default STACKLoading plugin files for database of type 'QuestEffectDefinition'...

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     at Run in :line 0
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02:35:12:700 Default STACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...

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     at Run in :line 0
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02:35:12:708 Default STACKLoading plugin files for database of type 'QuestTriggeringMutualExclusionDefinition'...

     at LoadPlugin in :line 0
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02:35:12:755 Default STACKLoading plugin files for database of type 'Droplist'...

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     at Run in :line 0
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02:35:12:760 Default STACKLoading plugin files for database of type 'NodeEffectDefinition'...

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02:35:14:600 Default STACKLoading plugin files for database of type 'TutorialDefinition'...

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02:35:14:624 Default STACKLoading plugin files for database of type 'VictoryConditionDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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02:35:14:632 Default STACKLoading plugin files for database of type 'GameStatisticDefinition'...

     at LoadPlugin in :line 0
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02:35:14:642 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:14:664 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:14:675 Default STACKLoading plugin files for database of type 'FleetNameMappingDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:14:704 Default STACKLoading plugin files for database of type 'CuriosityDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:14:722 Default STACKLoading plugin files for database of type 'CuriosityDroplist'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:14:729 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:14:742 Default STACKLoading plugin files for database of type 'GameSettingDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:14:758 Default STACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:14:775 Default STACKLoading plugin files for database of type 'TradingCompanyDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:14:792 Default STACKLoading plugin files for database of type 'TradableCategoryDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:14:808 Default STACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:14:824 Default STACKLoading plugin files for database of type 'TradableDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:14:841 Default STACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:14:858 Default STACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:14:984 Default STACKLoading plugin files for database of type 'MarketplaceEventDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:003 Default STACKLoading plugin files for database of type 'AcademyStateDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:017 Default STACKLoading plugin files for database of type 'MinorStateDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:022 Default STACKLoading plugin files for database of type 'ImprovementListDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:022 Data STACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra1' was already registered for the same revision number #3.

     at AddElement in :line 0
     at LoadFromFile in :line 0
     at LoadFile in :line 0
     at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
     at LoadDatabase in :line 0
     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:022 Data STACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra2' was already registered for the same revision number #3.

     at AddElement in :line 0
     at LoadFromFile in :line 0
     at LoadFile in :line 0
     at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
     at LoadDatabase in :line 0
     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:026 Default STACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:041 Default STACKLoading plugin files for database of type 'FleetMissionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:186 Default STACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:191 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:196 Default STACKLoading plugin files for database of type 'GroundBattleViewerConfig'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:208 Default STACKLoading plugin files for database of type 'GroundBattleUnitConfig'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:225 Default STACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:255 Default STACKLoading plugin files for database of type 'GroundBattleOutcomeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:266 Default STACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:275 Default STACKLoading plugin files for database of type 'SystemSupervisorDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:291 Default STACKLoading plugin files for database of type 'MinigameDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:308 Default STACKLoading plugin files for database of type 'ConstellationOwnershipBonusDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:339 Default STACKLoading plugin files for database of type 'ContextualDiplomaticTermDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:352 Default STACKLoading plugin files for database of type 'PiratePowerLevelDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:359 Default STACKLoading plugin files for database of type 'PirateRelationThresholdDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:375 Default STACKLoading plugin files for database of type 'StarDestructionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:391 Default STACKLoading plugin files for database of type 'EffectZoneDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:408 Default STACKLoading plugin files for database of type 'ZoneEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:425 Default STACKLoading plugin files for database of type 'CitadelDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:441 Default STACKLoading plugin files for database of type 'BasicModuleDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:459 Default STACKLoading plugin files for database of type 'RemainsDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:475 Default STACKLoading plugin files for database of type 'GroundBattleFormationDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:504 Default STACKLoading plugin files for database of type 'HackingProgramDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:571 Default STACKLoading plugin files for database of type 'HackingOperationOutcomeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:576 Default STACKLoading plugin files for database of type 'TraitorBonusThresholdDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:580 Default STACKLoading plugin files for database of type 'PopulationLossResourceGainDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:591 Default STACKLoading plugin files for database of type 'DisplacementEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:608 Default STACKLoading plugin files for database of type 'Droplist'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:15:625 Default STACKLoading plugin files for database of type 'AcademyReparationScoresDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:484 Default STACKSpent 11.13462 second(s) loading the module plugins.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:484 Default STACKRuntime hash key = '3CA404C591B88609A1514700E6663BDE'.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:484 Default STACKWaiting for Steam statistics and achievements reception callback...

     at LoadStatistics in :line 0
     at Load in :line 0
     at Load in :line 0
     at Load in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:484 Default STACKWaiting for Steam statistics and achievements reception callback...

     at LoadAchievements in :line 0
     at Load in :line 0
     at Load in :line 0
     at Load in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:484 GUI STACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment1To5', so the extra source TechnologyDefinitionEmpireDevelopment5 will be ignored

     at GetExtremitiesOfLink in :line 0
     at BuildTechnologyRelatedGuiWrappers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:484 GUI STACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment5To17', so the extra source TechnologyDefinitionEmpireDevelopment17Templars will be ignored

     at GetExtremitiesOfLink in :line 0
     at BuildTechnologyRelatedGuiWrappers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:484 GUI STACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12', so the extra source TechnologyDefinitionEmpireDevelopment12 will be ignored

     at GetExtremitiesOfLink in :line 0
     at BuildTechnologyRelatedGuiWrappers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:484 GUI STACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12Venetians', so the extra source TechnologyDefinitionEmpireDevelopment12Venetians will be ignored

     at GetExtremitiesOfLink in :line 0
     at BuildTechnologyRelatedGuiWrappers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:484 GUI STACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.

     at InstantiateWindows in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:484 AGE STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:485 AGE STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:485 AGE STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:485 AGE STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:485 AGE STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:485 AGE STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:485 AGE STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:485 AGE STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:485 AGE STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:485 AGE STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:485 AGE STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:485 AGE STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:485 AGE STACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:485 AGE STACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:485 AGE STACKRebuilding the texture atlas...

     at Build in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:485 GUI STACKLoaded 177 modifier templates

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:485 AGE STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

02:35:20:485 AGE STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

02:35:20:485 AGE STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

02:35:20:485 AGE STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

02:35:20:485 AGE STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

02:35:20:485 Default STACKSteamClientCallbacks_UserStatsReceivedCallback

     at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

02:35:20:485 Default STACKCan't get statistic DUST_GIFTED_WITH_ROLE from Steam

     at GetNetworkStatisticFloat in :line 0
     at GetNetworkStatisticValue in :line 0
     at LoadStatistics in :line 0
     at LoadStatistics in :line 0
     at Load in :line 0
     at Load in :line 0
     at Load in :line 0
     at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

02:35:20:485 Default STACKCan't get statistic REPARATIONS_TO_PAY from Steam

     at GetNetworkStatisticFloat in :line 0
     at GetNetworkStatisticValue in :line 0
     at LoadStatistics in :line 0
     at LoadStatistics in :line 0
     at Load in :line 0
     at Load in :line 0
     at Load in :line 0
     at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

02:35:20:485 Runtime STACKRuntimeState_Bootstrapper.End()

     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:20:485 Runtime STACKRuntimeState_OutGame.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:20:493 Default STACKLoading the outgame view...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:20:493 Default STACKForce Clear of AlwaysActiveCamera

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:21:858 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0

02:35:21:858 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0

02:35:21:858 Default STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:858 HxFx STACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:858 Default STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:858 Default STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:858 Default STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:858 Default STACKIn Technique Battle, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:858 Default STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:858 HxFx STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:858 Default STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.001994 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:858 Default STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:858 HxFx STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:858 Default STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0009966 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:858 Default STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:858 HxFx STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:858 Default STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0039549 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:858 Default STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:858 HxFx STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:858 Default STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:859 Default STACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:859 Default STACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:859 Default STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:859 HxFx STACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]

     at AddService in :line 0
     at Awake in :line 0
     at Internal_CloneSingle in :line 0
     at Instantiate in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:859 Default STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:859 HxFx STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:859 HxFx STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:859 Default STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:859 Default STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:859 Default STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:859 Default STACKIn Technique Prod, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:859 Default STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:859 Default STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0059824 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:859 Default STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:859 Default STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.000965 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:859 HxFx STACKChanging (push) global shader keyword from to INGAME_RENDERER

     at PushGlobalShaderKeyword in :line 0
     at PushInsideShaderKeyword in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:859 Default STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

02:35:21:859 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

02:35:21:859 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

02:35:21:859 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

02:35:21:859 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

02:35:21:859 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

02:35:21:859 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

02:35:21:859 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

02:35:21:859 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

02:35:21:859 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

02:35:21:859 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

02:35:21:859 HxFx STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

     at LoadAtlas in :line 0
     at LoadAtlasAndExport in :line 0
     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

02:35:21:859 Default STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

02:35:21:859 HxFx STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

     at AddService in :line 0
     at Load in :line 0
     at .ctor in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

02:35:21:859 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

02:35:22:138 Default STACKRelease Clear of AlwaysActiveCamera

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:22:138 HxFx STACKRelease ComputeBuffer

     at ReserveComputeBuffer in :line 0
     at ResizeComputeBuffer in :line 0
     at RenderGlyphs in :line 0
     at RenderRequestedGlyphs in :line 0
     at PrepareGlyphs in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

02:35:22:259 Audio STACKAudio receiver #1 has been initialized.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:204 AGE STACKRebuilding the texture atlas...

     at Build in :line 0
     at SwitchHighDefinition in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:204 Gameplay STACKSave test was successful.

     at OnEndShow in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:27:232 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:27:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:28:636 Default STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

02:35:28:636 Default STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x128 to 256x256xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

02:35:28:770 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:29:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:281 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:281 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:281 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:281 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:281 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:281 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:281 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:281 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:281 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:281 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:281 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:281 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:281 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:281 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:281 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:281 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:281 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:281 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:281 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:281 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:31:281 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:32:491 Runtime STACKRuntimeState_OutGame.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:491 Runtime STACKRuntimeState_Lobby.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:491 Runtime STACKThe session has been created; opening the session in 'Single' mode (default)...

     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Session STACKOnSessionChange: Opening.

     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Default STACKCharacter '​' 0x200B is not available in font SSPro-Regular

     at CheckGlyphAvailability in :line 0
     at GetGlyphPositioningInformation in :line 0
     at GlyphPositioning in :line 0
     at GetGlyphPositioning in :line 0
     at GetCharAdvance in :line 0
     at ComputeTextWidth in :line 0
     at CanFitText in :line 0
     at ComputeText in :line 0
     at set_Text in :line 0
     at ReplaceInputText in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACKThe session has been opened.

     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4161532 (on action 'Created').

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4161532 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACK[ChatMessage] RECV: l:/sbs/4161532 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4161532 (on action 'Opened').

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4161532 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACK[ChatMessage] RECV: l:/sbs/4161532 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACK[ChatMessage] RECV: l:/_turn/0 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACK[ChatMessage] RECV: l:/sessionname/Игра пользователя Блевальщица (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Session STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)

     at RefreshLobbySlotCount in :line 0
     at OnNumberOfSlotsChanged in :line 0
     at Session_LobbyDataChange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:492 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:493 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:494 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:494 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:494 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:494 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:494 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:494 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:494 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:494 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:494 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:494 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:494 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:494 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:494 Session STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)

     at RefreshLobbySlotCount in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:494 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:494 Session STACKOnSessionChange: Opened.

     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:494 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:494 Runtime STACK[ChatMessage] RECV: l:/runtimehash/3CA404C591B88609A1514700E6663BDE (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:494 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:494 Default STACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!

     at DisableDrawLayerOnMainCamera in :line 0
     at InternalShow in :line 0
     at OnShowPortrait in :line 0
     at Show in :line 0
     at ShowPortrait in :line 0
     at Bind in :line 0
     at RefreshAnimatedPortrait in :line 0
     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:494 Default STACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!

     at DisableDrawLayerOnMainCamera in :line 0
     at InternalShow in :line 0
     at OnShowPortrait in :line 0
     at Show in :line 0
     at ShowPortrait in :line 0
     at Bind in :line 0
     at RefreshAnimatedPortrait in :line 0
     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:35:32:524 Session STACKSessionState_Opened.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:524 Session STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:524 Runtime STACK[ChatMessage] RECV: l:/sessionname/Игра пользователя Блевальщица (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:524 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:524 Runtime STACK[ChatMessage] RECV: l:/owner/76561198066931352 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:524 Runtime STACK[ChatMessage] RECV: l:/version/281496451743749 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:524 Runtime STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:524 Runtime STACK[ChatMessage] RECV: l:/sbs/4161532 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:524 Runtime STACK[ChatMessage] RECV: l:/_turn/0 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:524 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:524 Runtime STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:524 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:524 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:524 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:524 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:524 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:524 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:524 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:524 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:525 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:525 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:525 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:525 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:525 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:525 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:525 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:525 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:525 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:525 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:525 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:525 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:525 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:525 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:525 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:525 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:525 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:525 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:525 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:525 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:525 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:525 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/runtimehash/3CA404C591B88609A1514700E6663BDE (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:35:32:526 Default STACKCharacter '​' 0x200B is not available in font SSPro-Regular

     at CheckGlyphAvailability in :line 0
     at GetGlyphPositioningInformation in :line 0
     at GlyphSlotSizeInPixels in :line 0
     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

02:35:32:526 Default STACKCharacter '​' 0x200B is not available in font SSPro-Regular

     at CheckGlyphAvailability in :line 0
     at RasterGlyph in :line 0
     at RenderGlyphs in :line 0
     at RenderRequestedGlyphs in :line 0
     at PrepareGlyphs in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

02:35:32:526 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

02:35:33:414 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:414 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:33:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:448 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

02:35:35:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:35:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:590 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:37:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:39:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:41:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:43:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:983 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:983 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:983 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:983 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:983 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:983 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:983 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:983 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:983 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:983 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:983 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:983 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:983 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:983 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:45:983 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:48:739 Runtime STACK[ChatMessage] RECV: q:/faction/0/FactionMajorHisshos (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at RequestChangeFaction in :line 0
     at OnFactionDropListSelectionCb in :line 0
     at SendMessage in :line 0
     at OnItemClick in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:35:50:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:50:189 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:52:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:54:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:55:693 Runtime STACK[ChatMessage] RECV: q:/faction/0/FactionTerrans (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at RequestChangeFaction in :line 0
     at OnFactionDropListSelectionCb in :line 0
     at SendMessage in :line 0
     at OnItemClick in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:56:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:307 Runtime STACK[ChatMessage] RECV: q:/color/0/1 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at RequestChangeColor in :line 0
     at OnEmpireColorDropListSelectionCb in :line 0
     at OnEmpireColorDropListSelectionCb in :line 0
     at SendMessage in :line 0
     at OnItemClick in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:35:58:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:731 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:00:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:807 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:807 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:807 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:807 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:807 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:807 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:807 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:807 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:807 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:02:808 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:648 GUI STACKCannot find the ExtendedGuiElement 'RatioOfProductionSpentGainedAsEmpirePoint'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:36:04:672 Default STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

02:36:04:672 Default STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

02:36:04:672 Default STACKCharacter '​' 0x200B is not available in font SSPro-Regular

     at CheckGlyphAvailability in :line 0
     at RasterGlyph in :line 0
     at RenderGlyphs in :line 0
     at RenderRequestedGlyphs in :line 0
     at PrepareGlyphs in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:04:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:06:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:09:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:146 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:146 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:146 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:146 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:146 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:146 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:146 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:146 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:146 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:146 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:11:147 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:246 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:247 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:248 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:248 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:248 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:248 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:248 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:248 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:248 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:248 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:248 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:248 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:248 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:248 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:248 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:248 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:248 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:248 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:13:248 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:585 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:585 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:585 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:585 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:585 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:585 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:585 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:585 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:585 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:585 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:585 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:585 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:585 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:585 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:585 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:585 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:585 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:15:585 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:632 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:632 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:632 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:632 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:632 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:632 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:632 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:632 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:632 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:632 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:632 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:632 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:632 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:632 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:632 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:632 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:632 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:632 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:632 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:17:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:19:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:801 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:801 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:801 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:801 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:801 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:801 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:801 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:21:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:23:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:006 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:26:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:28:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:30:173 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:32:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:390 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:390 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:390 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:390 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:390 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:34:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:36:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:38:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:665 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:40:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:810 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:810 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:810 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:811 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:811 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:811 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:811 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:811 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:811 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:811 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:811 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:811 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:811 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:811 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:811 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:42:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:885 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:885 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:885 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:885 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:885 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:885 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:885 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:885 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:885 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:885 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:885 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:885 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:885 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:885 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:885 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:885 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:885 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:44:886 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:958 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:958 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:958 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:958 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:958 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:958 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:958 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:46:959 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:48:707 Runtime STACK[ChatMessage] RECV: q:/faction/0/FactionTerrans (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at RequestChangeFaction in :line 0
     at OnValidateCb in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:49:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:51:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:53:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:55:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:488 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:488 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:488 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:488 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:488 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:488 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:488 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:488 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:488 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:488 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:488 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:488 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:57:489 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:572 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:36:59:573 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:665 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:665 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:665 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:665 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:665 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:665 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:665 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:665 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:665 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:665 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:665 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:665 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:665 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:665 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:01:666 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:03:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:05:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:950 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:951 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:951 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:951 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:951 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:951 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:951 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:951 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:951 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:951 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:951 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:951 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:951 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:07:951 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:10:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:127 Runtime STACK[ChatMessage] RECV: q:/factionSkin/0/Mezari (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at RequestChangeFactionShipsCustomSkin in :line 0
     at OnToggleCraversCustomSkinCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:12:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:13:765 Runtime STACK[ChatMessage] RECV: q:/color/0/0 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at RequestChangeColor in :line 0
     at OnEmpireColorDropListSelectionCb in :line 0
     at OnEmpireColorDropListSelectionCb in :line 0
     at SendMessage in :line 0
     at OnItemClick in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:14:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:15:705 Session STACKSessionState_Opened.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:15:705 Session STACKSessionState_OpenedAndReady.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:15:705 Runtime STACK[ChatMessage] RECV: q:/ready/0/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLocalMemberReady in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:15:705 Session STACKSessionState_OpenedAndReady.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:15:706 Session STACKSessionState_OpenedAndCounting.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:15:830 Session STACKSessionState_OpenedAndCounting.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:15:830 Session STACKSessionState_OpenedAndLaunching.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:15:831 Runtime STACK[ChatMessage] RECV: q:/ready/0/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLocalMemberReady in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:15:831 Runtime STACK[ChatMessage] RECV: r:/0x01100001065b9698/q:/ready/0/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLocalMemberReady in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:15:874 Default STACKLaunchAsync()

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:15:905 Session STACKLaunching the game server...

     at IGameServerLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:15:905 GameServer STACKGameServerState_InitializeServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:15:905 GameServer STACKGameServerState_LaunchGame

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:15:958 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:15:958 Default STACKWaiting for the ignition of all game ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:15:958 Session STACKLaunching the game client...

     at IGameClientLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:15:958 Gameplay STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

     at RegisterCanExecuteValidator in :line 0
     at .ctor in :line 0
     at IGameClientLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:15:958 Session STACKSessionState_OpenedAndLaunching.End()

     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:15:958 Session STACKSessionState_OpenedAndLaunched.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:15:958 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:15:958 GameClient STACKGameClientState_WaitingForServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:15:958 GameClient STACKGameClientState_ConnectingToServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:16:126 Default STACKAll game ancillaries have been ignited.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:16:126 Gameplay STACK[DLC Restriction] Removing Minor Faction MinorFactionOraculars because it is DLC-restricted

     at ConfigureGalaxyGenerator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:16:126 GameServer STACKInitiate connection to server with steamIDRemote: 0x1100001065b9698, steamIDUser: 0x1100001065b9698.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:16:126 GameClient STACKGot initiate connection response from server.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:16:126 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:16:142 GameClient STACKSuccessfully connected to SteamGameServer.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:16:142 GameClient STACKGameClientState_ConnectedToServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:16:142 GameClient STACKGameClientState_LaunchGame

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:16:142 Network STACKDumping method set to 'Text'.

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:16:142 Default STACKWaiting for the game server to launch the game...

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:16:159 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:16:159 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:17:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:17:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/8648 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Default STACKLoading my game...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Default STACKGalaxy Seed = 8648

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[DLC Restriction] removing Hero HeroTemplars01 from list of available heroes, because it is DLC-restricted.

     at BuildAvailableHeroesList in :line 0
     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[DLC Restriction] removing Hero HeroTemplars02 from list of available heroes, because it is DLC-restricted.

     at BuildAvailableHeroesList in :line 0
     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[DLC Restriction] removing Hero HeroTemplars03 from list of available heroes, because it is DLC-restricted.

     at BuildAvailableHeroesList in :line 0
     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[DLC Restriction] removing Hero HeroTemplars04 from list of available heroes, because it is DLC-restricted.

     at BuildAvailableHeroesList in :line 0
     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[DLC Restriction] removing Hero HeroOraculars01 from list of available heroes, because it is DLC-restricted.

     at BuildAvailableHeroesList in :line 0
     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Default STACK[Faction] Empire#0 has faction 'FactionTerrans'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Default STACK[Faction] Empire#1 has faction 'FactionVenetians'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Default STACK[Faction] Empire#2 has faction 'FactionTimeLords'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Default STACK[Faction] Empire#3 has faction 'FactionVampirilis'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Default STACK[Faction] Empire#4 has faction 'FactionMajorHisshos'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Default STACK[Faction] Empire#5 has faction 'FactionUnfallen'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[MinorFaction] Faction Йуушо initialized with traits PersonalityTraitWarmonger and FactionTraitMinorDamage

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Default STACK[Faction] MinorEmpire#0 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[MinorFaction] Faction Басриксо initialized with traits PersonalityTraitPacifist and FactionTraitMinorKeepItCoolMan

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Default STACK[Faction] MinorEmpire#1 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[MinorFaction] Faction Гармония initialized with traits PersonalityTraitPragmatist and FactionTraitMinorMineralStrutures

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Default STACK[Faction] MinorEmpire#2 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[MinorFaction] Faction Амблир initialized with traits PersonalityTraitPacifist and FactionTraitMinorProfitableExploitations

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Default STACK[Faction] MinorEmpire#3 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[MinorFaction] Faction Гнашаст initialized with traits PersonalityTraitWarmonger and FactionTraitMinorMonsters01

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Default STACK[Faction] MinorEmpire#4 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[MinorFaction] Faction Маврос initialized with traits PersonalityTraitPragmatist and FactionTraitMinorBuilders01

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Default STACK[Faction] MinorEmpire#5 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[MinorFaction] Faction Амеба initialized with traits PersonalityTraitPacifist and FactionTraitMinorPacifists01

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Default STACK[Faction] MinorEmpire#6 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[MinorFaction] Faction Калматы initialized with traits PersonalityTraitWarmonger and FactionTraitMinorProcessingPowerCostReduction01

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Default STACK[Faction] MinorEmpire#7 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[MinorFaction] Faction Сестры Милосердия initialized with traits PersonalityTraitPragmatist and FactionTraitMinorHealers01

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Default STACK[Faction] MinorEmpire#8 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[MinorFaction] Faction Калгерос initialized with traits PersonalityTraitPragmatist and FactionTraitMinorGovernor01

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Default STACK[Faction] MinorEmpire#9 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Default STACK[Faction] LesserEmpire#0 has faction 'LesserFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Default STACK[Game] Empire#0 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Default STACK[Game] Empire#1 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Default STACK[Game] Empire#2 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:818 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Default STACK[Game] Empire#3 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Default STACK[Game] Empire#4 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Default STACK[Game] Empire#5 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Default STACK[Game] MinorEmpire#0 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Default STACK[Game] MinorEmpire#1 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Default STACK[Game] MinorEmpire#2 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Default STACK[Game] MinorEmpire#3 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Default STACK[Game] MinorEmpire#4 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Default STACK[Game] MinorEmpire#5 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Default STACK[Game] MinorEmpire#6 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Default STACK[Game] MinorEmpire#7 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:819 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:820 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:820 Default STACK[Game] MinorEmpire#8 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:820 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:820 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:820 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:820 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:820 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:820 Default STACK[Game] MinorEmpire#9 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:820 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:820 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:820 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:820 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:820 Default STACK[Game] LesserEmpire#0 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:820 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:820 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:820 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:820 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:820 Default STACK[Game] PirateEmpire#0 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:820 Default STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0.0009987 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:834 Default STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:856 Gameplay STACKThe pathfinding service is ready.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:857 Default STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0009959 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:874 Default STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:893 Default STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:910 Default STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:928 Default STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0.0010272 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:946 Default STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:965 Default STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0.0009741 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:20:982 Default STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:000 Default STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:017 Default STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:035 Default STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:056 Default STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:074 Default STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:091 Default STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:109 Default STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:127 Default STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:145 Default STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:163 Default STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:181 Default STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:199 Default STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0.0009973 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:216 Default STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:234 Default STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:252 Default STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:273 Default STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:291 Default STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:308 Default STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:326 Default STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:343 Default STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:361 Default STACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0.0040146 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:380 Default STACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:399 Default STACKThe game ancillary (type of: PiratesManager) has been loaded (in 0.0009948 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:417 Default STACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:434 Default STACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:451 Default STACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0.0010254 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:468 Default STACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:490 Default STACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:507 Default STACKThe game ancillary (type of: HackingManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:526 Default STACKThe game ancillary (type of: AcademyRequestsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:544 Default STACKThe game ancillary (type of: AcademyRolesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:561 Default STACKThe game ancillary (type of: QuestionsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:21:577 Default STACKThe game ancillary (type of: RelicsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:383 AI STACKAdd personality Militarist to empire 0

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:383 AI STACKAdd personality Mercantile to empire 0

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:383 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:383 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:383 AI STACKAdd personality Renegade to empire 1

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:383 AI STACKAdd personality Mercantile to empire 1

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:383 AI STACKAdd personality Restless to empire 1

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:383 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:383 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:383 AI STACKAdd personality Pacifist to empire 2

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:383 AI STACKAdd personality Isolationist to empire 2

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:383 AI STACKAdd personality Innovative to empire 2

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:383 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:383 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:383 AI STACKAdd personality Paragon to empire 3

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:383 AI STACKAdd personality Cruel to empire 3

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 AI STACKAdd personality Restless to empire 3

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 AI STACKAdd personality Militarist to empire 4

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 AI STACKAdd personality Paragon to empire 4

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 AI STACKAdd personality Pacifist to empire 5

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 AI STACKAdd personality Paragon to empire 5

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 AI STACKAdd personality Benevolent to empire 5

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Default STACKFog of war texture format: Default.

     at LoadFogOfWar in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Default STACK[Game] Empire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Default STACK[Game] Empire#1 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Default STACK[Game] Empire#2 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:384 Default STACK[Game] Empire#3 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Default STACK[Game] Empire#4 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Default STACK[Game] Empire#5 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Default STACK[Game] MinorEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Default STACK[Game] MinorEmpire#1 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Default STACK[Game] MinorEmpire#2 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Default STACK[Game] MinorEmpire#3 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Default STACK[Game] MinorEmpire#4 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Default STACK[Game] MinorEmpire#5 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Default STACK[Game] MinorEmpire#6 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Default STACK[Game] MinorEmpire#7 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Default STACK[Game] MinorEmpire#8 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Default STACK[Game] MinorEmpire#9 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Default STACK[Game] LesserEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Default STACK[Game] PirateEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at InitializeTutorial in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Default STACKGame has been loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Default STACKCannot add a simulation object twice to the same parent, ignoring...

     at Unsafe_AddChild in :line 0
     at AddChild in :line 0
     at Load in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Default STACKCannot add a simulation object twice to the same parent, ignoring...

     at Unsafe_AddChild in :line 0
     at AddChild in :line 0
     at Load in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Default STACKCannot add a simulation object twice to the same parent, ignoring...

     at Unsafe_AddChild in :line 0
     at AddChild in :line 0
     at Load in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:385 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:386 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:387 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:388 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:389 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:390 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:391 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:392 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:393 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:394 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:395 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:396 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Population] AffinitySophons: Luxury3

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Population] AffinityCravers: Luxury8

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Population] AffinityVenetians: Luxury2

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Population] AffinityVampirilis: Luxury4

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Population] AffinityTerrans: Luxury7

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Population] AffinityMezari: Luxury5

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Population] AffinitySheredyn: Luxury6

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Population] AffinityHoratio: Luxury1

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Population] AffinityTimeLords: Luxury5

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Population] AffinityUnfallen: Luxury8

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Population] AffinityRandom: Luxury7

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:397 Gameplay STACK[Population] AffinityHaroshems: Luxury2

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityHisshos: Luxury9

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityBenthys: Luxury21

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityBots: Luxury11

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityMavros: Luxury15

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityDeuyivans: Luxury24

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityAmoeba: Luxury10

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityPilgrims: Luxury17

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityZvali: Luxury6

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityTikanans: Luxury9

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityGnashasts: Luxury20

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityEyders: Luxury21

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityNiris: Luxury3

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityBhagabas: Luxury4

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityRemnant: Luxury9

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityPulsos: Luxury1

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityGreenman: Luxury5

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityBasryxo: Luxury4

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityGuardians: Luxury11

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinitySuperGuardians: Luxury10

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityVaulters: Luxury4

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityVaultersScience: Luxury3

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityVaultersMilitary: Luxury6

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinitySistersOfMercy: Luxury1

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityMajorHisshos: Luxury7

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityIllo: Luxury2

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityUmbralChoir: Luxury8

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityMinorHacking: Luxury5

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityTemplars: Luxury5

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityMinorOraculars: Luxury3

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinitySowers: Luxury8

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityKalTikMas: Luxury7

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinitySefaloros: Luxury2

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityGalvrans: Luxury6

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] AffinityHarmony: Luxury4

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] SuperAffinityUnfallen: Luxury5

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] SuperAffinityMajorHisshos: Luxury1

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] SuperAffinityVampirilis: Luxury6

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] SuperAffinityTimeLords: Luxury1

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] SuperAffinityVenetians: Luxury7

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[Population] SuperAffinityTerrans: Luxury2

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[DIPLOMACY] Empire#17 + Empire#0 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[DIPLOMACY] Empire#0 + Empire#17 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[DIPLOMACY] Empire#17 + Empire#1 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#17 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[DIPLOMACY] Empire#17 + Empire#2 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[DIPLOMACY] Empire#2 + Empire#17 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[DIPLOMACY] Empire#17 + Empire#3 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[DIPLOMACY] Empire#3 + Empire#17 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[DIPLOMACY] Empire#17 + Empire#4 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:398 Gameplay STACK[DIPLOMACY] Empire#4 + Empire#17 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACK[DIPLOMACY] Empire#17 + Empire#5 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACK[DIPLOMACY] Empire#5 + Empire#17 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ExecuteCommand_AddMinorPopulation in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKAdd 0 experience to ship Ship#1054

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKAdd 0 experience to ship Ship#1057

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKUpdated representative hero of senator Politics01 to Hero

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKRemoved representative hero of senator Politics06

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ExecuteCommand_AddMinorPopulation in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKAdd 0 experience to ship Ship#1084

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKAdd 0 experience to ship Ship#1087

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKUpdated representative hero of senator Politics03 to Hero

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKRemoved representative hero of senator Politics06

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ExecuteCommand_AddMinorPopulation in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKAdd 0 experience to ship Ship#1122

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKAdd 0 experience to ship Ship#1125

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKUpdated representative hero of senator Politics01 to Hero

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKRemoved representative hero of senator Politics04

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKAdd 0 experience to ship Mothership#1131

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateMotherships in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKAdd 0 experience to ship Ship#1140

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKAdd 0 experience to ship Ship#1143

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKAdd 0 experience to ship Ship#1161

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKUpdated representative hero of senator Politics05 to Hero

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKRemoved representative hero of senator Politics06

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ExecuteCommand_AddMinorPopulation in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKRemoved representative hero of senator Politics06

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Data STACKSkipping command 'CreateSenator' as Empire#4 has already reached its max senators.

     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKAdd 0 experience to ship Ship#1178

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKAdd 0 experience to ship Ship#1181

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKAdd 0 experience to ship Ship#1186

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet_HomeSystem in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKUpdated representative hero of senator Politics06 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at DepartmentOfEducation_ActiveHeroesCollectionChange in :line 0
     at OnActiveHeroesCollectionChange in :line 0
     at RecruitHero in :line 0
     at ExecuteCommand_RecruitHero in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ExecuteCommand_AddMinorPopulation in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKAdd 0 experience to ship Ship#1211

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKAdd 0 experience to ship Ship#1214

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKUpdated representative hero of senator Politics03 to Hero

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKRemoved representative hero of senator Politics04

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 Gameplay STACKGame created.

     at GameService_CreateGameComplete in :line 0
     at OnCreateGameComplete in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 GUI STACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 GUI STACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 GUI STACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 GUI STACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:399 GUI STACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleNoHappiness

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 GUI STACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 GUI STACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 GUI STACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 GUI STACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 GUI STACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 GUI STACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 GUI STACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 GUI STACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 GUI STACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 GUI STACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 GUI STACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 GUI STACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 GUI STACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 AI STACKLoad AI0 in Release configuration.

     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 AI STACKLoad AI plugin Amplitude.AI.Core v1.0.187.328 from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 AI STACKAI app domain created

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 AI STACKAI module 'E.N.F.E.R' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 AI STACKAI module 'Communication' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 AI STACKAI module 'Debug' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 AI STACKAI module 'Diagnostics' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 AI STACKInitialize AI modules communication interfaces.

     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 AI STACKInitialize AI modules.

     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 AI STACK[AI] Initialization of AIModule E.N.F.E.R [AI0]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 AI STACK[AI] Initialization of Communication module. [AI0]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 AI STACK[AI] Initialization of Diagnostics module. [AI0]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 Default STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

     at GameService_GameChange in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 Default STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:400 GameServer STACKGameServerState_GameLaunchedAndReady

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:25:400 GameClient STACKGameClientState_GameLaunched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:25:400 Default STACKChanging the active player controller from 'null' to 'Empire#0'.

     at SetActivePlayerController in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:25:400 AGE STACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at InstantiateChild in :line 0
     at ReserveChildren in :line 0
     at BindTechnologyLinks in :line 0
     at BindInspectedEmpire in :line 0
     at OnPlayerEmpireChanged in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at SendMessageNullable in :line 0
     at set_PlayerEmpire in :line 0
     at PlayerControllerRepository_ActivePlayerControllerChange in :line 0
     at SetActivePlayerController in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:25:400 Gameplay STACK[PlayerRepository] Player 'Блевальщица' has been registered (Graphical/Local) on Empire #0.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:25:400 Gameplay STACK[PlayerRepository] Player 'ИИ' has been registered (Headless/Local) on Empire #1.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:25:400 Gameplay STACK[PlayerRepository] Player 'ИИ' has been registered (Headless/Local) on Empire #2.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:25:401 Gameplay STACK[PlayerRepository] Player 'ИИ' has been registered (Headless/Local) on Empire #3.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:25:401 Gameplay STACK[PlayerRepository] Player 'ИИ' has been registered (Headless/Local) on Empire #4.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:25:401 Gameplay STACK[PlayerRepository] Player 'ИИ' has been registered (Headless/Local) on Empire #5.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:25:401 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

02:37:25:401 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

02:37:25:401 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

02:37:25:401 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

02:37:25:401 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

02:37:25:473 Audio STACKAudio receiver #0 has been initialized.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:25:473 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0

02:37:25:473 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0

02:37:25:473 Default STACKReleasing the current world view technique...

     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 Default STACKIn technique Prod, unloading ancillaries.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 Default STACKIn Technique Prod, unloading ancillary CircleRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 HxFx STACKUnbinding service [ICircleRendererService] with context [Battle]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 Default STACKIn Technique Prod, unloading ancillary InstancingRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 HxFx STACKUnbinding service [IInstancingRendererService] with context [Battle]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 Default STACKIn Technique Prod, ancillaries unloaded.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 HxFx STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

     at PopGlobalShaderKeyword in :line 0
     at PopInsideShaderKeyword in :line 0
     at Unload in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 Default STACKReleasing Technique Prod

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 Default STACKTechnique Prod released

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 HxFx STACKUnbinding service [GPUGlobalTimeManager] with context [Default]

     at RemoveService in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 Default STACKReleasing the current world view technique...

     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 Default STACKIn technique Battle, unloading ancillaries.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 Default STACKIn Technique Battle, unloading ancillary ShipInvisibilityRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 HxFx STACKUnbinding service [ShipInvisibilityRenderer] with context [Battle]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 Default STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 HxFx STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 Default STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 HxFx STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 Default STACKIn Technique Battle, unloading ancillary TextRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 HxFx STACKUnbinding service [ITextRendererService] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 Default STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 HxFx STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 Default STACKIn Technique Battle, ancillaries unloaded.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 Default STACKReleasing Technique Battle

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 Default STACKTechnique Battle released

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 HxFx STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 HxFx STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:25:473 HxFx STACKUnbinding service [ILodService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

02:37:26:647 HxFx STACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]

     at AddService in :line 0
     at Awake in :line 0
     at Internal_CloneSingle in :line 0
     at Instantiate in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:647 Default STACKInitializing the render view technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:647 HxFx STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:647 HxFx STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:647 HxFx STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:647 Default STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:647 Default STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:647 Default STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:647 Default STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:647 Default STACKIn Technique Default, ancillary of type HackingOperationRenderer is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:647 HxFx STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

     at AddService in :line 0
     at Start in :line 0

02:37:26:647 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

02:37:26:647 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

02:37:26:647 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

02:37:26:647 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

02:37:26:647 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

02:37:26:647 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

02:37:26:647 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

02:37:26:647 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

02:37:26:647 HxFx STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

     at LoadAtlas in :line 0
     at LoadAtlasAndExport in :line 0
     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

02:37:26:648 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

02:37:26:648 HxFx STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

     at AddService in :line 0
     at Load in :line 0
     at .ctor in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

02:37:26:648 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

02:37:26:648 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

02:37:26:648 HxFx STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

02:37:26:648 Default STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

02:37:26:648 HxFx STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

02:37:26:648 Default STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

02:37:26:648 View STACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.

     at Load in :line 0
     at Start in :line 0

02:37:26:656 Default STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:656 Default STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:672 Audio STACKAudio receiver #1 has been initialized.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:672 Default STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:672 Default STACKLoading the render view technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:672 Default STACKIn Technique Default, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:672 Default STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:672 Default STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:672 Default STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:672 Default STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0009958 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:672 Default STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:672 Default STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0029936 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:673 Default STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:673 Default STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0.000997 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:673 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:678 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:678 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:687 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:26:687 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:28:198 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:28:198 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.0009972 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.019946 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 HxFx STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.0009979 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0059839 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0059833 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.0009974 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName19'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName35'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName63'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName47'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName44'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 1.3163335 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:286 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0.0009967 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 HxFx STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, load rendering technique ancillaries PathRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.0009981 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0.000997 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:287 Default STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:288 Default STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:288 Default STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:288 Default STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0009956 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:288 Default STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:288 Default STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.0009973 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:288 Default STACKIn Technique Default, load rendering technique ancillaries AtlasManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:288 Default STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0059848 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:288 Default STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:288 Default STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0009975 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:288 Default STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:288 Default STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:288 Default STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:288 Default STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0009974 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:288 Default STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:288 HxFx STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:288 Default STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.0009974 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:289 Default STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:289 Default STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0039902 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:289 Default STACKIn Technique Default, load rendering technique ancillaries HackingOperationRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:289 Default STACKIn Technique Default, the ancillary service 'HackingOperationRenderer' has been loaded in 0.0039878 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:289 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:289 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:289 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:289 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:289 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:289 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:289 Default STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:289 Default STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:289 HxFx STACKChanging (push) global shader keyword from to INGAME_RENDERER

     at PushGlobalShaderKeyword in :line 0
     at PushInsideShaderKeyword in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:30:289 GameClient STACKGameClientState_GameLaunchedAndReady

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:631 Runtime STACK[ChatMessage] RECV: l:/_launching/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:631 Runtime STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_GameInProgress in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:631 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:631 Quest STACK[Quests] Adding global quest variable: $LavaSystem = System.Collections.Generic.List`1[System.Object] for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:631 Quest STACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 0

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:631 Quest STACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 0

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:631 Quest STACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:631 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:631 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:631 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:631 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:631 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:631 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:631 Quest STACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 0

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:631 Quest STACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 0

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:631 Quest STACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:631 Quest STACK[Quests] Adding global quest variable: $VaguardSystem = System.Collections.Generic.List`1[System.Object] for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:631 Quest STACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:631 Quest STACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:631 Quest STACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 3

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 3

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] Adding global quest variable: $RebelSystem = System.Collections.Generic.List`1[System.Object] for empire 0

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 3

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 3

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:632 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:633 Order STACKOrderBeginQuest#00000000, Ticket: 00000001

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:696 Order STACKOrderBeginQuest#00000001, Ticket: 00000002

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:696 Order STACKOrderBeginQuest#00000002, Ticket: 00000003

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:696 Order STACKOrderBeginQuest#00000003, Ticket: 00000004

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#00000004, Ticket: 00000005

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#00000005, Ticket: 00000006

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#00000006, Ticket: 00000007

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#00000007, Ticket: 00000008

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#00000008, Ticket: 00000009

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#00000009, Ticket: 0000000A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#0000000A, Ticket: 0000000B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#0000000B, Ticket: 0000000C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#0000000C, Ticket: 0000000D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#0000000D, Ticket: 0000000E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#0000000E, Ticket: 0000000F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#0000000F, Ticket: 00000010

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#00000010, Ticket: 00000011

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#00000011, Ticket: 00000012

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#00000012, Ticket: 00000013

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#00000013, Ticket: 00000014

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#00000014, Ticket: 00000015

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#00000015, Ticket: 00000016

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#00000016, Ticket: 00000017

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#00000017, Ticket: 00000018

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#00000018, Ticket: 00000019

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#00000019, Ticket: 0000001A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#0000001A, Ticket: 0000001B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#0000001B, Ticket: 0000001C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#0000001C, Ticket: 0000001D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#0000001D, Ticket: 0000001E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#0000001E, Ticket: 0000001F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#0000001F, Ticket: 00000020

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#00000020, Ticket: 00000021

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#00000021, Ticket: 00000022

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#00000022, Ticket: 00000023

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#00000023, Ticket: 00000024

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderBeginQuest#00000024, Ticket: 00000025

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderApplyStarSystemDefinition#00000025; Name:QuestNodeRebel, NodeGUIDs: 644

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:697 Order STACKOrderApplyDescriptor#00000026 Descriptor: TabernacleSystem Targets: 644

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderSetInvisibility#00000027

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#00000028, Ticket: 00000026

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#00000029, Ticket: 00000027

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#0000002A, Ticket: 00000028

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#0000002B, Ticket: 00000029

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#0000002C, Ticket: 0000002A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#0000002D, Ticket: 0000002B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#0000002E, Ticket: 0000002C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#0000002F, Ticket: 0000002D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#00000030, Ticket: 0000002E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#00000031, Ticket: 0000002F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#00000032, Ticket: 00000030

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#00000033, Ticket: 00000031

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#00000034, Ticket: 00000032

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#00000035, Ticket: 00000033

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#00000036, Ticket: 00000034

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#00000037, Ticket: 00000035

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#00000038, Ticket: 00000036

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#00000039, Ticket: 00000037

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#0000003A, Ticket: 00000038

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#0000003B, Ticket: 00000039

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#0000003C, Ticket: 0000003A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#0000003D, Ticket: 0000003B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#0000003E, Ticket: 0000003C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#0000003F, Ticket: 0000003D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#00000040, Ticket: 0000003E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:709 Order STACKOrderBeginQuest#00000041, Ticket: 0000003F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:710 Order STACKOrderBeginQuest#00000042, Ticket: 00000040

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:710 Order STACKOrderBeginQuest#00000043, Ticket: 00000041

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:710 Order STACKOrderBeginQuest#00000044, Ticket: 00000042

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:710 Order STACKOrderBeginQuest#00000045, Ticket: 00000043

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:710 Order STACKOrderBeginQuest#00000046, Ticket: 00000044

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:710 Order STACKOrderBeginQuest#00000047, Ticket: 00000045

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:710 Order STACKOrderBeginQuest#00000048, Ticket: 00000046

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:710 Order STACKOrderBeginQuest#00000049, Ticket: 00000047

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:710 Order STACKOrderBeginQuest#0000004A, Ticket: 00000048

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:710 Order STACKOrderBeginQuest#0000004B, Ticket: 00000049

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:710 Order STACKOrderBeginQuest#0000004C, Ticket: 0000004A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:984 Order STACKOrderBeginQuest#0000004D, Ticket: 0000004B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:984 Order STACKOrderBeginQuest#0000004E, Ticket: 0000004C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:984 Order STACKOrderBeginQuest#0000004F, Ticket: 0000004D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:984 Order STACKOrderBeginQuest#00000050, Ticket: 0000004E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:984 Order STACKOrderBeginQuest#00000051, Ticket: 0000004F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:984 Order STACKOrderBeginQuest#00000052, Ticket: 00000050

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:984 Order STACKOrderBeginQuest#00000053, Ticket: 00000051

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:984 Order STACKOrderBeginQuest#00000054, Ticket: 00000052

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:984 Order STACKOrderBeginQuest#00000055, Ticket: 00000053

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:985 Order STACKOrderBeginQuest#00000056, Ticket: 00000054

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:985 Order STACKOrderBeginQuest#00000057, Ticket: 00000055

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:985 Order STACKOrderApplyStarSystemDefinition#00000058; Name:QuestNodeUnfallen, NodeGUIDs: 648

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:30:985 Order STACKOrderRenameStarSystem#00000059; EmpireIndex:5; SystemName:%UnfallenQuest-Chapter0System_Title, SystemGUID:648

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:007 Order STACKOrderApplyStarSystemDefinition#0000005A; Name:QuestNodeMezan, NodeGUIDs: 75

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:007 Order STACKOrderApplyDescriptor#0000005B Descriptor: SystemMezan Targets: 75

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:007 Order STACKOrderApplyStarSystemDefinition#0000005C; Name:QuestNodeChiark, NodeGUIDs: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:030 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_UC_BeingTraced_Preparation","category":"Tutorial","subcategory":"EXPERT","questid":1308,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:37:30.672"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:31:030 Order STACKOrderApplyDescriptor#0000005D Descriptor: SystemChiark Targets: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:030 Order STACKOrderUpdateQuests#0000005E, Ticket: 00000056

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:030 Order STACKOrderApplyStarSystemDefinition#0000005F; Name:QuestNodeMezan, NodeGUIDs: 631

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:043 Order STACKOrderApplyDescriptor#00000060 Descriptor: SystemMezan Targets: 631

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:043 Order STACKOrderApplyStarSystemDefinition#00000061; Name:QuestNodeChiark, NodeGUIDs: 611

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:043 Order STACKOrderApplyDescriptor#00000062 Descriptor: SystemChiark Targets: 611

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:074 Order STACKOrderUpdateQuests#00000063, Ticket: 00000057

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:074 Order STACKOrderApplyDescriptor#00000064 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 967

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:074 Order STACKOrderApplyDescriptor#00000065 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 968

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:074 Order STACKOrderApplyDescriptor#00000066 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 969

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:074 Order STACKOrderApplyDescriptor#00000067 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 970

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:074 Order STACKOrderApplyDescriptor#00000068 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 971

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:074 Order STACKOrderApplyDescriptor#00000069 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 972

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:074 Order STACKOrderApplyStarSystemDefinition#0000006A; Name:QuestNodeMezan, NodeGUIDs: 253

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:086 Order STACKOrderApplyDescriptor#0000006B Descriptor: SystemMezan Targets: 253

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:086 Order STACKOrderApplyStarSystemDefinition#0000006C; Name:QuestNodeChiark, NodeGUIDs: 221

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:086 Order STACKOrderApplyDescriptor#0000006D Descriptor: SystemChiark Targets: 221

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:108 Order STACKOrderUpdateQuests#0000006E, Ticket: 00000058

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:108 Order STACKOrderApplyStarSystemDefinition#0000006F; Name:QuestNodeRebel, NodeGUIDs: 841

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:108 Order STACKOrderUpdateQuests#00000070, Ticket: 00000059

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:108 Order STACKOrderApplyStarSystemDefinition#00000071; Name:QuestNodeMezan, NodeGUIDs: 617

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:108 Order STACKOrderApplyDescriptor#00000072 Descriptor: SystemMezan Targets: 617

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:132 Order STACKOrderApplyStarSystemDefinition#00000073; Name:QuestNodeChiark, NodeGUIDs: 216

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:132 Order STACKOrderApplyDescriptor#00000074 Descriptor: SystemChiark Targets: 216

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:132 Order STACKOrderUpdateQuests#00000075, Ticket: 0000005A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:132 Order STACKOrderApplyStarSystemDefinition#00000076; Name:QuestNodeMezan, NodeGUIDs: 639

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:132 Order STACKOrderApplyDescriptor#00000077 Descriptor: SystemMezan Targets: 639

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:132 Order STACKOrderApplyStarSystemDefinition#00000078; Name:QuestNodeChiark, NodeGUIDs: 231

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:150 Order STACKOrderApplyDescriptor#00000079 Descriptor: SystemChiark Targets: 231

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:150 Order STACKOrderUpdateQuests#0000007A, Ticket: 0000005B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:150 Order STACKOrderApplyStarSystemDefinition#0000007B; Name:QuestNodeMezan, NodeGUIDs: 826

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:150 Order STACKOrderApplyDescriptor#0000007C Descriptor: SystemMezan Targets: 826

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:150 Order STACKOrderApplyStarSystemDefinition#0000007D; Name:QuestNodeChiark, NodeGUIDs: 460

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:164 Order STACKOrderApplyDescriptor#0000007E Descriptor: SystemChiark Targets: 460

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:164 Order STACKOrderUpdateQuests#0000007F, Ticket: 0000005C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:164 Order STACKOrderCompleteQuest#00000080, Ticket: 0000005D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:164 Order STACKOrderCompleteQuest#00000081, Ticket: 0000005E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:164 Order STACKOrderCompleteQuest#00000082, Ticket: 0000005F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:164 Order STACKOrderCompleteQuest#00000083, Ticket: 00000060

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:164 Order STACKOrderCompleteQuest#00000084, Ticket: 00000061

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:164 Order STACKOrderCompleteQuest#00000085, Ticket: 00000062

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:180 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:31:180 Order STACKOrderCompleteQuest#00000086, Ticket: 00000063

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:180 Order STACKOrderUpgradeStartingShips#00000087; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:180 Order STACKOrderCreateShipDesign#00000088; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:196 Order STACKOrderUpgradeStartingShips#00000089; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:197 Order STACKOrderCreateShipDesign#0000008A; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:197 Order STACKOrderCreateShipDesign#0000008B; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:197 Order STACKOrderUpgradeStartingShips#0000008C; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:197 Order STACKOrderCreateShipDesign#0000008D; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:197 Order STACKOrderCreateShipDesign#0000008E; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:212 Order STACKOrderUpgradeStartingShips#0000008F; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:212 Order STACKOrderEntityAction#00000090, Ticket: 00000064; EmpireIndex:3; AttachMothershipFleetAction#1, InitiatorGUID:1129, Context:Генимос (599) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:212 Default STACKAttachMothershipFleetAction inconsistent data, Mothership#1131 is not attached though it has an action that say so

     at Load in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:212 Order STACKOrderTransferResource#00000091; EmpireIndex:3; ContextGUID:1131, ResourceName:ActionPoint, Amount:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:228 Order STACKOrderUpdateBestSystem#00000092; EmpireIndex:3; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:228 Order STACKOrderCreateShipDesign#00000093; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:228 Order STACKOrderCreateShipDesign#00000094; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:228 Order STACKOrderUpgradeStartingShips#00000095; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:228 Order STACKOrderUpgradeStartingShips#00000096; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:229 Order STACKOrderUpgradeStartingShips#00000097; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:229 Order STACKOrderUpgradeStartingShips#00000098; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:229 Order STACKOrderUpgradeStartingShips#00000099; EmpireIndex:8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:229 Order STACKOrderUpgradeStartingShips#0000009A; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:229 Order STACKOrderUpgradeStartingShips#0000009B; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:244 Order STACKOrderUpgradeStartingShips#0000009C; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:244 Order STACKOrderUpgradeStartingShips#0000009D; EmpireIndex:12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:244 Order STACKOrderUpgradeStartingShips#0000009E; EmpireIndex:13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:244 Order STACKOrderUpgradeStartingShips#0000009F; EmpireIndex:14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:244 Order STACKOrderUpgradeStartingShips#000000A0; EmpireIndex:15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:244 Order STACKOrderUpgradeStartingShips#000000A1; EmpireIndex:16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:244 Order STACKOrderUpdateBestSystem#000000A2; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:244 Order STACKOrderUpgradeStartingShips#000000A3; EmpireIndex:17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:244 Order STACKOrderUpdateBestSystem#000000A4; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:244 Order STACKOrderSpawnImprovement#000000A5; EmpireIndex:6; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:1005; ImprovementGUID:1534

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:244 Order STACKOrderTransferResource#000000A6; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:256 Order STACKOrderSpawnImprovement#000000A7; EmpireIndex:7; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1008; ImprovementGUID:1535

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:256 Order STACKOrderTransferResource#000000A8; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:256 Order STACKOrderSpawnImprovement#000000A9; EmpireIndex:8; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:1011; ImprovementGUID:1536

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:256 Order STACKOrderTransferResource#000000AA; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:256 Order STACKOrderSpawnImprovement#000000AB; EmpireIndex:9; ImprovementDefinitionName:PlanetImprovementFood1; TargetGUID:1014; ImprovementGUID:1537

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:256 Order STACKOrderTransferResource#000000AC; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:256 Order STACKOrderSpawnImprovement#000000AD; EmpireIndex:10; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:1017; ImprovementGUID:1538

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:256 Order STACKOrderTransferResource#000000AE; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:256 Order STACKOrderSpawnImprovement#000000AF; EmpireIndex:11; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1020; ImprovementGUID:1539

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:256 Order STACKOrderTransferResource#000000B0; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:333 Order STACKOrderSpawnImprovement#000000B1; EmpireIndex:12; ImprovementDefinitionName:PlanetImprovementFood1; TargetGUID:1023; ImprovementGUID:1540

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:333 Order STACKOrderTransferResource#000000B2; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:333 Order STACKOrderSpawnImprovement#000000B3; EmpireIndex:13; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1026; ImprovementGUID:1541

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:333 Order STACKOrderTransferResource#000000B4; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:333 Order STACKOrderSpawnImprovement#000000B5; EmpireIndex:14; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:1029; ImprovementGUID:1542

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:334 Order STACKOrderTransferResource#000000B6; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:334 Order STACKOrderSpawnImprovement#000000B7; EmpireIndex:15; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:1032; ImprovementGUID:1543

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:334 Order STACKOrderTransferResource#000000B8; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:334 Order STACKOrderCreateExploitedStarSystem#000000B9; EmpireIndex:3; StarSystemNodeGUID:599, MothershipGUID:1131, ExploitedStarSystemGUID:1544, HangarGUID:1548, ColonizedPlanetsGUIDs: 1545, 1546, 1547

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:334 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateExploitedStarSystem in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:334 Gameplay, Order STACK[Empire 3] OrderTransferShips preprocessor failed: No ships were selected for transfer.

     at TransferShipsPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:334 Order STACKOrderExecuteCommandsWaitingForHomeSystem#000000BA; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:334 Order STACKOrderUpdateAutoImprovements#000000BB, ColonizedStarSystemGUID:1544, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:353 Order STACKOrderUpdateBestSystem#000000BC; EmpireIndex:3; SystemGUID:1544

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:353 Order STACKOrderUpdateQuests#000000BD, Ticket: 00000065

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:371 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:371 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:468 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:31:488 AI STACKGame object 'Game' map to AI snapshot 'GameSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:521 AI STACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:552 AI STACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:570 AI STACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:586 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"ExplorationQuest16Bis","category":"ExplorationQuest","subcategory":"Exploration","questid":1309,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:37:31.504"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:31:586 AI STACKGame object 'EventGroundBattleOutcomeSelection' map to AI snapshot 'EventGroundBattleOutcomeSelection'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:602 AI STACKGame object 'EventHackingOperationOutcomeSelection' map to AI snapshot 'EventHackingOperationOutcomeSelection'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:620 AI STACKGame object 'EventOnQuest' map to AI snapshot 'EventOnQuest'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:620 AI STACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:636 AI STACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:653 AI STACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:653 AI STACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:668 AI STACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:685 AI STACKGame object 'EventProbeDestroyed' map to AI snapshot 'EventProbeDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:686 AI STACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:702 AI STACKGame object 'EventObliteratorAttackReport' map to AI snapshot 'EventSystemObliteratedAttackReport'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:719 AI STACKGame object 'EventObliteratorVictimReport' map to AI snapshot 'EventSystemObliteratedVictimReport'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:719 AI STACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:736 AI STACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:753 AI STACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:769 AI STACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:769 AI STACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:785 AI STACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:802 AI STACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:820 AI STACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:836 AI STACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:856 AI STACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:868 AI STACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:887 AI STACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:905 AI STACKGame object 'AIEvent' map to AI snapshot 'AIEvent'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:930 AI STACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:930 AI STACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:930 AI STACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:966 AI STACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:31:978 AI STACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:002 AI STACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:020 AI STACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:020 AI STACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:485 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_UC_BeingHacked_Preparation","category":"Tutorial","subcategory":"EXPERT","questid":1310,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:37:31.986"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:32:485 AI STACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:485 AI STACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:485 AI STACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:517 AI STACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:517 AI STACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:517 AI STACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:517 AI STACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:517 AI STACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:525 AI STACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:536 AI STACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:536 AI STACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:552 AI STACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:552 AI STACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:569 AI STACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:569 AI STACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:569 AI STACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:569 AI STACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:588 AI STACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:588 AI STACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:588 AI STACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:588 AI STACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:602 AI STACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:602 AI STACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:623 AI STACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:623 AI STACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:623 AI STACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:635 AI STACKGame object 'AnomalyReductionDefinition' map to AI snapshot 'AnomalyReductionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:652 AI STACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:652 AI STACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:652 AI STACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:675 AI STACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:675 AI STACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:675 AI STACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:675 AI STACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:687 AI STACKGame object 'SystemSupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:687 AI STACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:706 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"TutorialQuest_StartExpedition","category":"Tutorial","subcategory":"Tutorial","questid":1311,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:37:32.623"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:32:707 AI STACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:707 AI STACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:721 AI STACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:738 AI STACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:738 AI STACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:852 AI STACKGame object 'OffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:874 AI STACKGame object 'DefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:874 AI STACKGame object 'RerouteOffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:874 AI STACKGame object 'BackdoorProtectionDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:874 AI STACKGame object 'PlaceViewerDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:885 AI STACKGame object 'TimedHackingProgramDefinition' map to AI snapshot 'TimedHackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:885 AI STACKGame object 'TraitorBonusThresholdDefinition' map to AI snapshot 'TraitorBonusThresholdDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:885 AI STACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:32:885 AI STACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:33:019 AI STACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:33:020 AI STACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:33:020 AI STACKGame object 'AcademyRolePreference' map to AI snapshot 'AcademyRolePreferenceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:33:020 AI STACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:33:020 AI STACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:33:187 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"IsTheAcademyDiscovered","category":"ExplorationQuest","subcategory":"Hidden","questid":1315,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:37:33.106"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:33:263 AI STACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:33:288 AI STACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:33:305 AI STACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:33:374 AI STACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:33:374 AI STACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:33:386 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:33:408 AI STACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:33:419 AI STACKGame object 'PlanetImprovement' map to AI snapshot 'PlanetImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:33:454 AI STACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:33:454 AI STACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:33:454 AI STACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:33:470 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:33:470 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:33:470 AI STACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:33:544 AI STACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:33:652 AI STACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:33:686 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder3","category":"Deeds","subcategory":"Wonder","questid":1316,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:37:33.609"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:33:830 AI STACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:33:885 AI STACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:33:936 AI STACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:33:987 AI STACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:34:012 AI STACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:34:044 AI STACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:34:044 AI STACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:34:069 AI STACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:34:088 AI STACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:34:088 AI STACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:34:088 AI STACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:34:168 AI STACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:34:187 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UniquePlanetQuest-Chapter0Ter","category":"SideQuest","subcategory":"Update12","questid":1322,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:37:34.107"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:34:220 AI STACKGame object 'ExploitedStarSystem' map to AI snapshot 'ExploitedStarSystemSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:34:652 AI STACK[AI] GatherGenerators for 18 empire [AI0]

     at GatherGenerators in :line 0
     at InitializeAsync in :line 0

02:37:34:671 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestDefeatByBailif","category":"VictoryCondition","subcategory":"Elimination","questid":1324,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:37:34.592"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:35:173 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UniquePlanetQuest-Chapter0","category":"SideQuest","subcategory":"Update12","questid":1325,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:37:35.087"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:35:652 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_UC_DefensiveProgram_Preparation","category":"Tutorial","subcategory":"EXPERT","questid":1328,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:37:35.569"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:36:152 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_Military_Stage4_A","category":"Deeds","subcategory":"Regular","questid":1331,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:37:36.090"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:36:652 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder4","category":"Deeds","subcategory":"Wonder","questid":1339,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:37:36.568"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:36:720 AI STACKCorrectly received InitializationComplete signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at InitializeAsync in :line 0

02:37:36:720 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:37:36:720 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:37:36:720 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:37:36:720 AI STACK[AI] [Event]keep EventHappinessStatusChanged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:37:37:421 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"GlobalQuest06-CoopBis","category":"CooperativeQuest","subcategory":"Global","questid":1346,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:37:37.055"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:37:570 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:37:37:588 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:37:606 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:37:956 GameClient STACKGameClientState_Introduction

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:37:956 Default STACKGameClientState_IntroductionVideo.

     at PlayIntroductionVideo in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:37:956 Default STACKPlaying introduction video 'C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Factions/Terrans_Intro.mp4'...

     at PlayIntroductionVideo in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:37:37:972 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EconomyAndTrade_Stage3_A","category":"Deeds","subcategory":"Regular","questid":1354,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:37:37.872"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:38:156 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:38:156 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:38:156 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:38:156 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:38:156 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:37:38:470 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder1","category":"Deeds","subcategory":"Wonder","questid":1360,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:37:38.389"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:38:954 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestDefeatBySystems","category":"VictoryCondition","subcategory":"Elimination","questid":1369,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:37:38.866"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:39:437 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UE_Quest-Chapter0","category":"Test","subcategory":"","questid":1372,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:37:39.353"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:39:922 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"AcademyQuest00Bis","category":"AcademyQuest","subcategory":"Academy","questid":1377,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:37:39.839"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:40:419 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestPirateDefeat","category":"VictoryCondition","subcategory":"Elimination","questid":1383,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:37:40.336"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:40:469 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:40:469 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:40:469 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:40:469 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:40:469 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:40:469 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:40:486 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:40:486 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:40:638 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:40:638 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:37:40:923 Prism STACKGame Start: {"gameDifficulty":"Normal","factionAffinity":"AffinityGameplayTerrans","customFaction":"False","playerCount":6,"galaxySize":"Large","galaxyShape":"Ovoid","gameSpeed":"Normal","tutorialDifficulty":"None","sessionMode":"Single","isNewGame":"True","isAutoTest":"False","IsModded":"False","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.03.06","eventName":"Game Start","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:37:40.843"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:38:56:661 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:769 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:769 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:769 Order STACKOrderAIClientStateChange#000000BE; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:769 AI STACKChange AI client state from None to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:769 Order STACKOrderUpdateVisibility#000000BF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:769 Order STACKOrderFinishDockingFleet#000000C0, Ticket: 00000066; EmpireIndex:0; FleetGUID:1052

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:769 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:38:56:769 AI STACK[AI] [Event]Remove EventHappinessStatusChanged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:38:56:769 AI STACK[AI] [Event]keep 88 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:38:56:769 AI STACK[AI] [Event]keep EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:38:56:769 AI STACKStart 71 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:38:56:798 Order STACKOrderFinishDockingFleet#000000C1, Ticket: 00000067; EmpireIndex:1; FleetGUID:1082

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:798 Order STACKOrderFinishDockingFleet#000000C2, Ticket: 00000068; EmpireIndex:2; FleetGUID:1120

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:798 Order STACKOrderFinishDockingFleet#000000C3, Ticket: 00000069; EmpireIndex:3; FleetGUID:1129

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:798 View STACKFleet#1129 (1-й Благородный Поход) is attached to the system but is docking. Skipping it.

     at DockGalaxyEntity in :line 0
     at Dock_OnDockedEntitiesCollectionChanged in :line 0
     at NotifyDockedEntitiesCollectionChanged in :line 0
     at DockEntity in :line 0
     at DockEntity in :line 0
     at SetPosition in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:798 Order STACKOrderFinishDockingFleet#000000C4, Ticket: 0000006A; EmpireIndex:3; FleetGUID:1141

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:798 Order STACKOrderFinishDockingFleet#000000C5, Ticket: 0000006B; EmpireIndex:4; FleetGUID:1176

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:798 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:38:56:827 Order STACKOrderFinishDockingFleet#000000C6, Ticket: 0000006C; EmpireIndex:4; FleetGUID:1184

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:827 Order STACKOrderFinishDockingFleet#000000C7, Ticket: 0000006D; EmpireIndex:5; FleetGUID:1209

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:828 Order STACKOrderUpdateQuests#000000C8, Ticket: 0000006E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:828 Order STACKOrderFinishDockingFleet#000000C9, Ticket: 0000006F; EmpireIndex:0; FleetGUID:1055

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:828 Order STACKOrderFinishDockingFleet#000000CA, Ticket: 00000070; EmpireIndex:1; FleetGUID:1085

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:828 Order STACKOrderFinishDockingFleet#000000CB, Ticket: 00000071; EmpireIndex:2; FleetGUID:1123

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:828 Order STACKOrderFinishDockingFleet#000000CC, Ticket: 00000072; EmpireIndex:3; FleetGUID:1138

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:828 Order STACKOrderFinishDockingFleet#000000CD, Ticket: 00000073; EmpireIndex:4; FleetGUID:1179

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:828 Order STACKOrderFinishDockingFleet#000000CE, Ticket: 00000074; EmpireIndex:5; FleetGUID:1212

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:828 Order STACKOrderUpdatePlayDeck#000000CF, Ticket: 00000075; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:828 Gameplay STACKfleet action with feedback 1 started : ETA 206.447639465332

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:828 Order STACKOrderEntityAction#000000D0, Ticket: 00000076; EmpireIndex:1; ExpeditionFleetAction#1, InitiatorGUID:1085, Context:Curiosity_PlanetAnomaly24 on Жуин I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:847 Order STACKOrderSetSystemSupervisor#000000D1, Ticket: 00000077; EmpireIndex:1; StarSystemGUID:989, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:877 Order STACKOrderQueueConstruction#000000D2, Ticket: 00000078; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:877 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000D3, Ticket: 00000079

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:877 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000D4, Ticket: 0000007A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:877 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000D5, Ticket: 0000007B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:877 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000D6, Ticket: 0000007C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:877 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000D7, Ticket: 0000007D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:877 Order STACKOrderAssignHero#000000D8, Ticket: 0000007E; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:877 Default STACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:877 Order STACKOrderCreateShipDesign#000000D9, Ticket: 00000080; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:892 Order STACKOrderQueueResearch#000000DA, Ticket: 00000081; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID:1553, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:892 Order STACKOrderUpdatePlayDeck#000000DB, Ticket: 00000082; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:893 Order STACKOrderSetSystemSupervisor#000000DC, Ticket: 00000083; EmpireIndex:2; StarSystemGUID:992, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:893 Order STACKOrderQueueConstruction#000000DD, Ticket: 00000084; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:893 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000DE, Ticket: 00000085

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:893 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000DF, Ticket: 00000086

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:893 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000E0, Ticket: 00000087

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:893 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000E1, Ticket: 00000088

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:893 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000E2, Ticket: 00000089

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:893 Order STACKOrderAssignHero#000000E3, Ticket: 0000008A; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:893 Default STACKOrder preprocessing failed because the law 'LawP01L01TimeLordsRepublic' is not activable (failureFlags=Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:915 Order STACKOrderCreateShipDesign#000000E4, Ticket: 0000008C; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:915 Order STACKOrderCreateShipDesign#000000E5, Ticket: 0000008D; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:915 Order STACKOrderQueueResearch#000000E6, Ticket: 0000008E; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID:1558, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:915 Default STACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:915 Order STACKOrderUpdatePlayDeck#000000E7, Ticket: 00000090; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:915 Gameplay STACKfleet action with feedback 2 started : ETA 206.53441619873

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:915 Order STACKOrderEntityAction#000000E8, Ticket: 00000091; EmpireIndex:3; ExpeditionFleetAction#2, InitiatorGUID:1138, Context:Curiosity_Loot_Ruins_Era1 on Генимос I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:915 Order STACKOrderSetSystemSupervisor#000000E9, Ticket: 00000092; EmpireIndex:3; StarSystemGUID:1544, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:915 Order STACKOrderQueueConstruction#000000EA, Ticket: 00000093; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:915 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000EB, Ticket: 00000094

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:915 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000EC, Ticket: 00000095

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:915 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000ED, Ticket: 00000096

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:915 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000EE, Ticket: 00000097

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:915 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000EF, Ticket: 00000098

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:915 Gameplay STACKOrderAssignHero preprocessing failed: the assignation '1-й Славный Поход (1138)' is not available for assignment, failureflags=FleetIsBusy.

     at AssignHeroPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:915 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:915 Order STACKOrderCreateShipDesign#000000F0, Ticket: 0000009A; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:932 Order STACKOrderCreateShipDesign#000000F1, Ticket: 0000009B; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:932 Order STACKOrderUpdateEffectZone#000000F2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:932 Order STACKOrderCreateShipDesign#000000F3, Ticket: 0000009C; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:932 Order STACKOrderQueueResearch#000000F4, Ticket: 0000009D; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade1, ConstructionGameEntityGUID:1564, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:933 Default STACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:933 Order STACKOrderEntityAction#000000F5, Ticket: 0000009F; EmpireIndex:4; InitiateGuardFleetAction#1, InitiatorGUID:1184, Context:Зубен (295) (StarSystemNode), Path: Зубен (295) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:933 Order STACKOrderUpdatePlayDeck#000000F6, Ticket: 000000A0; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:952 Gameplay STACKfleet action with feedback 2 started : ETA 206.567321777344

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:952 Order STACKOrderEntityAction#000000F7, Ticket: 000000A1; EmpireIndex:4; ExpeditionFleetAction#2, InitiatorGUID:1176, Context:Curiosity_PlanetAnomaly40 on Зубен II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:952 Order STACKOrderSetSystemSupervisor#000000F8, Ticket: 000000A2; EmpireIndex:4; StarSystemGUID:998, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:952 Order STACKOrderQueueConstruction#000000F9, Ticket: 000000A3; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:952 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000FA, Ticket: 000000A4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:952 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000FB, Ticket: 000000A5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:952 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000FC, Ticket: 000000A6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:952 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000FD, Ticket: 000000A7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:952 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000FE, Ticket: 000000A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:952 Order STACKOrderAssignHero#000000FF, Ticket: 000000A9; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:952 Order STACKOrderCreateShipDesign#00000100, Ticket: 000000AA; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:952 Order STACKOrderCreateShipDesign#00000101, Ticket: 000000AB; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:952 Order STACKOrderQueueResearch#00000102, Ticket: 000000AC; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID:1569, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:952 Order STACKOrderUpdatePlayDeck#00000103, Ticket: 000000AD; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:968 Gameplay STACKfleet action with feedback 1 started : ETA 206.587265014648

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:968 Order STACKOrderEntityAction#00000104, Ticket: 000000AE; EmpireIndex:5; ExpeditionFleetAction#1, InitiatorGUID:1212, Context:Curiosity_PlanetResource_Luxury07 on Кер I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:968 Order STACKOrderQueuePlanetColonizationConstruction#00000105, Ticket: 000000AF; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:968 Order STACKOrderEntityAction#00000106, Ticket: 000000B0; EmpireIndex:5; GoToFleetAction#2, InitiatorGUID:1209, Context:Path: 73->72, Path: Path: 73->72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:989 Order STACKOrderSetSystemSupervisor#00000107, Ticket: 000000B1; EmpireIndex:5; StarSystemGUID:1001, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:989 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000108, Ticket: 000000B2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:989 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000109, Ticket: 000000B3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:989 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000010A, Ticket: 000000B4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:989 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000010B, Ticket: 000000B5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:989 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000010C, Ticket: 000000B6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:989 Order STACKOrderAssignHero#0000010D, Ticket: 000000B7; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:989 Default STACKOrder preprocessing failed because the law 'LawP04L01' is not activable (failureFlags=Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:56:989 Order STACKOrderActivateLaw#0000010E, Ticket: 000000B9; EmpireIndex:5; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1572

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:57:010 Order STACKOrderCreateShipDesign#0000010F, Ticket: 000000BA; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:57:011 Order STACKOrderQueueResearch#00000110, Ticket: 000000BB; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment5Unfallen, ConstructionGameEntityGUID:1574, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:57:011 Order STACKOrderFinishDockingFleet#00000111, Ticket: 000000BC; EmpireIndex:3; FleetGUID:1159

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:57:011 Order STACKOrderReorganizePopulationsOnSystem#00000112; EmpireIndex:1; StarSystemGUID:989

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:57:011 Order STACKOrderReorganizePopulationsOnSystem#00000113; EmpireIndex:2; StarSystemGUID:992

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:57:042 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:57:042 Order STACKOrderEntityAction#00000114; EmpireIndex:4; GuardEmpireLocalAction#3, InitiatorGUID:971, Context:Зубен (295) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:57:042 Gameplay STACKCancelling actions on Зубен (295) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:57:042 Order STACKOrderReorganizePopulationsOnSystem#00000115; EmpireIndex:4; StarSystemGUID:998

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:57:042 Order STACKOrderEntityAction#00000116, Ticket: 000000BD; EmpireIndex:5; MoveToFleetAction#3, InitiatorGUID:1209, Context:EntityActionContext_Movement, 73->72 (Cost: 5) from 0 to 0.5239179.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:57:055 Order STACKOrderReorganizePopulationsOnSystem#00000117; EmpireIndex:5; StarSystemGUID:1001

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:57:106 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:57:141 AI STACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:38:57:223 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:57:290 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:38:57:290 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:38:57:306 Order STACKOrderActivateLaw#00000118, Ticket: 000000BE; EmpireIndex:1; LawDefinitionName:LawP00L01Republic, IsForced:False, LawGUID:1575

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:57:306 Order STACKOrderActivateLaw#00000119, Ticket: 000000BF; EmpireIndex:3; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1576

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:57:306 Gameplay STACKOrderAssignHero preprocessing failed: the assignation '1-й Славный Поход (1138)' is not available for assignment, failureflags=FleetIsBusy.

     at AssignHeroPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:57:306 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:57:306 Order STACKOrderActivateLaw#0000011A, Ticket: 000000C1; EmpireIndex:4; LawDefinitionName:LawP00L07MajorHisshos, IsForced:False, LawGUID:1577

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:57:306 Order STACKOrderActivateLaw#0000011B, Ticket: 000000C2; EmpireIndex:5; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1578

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:57:306 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:57:306 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:57:306 Order STACKOrderUpdateEffectZone#0000011C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:307 AI STACK[AI] [Event]Remove 88 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:38:59:307 AI STACK[AI] [Event]Remove EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:38:59:307 AI STACK[AI] [Event]keep 47 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:38:59:307 AI STACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventConstructionQueued,EventHeroAssigned,EventShipDesignCreated,EventResearchQueued,EventConstructionQueued,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventConstructionQueued,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventConstructionQueued,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventConstructionQueued,EventFleetMoveStarted,EventHeroAssigned,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventResearchQueued,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:38:59:328 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:408 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:524 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:581 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:38:59:581 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:38:59:592 Default STACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:592 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:592 Gameplay STACKfleet action with feedback 2 started : ETA 209.217124938965

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:592 Order STACKOrderEntityAction#0000011D, Ticket: 000000C7; EmpireIndex:1; ExpeditionFleetAction#2, InitiatorGUID:1085, Context:Curiosity_Loot_Signal_Era1 on Жуин I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:592 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:592 Gameplay STACKOrderAssignHero preprocessing failed: the assignation '1-й Славный Поход (1138)' is not available for assignment, failureflags=FleetIsBusy.

     at AssignHeroPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:592 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:592 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:592 Gameplay STACKfleet action with feedback 3 started : ETA 209.218124389648

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:592 Order STACKOrderEntityAction#0000011E, Ticket: 000000CB; EmpireIndex:3; ExpeditionFleetAction#3, InitiatorGUID:1138, Context:Curiosity_Loot_Lifeform_Era1 on Генимос I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:592 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:38:59:592 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:38:59:606 Gameplay STACKfleet action with feedback 4 started : ETA 209.228096008301

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:606 Order STACKOrderEntityAction#0000011F, Ticket: 000000CC; EmpireIndex:5; ExpeditionFleetAction#4, InitiatorGUID:1212, Context:Curiosity_PlanetAnomalyGuardian on Кер II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:842 Gameplay STACKfleet action with feedback 1 finished : ETA 206.447639465332, Game.Time 207.461029052734, true ETA 207.447639465332

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:842 Order STACKOrderTerminateEntityAction#00000120; EmpireIndex:1; EntityActionId: 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:843 Gameplay STACKAdd 5 experience to ship Ship#1087

     at AddExperience in :line 0
     at AddExperienceToShips in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:843 Gameplay STACKAdd 5 experience to ship Ship#1084

     at AddExperience in :line 0
     at AddExperienceToShips in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:857 Order STACKOrderUpdateQuests#00000121, Ticket: 000000CD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:857 Order STACKOrderCompleteQuest#00000122, Ticket: 000000CE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:923 Gameplay STACKfleet action with feedback 2 finished : ETA 206.53441619873, Game.Time 207.544311523438, true ETA 207.53441619873

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:923 Order STACKOrderTerminateEntityAction#00000123; EmpireIndex:3; EntityActionId: 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:923 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnTechnologyUnlocked in :line 0
     at UnlockTechnology in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:923 Order STACKOrderUpdateQuests#00000124, Ticket: 000000CF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:923 Order STACKOrderCompleteQuest#00000125, Ticket: 000000D0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:958 Gameplay STACKfleet action with feedback 2 finished : ETA 206.567321777344, Game.Time 207.575729370117, true ETA 207.567321777344

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:958 Order STACKOrderTerminateEntityAction#00000126; EmpireIndex:4; EntityActionId: 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:958 Order STACKOrderUpdateQuests#00000127, Ticket: 000000D1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:958 Order STACKOrderCompleteQuest#00000128, Ticket: 000000D2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:974 Gameplay STACKfleet action with feedback 1 finished : ETA 206.587265014648, Game.Time 207.593719482422, true ETA 207.587265014648

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:974 Order STACKOrderTerminateEntityAction#00000129; EmpireIndex:5; EntityActionId: 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:974 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:974 Order STACKOrderUpdateQuests#0000012A, Ticket: 000000D3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:38:59:975 Order STACKOrderCompleteQuest#0000012B, Ticket: 000000D4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:01:076 Order STACKOrderCompleteMoveToFleetAction#0000012C; EmpireIndex:5; EntityActionId: 3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:01:076 Order STACKOrderTerminateEntityAction#0000012D; EmpireIndex:5; EntityActionId: 3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:01:591 AI STACK[AI] [Event]Remove 47 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:01:591 AI STACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventConstructionQueued,EventHeroAssigned,EventShipDesignCreated,EventResearchQueued,EventConstructionQueued,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventConstructionQueued,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventConstructionQueued,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventConstructionQueued,EventFleetMoveStarted,EventHeroAssigned,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventResearchQueued,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:01:591 AI STACK[AI] [Event]keep 15 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:01:591 AI STACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:01:607 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:01:690 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:01:773 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:01:806 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:01:806 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:01:824 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:01:824 Gameplay STACKOrderAssignHero preprocessing failed: the assignation '1-й Славный Поход (1138)' is not available for assignment, failureflags=FleetIsBusy.

     at AssignHeroPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:01:824 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:01:824 Default STACKOrder preprocessing failed because the law 'LawP00L07MajorHisshos' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:01:824 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:01:824 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:01:839 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:02:606 Gameplay STACKfleet action with feedback 2 finished : ETA 209.217124938965, Game.Time 210.224296569824, true ETA 210.217124938965

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:02:606 Gameplay STACKfleet action with feedback 3 finished : ETA 209.218124389648, Game.Time 210.224296569824, true ETA 210.218124389648

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:02:606 Order STACKOrderTerminateEntityAction#0000012E; EmpireIndex:1; EntityActionId: 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:02:606 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:02:606 Order STACKOrderTerminateEntityAction#0000012F; EmpireIndex:3; EntityActionId: 3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:02:624 Gameplay STACKfleet action with feedback 4 finished : ETA 209.228096008301, Game.Time 210.240272521973, true ETA 210.228096008301

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:02:624 Order STACKOrderTerminateEntityAction#00000130; EmpireIndex:5; EntityActionId: 4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:03:825 AI STACK[AI] [Event]Remove 15 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:03:825 AI STACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:03:825 AI STACK[AI] [Event]keep 4 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:03:825 AI STACK[AI] [Event]keep EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityGuardian, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:03:840 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:03:923 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:04:007 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:04:043 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:04:043 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:04:043 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:04:057 Gameplay STACKfleet action with feedback 3 started : ETA 213.679107666016

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:04:057 Order STACKOrderEntityAction#00000131, Ticket: 000000D9; EmpireIndex:1; ExpeditionFleetAction#3, InitiatorGUID:1085, Context:Curiosity_PlanetResource_Luxury04 on Жуин II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:04:057 Order STACKOrderAIClientStateChange#00000132; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:04:057 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:06:335 Order STACKOrderQueueConstruction#00000133; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:06:866 Order STACKOrderQueueConstruction#00000134; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:07:075 Gameplay STACKfleet action with feedback 3 finished : ETA 213.679107666016, Game.Time 214.695655822754, true ETA 214.679107666016

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:07:075 Order STACKOrderTerminateEntityAction#00000135; EmpireIndex:1; EntityActionId: 3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:07:075 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:07:466 Order STACKOrderQueueConstruction#00000136; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:08:484 Order STACKOrderQueueConstruction#00000137; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:08:815 GUI STACK[PropertyFiltering] EffectDescription +20% #E6C361#[dust]#REVERT# на Преданные was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:39:08:815 GUI STACK[PropertyFiltering] EffectDescription +20% #52C9E7#[science]#REVERT# на Преданные was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:39:08:815 GUI STACK[PropertyFiltering] EffectDescription +15% #E6C361#[dust]#REVERT# на Верные was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:39:08:815 GUI STACK[PropertyFiltering] EffectDescription +15% #52C9E7#[science]#REVERT# на Верные was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:39:08:815 GUI STACK[PropertyFiltering] EffectDescription Повышает [honorColored] на 1 раз в [turnColored] в течение 20 [turnColored] was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:39:08:832 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

02:39:13:014 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:39:13:014 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:39:13:014 AGE STACKCaching reflection information for target class 'AgePrimitiveLineRadial, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at InstantiateChild in :line 0
     at ReserveChildren in :line 0
     at RefreshSkillTrees in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:39:13:014 View STACKShipDesignRenderer didn't found anchor for 'Лимо'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

02:39:13:042 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

02:39:15:769 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

02:39:15:769 Audio STACKAudio bank B_Heroes has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

02:39:19:941 Order STACKOrderAssignHero#00000138; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:29:430 Gameplay STACKfleet action with feedback 1 started : ETA 239.043327331543

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:29:430 Order STACKOrderEntityAction#00000139, Ticket: 000000DA; EmpireIndex:0; ExpeditionFleetAction#1, InitiatorGUID:1055, Context:Curiosity_PlanetResource_Strategic02 on Зозманос III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:30:195 Gameplay STACKfleet action with feedback 2 started : ETA 239.809295654297

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:30:195 Order STACKOrderEntityAction#0000013A, Ticket: 000000DB; EmpireIndex:0; ExpeditionFleetAction#2, InitiatorGUID:1055, Context:Curiosity_Loot_Ruins_Era1 on Зозманос IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:32:451 Gameplay STACKfleet action with feedback 1 finished : ETA 239.043327331543, Game.Time 240.05884552002, true ETA 240.043327331543

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:32:451 Order STACKOrderTerminateEntityAction#0000013B; EmpireIndex:0; EntityActionId: 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:32:451 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:32:452 Order STACKOrderUpdateQuests#0000013C, Ticket: 000000DC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:32:452 Order STACKOrderCompleteQuest#0000013D, Ticket: 000000DD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:32:452 Order STACKOrderAIClientStateChange#0000013E; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:32:452 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:32:452 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:32:452 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:32:452 AI STACK[AI] [Event]Remove 4 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:32:452 AI STACK[AI] [Event]Remove EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityGuardian, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:32:452 AI STACK[AI] [Event]keep 14 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:32:452 AI STACK[AI] [Event]keep EventConstructionQueued,EventConstructionQueued,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventConstructionQueued,EventConstructionQueued,EventHeroAssigned,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:32:461 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:32:508 Prism STACKProbe Used: {"turn":0,"usage":"curiosity","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:39:32.427"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:39:32:542 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:32:641 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:32:674 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:32:674 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:32:691 Order STACKOrderAssignHero#0000013F, Ticket: 000000DE; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:33:057 Prism STACKQuest Finished: {"turn":0,"questName":"TutorialQuest_StartExpedition","category":"Tutorial","subcategory":"Tutorial","state":"Completed","questid":1311,"choiceIndex":-1,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:39:32.974"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:39:33:196 Gameplay STACKfleet action with feedback 2 finished : ETA 239.809295654297, Game.Time 240.809783935547, true ETA 240.809295654297

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:33:196 Order STACKOrderTerminateEntityAction#00000140; EmpireIndex:0; EntityActionId: 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:33:558 Prism STACKProbe Used: {"turn":0,"usage":"curiosity","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:39:33.474"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:39:34:675 AI STACK[AI] [Event]Remove 14 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:34:675 AI STACK[AI] [Event]Remove EventConstructionQueued,EventConstructionQueued,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventConstructionQueued,EventConstructionQueued,EventHeroAssigned,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:34:675 AI STACK[AI] [Event]keep 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:34:675 AI STACK[AI] [Event]keep EventHeroAssigned,EventCuriosityDiscoveredWithFleet, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:34:691 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:34:775 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:34:858 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:34:875 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:34:891 Gameplay STACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1145: 'CannotAffordRetrofit'

     at CreateAndApplyShipDesignPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:34:891 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:34:891 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:34:891 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:34:908 Order STACKOrderAIClientStateChange#00000141; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:34:908 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:37:993 Order STACKOrderEntityAction#00000142; EmpireIndex:0; SleepFleetAction#3, InitiatorGUID:1055

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:39:811 Order STACKOrderEntityAction#00000143, Ticket: 000000E0; EmpireIndex:0; GoToFleetAction#4, InitiatorGUID:1052, Context:Path: 107->105->106, Path: Path: 107->105->106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:39:811 Order STACKOrderAIClientStateChange#00000144; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:39:811 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:39:811 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:39:811 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:39:811 AI STACK[AI] [Event]Remove 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:39:811 AI STACK[AI] [Event]Remove EventHeroAssigned,EventCuriosityDiscoveredWithFleet, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:39:811 AI STACK[AI] [Event]keep 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:39:811 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:39:825 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:39:908 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:39:991 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:40:014 Order STACKOrderEntityAction#00000145, Ticket: 000000E1; EmpireIndex:0; MoveToFleetAction#5, InitiatorGUID:1052, Context:EntityActionContext_Movement, 107->105 (Cost: 3.388494) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:40:014 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:40:014 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:40:025 Gameplay STACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1145: 'CannotAffordRetrofit'

     at CreateAndApplyShipDesignPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:40:025 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:41:491 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

02:39:42:028 AI STACK[AI] [Event]Remove 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:42:028 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:42:028 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:42:028 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:42:047 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:42:130 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:42:227 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:42:242 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:42:242 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:42:259 Gameplay STACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1145: 'CannotAffordRetrofit'

     at CreateAndApplyShipDesignPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:42:259 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:42:259 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:42:271 Order STACKOrderAIClientStateChange#00000146; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:42:271 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:43:078 Order STACKOrderCompleteMoveToFleetAction#00000147; EmpireIndex:0; EntityActionId: 5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:43:078 Order STACKOrderTerminateEntityAction#00000148; EmpireIndex:0; EntityActionId: 5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:43:078 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:43:078 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:43:078 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:43:078 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:43:079 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:43:079 AI STACK[AI] [Event]keep EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:43:098 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:43:098 Order STACKOrderAIClientStateChange#00000149; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:43:098 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:43:180 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:43:262 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:43:277 Order STACKOrderEntityAction#0000014A, Ticket: 000000E4; EmpireIndex:0; MoveToFleetAction#6, InitiatorGUID:1052, Context:EntityActionContext_Movement, 105->106 (Cost: 1.611506) from 0 to 0.1805763.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:43:296 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:43:296 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:43:309 Gameplay STACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1145: 'CannotAffordRetrofit'

     at CreateAndApplyShipDesignPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:43:309 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:45:314 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:45:314 AI STACK[AI] [Event]Remove EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:45:314 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:45:314 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:45:328 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:45:411 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:45:504 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:45:544 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:45:544 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:45:544 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:45:563 Order STACKOrderAIClientStateChange#0000014B; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:45:563 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:45:563 Gameplay STACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#1145: 'CannotAffordRetrofit'

     at CreateAndApplyShipDesignPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:45:563 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:46:277 Order STACKOrderCompleteMoveToFleetAction#0000014C; EmpireIndex:0; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:46:278 Order STACKOrderTerminateEntityAction#0000014D; EmpireIndex:0; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:47:824 Order STACKOrderQueueResearch#0000014E; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment2, ConstructionGameEntityGUID:1592, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:48:956 Order STACKOrderQueueResearch#0000014F; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionMilitary1, ConstructionGameEntityGUID:1593, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:49:938 Order STACKOrderQueueResearch#00000150; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionMilitary2, ConstructionGameEntityGUID:1594, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:50:802 Order STACKOrderQueueResearch#00000151; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID:1595, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:51:654 Order STACKOrderQueueResearch#00000152; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionScienceAndExploration2, ConstructionGameEntityGUID:1596, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:52:354 Order STACKOrderQueueResearch#00000153; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionScienceAndExploration1, ConstructionGameEntityGUID:1597, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:54:492 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:54:525 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:54:608 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:54:608 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:54:691 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:54:691 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:54:691 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:54:691 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:54:724 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:54:824 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:54:858 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:54:959 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:54:991 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:010 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:010 Order STACKOrderPutResourceOnMarket#00000154

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:010 Order STACKOrderPutResourceOnMarket#00000155

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:010 Order STACKOrderPutResourceOnMarket#00000156

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:010 Order STACKOrderPutResourceOnMarket#00000157

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:075 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:093 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:093 Gameplay STACKAdd 1 experience to ship Ship#1054

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:093 Gameplay STACKAdd 1 experience to ship Ship#1057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:108 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:108 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:124 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:124 Gameplay STACKAdd 1 experience to ship Ship#1125

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:141 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:141 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:141 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:141 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:158 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:158 Gameplay STACKAdd 1 experience to ship Ship#1181

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:158 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:175 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:175 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:358 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:458 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:555 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:555 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:555 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:555 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:555 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:555 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:555 Runtime STACK[ChatMessage] RECV: l:/_turn/1 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:577 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:577 Order STACKOrderUpdateQuests#00000158, Ticket: 000000E7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:607 Prism STACKJuggernaut: {"turn":1,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:39:55.547"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:39:55:642 Order STACKOrderUpdateDustInflation#00000159; DustGlobalProduction:189.5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:708 Order STACKOrderDiscoverCuriosity#0000015A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:708 Order STACKOrderReorganizePopulationsOnSystem#0000015B; EmpireIndex:5; StarSystemGUID:1001

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:708 Order STACKOrderUpdateBestSystem#0000015C; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:708 Order STACKOrderUpdateBestSystem#0000015D; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:774 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:858 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:892 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:892 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:892 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:892 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:924 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:924 GameClient STACKSynchronizationState = Synchronized

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:924 GameClient STACKPlayerInTransition = False

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:924 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:924 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:924 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:55:924 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:705 Runtime STACK[ChatMessage] RECV: l:/_turn/1 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:705 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:901 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:901 GameClient STACKSynchronizationState = Synchronized

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:901 GameClient STACKPlayerInTransition = False

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:901 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:901 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:902 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Order STACKOrderBeginQuest#0000015E, Ticket: 000000E8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Order STACKOrderBeginQuest#0000015F, Ticket: 000000E9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Order STACKOrderBeginQuest#00000160, Ticket: 000000EA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Order STACKOrderBeginQuest#00000161, Ticket: 000000EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Order STACKOrderBeginQuest#00000162, Ticket: 000000EC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Order STACKOrderBeginQuest#00000163, Ticket: 000000ED

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Order STACKOrderBeginQuest#00000164, Ticket: 000000EE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Order STACKOrderBeginQuest#00000165, Ticket: 000000EF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Order STACKOrderBeginQuest#00000166, Ticket: 000000F0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Order STACKOrderBeginQuest#00000167, Ticket: 000000F1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Order STACKOrderBeginQuest#00000168, Ticket: 000000F2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Order STACKOrderBeginQuest#00000169, Ticket: 000000F3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Order STACKOrderBeginQuest#0000016A, Ticket: 000000F4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Order STACKOrderBeginQuest#0000016B, Ticket: 000000F5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Order STACKOrderBeginQuest#0000016C, Ticket: 000000F6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Order STACKOrderBeginQuest#0000016D, Ticket: 000000F7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Order STACKOrderBeginQuest#0000016E, Ticket: 000000F8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:903 Order STACKOrderBeginQuest#0000016F, Ticket: 000000F9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:911 Order STACKOrderBeginQuest#00000170, Ticket: 000000FA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:911 Order STACKOrderBeginQuest#00000171, Ticket: 000000FB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:911 Order STACKOrderBeginQuest#00000172, Ticket: 000000FC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:911 Order STACKOrderBeginQuest#00000173, Ticket: 000000FD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:911 Order STACKOrderBeginQuest#00000174, Ticket: 000000FE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:911 Order STACKOrderBeginQuest#00000175, Ticket: 000000FF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:911 Order STACKOrderBeginQuest#00000176, Ticket: 00000100

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:911 Order STACKOrderUpdateBestSystem#00000177; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:911 Order STACKOrderUpdateBestSystem#00000178; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:959 Prism STACKTurn end: {"turn":1,"turnDuration":138,"dustperturn":25.8445015,"influenceperturn":9.0,"scienceperturn":22.0,"honorperturn":0.0,"empirefood":36.8332634,"empireindustry":38.85,"empiremanpower":375.0,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"starsystemsdiscovered":1.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:39:56.705"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:39:56:993 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:56:993 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:57:009 Order STACKOrderUpdateQuests#00000179, Ticket: 00000101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:57:009 Order STACKOrderUpdateQuests#0000017A, Ticket: 00000102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:57:009 Order STACKOrderUpdateQuests#0000017B, Ticket: 00000103

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:57:009 Order STACKOrderUpdateQuests#0000017C, Ticket: 00000104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:57:009 Order STACKOrderUpdateQuests#0000017D, Ticket: 00000105

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:57:009 Order STACKOrderCompleteQuest#0000017E, Ticket: 00000106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:57:009 Order STACKOrderCompleteQuest#0000017F, Ticket: 00000107

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:57:093 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:57:093 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:57:093 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:57:093 AI STACK[AI] [Event]keep 131 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:57:093 AI STACK[AI] [Event]keep EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_FleetsSelected,EventBlockadeTick,EventStrategicResourceAcquired,EventLuxuryDiscovered,EventLuxuryDiscovered,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventHappinessStatusChanged,EventHappinessStatusChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventCuriosityDiscovered,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:57:111 AI STACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:57:459 Prism STACKQuest Started: {"turn":1,"technologyCount":2,"questName":"AcademyQuest00","category":"AcademyQuest","subcategory":"Academy","questid":1598,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:39:57.376"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:39:57:659 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:57:676 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:57:693 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:57:792 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:57:792 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:57:792 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:57:792 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:57:792 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:57:942 Prism STACKQuest Started: {"turn":1,"technologyCount":2,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","questid":1604,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:39:57.858"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:39:57:997 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:009 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:009 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:009 Order STACKOrderAIClientStateChange#00000180; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:009 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:009 AI STACKStart 39 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:58:009 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:39:58:024 Gameplay STACKfleet action with feedback 4 started : ETA 267.644981384277

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:024 Order STACKOrderEntityAction#00000181, Ticket: 00000108; EmpireIndex:1; ExpeditionFleetAction#4, InitiatorGUID:1082, Context:Curiosity_PlanetAnomaly12 on Жуин II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:024 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000182, Ticket: 00000109

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:024 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000183, Ticket: 0000010A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:024 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000184, Ticket: 0000010B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:024 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000185, Ticket: 0000010C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:024 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000186, Ticket: 0000010D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:024 Order STACKOrderCancelLaw#00000187, Ticket: 0000010E; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:024 Order STACKOrderEntityAction#00000188, Ticket: 0000010F; EmpireIndex:1; GoToFleetAction#5, InitiatorGUID:1085, Context:Path: 16->17, Path: Path: 16->17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:024 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000189, Ticket: 00000110

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:024 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000018A, Ticket: 00000111

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:024 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000018B, Ticket: 00000112

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:024 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000018C, Ticket: 00000113

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:024 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000018D, Ticket: 00000114

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:025 Order STACKOrderActivateLaw#0000018E, Ticket: 00000115; EmpireIndex:2; LawDefinitionName:LawP01L01TimeLordsRepublic, IsForced:False, LawGUID:1628

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:025 Order STACKOrderEntityAction#0000018F, Ticket: 00000116; EmpireIndex:2; GoToFleetAction#1, InitiatorGUID:1120, Context:Path: 56->53, Path: Path: 56->53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:041 Order STACKOrderEntityAction#00000190, Ticket: 00000117; EmpireIndex:2; GoToFleetAction#2, InitiatorGUID:1123, Context:Path: 56->53, Path: Path: 56->53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:041 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000191, Ticket: 00000118

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:041 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000192, Ticket: 00000119

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:041 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000193, Ticket: 0000011A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:041 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000194, Ticket: 0000011B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:041 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000195, Ticket: 0000011C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:041 Order STACKOrderCreateAndApplyShipDesign#00000196, Ticket: 0000011D; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:041 Order STACKOrderCancelLaw#00000197, Ticket: 0000011E; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:058 Order STACKOrderEntityAction#00000198, Ticket: 0000011F; EmpireIndex:3; GoToFleetAction#4, InitiatorGUID:1138, Context:Path: 85->83, Path: Path: 85->83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:058 Order STACKOrderEntityAction#00000199, Ticket: 00000120; EmpireIndex:3; GoToFleetAction#5, InitiatorGUID:1159, Context:Path: 85->83, Path: Path: 85->83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:058 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000019A, Ticket: 00000121

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:058 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000019B, Ticket: 00000122

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:058 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000019C, Ticket: 00000123

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:058 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000019D, Ticket: 00000124

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:058 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000019E, Ticket: 00000125

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:058 Order STACKOrderEntityAction#0000019F, Ticket: 00000126; EmpireIndex:4; GoToFleetAction#4, InitiatorGUID:1176, Context:Path: 42->43, Path: Path: 42->43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:058 Order STACKOrderEntityAction#000001A0, Ticket: 00000127; EmpireIndex:4; GoToFleetAction#5, InitiatorGUID:1179, Context:Path: 42->41, Path: Path: 42->41

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:058 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001A1, Ticket: 00000128

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:058 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001A2, Ticket: 00000129

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:058 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001A3, Ticket: 0000012A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:058 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001A4, Ticket: 0000012B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:058 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001A5, Ticket: 0000012C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:058 Order STACKOrderCancelLaw#000001A6, Ticket: 0000012D; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:058 Order STACKOrderEntityAction#000001A7, Ticket: 0000012E; EmpireIndex:5; GoToFleetAction#5, InitiatorGUID:1209, Context:Path: 72, Path: Path: 72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:058 Order STACKOrderUpdateQuests#000001A8, Ticket: 0000012F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:058 Order STACKOrderEntityAction#000001A9, Ticket: 00000130; EmpireIndex:1; MoveToFleetAction#6, InitiatorGUID:1085, Context:EntityActionContext_Movement, 16->17 (Cost: 5.357715) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:058 Order STACKOrderEntityAction#000001AA, Ticket: 00000131; EmpireIndex:2; MoveToFleetAction#3, InitiatorGUID:1120, Context:EntityActionContext_Movement, 56->53 (Cost: 6) from 0 to 0.7439852.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:058 Order STACKOrderEntityAction#000001AB, Ticket: 00000132; EmpireIndex:2; MoveToFleetAction#4, InitiatorGUID:1123, Context:EntityActionContext_Movement, 56->53 (Cost: 5) from 0 to 0.6199877.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:075 Order STACKOrderEntityAction#000001AC, Ticket: 00000133; EmpireIndex:3; MoveToFleetAction#6, InitiatorGUID:1159, Context:EntityActionContext_Movement, 85->83 (Cost: 7) from 0 to 0.6083785.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:075 Order STACKOrderEntityAction#000001AD, Ticket: 00000134; EmpireIndex:3; MoveToFleetAction#7, InitiatorGUID:1138, Context:EntityActionContext_Movement, 85->83 (Cost: 5) from 0 to 0.4345561.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:075 Order STACKOrderEntityAction#000001AE, Ticket: 00000135; EmpireIndex:4; MoveToFleetAction#6, InitiatorGUID:1179, Context:EntityActionContext_Movement, 42->41 (Cost: 6) from 0 to 0.4318843.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:075 Order STACKOrderEntityAction#000001AF, Ticket: 00000136; EmpireIndex:4; MoveToFleetAction#7, InitiatorGUID:1176, Context:EntityActionContext_Movement, 42->43 (Cost: 7) from 0 to 0.8191989.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:075 Order STACKOrderEntityAction#000001B0, Ticket: 00000137; EmpireIndex:5; MoveToFleetAction#6, InitiatorGUID:1209, Context:EntityActionContext_Movement, 73->72 (Cost: 4.543481) from 0.5239179 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:091 Order STACKOrderUpdateEffectZone#000001B1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:58:425 Prism STACKQuest Started: {"turn":1,"technologyCount":2,"questName":"TutorialQuest_GroundBattle00","category":"Test","subcategory":"","questid":1605,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:39:58.341"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:39:58:925 Prism STACKQuest Started: {"turn":1,"technologyCount":2,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","questid":1606,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:39:58.841"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:39:59:120 GUI STACKCannot find the ExtendedGuiElement 'Politics05ToPolitics01'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:39:59:120 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:39:59:120 GUI STACKCannot find the ExtendedGuiElement 'RatioOfProductionSpentGainedAsEmpirePoint'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:39:59:120 GUI STACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:39:59:120 GUI STACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseBinaryModifier in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:39:59:392 Order STACKOrderUpdateVisibility#000001B2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:59:392 Order STACKOrderUpdateQuests#000001B3, Ticket: 00000138

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:59:392 Order STACKOrderUpdateQuests#000001B4, Ticket: 00000139

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:59:392 Order STACKOrderCompleteQuest#000001B5, Ticket: 0000013A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:59:409 Prism STACKQuest Started: {"turn":1,"technologyCount":2,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","questid":1607,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:39:59.326"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:39:59:526 Order STACKOrderCompleteMoveToFleetAction#000001B6; EmpireIndex:5; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:59:526 Order STACKOrderTerminateEntityAction#000001B7; EmpireIndex:5; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:59:545 Order STACKOrderTerminateEntityAction#000001B8; EmpireIndex:5; EntityActionId: 5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:59:844 AI STACK[AI] [Event]Remove 131 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:59:844 AI STACK[AI] [Event]Remove EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_FleetsSelected,EventBlockadeTick,EventStrategicResourceAcquired,EventLuxuryDiscovered,EventLuxuryDiscovered,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventHappinessStatusChanged,EventHappinessStatusChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventCuriosityDiscovered,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:59:844 AI STACK[AI] [Event]keep 45 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:59:844 AI STACK[AI] [Event]keep EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipLayoutChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:39:59:890 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:39:59:908 Prism STACKAIPerformanceEvent: {"turn":1,"maxBlackboardMessageCount":121,"maxDecisionCount":11,"maxSyncronizationTime":569,"maxAnaysisTime":446,"maxStrategicTime":234,"maxDecisionTime":283,"maxActuatorTime":254,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:39:59.824"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:39:59:961 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:00:073 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:00:107 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:00:108 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:00:125 Order STACKOrderActivateLaw#000001B9, Ticket: 0000013B; EmpireIndex:1; LawDefinitionName:LawP06L01Republic, IsForced:False, LawGUID:1630

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:00:125 Order STACKOrderActivateLaw#000001BA, Ticket: 0000013C; EmpireIndex:3; LawDefinitionName:LawP06L01, IsForced:False, LawGUID:1631

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:00:125 Order STACKOrderQueueConstruction#000001BB, Ticket: 0000013D; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:00:125 Order STACKOrderActivateLaw#000001BC, Ticket: 0000013E; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1634

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:00:125 Order STACKOrderUpdateQuests#000001BD, Ticket: 0000013F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:00:140 Order STACKOrderUpdateQuests#000001BE, Ticket: 00000140

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:00:608 Order STACKOrderUpdateEffectZone#000001BF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:01:043 Gameplay STACKfleet action with feedback 4 finished : ETA 267.644981384277, Game.Time 268.659049987793, true ETA 268.644981384277

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:01:043 Order STACKOrderTerminateEntityAction#000001C0; EmpireIndex:1; EntityActionId: 4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:01:108 Order STACKOrderUpdateEffectZone#000001C1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:01:359 Order STACKOrderUpdateVisibility#000001C2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:01:359 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#13 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at UpdateEmpireSeen in :line 0
     at OwnVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at NodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:01:376 Order STACKOrderUpdateQuests#000001C3, Ticket: 00000141

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:01:624 Order STACKOrderUpdateEffectZone#000001C4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:01:732 Order STACKOrderActivateLaw#000001C5, Ticket: 00000142; EmpireIndex:0; LawDefinitionName:LawP01L01, IsForced:False, LawGUID:1635

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:01:732 Order STACKOrderUpdateQuests#000001C6, Ticket: 00000143

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:01:794 Prism STACKLaw voted: {"turn":1,"lawName":"LawP01L01","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.13.01","eventName":"Law voted","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:40:01.710"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:40:01:893 Order STACKOrderCompleteMoveToFleetAction#000001C7; EmpireIndex:1; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:01:893 Order STACKOrderUpdateVisibility#000001C8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:01:893 Gameplay STACK[DIPLOMACY] Empire#13 + Empire#1 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:01:893 Order STACKOrderTerminateEntityAction#000001C9; EmpireIndex:1; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:01:909 Order STACKOrderTerminateEntityAction#000001CA; EmpireIndex:1; EntityActionId: 5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:075 Order STACKOrderCompleteMoveToFleetAction#000001CB; EmpireIndex:2; EntityActionId: 4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:075 Order STACKOrderTerminateEntityAction#000001CC; EmpireIndex:2; EntityActionId: 4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:126 Order STACKOrderUpdateEffectZone#000001CD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:126 AI STACK[AI] [Event]Remove 45 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:02:126 AI STACK[AI] [Event]Remove EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipLayoutChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:02:126 AI STACK[AI] [Event]keep 46 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:02:126 AI STACK[AI] [Event]keep EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventCuriosityDiscoveredWithFleet,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventLawActivated,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:02:146 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:228 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:342 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:363 Order STACKOrderCompleteMoveToFleetAction#000001CE; EmpireIndex:2; EntityActionId: 3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:363 Order STACKOrderCompleteMoveToFleetAction#000001CF; EmpireIndex:3; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:363 Order STACKOrderTerminateEntityAction#000001D0; EmpireIndex:2; EntityActionId: 3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:363 Order STACKOrderTerminateEntityAction#000001D1; EmpireIndex:3; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:394 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:02:394 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:02:409 Order STACKOrderEntityAction#000001D2, Ticket: 00000144; EmpireIndex:1; BribeEmpireAction#7, InitiatorGUID:968, Context:Empire 13 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:409 Gameplay STACKfleet action with feedback 8 started : ETA 272.033912658691

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:409 Order STACKOrderEntityAction#000001D3, Ticket: 00000145; EmpireIndex:1; ExpeditionFleetAction#8, InitiatorGUID:1082, Context:Curiosity_PlanetResource_Luxury04 on Жуин IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:409 Default STACKOrder preprocessing failed because the law 'LawP01L01TimeLordsRepublic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:409 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:409 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:409 Order STACKOrderCancelLaw#000001D4, Ticket: 00000149; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:409 Order STACKOrderEntityAction#000001D5, Ticket: 0000014A; EmpireIndex:5; RootNodeFleetAction#7, InitiatorGUID:1209

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:425 Order STACKOrderUpdateVisibility#000001D6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:425 Order STACKOrderUpdateQuests#000001D7, Ticket: 0000014B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:627 Order STACKOrderUpdateEffectZone#000001D8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:645 Order STACKOrderCompleteMoveToFleetAction#000001D9; EmpireIndex:4; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:645 Order STACKOrderTerminateEntityAction#000001DA; EmpireIndex:4; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:682 Order STACKOrderUpdateVisibility#000001DB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:682 Order STACKOrderUpdateQuests#000001DC, Ticket: 0000014C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:729 Order STACKOrderCompleteMoveToFleetAction#000001DD; EmpireIndex:4; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:729 Order STACKOrderTerminateEntityAction#000001DE; EmpireIndex:4; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:895 Order STACKOrderCompleteMoveToFleetAction#000001DF; EmpireIndex:3; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:02:895 Order STACKOrderTerminateEntityAction#000001E0; EmpireIndex:3; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:03:142 Order STACKOrderUpdateEffectZone#000001E1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:03:526 Order STACKOrderMoveIdleFleets#000001E2; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:03:542 Order STACKOrderEntityAction#000001E3, Ticket: 0000014D; EmpireIndex:0; MoveToFleetAction#7, InitiatorGUID:1052, Context:EntityActionContext_Movement, 105->106 (Cost: 5) from 0.1805763 to 0.7408484.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:04:410 AI STACK[AI] [Event]Remove 46 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:04:410 AI STACK[AI] [Event]Remove EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventCuriosityDiscoveredWithFleet,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventLawActivated,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:04:410 AI STACK[AI] [Event]keep 23 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:04:410 AI STACK[AI] [Event]keep EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventLawAbrogated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:04:426 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:04:510 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:04:609 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:04:642 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:04:642 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:04:659 Default STACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:04:659 Order STACKOrderEntityAction#000001E4, Ticket: 0000014F; EmpireIndex:1; BribeEmpireAction#9, InitiatorGUID:968, Context:Empire 13 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:04:659 Order STACKOrderEntityAction#000001E5, Ticket: 00000150; EmpireIndex:1; GoToFleetAction#10, InitiatorGUID:1085, Context:Path: 17->16->21, Path: Path: 17->16->21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:04:659 Default STACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:04:659 Order STACKOrderActivateLaw#000001E6, Ticket: 00000152; EmpireIndex:5; LawDefinitionName:LawP04L01, IsForced:False, LawGUID:1636

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:04:659 Order STACKOrderUpdateQuests#000001E7, Ticket: 00000153

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:04:676 Order STACKOrderEntityAction#000001E8, Ticket: 00000154; EmpireIndex:1; MoveToFleetAction#11, InitiatorGUID:1085, Context:EntityActionContext_Movement, 17->16 (Cost: 1.642285) from 0 to 0.3065272.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:04:693 Order STACKOrderUpdateVisibility#000001E9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:05:109 Order STACKOrderCompleteMoveToFleetAction#000001EA; EmpireIndex:0; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:05:109 Order STACKOrderTerminateEntityAction#000001EB; EmpireIndex:0; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:05:425 Gameplay STACKfleet action with feedback 8 finished : ETA 272.033912658691, Game.Time 273.043930053711, true ETA 273.033912658691

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:05:425 Order STACKOrderTerminateEntityAction#000001EC; EmpireIndex:1; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:06:642 AI STACK[AI] [Event]Remove 23 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:06:642 AI STACK[AI] [Event]Remove EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventLawAbrogated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:06:642 AI STACK[AI] [Event]keep 14 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:06:642 AI STACK[AI] [Event]keep EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventLawActivated,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:06:676 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:06:758 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:06:875 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:06:908 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:06:908 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:06:925 Default STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:06:925 Order STACKOrderEntityAction#000001ED, Ticket: 00000156; EmpireIndex:1; BribeEmpireAction#12, InitiatorGUID:968, Context:Empire 13 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:06:925 Gameplay STACKfleet action with feedback 13 started : ETA 276.544067382813

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:06:925 Order STACKOrderEntityAction#000001EE, Ticket: 00000157; EmpireIndex:1; ExpeditionFleetAction#13, InitiatorGUID:1082, Context:Curiosity_PlanetResource_Luxury05 on Жуин IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:06:925 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:07:592 Order STACKOrderCompleteMoveToFleetAction#000001EF; EmpireIndex:1; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:07:592 Order STACKOrderTerminateEntityAction#000001F0; EmpireIndex:1; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:07:909 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:07:942 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:07:958 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:07:958 Order STACKOrderAIClientStateChange#000001F1; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:07:958 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:09:925 Gameplay STACKfleet action with feedback 13 finished : ETA 276.544067382813, Game.Time 277.544204711914, true ETA 277.544067382813

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:09:925 Order STACKOrderTerminateEntityAction#000001F2; EmpireIndex:1; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:09:925 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:09:991 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:09:991 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:075 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:075 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:075 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:075 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:109 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:208 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:242 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:342 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:375 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:392 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:392 Order STACKOrderPutResourceOnMarket#000001F3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:458 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:476 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:476 Gameplay STACKAdd 1 experience to ship Ship#1054

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:476 Gameplay STACKAdd 1 experience to ship Ship#1057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:492 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:492 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:509 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:509 Gameplay STACKAdd 1 experience to ship Ship#1125

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:525 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:525 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:525 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:525 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:542 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:542 Gameplay STACKAdd 1 experience to ship Ship#1181

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:542 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:558 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:558 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:742 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:841 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:895 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:895 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:895 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:895 Runtime STACK[ChatMessage] RECV: l:/_turn/2 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:10:942 Prism STACKJuggernaut: {"turn":2,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:40:10.887"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:40:10:976 Order STACKOrderUpdateDustInflation#000001F4; DustGlobalProduction:181.667

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:042 Order STACKOrderUpdateBestSystem#000001F5; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:042 Order STACKOrderUpdateBestSystem#000001F6; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:108 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:192 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:226 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:226 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:226 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:226 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:258 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:258 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:258 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:789 Runtime STACK[ChatMessage] RECV: l:/_turn/2 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:789 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:816 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:816 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:816 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:816 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:816 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:816 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:816 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:816 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:816 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:827 Order STACKOrderTerminateSleepFleetAction#000001F7; EmpireIndex:0; EntityActionId: 3, InterruptionCause:ExpeditionAvailable

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:827 Order STACKOrderUpdateBestSystem#000001F8; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:827 Order STACKOrderUpdateBestSystem#000001F9; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:827 Order STACKOrderTransferResource#000001FA; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:827 Order STACKOrderTransferResource#000001FB; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:827 Order STACKOrderTransferResource#000001FC; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:827 Order STACKOrderTransferResource#000001FD; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:827 Order STACKOrderTransferResource#000001FE; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:827 Order STACKOrderTransferResource#000001FF; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:827 Order STACKOrderTransferResource#00000200; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:827 Order STACKOrderTransferResource#00000201; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:827 Order STACKOrderTransferResource#00000202; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:827 Order STACKOrderTransferResource#00000203; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:910 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:11:910 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:011 Prism STACKevent batch: [{"turn":2,"turnDuration":13,"dustperturn":25.8508358,"influenceperturn":6.0,"scienceperturn":22.0,"honorperturn":0.0,"empirefood":36.8332634,"empireindustry":38.85,"empiremanpower":375.0,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:40:11.789"},{"turn":2,"screenName":"LawsManagementModalWindow","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:40:11.859"},{"turn":2,"screenName":"SenateScreen","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:40:11.926"}]

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:40:12:011 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:011 AI STACK[AI] [Event]Remove 14 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:12:011 AI STACK[AI] [Event]Remove EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventLawActivated,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:12:011 AI STACK[AI] [Event]keep 17 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:12:011 AI STACK[AI] [Event]keep EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventFleetFinishedSleep, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:12:560 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:12:577 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:595 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:642 Prism STACKAIPerformanceEvent: {"turn":2,"maxBlackboardMessageCount":127,"maxDecisionCount":5,"maxSyncronizationTime":554,"maxAnaysisTime":130,"maxStrategicTime":87,"maxDecisionTime":50,"maxActuatorTime":50,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:40:12.560"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:40:12:711 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:12:711 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:12:711 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:12:711 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:12:711 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:12:898 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:909 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:909 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:909 Order STACKOrderAIClientStateChange#00000204; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:909 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:909 AI STACKStart 33 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:12:909 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:12:925 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000205, Ticket: 00000159

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000206, Ticket: 0000015A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000207, Ticket: 0000015B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000208, Ticket: 0000015C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000209, Ticket: 0000015D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000020A, Ticket: 0000015E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000020B, Ticket: 0000015F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000020C, Ticket: 00000160

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000020D, Ticket: 00000161

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000020E, Ticket: 00000162

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderEntityAction#0000020F, Ticket: 00000163; EmpireIndex:2; GoToFleetAction#5, InitiatorGUID:1120, Context:Path: 53, Path: Path: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderEntityAction#00000210, Ticket: 00000164; EmpireIndex:2; GoToFleetAction#6, InitiatorGUID:1123, Context:Path: 53, Path: Path: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000211, Ticket: 00000165

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000212, Ticket: 00000166

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000213, Ticket: 00000167

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000214, Ticket: 00000168

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000215, Ticket: 00000169

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderEntityAction#00000216, Ticket: 0000016A; EmpireIndex:3; GoToFleetAction#8, InitiatorGUID:1138, Context:Path: 83, Path: Path: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderEntityAction#00000217, Ticket: 0000016B; EmpireIndex:3; GoToFleetAction#9, InitiatorGUID:1159, Context:Path: 83, Path: Path: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000218, Ticket: 0000016C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000219, Ticket: 0000016D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000021A, Ticket: 0000016E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000021B, Ticket: 0000016F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000021C, Ticket: 00000170

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderEntityAction#0000021D, Ticket: 00000171; EmpireIndex:4; GoToFleetAction#8, InitiatorGUID:1176, Context:Path: 43, Path: Path: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderEntityAction#0000021E, Ticket: 00000172; EmpireIndex:4; GoToFleetAction#9, InitiatorGUID:1179, Context:Path: 41, Path: Path: 41

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000021F, Ticket: 00000173

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000220, Ticket: 00000174

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000221, Ticket: 00000175

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000222, Ticket: 00000176

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000223, Ticket: 00000177

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderCancelLaw#00000224, Ticket: 00000178; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Gameplay STACKfleet action with feedback 8 started : ETA 282.549957275391

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:926 Order STACKOrderEntityAction#00000225, Ticket: 00000179; EmpireIndex:5; ExpeditionFleetAction#8, InitiatorGUID:1212, Context:Curiosity_PlanetResource_Strategic02 on Кер II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:942 Order STACKOrderEntityAction#00000226, Ticket: 0000017A; EmpireIndex:2; MoveToFleetAction#7, InitiatorGUID:1123, Context:EntityActionContext_Movement, 56->53 (Cost: 3.064677) from 0.6199877 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:942 Order STACKOrderEntityAction#00000227, Ticket: 0000017B; EmpireIndex:2; MoveToFleetAction#8, InitiatorGUID:1120, Context:EntityActionContext_Movement, 56->53 (Cost: 2.064676) from 0.7439852 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:942 Order STACKOrderEntityAction#00000228, Ticket: 0000017C; EmpireIndex:3; MoveToFleetAction#10, InitiatorGUID:1159, Context:EntityActionContext_Movement, 85->83 (Cost: 4.505995) from 0.6083785 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:942 Order STACKOrderEntityAction#00000229, Ticket: 0000017D; EmpireIndex:3; MoveToFleetAction#11, InitiatorGUID:1138, Context:EntityActionContext_Movement, 85->83 (Cost: 5) from 0.4345561 to 0.8691121.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:942 Order STACKOrderEntityAction#0000022A, Ticket: 0000017E; EmpireIndex:4; MoveToFleetAction#10, InitiatorGUID:1179, Context:EntityActionContext_Movement, 42->41 (Cost: 6) from 0.4318843 to 0.8637685.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:942 Order STACKOrderEntityAction#0000022B, Ticket: 0000017F; EmpireIndex:4; MoveToFleetAction#11, InitiatorGUID:1176, Context:EntityActionContext_Movement, 42->43 (Cost: 1.544933) from 0.8191989 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:12:959 Order STACKOrderUpdateEffectZone#0000022C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:13:042 Order STACKOrderUpdateVisibility#0000022D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:13:042 Order STACKOrderUpdateQuests#0000022E, Ticket: 00000180

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:13:426 Order STACKOrderCompleteMoveToFleetAction#0000022F; EmpireIndex:4; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:13:426 Order STACKOrderTerminateEntityAction#00000230; EmpireIndex:4; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:13:442 Order STACKOrderTerminateEntityAction#00000231; EmpireIndex:4; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:13:476 Order STACKOrderUpdateEffectZone#00000232

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:13:576 Order STACKOrderCompleteMoveToFleetAction#00000233; EmpireIndex:2; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:13:576 Order STACKOrderTerminateEntityAction#00000234; EmpireIndex:2; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:13:593 Order STACKOrderTerminateEntityAction#00000235; EmpireIndex:2; EntityActionId: 5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:13:876 Order STACKOrderCompleteMoveToFleetAction#00000236; EmpireIndex:2; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:13:876 Order STACKOrderTerminateEntityAction#00000237; EmpireIndex:2; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:13:892 Order STACKOrderTerminateEntityAction#00000238; EmpireIndex:2; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:13:976 Order STACKOrderUpdateEffectZone#00000239

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:14:310 Order STACKOrderUpdateVisibility#0000023A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:14:310 Order STACKOrderUpdateQuests#0000023B, Ticket: 00000181

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:14:443 Order STACKOrderCompleteMoveToFleetAction#0000023C; EmpireIndex:3; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:14:443 Order STACKOrderTerminateEntityAction#0000023D; EmpireIndex:3; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:14:459 Order STACKOrderTerminateEntityAction#0000023E; EmpireIndex:3; EntityActionId: 9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:14:493 Order STACKOrderUpdateEffectZone#0000023F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:14:609 Order STACKOrderCompleteMoveToFleetAction#00000240; EmpireIndex:3; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:14:609 Order STACKOrderTerminateEntityAction#00000241; EmpireIndex:3; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:14:776 AI STACK[AI] [Event]Remove 17 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:14:777 AI STACK[AI] [Event]Remove EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventFleetFinishedSleep, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:14:777 AI STACK[AI] [Event]keep 35 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:14:777 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:14:793 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:14:877 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:14:976 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:14:976 Order STACKOrderMoveIdleFleets#00000242; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:14:992 Order STACKOrderEntityAction#00000243, Ticket: 00000182; EmpireIndex:0; MoveToFleetAction#8, InitiatorGUID:1052, Context:EntityActionContext_Movement, 105->106 (Cost: 2.312731) from 0.7408484 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:14:993 Order STACKOrderUpdateEffectZone#00000244

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:14:993 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:14:993 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:15:009 Order STACKOrderEntityAction#00000245, Ticket: 00000183; EmpireIndex:1; GoToFleetAction#14, InitiatorGUID:1085, Context:Path: 16->21, Path: Path: 16->21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:15:009 Order STACKOrderActivateLaw#00000246, Ticket: 00000184; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1637

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:15:009 Order STACKOrderCompleteMoveToFleetAction#00000247; EmpireIndex:4; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:15:009 Order STACKOrderTerminateEntityAction#00000248; EmpireIndex:4; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:15:026 Order STACKOrderEntityAction#00000249, Ticket: 00000185; EmpireIndex:1; MoveToFleetAction#15, InitiatorGUID:1085, Context:EntityActionContext_Movement, 17->16 (Cost: 3.715429) from 0.3065272 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:15:210 Order STACKOrderUpdateVisibility#0000024A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:15:510 Order STACKOrderUpdateEffectZone#0000024B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:15:728 Order STACKOrderUpdateVisibility#0000024C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:15:743 Order STACKOrderCompleteMoveToFleetAction#0000024D; EmpireIndex:0; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:15:743 Order STACKOrderUpdateQuests#0000024E, Ticket: 00000186

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:15:743 Order STACKOrderTerminateEntityAction#0000024F; EmpireIndex:0; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:15:761 Order STACKOrderTerminateEntityAction#00000250; EmpireIndex:0; EntityActionId: 4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:15:942 Gameplay STACKfleet action with feedback 8 finished : ETA 282.549957275391, Game.Time 283.560920715332, true ETA 283.549957275391

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:15:942 Order STACKOrderTerminateEntityAction#00000251; EmpireIndex:5; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:15:942 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:15:959 Order STACKOrderCompleteMoveToFleetAction#00000252; EmpireIndex:1; EntityActionId: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:15:959 Order STACKOrderTerminateEntityAction#00000253; EmpireIndex:1; EntityActionId: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:15:976 Order STACKOrderEntityAction#00000254, Ticket: 00000187; EmpireIndex:1; MoveToFleetAction#16, InitiatorGUID:1085, Context:EntityActionContext_Movement, 16->21 (Cost: 3.284571) from 0 to 0.4313753.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:17:010 AI STACK[AI] [Event]Remove 35 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:17:010 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:17:010 AI STACK[AI] [Event]keep 21 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:17:010 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:17:027 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:17:109 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:17:226 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:17:259 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:17:259 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:17:276 Order STACKOrderEntityAction#00000255, Ticket: 00000188; EmpireIndex:2; GoToFleetAction#9, InitiatorGUID:1120, Context:Path: 53->56->54, Path: Path: 53->56->54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:17:276 Order STACKOrderEntityAction#00000256, Ticket: 00000189; EmpireIndex:2; GoToFleetAction#10, InitiatorGUID:1123, Context:Path: 53->51, Path: Path: 53->51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:17:276 Order STACKOrderEntityAction#00000257, Ticket: 0000018A; EmpireIndex:3; GoToFleetAction#12, InitiatorGUID:1159, Context:Path: 83->81, Path: Path: 83->81

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:17:276 Gameplay STACKfleet action with feedback 12 started : ETA 286.894966125488

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:17:276 Order STACKOrderEntityAction#00000258, Ticket: 0000018B; EmpireIndex:4; ExpeditionFleetAction#12, InitiatorGUID:1176, Context:Curiosity_PlanetResource_Luxury05 on Льеким III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:17:276 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:17:276 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:17:276 Order STACKOrderEntityAction#00000259, Ticket: 0000018E; EmpireIndex:5; GoToFleetAction#9, InitiatorGUID:1212, Context:Path: 73->72->71->70, Path: Path: 73->72->71->70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:17:293 Order STACKOrderEntityAction#0000025A, Ticket: 0000018F; EmpireIndex:2; MoveToFleetAction#11, InitiatorGUID:1123, Context:EntityActionContext_Movement, 53->51 (Cost: 1.935323) from 0 to 0.5876894.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:17:293 Order STACKOrderEntityAction#0000025B, Ticket: 00000190; EmpireIndex:2; MoveToFleetAction#12, InitiatorGUID:1120, Context:EntityActionContext_Movement, 53->56 (Cost: 3.935324) from 0 to 0.4879704.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:17:293 Order STACKOrderEntityAction#0000025C, Ticket: 00000191; EmpireIndex:3; MoveToFleetAction#13, InitiatorGUID:1159, Context:EntityActionContext_Movement, 83->81 (Cost: 2.494005) from 0 to 0.311471.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:17:293 Order STACKOrderEntityAction#0000025D, Ticket: 00000192; EmpireIndex:5; MoveToFleetAction#10, InitiatorGUID:1212, Context:EntityActionContext_Movement, 73->72 (Cost: 3) from 0 to 0.3143507.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:19:260 AI STACK[AI] [Event]Remove 21 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:19:260 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:19:260 AI STACK[AI] [Event]keep 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:19:260 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:19:277 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:19:361 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:19:460 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:19:477 Order STACKOrderCompleteMoveToFleetAction#0000025E; EmpireIndex:1; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:19:477 Order STACKOrderTerminateEntityAction#0000025F; EmpireIndex:1; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:19:493 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:19:493 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:19:510 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:20:397 Order STACKOrderSetGameNodeDiscoveryStatus#00000260; EmpireIndex:0; Discovered:True, NodeGUID:734

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:20:424 Gameplay STACKfleet action with feedback 12 finished : ETA 286.894966125488, Game.Time 288.033142089844, true ETA 287.894966125488

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:20:424 Order STACKOrderCompleteMoveToFleetAction#00000261; EmpireIndex:2; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:20:424 Order STACKOrderTerminateEntityAction#00000262; EmpireIndex:4; EntityActionId: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:20:424 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:20:424 Order STACKOrderTerminateEntityAction#00000263; EmpireIndex:2; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:20:442 Order STACKOrderUpdateVisibility#00000264

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:20:547 Order STACKOrderCompleteMoveToFleetAction#00000265; EmpireIndex:3; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:20:548 Order STACKOrderTerminateEntityAction#00000266; EmpireIndex:3; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:20:687 Default STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Айкима I

     at OnFocusedPlanetChanged in :line 0
     at OnFocusedPlanetIndexChange in :line 0
     at Update in :line 0

02:40:20:714 Default STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x512xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

02:40:20:714 Default STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x1024xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

02:40:20:714 Default STACKCharacter '​' 0x200B is not available in font SSPro-Regular

     at CheckGlyphAvailability in :line 0
     at RasterGlyph in :line 0
     at RenderGlyphs in :line 0
     at RenderRequestedGlyphs in :line 0
     at PrepareGlyphs in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

02:40:20:757 Default STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Айкима II

     at OnFocusedPlanetChanged in :line 0
     at OnFocusedPlanetIndexChange in :line 0
     at Update in :line 0

02:40:20:763 Order STACKOrderCompleteMoveToFleetAction#00000267; EmpireIndex:5; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:20:763 Order STACKOrderTerminateEntityAction#00000268; EmpireIndex:5; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:20:946 Default STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Айкима III

     at OnFocusedPlanetChanged in :line 0
     at OnFocusedPlanetIndexChange in :line 0
     at Update in :line 0

02:40:20:977 Order STACKOrderCompleteMoveToFleetAction#00000269; EmpireIndex:2; EntityActionId: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:20:977 Order STACKOrderTerminateEntityAction#0000026A; EmpireIndex:2; EntityActionId: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:21:112 Default STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 3/Айкима IV

     at OnFocusedPlanetChanged in :line 0
     at OnFocusedPlanetIndexChange in :line 0
     at Update in :line 0

02:40:21:492 AI STACK[AI] [Event]Remove 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:21:492 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:21:492 AI STACK[AI] [Event]keep 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:21:492 AI STACK[AI] [Event]keep EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:21:509 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:21:591 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:21:692 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:21:708 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:21:708 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:21:732 Order STACKOrderEntityAction#0000026B, Ticket: 00000194; EmpireIndex:4; LaunchProbeFleetAction#13, InitiatorGUID:1176, Context:EntityActionContext_Vector

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:21:732 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:21:742 Order STACKOrderAIClientStateChange#0000026C; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:21:742 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:21:742 Order STACKOrderEntityAction#0000026D; EmpireIndex:4; MoveToProbeAction#14, InitiatorGUID:1638, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:22:846 Order STACKOrderUpdateVisibility#0000026E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:22:846 Order STACKOrderUpdateQuests#0000026F, Ticket: 00000195

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:22:846 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:22:846 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:22:846 AI STACK[AI] [Event]Remove 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:22:846 AI STACK[AI] [Event]Remove EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:22:846 AI STACK[AI] [Event]keep 11 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:22:846 AI STACK[AI] [Event]keep EventProbeLaunched,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:22:861 Order STACKOrderAIClientStateChange#00000270; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:22:861 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:22:877 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:22:960 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:23:010 AI STACKGame object 'Probe' map to AI snapshot 'ProbeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:23:076 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:25:110 AI STACK[AI] [Event]Remove 11 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:25:110 AI STACK[AI] [Event]Remove EventProbeLaunched,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:25:110 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:25:110 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:25:127 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:25:210 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:25:310 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:25:343 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:25:359 Order STACKOrderAIClientStateChange#00000271; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:25:359 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:26:594 Gameplay STACKfleet action with feedback 9 started : ETA 296.213470458984

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:26:594 Order STACKOrderEntityAction#00000272; EmpireIndex:0; ColonizeFleetAction#9, InitiatorGUID:1052, Context:Айкима I(Planet 0) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:29:663 Gameplay STACKfleet action with feedback 9 finished : ETA 296.213470458984, Game.Time 297.228248596191, true ETA 297.213470458984

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:29:663 Order STACKOrderTerminateEntityAction#00000273; EmpireIndex:0; EntityActionId: 9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:29:663 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:29:663 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:29:663 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:29:663 Default STACKPlaying colonization video 'C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Colonization/Monsoon.mp4'...

     at ShowColonizationVideo in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:29:673 Order STACKOrderUpdateAutoImprovements#00000274, ColonizedStarSystemGUID:1639, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:29:742 Prism STACKColonize: {"turn":3,"colonizationContext":"Outpost","starSystemName":"ColonizedStarSystem#1639","planetName":"ColonizedPlanet#1641","colonizedStarSystemGUID":"1639","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.07.04","eventName":"Colonize","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:40:29.616"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:40:33:162 Order STACKOrderEntityAction#00000275, Ticket: 00000196; EmpireIndex:0; OutpostActionBoostGrowthWithDust#10, InitiatorGUID:1639

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:33:227 Prism STACKColonize: {"turn":3,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#1639","planetName":"ColonizedPlanet#1641","colonizedStarSystemGUID":"1639","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.07.04","eventName":"Colonize","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:40:33.147"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:40:39:165 Gameplay STACKfleet action with feedback 11 started : ETA 308.780250549316

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:39:165 Order STACKOrderEntityAction#00000276, Ticket: 00000197; EmpireIndex:0; ExpeditionFleetAction#11, InitiatorGUID:1055, Context:Curiosity_PlanetAnomaly39 on Зозманос IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:42:182 Gameplay STACKfleet action with feedback 11 finished : ETA 308.780250549316, Game.Time 309.796493530273, true ETA 309.780250549316

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:42:183 Order STACKOrderTerminateEntityAction#00000277; EmpireIndex:0; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:42:245 Prism STACKProbe Used: {"turn":2,"usage":"curiosity","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:40:42.163"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:40:48:945 Order STACKOrderEntityAction#00000278; EmpireIndex:0; SleepForThisTurnFleetAction#12, InitiatorGUID:1055

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:49:562 Order STACKOrderEntityAction#00000279; EmpireIndex:0; SleepFleetAction#13, InitiatorGUID:1055

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:51:877 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:51:910 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:51:995 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:51:995 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:077 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:077 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:077 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:077 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:111 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:210 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:244 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:344 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:377 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:395 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:461 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:479 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:479 Gameplay STACKAdd 1 experience to ship Ship#1057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:494 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:494 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:510 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:510 Gameplay STACKAdd 1 experience to ship Ship#1125

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:527 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:527 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:527 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:528 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:544 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:544 Gameplay STACKAdd 1 experience to ship Ship#1181

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:544 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:560 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:561 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:744 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:844 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:909 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:909 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:909 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:909 Runtime STACK[ChatMessage] RECV: l:/_turn/3 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:927 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:52:961 Prism STACKJuggernaut: {"turn":3,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:40:52.900"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:40:52:994 Order STACKOrderUpdateDustInflation#0000027A; DustGlobalProduction:180.8061

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:060 Order STACKOrderUpdateBestSystem#0000027B; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:060 Order STACKOrderUpdateBestSystem#0000027C; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:127 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:210 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:245 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:245 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:245 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:245 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:277 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:277 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:277 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:506 Runtime STACK[ChatMessage] RECV: l:/_turn/3 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:506 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:528 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:528 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:528 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:528 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:528 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:528 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:528 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:528 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:528 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:536 Order STACKOrderEntityAction#0000027D; EmpireIndex:4; MoveToProbeAction#15, InitiatorGUID:1638, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:536 Order STACKOrderUpdateBestSystem#0000027E; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:536 Order STACKOrderUpdateBestSystem#0000027F; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:577 Prism STACKTurn end: {"turn":3,"turnDuration":40,"dustperturn":24.925766,"influenceperturn":6.0,"scienceperturn":25.0,"honorperturn":0.0,"empirefood":33.73326,"empireindustry":50.85,"empiremanpower":380.9,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"starsystemsdiscovered":1.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:40:53.506"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:40:53:611 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:611 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:627 Order STACKOrderUpdateQuests#00000280, Ticket: 00000198

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:627 Order STACKOrderUpdateQuests#00000281, Ticket: 00000199

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:627 Order STACKOrderUpdateQuests#00000282, Ticket: 0000019A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:712 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:53:712 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:53:712 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:53:712 AI STACK[AI] [Event]keep 58 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:53:712 AI STACK[AI] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventOutpostActionStarted,EventTutorial_FleetsSelected,EventCuriosityDiscoveredWithFleet,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:54:445 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:54:461 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:479 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:528 Prism STACKAIPerformanceEvent: {"turn":3,"maxBlackboardMessageCount":126,"maxDecisionCount":7,"maxSyncronizationTime":729,"maxAnaysisTime":147,"maxStrategicTime":109,"maxDecisionTime":39,"maxActuatorTime":37,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:40:54.445"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:40:54:578 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:54:578 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:54:578 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:54:595 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:54:595 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:54:783 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:795 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:795 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:795 Order STACKOrderAIClientStateChange#00000283; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:795 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:795 AI STACKStart 34 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:54:795 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000284, Ticket: 0000019B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000285, Ticket: 0000019C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000286, Ticket: 0000019D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000287, Ticket: 0000019E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000288, Ticket: 0000019F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderEntityAction#00000289, Ticket: 000001A0; EmpireIndex:1; GoToFleetAction#17, InitiatorGUID:1085, Context:Path: 21, Path: Path: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000028A, Ticket: 000001A1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000028B, Ticket: 000001A2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000028C, Ticket: 000001A3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000028D, Ticket: 000001A4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000028E, Ticket: 000001A5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderEntityAction#0000028F, Ticket: 000001A6; EmpireIndex:2; GoToFleetAction#13, InitiatorGUID:1120, Context:Path: 56->54, Path: Path: 56->54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderEntityAction#00000290, Ticket: 000001A7; EmpireIndex:2; GoToFleetAction#14, InitiatorGUID:1123, Context:Path: 51, Path: Path: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000291, Ticket: 000001A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000292, Ticket: 000001A9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000293, Ticket: 000001AA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000294, Ticket: 000001AB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000295, Ticket: 000001AC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderEntityAction#00000296, Ticket: 000001AD; EmpireIndex:3; GoToFleetAction#14, InitiatorGUID:1138, Context:Path: 83, Path: Path: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderEntityAction#00000297, Ticket: 000001AE; EmpireIndex:3; GoToFleetAction#15, InitiatorGUID:1159, Context:Path: 81, Path: Path: 81

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000298, Ticket: 000001AF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000299, Ticket: 000001B0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000029A, Ticket: 000001B1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000029B, Ticket: 000001B2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000029C, Ticket: 000001B3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderEntityAction#0000029D, Ticket: 000001B4; EmpireIndex:4; GoToFleetAction#16, InitiatorGUID:1176, Context:Path: 43->45, Path: Path: 43->45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderEntityAction#0000029E, Ticket: 000001B5; EmpireIndex:4; GoToFleetAction#17, InitiatorGUID:1179, Context:Path: 41, Path: Path: 41

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000029F, Ticket: 000001B6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002A0, Ticket: 000001B7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002A1, Ticket: 000001B8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002A2, Ticket: 000001B9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002A3, Ticket: 000001BA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderCancelLaw#000002A4, Ticket: 000001BB; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:811 Order STACKOrderEntityAction#000002A5, Ticket: 000001BC; EmpireIndex:5; GoToFleetAction#11, InitiatorGUID:1212, Context:Path: 72->71->70, Path: Path: 72->71->70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:827 Order STACKOrderEntityAction#000002A6, Ticket: 000001BD; EmpireIndex:1; MoveToFleetAction#18, InitiatorGUID:1085, Context:EntityActionContext_Movement, 16->21 (Cost: 4.329613) from 0.4313753 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:827 Order STACKOrderEntityAction#000002A7, Ticket: 000001BE; EmpireIndex:2; MoveToFleetAction#15, InitiatorGUID:1123, Context:EntityActionContext_Movement, 53->51 (Cost: 1.357783) from 0.5876894 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:827 Order STACKOrderEntityAction#000002A8, Ticket: 000001BF; EmpireIndex:2; MoveToFleetAction#16, InitiatorGUID:1120, Context:EntityActionContext_Movement, 53->56 (Cost: 4.129353) from 0.4879704 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:827 Order STACKOrderEntityAction#000002A9, Ticket: 000001C0; EmpireIndex:3; MoveToFleetAction#16, InitiatorGUID:1159, Context:EntityActionContext_Movement, 83->81 (Cost: 5.513176) from 0.311471 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:827 Order STACKOrderEntityAction#000002AA, Ticket: 000001C1; EmpireIndex:3; MoveToFleetAction#17, InitiatorGUID:1138, Context:EntityActionContext_Movement, 85->83 (Cost: 1.505995) from 0.8691121 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:827 Order STACKOrderEntityAction#000002AB, Ticket: 000001C2; EmpireIndex:4; MoveToFleetAction#18, InitiatorGUID:1179, Context:EntityActionContext_Movement, 42->41 (Cost: 1.892611) from 0.8637685 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:827 Order STACKOrderEntityAction#000002AC, Ticket: 000001C3; EmpireIndex:4; MoveToFleetAction#19, InitiatorGUID:1176, Context:EntityActionContext_Movement, 43->45 (Cost: 7) from 0 to 0.731257.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:827 Order STACKOrderEntityAction#000002AD, Ticket: 000001C4; EmpireIndex:5; MoveToFleetAction#12, InitiatorGUID:1212, Context:EntityActionContext_Movement, 73->72 (Cost: 6) from 0.3143507 to 0.9430521.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:844 Order STACKOrderUpdateEffectZone#000002AE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:911 Order STACKOrderUpdateVisibility#000002AF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:54:911 Order STACKOrderUpdateQuests#000002B0, Ticket: 000001C5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:55:045 Order STACKOrderCompleteMoveToFleetAction#000002B1; EmpireIndex:2; EntityActionId: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:55:045 Order STACKOrderTerminateEntityAction#000002B2; EmpireIndex:2; EntityActionId: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:55:061 Order STACKOrderTerminateEntityAction#000002B3; EmpireIndex:2; EntityActionId: 14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:55:328 Order STACKOrderCompleteMoveToFleetAction#000002B4; EmpireIndex:3; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:55:328 Order STACKOrderUpdateVisibility#000002B5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:55:328 Order STACKOrderTerminateEntityAction#000002B6; EmpireIndex:3; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:55:328 Order STACKOrderUpdateQuests#000002B7, Ticket: 000001C6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:55:344 Order STACKOrderTerminateEntityAction#000002B8; EmpireIndex:3; EntityActionId: 14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:55:361 Order STACKOrderUpdateEffectZone#000002B9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:55:477 Order STACKOrderCompleteMoveToFleetAction#000002BA; EmpireIndex:4; EntityActionId: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:55:477 Order STACKOrderTerminateEntityAction#000002BB; EmpireIndex:4; EntityActionId: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:55:494 Order STACKOrderTerminateEntityAction#000002BC; EmpireIndex:4; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:55:577 Order STACKOrderUpdateVisibility#000002BD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:55:577 Order STACKOrderUpdateQuests#000002BE, Ticket: 000001C7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:56:078 Order STACKOrderCompleteMoveToFleetAction#000002BF; EmpireIndex:2; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:56:078 Order STACKOrderTerminateEntityAction#000002C0; EmpireIndex:2; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:56:094 Order STACKOrderEntityAction#000002C1, Ticket: 000001C8; EmpireIndex:2; MoveToFleetAction#17, InitiatorGUID:1120, Context:EntityActionContext_Movement, 56->54 (Cost: 1.870647) from 0 to 0.2255673.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:56:111 Order STACKOrderCompleteMoveToFleetAction#000002C2; EmpireIndex:1; EntityActionId: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:56:111 Order STACKOrderTerminateEntityAction#000002C3; EmpireIndex:1; EntityActionId: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:56:128 Order STACKOrderTerminateEntityAction#000002C4; EmpireIndex:1; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:56:361 Order STACKOrderUpdateVisibility#000002C5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:56:361 Gameplay STACK[DIPLOMACY] Empire#3 + Empire#12 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at UpdateEmpireSeen in :line 0
     at OwnVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at NodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:56:361 Order STACKOrderUpdateQuests#000002C6, Ticket: 000001C9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:56:494 Order STACKOrderCompleteMoveToFleetAction#000002C7; EmpireIndex:3; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:56:494 Order STACKOrderUpdateVisibility#000002C8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:56:494 Gameplay STACK[DIPLOMACY] Empire#12 + Empire#3 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:56:494 Order STACKOrderTerminateEntityAction#000002C9; EmpireIndex:3; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:56:512 Order STACKOrderTerminateEntityAction#000002CA; EmpireIndex:3; EntityActionId: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:56:627 AI STACK[AI] [Event]Remove 58 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:56:627 AI STACK[AI] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventOutpostActionStarted,EventTutorial_FleetsSelected,EventCuriosityDiscoveredWithFleet,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:56:627 AI STACK[AI] [Event]keep 74 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:56:627 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventHappinessStatusChanged,EventHappinessStatusChanged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:56:644 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:56:728 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:56:828 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:56:846 Order STACKOrderCompleteMoveToFleetAction#000002CB; EmpireIndex:5; EntityActionId: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:56:846 Order STACKOrderTerminateEntityAction#000002CC; EmpireIndex:5; EntityActionId: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:56:861 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:56:861 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:56:878 Order STACKOrderQueueResearch#000002CD, Ticket: 000001CA; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionScienceAndExploration5TimeLords, ConstructionGameEntityGUID:1643, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:56:878 Order STACKOrderActivateLaw#000002CE, Ticket: 000001CB; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1644

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:57:360 Order STACKOrderUpdateEffectZone#000002CF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:57:861 Order STACKOrderUpdateEffectZone#000002D0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:57:928 Order STACKOrderUpdateVisibility#000002D1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:58:377 Order STACKOrderUpdateEffectZone#000002D2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:58:861 AI STACK[AI] [Event]Remove 74 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:58:861 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventHappinessStatusChanged,EventHappinessStatusChanged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:58:861 AI STACK[AI] [Event]keep 5 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:58:861 AI STACK[AI] [Event]keep EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:58:878 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:58:878 Order STACKOrderUpdateEffectZone#000002D3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:58:962 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:077 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:111 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:59:127 Order STACKOrderEntityAction#000002D4, Ticket: 000001CC; EmpireIndex:1; GoToFleetAction#19, InitiatorGUID:1085, Context:Path: 21->16->19, Path: Path: 21->16->19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:127 Gameplay STACKfleet action with feedback 18 started : ETA 328.747032165527

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:127 Order STACKOrderEntityAction#000002D5, Ticket: 000001CD; EmpireIndex:2; ColonizeFleetAction#18, InitiatorGUID:1123, Context:Индуза I(Planet 0) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:127 Gameplay STACKfleet action with feedback 18 started : ETA 328.748031616211

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:127 Order STACKOrderEntityAction#000002D6, Ticket: 000001CE; EmpireIndex:3; ExpeditionFleetAction#18, InitiatorGUID:1138, Context:Curiosity_Loot_Ruins_Era1 on Талита III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:127 Order STACKOrderEntityAction#000002D7, Ticket: 000001CF; EmpireIndex:3; TransferResourcesInFleetAction#19, InitiatorGUID:1159, Context:Вени (ColonizedStarSystem#1022) (ColonizedStarSystem)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:127 Order STACKOrderEntityAction#000002D8, Ticket: 000001D0; EmpireIndex:4; GoToFleetAction#20, InitiatorGUID:1179, Context:Path: 41->39, Path: Path: 41->39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:127 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:127 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:127 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:59:145 Order STACKOrderEntityAction#000002D9, Ticket: 000001D3; EmpireIndex:1; MoveToFleetAction#20, InitiatorGUID:1085, Context:EntityActionContext_Movement, 21->16 (Cost: 2.670387) from 0 to 0.3507122.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:145 Order STACKOrderEntityAction#000002DA, Ticket: 000001D4; EmpireIndex:4; MoveToFleetAction#21, InitiatorGUID:1179, Context:EntityActionContext_Movement, 41->39 (Cost: 4.107389) from 0 to 0.3545669.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:177 Order STACKOrderCompleteMoveToFleetAction#000002DB; EmpireIndex:2; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:177 Order STACKOrderTerminateEntityAction#000002DC; EmpireIndex:2; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:394 Order STACKOrderUpdateEffectZone#000002DD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:544 Order STACKOrderCompleteMoveToFleetAction#000002DE; EmpireIndex:4; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:544 Order STACKOrderTerminateEntityAction#000002DF; EmpireIndex:4; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:561 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:594 AI STACK[AI] [Event]Remove 5 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:59:595 AI STACK[AI] [Event]Remove EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:59:595 AI STACK[AI] [Event]keep 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:59:595 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventResourcesTransferStartedOnSystem,EventResourcesTransferStartedOnFleet,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:59:611 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:695 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:795 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:811 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:40:59:811 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:59:811 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:40:59:828 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:828 Order STACKOrderAIClientStateChange#000002E0; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:40:59:828 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:01:845 Order STACKOrderUpdateVisibility#000002E1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:02:153 Gameplay STACKfleet action with feedback 18 finished : ETA 328.747032165527, Game.Time 329.763191223145, true ETA 329.747032165527

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:02:153 Gameplay STACKfleet action with feedback 18 finished : ETA 328.748031616211, Game.Time 329.763191223145, true ETA 329.748031616211

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:02:153 Order STACKOrderTerminateEntityAction#000002E2; EmpireIndex:2; EntityActionId: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:02:153 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:02:153 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:02:153 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:02:163 Order STACKOrderTerminateEntityAction#000002E3; EmpireIndex:3; EntityActionId: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:02:163 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:02:163 Order STACKOrderUpdateAutoImprovements#000002E4, ColonizedStarSystemGUID:1645, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:02:345 Order STACKOrderUpdateVisibility#000002E5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:02:444 Order STACKOrderCompleteMoveToFleetAction#000002E6; EmpireIndex:1; EntityActionId: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:02:444 Order STACKOrderTerminateEntityAction#000002E7; EmpireIndex:1; EntityActionId: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:011 Order STACKOrderCompleteMoveToFleetAction#000002E8; EmpireIndex:4; EntityActionId: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:011 Order STACKOrderTerminateEntityAction#000002E9; EmpireIndex:4; EntityActionId: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:061 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:061 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:144 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:144 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:144 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:144 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:178 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:277 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:311 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:411 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:444 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:461 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:527 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:545 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:545 Gameplay STACKAdd 1 experience to ship Ship#1057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:561 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:561 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:577 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:594 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:594 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:594 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:594 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:610 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:610 Gameplay STACKAdd 1 experience to ship Ship#1181

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:610 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:627 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:627 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:811 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:910 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:972 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:972 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:972 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:972 Runtime STACK[ChatMessage] RECV: l:/_turn/4 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:994 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:03:994 Order STACKOrderUpdateQuests#000002EA, Ticket: 000001D6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:04:027 Prism STACKJuggernaut: {"turn":4,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:41:03.963"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:41:04:061 Order STACKOrderUpdateDustInflation#000002EB; DustGlobalProduction:196.4222

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:04:135 Order STACKOrderSendAutomatedShip#000002EC; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:04:146 Order STACKOrderUpdateBestSystem#000002ED; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:04:146 Order STACKOrderUpdateBestSystem#000002EE; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:04:146 Order STACKOrderStartAutomatedFleetAction#000002EF; EmpireIndex:0; AutomatedDeliveryFleetAction#14, InitiatorGUID:1650, Context:Path: 107->105->106, Path: Path: 107->105->106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:04:194 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:04:277 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:04:311 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:04:311 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:04:311 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:04:311 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:04:344 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:04:344 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:04:344 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:04:875 Runtime STACK[ChatMessage] RECV: l:/_turn/4 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:04:875 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Quest STACK[Quests] Adding global quest variable: $RebelSystem = System.Collections.Generic.List`1[System.Object] for empire 0

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Order STACKOrderBeginQuest#000002F0, Ticket: 000001D7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Order STACKOrderBeginQuest#000002F1, Ticket: 000001D8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Order STACKOrderBeginQuest#000002F2, Ticket: 000001D9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Order STACKOrderBeginQuest#000002F3, Ticket: 000001DA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Order STACKOrderBeginQuest#000002F4, Ticket: 000001DB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Order STACKOrderTriggerPopulationEvent#000002F5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Order STACKOrderCreateFleetFromShipDesignName#000002F6; EmpireIndex:16; FleetGUID:1658, ShipDesignGUIDs: ShipDesignSmallAttackerPirate01 x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Gameplay STACKAdd 0 experience to ship Ship#1664

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Gameplay STACKAdd 0 experience to ship Ship#1665

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:016 Order STACKOrderCreateFleetMission#000002F7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:031 Order STACKOrderCreateFleetFromShipDesignName#000002F8; EmpireIndex:16; FleetGUID:1660, ShipDesignGUIDs: ShipDesignSmallAttackerPirate01 x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:031 Gameplay STACKAdd 0 experience to ship Ship#1667

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:031 Gameplay STACKAdd 0 experience to ship Ship#1668

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:062 Order STACKOrderCreateFleetMission#000002F9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:063 Order STACKOrderAddQuestMarkers#000002FA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:063 Order STACKOrderAddQuestMarkers#000002FB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:072 Order STACKOrderApplyDescriptor#000002FC Descriptor: CannotBeDestroyed Targets: 1468

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:072 Order STACKOrderBeginQuest#000002FD, Ticket: 000001DC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:072 Order STACKOrderTerminateSleepFleetAction#000002FE; EmpireIndex:0; EntityActionId: 13, InterruptionCause:ExpeditionAvailable

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:072 Order STACKOrderEntityAction#000002FF; EmpireIndex:4; MoveToProbeAction#22, InitiatorGUID:1638, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:072 Order STACKOrderUpdateBestSystem#00000300; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:072 Order STACKOrderUpdateBestSystem#00000301; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:072 Order STACKOrderTransferResource#00000302; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:072 Order STACKOrderTransferResource#00000303; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:072 Order STACKOrderTransferResource#00000304; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:072 Order STACKOrderTransferResource#00000305; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:072 Order STACKOrderTransferResource#00000306; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:072 Order STACKOrderTransferResource#00000307; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:072 Order STACKOrderTransferResource#00000308; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:072 Order STACKOrderTransferResource#00000309; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:072 Order STACKOrderTransferResource#0000030A; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:072 Order STACKOrderTransferResource#0000030B; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:079 Prism STACKTurn end: {"turn":4,"turnDuration":9,"dustperturn":24.9194546,"influenceperturn":6.0,"scienceperturn":25.0,"honorperturn":0.0,"empirefood":33.73326,"empireindustry":50.85,"empiremanpower":386.8,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:41:04.875"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:41:05:112 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:112 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:128 Order STACKOrderUpdateQuests#0000030C, Ticket: 000001DD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:128 Order STACKOrderUpdateQuests#0000030D, Ticket: 000001DE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:128 Order STACKOrderUpdateQuests#0000030E, Ticket: 000001DF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:128 Order STACKOrderUpdateQuests#0000030F, Ticket: 000001E0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:128 Order STACKOrderCompleteQuest#00000310, Ticket: 000001E1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:213 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:05:213 AI STACK[AI] [Event]Remove 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:05:213 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventResourcesTransferStartedOnSystem,EventResourcesTransferStartedOnFleet,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:05:213 AI STACK[AI] [Event]keep 84 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:05:213 AI STACK[AI] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventTriggerPopulationEvent,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGameplayUnlockedNarration,EventQuestBegun,EventFleetFinishedSleep,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:05:279 AI STACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:41:05:298 AI STACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:41:05:563 Prism STACKQuest Started: {"turn":4,"technologyCount":2,"questName":"UE_Quest-Chapter1.1","category":"MajorQuest","subcategory":"UE","questid":1653,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:41:05.480"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:41:06:161 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:06:179 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:179 AI STACK[AI] Cancel task 108 : can find context 1123 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at NewTurnStarted in :line 0
     at NewTurnStarted in :line 0
     at NewTurnStarted in :line 0
     at GameSnapshot_OnNewTurnStarted in :line 0
     at InvokeNewTurnStartedEvent in :line 0
     at Begin in :line 0
     at set_CurrentState in :line 0
     at VerifyCurrentStateValidity in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:06:196 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:261 Prism STACKAIPerformanceEvent: {"turn":4,"maxBlackboardMessageCount":134,"maxDecisionCount":4,"maxSyncronizationTime":961,"maxAnaysisTime":137,"maxStrategicTime":101,"maxDecisionTime":29,"maxActuatorTime":31,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:41:06.179"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:41:06:312 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:41:06:312 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:41:06:312 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:41:06:363 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:41:06:363 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:41:06:521 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:549 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:549 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:549 Order STACKOrderAIClientStateChange#00000311; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:549 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:549 AI STACKStart 37 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:41:06:549 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:41:06:574 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000312, Ticket: 000001E2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:574 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000313, Ticket: 000001E3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:574 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000314, Ticket: 000001E4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:574 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000315, Ticket: 000001E5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:575 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000316, Ticket: 000001E6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:575 Order STACKOrderPrepareQuestChoice#00000317, Ticket: 000001E7; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:575 Order STACKOrderStartHackingOperation#00000318, Ticket: 000001E8; StartGUID:989, TargetGUID:1025, NodePositions:16,NodeIndex:21,NodeIndex:17, HackingOperationGUID:1669, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:575 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000319, Ticket: 000001E9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:592 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000031A, Ticket: 000001EA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000031B, Ticket: 000001EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000031C, Ticket: 000001EC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000031D, Ticket: 000001ED

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderPrepareQuestChoice#0000031E, Ticket: 000001EE; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderEntityAction#0000031F, Ticket: 000001EF; EmpireIndex:2; GoToFleetAction#19, InitiatorGUID:1120, Context:Path: 54, Path: Path: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderRetrofitShips#00000320, Ticket: 000001F0; EmpireIndex:3; Ships: [1143 -> 1562]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000321, Ticket: 000001F1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000322, Ticket: 000001F2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000323, Ticket: 000001F3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000324, Ticket: 000001F4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000325, Ticket: 000001F5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderStartHackingOperation#00000326, Ticket: 000001F6; StartGUID:1544, TargetGUID:1022, NodePositions:85,NodeIndex:83,NodeIndex:81, HackingOperationGUID:1670, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderEntityAction#00000327, Ticket: 000001F7; EmpireIndex:3; GoToFleetAction#20, InitiatorGUID:1138, Context:Path: 83->82, Path: Path: 83->82

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000328, Ticket: 000001F8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000329, Ticket: 000001F9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000032A, Ticket: 000001FA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000032B, Ticket: 000001FB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000032C, Ticket: 000001FC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderPrepareQuestChoice#0000032D, Ticket: 000001FD; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderEntityAction#0000032E, Ticket: 000001FE; EmpireIndex:4; GoToFleetAction#23, InitiatorGUID:1176, Context:Path: 45, Path: Path: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000032F, Ticket: 000001FF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000330, Ticket: 00000200

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000331, Ticket: 00000201

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000332, Ticket: 00000202

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000333, Ticket: 00000203

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderPrepareQuestChoice#00000334, Ticket: 00000204; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:593 Order STACKOrderCancelLaw#00000335, Ticket: 00000205; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:610 Order STACKOrderEntityAction#00000336, Ticket: 00000206; EmpireIndex:5; GoToFleetAction#13, InitiatorGUID:1212, Context:Path: 72->71->70, Path: Path: 72->71->70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:610 Order STACKOrderUpdateVisibility#00000337

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:610 Order STACKOrderFinishDockingFleet#00000338, Ticket: 00000207; EmpireIndex:0; FleetGUID:1650

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:628 Order STACKOrderFinishDockingFleet#00000339, Ticket: 00000208; EmpireIndex:16; FleetGUID:1658

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:628 Order STACKOrderFinishDockingFleet#0000033A, Ticket: 00000209; EmpireIndex:16; FleetGUID:1660

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:628 Order STACKOrderEntityAction#0000033B, Ticket: 0000020A; EmpireIndex:2; MoveToFleetAction#20, InitiatorGUID:1120, Context:EntityActionContext_Movement, 56->54 (Cost: 6) from 0.2255673 to 0.9490621.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:628 Order STACKOrderEntityAction#0000033C, Ticket: 0000020B; EmpireIndex:3; MoveToFleetAction#21, InitiatorGUID:1138, Context:EntityActionContext_Movement, 83->82 (Cost: 5) from 0 to 0.8993285.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:628 Order STACKOrderEntityAction#0000033D, Ticket: 0000020C; EmpireIndex:4; MoveToFleetAction#24, InitiatorGUID:1176, Context:EntityActionContext_Movement, 43->45 (Cost: 2.572558) from 0.731257 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:628 Order STACKOrderEntityAction#0000033E, Ticket: 0000020D; EmpireIndex:0; MoveToFleetAction#15, InitiatorGUID:1650, Context:EntityActionContext_Movement, 107->105 (Cost: 3) from 0 to 0.885349.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:628 Order STACKOrderEntityAction#0000033F, Ticket: 0000020E; EmpireIndex:5; MoveToFleetAction#14, InitiatorGUID:1212, Context:EntityActionContext_Movement, 73->72 (Cost: 0.5434811) from 0.9430521 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:814 Order STACKOrderCompleteMoveToFleetAction#00000340; EmpireIndex:5; EntityActionId: 14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:814 Order STACKOrderTerminateEntityAction#00000341; EmpireIndex:5; EntityActionId: 14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:831 Order STACKOrderEntityAction#00000342, Ticket: 0000020F; EmpireIndex:5; MoveToFleetAction#15, InitiatorGUID:1212, Context:EntityActionContext_Movement, 72->71 (Cost: 4.895113) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:898 Order STACKOrderUpdateVisibility#00000343

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:06:898 Order STACKOrderUpdateQuests#00000344, Ticket: 00000210

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:07:431 Order STACKOrderCompleteMoveToFleetAction#00000345; EmpireIndex:4; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:07:431 Order STACKOrderTerminateEntityAction#00000346; EmpireIndex:4; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:07:448 Order STACKOrderTerminateEntityAction#00000347; EmpireIndex:4; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:07:764 Order STACKOrderUpdateVisibility#00000348

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:280 Order STACKOrderUpdateVisibility#00000349

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:280 Gameplay STACK[DIPLOMACY] Empire#4 + Empire#11 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at UpdateEmpireSeen in :line 0
     at OwnVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at NodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:280 Order STACKOrderUpdateQuests#0000034A, Ticket: 00000211

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:280 Order STACKOrderUpdateQuests#0000034B, Ticket: 00000212

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:381 AI STACK[AI] [Event]Remove 84 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:08:381 AI STACK[AI] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventTriggerPopulationEvent,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGameplayUnlockedNarration,EventQuestBegun,EventFleetFinishedSleep,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:08:381 AI STACK[AI] [Event]keep 56 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:08:381 AI STACK[AI] [Event]keep EventLowEmpireManpower,EventHackingOperationStarted,EventFleetMoveStarted,EventShipLayoutChanged,EventHackingOperationStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:08:397 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:481 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:532 AI STACKGame object 'HackingOperation' map to AI snapshot 'HackingOperationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:41:08:616 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:632 Order STACKOrderCompleteMoveToFleetAction#0000034C; EmpireIndex:2; EntityActionId: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:632 Order STACKOrderTerminateEntityAction#0000034D; EmpireIndex:2; EntityActionId: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:681 AI STACKStart 14 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:41:08:682 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:41:08:700 Order STACKOrderEntityAction#0000034E, Ticket: 00000213; EmpireIndex:16; AttackFleetAction#1, InitiatorGUID:1658, Context:1-й Бесчеловечный Поход (1159) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:700 Order STACKOrderQueueConstruction#0000034F, Ticket: 00000214; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:700 Order STACKOrderValidateQuestChoice#00000350, Ticket: 00000215; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:700 Order STACKOrderEntityAction#00000351, Ticket: 00000216; EmpireIndex:1; GoToFleetAction#21, InitiatorGUID:1085, Context:Path: 16->19, Path: Path: 16->19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:700 Order STACKOrderQueueConstruction#00000352, Ticket: 00000217; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:719 Order STACKOrderValidateQuestChoice#00000353, Ticket: 00000218; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:719 Order STACKOrderQueueConstruction#00000354, Ticket: 00000219; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:719 Order STACKOrderQueueResearch#00000355, Ticket: 0000021A; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionUnique1Vampirilis, ConstructionGameEntityGUID:1684, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:719 Order STACKOrderQueueConstruction#00000356, Ticket: 0000021B; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:719 Order STACKOrderEntityAction#00000357, Ticket: 0000021C; EmpireIndex:4; FirstContactEmpireAction#25, InitiatorGUID:971, Context:Empire 11 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:719 Gameplay STACK[DIPLOMACY] Empire#11 + Empire#4 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at ClientStart in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:719 Order STACKOrderValidateQuestChoice#00000358, Ticket: 0000021D; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:719 Order STACKOrderEntityAction#00000359, Ticket: 0000021E; EmpireIndex:4; GoToFleetAction#26, InitiatorGUID:1179, Context:Path: 39, Path: Path: 39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:719 Order STACKOrderActivateLaw#0000035A, Ticket: 0000021F; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1688

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:744 Order STACKOrderValidateQuestChoice#0000035B, Ticket: 00000220; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:816 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:816 Order STACKOrderCreateEncounter#0000035C, Ticket: 00000221, Attacker#1658, Defender#1159, Orbit#574, Encounter#1671

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:816 Order STACKOrderUpdateQuests#0000035D, Ticket: 00000222

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:816 Order STACKOrderEntityAction#0000035E, Ticket: 00000223; EmpireIndex:1; MoveToFleetAction#22, InitiatorGUID:1085, Context:EntityActionContext_Movement, 21->16 (Cost: 4.943797) from 0.3507122 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:816 Order STACKOrderTriggerPopulationEvent#0000035F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:816 Order STACKOrderSpawnCuriosity#00000360; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:817 Gameplay STACK[Curiosities] Spawned Curiosity #1677 (Curiosity_Loot_Lifeform_Era2) on Индуза III(Planet 2)

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:817 Order STACKOrderSpawnCuriosity#00000361; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:817 Gameplay STACK[Curiosities] Spawned Curiosity #1678 (Curiosity_Loot_Signal_Era2) on Эстре II(Planet 1)

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:817 Order STACKOrderSpawnCuriosity#00000362; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:817 Gameplay STACK[Curiosities] Spawned Curiosity #1679 (Curiosity_Loot_Underground_Era2) on Бетель II(Planet 1)

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:817 Order STACKOrderSpawnCuriosity#00000363; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:817 Gameplay STACK[Curiosities] Spawned Curiosity #1680 (Curiosity_Loot_Signal_Era2) on Эстре II(Planet 1)

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:817 Order STACKOrderSpawnCuriosity#00000364; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:817 Gameplay STACK[Curiosities] Spawned Curiosity #1681 (Curiosity_Loot_Underground_Era2) on Бетель II(Planet 1)

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:817 Order STACKOrderUpdateQuests#00000365, Ticket: 00000224

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:817 Order STACKOrderTriggerPopulationEvent#00000366

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:817 Order STACKOrderUpdateQuests#00000367, Ticket: 00000225

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:817 Order STACKOrderEntityAction#00000368, Ticket: 00000226; EmpireIndex:4; MoveToFleetAction#27, InitiatorGUID:1179, Context:EntityActionContext_Movement, 41->39 (Cost: 6) from 0.3545669 to 0.8725119.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:817 Order STACKOrderTriggerPopulationEvent#00000369

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:817 Order STACKOrderUpdateQuests#0000036A, Ticket: 00000227

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:817 Order STACKOrderJoinEncounter#0000036B, Ticket: 00000228

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:856 Battle STACKEntering state ServerEncounterState_RunSimpleBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:856 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:856 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:856 Order STACKOrderSetEncounterContendersMode#0000036C, Ticket: 00000229

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:856 Order STACKOrderApplySimplifiedEncounter#0000036D, Ticket: 0000022A; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:856 Order STACKOrderReportValidatedEncounter#0000036E, Ticket: 0000022B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:877 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:878 Order STACKOrderFinalizeEncounter#0000036F, Ticket: 0000022C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:878 Order STACKOrderEntityAction#00000370; EmpireIndex:3; RetreatFleetAction#22, InitiatorGUID:1159, Context:Path: 81->80, Path: Path: 81->80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:888 Order STACKOrderEntityAction#00000371, Ticket: 0000022D; EmpireIndex:3; MoveToFleetAction#23, InitiatorGUID:1159, Context:EntityActionContext_Movement, 81->80 (Cost: 7) from 0 to 0.5003726.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:08:898 Order STACKOrderUpdateVisibility#00000372

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:09:414 Order STACKOrderUpdateVisibility#00000373

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:09:631 Order STACKOrderCompleteMoveToFleetAction#00000374; EmpireIndex:0; EntityActionId: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:09:631 Order STACKOrderTerminateEntityAction#00000375; EmpireIndex:0; EntityActionId: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:09:697 Order STACKOrderUpdateVisibility#00000376

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:10:183 Order STACKOrderCompleteMoveToFleetAction#00000377; EmpireIndex:1; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:10:183 Order STACKOrderUpdateVisibility#00000378

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:10:183 Order STACKOrderTerminateEntityAction#00000379; EmpireIndex:1; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:10:183 Order STACKOrderSetHeroProperties#0000037A; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:10:183 Order STACKOrderUpdateQuests#0000037B, Ticket: 0000022E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:10:197 Order STACKOrderEntityAction#0000037C, Ticket: 0000022F; EmpireIndex:1; MoveToFleetAction#23, InitiatorGUID:1085, Context:EntityActionContext_Movement, 16->19 (Cost: 2.056203) from 0 to 0.2049534.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:10:398 Order STACKOrderCompleteMoveToFleetAction#0000037D; EmpireIndex:3; EntityActionId: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:10:398 Order STACKOrderTerminateEntityAction#0000037E; EmpireIndex:3; EntityActionId: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:10:497 Order STACKOrderCompleteMoveToFleetAction#0000037F; EmpireIndex:5; EntityActionId: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:10:497 Order STACKOrderTerminateEntityAction#00000380; EmpireIndex:5; EntityActionId: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:10:515 Order STACKOrderEntityAction#00000381, Ticket: 00000230; EmpireIndex:5; MoveToFleetAction#16, InitiatorGUID:1212, Context:EntityActionContext_Movement, 71->70 (Cost: 0.5614057) from 0 to 0.06272487.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:10:684 AI STACK[AI] [Event]Remove 56 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:10:684 AI STACK[AI] [Event]Remove EventLowEmpireManpower,EventHackingOperationStarted,EventFleetMoveStarted,EventShipLayoutChanged,EventHackingOperationStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:10:684 AI STACK[AI] [Event]keep 60 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:10:684 AI STACK[AI] [Event]keep AIEventCivilianShipAttacked,EventConstructionQueued,EventQuestChoiceMade,EventFleetMoveStarted,EventConstructionQueued,EventQuestChoiceMade,EventConstructionQueued,EventResearchQueued,EventConstructionQueued,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventQuestChoiceMade,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventQuestChoiceMade,EventQuestUpdated,EventQuestChoiceEnded,EventFleetStartedMoveToFleetAction,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventFleetStartedMoveToFleetAction,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,AIEventBattleSetup,EventBattleSetup,EventBattleSetup,EventBattleWon,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventResourcesTransferStoppedOnSystem,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventHeroLevelup,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:10:698 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:10:782 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:10:837 AI STACKGame object 'Encounter' map to AI snapshot 'EncounterSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:41:10:948 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:10:965 Order STACKOrderCompleteMoveToFleetAction#00000382; EmpireIndex:4; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:10:965 Order STACKOrderTerminateEntityAction#00000383; EmpireIndex:4; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:10:997 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:41:10:997 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:41:11:016 Order STACKOrderUnlockHeroSkill#00000384, Ticket: 00000231; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:11:016 Gameplay STACKUpdated representative hero of senator Politics05 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:11:016 Order STACKOrderEntityAction#00000385, Ticket: 00000232; EmpireIndex:4; StartWarEmpireAction#28, InitiatorGUID:971, Context:Empire 11 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:11:016 Gameplay STACK[DIPLOMACY] Empire#11 + Empire#4 = DiplomaticRelationStateMinorAdvancedWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at ClientStart in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:11:016 Gameplay STACK[DIPLOMACY] Empire#4 + Empire#11 = DiplomaticRelationStateMinorAdvancedWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at ClientStart in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:11:016 Gameplay STACKfleet action with feedback 29 started : ETA 340.639633178711

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:11:016 Order STACKOrderEntityAction#00000386, Ticket: 00000233; EmpireIndex:4; ExpeditionFleetAction#29, InitiatorGUID:1176, Context:Curiosity_Empty_Ruins on Юстиум I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:11:032 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:11:032 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:11:579 Order STACKOrderUpdateVisibility#00000387

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:12:997 AI STACK[AI] [Event]Remove 60 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:12:997 AI STACK[AI] [Event]Remove AIEventCivilianShipAttacked,EventConstructionQueued,EventQuestChoiceMade,EventFleetMoveStarted,EventConstructionQueued,EventQuestChoiceMade,EventConstructionQueued,EventResearchQueued,EventConstructionQueued,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventQuestChoiceMade,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventQuestChoiceMade,EventQuestUpdated,EventQuestChoiceEnded,EventFleetStartedMoveToFleetAction,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventFleetStartedMoveToFleetAction,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,AIEventBattleSetup,EventBattleSetup,EventBattleSetup,EventBattleWon,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventResourcesTransferStoppedOnSystem,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventHeroLevelup,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:12:997 AI STACK[AI] [Event]keep 25 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:12:997 AI STACK[AI] [Event]keep EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:13:017 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:13:098 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:13:197 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:13:215 Order STACKOrderCompleteMoveToFleetAction#00000388; EmpireIndex:5; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:13:215 Order STACKOrderTerminateEntityAction#00000389; EmpireIndex:5; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:13:232 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:13:232 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:41:13:232 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:41:13:248 Order STACKOrderAIClientStateChange#0000038A; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:13:248 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:13:248 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:13:364 Order STACKOrderCompleteMoveToFleetAction#0000038B; EmpireIndex:1; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:13:364 Order STACKOrderTerminateEntityAction#0000038C; EmpireIndex:1; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:13:797 Order STACKOrderCompleteMoveToFleetAction#0000038D; EmpireIndex:3; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:13:797 Order STACKOrderTerminateEntityAction#0000038E; EmpireIndex:3; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:14:031 Gameplay STACKfleet action with feedback 29 finished : ETA 340.639633178711, Game.Time 341.650100708008, true ETA 341.639633178711

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:14:031 Order STACKOrderTerminateEntityAction#0000038F; EmpireIndex:4; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:14:182 Order STACKOrderPrepareQuestChoice#00000390, Ticket: 00000237; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:14:182 Order STACKOrderPrepareQuestChoice#00000391, Ticket: 00000238; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:24:915 Order STACKOrderPrepareQuestChoice#00000392, Ticket: 00000239; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:24:915 Order STACKOrderPrepareQuestChoice#00000393, Ticket: 0000023A; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:27:347 Order STACKOrderPrepareQuestChoice#00000394, Ticket: 0000023B; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:27:347 Order STACKOrderPrepareQuestChoice#00000395, Ticket: 0000023C; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:30:333 Order STACKOrderValidateQuestChoice#00000396, Ticket: 0000023D; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:30:333 Order STACKOrderTriggerPopulationEvent#00000397

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:30:333 Order STACKOrderUpdateQuests#00000398, Ticket: 0000023E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:30:333 Order STACKOrderAIClientStateChange#00000399; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:30:333 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:30:333 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:30:333 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:30:333 AI STACK[AI] [Event]Remove 25 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:30:333 AI STACK[AI] [Event]Remove EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:30:333 AI STACK[AI] [Event]keep 4 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:30:333 AI STACK[AI] [Event]keep EventCuriosityFailed,EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:30:350 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:30:433 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:30:531 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:32:562 AI STACK[AI] [Event]Remove 4 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:32:562 AI STACK[AI] [Event]Remove EventCuriosityFailed,EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:32:562 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:32:562 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:32:579 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:32:662 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:32:763 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:32:796 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:32:812 Order STACKOrderAIClientStateChange#0000039A; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:32:812 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:36:671 Gameplay STACKfleet action with feedback 16 started : ETA 366.282653808594

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:36:671 Order STACKOrderEntityAction#0000039B, Ticket: 0000023F; EmpireIndex:0; ExpeditionFleetAction#16, InitiatorGUID:1055, Context:Curiosity_PlanetResource_Luxury01 on Зозманос IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:39:686 Gameplay STACKfleet action with feedback 16 finished : ETA 366.282653808594, Game.Time 367.298347473145, true ETA 367.282653808594

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:39:686 Order STACKOrderTerminateEntityAction#0000039C; EmpireIndex:0; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:39:686 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:39:686 Order STACKOrderUpdateQuests#0000039D, Ticket: 00000240

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:39:686 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:39:686 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:39:686 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:39:686 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:39:686 AI STACK[AI] [Event]keep 5 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:39:686 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:39:702 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:39:702 Order STACKOrderAIClientStateChange#0000039E; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:39:702 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:39:747 Prism STACKProbe Used: {"turn":4,"usage":"curiosity","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:41:39.667"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:41:39:781 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:39:881 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:41:914 AI STACK[AI] [Event]Remove 5 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:41:914 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:41:914 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:41:914 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:41:931 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:42:016 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:42:115 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:42:148 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:41:42:164 Order STACKOrderAIClientStateChange#0000039F; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:42:164 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:44:212 View STACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.

     at Load in :line 0
     at LoadIFN in :line 0
     at IShipDesignRendererService.ChangeViewSize in :line 0
     at ResizeShipDesignViewport in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at Show in :line 0
     at ShipDesignsPanel_OnShipDesignSelectionChanged in :line 0
     at set_SelectedGuiShipDesign in :line 0
     at OnToggleShipDesignItem in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:41:44:212 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#1042

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:41:44:212 GUI STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:41:44:235 View STACKUnload material MonsoonPlanetMat

     at Unload in :line 0
     at OnPostRender in :line 0
     at OnPreCullHook in :line 0
     at OnPreCull in :line 0

02:41:44:235 View STACKUnload material BorealPlanetMat

     at Unload in :line 0
     at OnPostRender in :line 0
     at OnPreCullHook in :line 0
     at OnPreCull in :line 0

02:41:44:235 View STACKUnload material SnowPlanetMat

     at Unload in :line 0
     at OnPostRender in :line 0
     at OnPreCullHook in :line 0
     at OnPreCull in :line 0

02:41:44:687 View STACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionTerrans.ShipSizeSmall.ShipHull03]' for 'Колонист'

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

02:41:44:706 GUI STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

02:41:45:758 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at HideShipDesignOverviewInMilitaryScreen in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at SendMessageNullable in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:41:45:758 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at SendMessageNullable in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:41:45:758 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at SendMessageNullable in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:41:45:758 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at SendMessageNullable in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:41:45:758 View STACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionTerrans.ShipSizeSmall.ShipHull03]' for 'Колонист'

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

02:41:45:796 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

02:41:46:518 Audio STACKIn [[SFX: Play_SPA_UNI_Small_Civilian_HatchIn] ] the AudioEmitters[0] is null

     at Execute in :line 0
     at Execute in :line 0
     at Update in :line 0

02:41:47:858 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:41:47:858 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:41:47:858 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:41:51:833 Order STACKOrderCreateShipDesign#000003A0, Ticket: 00000241; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:51:834 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:51:834 Audio STACKAudio bank B_TERRAN_HULL_SMALL_Civilian has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:51:834 Audio STACKAudio bank B_TERRAN_GENERIC has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:51:834 Audio STACKAudio bank B_TERRAN_ENGINE has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:51:834 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:41:52:565 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#1056

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:41:52:565 GUI STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:41:53:074 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at HideShipDesignOverviewInMilitaryScreen in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at SendMessageNullable in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:41:53:074 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at SendMessageNullable in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:41:53:074 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at SendMessageNullable in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:41:53:074 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at SendMessageNullable in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:41:53:075 View STACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionTerrans.ShipSizeSmall.ShipHull01]' for 'Патруль'

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

02:41:53:111 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

02:41:55:306 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:41:55:306 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:41:55:306 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:41:58:050 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:41:59:019 GUI STACKDrag-drop: finishing drag-drop on no target.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:41:59:019 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:41:59:019 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:41:59:019 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:42:01:174 Order STACKOrderCreateShipDesign#000003A1, Ticket: 00000242; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:01:174 Audio STACKAudio bank B_TERRAN_HULL_SMALL_Attack has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:01:174 Audio STACKAudio bank B_TERRAN_GENERIC has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:01:174 Audio STACKAudio bank B_TERRAN_ENGINE has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:01:174 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:05:435 Order STACKOrderEntityAction#000003A2, Ticket: 00000243; EmpireIndex:0; GoToFleetAction#17, InitiatorGUID:1055, Context:Path: 107->105, Path: Path: 107->105

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:05:435 Order STACKOrderAIClientStateChange#000003A3; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:05:435 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:05:435 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:05:435 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:05:435 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:05:435 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:05:435 AI STACK[AI] [Event]keep 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:05:435 AI STACK[AI] [Event]keep EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:05:449 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:05:533 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:05:648 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:05:668 Order STACKOrderEntityAction#000003A4, Ticket: 00000244; EmpireIndex:0; MoveToFleetAction#18, InitiatorGUID:1055, Context:EntityActionContext_Movement, 107->105 (Cost: 3) from 0 to 0.885349.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:07:681 AI STACK[AI] [Event]Remove 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:07:681 AI STACK[AI] [Event]Remove EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:07:682 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:07:682 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:07:715 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:07:799 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:07:914 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:07:948 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:07:965 Order STACKOrderAIClientStateChange#000003A5; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:07:965 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:08:666 Order STACKOrderCompleteMoveToFleetAction#000003A6; EmpireIndex:0; EntityActionId: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:08:666 Order STACKOrderTerminateEntityAction#000003A7; EmpireIndex:0; EntityActionId: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:10:564 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:10:597 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:10:681 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:10:681 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:10:764 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:10:764 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:10:764 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:10:764 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:10:797 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:10:897 Battle STACKDisposing ServerEncounter 1671

     at Dispose in :line 0
     at ClearServerEncounters in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:10:897 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:10:930 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:031 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:064 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:080 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:081 Order STACKOrderPutResourceOnMarket#000003A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:147 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:165 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:165 Gameplay STACKAdd 1 experience to ship Ship#1057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:165 Gameplay STACKAdd 1 experience to ship Ship#1651

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:180 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:180 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:197 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:214 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:214 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:214 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:214 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:231 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:231 Gameplay STACKAdd 1 experience to ship Ship#1181

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:231 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:247 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:247 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:430 Gameplay STACKAdd 1 experience to ship Ship#1664

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:430 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:430 Gameplay STACKAdd 1 experience to ship Ship#1667

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:430 Gameplay STACKAdd 1 experience to ship Ship#1668

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:431 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:530 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:599 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:599 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:599 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:599 Runtime STACK[ChatMessage] RECV: l:/_turn/5 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:620 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:620 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:620 Order STACKOrderUpdateQuests#000003A9, Ticket: 00000245

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:647 Prism STACKTechnology Unlock: {"technology":"TechnologyDefinitionEmpireDevelopment2","stage":"TechnologyStageDefinitionEmpireDevelopment1","turn":6,"isstage":"False","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:42:11.561"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:42:11:681 Order STACKOrderUpdateDustInflation#000003AA; DustGlobalProduction:215.0349

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:748 Order STACKOrderUpdateBestSystem#000003AB; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:748 Order STACKOrderUpdateBestSystem#000003AC; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:814 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:897 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:932 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:932 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:932 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:932 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:964 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:964 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:11:964 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:12:215 Runtime STACK[ChatMessage] RECV: l:/_turn/5 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:12:215 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:12:256 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:12:256 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:12:256 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:12:256 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:12:256 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:12:256 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:12:256 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:12:256 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:12:256 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:12:264 Order STACKOrderEntityAction#000003AD; EmpireIndex:4; MoveToProbeAction#30, InitiatorGUID:1638, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:12:264 Order STACKOrderUpdateBestSystem#000003AE; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:12:264 Order STACKOrderUpdateBestSystem#000003AF; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:12:314 Prism STACKConstruction completed: {"turn":5,"constructionName":"StarSystemImprovementStartingFoodIndustry","colonizedStarSystemGUID":"986","productionCost":160,"constructionIndex":2,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:42:12.215"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:42:12:349 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:12:349 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:12:364 Order STACKOrderUpdateQuests#000003B0, Ticket: 00000246

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:12:364 Order STACKOrderUpdateQuests#000003B1, Ticket: 00000247

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:12:364 Order STACKOrderCompleteQuest#000003B2, Ticket: 00000248

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:12:448 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:12:448 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:12:448 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:12:448 AI STACK[AI] [Event]keep 27 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:12:448 AI STACK[AI] [Event]keep EventBlockadeTick,EventTechnologyUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventPopulationGained,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:12:799 Prism STACKJuggernaut: {"turn":5,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:42:12.728"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:42:13:064 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:13:080 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:099 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:266 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:13:266 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:13:266 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:13:266 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:13:266 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:13:413 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:424 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:424 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:424 Order STACKOrderAIClientStateChange#000003B3; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:424 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:424 AI STACKStart 34 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:13:424 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:13:445 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003B4, Ticket: 00000249

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003B5, Ticket: 0000024A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003B6, Ticket: 0000024B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003B7, Ticket: 0000024C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003B8, Ticket: 0000024D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderEntityAction#000003B9, Ticket: 0000024E; EmpireIndex:1; GoToFleetAction#24, InitiatorGUID:1085, Context:Path: 19, Path: Path: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003BA, Ticket: 0000024F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003BB, Ticket: 00000250

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003BC, Ticket: 00000251

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003BD, Ticket: 00000252

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003BE, Ticket: 00000253

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderEntityAction#000003BF, Ticket: 00000254; EmpireIndex:2; GoToFleetAction#21, InitiatorGUID:1120, Context:Path: 54, Path: Path: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003C0, Ticket: 00000255

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003C1, Ticket: 00000256

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003C2, Ticket: 00000257

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003C3, Ticket: 00000258

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003C4, Ticket: 00000259

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderEntityAction#000003C5, Ticket: 0000025A; EmpireIndex:3; GoToFleetAction#24, InitiatorGUID:1138, Context:Path: 82, Path: Path: 82

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003C6, Ticket: 0000025B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003C7, Ticket: 0000025C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003C8, Ticket: 0000025D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003C9, Ticket: 0000025E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003CA, Ticket: 0000025F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderCreateShipDesign#000003CB, Ticket: 00000260; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Order STACKOrderCreateShipDesign#000003CC, Ticket: 00000261; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:445 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:458 Order STACKOrderEntityAction#000003CD, Ticket: 00000262; EmpireIndex:4; GoToFleetAction#31, InitiatorGUID:1176, Context:Path: 45->46, Path: Path: 45->46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:458 Order STACKOrderEntityAction#000003CE, Ticket: 00000263; EmpireIndex:4; GoToFleetAction#32, InitiatorGUID:1179, Context:Path: 39, Path: Path: 39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:458 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003CF, Ticket: 00000264

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:458 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003D0, Ticket: 00000265

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:458 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003D1, Ticket: 00000266

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:458 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003D2, Ticket: 00000267

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:458 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003D3, Ticket: 00000268

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:458 Order STACKOrderCancelLaw#000003D4, Ticket: 00000269; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:458 Order STACKOrderEntityAction#000003D5, Ticket: 0000026A; EmpireIndex:5; GoToFleetAction#17, InitiatorGUID:1212, Context:Path: 70, Path: Path: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:458 Order STACKOrderEntityAction#000003D6, Ticket: 0000026B; EmpireIndex:0; MoveToFleetAction#19, InitiatorGUID:1650, Context:EntityActionContext_Movement, 107->105 (Cost: 0.3884943) from 0.885349 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:458 Order STACKOrderEntityAction#000003D7, Ticket: 0000026C; EmpireIndex:1; MoveToFleetAction#25, InitiatorGUID:1085, Context:EntityActionContext_Movement, 16->19 (Cost: 7) from 0.2049534 to 0.9026829.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:458 Order STACKOrderEntityAction#000003D8, Ticket: 0000026D; EmpireIndex:2; MoveToFleetAction#22, InitiatorGUID:1120, Context:EntityActionContext_Movement, 56->54 (Cost: 0.422432) from 0.9490621 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:458 Order STACKOrderEntityAction#000003D9, Ticket: 0000026E; EmpireIndex:3; MoveToFleetAction#25, InitiatorGUID:1138, Context:EntityActionContext_Movement, 83->82 (Cost: 0.5597035) from 0.8993285 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:468 Order STACKOrderEntityAction#000003DA, Ticket: 0000026F; EmpireIndex:4; MoveToFleetAction#33, InitiatorGUID:1179, Context:EntityActionContext_Movement, 41->39 (Cost: 1.476853) from 0.8725119 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:468 Order STACKOrderEntityAction#000003DB, Ticket: 00000270; EmpireIndex:4; MoveToFleetAction#34, InitiatorGUID:1176, Context:EntityActionContext_Movement, 45->46 (Cost: 7) from 0 to 0.5950352.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:468 Order STACKOrderEntityAction#000003DC, Ticket: 00000271; EmpireIndex:5; MoveToFleetAction#18, InitiatorGUID:1212, Context:EntityActionContext_Movement, 71->70 (Cost: 6) from 0.06272487 to 0.7330943.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:498 Prism STACKevent batch: [{"turn":5,"turnDuration":0,"dustperturn":22.911953,"influenceperturn":6.0,"scienceperturn":25.0,"honorperturn":0.0,"empirefood":38.7332649,"empireindustry":61.35,"empiremanpower":393.699982,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:42:13.215"},{"turn":5,"screenName":"ShipDesignEditionPanel","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:42:13.282"},{"turn":5,"screenName":"MilitaryScreen","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:42:13.348"},{"turn":5,"screenName":"ShipDesignEditionPanel","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:42:13.424"}]

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:42:13:515 Order STACKOrderCompleteMoveToFleetAction#000003DD; EmpireIndex:0; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:515 Order STACKOrderTerminateEntityAction#000003DE; EmpireIndex:0; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:531 Order STACKOrderEntityAction#000003DF, Ticket: 00000272; EmpireIndex:0; MoveToFleetAction#20, InitiatorGUID:1650, Context:EntityActionContext_Movement, 105->106 (Cost: 2.611506) from 0 to 0.2926307.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:598 Order STACKOrderCompleteMoveToFleetAction#000003E0; EmpireIndex:2; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:598 Order STACKOrderTerminateEntityAction#000003E1; EmpireIndex:2; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:615 Order STACKOrderTerminateEntityAction#000003E2; EmpireIndex:2; EntityActionId: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:615 Order STACKOrderCompleteMoveToFleetAction#000003E3; EmpireIndex:3; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:615 Order STACKOrderTerminateEntityAction#000003E4; EmpireIndex:3; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:632 Order STACKOrderTerminateEntityAction#000003E5; EmpireIndex:3; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:831 Order STACKOrderUpdateVisibility#000003E6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:831 Order STACKOrderUpdateQuests#000003E7, Ticket: 00000273

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:882 Prism STACKAIPerformanceEvent: {"turn":5,"maxBlackboardMessageCount":137,"maxDecisionCount":10,"maxSyncronizationTime":620,"maxAnaysisTime":137,"maxStrategicTime":90,"maxDecisionTime":43,"maxActuatorTime":47,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:42:13.798"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:42:13:965 Order STACKOrderCompleteMoveToFleetAction#000003E8; EmpireIndex:4; EntityActionId: 33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:965 Order STACKOrderTerminateEntityAction#000003E9; EmpireIndex:4; EntityActionId: 33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:13:982 Order STACKOrderTerminateEntityAction#000003EA; EmpireIndex:4; EntityActionId: 32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:15:316 AI STACK[AI] [Event]Remove 27 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:15:316 AI STACK[AI] [Event]Remove EventBlockadeTick,EventTechnologyUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventPopulationGained,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:15:316 AI STACK[AI] [Event]keep 31 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:15:316 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:15:333 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:15:417 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:15:532 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:15:532 Order STACKOrderUpdateVisibility#000003EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:15:532 Order STACKOrderUpdateQuests#000003EC, Ticket: 00000274

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:15:549 Order STACKOrderCompleteMoveToFleetAction#000003ED; EmpireIndex:5; EntityActionId: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:15:549 Order STACKOrderTerminateEntityAction#000003EE; EmpireIndex:5; EntityActionId: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:15:565 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:15:565 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:15:583 Order STACKOrderQueueResearch#000003EF, Ticket: 00000275; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionScienceAndExploration1, ConstructionGameEntityGUID:1694, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:15:583 Order STACKOrderQueueConstruction#000003F0, Ticket: 00000276; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:15:583 Order STACKOrderActivateLaw#000003F1, Ticket: 00000277; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1697

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:15:716 Order STACKOrderCompleteMoveToFleetAction#000003F2; EmpireIndex:1; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:15:716 Order STACKOrderTerminateEntityAction#000003F3; EmpireIndex:1; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:16:565 Order STACKOrderUpdateVisibility#000003F4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:16:848 Order STACKOrderCompleteMoveToFleetAction#000003F5; EmpireIndex:0; EntityActionId: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:16:848 Order STACKOrderTerminateEntityAction#000003F6; EmpireIndex:0; EntityActionId: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:17:582 AI STACK[AI] [Event]Remove 31 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:17:582 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:17:582 AI STACK[AI] [Event]keep 16 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:17:582 AI STACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventResearchQueued,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:17:599 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:17:683 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:17:798 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:17:832 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:17:833 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:17:848 Gameplay STACKfleet action with feedback 23 started : ETA 407.467346191406

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:17:848 Order STACKOrderEntityAction#000003F7, Ticket: 00000278; EmpireIndex:2; ExpeditionFleetAction#23, InitiatorGUID:1120, Context:Curiosity_Loot_Underground_Era1 on Серте I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:17:848 Order STACKOrderEntityAction#000003F8, Ticket: 00000279; EmpireIndex:3; LaunchProbeFleetAction#26, InitiatorGUID:1138, Context:EntityActionContext_Vector

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:17:848 Gameplay STACKfleet action with feedback 35 started : ETA 407.470336914063

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:17:848 Order STACKOrderEntityAction#000003F9, Ticket: 0000027A; EmpireIndex:4; ColonizeFleetAction#35, InitiatorGUID:1179, Context:Кионос IV(Planet 3) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:17:848 Order STACKOrderEntityAction#000003FA; EmpireIndex:3; MoveToProbeAction#27, InitiatorGUID:1698, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:17:848 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:17:848 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:17:866 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:17:866 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:18:065 Order STACKOrderMoveIdleFleets#000003FB; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:18:081 Order STACKOrderEntityAction#000003FC, Ticket: 0000027D; EmpireIndex:0; MoveToFleetAction#21, InitiatorGUID:1055, Context:EntityActionContext_Movement, 107->105 (Cost: 0.3884943) from 0.885349 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:18:149 Order STACKOrderCompleteMoveToFleetAction#000003FD; EmpireIndex:0; EntityActionId: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:18:149 Order STACKOrderTerminateEntityAction#000003FE; EmpireIndex:0; EntityActionId: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:18:166 Order STACKOrderTerminateEntityAction#000003FF; EmpireIndex:0; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:18:314 Order STACKOrderCompleteMoveToFleetAction#00000400; EmpireIndex:4; EntityActionId: 34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:18:314 Order STACKOrderTerminateEntityAction#00000401; EmpireIndex:4; EntityActionId: 34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:19:098 Order STACKOrderUpdateVisibility#00000402

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:19:098 Order STACKOrderUpdateQuests#00000403, Ticket: 0000027E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:19:848 AI STACK[AI] [Event]Remove 16 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:19:848 AI STACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventResearchQueued,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:19:848 AI STACK[AI] [Event]keep 14 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:19:848 AI STACK[AI] [Event]keep EventProbeLaunched,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventTutorial_FleetsSelected,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:19:866 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:19:948 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:20:065 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:20:849 Gameplay STACKfleet action with feedback 23 finished : ETA 407.467346191406, Game.Time 408.467918395996, true ETA 408.467346191406

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:20:849 Order STACKOrderTerminateEntityAction#00000404; EmpireIndex:2; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:20:849 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnTechnologyUnlocked in :line 0
     at UnlockTechnology in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:20:849 Order STACKOrderUpdateQuests#00000405, Ticket: 0000027F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:20:849 Order STACKOrderCompleteQuest#00000406, Ticket: 00000280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:20:876 Gameplay STACKfleet action with feedback 35 finished : ETA 407.470336914063, Game.Time 408.48486328125, true ETA 408.470336914063

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:20:876 Order STACKOrderTerminateEntityAction#00000407; EmpireIndex:4; EntityActionId: 35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:20:876 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:20:876 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire4' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:20:876 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem0' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:20:876 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:20:876 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:20:876 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire4' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:20:876 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem4' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:20:885 Order STACKOrderUpdateAutoImprovements#00000408, ColonizedStarSystemGUID:1699, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:21:466 Order STACKOrderEntityAction#00000409; EmpireIndex:0; SleepFleetAction#22, InitiatorGUID:1055

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:22:099 AI STACK[AI] [Event]Remove 14 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:22:100 AI STACK[AI] [Event]Remove EventProbeLaunched,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventTutorial_FleetsSelected,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:22:100 AI STACK[AI] [Event]keep 25 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:22:100 AI STACK[AI] [Event]keep EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:22:116 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:22:198 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:22:315 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:22:334 AI STACK[AI] Cancel task 102 : can find context 1179 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:22:349 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:22:349 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:22:365 Gameplay STACKfleet action with feedback 24 started : ETA 411.984375

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:22:365 Order STACKOrderEntityAction#0000040A, Ticket: 00000281; EmpireIndex:2; ExpeditionFleetAction#24, InitiatorGUID:1120, Context:Curiosity_PlanetAnomaly27 on Серте II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:22:365 Order STACKOrderEntityAction#0000040B, Ticket: 00000282; EmpireIndex:3; GoToFleetAction#28, InitiatorGUID:1138, Context:Path: 82->84, Path: Path: 82->84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:22:382 Order STACKOrderEntityAction#0000040C, Ticket: 00000283; EmpireIndex:3; MoveToFleetAction#29, InitiatorGUID:1138, Context:EntityActionContext_Movement, 82->84 (Cost: 1.940296) from 0 to 0.3987268.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:23:151 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:23:180 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:23:197 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:23:197 Order STACKOrderAIClientStateChange#0000040D; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:23:197 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:23:247 Order STACKOrderEntityAction#0000040E, Ticket: 00000284; EmpireIndex:3; MoveToFleetAction#30, InitiatorGUID:1159, Context:EntityActionContext_Movement, 81->80 (Cost: 6.989574) from 0.5003726 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:25:347 Order STACKOrderCompleteMoveToFleetAction#0000040F; EmpireIndex:3; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:25:347 Order STACKOrderTerminateEntityAction#00000410; EmpireIndex:3; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:25:381 Gameplay STACKfleet action with feedback 24 finished : ETA 411.984375, Game.Time 413.000106811523, true ETA 412.984375

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:25:381 Order STACKOrderTerminateEntityAction#00000411; EmpireIndex:2; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:25:514 Order STACKOrderUpdateVisibility#00000412

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:25:514 Order STACKOrderUpdateQuests#00000413, Ticket: 00000285

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:25:648 Order STACKOrderCompleteMoveToFleetAction#00000414; EmpireIndex:3; EntityActionId: 30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:25:648 Order STACKOrderTerminateEntityAction#00000415; EmpireIndex:3; EntityActionId: 30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:25:665 Order STACKOrderTerminateEntityAction#00000416; EmpireIndex:3; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:25:715 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:25:715 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:25:798 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:25:798 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:25:798 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:25:798 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:25:832 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:25:931 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:25:965 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:064 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:098 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:115 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:115 Order STACKOrderPutShipOnMarket#00000417

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:181 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:199 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:199 Gameplay STACKAdd 1 experience to ship Ship#1057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:199 Gameplay STACKAdd 1 experience to ship Ship#1651

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:214 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:214 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:231 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:247 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:247 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:247 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:247 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:265 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:265 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:281 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:281 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:465 Gameplay STACKAdd 1 experience to ship Ship#1664

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:465 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:465 Gameplay STACKAdd 1 experience to ship Ship#1667

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:465 Gameplay STACKAdd 1 experience to ship Ship#1668

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:465 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:565 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:628 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:628 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#13 = DiplomaticRelationStateMinorCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:628 Gameplay STACK[DIPLOMACY] Empire#13 + Empire#1 = DiplomaticRelationStateMinorCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:628 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:628 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:628 Battle STACKDisposing Encounter 1671

     at Dispose in :line 0
     at ClearEncounters in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:628 Runtime STACK[ChatMessage] RECV: l:/_turn/6 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:648 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:682 Prism STACKJuggernaut: {"turn":6,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:42:26.620"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:42:26:715 Order STACKOrderUpdateDustInflation#00000418; DustGlobalProduction:216.0569

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:782 Order STACKOrderSendAutomatedShip#00000419; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:782 Order STACKOrderUpdateBestSystem#0000041A; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:782 Order STACKOrderUpdateBestSystem#0000041B; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:782 Order STACKOrderUpdateVisibility#0000041C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:782 Order STACKOrderStartAutomatedFleetAction#0000041D; EmpireIndex:0; AutomatedDeliveryFleetAction#23, InitiatorGUID:1706, Context:Path: 107->105->106, Path: Path: 107->105->106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:847 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:931 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:965 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:965 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:965 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:965 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:998 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:998 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:26:998 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:551 Runtime STACK[ChatMessage] RECV: l:/_turn/6 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:551 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:583 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:583 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:583 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:583 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:583 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:583 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:583 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:583 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:583 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:593 Order STACKOrderTerminateSleepFleetAction#0000041E; EmpireIndex:0; EntityActionId: 22, InterruptionCause:ExpeditionAvailable

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:593 Order STACKOrderEntityAction#0000041F; EmpireIndex:3; MoveToProbeAction#31, InitiatorGUID:1698, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:593 Order STACKOrderEntityAction#00000420; EmpireIndex:4; MoveToProbeAction#36, InitiatorGUID:1638, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:593 Order STACKOrderUpdateBestSystem#00000421; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:593 Order STACKOrderUpdateBestSystem#00000422; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:593 Order STACKOrderTransferResource#00000423; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:593 Order STACKOrderTransferResource#00000424; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:593 Order STACKOrderTransferResource#00000425; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:593 Order STACKOrderTransferResource#00000426; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:593 Order STACKOrderTransferResource#00000427; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:593 Order STACKOrderTransferResource#00000428; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:593 Order STACKOrderTransferResource#00000429; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:593 Order STACKOrderTransferResource#0000042A; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:593 Order STACKOrderTransferResource#0000042B; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:593 Order STACKOrderTransferResource#0000042C; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:631 Prism STACKTurn end: {"turn":6,"turnDuration":13,"dustperturn":22.911541,"influenceperturn":6.0,"scienceperturn":25.0,"honorperturn":0.0,"empirefood":38.7332649,"empireindustry":61.35,"empiremanpower":400.599976,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:42:27.551"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:42:27:666 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:666 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:682 Order STACKOrderUpdateQuests#0000042D, Ticket: 00000286

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:682 Order STACKOrderUpdateQuests#0000042E, Ticket: 00000287

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:682 Order STACKOrderUpdateQuests#0000042F, Ticket: 00000288

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:766 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:27:766 AI STACK[AI] [Event]Remove 25 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:27:766 AI STACK[AI] [Event]Remove EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:27:766 AI STACK[AI] [Event]keep 56 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:27:766 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetFinishedSleep,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:27:783 AI STACKGame object 'TradableShip' map to AI snapshot 'TradableShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:28:598 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:28:615 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:632 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:681 Prism STACKAIPerformanceEvent: {"turn":6,"maxBlackboardMessageCount":136,"maxDecisionCount":5,"maxSyncronizationTime":836,"maxAnaysisTime":191,"maxStrategicTime":125,"maxDecisionTime":41,"maxActuatorTime":39,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:42:28.598"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:42:28:732 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:28:732 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:28:732 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:28:732 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:28:732 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:28:939 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:952 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:952 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:952 Order STACKOrderAIClientStateChange#00000430; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:952 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:952 Order STACKOrderFinishDockingFleet#00000431, Ticket: 00000289; EmpireIndex:0; FleetGUID:1706

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:952 AI STACKStart 30 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:28:952 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:28:968 Order STACKOrderRetrofitShips#00000432, Ticket: 0000028A; EmpireIndex:1; Ships: [1084 -> 1552]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:968 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000433, Ticket: 0000028B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:968 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000434, Ticket: 0000028C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000435, Ticket: 0000028D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000436, Ticket: 0000028E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000437, Ticket: 0000028F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderEntityAction#00000438, Ticket: 00000290; EmpireIndex:1; GoToFleetAction#26, InitiatorGUID:1085, Context:Path: 19, Path: Path: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000439, Ticket: 00000291

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000043A, Ticket: 00000292

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000043B, Ticket: 00000293

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000043C, Ticket: 00000294

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000043D, Ticket: 00000295

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000043E, Ticket: 00000296

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000043F, Ticket: 00000297

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000440, Ticket: 00000298

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000441, Ticket: 00000299

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000442, Ticket: 0000029A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000443, Ticket: 0000029B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000444, Ticket: 0000029C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000445, Ticket: 0000029D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000446, Ticket: 0000029E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000447, Ticket: 0000029F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderEntityAction#00000448, Ticket: 000002A0; EmpireIndex:4; GoToFleetAction#37, InitiatorGUID:1176, Context:Path: 46, Path: Path: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000449, Ticket: 000002A1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000044A, Ticket: 000002A2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000044B, Ticket: 000002A3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000044C, Ticket: 000002A4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000044D, Ticket: 000002A5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderCancelLaw#0000044E, Ticket: 000002A6; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderEntityAction#0000044F, Ticket: 000002A7; EmpireIndex:5; GoToFleetAction#19, InitiatorGUID:1212, Context:Path: 70, Path: Path: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderEntityAction#00000450, Ticket: 000002A8; EmpireIndex:0; MoveToFleetAction#24, InitiatorGUID:1706, Context:EntityActionContext_Movement, 107->105 (Cost: 3) from 0 to 0.885349.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:969 Order STACKOrderEntityAction#00000451, Ticket: 000002A9; EmpireIndex:0; MoveToFleetAction#25, InitiatorGUID:1650, Context:EntityActionContext_Movement, 105->106 (Cost: 3) from 0.2926307 to 0.628794.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:982 Order STACKOrderEntityAction#00000452, Ticket: 000002AA; EmpireIndex:1; MoveToFleetAction#27, InitiatorGUID:1085, Context:EntityActionContext_Movement, 16->19 (Cost: 0.9763377) from 0.9026829 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:982 Order STACKOrderEntityAction#00000453, Ticket: 000002AB; EmpireIndex:4; MoveToFleetAction#38, InitiatorGUID:1176, Context:EntityActionContext_Movement, 45->46 (Cost: 4.76401) from 0.5950352 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:28:983 Order STACKOrderEntityAction#00000454, Ticket: 000002AC; EmpireIndex:5; MoveToFleetAction#20, InitiatorGUID:1212, Context:EntityActionContext_Movement, 71->70 (Cost: 2.388883) from 0.7330943 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:29:198 Order STACKOrderUpdateVisibility#00000455

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:29:198 Order STACKOrderUpdateQuests#00000456, Ticket: 000002AD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:29:315 Order STACKOrderCompleteMoveToFleetAction#00000457; EmpireIndex:1; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:29:315 Order STACKOrderTerminateEntityAction#00000458; EmpireIndex:1; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:29:332 Order STACKOrderTerminateEntityAction#00000459; EmpireIndex:1; EntityActionId: 26

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:29:732 Order STACKOrderCompleteMoveToFleetAction#0000045A; EmpireIndex:5; EntityActionId: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:29:732 Order STACKOrderTerminateEntityAction#0000045B; EmpireIndex:5; EntityActionId: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:29:748 Order STACKOrderTerminateEntityAction#0000045C; EmpireIndex:5; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:29:915 Order STACKOrderCompleteMoveToFleetAction#0000045D; EmpireIndex:0; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:29:915 Order STACKOrderTerminateEntityAction#0000045E; EmpireIndex:0; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:30:049 Order STACKOrderUpdateVisibility#0000045F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:30:049 Order STACKOrderUpdateQuests#00000460, Ticket: 000002AE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:30:569 Order STACKOrderUpdateVisibility#00000461

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:30:583 Order STACKOrderCompleteMoveToFleetAction#00000462; EmpireIndex:4; EntityActionId: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:30:583 Order STACKOrderTerminateEntityAction#00000463; EmpireIndex:4; EntityActionId: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:30:599 Order STACKOrderTerminateEntityAction#00000464; EmpireIndex:4; EntityActionId: 37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:30:783 AI STACK[AI] [Event]Remove 56 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:30:783 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetFinishedSleep,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:30:783 AI STACK[AI] [Event]keep 36 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:30:783 AI STACK[AI] [Event]keep EventShipLayoutChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventTutorial_FleetsSelected,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:30:800 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:30:883 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:30:983 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:31:016 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:31:016 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:31:033 Order STACKOrderEntityAction#00000465, Ticket: 000002AF; EmpireIndex:2; GoToFleetAction#25, InitiatorGUID:1120, Context:Path: 54->55, Path: Path: 54->55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:31:033 Order STACKOrderEntityAction#00000466, Ticket: 000002B0; EmpireIndex:3; GoToFleetAction#32, InitiatorGUID:1138, Context:Path: 84, Path: Path: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:31:033 Order STACKOrderQueueResearch#00000467, Ticket: 000002B1; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID:1708, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:31:033 Order STACKOrderActivateLaw#00000468, Ticket: 000002B2; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1709

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:31:050 Order STACKOrderEntityAction#00000469, Ticket: 000002B3; EmpireIndex:2; MoveToFleetAction#26, InitiatorGUID:1120, Context:EntityActionContext_Movement, 54->55 (Cost: 6) from 0 to 0.5546924.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:31:050 Order STACKOrderEntityAction#0000046A, Ticket: 000002B4; EmpireIndex:3; MoveToFleetAction#33, InitiatorGUID:1138, Context:EntityActionContext_Movement, 82->84 (Cost: 2.925934) from 0.3987268 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:31:183 Order STACKOrderUpdateVisibility#0000046B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:31:675 Order STACKOrderSetGameNodeDiscoveryStatus#0000046C; EmpireIndex:0; Discovered:True, NodeGUID:727

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:31:695 Order STACKOrderUpdateVisibility#0000046D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:31:695 Order STACKOrderSetHeroProperties#0000046E; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:31:695 Order STACKOrderUpdateQuests#0000046F, Ticket: 000002B5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:31:754 Order STACKOrderCompleteMoveToFleetAction#00000470; EmpireIndex:3; EntityActionId: 33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:31:754 Order STACKOrderUpdateVisibility#00000471

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:31:754 Order STACKOrderTerminateEntityAction#00000472; EmpireIndex:3; EntityActionId: 33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:31:773 Order STACKOrderTerminateEntityAction#00000473; EmpireIndex:3; EntityActionId: 32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:31:957 Default STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Кохаб I

     at OnFocusedPlanetChanged in :line 0
     at OnFocusedPlanetIndexChange in :line 0
     at Update in :line 0

02:42:31:968 Order STACKOrderCompleteMoveToFleetAction#00000474; EmpireIndex:0; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:31:968 Order STACKOrderTerminateEntityAction#00000475; EmpireIndex:0; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:32:029 Default STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Кохаб II

     at OnFocusedPlanetChanged in :line 0
     at OnFocusedPlanetIndexChange in :line 0
     at Update in :line 0

02:42:33:015 AI STACK[AI] [Event]Remove 36 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:33:015 AI STACK[AI] [Event]Remove EventShipLayoutChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventTutorial_FleetsSelected,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:33:015 AI STACK[AI] [Event]keep 20 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:33:015 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventEmpireSeen,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:33:048 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:132 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:248 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:248 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:33:248 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:33:265 Order STACKOrderEntityAction#00000476, Ticket: 000002B6; EmpireIndex:16; AttackFleetAction#2, InitiatorGUID:1660, Context:1-й Славный Поход (1138) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:265 Order STACKOrderCreateEncounter#00000477, Ticket: 000002B7, Attacker#1660, Defender#1138, Orbit#596, Encounter#1710

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:265 Order STACKOrderJoinEncounter#00000478, Ticket: 000002B8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:281 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:281 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:33:281 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:33:298 Battle STACKEntering state ServerEncounterState_RunSimpleBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:298 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:298 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:298 Order STACKOrderEntityAction#00000479, Ticket: 000002B9; EmpireIndex:1; LaunchProbeFleetAction#28, InitiatorGUID:1085, Context:EntityActionContext_Vector

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:298 Order STACKOrderEntityAction#0000047A, Ticket: 000002BA; EmpireIndex:4; GoToFleetAction#39, InitiatorGUID:1176, Context:Path: 46->45->43->39->38, Path: Path: 46->45->43->39->38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:298 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:298 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:298 Order STACKOrderEntityAction#0000047B, Ticket: 000002BD; EmpireIndex:5; GoToFleetAction#21, InitiatorGUID:1212, Context:Path: 70->69, Path: Path: 70->69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:298 Order STACKOrderApplySimplifiedEncounter#0000047C, Ticket: 000002BE; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:298 Order STACKOrderReportValidatedEncounter#0000047D, Ticket: 000002BF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:298 Order STACKOrderEntityAction#0000047E; EmpireIndex:1; MoveToProbeAction#29, InitiatorGUID:1711, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:315 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:315 Order STACKOrderEntityAction#0000047F, Ticket: 000002C0; EmpireIndex:4; MoveToFleetAction#40, InitiatorGUID:1176, Context:EntityActionContext_Movement, 46->45 (Cost: 2.23599) from 0 to 0.1900704.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:315 Order STACKOrderEntityAction#00000480, Ticket: 000002C1; EmpireIndex:5; MoveToFleetAction#22, InitiatorGUID:1212, Context:EntityActionContext_Movement, 70->69 (Cost: 3.611117) from 0 to 0.7114691.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:315 Order STACKOrderFinalizeEncounter#00000481, Ticket: 000002C2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:951 Gameplay STACKfleet action with feedback 26 started : ETA 423.567512512207

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:33:951 Order STACKOrderEntityAction#00000482, Ticket: 000002C3; EmpireIndex:0; ExpeditionFleetAction#26, InitiatorGUID:1055, Context:Curiosity_PlanetAnomaly41 on Кохаб II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:34:148 Order STACKOrderUpdateVisibility#00000483

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:34:749 Order STACKOrderUpdateVisibility#00000484

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:34:749 Order STACKOrderUpdateQuests#00000485, Ticket: 000002C4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:35:283 AI STACK[AI] [Event]Remove 20 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:35:283 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventEmpireSeen,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:35:283 AI STACK[AI] [Event]keep 25 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:35:283 AI STACK[AI] [Event]keep AIEventCivilianShipAttacked,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventProbeLaunched,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDestroyed,EventGarrisonCompositionChanged,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:35:299 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:35:382 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:35:499 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:35:516 Order STACKOrderCompleteMoveToFleetAction#00000486; EmpireIndex:2; EntityActionId: 26

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:35:516 Order STACKOrderTerminateEntityAction#00000487; EmpireIndex:2; EntityActionId: 26

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:35:532 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:35:532 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:35:548 Order STACKOrderEntityAction#00000488, Ticket: 000002C5; EmpireIndex:3; LaunchProbeFleetAction#34, InitiatorGUID:1138, Context:EntityActionContext_Vector

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:35:548 Order STACKOrderEntityAction#00000489; EmpireIndex:3; MoveToProbeAction#35, InitiatorGUID:1712, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:35:565 Order STACKOrderUpdateVisibility#0000048A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:36:199 Order STACKOrderUpdateVisibility#0000048B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:36:566 Order STACKOrderCompleteMoveToFleetAction#0000048C; EmpireIndex:4; EntityActionId: 40

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:36:566 Order STACKOrderUpdateVisibility#0000048D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:36:566 Order STACKOrderTerminateEntityAction#0000048E; EmpireIndex:4; EntityActionId: 40

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:36:566 Order STACKOrderUpdateQuests#0000048F, Ticket: 000002C6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:36:698 Order STACKOrderCompleteMoveToFleetAction#00000490; EmpireIndex:5; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:36:698 Order STACKOrderTerminateEntityAction#00000491; EmpireIndex:5; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:36:968 Gameplay STACKfleet action with feedback 26 finished : ETA 423.567512512207, Game.Time 424.583335876465, true ETA 424.567512512207

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:36:968 Order STACKOrderTerminateEntityAction#00000492; EmpireIndex:0; EntityActionId: 26

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:36:968 Order STACKOrderUpdateQuests#00000493, Ticket: 000002C7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:37:049 Prism STACKProbe Used: {"turn":6,"usage":"curiosity","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:42:36.950"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:42:37:532 AI STACK[AI] [Event]Remove 25 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:37:532 AI STACK[AI] [Event]Remove AIEventCivilianShipAttacked,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventProbeLaunched,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDestroyed,EventGarrisonCompositionChanged,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:37:532 AI STACK[AI] [Event]keep 11 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:37:532 AI STACK[AI] [Event]keep EventProbeLaunched,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventCuriosityDiscoveredWithFleet,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:37:548 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:37:632 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:37:748 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:37:766 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:37:766 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:37:781 Order STACKOrderEntityAction#00000494, Ticket: 000002C8; EmpireIndex:1; GoToFleetAction#30, InitiatorGUID:1085, Context:Path: 19->15, Path: Path: 19->15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:37:799 Order STACKOrderEntityAction#00000495, Ticket: 000002C9; EmpireIndex:1; MoveToFleetAction#31, InitiatorGUID:1085, Context:EntityActionContext_Movement, 19->15 (Cost: 3.690329) from 0 to 0.4322471.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:39:782 AI STACK[AI] [Event]Remove 11 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:39:782 AI STACK[AI] [Event]Remove EventProbeLaunched,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventCuriosityDiscoveredWithFleet,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:39:782 AI STACK[AI] [Event]keep 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:39:782 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:39:799 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:39:883 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:39:983 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:40:882 Order STACKOrderUpdateVisibility#00000496

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:41:433 Order STACKOrderCompleteMoveToFleetAction#00000497; EmpireIndex:1; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:41:433 Order STACKOrderTerminateEntityAction#00000498; EmpireIndex:1; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:42:016 AI STACK[AI] [Event]Remove 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:42:016 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:42:016 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:42:016 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:42:033 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:42:117 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:42:217 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:42:217 Order STACKOrderEntityAction#00000499; EmpireIndex:0; SleepFleetAction#27, InitiatorGUID:1055

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:42:247 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:42:264 Order STACKOrderAIClientStateChange#0000049A; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:42:264 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:47:832 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:47:866 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:47:949 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:47:949 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:033 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:033 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:033 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:033 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:065 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:165 Battle STACKDisposing ServerEncounter 1710

     at Dispose in :line 0
     at ClearServerEncounters in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:165 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:198 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:298 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:332 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:349 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:416 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:433 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:433 Gameplay STACKAdd 1 experience to ship Ship#1057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:433 Gameplay STACKAdd 1 experience to ship Ship#1651

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:433 Gameplay STACKAdd 1 experience to ship Ship#1707

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:449 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:449 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:465 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:482 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:482 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:482 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:482 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:499 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:499 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:515 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:516 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:699 Gameplay STACKAdd 1 experience to ship Ship#1664

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:699 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:699 Gameplay STACKAdd 1 experience to ship Ship#1668

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:699 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:798 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:863 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:863 Gameplay STACKAdd 0 experience to ship Ship#1686

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:863 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:863 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:863 Runtime STACK[ChatMessage] RECV: l:/_turn/7 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:890 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:890 Order STACKOrderUpdateQuests#0000049B, Ticket: 000002CA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:890 Order STACKOrderCompleteQuest#0000049C, Ticket: 000002CB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:890 Order STACKOrderUpdateQuests#0000049D, Ticket: 000002CC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:899 Order STACKOrderUpdateQuests#0000049E, Ticket: 000002CD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:899 Order STACKOrderCompleteQuest#0000049F, Ticket: 000002CE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:899 Order STACKOrderUpdateQuests#000004A0, Ticket: 000002CF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:899 Order STACKOrderCompleteQuest#000004A1, Ticket: 000002D0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:48:916 Prism STACKJuggernaut: {"turn":7,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:42:48.855"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:42:48:968 Order STACKOrderUpdateDustInflation#000004A2; DustGlobalProduction:226.9934

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:034 Order STACKOrderSendAutomatedShip#000004A3; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:049 Order STACKOrderUpdateBestSystem#000004A4; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:049 Order STACKOrderUpdateBestSystem#000004A5; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:049 Order STACKOrderStartAutomatedFleetAction#000004A6; EmpireIndex:4; AutomatedDeliveryFleetAction#41, InitiatorGUID:1714, Context:Path: 42->41->39, Path: Path: 42->41->39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:098 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:182 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:216 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:216 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:216 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:216 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:249 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:249 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:249 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:491 Runtime STACK[ChatMessage] RECV: l:/_turn/7 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:491 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:532 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:532 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:532 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:532 Quest STACK[Quests] Adding global quest variable: $JuggernautToSpawnGUID = QuestVariable+NullValue for empire 0

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at ActivateQuestTrigger in :line 0
     at ProcessPendingTriggers in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:532 Quest STACK[Quests] Adding global quest variable: $JuggernautToSpawnGUID = QuestVariable+NullValue for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at ActivateQuestTrigger in :line 0
     at ProcessPendingTriggers in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:532 Quest STACK[Quests] Adding global quest variable: $JuggernautToSpawnGUID = QuestVariable+NullValue for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at ActivateQuestTrigger in :line 0
     at ProcessPendingTriggers in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:532 Quest STACK[Quests] Adding global quest variable: $JuggernautToSpawnGUID = QuestVariable+NullValue for empire 3

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at ActivateQuestTrigger in :line 0
     at ProcessPendingTriggers in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:532 Quest STACK[Quests] Adding global quest variable: $JuggernautToSpawnGUID = QuestVariable+NullValue for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at ActivateQuestTrigger in :line 0
     at ProcessPendingTriggers in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:532 Quest STACK[Quests] Adding global quest variable: $JuggernautToSpawnGUID = QuestVariable+NullValue for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at ActivateQuestTrigger in :line 0
     at ProcessPendingTriggers in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:532 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:532 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:532 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:532 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:532 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:532 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:532 Order STACKOrderBeginQuest#000004A7, Ticket: 000002D1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:541 Order STACKOrderEntityAction#000004A8; EmpireIndex:1; MoveToProbeAction#32, InitiatorGUID:1711, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:541 Order STACKOrderEntityAction#000004A9; EmpireIndex:3; MoveToProbeAction#36, InitiatorGUID:1698, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:541 Order STACKOrderEntityAction#000004AA; EmpireIndex:3; MoveToProbeAction#37, InitiatorGUID:1712, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:541 Order STACKOrderEntityAction#000004AB; EmpireIndex:4; MoveToProbeAction#42, InitiatorGUID:1638, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:541 Order STACKOrderUpdateBestSystem#000004AC; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:541 Order STACKOrderUpdateBestSystem#000004AD; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:583 Prism STACKQuest Finished: {"turn":7,"questName":"GlobalQuest06-CoopBis","category":"CooperativeQuest","subcategory":"Global","state":"Completed","questid":1346,"choiceIndex":-1,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:42:49.491"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:42:49:617 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:617 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:633 Order STACKOrderUpdateQuests#000004AE, Ticket: 000002D2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:716 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:49:716 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:49:716 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:49:716 AI STACK[AI] [Event]keep 53 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:49:716 AI STACK[AI] [Event]keep EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventHeroLevelup,EventPopulationGained,EventConstructionProgressed,EventHeroLevelup,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestCompleted,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:50:066 Prism STACKTurn end: {"turn":7,"turnDuration":20,"dustperturn":22.9071426,"influenceperturn":6.0,"scienceperturn":25.0,"honorperturn":0.0,"empirefood":38.7332649,"empireindustry":61.35,"empiremanpower":407.499969,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:42:49.983"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:42:50:433 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:50:450 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:467 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:549 Prism STACKQuest Started: {"turn":7,"technologyCount":3,"questName":"GlobalQuest06-Coop","category":"CooperativeQuest","subcategory":"Global","questid":1716,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:42:50.467"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:42:50:601 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:50:601 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:50:601 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:50:633 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:50:633 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:50:791 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:812 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:812 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:812 Order STACKOrderAIClientStateChange#000004AF; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:812 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:812 Order STACKOrderFinishDockingFleet#000004B0, Ticket: 000002D3; EmpireIndex:4; FleetGUID:1714

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:812 AI STACKStart 37 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:50:812 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:50:838 Order STACKOrderEntityAction#000004B1, Ticket: 000002D4; EmpireIndex:16; AttackFleetAction#3, InitiatorGUID:1660, Context:1-й Славный Поход (1138) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:838 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004B2, Ticket: 000002D5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:838 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004B3, Ticket: 000002D6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:838 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004B4, Ticket: 000002D7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:838 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004B5, Ticket: 000002D8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:838 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004B6, Ticket: 000002D9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:838 Order STACKOrderColonizeWithDust#000004B7, Ticket: 000002DA; EmpireIndex:1, PlanetGUID:164, FleetGUID:0, ColonyShipGUID:0, HangarGUID:1724, ColonizedStarsystemGUID:1723, ColonizedPlanetGUID:1725, PropagandaGUID:1726; MoneyCost:211.3497

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:838 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:838 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:838 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:838 Gameplay STACKfleet action with feedback 33 started : ETA 440.463653564453

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:838 Order STACKOrderEntityAction#000004B8, Ticket: 000002DB; EmpireIndex:1; ExpeditionFleetAction#33, InitiatorGUID:1082, Context:Curiosity_Loot_Ruins_Era2 on Жуин IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:858 Order STACKOrderEntityAction#000004B9, Ticket: 000002DC; EmpireIndex:1; GoToFleetAction#34, InitiatorGUID:1085, Context:Path: 15, Path: Path: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:858 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004BA, Ticket: 000002DD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:858 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004BB, Ticket: 000002DE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:858 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004BC, Ticket: 000002DF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:858 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004BD, Ticket: 000002E0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:858 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004BE, Ticket: 000002E1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:858 Order STACKOrderEntityAction#000004BF, Ticket: 000002E2; EmpireIndex:2; GoToFleetAction#27, InitiatorGUID:1120, Context:Path: 55, Path: Path: 55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:858 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004C0, Ticket: 000002E3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:858 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004C1, Ticket: 000002E4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:858 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004C2, Ticket: 000002E5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:858 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004C3, Ticket: 000002E6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:858 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004C4, Ticket: 000002E7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:858 Order STACKOrderUnlockHeroSkill#000004C5, Ticket: 000002E8; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:858 Gameplay STACKUpdated representative hero of senator Politics06 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:858 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004C6, Ticket: 000002E9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:858 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004C7, Ticket: 000002EA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:858 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004C8, Ticket: 000002EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:858 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004C9, Ticket: 000002EC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:858 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004CA, Ticket: 000002ED

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:858 Order STACKOrderCancelLaw#000004CB, Ticket: 000002EE; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:858 Order STACKOrderTransferShips#000004CC, Ticket: 000002EF; EmpireIndex:4; ShipGUIDs: [1686], HeroGUID:0, Position:NodeIndex:42, DestinationGarrisonGUID:1727

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:876 Order STACKOrderEntityAction#000004CD, Ticket: 000002F0; EmpireIndex:4; GoToFleetAction#43, InitiatorGUID:1176, Context:Path: 45->43->39->38, Path: Path: 45->43->39->38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:876 Order STACKOrderUnlockHeroSkill#000004CE, Ticket: 000002F1; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:876 Gameplay STACKUpdated representative hero of senator Politics03 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:876 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004CF, Ticket: 000002F2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:876 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004D0, Ticket: 000002F3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:876 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004D1, Ticket: 000002F4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:876 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004D2, Ticket: 000002F5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:876 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004D3, Ticket: 000002F6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:876 Order STACKOrderCancelLaw#000004D4, Ticket: 000002F7; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:876 Order STACKOrderEntityAction#000004D5, Ticket: 000002F8; EmpireIndex:5; GoToFleetAction#23, InitiatorGUID:1212, Context:Path: 69, Path: Path: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:876 Order STACKOrderEntityAction#000004D6, Ticket: 000002F9; EmpireIndex:0; MoveToFleetAction#28, InitiatorGUID:1706, Context:EntityActionContext_Movement, 107->105 (Cost: 0.3884943) from 0.885349 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:876 Order STACKOrderEntityAction#000004D7, Ticket: 000002FA; EmpireIndex:0; MoveToFleetAction#29, InitiatorGUID:1650, Context:EntityActionContext_Movement, 105->106 (Cost: 3) from 0.628794 to 0.9649572.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:876 Order STACKOrderEntityAction#000004D8, Ticket: 000002FB; EmpireIndex:4; MoveToFleetAction#44, InitiatorGUID:1714, Context:EntityActionContext_Movement, 42->41 (Cost: 3) from 0 to 0.2159421.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:876 Order STACKOrderUpdateEffectZone#000004D9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:893 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:893 Order STACKOrderCreateEncounter#000004DA, Ticket: 000002FC, Attacker#1660, Defender#1138, Orbit#596, Encounter#1722

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:893 Order STACKOrderUpdateAutoImprovements#000004DB, ColonizedStarSystemGUID:1723, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:894 Order STACKOrderFinishDockingFleet#000004DC, Ticket: 000002FD; EmpireIndex:4; FleetGUID:1727

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:894 Order STACKOrderEntityAction#000004DD, Ticket: 000002FE; EmpireIndex:1; MoveToFleetAction#35, InitiatorGUID:1085, Context:EntityActionContext_Movement, 19->15 (Cost: 4.847216) from 0.4322471 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:894 Order STACKOrderEntityAction#000004DE, Ticket: 000002FF; EmpireIndex:2; MoveToFleetAction#28, InitiatorGUID:1120, Context:EntityActionContext_Movement, 54->55 (Cost: 4.816805) from 0.5546924 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:894 Order STACKOrderJoinEncounter#000004DF, Ticket: 00000300

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:894 Order STACKOrderCompleteMoveToFleetAction#000004E0; EmpireIndex:0; EntityActionId: 28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:894 Order STACKOrderEntityAction#000004E1, Ticket: 00000301; EmpireIndex:4; MoveToFleetAction#45, InitiatorGUID:1176, Context:EntityActionContext_Movement, 46->45 (Cost: 7) from 0.1900704 to 0.7851056.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:894 Order STACKOrderEntityAction#000004E2, Ticket: 00000302; EmpireIndex:5; MoveToFleetAction#24, InitiatorGUID:1212, Context:EntityActionContext_Movement, 70->69 (Cost: 1.464462) from 0.7114691 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:894 Order STACKOrderTerminateEntityAction#000004E3; EmpireIndex:0; EntityActionId: 28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:905 Order STACKOrderEntityAction#000004E4, Ticket: 00000303; EmpireIndex:0; MoveToFleetAction#30, InitiatorGUID:1706, Context:EntityActionContext_Movement, 105->106 (Cost: 2.611506) from 0 to 0.2926307.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:922 Battle STACKEntering state ServerEncounterState_RunSimpleBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:922 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:922 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:922 Order STACKOrderApplySimplifiedEncounter#000004E5, Ticket: 00000304; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:922 Order STACKOrderReportValidatedEncounter#000004E6, Ticket: 00000305

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:922 Order STACKOrderRemoveQuestMarkers#000004E7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:936 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:936 Order STACKOrderUpdateQuests#000004E8, Ticket: 00000306

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:936 Order STACKOrderUpdateVisibility#000004E9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:50:936 Order STACKOrderFinalizeEncounter#000004EA, Ticket: 00000307

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:51:051 Prism STACKAIPerformanceEvent: {"turn":7,"maxBlackboardMessageCount":136,"maxDecisionCount":7,"maxSyncronizationTime":719,"maxAnaysisTime":128,"maxStrategicTime":92,"maxDecisionTime":40,"maxActuatorTime":40,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:42:50.967"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:42:51:252 Order STACKOrderCompleteMoveToFleetAction#000004EB; EmpireIndex:5; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:51:252 Order STACKOrderTerminateEntityAction#000004EC; EmpireIndex:5; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:51:268 Order STACKOrderTerminateEntityAction#000004ED; EmpireIndex:5; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:51:335 Order STACKOrderUpdateEffectZone#000004EE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:51:766 Order STACKOrderCompleteMoveToFleetAction#000004EF; EmpireIndex:0; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:51:766 Order STACKOrderTerminateEntityAction#000004F0; EmpireIndex:0; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:51:833 Order STACKOrderUpdateVisibility#000004F1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:51:834 Order STACKOrderUpdateQuests#000004F2, Ticket: 00000308

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:350 Order STACKOrderUpdateVisibility#000004F3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:350 Order STACKOrderUpdateQuests#000004F4, Ticket: 00000309

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:367 Order STACKOrderCompleteMoveToFleetAction#000004F5; EmpireIndex:1; EntityActionId: 35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:367 Order STACKOrderTerminateEntityAction#000004F6; EmpireIndex:1; EntityActionId: 35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:384 Order STACKOrderTerminateEntityAction#000004F7; EmpireIndex:1; EntityActionId: 34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:451 Order STACKOrderCompleteMoveToFleetAction#000004F8; EmpireIndex:2; EntityActionId: 28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:451 Order STACKOrderTerminateEntityAction#000004F9; EmpireIndex:2; EntityActionId: 28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:468 Order STACKOrderUpdateVisibility#000004FA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:468 Order STACKOrderTerminateEntityAction#000004FB; EmpireIndex:2; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:670 AI STACK[AI] [Event]Remove 53 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:52:670 AI STACK[AI] [Event]Remove EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventHeroLevelup,EventPopulationGained,EventConstructionProgressed,EventHeroLevelup,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestCompleted,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:52:670 AI STACK[AI] [Event]keep 73 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:52:670 AI STACK[AI] [Event]keep AIEventCivilianShipAttacked,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventOutpostCreated,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventQuestUpdated,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:52:685 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:768 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:867 AI STACK[AI] Can't find entity GUID 1660 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:52:868 AI STACK[AI] Can't find entity GUID 1660 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:52:884 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:900 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:52:900 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:52:917 Order STACKOrderQueueResearch#000004FC, Ticket: 0000030A; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionScienceAndExploration1, ConstructionGameEntityGUID:1728, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:933 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:52:933 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:52:949 Order STACKOrderQueueConstruction#000004FD, Ticket: 0000030B; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:949 Order STACKOrderEntityAction#000004FE, Ticket: 0000030C; EmpireIndex:3; GoToFleetAction#38, InitiatorGUID:1138, Context:Path: 84->79, Path: Path: 84->79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:949 Order STACKOrderEntityAction#000004FF, Ticket: 0000030D; EmpireIndex:4; GoToFleetAction#46, InitiatorGUID:1727, Context:Path: 42->41->39->38, Path: Path: 42->41->39->38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:949 Order STACKOrderQueueConstruction#00000500, Ticket: 0000030E; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:949 Order STACKOrderActivateLaw#00000501, Ticket: 0000030F; EmpireIndex:4; LawDefinitionName:LawP06L01, IsForced:False, LawGUID:1733

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:949 Order STACKOrderActivateLaw#00000502, Ticket: 00000310; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1734

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:949 Order STACKOrderUpdateQuests#00000503, Ticket: 00000311

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:966 Order STACKOrderEntityAction#00000504, Ticket: 00000312; EmpireIndex:3; MoveToFleetAction#39, InitiatorGUID:1138, Context:EntityActionContext_Movement, 84->79 (Cost: 5) from 0 to 0.3544619.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:966 Order STACKOrderEntityAction#00000505, Ticket: 00000313; EmpireIndex:4; MoveToFleetAction#47, InitiatorGUID:1727, Context:EntityActionContext_Movement, 42->41 (Cost: 9) from 0 to 0.6478264.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:52:984 Order STACKOrderUpdateEffectZone#00000506

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:53:233 Order STACKOrderCompleteMoveToFleetAction#00000507; EmpireIndex:4; EntityActionId: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:53:233 Order STACKOrderTerminateEntityAction#00000508; EmpireIndex:4; EntityActionId: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:53:500 Order STACKOrderUpdateEffectZone#00000509

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:53:850 Gameplay STACKfleet action with feedback 33 finished : ETA 440.463653564453, Game.Time 441.468406677246, true ETA 441.463653564453

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:53:850 Order STACKOrderTerminateEntityAction#0000050A; EmpireIndex:1; EntityActionId: 33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:53:850 Order STACKOrderUpdateQuests#0000050B, Ticket: 00000314

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:53:850 Order STACKOrderUpdateQuests#0000050C, Ticket: 00000315

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:53:850 Order STACKOrderUpdateQuests#0000050D, Ticket: 00000316

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:53:850 Order STACKOrderCompleteQuest#0000050E, Ticket: 00000317

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:53:850 Order STACKOrderCompleteQuest#0000050F, Ticket: 00000318

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:53:850 Order STACKOrderCompleteQuest#00000510, Ticket: 00000319

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:53:999 Order STACKOrderUpdateEffectZone#00000511

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:54:233 Order STACKOrderCompleteMoveToFleetAction#00000512; EmpireIndex:0; EntityActionId: 30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:54:233 Order STACKOrderTerminateEntityAction#00000513; EmpireIndex:0; EntityActionId: 30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:54:366 Order STACKOrderCompleteMoveToFleetAction#00000514; EmpireIndex:4; EntityActionId: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:54:366 Order STACKOrderTerminateEntityAction#00000515; EmpireIndex:4; EntityActionId: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:54:516 Order STACKOrderUpdateEffectZone#00000516

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:54:933 AI STACK[AI] [Event]Remove 73 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:54:933 AI STACK[AI] [Event]Remove AIEventCivilianShipAttacked,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventOutpostCreated,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventQuestUpdated,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:54:933 AI STACK[AI] [Event]keep 26 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:54:933 AI STACK[AI] [Event]keep EventResearchQueued,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:54:966 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:55:050 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:55:150 AI STACK[AI] Can't find entity GUID 1660 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:55:150 AI STACK[AI] Can't find entity GUID 1660 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:55:167 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:55:200 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:55:200 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:55:217 Order STACKOrderEntityAction#00000517, Ticket: 0000031A; EmpireIndex:1; OutpostActionIncreaseMigrationRate#36, InitiatorGUID:1723

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:55:217 Gameplay STACKfleet action with feedback 37 started : ETA 444.835357666016

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:55:217 Order STACKOrderEntityAction#00000518, Ticket: 0000031B; EmpireIndex:1; ExpeditionFleetAction#37, InitiatorGUID:1085, Context:Curiosity_Loot_Signal_Era2 on Форис II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:55:217 Gameplay STACKfleet action with feedback 29 started : ETA 444.836357116699

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:55:217 Order STACKOrderEntityAction#00000519, Ticket: 0000031C; EmpireIndex:2; ExpeditionFleetAction#29, InitiatorGUID:1120, Context:Curiosity_PlanetResource_Strategic02 on Бетель I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:55:217 Default STACKOrder preprocessing failed because the law 'LawP00L01MajorHisshos' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:55:217 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:55:217 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:55:217 Gameplay STACKfleet action with feedback 25 started : ETA 444.837348937988

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:55:217 Order STACKOrderEntityAction#0000051A, Ticket: 00000320; EmpireIndex:5; ExpeditionFleetAction#25, InitiatorGUID:1212, Context:Curiosity_PlanetAnomalyGuardian on Фад II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:55:483 Order STACKOrderUpdateEffectZone#0000051B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:55:982 Order STACKOrderUpdateEffectZone#0000051C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:56:049 Order STACKOrderUpdateVisibility#0000051D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:56:467 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:56:483 Order STACKOrderUpdateEffectZone#0000051E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:56:500 AI STACK[AI] [Event]Remove 26 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:56:500 AI STACK[AI] [Event]Remove EventResearchQueued,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:56:500 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:56:500 AI STACK[AI] [Event]keep EventOutpostActionStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:56:517 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:56:600 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:56:683 AI STACK[AI] Can't find entity GUID 1660 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:56:683 AI STACK[AI] Can't find entity GUID 1660 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:42:56:700 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:56:733 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:42:56:749 Order STACKOrderAIClientStateChange#0000051F; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:56:750 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:56:999 Order STACKOrderUpdateEffectZone#00000520

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:57:183 Order STACKOrderCompleteMoveToFleetAction#00000521; EmpireIndex:3; EntityActionId: 39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:57:183 Order STACKOrderTerminateEntityAction#00000522; EmpireIndex:3; EntityActionId: 39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:57:500 Order STACKOrderUpdateEffectZone#00000523

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:016 Order STACKOrderUpdateEffectZone#00000524

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:241 Gameplay STACKfleet action with feedback 37 finished : ETA 444.835357666016, Game.Time 445.85164642334, true ETA 445.835357666016

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:241 Gameplay STACKfleet action with feedback 29 finished : ETA 444.836357116699, Game.Time 445.85164642334, true ETA 445.836357116699

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:241 Gameplay STACKfleet action with feedback 25 finished : ETA 444.837348937988, Game.Time 445.85164642334, true ETA 445.837348937988

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:241 Order STACKOrderTerminateEntityAction#00000525; EmpireIndex:1; EntityActionId: 37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:241 Order STACKOrderTerminateEntityAction#00000526; EmpireIndex:2; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:241 Order STACKOrderTerminateEntityAction#00000527; EmpireIndex:5; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:241 Order STACKOrderCreateFleetFromShipDesignName#00000528; EmpireIndex:1; FleetGUID:1737, ShipDesignGUIDs: MFAdvancedSmallAttackAvg x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:241 Gameplay STACKAdd 0 experience to ship Ship#1735

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:249 Order STACKOrderFinishDockingFleet#00000529, Ticket: 00000321; EmpireIndex:1; FleetGUID:1737

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:516 Order STACKOrderUpdateEffectZone#0000052A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:549 Order STACKOrderCompleteMoveToFleetAction#0000052B; EmpireIndex:4; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:549 Order STACKOrderTerminateEntityAction#0000052C; EmpireIndex:4; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:599 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:599 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:682 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:682 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:682 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:682 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:716 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:816 Battle STACKDisposing ServerEncounter 1722

     at Dispose in :line 0
     at ClearServerEncounters in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:816 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:849 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:949 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:58:982 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:000 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:066 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:084 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:084 Gameplay STACKAdd 1 experience to ship Ship#1057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:084 Gameplay STACKAdd 1 experience to ship Ship#1651

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:084 Gameplay STACKAdd 1 experience to ship Ship#1707

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:099 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:100 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:100 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:116 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:132 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:132 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:132 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:132 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:149 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:149 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:149 Gameplay STACKAdd 1 experience to ship Ship#1715

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:149 Gameplay STACKAdd 1 experience to ship Ship#1686

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:166 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:166 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:349 Gameplay STACKAdd 1 experience to ship Ship#1664

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:349 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:349 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:449 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:511 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:511 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:511 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:511 Battle STACKDisposing Encounter 1710

     at Dispose in :line 0
     at ClearEncounters in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:511 Runtime STACK[ChatMessage] RECV: l:/_turn/8 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:534 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:534 Order STACKOrderUpdateQuests#0000052D, Ticket: 00000322

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:566 Prism STACKConstruction completed: {"turn":8,"constructionName":"StarSystemImprovementStartingDustScience","colonizedStarSystemGUID":"986","productionCost":160,"constructionIndex":3,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:42:59.480"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:42:59:599 Order STACKOrderUpdateDustInflation#0000052E; DustGlobalProduction:227.0734

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:667 Order STACKOrderSendAutomatedShip#0000052F; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:667 Order STACKOrderUpdateBestSystem#00000530; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:667 Order STACKOrderUpdateBestSystem#00000531; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:667 Order STACKOrderUpdateVisibility#00000532

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:667 Order STACKOrderStartAutomatedFleetAction#00000533; EmpireIndex:0; AutomatedDeliveryFleetAction#31, InitiatorGUID:1738, Context:Path: 107->105->106, Path: Path: 107->105->106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:732 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:816 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:850 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:850 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:850 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:850 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:882 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:882 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:42:59:882 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:433 Runtime STACK[ChatMessage] RECV: l:/_turn/8 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:433 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:467 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:467 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:467 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:467 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:467 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:467 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:467 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:467 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:467 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:476 Order STACKOrderTerminateSleepFleetAction#00000534; EmpireIndex:0; EntityActionId: 27, InterruptionCause:ExpeditionAvailable

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:476 Order STACKOrderEntityAction#00000535; EmpireIndex:1; MoveToProbeAction#38, InitiatorGUID:1711, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:476 Order STACKOrderEntityAction#00000536; EmpireIndex:3; MoveToProbeAction#40, InitiatorGUID:1698, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:476 Order STACKOrderEntityAction#00000537; EmpireIndex:3; MoveToProbeAction#41, InitiatorGUID:1712, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:476 Order STACKOrderUpdateBestSystem#00000538; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:476 Order STACKOrderUpdateBestSystem#00000539; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:476 Order STACKOrderTransferResource#0000053A; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:476 Order STACKOrderTransferResource#0000053B; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:476 Order STACKOrderTransferResource#0000053C; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:476 Order STACKOrderTransferResource#0000053D; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:476 Order STACKOrderTransferResource#0000053E; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:476 Order STACKOrderTransferResource#0000053F; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:476 Order STACKOrderTransferResource#00000540; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:476 Order STACKOrderTransferResource#00000541; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:476 Order STACKOrderTransferResource#00000542; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:476 Order STACKOrderTransferResource#00000543; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:517 Prism STACKJuggernaut: {"turn":8,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:43:00.433"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:43:00:551 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:551 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:567 Order STACKOrderUpdateQuests#00000544, Ticket: 00000323

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:567 Order STACKOrderUpdateQuests#00000545, Ticket: 00000324

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:567 Order STACKOrderUpdateQuests#00000546, Ticket: 00000325

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:651 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:00:652 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:00:652 AI STACK[AI] [Event]Remove EventOutpostActionStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:00:652 AI STACK[AI] [Event]keep 48 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:00:652 AI STACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityGuardian,EventGarrisonCompositionChanged,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionCompleted,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventHeroLevelup,EventTechnologyUnlocked,EventConstructionProgressed,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetFinishedSleep,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:01:001 Prism STACKTurn end: {"turn":8,"turnDuration":9,"dustperturn":35.4071121,"influenceperturn":6.0,"scienceperturn":40.0,"honorperturn":0.0,"empirefood":66.33327,"empireindustry":61.35,"empiremanpower":414.399963,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:43:00.918"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:43:01:267 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:01:267 AI STACK[AI] Can't find entity GUID 1660 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:01:283 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:301 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:435 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:01:435 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:01:435 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:01:435 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:01:435 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:01:516 Prism STACKAIPerformanceEvent: {"turn":8,"maxBlackboardMessageCount":137,"maxDecisionCount":4,"maxSyncronizationTime":616,"maxAnaysisTime":167,"maxStrategicTime":99,"maxDecisionTime":33,"maxActuatorTime":33,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:43:01.435"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:43:01:607 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:622 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:622 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:622 Order STACKOrderAIClientStateChange#00000547; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:622 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:622 Order STACKOrderFinishDockingFleet#00000548, Ticket: 00000326; EmpireIndex:0; FleetGUID:1738

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:622 AI STACKStart 38 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:01:622 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:01:639 Order STACKOrderUnlockHeroSkill#00000549, Ticket: 00000327; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:639 Gameplay STACKUpdated representative hero of senator Politics03 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:639 Order STACKOrderEntityAction#0000054A, Ticket: 00000328; EmpireIndex:1; OutpostActionBoostGrowthWithDust#39, InitiatorGUID:1723

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:639 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000054B, Ticket: 00000329

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:639 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000054C, Ticket: 0000032A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:639 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000054D, Ticket: 0000032B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:639 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000054E, Ticket: 0000032C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:639 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000054F, Ticket: 0000032D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:639 Gameplay STACKfleet action with feedback 40 started : ETA 451.260620117188

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:639 Order STACKOrderEntityAction#00000550, Ticket: 0000032E; EmpireIndex:1; ExpeditionFleetAction#40, InitiatorGUID:1085, Context:Curiosity_Loot_Underground_Era1 on Форис III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:639 Order STACKOrderManageManpower#00000551, Ticket: 0000032F; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:639 Order STACKOrderUnlockHeroSkill#00000552, Ticket: 00000330; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:639 Gameplay STACKUpdated representative hero of senator Politics01 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:639 Order STACKOrderEntityAction#00000553, Ticket: 00000331; EmpireIndex:2; OutpostActionIncreaseProductionTimeLords#30, InitiatorGUID:1645

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:639 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000554, Ticket: 00000332

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:639 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000555, Ticket: 00000333

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000556, Ticket: 00000334

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000557, Ticket: 00000335

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000558, Ticket: 00000336

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderEntityAction#00000559, Ticket: 00000337; EmpireIndex:2; GoToFleetAction#31, InitiatorGUID:1120, Context:Path: 55->52, Path: Path: 55->52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderEntityAction#0000055A, Ticket: 00000338; EmpireIndex:3; ComplimentEmpireAction#42, InitiatorGUID:970, Context:Empire 12 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000055B, Ticket: 00000339

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000055C, Ticket: 0000033A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000055D, Ticket: 0000033B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000055E, Ticket: 0000033C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000055F, Ticket: 0000033D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderManageManpower#00000560, Ticket: 0000033E; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000561, Ticket: 0000033F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000562, Ticket: 00000340

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000563, Ticket: 00000341

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000564, Ticket: 00000342

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000565, Ticket: 00000343

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderEntityAction#00000566, Ticket: 00000344; EmpireIndex:4; GoToFleetAction#48, InitiatorGUID:1176, Context:Path: 45->43->39->38, Path: Path: 45->43->39->38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderManageManpower#00000567, Ticket: 00000345; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000568, Ticket: 00000346

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000569, Ticket: 00000347

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000056A, Ticket: 00000348

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000056B, Ticket: 00000349

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000056C, Ticket: 0000034A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderCancelLaw#0000056D, Ticket: 0000034B; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Gameplay STACKfleet action with feedback 26 started : ETA 451.280578613281

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderEntityAction#0000056E, Ticket: 0000034C; EmpireIndex:5; ExpeditionFleetAction#26, InitiatorGUID:1212, Context:Curiosity_PlanetResource_Luxury08 on Фад II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderEntityAction#0000056F, Ticket: 0000034D; EmpireIndex:0; MoveToFleetAction#32, InitiatorGUID:1738, Context:EntityActionContext_Movement, 107->105 (Cost: 3) from 0 to 0.885349.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderEntityAction#00000570, Ticket: 0000034E; EmpireIndex:0; MoveToFleetAction#33, InitiatorGUID:1706, Context:EntityActionContext_Movement, 105->106 (Cost: 3) from 0.2926307 to 0.628794.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:659 Order STACKOrderEntityAction#00000571, Ticket: 0000034F; EmpireIndex:0; MoveToFleetAction#34, InitiatorGUID:1650, Context:EntityActionContext_Movement, 105->106 (Cost: 0.3127304) from 0.9649572 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:671 Order STACKOrderEntityAction#00000572, Ticket: 00000350; EmpireIndex:4; MoveToFleetAction#49, InitiatorGUID:1714, Context:EntityActionContext_Movement, 42->41 (Cost: 3) from 0.2159421 to 0.4318843.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:671 Order STACKOrderUpdateEffectZone#00000573

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:671 Order STACKOrderEntityAction#00000574, Ticket: 00000351; EmpireIndex:2; MoveToFleetAction#32, InitiatorGUID:1120, Context:EntityActionContext_Movement, 55->52 (Cost: 4.012233) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:671 Order STACKOrderEntityAction#00000575, Ticket: 00000352; EmpireIndex:4; MoveToFleetAction#50, InitiatorGUID:1176, Context:EntityActionContext_Movement, 46->45 (Cost: 2.52802) from 0.7851056 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:752 Order STACKOrderCompleteMoveToFleetAction#00000576; EmpireIndex:0; EntityActionId: 34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:752 Order STACKOrderTerminateEntityAction#00000577; EmpireIndex:0; EntityActionId: 34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:769 Default STACKDelivering remaining pop (fleet : 1650, system : 1639)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:769 Order STACKOrderTerminateEntityAction#00000578; EmpireIndex:0; EntityActionId: 14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:769 Default STACKTerminating AutomatedDelivery Fleet 1650 on system ColonizedStarSystem#1639

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:01:984 Order STACKOrderUpdateVisibility#00000579

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:02:150 Order STACKOrderUpdateEffectZone#0000057A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:02:518 Order STACKOrderCompleteMoveToFleetAction#0000057B; EmpireIndex:4; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:02:518 Order STACKOrderTerminateEntityAction#0000057C; EmpireIndex:4; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:02:534 Order STACKOrderEntityAction#0000057D, Ticket: 00000353; EmpireIndex:4; MoveToFleetAction#51, InitiatorGUID:1176, Context:EntityActionContext_Movement, 45->43 (Cost: 4.47198) from 0 to 0.4671667.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:02:584 Order STACKOrderCompleteMoveToFleetAction#0000057E; EmpireIndex:0; EntityActionId: 33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:02:584 Order STACKOrderTerminateEntityAction#0000057F; EmpireIndex:0; EntityActionId: 33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:02:651 Order STACKOrderUpdateEffectZone#00000580

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:02:668 Order STACKOrderCompleteMoveToFleetAction#00000581; EmpireIndex:4; EntityActionId: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:02:668 Order STACKOrderTerminateEntityAction#00000582; EmpireIndex:4; EntityActionId: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:03:168 Order STACKOrderUpdateEffectZone#00000583

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:03:484 AI STACK[AI] [Event]Remove 48 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:03:484 AI STACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityGuardian,EventGarrisonCompositionChanged,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionCompleted,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventHeroLevelup,EventTechnologyUnlocked,EventConstructionProgressed,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetFinishedSleep,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:03:484 AI STACK[AI] [Event]keep 22 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:03:484 AI STACK[AI] [Event]keep EventOutpostActionStarted,EventOutpostActionStarted,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:03:501 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:03:585 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:132 View STACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.

     at Load in :line 0
     at LoadIFN in :line 0
     at IShipDesignRendererService.ChangeViewSize in :line 0
     at ResizeShipDesignViewport in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:43:04:132 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:43:04:132 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:43:04:132 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at SwitchHubMode in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:43:04:166 AI STACK[AI] Can't find entity GUID 1660 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:04:174 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:174 Order STACKOrderUpdateVisibility#00000584

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:217 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:04:217 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:04:234 Order STACKOrderQueueConstruction#00000585, Ticket: 00000354; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:234 Order STACKOrderQueueResearch#00000586, Ticket: 00000355; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade1, ConstructionGameEntityGUID:1743, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:234 Order STACKOrderEntityAction#00000587, Ticket: 00000356; EmpireIndex:3; GoToFleetAction#43, InitiatorGUID:1138, Context:Path: 79, Path: Path: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:234 Order STACKOrderEntityAction#00000588, Ticket: 00000357; EmpireIndex:4; GoToFleetAction#52, InitiatorGUID:1727, Context:Path: 41->39->38, Path: Path: 41->39->38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:234 Order STACKOrderQueueConstruction#00000589, Ticket: 00000358; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:234 Order STACKOrderActivateLaw#0000058A, Ticket: 00000359; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1747

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:251 Order STACKOrderEntityAction#0000058B, Ticket: 0000035A; EmpireIndex:3; MoveToFleetAction#44, InitiatorGUID:1138, Context:EntityActionContext_Movement, 84->79 (Cost: 5) from 0.3544619 to 0.7089239.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:251 Order STACKOrderEntityAction#0000058C, Ticket: 0000035B; EmpireIndex:4; MoveToFleetAction#53, InitiatorGUID:1727, Context:EntityActionContext_Movement, 42->41 (Cost: 4.89261) from 0.6478264 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:268 Order STACKOrderUpdateEffectZone#0000058D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:636 Order STACKOrderCompleteMoveToFleetAction#0000058E; EmpireIndex:0; EntityActionId: 32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:636 Order STACKOrderUpdateVisibility#0000058F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:636 Order STACKOrderTerminateEntityAction#00000590; EmpireIndex:0; EntityActionId: 32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:636 Order STACKOrderUpdateQuests#00000591, Ticket: 0000035C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:652 Gameplay STACKfleet action with feedback 40 finished : ETA 451.260620117188, Game.Time 452.270416259766, true ETA 452.260620117188

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:652 Order STACKOrderTerminateEntityAction#00000592; EmpireIndex:1; EntityActionId: 40

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:669 Gameplay STACKfleet action with feedback 26 finished : ETA 451.280578613281, Game.Time 452.287376403809, true ETA 452.280578613281

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:669 Order STACKOrderTerminateEntityAction#00000593; EmpireIndex:5; EntityActionId: 26

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:669 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:769 Order STACKOrderUpdateEffectZone#00000594

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:984 Order STACKOrderCompleteMoveToFleetAction#00000595; EmpireIndex:2; EntityActionId: 32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:984 Order STACKOrderUpdateVisibility#00000596

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:04:984 Order STACKOrderTerminateEntityAction#00000597; EmpireIndex:2; EntityActionId: 32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:05:001 Order STACKOrderTerminateEntityAction#00000598; EmpireIndex:2; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:05:284 Order STACKOrderUpdateEffectZone#00000599

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:05:403 Order STACKOrderUnlockHeroSkill#0000059A; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:05:403 Gameplay STACKUpdated representative hero of senator Politics01 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:05:617 Order STACKOrderUpdateVisibility#0000059B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:05:934 Order STACKOrderCompleteMoveToFleetAction#0000059C; EmpireIndex:4; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:05:934 Order STACKOrderUpdateVisibility#0000059D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:05:934 Order STACKOrderTerminateEntityAction#0000059E; EmpireIndex:4; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:05:951 Order STACKOrderEntityAction#0000059F, Ticket: 0000035D; EmpireIndex:4; MoveToFleetAction#54, InitiatorGUID:1727, Context:EntityActionContext_Movement, 41->39 (Cost: 4.10739) from 0 to 0.354567.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:05:984 Order STACKOrderCompleteMoveToFleetAction#000005A0; EmpireIndex:3; EntityActionId: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:05:984 Order STACKOrderTerminateEntityAction#000005A1; EmpireIndex:3; EntityActionId: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:06:021 View STACKShipDesignRenderer didn't found anchor for 'Лимо'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at IShipDesignRendererService.ChangeViewContent in :line 0
     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

02:43:06:021 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

02:43:06:021 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

02:43:06:042 View STACKUnload material AridPlanetMat

     at Unload in :line 0
     at OnPostRender in :line 0
     at OnPreCullHook in :line 0
     at OnPreCull in :line 0

02:43:06:042 View STACKUnload material SwampPlanetMat

     at Unload in :line 0
     at OnPostRender in :line 0
     at OnPreCullHook in :line 0
     at OnPreCull in :line 0

02:43:06:043 View STACKShipDesignRenderer didn't found anchor for 'Лимо'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

02:43:06:061 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

02:43:06:241 AI STACK[AI] [Event]Remove 22 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:06:241 AI STACK[AI] [Event]Remove EventOutpostActionStarted,EventOutpostActionStarted,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:06:241 AI STACK[AI] [Event]keep 25 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:06:241 AI STACK[AI] [Event]keep EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventCuriosityDiscoveredWithFleet,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:06:259 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:06:346 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:06:436 AI STACK[AI] Can't find entity GUID 1660 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:06:461 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:06:476 Order STACKOrderCompleteMoveToFleetAction#000005A2; EmpireIndex:4; EntityActionId: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:06:476 Order STACKOrderTerminateEntityAction#000005A3; EmpireIndex:4; EntityActionId: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:06:476 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:06:476 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:06:491 Order STACKOrderEntityAction#000005A4, Ticket: 0000035E; EmpireIndex:1; LaunchProbeFleetAction#41, InitiatorGUID:1085, Context:EntityActionContext_Vector

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:06:491 Order STACKOrderEntityAction#000005A5; EmpireIndex:1; MoveToProbeAction#42, InitiatorGUID:1748, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:06:491 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:06:492 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:06:507 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:06:507 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:06:507 Order STACKOrderEntityAction#000005A6, Ticket: 00000361; EmpireIndex:5; GoToFleetAction#27, InitiatorGUID:1212, Context:Path: 69->68, Path: Path: 69->68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:06:523 Order STACKOrderEntityAction#000005A7, Ticket: 00000362; EmpireIndex:5; MoveToFleetAction#28, InitiatorGUID:1212, Context:EntityActionContext_Movement, 69->68 (Cost: 3) from 0 to 0.4204353.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:06:709 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

02:43:06:709 Audio STACKAudio bank B_Heroes has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

02:43:08:501 AI STACK[AI] [Event]Remove 25 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:08:501 AI STACK[AI] [Event]Remove EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventCuriosityDiscoveredWithFleet,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:08:501 AI STACK[AI] [Event]keep 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:08:501 AI STACK[AI] [Event]keep EventProbeLaunched,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:08:517 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:08:601 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:08:701 AI STACK[AI] Can't find entity GUID 1660 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:08:717 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:08:717 Order STACKOrderUpdateVisibility#000005A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:08:750 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:08:750 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:08:767 Order STACKOrderEntityAction#000005A9, Ticket: 00000363; EmpireIndex:2; GoToFleetAction#33, InitiatorGUID:1120, Context:Path: 52->51->53->48, Path: Path: 52->51->53->48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:08:783 Order STACKOrderEntityAction#000005AA, Ticket: 00000364; EmpireIndex:2; MoveToFleetAction#34, InitiatorGUID:1120, Context:EntityActionContext_Movement, 52->51 (Cost: 1.987767) from 0 to 0.1619362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:09:618 Order STACKOrderUpdateVisibility#000005AB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:09:818 Order STACKOrderCompleteMoveToFleetAction#000005AC; EmpireIndex:4; EntityActionId: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:09:818 Order STACKOrderTerminateEntityAction#000005AD; EmpireIndex:4; EntityActionId: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:09:901 Order STACKOrderCompleteMoveToFleetAction#000005AE; EmpireIndex:5; EntityActionId: 28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:09:901 Order STACKOrderTerminateEntityAction#000005AF; EmpireIndex:5; EntityActionId: 28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:10:751 AI STACK[AI] [Event]Remove 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:10:751 AI STACK[AI] [Event]Remove EventProbeLaunched,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:10:751 AI STACK[AI] [Event]keep 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:10:751 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:10:768 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:10:850 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:10:934 AI STACK[AI] Can't find entity GUID 1660 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:10:950 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:10:983 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:10:983 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:11:000 Order STACKOrderEntityAction#000005B0, Ticket: 00000365; EmpireIndex:1; GoToFleetAction#43, InitiatorGUID:1085, Context:Path: 15->19->20, Path: Path: 15->19->20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:11:017 Order STACKOrderEntityAction#000005B1, Ticket: 00000366; EmpireIndex:1; MoveToFleetAction#44, InitiatorGUID:1085, Context:EntityActionContext_Movement, 15->19 (Cost: 2.333333) from 0 to 0.2733026.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:11:867 Order STACKOrderUpdateVisibility#000005B2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:11:951 Order STACKOrderCompleteMoveToFleetAction#000005B3; EmpireIndex:2; EntityActionId: 34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:11:951 Order STACKOrderTerminateEntityAction#000005B4; EmpireIndex:2; EntityActionId: 34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:12:188 Gameplay STACKfleet action with feedback 35 started : ETA 461.803894042969

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:12:188 Order STACKOrderEntityAction#000005B5, Ticket: 00000367; EmpireIndex:0; ExpeditionFleetAction#35, InitiatorGUID:1055, Context:Curiosity_Loot_Ruins_Era1 on Кохаб I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:12:983 AI STACK[AI] [Event]Remove 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:12:983 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:12:983 AI STACK[AI] [Event]keep 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:12:983 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:13:001 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:13:084 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:13:168 AI STACK[AI] Can't find entity GUID 1660 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:13:184 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:14:234 Order STACKOrderCompleteMoveToFleetAction#000005B6; EmpireIndex:1; EntityActionId: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:14:234 Order STACKOrderTerminateEntityAction#000005B7; EmpireIndex:1; EntityActionId: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:15:206 Gameplay STACKfleet action with feedback 35 finished : ETA 461.803894042969, Game.Time 462.818565368652, true ETA 462.803894042969

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:15:206 Order STACKOrderTerminateEntityAction#000005B8; EmpireIndex:0; EntityActionId: 35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:15:206 Order STACKOrderUpdateQuests#000005B9, Ticket: 00000368

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:15:221 AI STACK[AI] [Event]Remove 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:15:221 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:15:221 AI STACK[AI] [Event]keep 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:15:221 AI STACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:15:236 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:15:268 Prism STACKProbe Used: {"turn":8,"usage":"curiosity","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:43:15.185"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:43:15:318 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:15:401 AI STACK[AI] Can't find entity GUID 1660 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:15:418 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:17:450 AI STACK[AI] [Event]Remove 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:17:450 AI STACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:17:450 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:17:450 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:17:484 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:17:568 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:17:651 AI STACK[AI] Can't find entity GUID 1660 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:17:668 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:17:700 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:17:718 Order STACKOrderAIClientStateChange#000005BA; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:17:718 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:21:322 Order STACKOrderEntityAction#000005BB, Ticket: 00000369; EmpireIndex:0; GoToFleetAction#36, InitiatorGUID:1055, Context:Path: 105->103, Path: Path: 105->103

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:21:322 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:21:322 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:21:322 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:21:322 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:21:322 AI STACK[AI] [Event]keep 26 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:21:322 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:21:335 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:21:335 Order STACKOrderAIClientStateChange#000005BC; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:21:335 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:21:419 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:21:502 AI STACK[AI] Can't find entity GUID 1660 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:21:518 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:21:536 Order STACKOrderEntityAction#000005BD, Ticket: 0000036A; EmpireIndex:0; MoveToFleetAction#37, InitiatorGUID:1055, Context:EntityActionContext_Movement, 105->103 (Cost: 3) from 0 to 0.3368247.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:23:551 AI STACK[AI] [Event]Remove 26 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:23:551 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:23:551 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:23:551 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:23:568 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:23:651 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:23:735 AI STACK[AI] Can't find entity GUID 1660 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:23:751 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:23:784 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:23:801 Order STACKOrderAIClientStateChange#000005BE; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:23:801 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:24:970 Order STACKOrderCompleteMoveToFleetAction#000005BF; EmpireIndex:0; EntityActionId: 37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:24:970 Order STACKOrderTerminateEntityAction#000005C0; EmpireIndex:0; EntityActionId: 37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:27:820 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:27:851 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:27:934 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:27:934 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:017 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:017 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:017 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:017 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:051 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:151 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:184 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:284 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:317 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:335 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:335 Order STACKOrderPutResourceOnMarket#000005C1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:401 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:418 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:418 Gameplay STACKAdd 1 experience to ship Ship#1057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:419 Gameplay STACKAdd 1 experience to ship Ship#1707

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:419 Gameplay STACKAdd 1 experience to ship Ship#1739

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:434 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:434 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:434 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:450 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:467 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:467 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:467 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:467 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:484 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:484 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:484 Gameplay STACKAdd 1 experience to ship Ship#1715

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:484 Gameplay STACKAdd 1 experience to ship Ship#1686

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:501 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:501 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:685 Gameplay STACKAdd 1 experience to ship Ship#1664

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:685 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:685 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:783 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:849 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:849 Gameplay STACKAdd 0 experience to ship Ship#1675

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:849 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:849 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:849 Battle STACKDisposing Encounter 1722

     at Dispose in :line 0
     at ClearEncounters in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:849 Runtime STACK[ChatMessage] RECV: l:/_turn/9 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:868 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:868 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:868 Order STACKOrderUpdateQuests#000005C2, Ticket: 0000036B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:28:900 Prism STACKJuggernaut: {"turn":9,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:43:28.841"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:43:28:935 Order STACKOrderUpdateDustInflation#000005C3; DustGlobalProduction:246.4613

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:002 Order STACKOrderSendAutomatedShip#000005C4; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:017 Order STACKOrderSendAutomatedShip#000005C5; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:017 Order STACKOrderUpdateBestSystem#000005C6; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:017 Order STACKOrderUpdateBestSystem#000005C7; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:017 Order STACKOrderStartAutomatedFleetAction#000005C8; EmpireIndex:1; AutomatedDeliveryFleetAction#45, InitiatorGUID:1750, Context:Path: 16->21, Path: Path: 16->21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:017 Order STACKOrderStartAutomatedFleetAction#000005C9; EmpireIndex:4; AutomatedDeliveryFleetAction#55, InitiatorGUID:1752, Context:Path: 42->41->39, Path: Path: 42->41->39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:067 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:150 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:184 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:184 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:184 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:184 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:217 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:217 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:217 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:455 Runtime STACK[ChatMessage] RECV: l:/_turn/9 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:455 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:490 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:490 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:490 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:490 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:490 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:490 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:490 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:490 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:490 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:506 Order STACKOrderEntityAction#000005CA; EmpireIndex:1; MoveToProbeAction#46, InitiatorGUID:1711, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:506 Order STACKOrderEntityAction#000005CB; EmpireIndex:1; MoveToProbeAction#47, InitiatorGUID:1748, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:506 Order STACKOrderCreateShipDesign#000005CC; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:506 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:506 Order STACKOrderCreateShipDesign#000005CD; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:506 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:506 Order STACKOrderEntityAction#000005CE; EmpireIndex:3; MoveToProbeAction#45, InitiatorGUID:1698, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:506 Order STACKOrderEntityAction#000005CF; EmpireIndex:3; MoveToProbeAction#46, InitiatorGUID:1712, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:506 Order STACKOrderUpdateBestSystem#000005D0; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:506 Order STACKOrderUpdateBestSystem#000005D1; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:550 Prism STACKTurn end: {"turn":9,"turnDuration":27,"dustperturn":35.399334,"influenceperturn":6.0,"scienceperturn":40.0,"honorperturn":0.0,"empirefood":40.23326,"empireindustry":64.5,"empiremanpower":421.599976,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:43:29.455"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:43:29:584 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:584 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:601 Order STACKOrderUpdateQuests#000005D2, Ticket: 0000036C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:684 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:29:684 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:29:684 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:29:684 AI STACK[AI] [Event]keep 31 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:29:684 AI STACK[AI] [Event]keep EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventTechnologyUnlocked,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:30:284 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:30:301 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:318 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:368 Prism STACKAIPerformanceEvent: {"turn":9,"maxBlackboardMessageCount":137,"maxDecisionCount":10,"maxSyncronizationTime":600,"maxAnaysisTime":159,"maxStrategicTime":125,"maxDecisionTime":39,"maxActuatorTime":49,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:43:30.284"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:43:30:418 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:436 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:30:436 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:30:436 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:30:436 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:30:436 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:30:626 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:640 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:640 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:640 Order STACKOrderAIClientStateChange#000005D3; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:640 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:640 Order STACKOrderFinishDockingFleet#000005D4, Ticket: 0000036D; EmpireIndex:1; FleetGUID:1750

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:640 Order STACKOrderFinishDockingFleet#000005D5, Ticket: 0000036E; EmpireIndex:4; FleetGUID:1752

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:640 AI STACKStart 36 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:30:640 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:30:653 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005D6, Ticket: 0000036F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:653 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005D7, Ticket: 00000370

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:653 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005D8, Ticket: 00000371

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:653 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005D9, Ticket: 00000372

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:653 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005DA, Ticket: 00000373

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:653 Order STACKOrderEntityAction#000005DB, Ticket: 00000374; EmpireIndex:1; GoToFleetAction#48, InitiatorGUID:1085, Context:Path: 19->20, Path: Path: 19->20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:653 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005DC, Ticket: 00000375

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:653 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005DD, Ticket: 00000376

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:653 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005DE, Ticket: 00000377

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:653 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005DF, Ticket: 00000378

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:654 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005E0, Ticket: 00000379

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:654 Order STACKOrderTransferShips#000005E1, Ticket: 0000037A; EmpireIndex:2; ShipGUIDs: [1675], HeroGUID:0, Position:NodeIndex:56, DestinationGarrisonGUID:1756

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:654 Order STACKOrderEntityAction#000005E2, Ticket: 0000037B; EmpireIndex:2; GoToFleetAction#35, InitiatorGUID:1120, Context:Path: 51->53->48, Path: Path: 51->53->48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:654 Order STACKOrderManageManpower#000005E3, Ticket: 0000037C; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:654 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005E4, Ticket: 0000037D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:654 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005E5, Ticket: 0000037E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:654 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005E6, Ticket: 0000037F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:654 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005E7, Ticket: 00000380

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:669 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005E8, Ticket: 00000381

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:669 Order STACKOrderCreateShipDesign#000005E9, Ticket: 00000382; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:669 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:669 Order STACKOrderCreateShipDesign#000005EA, Ticket: 00000383; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:669 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:669 Order STACKOrderEntityAction#000005EB, Ticket: 00000384; EmpireIndex:3; GoToFleetAction#47, InitiatorGUID:1138, Context:Path: 79, Path: Path: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:669 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005EC, Ticket: 00000385

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:669 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005ED, Ticket: 00000386

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:669 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005EE, Ticket: 00000387

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:669 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005EF, Ticket: 00000388

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:669 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005F0, Ticket: 00000389

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:669 Order STACKOrderEntityAction#000005F1, Ticket: 0000038A; EmpireIndex:4; GoToFleetAction#56, InitiatorGUID:1727, Context:Path: 39->38, Path: Path: 39->38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:669 Order STACKOrderEntityAction#000005F2, Ticket: 0000038B; EmpireIndex:4; GoToFleetAction#57, InitiatorGUID:1176, Context:Path: 43->39->38, Path: Path: 43->39->38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:669 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005F3, Ticket: 0000038C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:669 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005F4, Ticket: 0000038D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:669 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005F5, Ticket: 0000038E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:669 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005F6, Ticket: 0000038F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:669 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005F7, Ticket: 00000390

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:669 Order STACKOrderCancelLaw#000005F8, Ticket: 00000391; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:669 Order STACKOrderEntityAction#000005F9, Ticket: 00000392; EmpireIndex:5; GoToFleetAction#29, InitiatorGUID:1212, Context:Path: 68, Path: Path: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:684 Order STACKOrderEntityAction#000005FA, Ticket: 00000393; EmpireIndex:0; MoveToFleetAction#38, InitiatorGUID:1738, Context:EntityActionContext_Movement, 107->105 (Cost: 0.3884943) from 0.885349 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:684 Order STACKOrderEntityAction#000005FB, Ticket: 00000394; EmpireIndex:0; MoveToFleetAction#39, InitiatorGUID:1706, Context:EntityActionContext_Movement, 105->106 (Cost: 3) from 0.628794 to 0.9649572.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:684 Order STACKOrderEntityAction#000005FC, Ticket: 00000395; EmpireIndex:1; MoveToFleetAction#49, InitiatorGUID:1750, Context:EntityActionContext_Movement, 16->21 (Cost: 3) from 0 to 0.3940015.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:684 Order STACKOrderEntityAction#000005FD, Ticket: 00000396; EmpireIndex:4; MoveToFleetAction#58, InitiatorGUID:1752, Context:EntityActionContext_Movement, 42->41 (Cost: 3) from 0 to 0.2159421.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:684 Order STACKOrderEntityAction#000005FE, Ticket: 00000397; EmpireIndex:4; MoveToFleetAction#59, InitiatorGUID:1714, Context:EntityActionContext_Movement, 42->41 (Cost: 3) from 0.4318843 to 0.6478264.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:684 Order STACKOrderUpdateEffectZone#000005FF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:684 Order STACKOrderFinishDockingFleet#00000600, Ticket: 00000398; EmpireIndex:2; FleetGUID:1756

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:684 Order STACKOrderEntityAction#00000601, Ticket: 00000399; EmpireIndex:1; MoveToFleetAction#50, InitiatorGUID:1085, Context:EntityActionContext_Movement, 15->19 (Cost: 6.204211) from 0.2733026 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:685 Order STACKOrderEntityAction#00000602, Ticket: 0000039A; EmpireIndex:2; MoveToFleetAction#36, InitiatorGUID:1120, Context:EntityActionContext_Movement, 52->51 (Cost: 6) from 0.1619362 to 0.6507345.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:685 Order STACKOrderEntityAction#00000603, Ticket: 0000039B; EmpireIndex:3; MoveToFleetAction#48, InitiatorGUID:1138, Context:EntityActionContext_Movement, 84->79 (Cost: 4.105887) from 0.7089239 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:701 Order STACKOrderEntityAction#00000604, Ticket: 0000039C; EmpireIndex:4; MoveToFleetAction#60, InitiatorGUID:1176, Context:EntityActionContext_Movement, 45->43 (Cost: 5.100577) from 0.4671667 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:701 Order STACKOrderEntityAction#00000605, Ticket: 0000039D; EmpireIndex:4; MoveToFleetAction#61, InitiatorGUID:1727, Context:EntityActionContext_Movement, 41->39 (Cost: 7.476853) from 0.354567 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:701 Order STACKOrderEntityAction#00000606, Ticket: 0000039E; EmpireIndex:5; MoveToFleetAction#30, InitiatorGUID:1212, Context:EntityActionContext_Movement, 69->68 (Cost: 4.135461) from 0.4204353 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:735 Order STACKOrderCompleteMoveToFleetAction#00000607; EmpireIndex:0; EntityActionId: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:735 Order STACKOrderTerminateEntityAction#00000608; EmpireIndex:0; EntityActionId: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:30:752 Order STACKOrderEntityAction#00000609, Ticket: 0000039F; EmpireIndex:0; MoveToFleetAction#40, InitiatorGUID:1738, Context:EntityActionContext_Movement, 105->106 (Cost: 2.611506) from 0 to 0.2926307.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:31:167 Order STACKOrderUpdateEffectZone#0000060A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:31:351 Order STACKOrderUpdateVisibility#0000060B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:31:351 Order STACKOrderUpdateQuests#0000060C, Ticket: 000003A0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:31:603 Order STACKOrderCompleteMoveToFleetAction#0000060D; EmpireIndex:0; EntityActionId: 39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:31:603 Order STACKOrderUpdateVisibility#0000060E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:31:603 Order STACKOrderTerminateEntityAction#0000060F; EmpireIndex:0; EntityActionId: 39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:31:603 Order STACKOrderSetHeroProperties#00000610; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:31:603 Order STACKOrderUpdateQuests#00000611, Ticket: 000003A1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:31:668 Order STACKOrderUpdateEffectZone#00000612

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:31:701 Order STACKOrderCompleteMoveToFleetAction#00000613; EmpireIndex:4; EntityActionId: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:31:701 Order STACKOrderTerminateEntityAction#00000614; EmpireIndex:4; EntityActionId: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:31:768 Order STACKOrderUpdateVisibility#00000615

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:31:884 Order STACKOrderCompleteMoveToFleetAction#00000616; EmpireIndex:5; EntityActionId: 30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:31:884 Order STACKOrderTerminateEntityAction#00000617; EmpireIndex:5; EntityActionId: 30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:31:901 Order STACKOrderTerminateEntityAction#00000618; EmpireIndex:5; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:051 Order STACKOrderUpdateVisibility#00000619

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:101 Order STACKOrderCompleteMoveToFleetAction#0000061A; EmpireIndex:3; EntityActionId: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:101 Order STACKOrderTerminateEntityAction#0000061B; EmpireIndex:3; EntityActionId: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:118 Order STACKOrderTerminateEntityAction#0000061C; EmpireIndex:3; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:185 Order STACKOrderUpdateEffectZone#0000061D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:301 Order STACKOrderCompleteMoveToFleetAction#0000061E; EmpireIndex:4; EntityActionId: 60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:301 Order STACKOrderTerminateEntityAction#0000061F; EmpireIndex:4; EntityActionId: 60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:318 Order STACKOrderEntityAction#00000620, Ticket: 000003A2; EmpireIndex:4; MoveToFleetAction#62, InitiatorGUID:1176, Context:EntityActionContext_Movement, 43->39 (Cost: 1.899423) from 0 to 0.08576444.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:519 AI STACK[AI] [Event]Remove 31 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:32:519 AI STACK[AI] [Event]Remove EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventTechnologyUnlocked,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:32:519 AI STACK[AI] [Event]keep 47 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:32:519 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:32:535 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:618 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:734 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:734 Order STACKOrderUpdateVisibility#00000621

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:734 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:734 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:734 Order STACKOrderUpdateQuests#00000622, Ticket: 000003A3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:734 AI STACK[AI] Empire 3 has no more design keep last TF composition [AI0]

     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:32:751 Order STACKOrderCompleteMoveToFleetAction#00000623; EmpireIndex:1; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:752 Order STACKOrderCompleteMoveToFleetAction#00000624; EmpireIndex:2; EntityActionId: 36

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:752 Order STACKOrderUpdateEffectZone#00000625

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:752 Order STACKOrderTerminateEntityAction#00000626; EmpireIndex:1; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:752 Order STACKOrderTerminateEntityAction#00000627; EmpireIndex:2; EntityActionId: 36

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:768 Order STACKOrderEntityAction#00000628, Ticket: 000003A4; EmpireIndex:1; MoveToFleetAction#51, InitiatorGUID:1085, Context:EntityActionContext_Movement, 19->20 (Cost: 0.7957888) from 0 to 0.08606886.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:784 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:32:784 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:32:801 Order STACKOrderEntityAction#00000629, Ticket: 000003A5; EmpireIndex:2; GoToFleetAction#37, InitiatorGUID:1756, Context:Path: 56->53->48, Path: Path: 56->53->48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:801 Order STACKOrderQueueConstruction#0000062A, Ticket: 000003A6; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:801 Order STACKOrderQueueResearch#0000062B, Ticket: 000003A7; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionMilitary2, ConstructionGameEntityGUID:1761, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:801 Order STACKOrderQueuePlanetColonizationConstruction#0000062C, Ticket: 000003A8; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:801 Order STACKOrderQueueResearch#0000062D, Ticket: 000003A9; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionScienceAndExploration25, ConstructionGameEntityGUID:1764, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:801 Order STACKOrderActivateLaw#0000062E, Ticket: 000003AA; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1765

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:817 Order STACKOrderEntityAction#0000062F, Ticket: 000003AB; EmpireIndex:2; MoveToFleetAction#38, InitiatorGUID:1756, Context:EntityActionContext_Movement, 56->53 (Cost: 8.064676) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:901 Order STACKOrderMoveIdleFleets#00000630; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:32:917 Order STACKOrderEntityAction#00000631, Ticket: 000003AC; EmpireIndex:0; MoveToFleetAction#41, InitiatorGUID:1055, Context:EntityActionContext_Movement, 105->103 (Cost: 5.906711) from 0.3368247 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:33:168 Order STACKOrderCompleteMoveToFleetAction#00000632; EmpireIndex:4; EntityActionId: 61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:33:168 Order STACKOrderTerminateEntityAction#00000633; EmpireIndex:4; EntityActionId: 61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:33:185 Order STACKOrderEntityAction#00000634, Ticket: 000003AD; EmpireIndex:4; MoveToFleetAction#63, InitiatorGUID:1727, Context:EntityActionContext_Movement, 39->38 (Cost: 1.523147) from 0 to 0.3108574.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:33:268 Order STACKOrderUpdateEffectZone#00000635

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:33:785 Order STACKOrderUpdateEffectZone#00000636

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:34:051 Order STACKOrderCompleteMoveToFleetAction#00000637; EmpireIndex:1; EntityActionId: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:34:052 Order STACKOrderTerminateEntityAction#00000638; EmpireIndex:1; EntityActionId: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:34:068 Order STACKOrderCompleteMoveToFleetAction#00000639; EmpireIndex:0; EntityActionId: 40

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:34:068 Order STACKOrderTerminateEntityAction#0000063A; EmpireIndex:0; EntityActionId: 40

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:34:209 Order STACKOrderCompleteMoveToFleetAction#0000063B; EmpireIndex:4; EntityActionId: 58

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:34:209 Order STACKOrderUpdateVisibility#0000063C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:34:209 Order STACKOrderTerminateEntityAction#0000063D; EmpireIndex:4; EntityActionId: 58

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:34:218 Order STACKOrderUpdateQuests#0000063E, Ticket: 000003AE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:34:285 Order STACKOrderUpdateEffectZone#0000063F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:34:754 Order STACKOrderCompleteMoveToFleetAction#00000640; EmpireIndex:0; EntityActionId: 41

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:34:754 Order STACKOrderTerminateEntityAction#00000641; EmpireIndex:0; EntityActionId: 41

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:34:771 Order STACKOrderTerminateEntityAction#00000642; EmpireIndex:0; EntityActionId: 36

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:34:801 AI STACK[AI] [Event]Remove 47 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:34:802 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:34:802 AI STACK[AI] [Event]keep 36 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:34:802 AI STACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventConstructionQueued,EventResearchQueued,EventConstructionQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:34:819 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:34:836 Order STACKOrderUpdateEffectZone#00000643

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:34:903 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:35:020 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:35:052 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:35:052 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:35:068 Gameplay STACKfleet action with feedback 49 started : ETA 484.688217163086

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:35:068 Order STACKOrderEntityAction#00000644, Ticket: 000003AF; EmpireIndex:3; ExpeditionFleetAction#49, InitiatorGUID:1138, Context:Curiosity_PlanetResource_Strategic01 on Темос I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:35:068 Order STACKOrderCompleteMoveToFleetAction#00000645; EmpireIndex:4; EntityActionId: 62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:35:068 Order STACKOrderTerminateEntityAction#00000646; EmpireIndex:4; EntityActionId: 62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:35:068 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:35:068 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:35:084 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:35:084 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:35:084 Gameplay STACKfleet action with feedback 31 started : ETA 484.704193115234

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:35:084 Order STACKOrderEntityAction#00000647, Ticket: 000003B2; EmpireIndex:5; ExpeditionFleetAction#31, InitiatorGUID:1212, Context:Curiosity_Empty_Signal on Плейона I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:35:352 Order STACKOrderUpdateEffectZone#00000648

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:35:518 Order STACKOrderCompleteMoveToFleetAction#00000649; EmpireIndex:1; EntityActionId: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:35:518 Order STACKOrderTerminateEntityAction#0000064A; EmpireIndex:1; EntityActionId: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:36:052 Order STACKOrderCompleteMoveToFleetAction#0000064B; EmpireIndex:4; EntityActionId: 63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:36:052 Order STACKOrderTerminateEntityAction#0000064C; EmpireIndex:4; EntityActionId: 63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:36:903 Order STACKOrderEntityAction#0000064D; EmpireIndex:0; SleepFleetAction#42, InitiatorGUID:1055

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:37:068 AI STACK[AI] [Event]Remove 36 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:37:069 AI STACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventConstructionQueued,EventResearchQueued,EventConstructionQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:37:069 AI STACK[AI] [Event]keep 31 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:37:069 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:37:085 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:37:169 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:37:269 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:37:302 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:37:319 Order STACKOrderAIClientStateChange#0000064E; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:37:319 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:37:618 Order STACKOrderUpdateVisibility#0000064F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:37:753 Order STACKOrderCompleteMoveToFleetAction#00000650; EmpireIndex:2; EntityActionId: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:37:753 Order STACKOrderTerminateEntityAction#00000651; EmpireIndex:2; EntityActionId: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:37:753 Order STACKOrderAIClientStateChange#00000652; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:37:753 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:37:753 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:37:753 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:37:753 AI STACK[AI] [Event]Remove 31 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:37:753 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:37:753 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:37:753 AI STACK[AI] [Event]keep EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:37:769 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:37:852 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:37:952 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:37:969 Order STACKOrderEntityAction#00000653, Ticket: 000003B3; EmpireIndex:2; MoveToFleetAction#39, InitiatorGUID:1756, Context:EntityActionContext_Movement, 53->48 (Cost: 2.935324) from 0 to 0.2448165.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:38:085 Gameplay STACKfleet action with feedback 49 finished : ETA 484.688217163086, Game.Time 485.707420349121, true ETA 485.688217163086

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:38:085 Gameplay STACKfleet action with feedback 31 finished : ETA 484.704193115234, Game.Time 485.707420349121, true ETA 485.704193115234

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:38:085 Order STACKOrderTerminateEntityAction#00000654; EmpireIndex:3; EntityActionId: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:38:085 Order STACKOrderTerminateEntityAction#00000655; EmpireIndex:5; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:38:085 Order STACKOrderUpdateQuests#00000656, Ticket: 000003B4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:38:085 Order STACKOrderUpdateQuests#00000657, Ticket: 000003B5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:38:085 Order STACKOrderUpdateQuests#00000658, Ticket: 000003B6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:38:085 Order STACKOrderCompleteQuest#00000659, Ticket: 000003B7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:38:085 Order STACKOrderCompleteQuest#0000065A, Ticket: 000003B8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:38:085 Order STACKOrderCompleteQuest#0000065B, Ticket: 000003B9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:39:368 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:39:401 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:39:418 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:39:418 Order STACKOrderAIClientStateChange#0000065C; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:39:418 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:40:651 Order STACKOrderUpdateVisibility#0000065D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:41:451 Order STACKOrderCompleteMoveToFleetAction#0000065E; EmpireIndex:2; EntityActionId: 39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:41:451 Order STACKOrderTerminateEntityAction#0000065F; EmpireIndex:2; EntityActionId: 39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:41:502 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:41:502 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:41:585 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:41:585 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:41:585 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:41:585 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:41:618 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:41:717 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:41:752 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:41:851 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:41:884 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:41:902 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:41:967 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:41:986 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:41:986 Gameplay STACKAdd 1 experience to ship Ship#1057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:41:986 Gameplay STACKAdd 1 experience to ship Ship#1707

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:41:986 Gameplay STACKAdd 1 experience to ship Ship#1739

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:002 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:002 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:002 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:002 Gameplay STACKAdd 1 experience to ship Ship#1751

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:018 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:018 Gameplay STACKAdd 1 experience to ship Ship#1675

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:035 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:035 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:035 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:035 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:051 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:051 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:051 Gameplay STACKAdd 1 experience to ship Ship#1715

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:052 Gameplay STACKAdd 1 experience to ship Ship#1686

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:052 Gameplay STACKAdd 1 experience to ship Ship#1753

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:068 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:068 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:251 Gameplay STACKAdd 1 experience to ship Ship#1664

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:251 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:251 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:350 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:743 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:743 Gameplay STACKAdd 0 experience to ship Ship#1741

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:743 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#13 = DiplomaticRelationStateMinorAmicable

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:743 Gameplay STACK[DIPLOMACY] Empire#13 + Empire#1 = DiplomaticRelationStateMinorAmicable

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:743 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:743 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:743 Runtime STACK[ChatMessage] RECV: l:/_turn/10 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:768 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:768 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:768 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:802 Prism STACKTechnology Unlock: {"technology":"TechnologyStageDefinitionMilitary2","stage":"TechnologyStageDefinitionMilitary2","turn":11,"isstage":"True","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:43:42.697"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:43:42:835 Order STACKOrderChangeStarSystemState#00000660; EmpireIndex:2; ColonizedStarSystemGUID:1645, StarSystemState:Colony

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:852 Order STACKOrderClearConstructionQueue#00000661; EmpireIndex:2; ColonizedStarSystemGUID:1645

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:852 Order STACKOrderUpdateDustInflation#00000662; DustGlobalProduction:275.649

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:902 Order STACKOrderSendAutomatedShip#00000663; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:902 Order STACKOrderUpdateAutoImprovements#00000664, ColonizedStarSystemGUID:1645, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:902 Order STACKOrderUpdateBestSystem#00000665; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:902 Order STACKOrderUpdateBestSystem#00000666; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:902 Order STACKOrderStartAutomatedFleetAction#00000667; EmpireIndex:0; AutomatedDeliveryFleetAction#43, InitiatorGUID:1766, Context:Path: 107->105->106, Path: Path: 107->105->106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:42:967 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:051 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:085 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:085 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:085 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:085 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:118 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:118 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:118 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:369 Runtime STACK[ChatMessage] RECV: l:/_turn/10 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:369 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:397 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:397 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:397 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:397 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:397 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:397 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:397 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:397 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:397 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:420 Order STACKOrderTerminateSleepFleetAction#00000668; EmpireIndex:0; EntityActionId: 42, InterruptionCause:ExpeditionAvailable

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:420 Order STACKOrderEntityAction#00000669; EmpireIndex:1; MoveToProbeAction#52, InitiatorGUID:1711, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:420 Order STACKOrderEntityAction#0000066A; EmpireIndex:1; MoveToProbeAction#53, InitiatorGUID:1748, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:420 Order STACKOrderEntityAction#0000066B; EmpireIndex:3; MoveToProbeAction#50, InitiatorGUID:1698, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:420 Order STACKOrderEntityAction#0000066C; EmpireIndex:3; MoveToProbeAction#51, InitiatorGUID:1712, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:420 Order STACKOrderUpdateBestSystem#0000066D; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:421 Order STACKOrderUpdateBestSystem#0000066E; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:421 Order STACKOrderTransferResource#0000066F; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:421 Order STACKOrderTransferResource#00000670; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:421 Order STACKOrderTransferResource#00000671; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:421 Order STACKOrderCreateFleetFromShipDesignName#00000672; EmpireIndex:8; FleetGUID:1769, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackWeak x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:421 Gameplay STACKAdd 0 experience to ship Ship#1774

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:421 Gameplay STACKAdd 0 experience to ship Ship#1775

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:421 Order STACKOrderTransferResource#00000673; EmpireIndex:8; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-274.4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:421 Order STACKOrderCreateFleetMission#00000674

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:438 Order STACKOrderTransferResource#00000675; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:439 Order STACKOrderTransferResource#00000676; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:439 Order STACKOrderCreateFleetFromShipDesignName#00000677; EmpireIndex:10; FleetGUID:1770, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackWeak x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:439 Gameplay STACKAdd 0 experience to ship Ship#1777

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:439 Gameplay STACKAdd 0 experience to ship Ship#1778

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:459 Order STACKOrderTransferResource#00000678; EmpireIndex:10; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-274.4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:459 Order STACKOrderCreateFleetMission#00000679

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:459 Order STACKOrderTransferResource#0000067A; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:459 Order STACKOrderTransferResource#0000067B; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:459 Order STACKOrderTransferResource#0000067C; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:459 Order STACKOrderCreateFleetFromShipDesignName#0000067D; EmpireIndex:13; FleetGUID:1771, ShipDesignGUIDs: MinorFactionInsectoidSmallAttackWeak x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:459 Gameplay STACKAdd 0 experience to ship Ship#1780

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:459 Gameplay STACKAdd 0 experience to ship Ship#1781

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:459 Order STACKOrderTransferResource#0000067E; EmpireIndex:13; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-322

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:459 Order STACKOrderCreateFleetMission#0000067F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:476 Prism STACKTechnology Unlock: {"technology":"TechnologyDefinitionMilitary1","stage":"TechnologyStageDefinitionMilitary1","turn":11,"isstage":"False","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:43:43.369"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:43:43:476 Order STACKOrderTransferResource#00000680; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:476 Order STACKOrderCreateFleetFromShipDesignName#00000681; EmpireIndex:14; FleetGUID:1772, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackWeak x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:476 Gameplay STACKAdd 0 experience to ship Ship#1783

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:476 Gameplay STACKAdd 0 experience to ship Ship#1784

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:476 Order STACKOrderTransferResource#00000682; EmpireIndex:14; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-274.4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:493 Order STACKOrderCreateFleetMission#00000683

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:493 Order STACKOrderTransferResource#00000684; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:493 Order STACKOrderCreateFleetFromShipDesignName#00000685; EmpireIndex:15; FleetGUID:1773, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackWeak x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:493 Gameplay STACKAdd 0 experience to ship Ship#1786

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:493 Gameplay STACKAdd 0 experience to ship Ship#1787

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:502 Order STACKOrderTransferResource#00000686; EmpireIndex:15; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-274.4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:502 Order STACKOrderCreateFleetMission#00000687

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:568 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:569 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:585 Order STACKOrderUpdateQuests#00000688, Ticket: 000003BA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:585 Order STACKOrderUpdateQuests#00000689, Ticket: 000003BB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:585 Order STACKOrderUpdateQuests#0000068A, Ticket: 000003BC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:585 Order STACKOrderUpdateQuests#0000068B, Ticket: 000003BD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:668 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:43:668 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:43:668 AI STACK[AI] [Event]Remove EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:43:668 AI STACK[AI] [Event]keep 84 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:43:668 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventCuriosityFailed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventPlayDeckFreeCost,EventPlayDeckFreeCost,EventPlayDeckFreeCost,EventPlayDeckFreeCost,EventBlockadeTick,EventPlayDeckFreeCost,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventSuzerainChanged,EventHappinessStatusChanged,EventOutpostCompetitionEnded,EventOutpostTurnedToColony,EventColonyEstablished,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTemporaryEffectStarted,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventFleetMoveStarted,EventFleetFinishedSleep,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:43:953 Prism STACKJuggernaut: {"turn":10,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:43:43.870"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:43:44:303 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:44:320 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:337 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:435 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:452 Prism STACKTurn end: {"turn":10,"turnDuration":12,"dustperturn":35.3876724,"influenceperturn":6.0,"scienceperturn":40.0,"honorperturn":0.0,"empirefood":69.0332642,"empireindustry":64.5,"empiremanpower":428.8,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:43:44.369"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:43:44:470 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:44:470 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:44:470 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:44:470 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:44:470 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:44:668 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:693 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:693 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:693 Order STACKOrderAIClientStateChange#0000068C; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:693 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:693 Order STACKOrderFinishDockingFleet#0000068D, Ticket: 000003BE; EmpireIndex:0; FleetGUID:1766

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:693 Order STACKOrderFinishDockingFleet#0000068E, Ticket: 000003BF; EmpireIndex:8; FleetGUID:1769

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:693 Order STACKOrderFinishDockingFleet#0000068F, Ticket: 000003C0; EmpireIndex:10; FleetGUID:1770

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:693 Order STACKOrderFinishDockingFleet#00000690, Ticket: 000003C1; EmpireIndex:13; FleetGUID:1771

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:693 Order STACKOrderFinishDockingFleet#00000691, Ticket: 000003C2; EmpireIndex:14; FleetGUID:1772

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:693 Order STACKOrderFinishDockingFleet#00000692, Ticket: 000003C3; EmpireIndex:15; FleetGUID:1773

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:693 AI STACKStart 42 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:44:693 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:44:713 Order STACKOrderEntityAction#00000693, Ticket: 000003C4; EmpireIndex:1; AskForMinorQuestEmpireAction#54, InitiatorGUID:968, Context:Empire 13 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:713 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000694, Ticket: 000003C5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:713 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000695, Ticket: 000003C6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:713 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000696, Ticket: 000003C7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:713 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000697, Ticket: 000003C8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:713 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000698, Ticket: 000003C9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:713 Order STACKOrderTransferShips#00000699, Ticket: 000003CA; EmpireIndex:1; ShipGUIDs: [1741], HeroGUID:0, Position:NodeIndex:16, DestinationGarrisonGUID:1790

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:713 Order STACKOrderEntityAction#0000069A, Ticket: 000003CB; EmpireIndex:1; GoToFleetAction#55, InitiatorGUID:1085, Context:Path: 20, Path: Path: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:713 Order STACKOrderSetSystemSupervisor#0000069B, Ticket: 000003CC; EmpireIndex:2; StarSystemGUID:1645, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:713 Order STACKOrderQueueConstruction#0000069C, Ticket: 000003CD; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Order STACKOrderQueueConstruction#0000069D, Ticket: 000003CE; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000069E, Ticket: 000003CF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000069F, Ticket: 000003D0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006A0, Ticket: 000003D1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006A1, Ticket: 000003D2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006A2, Ticket: 000003D3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Order STACKOrderEntityAction#000006A3, Ticket: 000003D4; EmpireIndex:2; GoToFleetAction#40, InitiatorGUID:1756, Context:Path: 48, Path: Path: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Order STACKOrderEntityAction#000006A4, Ticket: 000003D5; EmpireIndex:2; GoToFleetAction#41, InitiatorGUID:1120, Context:Path: 51->53->48, Path: Path: 51->53->48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Order STACKOrderUpdatePlayDeck#000006A5, Ticket: 000003D6; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006A6, Ticket: 000003D7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006A7, Ticket: 000003D8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006A8, Ticket: 000003D9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006A9, Ticket: 000003DA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006AA, Ticket: 000003DB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Order STACKOrderEntityAction#000006AB, Ticket: 000003DC; EmpireIndex:3; GoToFleetAction#52, InitiatorGUID:1138, Context:Path: 79->78, Path: Path: 79->78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Order STACKOrderUpdatePlayDeck#000006AC, Ticket: 000003DD; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006AD, Ticket: 000003DE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006AE, Ticket: 000003DF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006AF, Ticket: 000003E0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006B0, Ticket: 000003E1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006B1, Ticket: 000003E2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Order STACKOrderCreateShipDesign#000006B2, Ticket: 000003E3; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:728 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:729 Order STACKOrderCreateShipDesign#000006B3, Ticket: 000003E4; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:729 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:729 Order STACKOrderEntityAction#000006B4, Ticket: 000003E5; EmpireIndex:4; GoToFleetAction#64, InitiatorGUID:1727, Context:Path: 38, Path: Path: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:729 Order STACKOrderEntityAction#000006B5, Ticket: 000003E6; EmpireIndex:4; GoToFleetAction#65, InitiatorGUID:1176, Context:Path: 39->38, Path: Path: 39->38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:729 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006B6, Ticket: 000003E7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:729 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006B7, Ticket: 000003E8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:729 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006B8, Ticket: 000003E9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:750 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006B9, Ticket: 000003EA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:750 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006BA, Ticket: 000003EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:750 Order STACKOrderCancelLaw#000006BB, Ticket: 000003EC; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:750 Order STACKOrderEntityAction#000006BC, Ticket: 000003ED; EmpireIndex:5; GoToFleetAction#32, InitiatorGUID:1212, Context:Path: 68->69->70->74, Path: Path: 68->69->70->74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:750 Order STACKOrderEntityAction#000006BD, Ticket: 000003EE; EmpireIndex:0; MoveToFleetAction#44, InitiatorGUID:1766, Context:EntityActionContext_Movement, 107->105 (Cost: 3) from 0 to 0.885349.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:750 Order STACKOrderEntityAction#000006BE, Ticket: 000003EF; EmpireIndex:0; MoveToFleetAction#45, InitiatorGUID:1738, Context:EntityActionContext_Movement, 105->106 (Cost: 3) from 0.2926307 to 0.628794.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:771 Order STACKOrderEntityAction#000006BF, Ticket: 000003F0; EmpireIndex:0; MoveToFleetAction#46, InitiatorGUID:1706, Context:EntityActionContext_Movement, 105->106 (Cost: 0.3127304) from 0.9649572 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:771 Order STACKOrderEntityAction#000006C0, Ticket: 000003F1; EmpireIndex:1; MoveToFleetAction#56, InitiatorGUID:1750, Context:EntityActionContext_Movement, 16->21 (Cost: 3) from 0.3940015 to 0.788003.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:771 Order STACKOrderEntityAction#000006C1, Ticket: 000003F2; EmpireIndex:4; MoveToFleetAction#66, InitiatorGUID:1752, Context:EntityActionContext_Movement, 42->41 (Cost: 3) from 0.2159421 to 0.4318843.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:771 Order STACKOrderEntityAction#000006C2, Ticket: 000003F3; EmpireIndex:4; MoveToFleetAction#67, InitiatorGUID:1714, Context:EntityActionContext_Movement, 42->41 (Cost: 3) from 0.6478264 to 0.8637686.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:771 Order STACKOrderBeginQuest#000006C3, Ticket: 000003F4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:771 Order STACKOrderReorganizePopulationsOnSystem#000006C4; EmpireIndex:2; StarSystemGUID:1645

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:771 Order STACKOrderFinishDockingFleet#000006C5, Ticket: 000003F5; EmpireIndex:1; FleetGUID:1790

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:771 Order STACKOrderEntityAction#000006C6, Ticket: 000003F6; EmpireIndex:1; MoveToFleetAction#57, InitiatorGUID:1085, Context:EntityActionContext_Movement, 19->20 (Cost: 7) from 0.08606886 to 0.8431568.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:771 Order STACKOrderEntityAction#000006C7, Ticket: 000003F7; EmpireIndex:2; MoveToFleetAction#42, InitiatorGUID:1120, Context:EntityActionContext_Movement, 52->51 (Cost: 4.287234) from 0.6507345 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:771 Order STACKOrderEntityAction#000006C8, Ticket: 000003F8; EmpireIndex:2; MoveToFleetAction#43, InitiatorGUID:1756, Context:EntityActionContext_Movement, 53->48 (Cost: 9.054571) from 0.2448165 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:786 Order STACKOrderEntityAction#000006C9, Ticket: 000003F9; EmpireIndex:3; MoveToFleetAction#53, InitiatorGUID:1138, Context:EntityActionContext_Movement, 79->78 (Cost: 3.559007) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:786 Order STACKOrderEntityAction#000006CA, Ticket: 000003FA; EmpireIndex:4; MoveToFleetAction#68, InitiatorGUID:1176, Context:EntityActionContext_Movement, 43->39 (Cost: 7) from 0.08576444 to 0.4018348.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:786 Order STACKOrderEntityAction#000006CB, Ticket: 000003FB; EmpireIndex:4; MoveToFleetAction#69, InitiatorGUID:1727, Context:EntityActionContext_Movement, 39->38 (Cost: 3.376678) from 0.3108574 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:786 Order STACKOrderEntityAction#000006CC, Ticket: 000003FC; EmpireIndex:5; MoveToFleetAction#33, InitiatorGUID:1212, Context:EntityActionContext_Movement, 68->69 (Cost: 6) from 0 to 0.8408707.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:786 Order STACKOrderUpdateEffectZone#000006CD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:808 Order STACKOrderCompleteMoveToFleetAction#000006CE; EmpireIndex:0; EntityActionId: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:808 Order STACKOrderTerminateEntityAction#000006CF; EmpireIndex:0; EntityActionId: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:822 Default STACKDelivering remaining pop (fleet : 1706, system : 1639)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:823 Order STACKOrderTerminateEntityAction#000006D0; EmpireIndex:0; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:823 Default STACKTerminating AutomatedDelivery Fleet 1706 on system ColonizedStarSystem#1639

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:44:954 Prism STACKAIPerformanceEvent: {"turn":10,"maxBlackboardMessageCount":140,"maxDecisionCount":5,"maxSyncronizationTime":634,"maxAnaysisTime":153,"maxStrategicTime":113,"maxDecisionTime":69,"maxActuatorTime":67,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:43:44.871"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:43:45:070 Order STACKOrderUpdateVisibility#000006D1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:45:303 Order STACKOrderUpdateEffectZone#000006D2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:45:552 Order STACKOrderCompleteMoveToFleetAction#000006D3; EmpireIndex:4; EntityActionId: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:45:552 Order STACKOrderUpdateVisibility#000006D4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:45:552 Order STACKOrderTerminateEntityAction#000006D5; EmpireIndex:4; EntityActionId: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:45:552 Order STACKOrderUpdateQuests#000006D6, Ticket: 000003FD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:45:569 Order STACKOrderTerminateEntityAction#000006D7; EmpireIndex:4; EntityActionId: 64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:45:603 Order STACKOrderCompleteMoveToFleetAction#000006D8; EmpireIndex:1; EntityActionId: 56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:45:603 Order STACKOrderTerminateEntityAction#000006D9; EmpireIndex:1; EntityActionId: 56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:45:619 Order STACKOrderCompleteMoveToFleetAction#000006DA; EmpireIndex:4; EntityActionId: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:45:619 Order STACKOrderTerminateEntityAction#000006DB; EmpireIndex:4; EntityActionId: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:45:652 Order STACKOrderCompleteMoveToFleetAction#000006DC; EmpireIndex:0; EntityActionId: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:45:652 Order STACKOrderTerminateEntityAction#000006DD; EmpireIndex:0; EntityActionId: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:45:753 Order STACKOrderCompleteMoveToFleetAction#000006DE; EmpireIndex:4; EntityActionId: 67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:45:753 Order STACKOrderCompleteMoveToFleetAction#000006DF; EmpireIndex:4; EntityActionId: 66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:45:753 Order STACKOrderTerminateEntityAction#000006E0; EmpireIndex:4; EntityActionId: 67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:45:753 Order STACKOrderTerminateEntityAction#000006E1; EmpireIndex:4; EntityActionId: 66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:45:819 Order STACKOrderUpdateEffectZone#000006E2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:46:186 Order STACKOrderCompleteMoveToFleetAction#000006E3; EmpireIndex:2; EntityActionId: 42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:46:186 Order STACKOrderTerminateEntityAction#000006E4; EmpireIndex:2; EntityActionId: 42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:46:203 Order STACKOrderEntityAction#000006E5, Ticket: 000003FE; EmpireIndex:2; MoveToFleetAction#44, InitiatorGUID:1120, Context:EntityActionContext_Movement, 51->53 (Cost: 1.712766) from 0 to 0.5201064.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:46:219 Order STACKOrderUpdateVisibility#000006E6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:46:536 AI STACK[AI] [Event]Remove 84 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:46:536 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventCuriosityFailed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventPlayDeckFreeCost,EventPlayDeckFreeCost,EventPlayDeckFreeCost,EventPlayDeckFreeCost,EventBlockadeTick,EventPlayDeckFreeCost,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventSuzerainChanged,EventHappinessStatusChanged,EventOutpostCompetitionEnded,EventOutpostTurnedToColony,EventColonyEstablished,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTemporaryEffectStarted,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventFleetMoveStarted,EventFleetFinishedSleep,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:46:536 AI STACK[AI] [Event]keep 51 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:46:536 AI STACK[AI] [Event]keep EventSystemInfluenceChanged,EventLowEmpireManpower,EventPopulationBoostAvailable,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventQuestBegun,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:46:553 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:46:637 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:46:753 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:46:802 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:46:802 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:46:819 Order STACKOrderQueueResearch#000006E7, Ticket: 000003FF; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionScienceAndExploration28, ConstructionGameEntityGUID:1797, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:46:819 Order STACKOrderQueuePlanetColonizationConstruction#000006E8, Ticket: 00000400; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:46:819 Order STACKOrderActivateLaw#000006E9, Ticket: 00000401; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1800

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:46:819 Order STACKOrderQueueResearch#000006EA, Ticket: 00000402; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade3, ConstructionGameEntityGUID:1801, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:46:853 Order STACKOrderUpdateVisibility#000006EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:46:853 Order STACKOrderUpdateQuests#000006EC, Ticket: 00000403

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:46:936 Order STACKOrderCompleteMoveToFleetAction#000006ED; EmpireIndex:1; EntityActionId: 57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:46:936 Order STACKOrderTerminateEntityAction#000006EE; EmpireIndex:1; EntityActionId: 57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:47:337 Order STACKOrderUpdateVisibility#000006EF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:47:337 Order STACKOrderSetHeroProperties#000006F0; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:47:337 Order STACKOrderUpdateQuests#000006F1, Ticket: 00000404

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:47:703 Order STACKOrderCompleteMoveToFleetAction#000006F2; EmpireIndex:0; EntityActionId: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:47:703 Order STACKOrderUpdateVisibility#000006F3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:47:703 Order STACKOrderTerminateEntityAction#000006F4; EmpireIndex:0; EntityActionId: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:47:703 Order STACKOrderUpdateQuests#000006F5, Ticket: 00000405

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:47:769 Order STACKOrderCompleteMoveToFleetAction#000006F6; EmpireIndex:2; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:47:769 Order STACKOrderTerminateEntityAction#000006F7; EmpireIndex:2; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:47:786 Order STACKOrderTerminateEntityAction#000006F8; EmpireIndex:2; EntityActionId: 40

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:47:835 Order STACKOrderUpdateVisibility#000006F9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:47:885 Order STACKOrderCompleteMoveToFleetAction#000006FA; EmpireIndex:3; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:47:885 Order STACKOrderUpdateVisibility#000006FB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:47:885 Order STACKOrderTerminateEntityAction#000006FC; EmpireIndex:3; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:47:902 Order STACKOrderTerminateEntityAction#000006FD; EmpireIndex:3; EntityActionId: 52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:48:803 Order STACKOrderUpdateVisibility#000006FE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:48:803 AI STACK[AI] [Event]Remove 51 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:48:803 AI STACK[AI] [Event]Remove EventSystemInfluenceChanged,EventLowEmpireManpower,EventPopulationBoostAvailable,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventQuestBegun,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:48:803 AI STACK[AI] [Event]keep 33 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:48:803 AI STACK[AI] [Event]keep EventResearchQueued,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventResearchQueued,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:48:820 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:48:903 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:49:019 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:49:036 Order STACKOrderCompleteMoveToFleetAction#000006FF; EmpireIndex:2; EntityActionId: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:49:036 Order STACKOrderCompleteMoveToFleetAction#00000700; EmpireIndex:5; EntityActionId: 33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:49:036 Order STACKOrderTerminateEntityAction#00000701; EmpireIndex:2; EntityActionId: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:49:036 Order STACKOrderTerminateEntityAction#00000702; EmpireIndex:5; EntityActionId: 33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:49:052 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:49:052 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:49:069 Gameplay STACKfleet action with feedback 70 started : ETA 498.687973022461

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:49:070 Order STACKOrderEntityAction#00000703, Ticket: 00000406; EmpireIndex:4; ColonizeFleetAction#70, InitiatorGUID:1727, Context:Ксенис II(Planet 1) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:49:070 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:49:070 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:51:070 AI STACK[AI] [Event]Remove 33 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:51:070 AI STACK[AI] [Event]Remove EventResearchQueued,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventResearchQueued,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:51:070 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:51:070 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:51:086 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:51:169 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:51:269 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:51:302 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:51:302 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:51:302 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:51:320 Order STACKOrderAIClientStateChange#00000704; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:51:320 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:51:320 Gameplay STACKfleet action with feedback 45 started : ETA 500.937911987305

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:51:320 Order STACKOrderEntityAction#00000705, Ticket: 00000409; EmpireIndex:2; ColonizeFleetAction#45, InitiatorGUID:1756, Context:Эдазир II(Planet 1) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:51:320 Gameplay STACKfleet action with feedback 54 started : ETA 500.938903808594

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:51:320 Order STACKOrderEntityAction#00000706, Ticket: 0000040A; EmpireIndex:3; ExpeditionFleetAction#54, InitiatorGUID:1138, Context:Curiosity_PlanetAnomaly42 on Лорс I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:52:047 Order STACKOrderSetGameNodeDiscoveryStatus#00000707; EmpireIndex:0; Discovered:True, NodeGUID:711

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:52:088 Gameplay STACKfleet action with feedback 70 finished : ETA 498.687973022461, Game.Time 499.694389343262, true ETA 499.687973022461

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:52:088 Order STACKOrderTerminateEntityAction#00000708; EmpireIndex:4; EntityActionId: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:52:088 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:52:088 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire4' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:52:088 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem0' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:52:088 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:52:088 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:52:088 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire4' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:52:088 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem4' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:52:100 Order STACKOrderUpdateAutoImprovements#00000709, ColonizedStarSystemGUID:1802, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:52:341 Default STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Хека I

     at OnFocusedPlanetChanged in :line 0
     at OnFocusedPlanetIndexChange in :line 0
     at Update in :line 0

02:43:52:399 Default STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Хека II

     at OnFocusedPlanetChanged in :line 0
     at OnFocusedPlanetIndexChange in :line 0
     at Update in :line 0

02:43:54:253 Gameplay STACKfleet action with feedback 47 started : ETA 503.869941711426

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:54:253 Order STACKOrderEntityAction#0000070A, Ticket: 0000040B; EmpireIndex:0; ExpeditionFleetAction#47, InitiatorGUID:1055, Context:Curiosity_PlanetAnomaly29 on Хека I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:54:342 Gameplay STACKfleet action with feedback 45 finished : ETA 500.937911987305, Game.Time 501.953720092773, true ETA 501.937911987305

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:54:342 Gameplay STACKfleet action with feedback 54 finished : ETA 500.938903808594, Game.Time 501.953720092773, true ETA 501.938903808594

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:54:342 Order STACKOrderTerminateEntityAction#0000070B; EmpireIndex:2; EntityActionId: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:54:343 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:54:343 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:54:343 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:54:351 Order STACKOrderTerminateEntityAction#0000070C; EmpireIndex:3; EntityActionId: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:54:351 Order STACKOrderUpdateAutoImprovements#0000070D, ColonizedStarSystemGUID:1806, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:57:255 Gameplay STACKfleet action with feedback 47 finished : ETA 503.869941711426, Game.Time 504.871017456055, true ETA 504.869941711426

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:57:255 Order STACKOrderTerminateEntityAction#0000070E; EmpireIndex:0; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:57:256 Gameplay STACKAdd 10 experience to ship Ship#1057

     at AddExperience in :line 0
     at AddExperienceToShips in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:57:256 Order STACKOrderUpdateQuests#0000070F, Ticket: 0000040C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:57:256 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:57:256 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:57:256 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:57:256 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:57:256 AI STACK[AI] [Event]keep 50 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:57:256 AI STACK[AI] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventCuriosityDiscoveredWithFleet,EventHeroLevelup,EventShipLevelup,EventCuriosityDiscoveredWithFleet,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:57:271 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:57:271 Order STACKOrderAIClientStateChange#00000710; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:57:271 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:57:320 Prism STACKProbe Used: {"turn":10,"usage":"curiosity","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:43:57.238"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:43:57:353 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:57:470 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:57:486 AI STACK[AI] Cancel task 212 : can find context 1756 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:57:502 AI STACK[AI] Cancel task 197 : can find context 1727 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:57:518 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:57:518 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:43:57:535 Order STACKOrderUnlockHeroSkill#00000711, Ticket: 0000040D; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:57:535 Gameplay STACKUpdated representative hero of senator Politics05 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:59:520 AI STACK[AI] [Event]Remove 50 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:59:520 AI STACK[AI] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventCuriosityDiscoveredWithFleet,EventHeroLevelup,EventShipLevelup,EventCuriosityDiscoveredWithFleet,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:59:520 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:59:520 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:43:59:536 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:59:619 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:59:721 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:59:770 Order STACKOrderAIClientStateChange#00000712; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:59:770 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:43:59:770 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:02:688 Order STACKOrderEntityAction#00000713; EmpireIndex:0; SleepFleetAction#48, InitiatorGUID:1055

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:04:636 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:04:668 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:04:753 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:04:753 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:04:836 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:04:836 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:04:836 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:04:836 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:04:868 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:04:968 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:003 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:102 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:135 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:152 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:153 Order STACKOrderPutHeroOnMarket#00000714

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:153 Order STACKOrderPutShipOnMarket#00000715

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:218 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:236 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:236 Gameplay STACKAdd 1 experience to ship Ship#1057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:236 Gameplay STACKAdd 1 experience to ship Ship#1739

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:236 Gameplay STACKAdd 1 experience to ship Ship#1767

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:252 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:252 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:252 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:252 Gameplay STACKAdd 1 experience to ship Ship#1751

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:252 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:269 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:285 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:285 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:285 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:285 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:302 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:302 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:302 Gameplay STACKAdd 1 experience to ship Ship#1715

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:302 Gameplay STACKAdd 1 experience to ship Ship#1753

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:319 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:319 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:369 Gameplay STACKAdd 1 experience to ship Ship#1774

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:369 Gameplay STACKAdd 1 experience to ship Ship#1775

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:402 Gameplay STACKAdd 1 experience to ship Ship#1777

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:402 Gameplay STACKAdd 1 experience to ship Ship#1778

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:452 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:452 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:469 Gameplay STACKAdd 1 experience to ship Ship#1783

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:469 Gameplay STACKAdd 1 experience to ship Ship#1784

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:486 Gameplay STACKAdd 1 experience to ship Ship#1786

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:486 Gameplay STACKAdd 1 experience to ship Ship#1787

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:502 Gameplay STACKAdd 1 experience to ship Ship#1664

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:502 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:502 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:602 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:681 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:681 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:681 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire4' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:681 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem4' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:681 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:681 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire4' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:681 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem4' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:681 Gameplay STACK[Hacking][CliendEndTurn] the operation HackingOperation#1670 finished its progress, processing default outcome selection

     at ClientEndTurn in :line 0
     at ClientEndTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:681 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:681 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:681 Runtime STACK[ChatMessage] RECV: l:/_turn/11 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:753 Order STACKOrderSpawnPirateLair#00000716

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:753 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:753 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:753 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:753 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:753 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:753 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:753 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:753 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:753 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:753 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:753 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:753 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:753 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:753 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:753 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:753 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:753 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:782 Order STACKOrderSpawnPirateLair#00000717

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:782 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:782 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:782 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:782 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:782 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:782 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:782 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:782 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:782 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:782 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:782 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:782 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:782 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:782 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:782 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:782 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:782 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:806 Order STACKOrderSpawnPirateLair#00000718

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:806 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:806 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:806 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:806 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:806 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:806 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:806 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:806 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:806 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:806 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:806 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:806 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:806 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:806 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:806 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:806 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:806 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:831 Prism STACKJuggernaut: {"turn":11,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:44:05.673"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:44:05:831 Order STACKOrderSpawnPirateLair#00000719

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:831 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:831 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:831 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:831 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:831 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:831 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:831 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:831 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:831 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:831 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:831 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:831 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:831 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:831 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:831 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:831 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:831 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:855 Order STACKOrderSpawnPirateLair#0000071A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:855 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:855 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:855 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:855 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:855 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:855 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:855 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:855 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:855 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:855 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:855 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:855 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:855 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:855 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:855 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:855 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:855 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:882 Order STACKOrderSpawnPirateLair#0000071B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:882 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:882 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:882 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:882 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:882 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:883 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:883 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:883 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:883 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:883 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:883 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:883 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:883 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:883 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:883 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:883 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:883 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:895 Order STACKOrderUpdatePiratePhantomGarrison#0000071C, Ticket: 0000040E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:05:936 Order STACKOrderUpdateDustInflation#0000071D; DustGlobalProduction:242.2211

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:007 Order STACKOrderSendAutomatedShip#0000071E; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:007 Order STACKOrderSendAutomatedShip#0000071F; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:007 Order STACKOrderReorganizePopulationsOnSystem#00000720; EmpireIndex:4; StarSystemGUID:998

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:020 Order STACKOrderUpdateBestSystem#00000721; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:020 Order STACKOrderUpdateAutoImprovements#00000722, ColonizedStarSystemGUID:1815, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:020 Order STACKOrderUpdateAutoImprovements#00000723, ColonizedStarSystemGUID:1817, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:020 Order STACKOrderUpdateAutoImprovements#00000724, ColonizedStarSystemGUID:1819, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:020 Order STACKOrderUpdateAutoImprovements#00000725, ColonizedStarSystemGUID:1821, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:020 Order STACKOrderUpdateAutoImprovements#00000726, ColonizedStarSystemGUID:1823, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:020 Order STACKOrderUpdateAutoImprovements#00000727, ColonizedStarSystemGUID:1825, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:020 Order STACKOrderUpdateVisibility#00000728

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:020 Order STACKOrderStartAutomatedFleetAction#00000729; EmpireIndex:1; AutomatedDeliveryFleetAction#58, InitiatorGUID:1829, Context:Path: 16->21, Path: Path: 16->21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:020 Order STACKOrderStartAutomatedFleetAction#0000072A; EmpireIndex:4; AutomatedDeliveryFleetAction#71, InitiatorGUID:1831, Context:Path: 42->41->39, Path: Path: 42->41->39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:069 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:152 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:186 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:187 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:187 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:187 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:219 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:219 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:219 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:476 Runtime STACK[ChatMessage] RECV: l:/_turn/11 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:476 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:501 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:501 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:501 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:501 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:501 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:501 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:501 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:501 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:501 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:510 Order STACKOrderEntityAction#0000072B; EmpireIndex:1; MoveToProbeAction#59, InitiatorGUID:1711, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:510 Order STACKOrderEntityAction#0000072C; EmpireIndex:1; MoveToProbeAction#60, InitiatorGUID:1748, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:510 Order STACKOrderEntityAction#0000072D; EmpireIndex:3; MoveToProbeAction#55, InitiatorGUID:1712, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:510 Order STACKOrderUpdateBestSystem#0000072E; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:510 Order STACKOrderUpdatePiratePhantomGarrison#0000072F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:553 Prism STACKTurn end: {"turn":11,"turnDuration":21,"dustperturn":35.40103,"influenceperturn":6.0,"scienceperturn":40.0,"honorperturn":0.0,"empirefood":40.23326,"empireindustry":64.5,"empiremanpower":436.0,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:44:06.476"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:44:06:586 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:586 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:896 Order STACKOrderUpdateQuests#00000730, Ticket: 0000040F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:896 Order STACKOrderUpdateQuests#00000731, Ticket: 00000410

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:970 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:06:970 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:06:970 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:06:970 AI STACK[AI] [Event]keep 260 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:06:970 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:06:987 AI STACKGame object 'TradableHero' map to AI snapshot 'TradableHeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:07:053 AI STACK[AI] No snapshot type have been found for game entity type id: 'Garrison' [AI0]

     at TryCreateSnapshotInstanceOf in :line 0
     at CheckForSyncMessage in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:07:053 AI STACKGame object 'PirateLair' map to AI snapshot 'PirateLairSnapshotSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:07:653 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:07:670 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:07:688 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:07:736 Prism STACKAIPerformanceEvent: {"turn":11,"maxBlackboardMessageCount":163,"maxDecisionCount":6,"maxSyncronizationTime":681,"maxAnaysisTime":159,"maxStrategicTime":115,"maxDecisionTime":53,"maxActuatorTime":51,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:44:07.653"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:44:07:785 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:07:820 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:07:820 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:07:820 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:07:886 AI STACK[AI] HackingOperationOutcomeChoice by AI Empire3: HackingOperationOutcomeIncreaseMinorFactionRelation : [AI0]

     at CreateOrderMessage in :line 0
     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:07:886 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:07:886 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:07:995 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:008 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:008 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:008 Order STACKOrderAIClientStateChange#00000732; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:008 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:008 Order STACKOrderFinishDockingFleet#00000733, Ticket: 00000411; EmpireIndex:1; FleetGUID:1829

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:008 Order STACKOrderFinishDockingFleet#00000734, Ticket: 00000412; EmpireIndex:4; FleetGUID:1831

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:008 AI STACKStart 33 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:08:008 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:08:025 Order STACKOrderEntityAction#00000735, Ticket: 00000413; EmpireIndex:1; BribeEmpireAction#61, InitiatorGUID:968, Context:Empire 13 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000736, Ticket: 00000414

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000737, Ticket: 00000415

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000738, Ticket: 00000416

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000739, Ticket: 00000417

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000073A, Ticket: 00000418

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderEntityAction#0000073B, Ticket: 00000419; EmpireIndex:1; GoToFleetAction#62, InitiatorGUID:1085, Context:Path: 20, Path: Path: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000073C, Ticket: 0000041A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000073D, Ticket: 0000041B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000073E, Ticket: 0000041C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000073F, Ticket: 0000041D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000740, Ticket: 0000041E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderEntityAction#00000741, Ticket: 0000041F; EmpireIndex:2; GoToFleetAction#46, InitiatorGUID:1120, Context:Path: 53->48, Path: Path: 53->48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000742, Ticket: 00000420

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000743, Ticket: 00000421

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000744, Ticket: 00000422

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000745, Ticket: 00000423

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000746, Ticket: 00000424

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderSelectHackingOperationOutcome#00000747, Ticket: 00000425; HackingOperationGUID:1670, OutcomeDefinitionName:HackingOperationOutcomeIncreaseMinorFactionRelation, Parameter:'', Validate:True

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderEntityAction#00000748, Ticket: 00000426; EmpireIndex:3; GoToFleetAction#56, InitiatorGUID:1138, Context:Path: 78->77, Path: Path: 78->77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000749, Ticket: 00000427

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000074A, Ticket: 00000428

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000074B, Ticket: 00000429

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000074C, Ticket: 0000042A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000074D, Ticket: 0000042B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderEntityAction#0000074E, Ticket: 0000042C; EmpireIndex:4; GoToFleetAction#72, InitiatorGUID:1176, Context:Path: 39->38, Path: Path: 39->38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000074F, Ticket: 0000042D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000750, Ticket: 0000042E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000751, Ticket: 0000042F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000752, Ticket: 00000430

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000753, Ticket: 00000431

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderCancelLaw#00000754, Ticket: 00000432; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:025 Order STACKOrderEntityAction#00000755, Ticket: 00000433; EmpireIndex:5; GoToFleetAction#34, InitiatorGUID:1212, Context:Path: 69->70->74, Path: Path: 69->70->74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:046 Order STACKOrderEntityAction#00000756, Ticket: 00000434; EmpireIndex:0; MoveToFleetAction#49, InitiatorGUID:1766, Context:EntityActionContext_Movement, 107->105 (Cost: 0.3884943) from 0.885349 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:046 Order STACKOrderEntityAction#00000757, Ticket: 00000435; EmpireIndex:0; MoveToFleetAction#50, InitiatorGUID:1738, Context:EntityActionContext_Movement, 105->106 (Cost: 3) from 0.628794 to 0.9649572.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:046 Order STACKOrderEntityAction#00000758, Ticket: 00000436; EmpireIndex:1; MoveToFleetAction#63, InitiatorGUID:1829, Context:EntityActionContext_Movement, 16->21 (Cost: 3) from 0 to 0.3940015.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:046 Order STACKOrderEntityAction#00000759, Ticket: 00000437; EmpireIndex:1; MoveToFleetAction#64, InitiatorGUID:1750, Context:EntityActionContext_Movement, 16->21 (Cost: 1.614184) from 0.788003 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:046 Order STACKOrderEntityAction#0000075A, Ticket: 00000438; EmpireIndex:4; MoveToFleetAction#73, InitiatorGUID:1831, Context:EntityActionContext_Movement, 42->41 (Cost: 3) from 0 to 0.2159421.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:046 Order STACKOrderEntityAction#0000075B, Ticket: 00000439; EmpireIndex:4; MoveToFleetAction#74, InitiatorGUID:1752, Context:EntityActionContext_Movement, 42->41 (Cost: 3) from 0.4318843 to 0.6478264.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:046 Order STACKOrderEntityAction#0000075C, Ticket: 0000043A; EmpireIndex:4; MoveToFleetAction#75, InitiatorGUID:1714, Context:EntityActionContext_Movement, 42->41 (Cost: 1.89261) from 0.8637686 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:046 Order STACKOrderEntityAction#0000075D; EmpireIndex:17; SiegeStarSystemAction#1, InitiatorGUID:1825

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:059 Order STACKOrderUpdateEffectZone#0000075E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:059 Order STACKOrderTerminateHackingOperation#0000075F; OperationGUID:1670

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:059 Order STACKOrderEntityAction#00000760, Ticket: 0000043B; EmpireIndex:1; MoveToFleetAction#65, InitiatorGUID:1085, Context:EntityActionContext_Movement, 19->20 (Cost: 1.450166) from 0.8431568 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:059 Order STACKOrderEntityAction#00000761, Ticket: 0000043C; EmpireIndex:2; MoveToFleetAction#47, InitiatorGUID:1120, Context:EntityActionContext_Movement, 51->53 (Cost: 1.58034) from 0.5201064 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:059 Order STACKOrderEntityAction#00000762, Ticket: 0000043D; EmpireIndex:3; MoveToFleetAction#57, InitiatorGUID:1138, Context:EntityActionContext_Movement, 78->77 (Cost: 5) from 0 to 0.3743145.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:059 Order STACKOrderEntityAction#00000763, Ticket: 0000043E; EmpireIndex:4; MoveToFleetAction#76, InitiatorGUID:1176, Context:EntityActionContext_Movement, 43->39 (Cost: 7) from 0.4018348 to 0.717905.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:059 Order STACKOrderEntityAction#00000764, Ticket: 0000043F; EmpireIndex:5; MoveToFleetAction#35, InitiatorGUID:1212, Context:EntityActionContext_Movement, 68->69 (Cost: 1.135461) from 0.8408707 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:070 Order STACKOrderUpdateVisibility#00000765

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:103 Order STACKOrderCompleteMoveToFleetAction#00000766; EmpireIndex:0; EntityActionId: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:103 Order STACKOrderTerminateEntityAction#00000767; EmpireIndex:0; EntityActionId: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:119 Order STACKOrderEntityAction#00000768, Ticket: 00000440; EmpireIndex:0; MoveToFleetAction#51, InitiatorGUID:1766, Context:EntityActionContext_Movement, 105->106 (Cost: 2.611506) from 0 to 0.2926307.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:302 Order STACKOrderCompleteMoveToFleetAction#00000769; EmpireIndex:2; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:303 Order STACKOrderTerminateEntityAction#0000076A; EmpireIndex:2; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:319 Order STACKOrderEntityAction#0000076B, Ticket: 00000441; EmpireIndex:2; MoveToFleetAction#48, InitiatorGUID:1120, Context:EntityActionContext_Movement, 53->48 (Cost: 4.41966) from 0 to 0.3686154.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:369 Order STACKOrderCompleteMoveToFleetAction#0000076C; EmpireIndex:5; EntityActionId: 35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:369 Order STACKOrderUpdateVisibility#0000076D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:369 Order STACKOrderTerminateEntityAction#0000076E; EmpireIndex:5; EntityActionId: 35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:386 Order STACKOrderEntityAction#0000076F, Ticket: 00000442; EmpireIndex:5; MoveToFleetAction#36, InitiatorGUID:1212, Context:EntityActionContext_Movement, 69->70 (Cost: 4.864539) from 0 to 0.9584206.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:386 Gameplay STACK[Empire 17] OrderEntityAction(SiegeStarSystemAction) preprocessing failed with flags.

     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:503 Order STACKOrderCompleteMoveToFleetAction#00000770; EmpireIndex:1; EntityActionId: 65

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:503 Order STACKOrderCompleteMoveToFleetAction#00000771; EmpireIndex:1; EntityActionId: 64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:503 Order STACKOrderUpdateVisibility#00000772

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:503 Order STACKOrderTerminateEntityAction#00000773; EmpireIndex:1; EntityActionId: 65

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:503 Order STACKOrderTerminateEntityAction#00000774; EmpireIndex:1; EntityActionId: 64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:520 Default STACKDelivering remaining pop (fleet : 1750, system : 1723)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:520 Order STACKOrderTerminateEntityAction#00000775; EmpireIndex:1; EntityActionId: 62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:520 Order STACKOrderTerminateEntityAction#00000776; EmpireIndex:1; EntityActionId: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:520 Default STACKTerminating AutomatedDelivery Fleet 1750 on system ColonizedStarSystem#1723

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:536 Order STACKOrderUpdateEffectZone#00000777

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:553 Order STACKOrderUpdateVisibility#00000778

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:685 Order STACKOrderCompleteMoveToFleetAction#00000779; EmpireIndex:4; EntityActionId: 75

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:685 Order STACKOrderTerminateEntityAction#0000077A; EmpireIndex:4; EntityActionId: 75

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:703 Order STACKOrderEntityAction#0000077B, Ticket: 00000443; EmpireIndex:4; MoveToFleetAction#77, InitiatorGUID:1714, Context:EntityActionContext_Movement, 41->39 (Cost: 1.10739) from 0 to 0.0955945.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:919 Order STACKOrderCompleteMoveToFleetAction#0000077C; EmpireIndex:4; EntityActionId: 76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:919 Order STACKOrderTerminateEntityAction#0000077D; EmpireIndex:4; EntityActionId: 76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:969 Order STACKOrderCompleteMoveToFleetAction#0000077E; EmpireIndex:0; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:08:970 Order STACKOrderTerminateEntityAction#0000077F; EmpireIndex:0; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:09:054 Order STACKOrderCompleteMoveToFleetAction#00000780; EmpireIndex:4; EntityActionId: 74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:09:054 Order STACKOrderUpdateEffectZone#00000781

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:09:054 Order STACKOrderTerminateEntityAction#00000782; EmpireIndex:4; EntityActionId: 74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:09:386 Order STACKOrderUpdateVisibility#00000783

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:09:553 Order STACKOrderUpdateEffectZone#00000784

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:09:920 AI STACK[AI] [Event]Remove 260 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:09:920 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:09:920 AI STACK[AI] [Event]keep 48 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:09:920 AI STACK[AI] [Event]keep EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetMoveStarted,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventSystemBesieged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:09:936 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:10:004 Order STACKOrderUpdateVisibility#00000785

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:10:004 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:10:004 Order STACKOrderUpdateQuests#00000786, Ticket: 00000444

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:10:020 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:10:069 AI STACKGame object 'Garrison' map to AI snapshot 'EntitySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:10:136 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:10:136 AI STACK[AI] Cancel task 203 : can find context 1750 : for empire 1 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:10:153 AI STACK[AI] Cancel task 256 : can find context 1670 : for empire 3 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:10:186 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:10:186 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:10:203 Order STACKOrderEntityAction#00000787, Ticket: 00000445; EmpireIndex:1; BribeEmpireAction#66, InitiatorGUID:968, Context:Empire 13 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:10:203 Order STACKOrderStartHackingOperation#00000788, Ticket: 00000446; StartGUID:1544, TargetGUID:1022, NodePositions:85,NodeIndex:83,NodeIndex:81, HackingOperationGUID:1833, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:10:203 Order STACKOrderQueueConstruction#00000789, Ticket: 00000447; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:10:203 Order STACKOrderActivateLaw#0000078A, Ticket: 00000448; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1837

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:10:552 Order STACKOrderUpdateEffectZone#0000078B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:11:052 Order STACKOrderUpdateEffectZone#0000078C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:11:136 Order STACKOrderUpdateVisibility#0000078D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:11:419 Order STACKOrderCompleteMoveToFleetAction#0000078E; EmpireIndex:1; EntityActionId: 63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:11:419 Order STACKOrderUpdateVisibility#0000078F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:11:419 Order STACKOrderTerminateEntityAction#00000790; EmpireIndex:1; EntityActionId: 63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:11:436 Order STACKOrderCompleteMoveToFleetAction#00000791; EmpireIndex:0; EntityActionId: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:11:436 Order STACKOrderTerminateEntityAction#00000792; EmpireIndex:0; EntityActionId: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:11:452 Order STACKOrderUpdateVisibility#00000793

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:11:553 Order STACKOrderCompleteMoveToFleetAction#00000794; EmpireIndex:4; EntityActionId: 73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:11:553 Order STACKOrderUpdateEffectZone#00000795

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:11:553 Order STACKOrderTerminateEntityAction#00000796; EmpireIndex:4; EntityActionId: 73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:11:569 Order STACKOrderCompleteMoveToFleetAction#00000797; EmpireIndex:4; EntityActionId: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:11:569 Order STACKOrderUpdateVisibility#00000798

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:11:569 Order STACKOrderTerminateEntityAction#00000799; EmpireIndex:4; EntityActionId: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:12:069 Order STACKOrderCompleteMoveToFleetAction#0000079A; EmpireIndex:5; EntityActionId: 36

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:12:069 Order STACKOrderUpdateEffectZone#0000079B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:12:069 Order STACKOrderTerminateEntityAction#0000079C; EmpireIndex:5; EntityActionId: 36

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:12:185 AI STACK[AI] [Event]Remove 48 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:12:185 AI STACK[AI] [Event]Remove EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetMoveStarted,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventSystemBesieged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:12:185 AI STACK[AI] [Event]keep 17 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:12:185 AI STACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventHackingOperationStarted,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:12:220 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:12:303 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:12:421 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:12:437 Order STACKOrderCompleteMoveToFleetAction#0000079D; EmpireIndex:2; EntityActionId: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:12:437 Order STACKOrderCompleteMoveToFleetAction#0000079E; EmpireIndex:3; EntityActionId: 57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:12:437 Order STACKOrderTerminateEntityAction#0000079F; EmpireIndex:2; EntityActionId: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:12:437 Order STACKOrderTerminateEntityAction#000007A0; EmpireIndex:3; EntityActionId: 57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:12:453 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:12:453 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:12:469 Gameplay STACKfleet action with feedback 67 started : ETA 522.087364196777

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:12:469 Order STACKOrderEntityAction#000007A1, Ticket: 00000449; EmpireIndex:1; ExpeditionFleetAction#67, InitiatorGUID:1085, Context:Curiosity_PlanetAnomaly09 on Мегрез I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:12:469 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:12:469 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:14:469 AI STACK[AI] [Event]Remove 17 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:14:469 AI STACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventHackingOperationStarted,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:14:469 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:14:469 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:14:486 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:14:569 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:14:671 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:14:703 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:14:703 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:14:703 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:14:719 Order STACKOrderAIClientStateChange#000007A2; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:14:719 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:14:719 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:15:469 Gameplay STACKfleet action with feedback 67 finished : ETA 522.087364196777, Game.Time 523.088165283203, true ETA 523.087364196777

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:15:469 Order STACKOrderTerminateEntityAction#000007A3; EmpireIndex:1; EntityActionId: 67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:21:306 Order STACKOrderStartHackingOperation#000007A4, Ticket: 0000044D; StartGUID:986, TargetGUID:1825, NodePositions:107,NodeIndex:105,NodeIndex:103, HackingOperationGUID:1838, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:21:306 View STACK[HackingOperationRenderer] Alloc Line to render

     at InitLineToRender in :line 0
     at Init in :line 0
     at AddHackingLine in :line 0
     at AddLineToRender in :line 0
     at AddMoveStep in :line 0
     at RefreshLines in :line 0
     at HackingService_HackingOperationsCollectionChanged in :line 0
     at StartHackingOperation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:21:306 View STACK[HackingOperationRenderer] Alloc Hacking segment

     at HackingRouteSegmentsGetSegmentToUse in :line 0
     at AddHackingLine in :line 0
     at AddLineToRender in :line 0
     at AddMoveStep in :line 0
     at RefreshLines in :line 0
     at HackingService_HackingOperationsCollectionChanged in :line 0
     at StartHackingOperation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:21:306 View STACK[HackingOperationRenderer] Alloc Line to render

     at InitLineToRender in :line 0
     at Init in :line 0
     at AddHackingLine in :line 0
     at AddLineToRender in :line 0
     at AddMoveStep in :line 0
     at RefreshLines in :line 0
     at HackingService_HackingOperationsCollectionChanged in :line 0
     at StartHackingOperation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:21:306 View STACK[HackingOperationRenderer] Alloc Hacking segment

     at HackingRouteSegmentsGetSegmentToUse in :line 0
     at AddHackingLine in :line 0
     at AddLineToRender in :line 0
     at AddMoveStep in :line 0
     at RefreshLines in :line 0
     at HackingService_HackingOperationsCollectionChanged in :line 0
     at StartHackingOperation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:22:820 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:22:853 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:22:936 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:22:936 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:019 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:019 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:019 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:019 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:053 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:153 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:186 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:286 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:319 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:364 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:364 Order STACKOrderSpawnPirateFleets#000007A5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:364 Gameplay STACKAdd 0 experience to ship Ship#1851

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at IPiratesManagementService.ClientSpawnFleets in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:364 Gameplay STACKAdd 0 experience to ship Ship#1852

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at IPiratesManagementService.ClientSpawnFleets in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:364 Gameplay STACKAdd 0 experience to ship Ship#1853

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at IPiratesManagementService.ClientSpawnFleets in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:364 Gameplay STACKAdd 0 experience to ship Ship#1854

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at IPiratesManagementService.ClientSpawnFleets in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:364 Gameplay STACKAdd 0 experience to ship Ship#1855

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at IPiratesManagementService.ClientSpawnFleets in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:365 Gameplay STACKAdd 0 experience to ship Ship#1856

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at IPiratesManagementService.ClientSpawnFleets in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:420 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:437 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:437 Gameplay STACKAdd 1 experience to ship Ship#1057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:437 Gameplay STACKAdd 1 experience to ship Ship#1739

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:437 Gameplay STACKAdd 1 experience to ship Ship#1767

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:453 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:454 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:454 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:454 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:454 Gameplay STACKAdd 1 experience to ship Ship#1830

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:469 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:486 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:486 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:486 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:486 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:503 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:503 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:503 Gameplay STACKAdd 1 experience to ship Ship#1715

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:503 Gameplay STACKAdd 1 experience to ship Ship#1753

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:503 Gameplay STACKAdd 1 experience to ship Ship#1832

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:520 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:520 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:570 Gameplay STACKAdd 1 experience to ship Ship#1774

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:570 Gameplay STACKAdd 1 experience to ship Ship#1775

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:604 Gameplay STACKAdd 1 experience to ship Ship#1777

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:604 Gameplay STACKAdd 1 experience to ship Ship#1778

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:654 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:654 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:670 Gameplay STACKAdd 1 experience to ship Ship#1783

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:670 Gameplay STACKAdd 1 experience to ship Ship#1784

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:688 Gameplay STACKAdd 1 experience to ship Ship#1786

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:688 Gameplay STACKAdd 1 experience to ship Ship#1787

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:704 Gameplay STACKAdd 1 experience to ship Ship#1664

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:704 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:704 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:704 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:704 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:704 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:704 Gameplay STACKAdd 1 experience to ship Ship#1855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:704 Gameplay STACKAdd 1 experience to ship Ship#1856

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:704 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:802 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:877 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:877 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:877 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:877 Runtime STACK[ChatMessage] RECV: l:/_turn/12 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:903 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:903 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:903 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:903 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:903 Order STACKOrderUpdateQuests#000007A6, Ticket: 0000044E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:937 Prism STACKColonize: {"turn":13,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#1639","planetName":"","colonizedStarSystemGUID":"1639","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.07.04","eventName":"Colonize","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:44:23.838"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:44:23:972 Order STACKOrderChangeStarSystemState#000007A7; EmpireIndex:0; ColonizedStarSystemGUID:1639, StarSystemState:Colony

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:972 Order STACKOrderClearConstructionQueue#000007A8; EmpireIndex:0; ColonizedStarSystemGUID:1639

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:972 Order STACKOrderUpdateDustInflation#000007A9; DustGlobalProduction:296.0702

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:987 Order STACKOrderDiscoverCuriosity#000007AA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:23:987 Order STACKOrderUpdateQuests#000007AB, Ticket: 0000044F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:038 Order STACKOrderUpdateAutoImprovements#000007AC, ColonizedStarSystemGUID:1639, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:038 Order STACKOrderSendAutomatedShip#000007AD; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:038 Order STACKOrderUpdateBestSystem#000007AE; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:038 Order STACKOrderUpdateVisibility#000007AF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:038 Order STACKOrderStartAutomatedFleetAction#000007B0; EmpireIndex:4; AutomatedDeliveryFleetAction#78, InitiatorGUID:1858, Context:Path: 42->41->39->38, Path: Path: 42->41->39->38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:103 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:187 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:221 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:221 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:221 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:221 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:253 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:253 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:253 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:524 Runtime STACK[ChatMessage] RECV: l:/_turn/12 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:524 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:561 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:561 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:561 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:561 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:561 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:561 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:561 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:561 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:561 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:579 Order STACKOrderTerminateSleepFleetAction#000007B1; EmpireIndex:0; EntityActionId: 48, InterruptionCause:ExpeditionAvailable

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:579 Order STACKOrderEntityAction#000007B2; EmpireIndex:1; MoveToProbeAction#68, InitiatorGUID:1748, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:579 Order STACKOrderUpdateBestSystem#000007B3; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:579 Order STACKOrderTransferResource#000007B4; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:579 Order STACKOrderCreateFleetFromShipDesignName#000007B5; EmpireIndex:6; FleetGUID:1860, ShipDesignGUIDs: MinorFactionScavengerSmallAttackWeak x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:579 Gameplay STACKAdd 0 experience to ship Ship#1865

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:579 Gameplay STACKAdd 0 experience to ship Ship#1866

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:597 Order STACKOrderTransferResource#000007B6; EmpireIndex:6; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-350

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:597 Order STACKOrderCreateFleetMission#000007B7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:597 Order STACKOrderTransferResource#000007B8; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:597 Order STACKOrderCreateFleetFromShipDesignName#000007B9; EmpireIndex:7; FleetGUID:1861, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackWeak x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:597 Gameplay STACKAdd 0 experience to ship Ship#1868

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:597 Gameplay STACKAdd 0 experience to ship Ship#1869

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:597 Order STACKOrderTransferResource#000007BA; EmpireIndex:7; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-274.4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:597 Order STACKOrderCreateFleetMission#000007BB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:616 Order STACKOrderTransferResource#000007BC; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:616 Order STACKOrderTransferResource#000007BD; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:616 Order STACKOrderCreateFleetFromShipDesignName#000007BE; EmpireIndex:9; FleetGUID:1862, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackWeak x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:616 Gameplay STACKAdd 0 experience to ship Ship#1871

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:616 Gameplay STACKAdd 0 experience to ship Ship#1872

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:634 Prism STACKJuggernaut: {"turn":12,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:44:24.524"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:44:24:635 Order STACKOrderTransferResource#000007BF; EmpireIndex:9; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-274.4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:635 Order STACKOrderCreateFleetMission#000007C0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:635 Order STACKOrderTransferResource#000007C1; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:635 Order STACKOrderTransferResource#000007C2; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:635 Order STACKOrderCreateFleetFromShipDesignName#000007C3; EmpireIndex:11; FleetGUID:1863, ShipDesignGUIDs: MinorFactionAdvancedSmallAttackWeak x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:635 Gameplay STACKAdd 0 experience to ship Ship#1874

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:635 Gameplay STACKAdd 0 experience to ship Ship#1875

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:653 Order STACKOrderTransferResource#000007C4; EmpireIndex:11; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-350

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:653 Order STACKOrderCreateFleetMission#000007C5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:653 Order STACKOrderTransferResource#000007C6; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:653 Order STACKOrderCreateFleetFromShipDesignName#000007C7; EmpireIndex:12; FleetGUID:1864, ShipDesignGUIDs: MinorFactionInsectoidSmallAttackWeak x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:653 Gameplay STACKAdd 0 experience to ship Ship#1877

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:653 Gameplay STACKAdd 0 experience to ship Ship#1878

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:653 Order STACKOrderTransferResource#000007C8; EmpireIndex:12; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-322

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:653 Order STACKOrderCreateFleetMission#000007C9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:662 Order STACKOrderTransferResource#000007CA; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:662 Order STACKOrderTransferResource#000007CB; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:662 Order STACKOrderTransferResource#000007CC; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:662 Order STACKOrderUpdatePiratePhantomGarrison#000007CD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:723 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:723 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:738 Order STACKOrderUpdateQuests#000007CE, Ticket: 00000450

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:738 Order STACKOrderUpdateQuests#000007CF, Ticket: 00000451

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:738 Order STACKOrderUpdateQuests#000007D0, Ticket: 00000452

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:738 Order STACKOrderUpdateQuests#000007D1, Ticket: 00000453

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:821 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:24:821 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:24:821 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:24:821 AI STACK[AI] [Event]keep 83 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:24:821 AI STACK[AI] [Event]keep EventHackingOperationLeftUnassigned,EventCuriosityDiscoveredWithFleet,EventHackingOperationStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventBlockadeTick,EventStrategicResourceAcquired,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventConstructionCompleted,EventHappinessStatusChanged,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventOutpostCompetitionEnded,EventHappinessStatusChanged,EventOutpostTurnedToColony,EventColonyEstablished,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTemporaryEffectStarted,EventCuriosityDiscovered,EventQuestUpdated,EventHappinessStatusChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetMoveStarted,EventHappinessStatusChanged,EventFleetFinishedSleep,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:25:123 Prism STACKColonize: {"turn":13,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#1639","planetName":"","colonizedStarSystemGUID":"1639","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.07.04","eventName":"Colonize","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:44:25.037"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:44:25:537 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:25:554 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:25:571 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:25:620 Prism STACKColonize: {"turn":13,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#1639","planetName":"","colonizedStarSystemGUID":"1639","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.07.04","eventName":"Colonize","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:44:25.537"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:44:25:671 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:25:721 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:25:721 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:25:721 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:25:787 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:25:787 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:25:879 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:223 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:223 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:223 Order STACKOrderAIClientStateChange#000007D2; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:223 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:223 AI STACKStart 37 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:26:243 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007D3, Ticket: 00000454

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:243 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007D4, Ticket: 00000455

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:243 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007D5, Ticket: 00000456

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:243 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007D6, Ticket: 00000457

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:243 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007D7, Ticket: 00000458

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:243 Gameplay STACKfleet action with feedback 69 started : ETA 535.85945892334

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:243 Order STACKOrderEntityAction#000007D8, Ticket: 00000459; EmpireIndex:1; ExpeditionFleetAction#69, InitiatorGUID:1085, Context:Curiosity_Loot_Ruins_Era2 on Мегрез II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:243 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007D9, Ticket: 0000045A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:243 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007DA, Ticket: 0000045B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:243 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007DB, Ticket: 0000045C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:243 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007DC, Ticket: 0000045D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:243 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007DD, Ticket: 0000045E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:243 Order STACKOrderEntityAction#000007DE, Ticket: 0000045F; EmpireIndex:2; GoToFleetAction#49, InitiatorGUID:1120, Context:Path: 48, Path: Path: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:243 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007DF, Ticket: 00000460

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:243 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007E0, Ticket: 00000461

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:243 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007E1, Ticket: 00000462

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:243 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007E2, Ticket: 00000463

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:243 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007E3, Ticket: 00000464

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:243 Order STACKOrderCreateShipDesign#000007E4, Ticket: 00000465; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:243 Order STACKOrderCreateShipDesign#000007E5, Ticket: 00000466; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:243 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:243 Order STACKOrderCreateShipDesign#000007E6, Ticket: 00000467; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:243 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:26:262 Order STACKOrderCreateShipDesign#000007E7, Ticket: 00000468; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:262 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:262 Order STACKOrderEntityAction#000007E8, Ticket: 00000469; EmpireIndex:3; GoToFleetAction#58, InitiatorGUID:1138, Context:Path: 77, Path: Path: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:262 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007E9, Ticket: 0000046A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:262 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007EA, Ticket: 0000046B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:262 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007EB, Ticket: 0000046C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:262 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007EC, Ticket: 0000046D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:262 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007ED, Ticket: 0000046E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:262 Order STACKOrderUpdateVisibility#000007EE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:262 Order STACKOrderFinishDockingFleet#000007EF, Ticket: 0000046F; EmpireIndex:4; FleetGUID:1858

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:262 Order STACKOrderFinishDockingFleet#000007F0, Ticket: 00000470; EmpireIndex:6; FleetGUID:1860

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:262 Order STACKOrderFinishDockingFleet#000007F1, Ticket: 00000471; EmpireIndex:7; FleetGUID:1861

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:262 Order STACKOrderFinishDockingFleet#000007F2, Ticket: 00000472; EmpireIndex:9; FleetGUID:1862

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:262 Order STACKOrderFinishDockingFleet#000007F3, Ticket: 00000473; EmpireIndex:11; FleetGUID:1863

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:262 Order STACKOrderFinishDockingFleet#000007F4, Ticket: 00000474; EmpireIndex:12; FleetGUID:1864

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:262 Order STACKOrderFinishDockingFleet#000007F5, Ticket: 00000475; EmpireIndex:17; FleetGUID:1839

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:262 Order STACKOrderFinishDockingFleet#000007F6, Ticket: 00000476; EmpireIndex:17; FleetGUID:1841

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:280 Order STACKOrderFinishDockingFleet#000007F7, Ticket: 00000477; EmpireIndex:17; FleetGUID:1843

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:280 Order STACKOrderEntityAction#000007F8, Ticket: 00000478; EmpireIndex:4; HonorActionSystemBonuses#79, InitiatorGUID:971, Context:GUID#998

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:280 Order STACKOrderEntityAction#000007F9, Ticket: 00000479; EmpireIndex:4; GoToFleetAction#80, InitiatorGUID:1176, Context:Path: 39->38, Path: Path: 39->38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:280 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007FA, Ticket: 0000047A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:280 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007FB, Ticket: 0000047B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:280 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007FC, Ticket: 0000047C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:280 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007FD, Ticket: 0000047D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:280 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007FE, Ticket: 0000047E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:280 Order STACKOrderCancelLaw#000007FF, Ticket: 0000047F; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:280 Order STACKOrderEntityAction#00000800, Ticket: 00000480; EmpireIndex:5; GoToFleetAction#37, InitiatorGUID:1212, Context:Path: 70->74, Path: Path: 70->74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:297 Order STACKOrderEntityAction#00000801, Ticket: 00000481; EmpireIndex:0; MoveToFleetAction#52, InitiatorGUID:1766, Context:EntityActionContext_Movement, 105->106 (Cost: 3) from 0.2926307 to 0.628794.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:297 Order STACKOrderEntityAction#00000802, Ticket: 00000482; EmpireIndex:0; MoveToFleetAction#53, InitiatorGUID:1738, Context:EntityActionContext_Movement, 105->106 (Cost: 0.3127304) from 0.9649572 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:297 Order STACKOrderEntityAction#00000803, Ticket: 00000483; EmpireIndex:1; MoveToFleetAction#70, InitiatorGUID:1829, Context:EntityActionContext_Movement, 16->21 (Cost: 3) from 0.3940015 to 0.788003.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:297 Order STACKOrderEntityAction#00000804, Ticket: 00000484; EmpireIndex:4; MoveToFleetAction#81, InitiatorGUID:1831, Context:EntityActionContext_Movement, 42->41 (Cost: 3) from 0.2159421 to 0.4318843.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:297 Order STACKOrderEntityAction#00000805, Ticket: 00000485; EmpireIndex:4; MoveToFleetAction#82, InitiatorGUID:1752, Context:EntityActionContext_Movement, 42->41 (Cost: 3) from 0.6478264 to 0.8637686.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:297 Order STACKOrderEntityAction#00000806, Ticket: 00000486; EmpireIndex:4; MoveToFleetAction#83, InitiatorGUID:1714, Context:EntityActionContext_Movement, 41->39 (Cost: 3) from 0.0955945 to 0.354567.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:297 Order STACKOrderUpdateEffectZone#00000807

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:297 Order STACKOrderFinishDockingFleet#00000808, Ticket: 00000487; EmpireIndex:17; FleetGUID:1840

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:298 Order STACKOrderFinishDockingFleet#00000809, Ticket: 00000488; EmpireIndex:17; FleetGUID:1844

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:298 Order STACKOrderEntityAction#0000080A, Ticket: 00000489; EmpireIndex:2; MoveToFleetAction#50, InitiatorGUID:1120, Context:EntityActionContext_Movement, 53->48 (Cost: 6) from 0.3686154 to 0.8690368.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:298 Order STACKOrderFinishDockingFleet#0000080B, Ticket: 0000048A; EmpireIndex:17; FleetGUID:1842

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:298 Order STACKOrderEntityAction#0000080C, Ticket: 0000048B; EmpireIndex:3; MoveToFleetAction#59, InitiatorGUID:1138, Context:EntityActionContext_Movement, 78->77 (Cost: 5) from 0.3743145 to 0.748629.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:298 Order STACKOrderEntityAction#0000080D, Ticket: 0000048C; EmpireIndex:4; MoveToFleetAction#84, InitiatorGUID:1858, Context:EntityActionContext_Movement, 42->41 (Cost: 3) from 0 to 0.2159421.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:308 Prism STACKProbe Used: {"turn":12,"usage":"curiosity","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:44:26.223"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:44:26:308 Order STACKOrderEntityAction#0000080E, Ticket: 0000048D; EmpireIndex:4; MoveToFleetAction#85, InitiatorGUID:1176, Context:EntityActionContext_Movement, 43->39 (Cost: 6.247549) from 0.717905 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:308 Order STACKOrderEntityAction#0000080F, Ticket: 0000048E; EmpireIndex:5; MoveToFleetAction#38, InitiatorGUID:1212, Context:EntityActionContext_Movement, 69->70 (Cost: 0.2110396) from 0.9584206 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:338 Order STACKOrderCompleteMoveToFleetAction#00000810; EmpireIndex:0; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:338 Order STACKOrderTerminateEntityAction#00000811; EmpireIndex:0; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:355 Default STACKDelivering remaining pop (fleet : 1738, system : 1639)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:355 Order STACKOrderTerminateEntityAction#00000812; EmpireIndex:0; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:355 Default STACKTerminating AutomatedDelivery Fleet 1738 on system ColonizedStarSystem#1639

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:355 Order STACKOrderCompleteMoveToFleetAction#00000813; EmpireIndex:5; EntityActionId: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:355 Order STACKOrderTerminateEntityAction#00000814; EmpireIndex:5; EntityActionId: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:371 Order STACKOrderEntityAction#00000815, Ticket: 0000048F; EmpireIndex:5; MoveToFleetAction#39, InitiatorGUID:1212, Context:EntityActionContext_Movement, 70->74 (Cost: 5.78896) from 0 to 0.4133298.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:754 Order STACKOrderUpdateEffectZone#00000816

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:26:804 Prism STACKTurn end: {"turn":12,"turnDuration":1,"dustperturn":29.95454,"influenceperturn":9.2,"scienceperturn":46.0,"honorperturn":0.0,"empirefood":84.27092,"empireindustry":82.5,"empiremanpower":443.2,"empirepopulation":4.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:44:26.721"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:44:27:071 Order STACKOrderCompleteMoveToFleetAction#00000817; EmpireIndex:4; EntityActionId: 85

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:27:071 Order STACKOrderTerminateEntityAction#00000818; EmpireIndex:4; EntityActionId: 85

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:27:088 Order STACKOrderEntityAction#00000819, Ticket: 00000490; EmpireIndex:4; MoveToFleetAction#86, InitiatorGUID:1176, Context:EntityActionContext_Movement, 39->38 (Cost: 0.7524509) from 0 to 0.1535669.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:27:138 Order STACKOrderCompleteMoveToFleetAction#0000081A; EmpireIndex:1; EntityActionId: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:27:138 Order STACKOrderTerminateEntityAction#0000081B; EmpireIndex:1; EntityActionId: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:27:187 Order STACKOrderCompleteMoveToFleetAction#0000081C; EmpireIndex:0; EntityActionId: 52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:27:187 Order STACKOrderTerminateEntityAction#0000081D; EmpireIndex:0; EntityActionId: 52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:27:237 Order STACKOrderCompleteMoveToFleetAction#0000081E; EmpireIndex:4; EntityActionId: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:27:237 Order STACKOrderTerminateEntityAction#0000081F; EmpireIndex:4; EntityActionId: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:27:270 Order STACKOrderCompleteMoveToFleetAction#00000820; EmpireIndex:4; EntityActionId: 82

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:27:270 Order STACKOrderCompleteMoveToFleetAction#00000821; EmpireIndex:4; EntityActionId: 81

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:27:270 Order STACKOrderUpdateEffectZone#00000822

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:27:270 Order STACKOrderTerminateEntityAction#00000823; EmpireIndex:4; EntityActionId: 82

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:27:270 Order STACKOrderTerminateEntityAction#00000824; EmpireIndex:4; EntityActionId: 81

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:27:287 Prism STACKHonor action started: {"turn":12,"actionDefinitionName":"HonorActionSystemBonuses","totalUsageCount":0,"turnsSinceLastUsage":12,"availableTurnsSinceLastUsage":0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.23.01","eventName":"Honor action started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:44:27.204"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:44:27:788 Prism STACKAIPerformanceEvent: {"turn":12,"maxBlackboardMessageCount":165,"maxDecisionCount":4,"maxSyncronizationTime":726,"maxAnaysisTime":169,"maxStrategicTime":125,"maxDecisionTime":54,"maxActuatorTime":78,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:44:27.704"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:44:27:788 Order STACKOrderUpdateEffectZone#00000825

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:27:821 AI STACK[AI] [Event]Remove 83 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:27:821 AI STACK[AI] [Event]Remove EventHackingOperationLeftUnassigned,EventCuriosityDiscoveredWithFleet,EventHackingOperationStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventBlockadeTick,EventStrategicResourceAcquired,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventConstructionCompleted,EventHappinessStatusChanged,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventOutpostCompetitionEnded,EventHappinessStatusChanged,EventOutpostTurnedToColony,EventColonyEstablished,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTemporaryEffectStarted,EventCuriosityDiscovered,EventQuestUpdated,EventHappinessStatusChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetMoveStarted,EventHappinessStatusChanged,EventFleetFinishedSleep,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:27:821 AI STACK[AI] [Event]keep 35 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:27:821 AI STACK[AI] [Event]keep EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventMinorEmpireMet,EventEmpireSeen,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:27:839 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:27:921 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:28:052 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:28:073 Order STACKOrderCompleteMoveToFleetAction#00000826; EmpireIndex:3; EntityActionId: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:28:073 Order STACKOrderTerminateEntityAction#00000827; EmpireIndex:3; EntityActionId: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:28:103 AI STACKStart 11 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:28:103 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:28:126 Order STACKOrderEntityAction#00000828, Ticket: 00000491; EmpireIndex:17; GoToFleetAction#2, InitiatorGUID:1843, Context:Path: 79->78->77->76->74->70->69->68, Path: Path: 79->78->77->76->74->70->69->68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:28:126 Order STACKOrderEntityAction#00000829, Ticket: 00000492; EmpireIndex:17; GoToFleetAction#3, InitiatorGUID:1842, Context:Path: 69->68, Path: Path: 69->68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:28:126 Order STACKOrderEntityAction#0000082A, Ticket: 00000493; EmpireIndex:17; GoToFleetAction#4, InitiatorGUID:1841, Context:Path: 50->52->51->53->48->47->46->45->43, Path: Path: 50->52->51->53->48->47->46->45->43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:28:126 Order STACKOrderEntityAction#0000082B, Ticket: 00000494; EmpireIndex:17; GoToFleetAction#5, InitiatorGUID:1840, Context:Path: 45->43, Path: Path: 45->43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:28:126 Order STACKOrderEntityAction#0000082C, Ticket: 00000495; EmpireIndex:17; GoToFleetAction#6, InitiatorGUID:1839, Context:Path: 12->11, Path: Path: 12->11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:28:126 Order STACKOrderQueueConstruction#0000082D, Ticket: 00000496; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:28:126 Order STACKOrderQueueResearch#0000082E, Ticket: 00000497; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionUnique1TimeLords, ConstructionGameEntityGUID:1886, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:28:126 Order STACKOrderQueueResearch#0000082F, Ticket: 00000498; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionMilitary4, ConstructionGameEntityGUID:1887, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:28:126 Order STACKOrderCreateShipDesign#00000830, Ticket: 00000499; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:28:126 Order STACKOrderQueueResearch#00000831, Ticket: 0000049A; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID:1889, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:28:126 Order STACKOrderActivateLaw#00000832, Ticket: 0000049B; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1890

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:28:143 Order STACKOrderEntityAction#00000833, Ticket: 0000049C; EmpireIndex:17; MoveToFleetAction#7, InitiatorGUID:1839, Context:EntityActionContext_Movement, 12->11 (Cost: 4) from 0 to 0.3310194.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:28:143 Order STACKOrderEntityAction#00000834, Ticket: 0000049D; EmpireIndex:17; MoveToFleetAction#8, InitiatorGUID:1840, Context:EntityActionContext_Movement, 45->43 (Cost: 4) from 0 to 0.4178612.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:28:143 Order STACKOrderEntityAction#00000835, Ticket: 0000049E; EmpireIndex:17; MoveToFleetAction#9, InitiatorGUID:1841, Context:EntityActionContext_Movement, 50->52 (Cost: 4) from 0 to 0.4205479.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:28:143 Order STACKOrderEntityAction#00000836, Ticket: 0000049F; EmpireIndex:17; MoveToFleetAction#10, InitiatorGUID:1842, Context:EntityActionContext_Movement, 69->68 (Cost: 4) from 0 to 0.5605804.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:28:143 Order STACKOrderEntityAction#00000837, Ticket: 000004A0; EmpireIndex:17; MoveToFleetAction#11, InitiatorGUID:1843, Context:EntityActionContext_Movement, 79->78 (Cost: 3.559007) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:28:273 Order STACKOrderCompleteMoveToFleetAction#00000838; EmpireIndex:2; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:28:273 Order STACKOrderTerminateEntityAction#00000839; EmpireIndex:2; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:28:806 Order STACKOrderUpdateEffectZone#0000083A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:29:256 Gameplay STACKfleet action with feedback 69 finished : ETA 535.85945892334, Game.Time 536.874359130859, true ETA 536.85945892334

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:29:256 Order STACKOrderTerminateEntityAction#0000083B; EmpireIndex:1; EntityActionId: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:29:256 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:29:256 Quest STACK[Quests] EventCuriosity08 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:29:256 Order STACKOrderBeginQuest#0000083C, Ticket: 000004A1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:29:321 Order STACKOrderUpdateEffectZone#0000083D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:29:471 Order STACKOrderUpdateVisibility#0000083E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:29:772 Order STACKOrderCompleteMoveToFleetAction#0000083F; EmpireIndex:4; EntityActionId: 86

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:29:772 Order STACKOrderTerminateEntityAction#00000840; EmpireIndex:4; EntityActionId: 86

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:29:822 Order STACKOrderCompleteMoveToFleetAction#00000841; EmpireIndex:4; EntityActionId: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:29:822 Order STACKOrderTerminateEntityAction#00000842; EmpireIndex:4; EntityActionId: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:29:839 Order STACKOrderUpdateEffectZone#00000843

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:30:107 AI STACK[AI] [Event]Remove 35 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:30:107 AI STACK[AI] [Event]Remove EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventMinorEmpireMet,EventEmpireSeen,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:30:107 AI STACK[AI] [Event]keep 22 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:30:107 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventResearchQueued,EventResearchQueued,EventShipDesignCreated,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventNarrativeEventBegun, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:30:122 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:30:206 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:30:421 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:30:472 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:30:472 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:30:490 Order STACKOrderEntityAction#00000844, Ticket: 000004A2; EmpireIndex:17; AttackFleetAction#12, InitiatorGUID:1844, Context:1-й Патриотов Флот (1055) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:30:490 Order STACKOrderPrepareQuestChoice#00000845, Ticket: 000004A3; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:30:490 Order STACKOrderEntityAction#00000846, Ticket: 000004A4; EmpireIndex:1; GoToFleetAction#71, InitiatorGUID:1085, Context:Path: 20->19->18, Path: Path: 20->19->18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:30:490 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:30:490 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:30:490 Order STACKOrderCreateEncounter#00000847, Ticket: 000004A7, Attacker#1844, Defender#1055, Orbit#711, Encounter#1892

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:30:490 Order STACKOrderJoinEncounter#00000848, Ticket: 000004A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:30:505 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:30:505 Order STACKOrderEntityAction#00000849, Ticket: 000004A9; EmpireIndex:1; MoveToFleetAction#72, InitiatorGUID:1085, Context:EntityActionContext_Movement, 20->19 (Cost: 4.666667) from 0 to 0.5047252.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:30:536 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:30:546 Battle STACKEntering state ServerEncounterState_LoadBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:30:872 Order STACKOrderCompleteMoveToFleetAction#0000084A; EmpireIndex:5; EntityActionId: 39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:30:872 Order STACKOrderTerminateEntityAction#0000084B; EmpireIndex:5; EntityActionId: 39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:31:138 Order STACKOrderUpdateVisibility#0000084C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:31:272 Order STACKOrderCompleteMoveToFleetAction#0000084D; EmpireIndex:17; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:31:272 Order STACKOrderTerminateEntityAction#0000084E; EmpireIndex:17; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:31:289 Order STACKOrderEntityAction#0000084F, Ticket: 000004AA; EmpireIndex:17; MoveToFleetAction#13, InitiatorGUID:1843, Context:EntityActionContext_Movement, 78->77 (Cost: 0.4409933) from 0 to 0.03301404.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:31:805 Order STACKOrderCompleteMoveToFleetAction#00000850; EmpireIndex:17; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:31:806 Order STACKOrderTerminateEntityAction#00000851; EmpireIndex:17; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:31:923 Order STACKOrderCompleteMoveToFleetAction#00000852; EmpireIndex:17; EntityActionId: 9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:31:923 Order STACKOrderCompleteMoveToFleetAction#00000853; EmpireIndex:17; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:31:923 Order STACKOrderTerminateEntityAction#00000854; EmpireIndex:17; EntityActionId: 9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:31:923 Order STACKOrderTerminateEntityAction#00000855; EmpireIndex:17; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:31:989 Order STACKOrderCompleteMoveToFleetAction#00000856; EmpireIndex:17; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:31:989 Order STACKOrderTerminateEntityAction#00000857; EmpireIndex:17; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:32:489 AI STACK[AI] [Event]Remove 22 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:32:489 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventResearchQueued,EventResearchQueued,EventShipDesignCreated,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventNarrativeEventBegun, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:32:489 AI STACK[AI] [Event]keep 8 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:32:489 AI STACK[AI] [Event]keep AIEventCivilianShipAttacked,EventFleetMoveStarted,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:32:507 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:32:591 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:32:706 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:32:725 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:32:725 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:32:739 Order STACKOrderSetEncounterContendersMode#00000858

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:32:755 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:32:755 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:32:779 Order STACKOrderSubmitEncounterGroupSetup#00000859, Ticket: 000004AB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:32:793 Order STACKOrderValidateQuestChoice#0000085A, Ticket: 000004AC; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:32:793 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:32:793 Order STACKOrderApplyQuestEffect#0000085B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:32:793 Order STACKOrderTriggerPopulationEvent#0000085C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:32:793 Order STACKOrderUpdateQuests#0000085D, Ticket: 000004AE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:33:605 Order STACKOrderUpdateVisibility#0000085E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:33:939 Order STACKOrderCompleteMoveToFleetAction#0000085F; EmpireIndex:17; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:33:939 Order STACKOrderTerminateEntityAction#00000860; EmpireIndex:17; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:34:472 Order STACKOrderCompleteMoveToFleetAction#00000861; EmpireIndex:1; EntityActionId: 72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:34:472 Order STACKOrderTerminateEntityAction#00000862; EmpireIndex:1; EntityActionId: 72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:34:756 AI STACK[AI] [Event]Remove 8 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:34:756 AI STACK[AI] [Event]Remove AIEventCivilianShipAttacked,EventFleetMoveStarted,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:34:756 AI STACK[AI] [Event]keep 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:34:756 AI STACK[AI] [Event]keep EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:34:773 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:34:856 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:34:907 AI STACKGame object 'QuestEffect' map to AI snapshot 'QuestEffect'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:44:34:973 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:37:022 AI STACK[AI] [Event]Remove 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:37:022 AI STACK[AI] [Event]Remove EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:37:022 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:37:022 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:37:038 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:37:123 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:37:222 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:39:190 Order STACKOrderSetEncounterContendersMode#00000863

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:39:190 Order STACKOrderSubmitEncounterGroupSetup#00000864

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:39:205 Order STACKOrderResolveEncounterPlayStatuses#00000865, Ticket: 000004AF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:39:247 Battle STACKBegin encounter simulation ignition 30973

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:39:585 Battle STACKEnd encounter simulation ignition 30975

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:39:585 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:39:585 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:39:585 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:39:585 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:39:599 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:39:599 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:39:599 Order STACKOrderSetEncounterState#00000866, Ticket: 000004B0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:39:599 Order STACKOrderSetEncounterContendersState#00000867, Ticket: 000004B1; EncounterGUID:1892, EmpireIndexes:17 17 0, State:ReadyForFirstPhase

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:39:610 Battle STACKEntering state ServerEncounterState_StartBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:39:610 Battle STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:39:610 Order STACKOrderSetEncounterContendersState#00000868, Ticket: 000004B2; EncounterGUID:1892, EmpireIndexes:17 17 0, State:BattlePhaseInProgress

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:39:623 Battle STACKEntering state ServerEncounterState_RunBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:39:656 Order STACKOrderSetEncounterPhasesDuration#00000869, Ticket: 000004B3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:39:676 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:39:772 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:39:823 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:44:39:839 Order STACKOrderAIClientStateChange#0000086A; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:39:839 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:39:907 Order STACKOrderSendEncounterPhaseReport#0000086B, Ticket: 000004B4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:39:922 Battle STACKEntering state ServerEncounterState_StartBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:39:922 Battle STACKEntering state ServerEncounterState_RunBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:40:272 Order STACKOrderSendEncounterPhaseReport#0000086C, Ticket: 000004B5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:40:288 Battle STACKEntering state ServerEncounterState_StartBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:40:288 Battle STACKEntering state ServerEncounterState_RunBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:40:639 Order STACKOrderSendEncounterPhaseReport#0000086D, Ticket: 000004B6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:40:655 Battle STACKEntering state ServerEncounterState_StartBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:40:655 Battle STACKEntering state ServerEncounterState_RunBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:41:005 Order STACKOrderSendEncounterPhaseReport#0000086E, Ticket: 000004B7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:41:022 Battle STACKEntering state ServerEncounterState_StartBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:41:022 Battle STACKEntering state ServerEncounterState_RunBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:41:122 Order STACKOrderSendEncounterPhaseReport#0000086F, Ticket: 000004B8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:41:138 Battle STACKEntering state ServerEncounterState_StartBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:41:139 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:41:139 Order STACKOrderSetEncounterContendersState#00000870, Ticket: 000004B9; EncounterGUID:1892, EmpireIndexes:17 17 0, State:ReadyForReport

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:41:172 Battle STACKEntering state ServerEncounterState_Report

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:41:172 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:41:172 Order STACKOrderReportEncounter#00000871, Ticket: 000004BA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:41:196 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:41:196 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:41:196 Order STACKOrderReportValidatedEncounter#00000872, Ticket: 000004BB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:41:208 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:41:208 Order STACKOrderFinalizeEncounter#00000873, Ticket: 000004BC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:45:161 Order STACKOrderQueueConstruction#00000874; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:45:661 Order STACKOrderQueueConstruction#00000875; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:47:229 Order STACKOrderQueueConstruction#00000876; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:47:913 Order STACKOrderQueueConstruction#00000877; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:48:764 Order STACKOrderQueueConstruction#00000878; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:56:129 Order STACKOrderCancelConstruction#00000879; EmpireIndex:0; ContextGUID:1639, ConstructionGameEntityGUID:1895

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:56:312 Order STACKOrderCancelConstruction#0000087A; EmpireIndex:0; ContextGUID:1639, ConstructionGameEntityGUID:1897

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:56:462 Order STACKOrderCancelConstruction#0000087B; EmpireIndex:0; ContextGUID:1639, ConstructionGameEntityGUID:1899

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:56:611 Order STACKOrderCancelConstruction#0000087C; EmpireIndex:0; ContextGUID:1639, ConstructionGameEntityGUID:1901

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:56:761 Order STACKOrderCancelConstruction#0000087D; EmpireIndex:0; ContextGUID:1639, ConstructionGameEntityGUID:1903

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:57:628 Order STACKOrderQueuePlanetColonizationConstruction#0000087E; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:58:845 Order STACKOrderQueueConstruction#0000087F; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:59:195 Order STACKOrderQueueConstruction#00000880; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:44:59:614 Order STACKOrderQueueConstruction#00000881; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:00:647 Order STACKOrderCancelConstruction#00000882; EmpireIndex:0; ContextGUID:1639, ConstructionGameEntityGUID:1911

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:01:462 Order STACKOrderQueueConstruction#00000883; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:07:326 Gameplay STACKfleet action with feedback 54 started : ETA 576.941055297852

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:07:326 Order STACKOrderEntityAction#00000884, Ticket: 000004BD; EmpireIndex:0; ExpeditionFleetAction#54, InitiatorGUID:1055, Context:Curiosity_PlanetResource_Luxury01 on Хека I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:10:345 Gameplay STACKfleet action with feedback 54 finished : ETA 576.941055297852, Game.Time 577.957176208496, true ETA 577.941055297852

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:10:345 Order STACKOrderTerminateEntityAction#00000885; EmpireIndex:0; EntityActionId: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:10:346 Order STACKOrderUpdateQuests#00000886, Ticket: 000004BE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:10:346 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:10:346 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:10:346 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:10:346 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:10:346 AI STACK[AI] [Event]keep 29 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:10:346 AI STACK[AI] [Event]keep EventBattleReport,EventBattleReport,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventConstructionQueued,EventTutorial_FleetsSelected,EventCuriosityDiscoveredWithFleet,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:10:361 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:10:361 Order STACKOrderAIClientStateChange#00000887; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:10:361 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:10:407 Prism STACKProbe Used: {"turn":12,"usage":"curiosity","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:45:10.323"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:45:10:440 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:10:540 AI STACK[AI] Can't find entity GUID 1844 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:10:556 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:12:606 AI STACK[AI] [Event]Remove 29 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:12:606 AI STACK[AI] [Event]Remove EventBattleReport,EventBattleReport,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventConstructionQueued,EventTutorial_FleetsSelected,EventCuriosityDiscoveredWithFleet,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:12:606 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:12:606 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:12:622 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:12:710 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:12:791 AI STACK[AI] Can't find entity GUID 1844 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:12:807 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:12:856 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:12:873 Order STACKOrderAIClientStateChange#00000888; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:12:874 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:13:843 Order STACKOrderEntityAction#00000889, Ticket: 000004BF; EmpireIndex:0; GoToFleetAction#55, InitiatorGUID:1055, Context:Path: 103->106, Path: Path: 103->106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:13:843 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:13:843 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:13:843 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:13:843 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:13:843 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:13:843 AI STACK[AI] [Event]keep EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:13:857 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:13:857 Order STACKOrderAIClientStateChange#0000088A; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:13:857 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:13:940 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:14:024 AI STACK[AI] Can't find entity GUID 1844 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:14:040 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:14:061 Order STACKOrderEntityAction#0000088B, Ticket: 000004C0; EmpireIndex:0; MoveToFleetAction#56, InitiatorGUID:1055, Context:EntityActionContext_Movement, 103->106 (Cost: 3) from 0 to 0.5742479.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:14:073 Order STACKOrderUpdateVisibility#0000088C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:16:090 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:16:090 AI STACK[AI] [Event]Remove EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:16:090 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:16:090 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:16:107 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:16:190 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:16:274 AI STACK[AI] Can't find entity GUID 1844 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:16:291 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:16:340 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:16:357 Order STACKOrderAIClientStateChange#0000088D; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:16:357 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:17:140 Order STACKOrderUpdateVisibility#0000088E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:17:309 Order STACKOrderCompleteMoveToFleetAction#0000088F; EmpireIndex:0; EntityActionId: 56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:17:309 Order STACKOrderTerminateEntityAction#00000890; EmpireIndex:0; EntityActionId: 56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:18:974 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:005 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:089 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:089 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:172 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:172 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:172 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:172 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:206 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:305 Battle STACKDisposing ServerEncounter 1892

     at Dispose in :line 0
     at ClearServerEncounters in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:305 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:339 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:439 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:472 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:488 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:556 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:574 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:574 Gameplay STACKAdd 1 experience to ship Ship#1057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:574 Gameplay STACKAdd 1 experience to ship Ship#1767

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:589 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:589 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:589 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:589 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:589 Gameplay STACKAdd 1 experience to ship Ship#1830

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:606 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:622 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:622 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:622 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:622 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:639 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:639 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:639 Gameplay STACKAdd 1 experience to ship Ship#1715

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:639 Gameplay STACKAdd 1 experience to ship Ship#1753

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:639 Gameplay STACKAdd 1 experience to ship Ship#1832

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:639 Gameplay STACKAdd 1 experience to ship Ship#1859

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:655 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:655 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:673 Gameplay STACKAdd 1 experience to ship Ship#1865

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:673 Gameplay STACKAdd 1 experience to ship Ship#1866

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:690 Gameplay STACKAdd 1 experience to ship Ship#1868

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:690 Gameplay STACKAdd 1 experience to ship Ship#1869

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:706 Gameplay STACKAdd 1 experience to ship Ship#1774

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:706 Gameplay STACKAdd 1 experience to ship Ship#1775

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:723 Gameplay STACKAdd 1 experience to ship Ship#1871

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:723 Gameplay STACKAdd 1 experience to ship Ship#1872

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:739 Gameplay STACKAdd 1 experience to ship Ship#1777

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:739 Gameplay STACKAdd 1 experience to ship Ship#1778

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:756 Gameplay STACKAdd 1 experience to ship Ship#1874

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:756 Gameplay STACKAdd 1 experience to ship Ship#1875

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:772 Gameplay STACKAdd 1 experience to ship Ship#1877

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:772 Gameplay STACKAdd 1 experience to ship Ship#1878

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:789 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:789 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:806 Gameplay STACKAdd 1 experience to ship Ship#1783

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:806 Gameplay STACKAdd 1 experience to ship Ship#1784

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:823 Gameplay STACKAdd 1 experience to ship Ship#1786

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:823 Gameplay STACKAdd 1 experience to ship Ship#1787

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:839 Gameplay STACKAdd 1 experience to ship Ship#1664

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:839 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:839 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:839 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:839 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:839 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:839 Gameplay STACKAdd 1 experience to ship Ship#1855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:839 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:19:938 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:017 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:017 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:017 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:017 Gameplay STACKAdd 0 experience to ship Ship#1835

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:017 Gameplay STACK[DIPLOMACY] Empire#3 + Empire#12 = DiplomaticRelationStateMinorCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:017 Gameplay STACK[DIPLOMACY] Empire#12 + Empire#3 = DiplomaticRelationStateMinorCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:017 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:017 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:017 Runtime STACK[ChatMessage] RECV: l:/_turn/13 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:044 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:044 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:044 Order STACKOrderUpdateQuests#00000891, Ticket: 000004C1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:044 Order STACKOrderUpdateQuests#00000892, Ticket: 000004C2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:044 Order STACKOrderCompleteQuest#00000893, Ticket: 000004C3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:072 Prism STACKConstruction completed: {"turn":13,"constructionName":"StarSystemImprovementIndustry1","colonizedStarSystemGUID":"986","productionCost":280,"constructionIndex":4,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:45:19.974"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:45:20:106 Order STACKOrderUpdateDustInflation#00000894; DustGlobalProduction:269.0098

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:172 Order STACKOrderSendAutomatedShip#00000895; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:172 Order STACKOrderReorganizePopulationsOnSystem#00000896; EmpireIndex:1; StarSystemGUID:989

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:172 Order STACKOrderUpdateBestSystem#00000897; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:189 Order STACKOrderUpdateVisibility#00000898

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:189 Order STACKOrderStartAutomatedFleetAction#00000899; EmpireIndex:1; AutomatedDeliveryFleetAction#73, InitiatorGUID:1915, Context:Path: 16->21, Path: Path: 16->21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:238 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:322 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:356 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:356 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:356 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:356 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:389 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:389 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:389 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:657 Runtime STACK[ChatMessage] RECV: l:/_turn/13 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:657 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:686 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:686 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:686 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:686 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:686 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:686 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:686 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:686 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:686 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:696 Order STACKOrderEntityAction#0000089A; EmpireIndex:1; MoveToProbeAction#74, InitiatorGUID:1748, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:696 Order STACKOrderUpdateBestSystem#0000089B; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:696 Order STACKOrderUpdatePiratePhantomGarrison#0000089C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:739 Prism STACKJuggernaut: {"turn":13,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:45:20.657"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:45:20:773 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:773 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:873 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:20:873 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:20:873 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:20:873 AI STACK[AI] [Event]keep 57 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:20:873 AI STACK[AI] [Event]keep EventBlockadeTick,EventStrategicResourceAcquired,EventStrategicResourceAcquired,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventGarrisonCompositionChanged,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:21:223 Prism STACKQuest Finished: {"turn":13,"questName":"Tutorial_UC_DefensiveProgram_Preparation","category":"Tutorial","subcategory":"EXPERT","state":"Completed","questid":1328,"choiceIndex":-1,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:45:21.140"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:45:21:640 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:21:640 AI STACK[AI] Can't find entity GUID 1844 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:21:656 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:21:675 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:21:723 Prism STACKTurn end: {"turn":13,"turnDuration":54,"dustperturn":25.3653183,"influenceperturn":9.2,"scienceperturn":46.0,"honorperturn":0.0,"empirefood":84.27092,"empireindustry":114.0,"empiremanpower":455.63,"empirepopulation":4.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:45:21.640"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:45:21:773 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:21:807 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:21:807 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:21:807 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:21:872 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:21:872 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:21:984 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:21:999 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:21:999 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:21:999 Order STACKOrderAIClientStateChange#0000089D; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:21:999 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:21:999 Order STACKOrderFinishDockingFleet#0000089E, Ticket: 000004C4; EmpireIndex:1; FleetGUID:1915

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:21:999 AI STACKStart 42 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:21:999 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:22:015 Order STACKOrderEntityAction#0000089F, Ticket: 000004C5; EmpireIndex:17; GoToFleetAction#14, InitiatorGUID:1843, Context:Path: 77, Path: Path: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderEntityAction#000008A0, Ticket: 000004C6; EmpireIndex:17; GoToFleetAction#15, InitiatorGUID:1842, Context:Path: 68, Path: Path: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderEntityAction#000008A1, Ticket: 000004C7; EmpireIndex:17; GoToFleetAction#16, InitiatorGUID:1841, Context:Path: 52, Path: Path: 52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderEntityAction#000008A2, Ticket: 000004C8; EmpireIndex:17; GoToFleetAction#17, InitiatorGUID:1840, Context:Path: 43, Path: Path: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderEntityAction#000008A3, Ticket: 000004C9; EmpireIndex:17; GoToFleetAction#18, InitiatorGUID:1839, Context:Path: 11, Path: Path: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008A4, Ticket: 000004CA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008A5, Ticket: 000004CB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008A6, Ticket: 000004CC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008A7, Ticket: 000004CD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008A8, Ticket: 000004CE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderEntityAction#000008A9, Ticket: 000004CF; EmpireIndex:1; GoToFleetAction#75, InitiatorGUID:1085, Context:Path: 19->18, Path: Path: 19->18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderEntityAction#000008AA, Ticket: 000004D0; EmpireIndex:2; SupportPirateAction#51, InitiatorGUID:969

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008AB, Ticket: 000004D1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008AC, Ticket: 000004D2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008AD, Ticket: 000004D3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008AE, Ticket: 000004D4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008AF, Ticket: 000004D5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderEntityAction#000008B0, Ticket: 000004D6; EmpireIndex:2; GoToFleetAction#52, InitiatorGUID:1120, Context:Path: 48, Path: Path: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderQueueConstruction#000008B1, Ticket: 000004D7; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008B2, Ticket: 000004D8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008B3, Ticket: 000004D9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008B4, Ticket: 000004DA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008B5, Ticket: 000004DB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008B6, Ticket: 000004DC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Order STACKOrderCreateShipDesign#000008B7, Ticket: 000004DD; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:015 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:031 Order STACKOrderEntityAction#000008B8, Ticket: 000004DE; EmpireIndex:3; GoToFleetAction#60, InitiatorGUID:1138, Context:Path: 77, Path: Path: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:031 Order STACKOrderEntityAction#000008B9, Ticket: 000004DF; EmpireIndex:4; OutpostActionFinishHisshos#87, InitiatorGUID:1699

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:031 Order STACKOrderTransferShips#000008BA, Ticket: 000004E0; EmpireIndex:4; ShipGUIDs: [1835], HeroGUID:0, Position:NodeIndex:42, DestinationGarrisonGUID:1921

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:047 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008BB, Ticket: 000004E1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:047 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008BC, Ticket: 000004E2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:047 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008BD, Ticket: 000004E3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:047 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008BE, Ticket: 000004E4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:047 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008BF, Ticket: 000004E5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:047 Order STACKOrderEntityAction#000008C0, Ticket: 000004E6; EmpireIndex:4; GoToFleetAction#88, InitiatorGUID:1176, Context:Path: 38, Path: Path: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:047 Order STACKOrderQueueConstruction#000008C1, Ticket: 000004E7; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:047 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008C2, Ticket: 000004E8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:047 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008C3, Ticket: 000004E9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:047 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008C4, Ticket: 000004EA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:047 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008C5, Ticket: 000004EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:047 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008C6, Ticket: 000004EC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:047 Order STACKOrderCancelLaw#000008C7, Ticket: 000004ED; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:047 Order STACKOrderEntityAction#000008C8, Ticket: 000004EE; EmpireIndex:5; GoToFleetAction#40, InitiatorGUID:1212, Context:Path: 74, Path: Path: 74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:047 Order STACKOrderEntityAction#000008C9, Ticket: 000004EF; EmpireIndex:0; MoveToFleetAction#57, InitiatorGUID:1766, Context:EntityActionContext_Movement, 105->106 (Cost: 3) from 0.628794 to 0.9649572.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:047 Order STACKOrderEntityAction#000008CA, Ticket: 000004F0; EmpireIndex:1; MoveToFleetAction#76, InitiatorGUID:1915, Context:EntityActionContext_Movement, 16->21 (Cost: 3) from 0 to 0.3940015.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:047 Order STACKOrderEntityAction#000008CB, Ticket: 000004F1; EmpireIndex:1; MoveToFleetAction#77, InitiatorGUID:1829, Context:EntityActionContext_Movement, 16->21 (Cost: 1.614184) from 0.788003 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:047 Order STACKOrderEntityAction#000008CC, Ticket: 000004F2; EmpireIndex:4; MoveToFleetAction#89, InitiatorGUID:1858, Context:EntityActionContext_Movement, 42->41 (Cost: 3) from 0.2159421 to 0.4318843.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:063 Order STACKOrderEntityAction#000008CD, Ticket: 000004F3; EmpireIndex:4; MoveToFleetAction#90, InitiatorGUID:1831, Context:EntityActionContext_Movement, 42->41 (Cost: 3) from 0.4318843 to 0.6478264.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:063 Order STACKOrderEntityAction#000008CE, Ticket: 000004F4; EmpireIndex:4; MoveToFleetAction#91, InitiatorGUID:1752, Context:EntityActionContext_Movement, 42->41 (Cost: 1.89261) from 0.8637686 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:063 Order STACKOrderEntityAction#000008CF, Ticket: 000004F5; EmpireIndex:4; MoveToFleetAction#92, InitiatorGUID:1714, Context:EntityActionContext_Movement, 41->39 (Cost: 3) from 0.354567 to 0.6135395.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:063 Order STACKOrderUpdatePiratePhantomGarrison#000008D0, Ticket: 000004F6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:063 Order STACKOrderEntityAction#000008D1, Ticket: 000004F7; EmpireIndex:1; MoveToFleetAction#78, InitiatorGUID:1085, Context:EntityActionContext_Movement, 20->19 (Cost: 4.579288) from 0.5047252 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:063 Order STACKOrderEntityAction#000008D2, Ticket: 000004F8; EmpireIndex:2; MoveToFleetAction#53, InitiatorGUID:1120, Context:EntityActionContext_Movement, 53->48 (Cost: 1.570235) from 0.8690368 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:063 Order STACKOrderEntityAction#000008D3, Ticket: 000004F9; EmpireIndex:17; MoveToFleetAction#19, InitiatorGUID:1839, Context:EntityActionContext_Movement, 12->11 (Cost: 4) from 0.3310194 to 0.6620389.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:063 Order STACKOrderEntityAction#000008D4, Ticket: 000004FA; EmpireIndex:17; MoveToFleetAction#20, InitiatorGUID:1840, Context:EntityActionContext_Movement, 45->43 (Cost: 4) from 0.4178612 to 0.8357223.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:063 Order STACKOrderEntityAction#000008D5, Ticket: 000004FB; EmpireIndex:17; MoveToFleetAction#21, InitiatorGUID:1841, Context:EntityActionContext_Movement, 50->52 (Cost: 4) from 0.4205479 to 0.8410959.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:063 Order STACKOrderEntityAction#000008D6, Ticket: 000004FC; EmpireIndex:17; MoveToFleetAction#22, InitiatorGUID:1842, Context:EntityActionContext_Movement, 69->68 (Cost: 3.135461) from 0.5605804 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:063 Order STACKOrderEntityAction#000008D7, Ticket: 000004FD; EmpireIndex:17; MoveToFleetAction#23, InitiatorGUID:1843, Context:EntityActionContext_Movement, 78->77 (Cost: 4) from 0.03301404 to 0.3324656.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:063 Order STACKOrderChangeStarSystemState#000008D8; EmpireIndex:4; ColonizedStarSystemGUID:1699, StarSystemState:Colony

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:063 Order STACKOrderClearConstructionQueue#000008D9; EmpireIndex:4; ColonizedStarSystemGUID:1699

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:079 Order STACKOrderTransferResource#000008DA; EmpireIndex:4; ContextGUID:1699, ResourceName:SystemGrowth, Amount:-50.6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:079 Order STACKOrderTransferPopulationOnSystem#000008DB; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:079 Order STACKOrderFinishDockingFleet#000008DC, Ticket: 000004FE; EmpireIndex:4; FleetGUID:1921

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:079 Order STACKOrderEntityAction#000008DD, Ticket: 000004FF; EmpireIndex:3; MoveToFleetAction#61, InitiatorGUID:1138, Context:EntityActionContext_Movement, 78->77 (Cost: 3.357752) from 0.748629 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:079 Order STACKOrderUpdateEffectZone#000008DE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:079 Order STACKOrderEntityAction#000008DF, Ticket: 00000500; EmpireIndex:4; MoveToFleetAction#93, InitiatorGUID:1176, Context:EntityActionContext_Movement, 39->38 (Cost: 4.147374) from 0.1535669 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:090 Order STACKOrderEntityAction#000008E0, Ticket: 00000501; EmpireIndex:5; MoveToFleetAction#41, InitiatorGUID:1212, Context:EntityActionContext_Movement, 70->74 (Cost: 6) from 0.4133298 to 0.8417277.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:090 Order STACKOrderUpdateAutoImprovements#000008E1, ColonizedStarSystemGUID:1699, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:090 Order STACKOrderUpdateVisibility#000008E2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:223 Prism STACKAIPerformanceEvent: {"turn":13,"maxBlackboardMessageCount":165,"maxDecisionCount":11,"maxSyncronizationTime":764,"maxAnaysisTime":177,"maxStrategicTime":99,"maxDecisionTime":53,"maxActuatorTime":59,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:45:22.139"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:45:22:506 Order STACKOrderCompleteMoveToFleetAction#000008E3; EmpireIndex:1; EntityActionId: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:506 Order STACKOrderTerminateEntityAction#000008E4; EmpireIndex:1; EntityActionId: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:523 Default STACKDelivering remaining pop (fleet : 1829, system : 1723)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:523 Order STACKOrderTerminateEntityAction#000008E5; EmpireIndex:1; EntityActionId: 58

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:523 Default STACKTerminating AutomatedDelivery Fleet 1829 on system ColonizedStarSystem#1723

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:540 Order STACKOrderUpdateVisibility#000008E6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:556 Order STACKOrderCompleteMoveToFleetAction#000008E7; EmpireIndex:2; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:556 Order STACKOrderUpdateEffectZone#000008E8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:556 Order STACKOrderTerminateEntityAction#000008E9; EmpireIndex:2; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:573 Order STACKOrderTerminateEntityAction#000008EA; EmpireIndex:2; EntityActionId: 52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:657 Order STACKOrderUpdateVisibility#000008EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:657 Order STACKOrderSetHeroProperties#000008EC; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:657 Order STACKOrderUpdateQuests#000008ED, Ticket: 00000502

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:672 Order STACKOrderCompleteMoveToFleetAction#000008EE; EmpireIndex:4; EntityActionId: 91

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:672 Order STACKOrderTerminateEntityAction#000008EF; EmpireIndex:4; EntityActionId: 91

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:690 Order STACKOrderEntityAction#000008F0, Ticket: 00000503; EmpireIndex:4; MoveToFleetAction#94, InitiatorGUID:1752, Context:EntityActionContext_Movement, 41->39 (Cost: 1.10739) from 0 to 0.0955945.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:807 Order STACKOrderUpdateVisibility#000008F1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:942 Order STACKOrderCompleteMoveToFleetAction#000008F2; EmpireIndex:17; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:942 Order STACKOrderUpdateVisibility#000008F3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:942 Order STACKOrderTerminateEntityAction#000008F4; EmpireIndex:17; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:959 Order STACKOrderCompleteMoveToFleetAction#000008F5; EmpireIndex:0; EntityActionId: 57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:959 Order STACKOrderTerminateEntityAction#000008F6; EmpireIndex:17; EntityActionId: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:22:959 Order STACKOrderTerminateEntityAction#000008F7; EmpireIndex:0; EntityActionId: 57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:008 Order STACKOrderCompleteMoveToFleetAction#000008F8; EmpireIndex:4; EntityActionId: 92

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:008 Order STACKOrderTerminateEntityAction#000008F9; EmpireIndex:4; EntityActionId: 92

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:059 Order STACKOrderCompleteMoveToFleetAction#000008FA; EmpireIndex:4; EntityActionId: 93

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:059 Order STACKOrderCompleteMoveToFleetAction#000008FB; EmpireIndex:4; EntityActionId: 90

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:059 Order STACKOrderCompleteMoveToFleetAction#000008FC; EmpireIndex:4; EntityActionId: 89

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:059 Order STACKOrderUpdateEffectZone#000008FD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:059 Order STACKOrderTerminateEntityAction#000008FE; EmpireIndex:4; EntityActionId: 93

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:059 Order STACKOrderTerminateEntityAction#000008FF; EmpireIndex:4; EntityActionId: 90

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:059 Order STACKOrderTerminateEntityAction#00000900; EmpireIndex:4; EntityActionId: 89

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:075 Order STACKOrderTerminateEntityAction#00000901; EmpireIndex:4; EntityActionId: 88

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:197 Order STACKOrderCompleteMoveToFleetAction#00000902; EmpireIndex:3; EntityActionId: 61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:197 Order STACKOrderTerminateEntityAction#00000903; EmpireIndex:3; EntityActionId: 61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:208 Order STACKOrderTerminateEntityAction#00000904; EmpireIndex:3; EntityActionId: 60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:307 Order STACKOrderCompleteMoveToFleetAction#00000905; EmpireIndex:17; EntityActionId: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:307 Order STACKOrderCompleteMoveToFleetAction#00000906; EmpireIndex:17; EntityActionId: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:307 Order STACKOrderTerminateEntityAction#00000907; EmpireIndex:17; EntityActionId: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:307 Order STACKOrderTerminateEntityAction#00000908; EmpireIndex:17; EntityActionId: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:373 Order STACKOrderCompleteMoveToFleetAction#00000909; EmpireIndex:17; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:373 Order STACKOrderTerminateEntityAction#0000090A; EmpireIndex:17; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:406 Order STACKOrderCompleteMoveToFleetAction#0000090B; EmpireIndex:17; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:407 Order STACKOrderTerminateEntityAction#0000090C; EmpireIndex:17; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:475 Order STACKOrderCompleteMoveToFleetAction#0000090D; EmpireIndex:1; EntityActionId: 78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:475 Order STACKOrderTerminateEntityAction#0000090E; EmpireIndex:1; EntityActionId: 78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:492 Order STACKOrderEntityAction#0000090F, Ticket: 00000504; EmpireIndex:1; MoveToFleetAction#79, InitiatorGUID:1085, Context:EntityActionContext_Movement, 19->18 (Cost: 2.420712) from 0 to 0.194321.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:575 Order STACKOrderUpdateEffectZone#00000910

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:774 Order STACKOrderUpdateVisibility#00000911

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:847 Order STACKOrderQueueConstruction#00000912; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:891 AI STACK[AI] [Event]Remove 57 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:23:891 AI STACK[AI] [Event]Remove EventBlockadeTick,EventStrategicResourceAcquired,EventStrategicResourceAcquired,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventGarrisonCompositionChanged,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:23:891 AI STACK[AI] [Event]keep 69 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:23:891 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventConstructionQueued,EventShipDesignCreated,EventFleetMoveStarted,EventOutpostCompetitionEnded,EventOutpostActionStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventOutpostTurnedToColony,EventColonyEstablished,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventConstructionQueued, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:23:908 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:23:991 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:24:091 AI STACK[AI] Can't find entity GUID 1844 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:24:108 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:24:125 Order STACKOrderCompleteMoveToFleetAction#00000913; EmpireIndex:5; EntityActionId: 41

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:24:125 Order STACKOrderTerminateEntityAction#00000914; EmpireIndex:5; EntityActionId: 41

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:24:125 AI STACK[AI] Cancel task 226 : can find context 1829 : for empire 1 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:24:174 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:24:174 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:24:191 Order STACKOrderQueueConstruction#00000915, Ticket: 00000505; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:24:191 Order STACKOrderEntityAction#00000916, Ticket: 00000506; EmpireIndex:2; SabotagePirateAction#54, InitiatorGUID:969

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:24:191 Order STACKOrderQueueConstruction#00000917, Ticket: 00000507; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:24:191 Order STACKOrderEntityAction#00000918, Ticket: 00000508; EmpireIndex:4; GoToFleetAction#95, InitiatorGUID:1921, Context:Path: 42->43, Path: Path: 42->43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:24:191 Order STACKOrderSetSystemSupervisor#00000919, Ticket: 00000509; EmpireIndex:4; StarSystemGUID:1699, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:24:191 Order STACKOrderQueueConstruction#0000091A, Ticket: 0000050A; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:24:191 Order STACKOrderActivateLaw#0000091B, Ticket: 0000050B; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1934

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:24:191 Gameplay STACK[Empire 5] OrderEntityAction(SabotagePirateAction) preprocessing failed with flags ReinforcementAlreadyAtMin.

     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:24:191 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for unknown [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:24:191 Order STACKOrderUpdatePiratePhantomGarrison#0000091C, Ticket: 0000050D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:24:191 Order STACKOrderReorganizePopulationsOnSystem#0000091D; EmpireIndex:4; StarSystemGUID:1699

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:24:208 Order STACKOrderEntityAction#0000091E, Ticket: 0000050E; EmpireIndex:4; MoveToFleetAction#96, InitiatorGUID:1921, Context:EntityActionContext_Movement, 42->43 (Cost: 8.544933) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:24:224 Order STACKOrderUpdateEffectZone#0000091F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:25:373 Order STACKOrderUpdateVisibility#00000920

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:25:406 Order STACKOrderCompleteMoveToFleetAction#00000921; EmpireIndex:1; EntityActionId: 76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:25:406 Order STACKOrderTerminateEntityAction#00000922; EmpireIndex:1; EntityActionId: 76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:25:556 Order STACKOrderCompleteMoveToFleetAction#00000923; EmpireIndex:4; EntityActionId: 94

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:25:556 Order STACKOrderTerminateEntityAction#00000924; EmpireIndex:4; EntityActionId: 94

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:26:023 Order STACKOrderMoveIdleFleets#00000925; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:26:040 Order STACKOrderEntityAction#00000926, Ticket: 0000050F; EmpireIndex:0; MoveToFleetAction#58, InitiatorGUID:1055, Context:EntityActionContext_Movement, 103->106 (Cost: 2.224225) from 0.5742479 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:26:174 AI STACK[AI] [Event]Remove 69 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:26:174 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventConstructionQueued,EventShipDesignCreated,EventFleetMoveStarted,EventOutpostCompetitionEnded,EventOutpostActionStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventOutpostTurnedToColony,EventColonyEstablished,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventConstructionQueued, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:26:174 AI STACK[AI] [Event]keep 12 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:26:174 AI STACK[AI] [Event]keep EventConstructionQueued,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:26:191 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:26:274 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:26:374 AI STACK[AI] Can't find entity GUID 1844 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:26:391 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:26:440 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:26:440 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:26:457 Gameplay STACKfleet action with feedback 55 started : ETA 596.075569152832

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:26:457 Order STACKOrderEntityAction#00000927, Ticket: 00000510; EmpireIndex:2; ExpeditionFleetAction#55, InitiatorGUID:1120, Context:Curiosity_Loot_Atmospheric_Era1 on Эдазир I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:26:458 Gameplay STACKfleet action with feedback 62 started : ETA 596.075569152832

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:26:458 Order STACKOrderEntityAction#00000928, Ticket: 00000511; EmpireIndex:3; ExpeditionFleetAction#62, InitiatorGUID:1138, Context:Curiosity_PlanetResource_Luxury06 on Элион III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:26:458 Gameplay STACKfleet action with feedback 97 started : ETA 596.076599121094

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:26:458 Order STACKOrderEntityAction#00000929, Ticket: 00000512; EmpireIndex:4; ExpeditionFleetAction#97, InitiatorGUID:1176, Context:Curiosity_PlanetResource_Strategic01 on Ксенис II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:26:458 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:26:458 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:26:593 Order STACKOrderUpdateVisibility#0000092A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:26:593 Order STACKOrderCompleteMoveToFleetAction#0000092B; EmpireIndex:0; EntityActionId: 58

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:26:593 Order STACKOrderTerminateEntityAction#0000092C; EmpireIndex:0; EntityActionId: 58

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:26:610 Order STACKOrderTerminateEntityAction#0000092D; EmpireIndex:0; EntityActionId: 55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:26:741 Order STACKOrderUpdateEffectZone#0000092E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:26:807 Order STACKOrderCompleteMoveToFleetAction#0000092F; EmpireIndex:1; EntityActionId: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:26:808 Order STACKOrderTerminateEntityAction#00000930; EmpireIndex:1; EntityActionId: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:27:241 Order STACKOrderUpdateEffectZone#00000931

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:27:741 Order STACKOrderUpdateEffectZone#00000932

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:28:257 Order STACKOrderUpdateEffectZone#00000933

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:28:441 AI STACK[AI] [Event]Remove 12 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:28:441 AI STACK[AI] [Event]Remove EventConstructionQueued,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:28:441 AI STACK[AI] [Event]keep 38 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:28:441 AI STACK[AI] [Event]keep EventFleetDocked,ScoreProviderEvent,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:28:457 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:28:541 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:28:624 AI STACK[AI] Can't find entity GUID 1844 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:28:641 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:28:659 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:28:659 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:28:674 Order STACKOrderEntityAction#00000934, Ticket: 00000515; EmpireIndex:17; GoToFleetAction#24, InitiatorGUID:1842, Context:Path: 68->69->70, Path: Path: 68->69->70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:28:691 Order STACKOrderEntityAction#00000935, Ticket: 00000516; EmpireIndex:17; MoveToFleetAction#25, InitiatorGUID:1842, Context:EntityActionContext_Movement, 68->69 (Cost: 0.8645387) from 0 to 0.1211609.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:28:691 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:28:691 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:28:708 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:28:757 Order STACKOrderUpdateEffectZone#00000936

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:207 Order STACKOrderUpdateVisibility#00000937

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:274 Order STACKOrderUpdateEffectZone#00000938

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:340 Order STACKOrderCompleteMoveToFleetAction#00000939; EmpireIndex:4; EntityActionId: 96

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:340 Order STACKOrderTerminateEntityAction#0000093A; EmpireIndex:4; EntityActionId: 96

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:357 Order STACKOrderTerminateEntityAction#0000093B; EmpireIndex:4; EntityActionId: 95

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:473 Gameplay STACKfleet action with feedback 55 finished : ETA 596.075569152832, Game.Time 597.091896057129, true ETA 597.075569152832

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:474 Gameplay STACKfleet action with feedback 62 finished : ETA 596.075569152832, Game.Time 597.091896057129, true ETA 597.075569152832

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:474 Gameplay STACKfleet action with feedback 97 finished : ETA 596.076599121094, Game.Time 597.091896057129, true ETA 597.076599121094

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:474 Order STACKOrderTerminateEntityAction#0000093C; EmpireIndex:2; EntityActionId: 55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:474 Quest STACK[Quests] EventCuriosity13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:474 Quest STACK[Quests] EventCuriosity15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:474 Quest STACK[Quests] EventCuriosity05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:474 Quest STACK[Quests] EventCuriosity08 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:474 Order STACKOrderTerminateEntityAction#0000093D; EmpireIndex:3; EntityActionId: 62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:474 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:474 Order STACKOrderTerminateEntityAction#0000093E; EmpireIndex:4; EntityActionId: 97

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:490 Order STACKOrderBeginQuest#0000093F, Ticket: 00000518

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:490 Order STACKOrderUpdateQuests#00000940, Ticket: 00000519

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:490 Order STACKOrderUpdateQuests#00000941, Ticket: 0000051A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:490 Order STACKOrderUpdateQuests#00000942, Ticket: 0000051B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:490 Order STACKOrderCompleteQuest#00000943, Ticket: 0000051C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:490 Order STACKOrderCompleteQuest#00000944, Ticket: 0000051D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:490 Order STACKOrderCompleteQuest#00000945, Ticket: 0000051E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:29:790 Order STACKOrderUpdateEffectZone#00000946

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:30:690 AI STACK[AI] [Event]Remove 38 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:30:690 AI STACK[AI] [Event]Remove EventFleetDocked,ScoreProviderEvent,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:30:690 AI STACK[AI] [Event]keep 16 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:30:690 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventCuriosityDiscoveredWithFleet,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventShipLevelup,EventCuriosityDiscoveredWithFleet,EventNarrativeEventBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:30:707 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:30:790 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:30:891 AI STACK[AI] Can't find entity GUID 1844 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:30:907 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:30:940 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:30:940 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:30:957 Order STACKOrderPrepareQuestChoice#00000947, Ticket: 0000051F; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:30:958 Gameplay STACKfleet action with feedback 56 started : ETA 600.575813293457

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:30:958 Order STACKOrderEntityAction#00000948, Ticket: 00000520; EmpireIndex:2; ExpeditionFleetAction#56, InitiatorGUID:1120, Context:Curiosity_Loot_Ruins_Era1 on Эдазир IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:30:958 Gameplay STACKfleet action with feedback 98 started : ETA 600.576805114746

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:30:958 Order STACKOrderEntityAction#00000949, Ticket: 00000521; EmpireIndex:4; ExpeditionFleetAction#98, InitiatorGUID:1176, Context:Curiosity_PlanetAnomaly36 on Ксенис III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:31:390 Order STACKOrderUpdateVisibility#0000094A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:31:440 Order STACKOrderCompleteMoveToFleetAction#0000094B; EmpireIndex:17; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:31:441 Order STACKOrderTerminateEntityAction#0000094C; EmpireIndex:17; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:31:641 Order STACKOrderEntityAction#0000094D; EmpireIndex:0; SleepFleetAction#59, InitiatorGUID:1055

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:32:958 AI STACK[AI] [Event]Remove 16 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:32:958 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventCuriosityDiscoveredWithFleet,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventShipLevelup,EventCuriosityDiscoveredWithFleet,EventNarrativeEventBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:32:958 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:32:958 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:32:974 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:33:057 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:33:094 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:33:139 AI STACK[AI] Can't find entity GUID 1844 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:33:157 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:33:190 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:33:190 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:33:206 Order STACKOrderValidateQuestChoice#0000094E, Ticket: 00000522; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:33:207 Gameplay STACKfleet action with feedback 99 started : ETA 602.825538635254

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:33:207 Order STACKOrderEntityAction#0000094F, Ticket: 00000523; EmpireIndex:4; ColonizeFleetAction#99, InitiatorGUID:1921, Context:Льеким III(Planet 2) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:33:207 Order STACKOrderApplyQuestEffect#00000950

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:33:207 Order STACKOrderTriggerPopulationEvent#00000951

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:33:207 Order STACKOrderUpdateQuests#00000952, Ticket: 00000524

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:33:207 Order STACKOrderAIClientStateChange#00000953; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:33:207 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:33:207 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:33:973 Gameplay STACKfleet action with feedback 56 finished : ETA 600.575813293457, Game.Time 601.592399597168, true ETA 601.575813293457

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:33:973 Gameplay STACKfleet action with feedback 98 finished : ETA 600.576805114746, Game.Time 601.592399597168, true ETA 601.576805114746

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:33:973 Order STACKOrderTerminateEntityAction#00000954; EmpireIndex:2; EntityActionId: 56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:33:973 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnTechnologyUnlocked in :line 0
     at UnlockTechnology in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:33:973 Order STACKOrderTerminateEntityAction#00000955; EmpireIndex:4; EntityActionId: 98

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:33:973 Gameplay STACKAdd 10 experience to ship Ship#1178

     at AddExperience in :line 0
     at AddExperienceToShips in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:336 Gameplay STACKfleet action with feedback 99 finished : ETA 602.825538635254, Game.Time 603.841445922852, true ETA 603.825538635254

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:336 Order STACKOrderTerminateEntityAction#00000956; EmpireIndex:4; EntityActionId: 99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:336 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:336 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire2' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:336 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem0' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:336 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:336 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:336 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire2' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:336 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem2' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:343 Order STACKOrderUpdateAutoImprovements#00000957, ColonizedStarSystemGUID:1937, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:343 Order STACKOrderUpdateEffectZone#00000958

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:390 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:390 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:472 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:472 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:472 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:472 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:506 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:606 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:639 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:739 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:773 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:790 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:790 Order STACKOrderPutResourceOnMarket#00000959

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:856 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:874 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:874 Gameplay STACKAdd 1 experience to ship Ship#1057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:874 Gameplay STACKAdd 1 experience to ship Ship#1767

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:889 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:889 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:889 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:889 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:889 Gameplay STACKAdd 1 experience to ship Ship#1916

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:906 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:922 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:922 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:922 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:922 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:939 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:939 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:939 Gameplay STACKAdd 1 experience to ship Ship#1715

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:939 Gameplay STACKAdd 1 experience to ship Ship#1753

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:939 Gameplay STACKAdd 1 experience to ship Ship#1832

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:939 Gameplay STACKAdd 1 experience to ship Ship#1859

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:957 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:957 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:973 Gameplay STACKAdd 1 experience to ship Ship#1865

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:973 Gameplay STACKAdd 1 experience to ship Ship#1866

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:990 Gameplay STACKAdd 1 experience to ship Ship#1868

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:36:990 Gameplay STACKAdd 1 experience to ship Ship#1869

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:007 Gameplay STACKAdd 1 experience to ship Ship#1774

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:007 Gameplay STACKAdd 1 experience to ship Ship#1775

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:023 Gameplay STACKAdd 1 experience to ship Ship#1871

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:023 Gameplay STACKAdd 1 experience to ship Ship#1872

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:040 Gameplay STACKAdd 1 experience to ship Ship#1777

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:040 Gameplay STACKAdd 1 experience to ship Ship#1778

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:056 Gameplay STACKAdd 1 experience to ship Ship#1874

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:056 Gameplay STACKAdd 1 experience to ship Ship#1875

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:072 Gameplay STACKAdd 1 experience to ship Ship#1877

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:072 Gameplay STACKAdd 1 experience to ship Ship#1878

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:090 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:090 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:107 Gameplay STACKAdd 1 experience to ship Ship#1783

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:107 Gameplay STACKAdd 1 experience to ship Ship#1784

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:123 Gameplay STACKAdd 1 experience to ship Ship#1786

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:123 Gameplay STACKAdd 1 experience to ship Ship#1787

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:139 Gameplay STACKAdd 1 experience to ship Ship#1664

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:139 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:139 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:139 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:139 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:140 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:140 Gameplay STACKAdd 1 experience to ship Ship#1855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:140 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:239 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:318 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:318 Gameplay STACK[Hacking][CliendEndTurn] the operation HackingOperation#1669 finished its progress, processing default outcome selection

     at ClientEndTurn in :line 0
     at ClientEndTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:318 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:318 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:318 Battle STACKDisposing Encounter 1892

     at Dispose in :line 0
     at ClearEncounters in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:318 Runtime STACK[ChatMessage] RECV: l:/_turn/14 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:340 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:340 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:372 Prism STACKTechnology Unlock: {"technology":"TechnologyDefinitionMilitary2","stage":"TechnologyStageDefinitionMilitary1","turn":15,"isstage":"False","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:45:37.274"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:45:37:407 Order STACKOrderUpdateDustInflation#0000095A; DustGlobalProduction:259.6254

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:473 Order STACKOrderSendAutomatedShip#0000095B; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:473 Order STACKOrderUpdateBestSystem#0000095C; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:473 Order STACKOrderUpdateVisibility#0000095D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:473 Order STACKOrderStartAutomatedFleetAction#0000095E; EmpireIndex:4; AutomatedDeliveryFleetAction#100, InitiatorGUID:1941, Context:Path: 42->41->39->38, Path: Path: 42->41->39->38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:539 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:622 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:657 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:657 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:657 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:657 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:690 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:690 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:690 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:951 Runtime STACK[ChatMessage] RECV: l:/_turn/14 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:951 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:976 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:976 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:976 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:976 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:976 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:976 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:976 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:976 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:976 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:993 Order STACKOrderTerminateSleepFleetAction#0000095F; EmpireIndex:0; EntityActionId: 59, InterruptionCause:ExpeditionAvailable

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:993 Order STACKOrderUpdateBestSystem#00000960; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:993 Order STACKOrderTransferResource#00000961; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:993 Order STACKOrderTransferResource#00000962; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:993 Order STACKOrderTransferResource#00000963; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:993 Order STACKOrderTransferResource#00000964; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:993 Order STACKOrderTransferResource#00000965; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:993 Order STACKOrderTransferResource#00000966; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:993 Order STACKOrderTransferResource#00000967; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:993 Order STACKOrderTransferResource#00000968; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:993 Order STACKOrderTransferResource#00000969; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:993 Order STACKOrderTransferResource#0000096A; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:993 Order STACKOrderUpdatePiratePhantomGarrison#0000096B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:993 Order STACKOrderStartHackingProgram#0000096C; DefinitionName:IncreaseHackerPPAllocationDefenseHackingProgramPirate, InitiatorGUID:984, TargetGUID:1815, HackingProgramGUID:1943

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:993 Order STACKOrderStartHackingProgram#0000096D; DefinitionName:SlowDownHackingDefenseHackingProgramPirate, InitiatorGUID:984, TargetGUID:1817, HackingProgramGUID:1944

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:993 Order STACKOrderStartHackingProgram#0000096E; DefinitionName:IncreaseHackerPPAllocationDefenseHackingProgramPirate, InitiatorGUID:984, TargetGUID:1819, HackingProgramGUID:1945

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:993 Order STACKOrderStartHackingProgram#0000096F; DefinitionName:SlowDownHackingDefenseHackingProgramPirate, InitiatorGUID:984, TargetGUID:1821, HackingProgramGUID:1946

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:37:993 Order STACKOrderStartHackingProgram#00000970; DefinitionName:IncreaseHackerPPAllocationDefenseHackingProgramPirate, InitiatorGUID:984, TargetGUID:1823, HackingProgramGUID:1947

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:38:007 Order STACKOrderStartHackingProgram#00000971; DefinitionName:SlowDownHackingDefenseHackingProgramPirate, InitiatorGUID:984, TargetGUID:1825, HackingProgramGUID:1948

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:38:007 Order STACKOrderStartHackingProgram#00000972; DefinitionName:IncreaseHackerPPAllocationDefenseHackingProgramMinor, InitiatorGUID:973, TargetGUID:1004, HackingProgramGUID:1949

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:38:007 Order STACKOrderStartHackingProgram#00000973; DefinitionName:SlowDownHackingDefenseHackingProgramMinor, InitiatorGUID:974, TargetGUID:1007, HackingProgramGUID:1950

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:38:007 Order STACKOrderStartHackingProgram#00000974; DefinitionName:IncreaseHackerPPAllocationDefenseHackingProgramMinor, InitiatorGUID:975, TargetGUID:1010, HackingProgramGUID:1951

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:38:007 Order STACKOrderStartHackingProgram#00000975; DefinitionName:SlowDownHackingDefenseHackingProgramMinor, InitiatorGUID:976, TargetGUID:1013, HackingProgramGUID:1952

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:38:007 Order STACKOrderStartHackingProgram#00000976; DefinitionName:IncreaseHackerPPAllocationDefenseHackingProgramMinor, InitiatorGUID:977, TargetGUID:1016, HackingProgramGUID:1953

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:38:007 Order STACKOrderStartHackingProgram#00000977; DefinitionName:SlowDownHackingDefenseHackingProgramMinor, InitiatorGUID:978, TargetGUID:1019, HackingProgramGUID:1954

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:38:007 Order STACKOrderStartHackingProgram#00000978; DefinitionName:IncreaseHackerPPAllocationDefenseHackingProgramMinor, InitiatorGUID:979, TargetGUID:1022, HackingProgramGUID:1955

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:38:007 Order STACKOrderStartHackingProgram#00000979; DefinitionName:SlowDownHackingDefenseHackingProgramMinor, InitiatorGUID:980, TargetGUID:1025, HackingProgramGUID:1956

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:38:007 Order STACKOrderStartHackingProgram#0000097A; DefinitionName:IncreaseHackerPPAllocationDefenseHackingProgramMinor, InitiatorGUID:981, TargetGUID:1028, HackingProgramGUID:1957

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:38:007 Order STACKOrderStartHackingProgram#0000097B; DefinitionName:SlowDownHackingDefenseHackingProgramMinor, InitiatorGUID:982, TargetGUID:1031, HackingProgramGUID:1958

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:38:039 Prism STACKBattle: {"turn":13,"won":"True","watched":"False","rewatched":"False","usedAdvancedSetup":"False","scanviewActivated":"False","usedAdvancedReport":"False","overviewActivated":"False","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.11.02","eventName":"Battle","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:45:37.951"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:45:38:074 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:38:074 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:38:090 Order STACKOrderUpdateQuests#0000097C, Ticket: 00000525

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:38:090 Order STACKOrderUpdateQuests#0000097D, Ticket: 00000526

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:38:090 Order STACKOrderUpdateQuests#0000097E, Ticket: 00000527

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:38:090 Order STACKOrderUpdateQuests#0000097F, Ticket: 00000528

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:38:090 Order STACKOrderUpdateQuests#00000980, Ticket: 00000529

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:38:174 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:38:174 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:38:174 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:38:174 AI STACK[AI] [Event]keep 88 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:38:174 AI STACK[AI] [Event]keep EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated,EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventShipLevelup,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventBlockadeTick,EventSystemInfluenceChanged,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHackingOperationNodeStepComplete,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetMoveStarted,EventFleetFinishedSleep,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:38:258 AI STACKGame object 'DefenseHackingProgram' map to AI snapshot 'DefenseHackingProgramSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:38:524 Prism STACKJuggernaut: {"turn":14,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:45:38.441"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:45:38:873 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:38:890 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:38:890 AI STACK[AI] Cancel task 275 : can find context 1921 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at NewTurnStarted in :line 0
     at NewTurnStarted in :line 0
     at NewTurnStarted in :line 0
     at GameSnapshot_OnNewTurnStarted in :line 0
     at InvokeNewTurnStartedEvent in :line 0
     at Begin in :line 0
     at set_CurrentState in :line 0
     at VerifyCurrentStateValidity in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:38:908 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:008 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:025 Prism STACKTurn end: {"turn":14,"turnDuration":15,"dustperturn":25.3690681,"influenceperturn":9.2,"scienceperturn":46.0,"honorperturn":0.0,"empirefood":84.27092,"empireindustry":114.0,"empiremanpower":468.06,"empirepopulation":4.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:45:38.941"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:45:39:374 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:39:374 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:39:374 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:39:441 AI STACK[AI] HackingOperationOutcomeChoice by AI Empire1: HackingOperationOutcomeIncreaseMinorFactionRelation : [AI0]

     at CreateOrderMessage in :line 0
     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:39:458 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:39:458 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:39:526 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:542 Prism STACKAIPerformanceEvent: {"turn":14,"maxBlackboardMessageCount":167,"maxDecisionCount":6,"maxSyncronizationTime":710,"maxAnaysisTime":159,"maxStrategicTime":123,"maxDecisionTime":53,"maxActuatorTime":99,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:45:39.441"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:45:39:542 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:542 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:542 Order STACKOrderAIClientStateChange#00000981; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:542 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:542 Order STACKOrderFinishDockingFleet#00000982, Ticket: 0000052A; EmpireIndex:4; FleetGUID:1941

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:542 AI STACKStart 45 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:39:542 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:39:557 Order STACKOrderEntityAction#00000983, Ticket: 0000052B; EmpireIndex:17; GoToFleetAction#26, InitiatorGUID:1839, Context:Path: 11, Path: Path: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:557 Order STACKOrderEntityAction#00000984, Ticket: 0000052C; EmpireIndex:17; GoToFleetAction#27, InitiatorGUID:1840, Context:Path: 43, Path: Path: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:557 Order STACKOrderEntityAction#00000985, Ticket: 0000052D; EmpireIndex:17; GoToFleetAction#28, InitiatorGUID:1841, Context:Path: 52, Path: Path: 52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:557 Order STACKOrderEntityAction#00000986, Ticket: 0000052E; EmpireIndex:17; GoToFleetAction#29, InitiatorGUID:1842, Context:Path: 69, Path: Path: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:557 Order STACKOrderEntityAction#00000987, Ticket: 0000052F; EmpireIndex:17; GoToFleetAction#30, InitiatorGUID:1843, Context:Path: 77, Path: Path: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:557 Order STACKOrderEntityAction#00000988, Ticket: 00000530; EmpireIndex:1; SupportPirateAction#80, InitiatorGUID:968

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:557 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000989, Ticket: 00000531

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:557 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000098A, Ticket: 00000532

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:557 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000098B, Ticket: 00000533

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:557 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000098C, Ticket: 00000534

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:557 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000098D, Ticket: 00000535

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:557 Order STACKOrderSelectHackingOperationOutcome#0000098E, Ticket: 00000536; HackingOperationGUID:1669, OutcomeDefinitionName:HackingOperationOutcomeIncreaseMinorFactionRelation, Parameter:'', Validate:True

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:557 Order STACKOrderEntityAction#0000098F, Ticket: 00000537; EmpireIndex:1; GoToFleetAction#81, InitiatorGUID:1085, Context:Path: 18, Path: Path: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:557 Order STACKOrderUpdatePlayDeck#00000990, Ticket: 00000538; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:557 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000991, Ticket: 00000539

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:557 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000992, Ticket: 0000053A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:557 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000993, Ticket: 0000053B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:557 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000994, Ticket: 0000053C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:557 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000995, Ticket: 0000053D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:557 Order STACKOrderCreateShipDesign#00000996, Ticket: 0000053E; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:557 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:558 Order STACKOrderEntityAction#00000997, Ticket: 0000053F; EmpireIndex:2; GoToFleetAction#57, InitiatorGUID:1120, Context:Path: 48->49, Path: Path: 48->49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:558 Order STACKOrderRetrofitShips#00000998, Ticket: 00000540; EmpireIndex:3; Ships: [1143 -> 1882]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:558 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000999, Ticket: 00000541

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:572 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000099A, Ticket: 00000542

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:572 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000099B, Ticket: 00000543

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:572 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000099C, Ticket: 00000544

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:572 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000099D, Ticket: 00000545

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:572 Order STACKOrderCreateShipDesign#0000099E, Ticket: 00000546; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:572 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:572 Order STACKOrderCreateShipDesign#0000099F, Ticket: 00000547; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:572 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:572 Order STACKOrderCreateShipDesign#000009A0, Ticket: 00000548; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:572 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:572 Order STACKOrderEntityAction#000009A1, Ticket: 00000549; EmpireIndex:3; GoToFleetAction#63, InitiatorGUID:1138, Context:Path: 77->76, Path: Path: 77->76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:589 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009A2, Ticket: 0000054A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:589 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009A3, Ticket: 0000054B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:589 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009A4, Ticket: 0000054C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:589 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009A5, Ticket: 0000054D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:589 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009A6, Ticket: 0000054E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:589 Order STACKOrderChangeOutpostGrowthProvider#000009A7, Ticket: 0000054F; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:589 Order STACKOrderEntityAction#000009A8, Ticket: 00000550; EmpireIndex:4; GoToFleetAction#101, InitiatorGUID:1176, Context:Path: 38->40->44, Path: Path: 38->40->44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:589 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009A9, Ticket: 00000551

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:589 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009AA, Ticket: 00000552

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:589 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009AB, Ticket: 00000553

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:589 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009AC, Ticket: 00000554

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:589 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009AD, Ticket: 00000555

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:589 Order STACKOrderCancelLaw#000009AE, Ticket: 00000556; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:589 Order STACKOrderEntityAction#000009AF, Ticket: 00000557; EmpireIndex:5; GoToFleetAction#42, InitiatorGUID:1212, Context:Path: 74, Path: Path: 74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:589 Order STACKOrderEntityAction#000009B0, Ticket: 00000558; EmpireIndex:0; MoveToFleetAction#60, InitiatorGUID:1766, Context:EntityActionContext_Movement, 105->106 (Cost: 0.3127304) from 0.9649572 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:589 Order STACKOrderEntityAction#000009B1, Ticket: 00000559; EmpireIndex:1; MoveToFleetAction#82, InitiatorGUID:1915, Context:EntityActionContext_Movement, 16->21 (Cost: 3) from 0.3940015 to 0.788003.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:589 Order STACKOrderEntityAction#000009B2, Ticket: 0000055A; EmpireIndex:4; MoveToFleetAction#102, InitiatorGUID:1941, Context:EntityActionContext_Movement, 42->41 (Cost: 3) from 0 to 0.2159421.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:589 Order STACKOrderEntityAction#000009B3, Ticket: 0000055B; EmpireIndex:4; MoveToFleetAction#103, InitiatorGUID:1858, Context:EntityActionContext_Movement, 42->41 (Cost: 3) from 0.4318843 to 0.6478264.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:604 Order STACKOrderEntityAction#000009B4, Ticket: 0000055C; EmpireIndex:4; MoveToFleetAction#104, InitiatorGUID:1831, Context:EntityActionContext_Movement, 42->41 (Cost: 3) from 0.6478264 to 0.8637686.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:604 Order STACKOrderEntityAction#000009B5, Ticket: 0000055D; EmpireIndex:4; MoveToFleetAction#105, InitiatorGUID:1752, Context:EntityActionContext_Movement, 41->39 (Cost: 3) from 0.0955945 to 0.354567.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:604 Order STACKOrderEntityAction#000009B6, Ticket: 0000055E; EmpireIndex:4; MoveToFleetAction#106, InitiatorGUID:1714, Context:EntityActionContext_Movement, 41->39 (Cost: 3) from 0.6135395 to 0.872512.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:604 Order STACKOrderUpdateEffectZone#000009B7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:604 Order STACKOrderUpdatePiratePhantomGarrison#000009B8, Ticket: 0000055F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:604 Order STACKOrderTerminateHackingOperation#000009B9; OperationGUID:1669

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:604 Order STACKOrderEntityAction#000009BA, Ticket: 00000560; EmpireIndex:1; MoveToFleetAction#83, InitiatorGUID:1085, Context:EntityActionContext_Movement, 19->18 (Cost: 7) from 0.194321 to 0.7562411.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:604 Order STACKOrderEntityAction#000009BB, Ticket: 00000561; EmpireIndex:2; MoveToFleetAction#58, InitiatorGUID:1120, Context:EntityActionContext_Movement, 48->49 (Cost: 5.742249) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:604 Order STACKOrderEntityAction#000009BC, Ticket: 00000562; EmpireIndex:17; MoveToFleetAction#31, InitiatorGUID:1843, Context:EntityActionContext_Movement, 78->77 (Cost: 4) from 0.3324656 to 0.6319172.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:604 Order STACKOrderEntityAction#000009BD, Ticket: 00000563; EmpireIndex:17; MoveToFleetAction#32, InitiatorGUID:1842, Context:EntityActionContext_Movement, 68->69 (Cost: 4) from 0.1211609 to 0.6817413.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:604 Order STACKOrderEntityAction#000009BE, Ticket: 00000564; EmpireIndex:17; MoveToFleetAction#33, InitiatorGUID:1841, Context:EntityActionContext_Movement, 50->52 (Cost: 1.511401) from 0.8410959 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:604 Order STACKOrderEntityAction#000009BF, Ticket: 00000565; EmpireIndex:17; MoveToFleetAction#34, InitiatorGUID:1840, Context:EntityActionContext_Movement, 45->43 (Cost: 1.572557) from 0.8357223 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:604 Order STACKOrderEntityAction#000009C0, Ticket: 00000566; EmpireIndex:17; MoveToFleetAction#35, InitiatorGUID:1839, Context:EntityActionContext_Movement, 12->11 (Cost: 4) from 0.6620389 to 0.9930583.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:604 Order STACKOrderEntityAction#000009C1, Ticket: 00000567; EmpireIndex:3; MoveToFleetAction#64, InitiatorGUID:1138, Context:EntityActionContext_Movement, 77->76 (Cost: 5) from 0 to 0.4964805.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:604 Order STACKOrderEntityAction#000009C2, Ticket: 00000568; EmpireIndex:4; MoveToFleetAction#107, InitiatorGUID:1176, Context:EntityActionContext_Movement, 38->40 (Cost: 7) from 0 to 0.3636599.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:614 Order STACKOrderEntityAction#000009C3, Ticket: 00000569; EmpireIndex:5; MoveToFleetAction#43, InitiatorGUID:1212, Context:EntityActionContext_Movement, 70->74 (Cost: 2.216709) from 0.8417277 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:614 Order STACKOrderUpdateVisibility#000009C4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:658 Order STACKOrderCompleteMoveToFleetAction#000009C5; EmpireIndex:0; EntityActionId: 60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:658 Order STACKOrderTerminateEntityAction#000009C6; EmpireIndex:0; EntityActionId: 60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:676 Default STACKDelivering remaining pop (fleet : 1766, system : 1639)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:676 Order STACKOrderTerminateEntityAction#000009C7; EmpireIndex:0; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:676 Default STACKTerminating AutomatedDelivery Fleet 1766 on system ColonizedStarSystem#1639

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:841 Order STACKOrderUpdateVisibility#000009C8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:841 Gameplay STACK[DIPLOMACY] Empire#5 + Empire#10 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at UpdateEmpireSeen in :line 0
     at OwnVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at NodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:39:841 Order STACKOrderUpdateQuests#000009C9, Ticket: 0000056A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:057 Order STACKOrderCompleteMoveToFleetAction#000009CA; EmpireIndex:17; EntityActionId: 33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:057 Order STACKOrderUpdateVisibility#000009CB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:057 Order STACKOrderTerminateEntityAction#000009CC; EmpireIndex:17; EntityActionId: 33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:074 Order STACKOrderCompleteMoveToFleetAction#000009CD; EmpireIndex:17; EntityActionId: 34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:074 Order STACKOrderTerminateEntityAction#000009CE; EmpireIndex:17; EntityActionId: 28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:074 Order STACKOrderUpdateEffectZone#000009CF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:074 Order STACKOrderTerminateEntityAction#000009D0; EmpireIndex:17; EntityActionId: 34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:090 Order STACKOrderEntityAction#000009D1; EmpireIndex:4; SiegeStarSystemAction#108, InitiatorGUID:1937

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:090 Order STACKOrderTerminateEntityAction#000009D2; EmpireIndex:17; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:241 Order STACKOrderUpdateVisibility#000009D3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:374 Order STACKOrderCompleteMoveToFleetAction#000009D4; EmpireIndex:5; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:374 Order STACKOrderUpdateVisibility#000009D5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:374 Gameplay STACK[DIPLOMACY] Empire#10 + Empire#5 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:374 Order STACKOrderTerminateEntityAction#000009D6; EmpireIndex:5; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:391 Order STACKOrderTerminateEntityAction#000009D7; EmpireIndex:5; EntityActionId: 42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:458 Order STACKOrderCompleteMoveToFleetAction#000009D8; EmpireIndex:1; EntityActionId: 82

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:458 Order STACKOrderTerminateEntityAction#000009D9; EmpireIndex:1; EntityActionId: 82

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:558 Order STACKOrderCompleteMoveToFleetAction#000009DA; EmpireIndex:4; EntityActionId: 106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:558 Order STACKOrderCompleteMoveToFleetAction#000009DB; EmpireIndex:4; EntityActionId: 105

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:558 Order STACKOrderTerminateEntityAction#000009DC; EmpireIndex:4; EntityActionId: 106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:558 Order STACKOrderTerminateEntityAction#000009DD; EmpireIndex:4; EntityActionId: 105

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:575 Order STACKOrderUpdateEffectZone#000009DE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:590 Order STACKOrderCompleteMoveToFleetAction#000009DF; EmpireIndex:4; EntityActionId: 104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:591 Order STACKOrderCompleteMoveToFleetAction#000009E0; EmpireIndex:4; EntityActionId: 103

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:591 Order STACKOrderTerminateEntityAction#000009E1; EmpireIndex:4; EntityActionId: 104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:591 Order STACKOrderTerminateEntityAction#000009E2; EmpireIndex:4; EntityActionId: 103

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:740 Order STACKOrderCompleteMoveToFleetAction#000009E3; EmpireIndex:17; EntityActionId: 32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:740 Order STACKOrderTerminateEntityAction#000009E4; EmpireIndex:17; EntityActionId: 32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:808 Order STACKOrderUpdateVisibility#000009E5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:924 Order STACKOrderCompleteMoveToFleetAction#000009E6; EmpireIndex:17; EntityActionId: 35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:924 Order STACKOrderTerminateEntityAction#000009E7; EmpireIndex:17; EntityActionId: 35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:941 Order STACKOrderCompleteMoveToFleetAction#000009E8; EmpireIndex:17; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:40:941 Order STACKOrderTerminateEntityAction#000009E9; EmpireIndex:17; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:41:091 Order STACKOrderUpdateEffectZone#000009EA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:41:492 AI STACK[AI] [Event]Remove 88 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:41:492 AI STACK[AI] [Event]Remove EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated,EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventShipLevelup,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventBlockadeTick,EventSystemInfluenceChanged,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHackingOperationNodeStepComplete,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetMoveStarted,EventFleetFinishedSleep,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:41:492 AI STACK[AI] [Event]keep 75 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:41:492 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventMinorAndPirateHackingUnlocked,EventMinorAndPirateHackingUnlocked,EventMinorAndPirateHackingUnlocked,EventMinorAndPirateHackingUnlocked,EventMinorAndPirateHackingUnlocked,EventMinorAndPirateHackingUnlocked,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted,EventFleetMoveStarted,EventShipDesignCreated,EventFleetMoveStarted,EventShipLayoutChanged,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:41:508 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:41:591 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:41:709 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:41:709 AI STACK[AI] Empire 3 has no more design keep last TF composition [AI0]

     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:41:709 AI STACK[AI] Cancel task 251 : can find context 1669 : for empire 1 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:41:757 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:41:757 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:41:775 Order STACKOrderQueueResearch#000009EB, Ticket: 0000056B; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment2, ConstructionGameEntityGUID:1963, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:41:775 Order STACKOrderStartHackingOperation#000009EC, Ticket: 0000056C; StartGUID:989, TargetGUID:1025, NodePositions:16,NodeIndex:21,NodeIndex:17, HackingOperationGUID:1964, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:41:775 Order STACKOrderActivateLaw#000009ED, Ticket: 0000056D; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1965

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:41:775 Order STACKOrderEntityAction#000009EE, Ticket: 0000056E; EmpireIndex:5; ComplimentEmpireAction#44, InitiatorGUID:972, Context:Empire 10 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:41:775 Order STACKOrderEntityAction#000009EF, Ticket: 0000056F; EmpireIndex:5; SabotagePirateAction#45, InitiatorGUID:972

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:41:775 Order STACKOrderUpdatePiratePhantomGarrison#000009F0, Ticket: 00000570

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:41:925 Order STACKOrderCompleteMoveToFleetAction#000009F1; EmpireIndex:1; EntityActionId: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:41:925 Order STACKOrderTerminateEntityAction#000009F2; EmpireIndex:1; EntityActionId: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:42:091 Order STACKOrderUpdateEffectZone#000009F3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:42:607 Order STACKOrderUpdateEffectZone#000009F4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:42:674 Order STACKOrderUpdateVisibility#000009F5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:42:941 Order STACKOrderCompleteMoveToFleetAction#000009F6; EmpireIndex:4; EntityActionId: 107

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:42:941 Order STACKOrderTerminateEntityAction#000009F7; EmpireIndex:4; EntityActionId: 107

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:43:040 Order STACKOrderUpdateVisibility#000009F8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:43:040 Order STACKOrderUpdateQuests#000009F9, Ticket: 00000571

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:43:090 Order STACKOrderCompleteMoveToFleetAction#000009FA; EmpireIndex:4; EntityActionId: 102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:43:090 Order STACKOrderTerminateEntityAction#000009FB; EmpireIndex:4; EntityActionId: 102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:43:107 Order STACKOrderUpdateEffectZone#000009FC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:43:574 Order STACKOrderCompleteMoveToFleetAction#000009FD; EmpireIndex:2; EntityActionId: 58

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:43:574 Order STACKOrderTerminateEntityAction#000009FE; EmpireIndex:2; EntityActionId: 58

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:43:591 Order STACKOrderTerminateEntityAction#000009FF; EmpireIndex:2; EntityActionId: 57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:43:708 Order STACKOrderCompleteMoveToFleetAction#00000A00; EmpireIndex:3; EntityActionId: 64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:43:708 Order STACKOrderTerminateEntityAction#00000A01; EmpireIndex:3; EntityActionId: 64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:43:774 AI STACK[AI] [Event]Remove 75 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:43:774 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventMinorAndPirateHackingUnlocked,EventMinorAndPirateHackingUnlocked,EventMinorAndPirateHackingUnlocked,EventMinorAndPirateHackingUnlocked,EventMinorAndPirateHackingUnlocked,EventMinorAndPirateHackingUnlocked,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted,EventFleetMoveStarted,EventShipDesignCreated,EventFleetMoveStarted,EventShipLayoutChanged,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:43:774 AI STACK[AI] [Event]keep 22 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:43:774 AI STACK[AI] [Event]keep EventResearchQueued,EventHackingOperationStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:43:790 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:43:874 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:44:007 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:44:057 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:44:057 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:44:074 Order STACKOrderEntityAction#00000A02, Ticket: 00000572; EmpireIndex:17; GoToFleetAction#36, InitiatorGUID:1841, Context:Path: 52->50, Path: Path: 52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:44:074 Order STACKOrderEntityAction#00000A03, Ticket: 00000573; EmpireIndex:17; GoToFleetAction#37, InitiatorGUID:1840, Context:Path: 43->45, Path: Path: 43->45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:44:074 Order STACKOrderEntityAction#00000A04, Ticket: 00000574; EmpireIndex:5; ComplimentEmpireAction#46, InitiatorGUID:972, Context:Empire 10 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:44:074 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:44:074 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:44:074 Gameplay STACKfleet action with feedback 47 started : ETA 613.693504333496

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:44:074 Order STACKOrderEntityAction#00000A05, Ticket: 00000577; EmpireIndex:5; ExpeditionFleetAction#47, InitiatorGUID:1212, Context:Curiosity_PlanetResource_Luxury07 on Саиф I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:44:091 Order STACKOrderEntityAction#00000A06, Ticket: 00000578; EmpireIndex:17; MoveToFleetAction#38, InitiatorGUID:1840, Context:EntityActionContext_Movement, 43->45 (Cost: 2.427443) from 0 to 0.2535835.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:44:091 Order STACKOrderEntityAction#00000A07, Ticket: 00000579; EmpireIndex:17; MoveToFleetAction#39, InitiatorGUID:1841, Context:EntityActionContext_Movement, 52->50 (Cost: 2.488599) from 0 to 0.2616438.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:44:107 Order STACKOrderUpdateEffectZone#00000A08

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:46:059 AI STACK[AI] [Event]Remove 22 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:46:059 AI STACK[AI] [Event]Remove EventResearchQueued,EventHackingOperationStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:46:059 AI STACK[AI] [Event]keep 8 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:46:059 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:46:074 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:46:158 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:46:273 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:46:307 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:46:307 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:46:323 Order STACKOrderEntityAction#00000A09, Ticket: 0000057A; EmpireIndex:2; GoToFleetAction#59, InitiatorGUID:1120, Context:Path: 49->47, Path: Path: 49->47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:46:323 Order STACKOrderEntityAction#00000A0A, Ticket: 0000057B; EmpireIndex:5; ComplimentEmpireAction#48, InitiatorGUID:972, Context:Empire 10 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:46:323 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:46:340 Order STACKOrderEntityAction#00000A0B, Ticket: 0000057D; EmpireIndex:2; MoveToFleetAction#60, InitiatorGUID:1120, Context:EntityActionContext_Movement, 49->47 (Cost: 0.2577505) from 0 to 0.03086423.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:46:624 Order STACKOrderUpdateEffectZone#00000A0C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:46:757 Order STACKOrderUpdateVisibility#00000A0D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:47:091 Gameplay STACKfleet action with feedback 47 finished : ETA 613.693504333496, Game.Time 614.710029602051, true ETA 614.693504333496

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:47:091 Order STACKOrderTerminateEntityAction#00000A0E; EmpireIndex:5; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:47:141 Order STACKOrderUpdateEffectZone#00000A0F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:47:257 Order STACKOrderUpdateVisibility#00000A10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:47:374 Order STACKOrderCompleteMoveToFleetAction#00000A11; EmpireIndex:17; EntityActionId: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:47:374 Order STACKOrderTerminateEntityAction#00000A12; EmpireIndex:17; EntityActionId: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:47:391 Order STACKOrderCompleteMoveToFleetAction#00000A13; EmpireIndex:17; EntityActionId: 39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:47:391 Order STACKOrderTerminateEntityAction#00000A14; EmpireIndex:17; EntityActionId: 39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:47:640 Order STACKOrderUpdateEffectZone#00000A15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:48:324 AI STACK[AI] [Event]Remove 8 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:48:324 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:48:324 AI STACK[AI] [Event]keep 7 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:48:324 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:48:341 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:48:425 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:48:524 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:48:558 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:48:558 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:48:579 Order STACKOrderEntityAction#00000A16, Ticket: 0000057E; EmpireIndex:5; ComplimentEmpireAction#49, InitiatorGUID:972, Context:Empire 10 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:48:579 Gameplay STACKfleet action with feedback 50 started : ETA 618.193450927734

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:48:579 Order STACKOrderEntityAction#00000A17, Ticket: 0000057F; EmpireIndex:5; ExpeditionFleetAction#50, InitiatorGUID:1212, Context:Curiosity_PlanetResource_Luxury07 on Саиф II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:48:579 Gameplay STACKfleet action with feedback 61 started : ETA 618.194442749023

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:48:579 Order STACKOrderEntityAction#00000A18, Ticket: 00000580; EmpireIndex:0; ExpeditionFleetAction#61, InitiatorGUID:1055, Context:Curiosity_PlanetResource_Luxury01 on Айкима II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:48:925 Order STACKOrderCompleteMoveToFleetAction#00000A19; EmpireIndex:2; EntityActionId: 60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:48:925 Order STACKOrderTerminateEntityAction#00000A1A; EmpireIndex:2; EntityActionId: 60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:50:574 AI STACK[AI] [Event]Remove 7 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:50:574 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:50:574 AI STACK[AI] [Event]keep 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:50:574 AI STACK[AI] [Event]keep EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:50:591 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:50:674 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:50:774 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:50:824 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:50:824 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:50:824 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:45:50:841 Order STACKOrderAIClientStateChange#00000A1B; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:50:841 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:50:841 Order STACKOrderEntityAction#00000A1C, Ticket: 00000581; EmpireIndex:5; ComplimentEmpireAction#51, InitiatorGUID:972, Context:Empire 10 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:51:598 Gameplay STACKfleet action with feedback 61 finished : ETA 618.194442749023, Game.Time 619.209579467773, true ETA 619.194442749023

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:51:598 Gameplay STACKfleet action with feedback 50 finished : ETA 618.193450927734, Game.Time 619.209579467773, true ETA 619.193450927734

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:51:598 Order STACKOrderTerminateEntityAction#00000A1D; EmpireIndex:0; EntityActionId: 61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:51:598 Order STACKOrderTerminateEntityAction#00000A1E; EmpireIndex:5; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:51:598 Order STACKOrderUpdateQuests#00000A1F, Ticket: 00000582

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:51:599 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:51:599 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:51:599 AI STACK[AI] [Event]Remove 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:51:599 AI STACK[AI] [Event]Remove EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:51:599 AI STACK[AI] [Event]keep 7 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:51:599 AI STACK[AI] [Event]keep EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:51:613 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:51:613 Order STACKOrderAIClientStateChange#00000A20; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:51:613 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:51:658 Prism STACKProbe Used: {"turn":14,"usage":"curiosity","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:45:51.576"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:45:51:692 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:51:791 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:53:842 AI STACK[AI] [Event]Remove 7 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:53:842 AI STACK[AI] [Event]Remove EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:53:842 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:53:843 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:53:859 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:53:941 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:54:141 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:54:190 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:54:208 Order STACKOrderAIClientStateChange#00000A21; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:54:208 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:54:426 Order STACKOrderEntityAction#00000A22; EmpireIndex:0; SleepFleetAction#62, InitiatorGUID:1055

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:55:926 Order STACKOrderRetrofitShips#00000A23, Ticket: 00000583; EmpireIndex:0; Ships: [1057 -> 1691]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:291 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:323 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:407 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:407 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:490 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:490 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:490 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:490 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:523 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:624 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:657 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:758 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:791 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:809 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:873 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:892 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:892 Gameplay STACKAdd 1 experience to ship Ship#1057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:908 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:908 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:908 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:908 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:908 Gameplay STACKAdd 1 experience to ship Ship#1916

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:924 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:940 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:940 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:940 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:940 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:957 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:957 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:957 Gameplay STACKAdd 1 experience to ship Ship#1715

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:957 Gameplay STACKAdd 1 experience to ship Ship#1753

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:957 Gameplay STACKAdd 1 experience to ship Ship#1832

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:957 Gameplay STACKAdd 1 experience to ship Ship#1859

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:957 Gameplay STACKAdd 1 experience to ship Ship#1942

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:974 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:974 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:991 Gameplay STACKAdd 1 experience to ship Ship#1865

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:57:991 Gameplay STACKAdd 1 experience to ship Ship#1866

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:008 Gameplay STACKAdd 1 experience to ship Ship#1868

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:008 Gameplay STACKAdd 1 experience to ship Ship#1869

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:025 Gameplay STACKAdd 1 experience to ship Ship#1774

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:025 Gameplay STACKAdd 1 experience to ship Ship#1775

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:041 Gameplay STACKAdd 1 experience to ship Ship#1871

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:041 Gameplay STACKAdd 1 experience to ship Ship#1872

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:058 Gameplay STACKAdd 1 experience to ship Ship#1777

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:058 Gameplay STACKAdd 1 experience to ship Ship#1778

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:075 Gameplay STACKAdd 1 experience to ship Ship#1874

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:075 Gameplay STACKAdd 1 experience to ship Ship#1875

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:091 Gameplay STACKAdd 1 experience to ship Ship#1877

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:091 Gameplay STACKAdd 1 experience to ship Ship#1878

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:107 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:107 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:124 Gameplay STACKAdd 1 experience to ship Ship#1783

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:124 Gameplay STACKAdd 1 experience to ship Ship#1784

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:140 Gameplay STACKAdd 1 experience to ship Ship#1786

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:140 Gameplay STACKAdd 1 experience to ship Ship#1787

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:158 Gameplay STACKAdd 1 experience to ship Ship#1664

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:158 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:158 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:158 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:158 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:158 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:158 Gameplay STACKAdd 1 experience to ship Ship#1855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:158 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:257 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:341 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:341 Gameplay STACKAdd 0 experience to ship Ship#1928

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:341 Gameplay STACKAdd 0 experience to ship Ship#1918

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:341 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#13 = DiplomaticRelationStateMinorFriendly

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:341 Gameplay STACK[DIPLOMACY] Empire#13 + Empire#1 = DiplomaticRelationStateMinorFriendly

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:341 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:341 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:341 Runtime STACK[ChatMessage] RECV: l:/_turn/15 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:366 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:366 Order STACKOrderUpdateQuests#00000A24, Ticket: 00000584

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:391 Prism STACKColonize: {"turn":16,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#986","planetName":"","colonizedStarSystemGUID":"986","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.07.04","eventName":"Colonize","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:45:58.294"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:45:58:424 Order STACKOrderChangeStarSystemState#00000A25; EmpireIndex:1; ColonizedStarSystemGUID:1723, StarSystemState:Colony

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:424 Order STACKOrderClearConstructionQueue#00000A26; EmpireIndex:1; ColonizedStarSystemGUID:1723

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:424 Order STACKOrderUpdateDustInflation#00000A27; DustGlobalProduction:281.7307

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:492 Order STACKOrderUpdateAutoImprovements#00000A28, ColonizedStarSystemGUID:1723, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:492 Order STACKOrderSendAutomatedShip#00000A29; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:492 Order STACKOrderUpdateBestSystem#00000A2A; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:508 Order STACKOrderUpdateVisibility#00000A2B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:508 Order STACKOrderStartAutomatedFleetAction#00000A2C; EmpireIndex:4; AutomatedDeliveryFleetAction#109, InitiatorGUID:1967, Context:Path: 42->43, Path: Path: 42->43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:557 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:640 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:674 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:674 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:674 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:674 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:707 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:707 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:707 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:978 Runtime STACK[ChatMessage] RECV: l:/_turn/15 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:58:978 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:013 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:013 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:013 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:013 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:013 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:013 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:013 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:014 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:014 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:014 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:014 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:014 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:029 Order STACKOrderUpdateBestSystem#00000A2D; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:029 Order STACKOrderUpdatePiratePhantomGarrison#00000A2E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:029 Order STACKOrderStartHackingOperation#00000A2F; StartGUID:1823, TargetGUID:1544, NodePositions:79,NodeIndex:84,NodeIndex:83,NodeIndex:85, HackingOperationGUID:1969, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:029 Order STACKOrderSetSimulationProperty#00000A30: [GUID:970, Property:TurnsBeforeNextPVEHack, Value:15]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:029 Order STACKOrderStartHackingOperation#00000A31; StartGUID:1817, TargetGUID:1699, NodePositions:45,NodeIndex:43,NodeIndex:42,NodeIndex:41,NodeIndex:39, HackingOperationGUID:1970, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:029 Order STACKOrderSetSimulationProperty#00000A32: [GUID:971, Property:TurnsBeforeNextPVEHack, Value:15]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:029 Order STACKOrderStartHackingOperation#00000A33; StartGUID:1016, TargetGUID:1001, NodePositions:74,NodeIndex:70,NodeIndex:71,NodeIndex:72,NodeIndex:73, HackingOperationGUID:1971, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:029 Order STACKOrderSetSimulationProperty#00000A34: [GUID:972, Property:TurnsBeforeNextPVEHack, Value:15]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:030 Order STACKOrderStartHackingOperation#00000A35; StartGUID:1825, TargetGUID:986, NodePositions:103,NodeIndex:105,NodeIndex:107, HackingOperationGUID:1972, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:030 Order STACKOrderSetSimulationProperty#00000A36: [GUID:967, Property:TurnsBeforeNextPVEHack, Value:15]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:074 Prism STACKJuggernaut: {"turn":15,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:45:58.978"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:45:59:420 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:420 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:428 Order STACKOrderUpdateQuests#00000A37, Ticket: 00000585

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:428 Order STACKOrderUpdateQuests#00000A38, Ticket: 00000586

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:428 Order STACKOrderUpdateQuests#00000A39, Ticket: 00000587

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:508 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:45:59:508 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:59:508 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:59:508 AI STACK[AI] [Event]keep 82 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:59:508 AI STACK[AI] [Event]keep EventShipLayoutChanged,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventShipLevelup,EventShipLevelup,EventShipLevelup,EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventPopulationGained,EventConstructionCompleted,EventHappinessStatusChanged,EventConstructionCompleted,EventTemporaryEffectEnded,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticRelationChange,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventOutpostCompetitionEnded,EventHappinessStatusChanged,EventHappinessStatusChanged,EventOutpostTurnedToColony,EventColonyEstablished,EventHappinessStatusChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventHackingOperationStarted,EventHackingOperationStarted,EventHackingOperationStarted,EventHackingOperationStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:45:59:560 Prism STACKTurn end: {"turn":15,"turnDuration":19,"dustperturn":30.214344,"influenceperturn":9.3,"scienceperturn":50.6,"honorperturn":0.0,"empirefood":83.31276,"empireindustry":119.25,"empiremanpower":481.48,"empirepopulation":5.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:45:59.475"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:46:00:175 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:00:191 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:209 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:257 Prism STACKAIPerformanceEvent: {"turn":15,"maxBlackboardMessageCount":165,"maxDecisionCount":8,"maxSyncronizationTime":670,"maxAnaysisTime":495,"maxStrategicTime":426,"maxDecisionTime":57,"maxActuatorTime":63,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:46:00.175"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:46:00:342 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:00:342 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:00:342 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:00:425 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:00:425 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:00:516 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:532 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:532 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:532 Order STACKOrderAIClientStateChange#00000A3A; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:532 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:532 Order STACKOrderFinishDockingFleet#00000A3B, Ticket: 00000588; EmpireIndex:4; FleetGUID:1967

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:532 AI STACKStart 44 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:00:532 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:00:548 Order STACKOrderEntityAction#00000A3C, Ticket: 00000589; EmpireIndex:17; GoToFleetAction#40, InitiatorGUID:1843, Context:Path: 77, Path: Path: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:548 Order STACKOrderEntityAction#00000A3D, Ticket: 0000058A; EmpireIndex:17; GoToFleetAction#41, InitiatorGUID:1842, Context:Path: 69, Path: Path: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:548 Order STACKOrderEntityAction#00000A3E, Ticket: 0000058B; EmpireIndex:17; GoToFleetAction#42, InitiatorGUID:1841, Context:Path: 50, Path: Path: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:548 Order STACKOrderEntityAction#00000A3F, Ticket: 0000058C; EmpireIndex:17; GoToFleetAction#43, InitiatorGUID:1840, Context:Path: 45, Path: Path: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:548 Order STACKOrderEntityAction#00000A40, Ticket: 0000058D; EmpireIndex:17; GoToFleetAction#44, InitiatorGUID:1839, Context:Path: 11, Path: Path: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:548 Order STACKOrderSetSystemSupervisor#00000A41, Ticket: 0000058E; EmpireIndex:1; StarSystemGUID:1723, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:548 Order STACKOrderQueueConstruction#00000A42, Ticket: 0000058F; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:548 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A43, Ticket: 00000590

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:548 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A44, Ticket: 00000591

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:548 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A45, Ticket: 00000592

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:548 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A46, Ticket: 00000593

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:548 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A47, Ticket: 00000594

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:548 Order STACKOrderTransferShips#00000A48, Ticket: 00000595; EmpireIndex:1; ShipGUIDs: [1928], HeroGUID:0, Position:NodeIndex:16, DestinationGarrisonGUID:1975

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:548 Order STACKOrderEntityAction#00000A49, Ticket: 00000596; EmpireIndex:1; GoToFleetAction#84, InitiatorGUID:1085, Context:Path: 18, Path: Path: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:548 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A4A, Ticket: 00000597

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:548 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A4B, Ticket: 00000598

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:548 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A4C, Ticket: 00000599

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:548 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A4D, Ticket: 0000059A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:563 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A4E, Ticket: 0000059B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:563 Order STACKOrderEntityAction#00000A4F, Ticket: 0000059C; EmpireIndex:2; GoToFleetAction#61, InitiatorGUID:1120, Context:Path: 47, Path: Path: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:563 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A50, Ticket: 0000059D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:563 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A51, Ticket: 0000059E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:563 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A52, Ticket: 0000059F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:563 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A53, Ticket: 000005A0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:563 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A54, Ticket: 000005A1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:563 Order STACKOrderTransferShips#00000A55, Ticket: 000005A2; EmpireIndex:3; ShipGUIDs: [1918], HeroGUID:0, Position:NodeIndex:85, DestinationGarrisonGUID:1976

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:563 Order STACKOrderEntityAction#00000A56, Ticket: 000005A3; EmpireIndex:3; GoToFleetAction#65, InitiatorGUID:1138, Context:Path: 76, Path: Path: 76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:563 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A57, Ticket: 000005A4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:563 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A58, Ticket: 000005A5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:563 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A59, Ticket: 000005A6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:563 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A5A, Ticket: 000005A7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:563 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A5B, Ticket: 000005A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:563 Order STACKOrderCreateShipDesign#00000A5C, Ticket: 000005A9; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:563 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:579 Order STACKOrderCreateShipDesign#00000A5D, Ticket: 000005AA; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:579 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:579 Order STACKOrderChangeOutpostGrowthProvider#00000A5E, Ticket: 000005AB; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:579 Order STACKOrderEntityAction#00000A5F, Ticket: 000005AC; EmpireIndex:4; GoToFleetAction#110, InitiatorGUID:1176, Context:Path: 40->44, Path: Path: 40->44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:579 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A60, Ticket: 000005AD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:579 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A61, Ticket: 000005AE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:579 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A62, Ticket: 000005AF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:579 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A63, Ticket: 000005B0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:579 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000A64, Ticket: 000005B1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:579 Order STACKOrderStartHackingOperation#00000A65, Ticket: 000005B2; StartGUID:1001, TargetGUID:1016, NodePositions:73,NodeIndex:71,NodeIndex:70,NodeIndex:74, HackingOperationGUID:1979, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:579 Order STACKOrderCancelLaw#00000A66, Ticket: 000005B3; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:579 Order STACKOrderEntityAction#00000A67, Ticket: 000005B4; EmpireIndex:5; GoToFleetAction#52, InitiatorGUID:1212, Context:Path: 74->76, Path: Path: 74->76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:579 Order STACKOrderEntityAction#00000A68, Ticket: 000005B5; EmpireIndex:1; MoveToFleetAction#85, InitiatorGUID:1915, Context:EntityActionContext_Movement, 16->21 (Cost: 1.614184) from 0.788003 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:579 Order STACKOrderEntityAction#00000A69, Ticket: 000005B6; EmpireIndex:4; MoveToFleetAction#111, InitiatorGUID:1967, Context:EntityActionContext_Movement, 42->43 (Cost: 3) from 0 to 0.3510852.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:595 Order STACKOrderEntityAction#00000A6A, Ticket: 000005B7; EmpireIndex:4; MoveToFleetAction#112, InitiatorGUID:1941, Context:EntityActionContext_Movement, 42->41 (Cost: 3) from 0.2159421 to 0.4318843.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:595 Order STACKOrderEntityAction#00000A6B, Ticket: 000005B8; EmpireIndex:4; MoveToFleetAction#113, InitiatorGUID:1858, Context:EntityActionContext_Movement, 42->41 (Cost: 3) from 0.6478264 to 0.8637686.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:595 Order STACKOrderEntityAction#00000A6C, Ticket: 000005B9; EmpireIndex:4; MoveToFleetAction#114, InitiatorGUID:1831, Context:EntityActionContext_Movement, 42->41 (Cost: 1.89261) from 0.8637686 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:595 Order STACKOrderEntityAction#00000A6D, Ticket: 000005BA; EmpireIndex:4; MoveToFleetAction#115, InitiatorGUID:1752, Context:EntityActionContext_Movement, 41->39 (Cost: 3) from 0.354567 to 0.6135395.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:595 Order STACKOrderEntityAction#00000A6E, Ticket: 000005BB; EmpireIndex:4; MoveToFleetAction#116, InitiatorGUID:1714, Context:EntityActionContext_Movement, 41->39 (Cost: 1.476852) from 0.872512 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:595 Order STACKOrderUpdateEffectZone#00000A6F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:595 Order STACKOrderReorganizePopulationsOnSystem#00000A70; EmpireIndex:1; StarSystemGUID:1723

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:595 Order STACKOrderFinishDockingFleet#00000A71, Ticket: 000005BC; EmpireIndex:1; FleetGUID:1975

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:595 Order STACKOrderEntityAction#00000A72, Ticket: 000005BD; EmpireIndex:1; MoveToFleetAction#86, InitiatorGUID:1085, Context:EntityActionContext_Movement, 19->18 (Cost: 3.036575) from 0.7562411 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:595 Order STACKOrderEntityAction#00000A73, Ticket: 000005BE; EmpireIndex:17; MoveToFleetAction#45, InitiatorGUID:1839, Context:EntityActionContext_Movement, 12->11 (Cost: 0.08388312) from 0.9930583 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:595 Order STACKOrderEntityAction#00000A74, Ticket: 000005BF; EmpireIndex:17; MoveToFleetAction#46, InitiatorGUID:1840, Context:EntityActionContext_Movement, 43->45 (Cost: 4) from 0.2535835 to 0.6714447.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:595 Order STACKOrderEntityAction#00000A75, Ticket: 000005C0; EmpireIndex:17; MoveToFleetAction#47, InitiatorGUID:1841, Context:EntityActionContext_Movement, 52->50 (Cost: 4) from 0.2616438 to 0.6821917.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:595 Order STACKOrderEntityAction#00000A76, Ticket: 000005C1; EmpireIndex:17; MoveToFleetAction#48, InitiatorGUID:1842, Context:EntityActionContext_Movement, 68->69 (Cost: 2.270923) from 0.6817413 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:595 Order STACKOrderEntityAction#00000A77, Ticket: 000005C2; EmpireIndex:17; MoveToFleetAction#49, InitiatorGUID:1843, Context:EntityActionContext_Movement, 78->77 (Cost: 4) from 0.6319172 to 0.9313688.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:595 Order STACKOrderFinishDockingFleet#00000A78, Ticket: 000005C3; EmpireIndex:3; FleetGUID:1976

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:595 Order STACKOrderEntityAction#00000A79, Ticket: 000005C4; EmpireIndex:2; MoveToFleetAction#62, InitiatorGUID:1120, Context:EntityActionContext_Movement, 49->47 (Cost: 6) from 0.03086423 to 0.7493318.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:608 Order STACKOrderEntityAction#00000A7A, Ticket: 000005C5; EmpireIndex:3; MoveToFleetAction#66, InitiatorGUID:1138, Context:EntityActionContext_Movement, 77->76 (Cost: 5) from 0.4964805 to 0.9929609.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:608 Order STACKOrderEntityAction#00000A7B, Ticket: 000005C6; EmpireIndex:4; MoveToFleetAction#117, InitiatorGUID:1176, Context:EntityActionContext_Movement, 38->40 (Cost: 7) from 0.3636599 to 0.7273197.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:608 Order STACKOrderEntityAction#00000A7C, Ticket: 000005C7; EmpireIndex:5; MoveToFleetAction#53, InitiatorGUID:1212, Context:EntityActionContext_Movement, 74->76 (Cost: 6) from 0 to 0.9448797.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:608 Order STACKOrderCompleteMoveToFleetAction#00000A7D; EmpireIndex:17; EntityActionId: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:608 Order STACKOrderUpdateVisibility#00000A7E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:608 Order STACKOrderTerminateEntityAction#00000A7F; EmpireIndex:17; EntityActionId: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:00:625 Order STACKOrderTerminateEntityAction#00000A80; EmpireIndex:17; EntityActionId: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:041 Order STACKOrderCompleteMoveToFleetAction#00000A81; EmpireIndex:1; EntityActionId: 85

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:041 Order STACKOrderCompleteMoveToFleetAction#00000A82; EmpireIndex:4; EntityActionId: 116

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:041 Order STACKOrderUpdateVisibility#00000A83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:041 Order STACKOrderTerminateEntityAction#00000A84; EmpireIndex:1; EntityActionId: 85

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:041 Order STACKOrderTerminateEntityAction#00000A85; EmpireIndex:4; EntityActionId: 116

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:058 Default STACKDelivering remaining pop (fleet : 1915, system : 1723)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:058 Default STACKDelivering remaining pop (fleet : 1714, system : 1699)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:058 Order STACKOrderUpdateQuests#00000A86, Ticket: 000005C8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:058 Order STACKOrderTerminateEntityAction#00000A87; EmpireIndex:1; EntityActionId: 73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:058 Default STACKTerminating AutomatedDelivery Fleet 1915 on system ColonizedStarSystem#1723

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:058 Order STACKOrderTerminateEntityAction#00000A88; EmpireIndex:4; EntityActionId: 41

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:058 Default STACKTerminating AutomatedDelivery Fleet 1714 on system ColonizedStarSystem#1699

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:058 Order STACKOrderUpdateEffectZone#00000A89

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:074 Order STACKOrderUpdateVisibility#00000A8A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:208 Order STACKOrderCompleteMoveToFleetAction#00000A8B; EmpireIndex:4; EntityActionId: 114

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:208 Order STACKOrderUpdateVisibility#00000A8C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:208 Order STACKOrderTerminateEntityAction#00000A8D; EmpireIndex:4; EntityActionId: 114

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:226 Order STACKOrderEntityAction#00000A8E, Ticket: 000005C9; EmpireIndex:4; MoveToFleetAction#118, InitiatorGUID:1831, Context:EntityActionContext_Movement, 41->39 (Cost: 1.10739) from 0 to 0.0955945.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:226 Order STACKOrderCompleteMoveToFleetAction#00000A8F; EmpireIndex:17; EntityActionId: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:226 Order STACKOrderTerminateEntityAction#00000A90; EmpireIndex:17; EntityActionId: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:242 Order STACKOrderTerminateEntityAction#00000A91; EmpireIndex:17; EntityActionId: 41

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:441 Order STACKOrderCompleteMoveToFleetAction#00000A92; EmpireIndex:4; EntityActionId: 117

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:441 Order STACKOrderTerminateEntityAction#00000A93; EmpireIndex:4; EntityActionId: 117

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:558 Order STACKOrderCompleteMoveToFleetAction#00000A94; EmpireIndex:4; EntityActionId: 115

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:558 Order STACKOrderTerminateEntityAction#00000A95; EmpireIndex:4; EntityActionId: 115

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:575 Order STACKOrderUpdateEffectZone#00000A96

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:591 Order STACKOrderCompleteMoveToFleetAction#00000A97; EmpireIndex:1; EntityActionId: 86

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:591 Order STACKOrderCompleteMoveToFleetAction#00000A98; EmpireIndex:4; EntityActionId: 113

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:591 Order STACKOrderCompleteMoveToFleetAction#00000A99; EmpireIndex:4; EntityActionId: 112

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:591 Order STACKOrderTerminateEntityAction#00000A9A; EmpireIndex:1; EntityActionId: 86

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:591 Order STACKOrderTerminateEntityAction#00000A9B; EmpireIndex:4; EntityActionId: 113

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:591 Order STACKOrderTerminateEntityAction#00000A9C; EmpireIndex:4; EntityActionId: 112

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:608 Order STACKOrderTerminateEntityAction#00000A9D; EmpireIndex:1; EntityActionId: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:674 Order STACKOrderUpdateVisibility#00000A9E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:674 Order STACKOrderSetHeroProperties#00000A9F; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:675 Order STACKOrderUpdateQuests#00000AA0, Ticket: 000005CA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:841 Order STACKOrderCompleteMoveToFleetAction#00000AA1; EmpireIndex:17; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:841 Order STACKOrderCompleteMoveToFleetAction#00000AA2; EmpireIndex:17; EntityActionId: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:841 Order STACKOrderTerminateEntityAction#00000AA3; EmpireIndex:17; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:841 Order STACKOrderTerminateEntityAction#00000AA4; EmpireIndex:17; EntityActionId: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:941 Order STACKOrderCompleteMoveToFleetAction#00000AA5; EmpireIndex:17; EntityActionId: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:01:941 Order STACKOrderTerminateEntityAction#00000AA6; EmpireIndex:17; EntityActionId: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:02:074 Order STACKOrderUpdateEffectZone#00000AA7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:02:191 Order STACKOrderCompleteMoveToFleetAction#00000AA8; EmpireIndex:3; EntityActionId: 66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:02:191 Order STACKOrderTerminateEntityAction#00000AA9; EmpireIndex:3; EntityActionId: 66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:02:408 Order STACKOrderCompleteMoveToFleetAction#00000AAA; EmpireIndex:2; EntityActionId: 62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:02:408 Order STACKOrderTerminateEntityAction#00000AAB; EmpireIndex:2; EntityActionId: 62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:02:457 AI STACK[AI] [Event]Remove 82 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:02:457 AI STACK[AI] [Event]Remove EventShipLayoutChanged,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventShipLevelup,EventShipLevelup,EventShipLevelup,EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventPopulationGained,EventConstructionCompleted,EventHappinessStatusChanged,EventConstructionCompleted,EventTemporaryEffectEnded,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticRelationChange,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventOutpostCompetitionEnded,EventHappinessStatusChanged,EventHappinessStatusChanged,EventOutpostTurnedToColony,EventColonyEstablished,EventHappinessStatusChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventHackingOperationStarted,EventHackingOperationStarted,EventHackingOperationStarted,EventHackingOperationStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:02:457 AI STACK[AI] [Event]keep 69 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:02:457 AI STACK[AI] [Event]keep EventSystemInfluenceChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventHackingOperationStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:02:474 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:02:557 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:02:674 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:02:674 AI STACK[AI] Cancel task 245 : can find context 1915 : for empire 1 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:02:708 AI STACK[AI] Cancel task 195 : can find context 1714 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:02:724 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:02:724 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:02:741 Order STACKOrderEntityAction#00000AAC, Ticket: 000005CB; EmpireIndex:1; GoToFleetAction#87, InitiatorGUID:1975, Context:Path: 16->5->2, Path: Path: 16->5->2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:02:741 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:02:741 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:02:757 Order STACKOrderQueueConstruction#00000AAD, Ticket: 000005CC; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:02:757 Order STACKOrderQueueConstruction#00000AAE, Ticket: 000005CD; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:02:757 Order STACKOrderQueueConstruction#00000AAF, Ticket: 000005CE; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:02:757 Order STACKOrderQueueConstruction#00000AB0, Ticket: 000005CF; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:02:757 Order STACKOrderQueueResearch#00000AB1, Ticket: 000005D0; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade3, ConstructionGameEntityGUID:1989, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:02:757 Order STACKOrderActivateLaw#00000AB2, Ticket: 000005D1; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1990

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:02:757 Order STACKOrderEntityAction#00000AB3, Ticket: 000005D2; EmpireIndex:1; MoveToFleetAction#88, InitiatorGUID:1975, Context:EntityActionContext_Movement, 16->5 (Cost: 7) from 0 to 0.2856835.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:03:075 Order STACKOrderUpdateEffectZone#00000AB4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:03:290 Order STACKOrderUpdateVisibility#00000AB5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:03:590 Order STACKOrderUpdateEffectZone#00000AB6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:03:808 Order STACKOrderUpdateVisibility#00000AB7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:03:974 Order STACKOrderCompleteMoveToFleetAction#00000AB8; EmpireIndex:4; EntityActionId: 111

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:03:974 Order STACKOrderUpdateVisibility#00000AB9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:03:974 Order STACKOrderTerminateEntityAction#00000ABA; EmpireIndex:4; EntityActionId: 111

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:04:107 Order STACKOrderCompleteMoveToFleetAction#00000ABB; EmpireIndex:4; EntityActionId: 118

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:04:107 Order STACKOrderUpdateEffectZone#00000ABC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:04:107 Order STACKOrderTerminateEntityAction#00000ABD; EmpireIndex:4; EntityActionId: 118

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:04:307 Order STACKOrderUpdateVisibility#00000ABE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:04:307 Order STACKOrderUpdateQuests#00000ABF, Ticket: 000005D3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:04:742 Order STACKOrderCompleteMoveToFleetAction#00000AC0; EmpireIndex:5; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:04:742 Order STACKOrderTerminateEntityAction#00000AC1; EmpireIndex:5; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:04:742 AI STACK[AI] [Event]Remove 69 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:04:742 AI STACK[AI] [Event]Remove EventSystemInfluenceChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventHackingOperationStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:04:742 AI STACK[AI] [Event]keep 19 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:04:742 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:04:758 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:04:841 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:04:959 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:04:993 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:04:993 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:05:009 Order STACKOrderEntityAction#00000AC2, Ticket: 000005D4; EmpireIndex:17; GoToFleetAction#50, InitiatorGUID:1839, Context:Path: 11->12, Path: Path: 11->12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:05:009 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:05:009 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:05:026 Gameplay STACKfleet action with feedback 89 started : ETA 634.645751953125

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:05:026 Order STACKOrderEntityAction#00000AC3, Ticket: 000005D5; EmpireIndex:1; ExpeditionFleetAction#89, InitiatorGUID:1085, Context:Curiosity_PlanetAnomaly46 on Вьякерус I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:05:026 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:05:026 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:05:026 Order STACKOrderEntityAction#00000AC4, Ticket: 000005D8; EmpireIndex:17; MoveToFleetAction#51, InitiatorGUID:1839, Context:EntityActionContext_Movement, 11->12 (Cost: 3.916117) from 0 to 0.3240777.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:06:160 Order STACKOrderCompleteMoveToFleetAction#00000AC5; EmpireIndex:1; EntityActionId: 88

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:06:160 Order STACKOrderTerminateEntityAction#00000AC6; EmpireIndex:1; EntityActionId: 88

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:07:026 AI STACK[AI] [Event]Remove 19 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:07:026 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:07:026 AI STACK[AI] [Event]keep 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:07:026 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:07:043 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:07:126 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:07:225 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:07:242 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:07:243 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:07:258 Order STACKOrderEntityAction#00000AC7, Ticket: 000005D9; EmpireIndex:17; GoToFleetAction#52, InitiatorGUID:1842, Context:Path: 69->70, Path: Path: 69->70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:07:275 Order STACKOrderEntityAction#00000AC8, Ticket: 000005DA; EmpireIndex:17; MoveToFleetAction#53, InitiatorGUID:1842, Context:EntityActionContext_Movement, 69->70 (Cost: 1.729077) from 0 to 0.3406661.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:07:726 Order STACKOrderUpdateVisibility#00000AC9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:08:042 Gameplay STACKfleet action with feedback 89 finished : ETA 634.645751953125, Game.Time 635.661262512207, true ETA 635.645751953125

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:08:042 Order STACKOrderTerminateEntityAction#00000ACA; EmpireIndex:1; EntityActionId: 89

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:08:842 Order STACKOrderCompleteMoveToFleetAction#00000ACB; EmpireIndex:17; EntityActionId: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:08:842 Order STACKOrderTerminateEntityAction#00000ACC; EmpireIndex:17; EntityActionId: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:09:048 Order STACKOrderCancelConstruction#00000ACD; EmpireIndex:0; ContextGUID:986, ConstructionGameEntityGUID:1925

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:09:275 AI STACK[AI] [Event]Remove 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:09:275 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:09:275 AI STACK[AI] [Event]keep 4 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:09:275 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventConstructionCancelled, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:09:292 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:09:376 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:09:476 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:09:509 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:09:509 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:09:524 Order STACKOrderEntityAction#00000ACE, Ticket: 000005DB; EmpireIndex:1; GoToFleetAction#90, InitiatorGUID:1085, Context:Path: 18->19->16->17->23, Path: Path: 18->19->16->17->23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:09:541 Order STACKOrderEntityAction#00000ACF, Ticket: 000005DC; EmpireIndex:1; MoveToFleetAction#91, InitiatorGUID:1085, Context:EntityActionContext_Movement, 18->19 (Cost: 1.630092) from 0 to 0.1308545.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:09:745 Order STACKOrderQueuePlanetColonizationConstruction#00000AD0; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:10:209 Order STACKOrderCompleteMoveToFleetAction#00000AD1; EmpireIndex:17; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:10:209 Order STACKOrderTerminateEntityAction#00000AD2; EmpireIndex:17; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:10:848 Order STACKOrderQueueConstruction#00000AD3; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:11:525 AI STACK[AI] [Event]Remove 4 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:11:525 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventConstructionCancelled, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:11:525 AI STACK[AI] [Event]keep 4 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:11:525 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventConstructionQueued, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:11:542 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:11:624 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:11:741 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:12:258 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:12:291 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:12:307 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:12:307 Order STACKOrderAIClientStateChange#00000AD4; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:12:307 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:12:591 Order STACKOrderCompleteMoveToFleetAction#00000AD5; EmpireIndex:1; EntityActionId: 91

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:12:591 Order STACKOrderTerminateEntityAction#00000AD6; EmpireIndex:1; EntityActionId: 91

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:12:640 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:12:640 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:12:724 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:12:724 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:12:724 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:12:724 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:12:758 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:12:857 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:12:891 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:12:992 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:024 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:041 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:041 Order STACKOrderPutShipOnMarket#00000AD7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:108 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:125 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:125 Gameplay STACKAdd 1 experience to ship Ship#1057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:140 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:141 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:141 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:141 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:141 Gameplay STACKAdd 1 experience to ship Ship#1928

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:157 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:174 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:174 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:174 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:174 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:174 Gameplay STACKAdd 1 experience to ship Ship#1918

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:191 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:191 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:191 Gameplay STACKAdd 1 experience to ship Ship#1753

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:191 Gameplay STACKAdd 1 experience to ship Ship#1832

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:191 Gameplay STACKAdd 1 experience to ship Ship#1859

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:191 Gameplay STACKAdd 1 experience to ship Ship#1942

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:191 Gameplay STACKAdd 1 experience to ship Ship#1968

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:209 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:209 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:225 Gameplay STACKAdd 1 experience to ship Ship#1865

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:225 Gameplay STACKAdd 1 experience to ship Ship#1866

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:241 Gameplay STACKAdd 1 experience to ship Ship#1868

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:241 Gameplay STACKAdd 1 experience to ship Ship#1869

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:258 Gameplay STACKAdd 1 experience to ship Ship#1774

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:258 Gameplay STACKAdd 1 experience to ship Ship#1775

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:274 Gameplay STACKAdd 1 experience to ship Ship#1871

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:274 Gameplay STACKAdd 1 experience to ship Ship#1872

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:291 Gameplay STACKAdd 1 experience to ship Ship#1777

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:291 Gameplay STACKAdd 1 experience to ship Ship#1778

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:308 Gameplay STACKAdd 1 experience to ship Ship#1874

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:308 Gameplay STACKAdd 1 experience to ship Ship#1875

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:324 Gameplay STACKAdd 1 experience to ship Ship#1877

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:324 Gameplay STACKAdd 1 experience to ship Ship#1878

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:341 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:341 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:358 Gameplay STACKAdd 1 experience to ship Ship#1783

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:358 Gameplay STACKAdd 1 experience to ship Ship#1784

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:375 Gameplay STACKAdd 1 experience to ship Ship#1786

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:375 Gameplay STACKAdd 1 experience to ship Ship#1787

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:391 Gameplay STACKAdd 1 experience to ship Ship#1664

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:391 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:391 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:391 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:391 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:391 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:391 Gameplay STACKAdd 1 experience to ship Ship#1855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:391 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:491 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:566 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:566 Gameplay STACKAdd 0 experience to ship Ship#1745

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:566 Gameplay STACK[DIPLOMACY] Empire#3 + Empire#12 = DiplomaticRelationStateMinorAmicable

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:566 Gameplay STACK[DIPLOMACY] Empire#12 + Empire#3 = DiplomaticRelationStateMinorAmicable

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:566 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:566 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:566 Runtime STACK[ChatMessage] RECV: l:/_turn/16 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:594 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:594 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:594 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:594 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:594 Order STACKOrderUpdateQuests#00000AD8, Ticket: 000005DD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:594 Order STACKOrderCompleteQuest#00000AD9, Ticket: 000005DE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:594 Order STACKOrderUpdateQuests#00000ADA, Ticket: 000005DF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:624 Prism STACKJuggernaut: {"turn":16,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:46:13.558"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:46:13:675 Order STACKOrderUpdateDustInflation#00000ADB; DustGlobalProduction:285.3874

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:741 Order STACKOrderSendAutomatedShip#00000ADC; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:741 Order STACKOrderUpdateBestSystem#00000ADD; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:741 Order STACKOrderStartAutomatedFleetAction#00000ADE; EmpireIndex:4; AutomatedDeliveryFleetAction#119, InitiatorGUID:1996, Context:Path: 39->38, Path: Path: 39->38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:807 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:891 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:924 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:924 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:924 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:924 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:957 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:957 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:13:957 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:228 Runtime STACK[ChatMessage] RECV: l:/_turn/16 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:228 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:256 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:256 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:256 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:256 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:256 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:256 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:256 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:256 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:256 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:256 Order STACKOrderBeginQuest#00000ADF, Ticket: 000005E0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:275 Order STACKOrderTerminateSleepFleetAction#00000AE0; EmpireIndex:0; EntityActionId: 62, InterruptionCause:ExpeditionAvailable

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:275 Order STACKOrderCreateShipDesign#00000AE1; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:275 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:275 Order STACKOrderCreateShipDesign#00000AE2; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:275 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:287 Order STACKOrderUpdateBestSystem#00000AE3; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:288 Order STACKOrderSpawnImprovement#00000AE4; EmpireIndex:6; ImprovementDefinitionName:StarSystemImprovementIndustry1; TargetGUID:1004; ImprovementGUID:2006

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:288 Order STACKOrderTransferResource#00000AE5; EmpireIndex:6; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:288 Order STACKOrderTransferResource#00000AE6; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:288 Order STACKOrderTransferResource#00000AE7; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:288 Order STACKOrderTransferResource#00000AE8; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:288 Order STACKOrderTransferResource#00000AE9; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:288 Order STACKOrderSpawnImprovement#00000AEA; EmpireIndex:10; ImprovementDefinitionName:StarSystemImprovementIndustry1; TargetGUID:1016; ImprovementGUID:2007

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:288 Order STACKOrderTransferResource#00000AEB; EmpireIndex:10; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:288 Order STACKOrderTransferResource#00000AEC; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:288 Order STACKOrderTransferResource#00000AED; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:288 Order STACKOrderTransferResource#00000AEE; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:288 Order STACKOrderSpawnImprovement#00000AEF; EmpireIndex:13; ImprovementDefinitionName:StarSystemImprovementScience1; TargetGUID:1025; ImprovementGUID:2008

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:288 Order STACKOrderTransferResource#00000AF0; EmpireIndex:13; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:288 Order STACKOrderTransferResource#00000AF1; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:288 Order STACKOrderTransferResource#00000AF2; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:288 Order STACKOrderTransferResource#00000AF3; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:288 Order STACKOrderUpdatePiratePhantomGarrison#00000AF4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:308 Prism STACKQuest Finished: {"turn":16,"questName":"AcademyQuest00","category":"AcademyQuest","subcategory":"Academy","state":"Completed","questid":1598,"choiceIndex":-1,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:46:14.228"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:46:14:341 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:341 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:357 Order STACKOrderUpdateQuests#00000AF5, Ticket: 000005E1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:442 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:14:442 AI STACK[AI] [Event]Remove 4 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:14:442 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventConstructionQueued, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:14:442 AI STACK[AI] [Event]keep 72 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:14:442 AI STACK[AI] [Event]keep EventBlockadeTick,EventRootsColonized,EventStrategicResourceAcquired,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventHeroLevelup,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventSuzerainChanged,EventTemporaryEffectEnded,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventFleetFinishedSleep,EventShipDesignCreated,EventShipDesignCreated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:14:811 Prism STACKTurn end: {"turn":16,"turnDuration":13,"dustperturn":30.2123051,"influenceperturn":9.3,"scienceperturn":50.6,"honorperturn":0.0,"empirefood":83.31276,"empireindustry":119.25,"empiremanpower":494.900024,"empirepopulation":5.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:46:14.725"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:46:15:293 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:294 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:15:310 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:327 Prism STACKQuest Started: {"turn":16,"technologyCount":5,"questName":"AcademyQuest01","category":"AcademyQuest","subcategory":"Academy","questid":1998,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:46:15.227"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:46:15:443 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:15:443 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:15:443 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:15:443 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:15:443 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:15:633 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:655 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:655 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:655 Order STACKOrderAIClientStateChange#00000AF6; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:655 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:655 Order STACKOrderFinishDockingFleet#00000AF7, Ticket: 000005E2; EmpireIndex:4; FleetGUID:1996

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:655 AI STACKStart 43 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:15:655 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:15:674 Order STACKOrderEntityAction#00000AF8, Ticket: 000005E3; EmpireIndex:17; GoToFleetAction#54, InitiatorGUID:1839, Context:Path: 12, Path: Path: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:674 Order STACKOrderEntityAction#00000AF9, Ticket: 000005E4; EmpireIndex:17; GoToFleetAction#55, InitiatorGUID:1840, Context:Path: 45, Path: Path: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:674 Order STACKOrderEntityAction#00000AFA, Ticket: 000005E5; EmpireIndex:17; GoToFleetAction#56, InitiatorGUID:1841, Context:Path: 50, Path: Path: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:674 Order STACKOrderEntityAction#00000AFB, Ticket: 000005E6; EmpireIndex:17; GoToFleetAction#57, InitiatorGUID:1842, Context:Path: 70, Path: Path: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:674 Order STACKOrderEntityAction#00000AFC, Ticket: 000005E7; EmpireIndex:17; GoToFleetAction#58, InitiatorGUID:1843, Context:Path: 77, Path: Path: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:674 Order STACKOrderEntityAction#00000AFD, Ticket: 000005E8; EmpireIndex:1; SupportPirateAction#92, InitiatorGUID:968

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:674 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000AFE, Ticket: 000005E9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:674 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000AFF, Ticket: 000005EA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:674 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B00, Ticket: 000005EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:674 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B01, Ticket: 000005EC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:674 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B02, Ticket: 000005ED

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:674 Order STACKOrderEntityAction#00000B03, Ticket: 000005EE; EmpireIndex:1; GoToFleetAction#93, InitiatorGUID:1975, Context:Path: 5->2, Path: Path: 5->2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:674 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B04, Ticket: 000005EF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:674 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B05, Ticket: 000005F0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:674 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B06, Ticket: 000005F1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:674 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B07, Ticket: 000005F2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:674 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B08, Ticket: 000005F3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:674 Order STACKOrderCreateShipDesign#00000B09, Ticket: 000005F4; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:674 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:674 Order STACKOrderCreateShipDesign#00000B0A, Ticket: 000005F5; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:674 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:674 Order STACKOrderEntityAction#00000B0B, Ticket: 000005F6; EmpireIndex:2; GoToFleetAction#63, InitiatorGUID:1120, Context:Path: 47, Path: Path: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderEntityAction#00000B0C, Ticket: 000005F7; EmpireIndex:3; AskForMinorQuestEmpireAction#67, InitiatorGUID:970, Context:Empire 12 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B0D, Ticket: 000005F8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B0E, Ticket: 000005F9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B0F, Ticket: 000005FA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B10, Ticket: 000005FB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B11, Ticket: 000005FC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderEntityAction#00000B12, Ticket: 000005FD; EmpireIndex:3; GoToFleetAction#68, InitiatorGUID:1138, Context:Path: 76, Path: Path: 76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderQueueConstruction#00000B13, Ticket: 000005FE; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B14, Ticket: 000005FF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B15, Ticket: 00000600

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B16, Ticket: 00000601

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B17, Ticket: 00000602

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B18, Ticket: 00000603

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderEntityAction#00000B19, Ticket: 00000604; EmpireIndex:4; GoToFleetAction#120, InitiatorGUID:1176, Context:Path: 40->44, Path: Path: 40->44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderSelloutTradableResource#00000B1A, Ticket: 00000605; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderUnlockHeroSkill#00000B1B, Ticket: 00000606; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Gameplay STACKUpdated representative hero of senator Politics03 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B1C, Ticket: 00000607

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B1D, Ticket: 00000608

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B1E, Ticket: 00000609

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B1F, Ticket: 0000060A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000B20, Ticket: 0000060B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderCancelLaw#00000B21, Ticket: 0000060C; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:692 Order STACKOrderEntityAction#00000B22, Ticket: 0000060D; EmpireIndex:5; GoToFleetAction#54, InitiatorGUID:1212, Context:Path: 76, Path: Path: 76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:710 Order STACKOrderEntityAction#00000B23, Ticket: 0000060E; EmpireIndex:4; MoveToFleetAction#121, InitiatorGUID:1996, Context:EntityActionContext_Movement, 39->38 (Cost: 3) from 0 to 0.6122668.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:710 Order STACKOrderEntityAction#00000B24, Ticket: 0000060F; EmpireIndex:4; MoveToFleetAction#122, InitiatorGUID:1967, Context:EntityActionContext_Movement, 42->43 (Cost: 3) from 0.3510852 to 0.7021705.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:710 Order STACKOrderEntityAction#00000B25, Ticket: 00000610; EmpireIndex:4; MoveToFleetAction#123, InitiatorGUID:1941, Context:EntityActionContext_Movement, 42->41 (Cost: 3) from 0.4318843 to 0.6478264.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:710 Order STACKOrderEntityAction#00000B26, Ticket: 00000611; EmpireIndex:4; MoveToFleetAction#124, InitiatorGUID:1858, Context:EntityActionContext_Movement, 42->41 (Cost: 1.89261) from 0.8637686 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:710 Order STACKOrderEntityAction#00000B27, Ticket: 00000612; EmpireIndex:4; MoveToFleetAction#125, InitiatorGUID:1831, Context:EntityActionContext_Movement, 41->39 (Cost: 3) from 0.0955945 to 0.354567.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:710 Order STACKOrderEntityAction#00000B28, Ticket: 00000613; EmpireIndex:4; MoveToFleetAction#126, InitiatorGUID:1752, Context:EntityActionContext_Movement, 41->39 (Cost: 3) from 0.6135395 to 0.872512.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:710 Order STACKOrderUpdatePiratePhantomGarrison#00000B29, Ticket: 00000614

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:710 Order STACKOrderBeginQuest#00000B2A, Ticket: 00000615

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:710 Order STACKOrderEntityAction#00000B2B, Ticket: 00000616; EmpireIndex:1; MoveToFleetAction#94, InitiatorGUID:1975, Context:EntityActionContext_Movement, 16->5 (Cost: 7) from 0.2856835 to 0.571367.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:710 Order STACKOrderEntityAction#00000B2C, Ticket: 00000617; EmpireIndex:2; MoveToFleetAction#64, InitiatorGUID:1120, Context:EntityActionContext_Movement, 49->47 (Cost: 2.093357) from 0.7493318 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:710 Order STACKOrderEntityAction#00000B2D, Ticket: 00000618; EmpireIndex:17; MoveToFleetAction#59, InitiatorGUID:1843, Context:EntityActionContext_Movement, 78->77 (Cost: 0.9167582) from 0.9313688 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:710 Order STACKOrderEntityAction#00000B2E, Ticket: 00000619; EmpireIndex:17; MoveToFleetAction#60, InitiatorGUID:1842, Context:EntityActionContext_Movement, 69->70 (Cost: 3.346501) from 0.3406661 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:710 Order STACKOrderEntityAction#00000B2F, Ticket: 0000061A; EmpireIndex:17; MoveToFleetAction#61, InitiatorGUID:1841, Context:EntityActionContext_Movement, 52->50 (Cost: 3.022802) from 0.6821917 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:710 Order STACKOrderEntityAction#00000B30, Ticket: 0000061B; EmpireIndex:17; MoveToFleetAction#62, InitiatorGUID:1840, Context:EntityActionContext_Movement, 43->45 (Cost: 3.145115) from 0.6714447 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:710 Order STACKOrderEntityAction#00000B31, Ticket: 0000061C; EmpireIndex:17; MoveToFleetAction#63, InitiatorGUID:1839, Context:EntityActionContext_Movement, 11->12 (Cost: 4) from 0.3240777 to 0.6550971.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:710 Order STACKOrderEntityAction#00000B32, Ticket: 0000061D; EmpireIndex:3; MoveToFleetAction#69, InitiatorGUID:1138, Context:EntityActionContext_Movement, 77->76 (Cost: 0.0708897) from 0.9929609 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:710 Order STACKOrderEntityAction#00000B33, Ticket: 0000061E; EmpireIndex:4; MoveToFleetAction#127, InitiatorGUID:1176, Context:EntityActionContext_Movement, 38->40 (Cost: 5.248756) from 0.7273197 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:710 Order STACKOrderEntityAction#00000B34, Ticket: 0000061F; EmpireIndex:5; MoveToFleetAction#55, InitiatorGUID:1212, Context:EntityActionContext_Movement, 74->76 (Cost: 0.350015) from 0.9448797 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:720 Order STACKOrderUpdateEffectZone#00000B35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:744 Order STACKOrderCompleteMoveToFleetAction#00000B36; EmpireIndex:3; EntityActionId: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:744 Order STACKOrderUpdateVisibility#00000B37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:744 Gameplay STACK[DIPLOMACY] Empire#5 + Empire#3 = DiplomaticRelationStateColdWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:744 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

     at ChangeState in :line 0
     at End in :line 0
     at RequestEnd in :line 0
     at DepartmentOfForeignAffairs_DiplomaticRelationStateChange in :line 0
     at OnDiplomaticRelationStateChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:744 Gameplay STACK[DIPLOMACY] Empire#3 + Empire#5 = DiplomaticRelationStateColdWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:744 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

     at ChangeState in :line 0
     at End in :line 0
     at RequestEnd in :line 0
     at DepartmentOfForeignAffairs_DiplomaticRelationStateChange in :line 0
     at OnDiplomaticRelationStateChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:744 Order STACKOrderTerminateEntityAction#00000B38; EmpireIndex:3; EntityActionId: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:758 Order STACKOrderTerminateEntityAction#00000B39; EmpireIndex:3; EntityActionId: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:812 Prism STACKAIPerformanceEvent: {"turn":16,"maxBlackboardMessageCount":169,"maxDecisionCount":6,"maxSyncronizationTime":852,"maxAnaysisTime":167,"maxStrategicTime":120,"maxDecisionTime":63,"maxActuatorTime":75,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:46:15.744"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:46:15:812 Order STACKOrderCompleteMoveToFleetAction#00000B3A; EmpireIndex:5; EntityActionId: 55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:812 Order STACKOrderUpdateVisibility#00000B3B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:812 Gameplay STACK[DIPLOMACY] Empire#2 + Empire#15 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at UpdateEmpireSeen in :line 0
     at OwnVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at NodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:812 Order STACKOrderTerminateEntityAction#00000B3C; EmpireIndex:5; EntityActionId: 55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:828 Order STACKOrderUpdateQuests#00000B3D, Ticket: 00000620

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:15:828 Order STACKOrderTerminateEntityAction#00000B3E; EmpireIndex:5; EntityActionId: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:010 Order STACKOrderCompleteMoveToFleetAction#00000B3F; EmpireIndex:17; EntityActionId: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:010 Order STACKOrderUpdateVisibility#00000B40

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:010 Order STACKOrderTerminateEntityAction#00000B41; EmpireIndex:17; EntityActionId: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:026 Order STACKOrderTerminateEntityAction#00000B42; EmpireIndex:17; EntityActionId: 58

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:243 Order STACKOrderUpdateEffectZone#00000B43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:327 Order STACKOrderCompleteMoveToFleetAction#00000B44; EmpireIndex:4; EntityActionId: 124

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:327 Order STACKOrderUpdateVisibility#00000B45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:327 Order STACKOrderTerminateEntityAction#00000B46; EmpireIndex:4; EntityActionId: 124

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:345 Order STACKOrderCompleteMoveToFleetAction#00000B47; EmpireIndex:2; EntityActionId: 64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:345 Order STACKOrderCompleteMoveToFleetAction#00000B48; EmpireIndex:4; EntityActionId: 127

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:345 Order STACKOrderEntityAction#00000B49, Ticket: 00000621; EmpireIndex:4; MoveToFleetAction#128, InitiatorGUID:1858, Context:EntityActionContext_Movement, 41->39 (Cost: 1.10739) from 0 to 0.0955945.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:345 Order STACKOrderUpdateVisibility#00000B4A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:345 Gameplay STACK[DIPLOMACY] Empire#15 + Empire#2 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:345 Order STACKOrderTerminateEntityAction#00000B4B; EmpireIndex:2; EntityActionId: 64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:345 Order STACKOrderUpdateVisibility#00000B4C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:345 Order STACKOrderTerminateEntityAction#00000B4D; EmpireIndex:4; EntityActionId: 127

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:360 Order STACKOrderTerminateEntityAction#00000B4E; EmpireIndex:2; EntityActionId: 63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:360 Order STACKOrderEntityAction#00000B4F, Ticket: 00000622; EmpireIndex:4; MoveToFleetAction#129, InitiatorGUID:1176, Context:EntityActionContext_Movement, 40->44 (Cost: 1.751244) from 0 to 0.120783.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:509 Order STACKOrderCompleteMoveToFleetAction#00000B50; EmpireIndex:17; EntityActionId: 60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:509 Order STACKOrderUpdateVisibility#00000B51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:509 Order STACKOrderTerminateEntityAction#00000B52; EmpireIndex:17; EntityActionId: 60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:526 Order STACKOrderTerminateEntityAction#00000B53; EmpireIndex:17; EntityActionId: 57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:592 Order STACKOrderCompleteMoveToFleetAction#00000B54; EmpireIndex:1; EntityActionId: 94

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:592 Order STACKOrderCompleteMoveToFleetAction#00000B55; EmpireIndex:4; EntityActionId: 122

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:592 Order STACKOrderTerminateEntityAction#00000B56; EmpireIndex:1; EntityActionId: 94

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:592 Order STACKOrderTerminateEntityAction#00000B57; EmpireIndex:4; EntityActionId: 122

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:659 Order STACKOrderCompleteMoveToFleetAction#00000B58; EmpireIndex:17; EntityActionId: 61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:659 Order STACKOrderTerminateEntityAction#00000B59; EmpireIndex:17; EntityActionId: 61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:676 Order STACKOrderCompleteMoveToFleetAction#00000B5A; EmpireIndex:4; EntityActionId: 126

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:676 Order STACKOrderCompleteMoveToFleetAction#00000B5B; EmpireIndex:4; EntityActionId: 125

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:676 Order STACKOrderTerminateEntityAction#00000B5C; EmpireIndex:17; EntityActionId: 56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:676 Order STACKOrderTerminateEntityAction#00000B5D; EmpireIndex:4; EntityActionId: 126

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:16:676 Order STACKOrderTerminateEntityAction#00000B5E; EmpireIndex:4; EntityActionId: 125

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:17:027 Order STACKOrderCompleteMoveToFleetAction#00000B5F; EmpireIndex:17; EntityActionId: 62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:17:027 Order STACKOrderTerminateEntityAction#00000B60; EmpireIndex:17; EntityActionId: 62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:17:043 Order STACKOrderCompleteMoveToFleetAction#00000B61; EmpireIndex:4; EntityActionId: 123

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:17:043 Order STACKOrderCompleteMoveToFleetAction#00000B62; EmpireIndex:17; EntityActionId: 63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:17:043 Order STACKOrderTerminateEntityAction#00000B63; EmpireIndex:17; EntityActionId: 55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:17:043 Order STACKOrderUpdateEffectZone#00000B64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:17:043 Order STACKOrderTerminateEntityAction#00000B65; EmpireIndex:4; EntityActionId: 123

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:17:043 Order STACKOrderTerminateEntityAction#00000B66; EmpireIndex:17; EntityActionId: 63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:17:524 AI STACK[AI] [Event]Remove 72 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:17:524 AI STACK[AI] [Event]Remove EventBlockadeTick,EventRootsColonized,EventStrategicResourceAcquired,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventHeroLevelup,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventSuzerainChanged,EventTemporaryEffectEnded,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventFleetFinishedSleep,EventShipDesignCreated,EventShipDesignCreated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:17:524 AI STACK[AI] [Event]keep 110 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:17:524 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventQuestBegun,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventMajorEmpireMet,EventFleetDocked,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:17:541 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:17:557 Order STACKOrderUpdateEffectZone#00000B67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:17:624 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:17:759 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:17:759 AI STACK[AI] Empire 2 has no more design keep last TF composition [AI0]

     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:18:008 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:18:008 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:18:025 Order STACKOrderQueueResearch#00000B68, Ticket: 00000623; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionScienceAndExploration5, ConstructionGameEntityGUID:2015, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:18:025 Order STACKOrderStartHackingProgram#00000B69, Ticket: 00000624; DefinitionName:SpeedupHackingOffenseHackingProgramV2, InitiatorGUID:968, TargetGUID:1025, HackingProgramGUID:2016

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:18:025 Order STACKOrderEntityAction#00000B6A, Ticket: 00000625; EmpireIndex:1; GoToFleetAction#95, InitiatorGUID:1085, Context:Path: 19->16->17->23, Path: Path: 19->16->17->23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:18:025 Order STACKOrderQueueResearch#00000B6B, Ticket: 00000626; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionMilitary2, ConstructionGameEntityGUID:2017, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:18:025 Order STACKOrderEntityAction#00000B6C, Ticket: 00000627; EmpireIndex:2; ComplimentEmpireAction#65, InitiatorGUID:969, Context:Empire 15 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:18:025 Order STACKOrderQueueConstruction#00000B6D, Ticket: 00000628; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:18:025 Order STACKOrderUpdateAttitude#00000B6E, Ticket: 00000629; EmpireIndex:3; AttitudeName:Reserved, TargetEmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:18:025 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:18:025 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:18:042 Order STACKOrderEntityAction#00000B6F, Ticket: 0000062A; EmpireIndex:5; GoToFleetAction#56, InitiatorGUID:1209, Context:Path: 72->71, Path: Path: 72->71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:18:042 Order STACKOrderQueueResearch#00000B70, Ticket: 0000062B; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionUnique1Unfallen, ConstructionGameEntityGUID:2021, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:18:042 Order STACKOrderActivateLaw#00000B71, Ticket: 0000062C; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:2022

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:18:042 Order STACKOrderEntityAction#00000B72, Ticket: 0000062D; EmpireIndex:5; SabotagePirateAction#57, InitiatorGUID:972

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:18:042 Order STACKOrderUpdateAttitude#00000B73, Ticket: 0000062E; EmpireIndex:5; AttitudeName:Reserved, TargetEmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:18:042 Order STACKOrderEntityAction#00000B74, Ticket: 0000062F; EmpireIndex:1; MoveToFleetAction#96, InitiatorGUID:1085, Context:EntityActionContext_Movement, 18->19 (Cost: 7) from 0.1308545 to 0.6927747.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:18:042 Order STACKOrderUpdatePiratePhantomGarrison#00000B75, Ticket: 00000630

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:18:058 Order STACKOrderEntityAction#00000B76, Ticket: 00000631; EmpireIndex:5; MoveToFleetAction#58, InitiatorGUID:1209, Context:EntityActionContext_Movement, 72->71 (Cost: 4.895113) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:18:075 Order STACKOrderUpdateVisibility#00000B77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:18:893 Order STACKOrderCompleteMoveToFleetAction#00000B78; EmpireIndex:4; EntityActionId: 121

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:18:893 Order STACKOrderTerminateEntityAction#00000B79; EmpireIndex:4; EntityActionId: 121

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:19:043 Order STACKOrderUpdateVisibility#00000B7A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:19:226 Order STACKOrderCompleteMoveToFleetAction#00000B7B; EmpireIndex:4; EntityActionId: 128

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:19:226 Order STACKOrderUpdateVisibility#00000B7C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:19:226 Order STACKOrderTerminateEntityAction#00000B7D; EmpireIndex:4; EntityActionId: 128

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:19:475 Order STACKOrderCompleteMoveToFleetAction#00000B7E; EmpireIndex:4; EntityActionId: 129

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:19:475 Order STACKOrderUpdateVisibility#00000B7F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:19:475 Order STACKOrderTerminateEntityAction#00000B80; EmpireIndex:4; EntityActionId: 129

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:025 AI STACK[AI] [Event]Remove 110 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:20:025 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventQuestBegun,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventMajorEmpireMet,EventFleetDocked,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:20:025 AI STACK[AI] [Event]keep 18 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:20:025 AI STACK[AI] [Event]keep EventResearchQueued,EventFleetMoveStarted,EventResearchQueued,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionQueued,EventFleetMoveStarted,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:20:060 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:143 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:194 AI STACKGame object 'OffenseHackingProgram' map to AI snapshot 'OffenseHackingProgramSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:20:277 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:294 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:20:294 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:20:310 Order STACKOrderEntityAction#00000B81, Ticket: 00000632; EmpireIndex:17; GoToFleetAction#64, InitiatorGUID:1843, Context:Path: 77->78->79, Path: Path: 77->78->79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:310 Order STACKOrderEntityAction#00000B82, Ticket: 00000633; EmpireIndex:17; GoToFleetAction#65, InitiatorGUID:1842, Context:Path: 70->69->68, Path: Path: 70->69->68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:325 Order STACKOrderEntityAction#00000B83, Ticket: 00000634; EmpireIndex:17; MoveToFleetAction#66, InitiatorGUID:1842, Context:EntityActionContext_Movement, 70->69 (Cost: 0.6534986) from 0 to 0.1287535.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:326 Order STACKOrderEntityAction#00000B84, Ticket: 00000635; EmpireIndex:17; MoveToFleetAction#67, InitiatorGUID:1843, Context:EntityActionContext_Movement, 77->78 (Cost: 3.083242) from 0 to 0.2308204.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:326 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:20:326 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:20:350 Gameplay STACKfleet action with feedback 66 started : ETA 649.960678100586

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:350 Order STACKOrderEntityAction#00000B85, Ticket: 00000636; EmpireIndex:2; ExpeditionFleetAction#66, InitiatorGUID:1120, Context:Curiosity_PlanetResource_Strategic01 on Денеб II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:350 Gameplay STACKfleet action with feedback 70 started : ETA 649.96167755127

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:351 Order STACKOrderEntityAction#00000B86, Ticket: 00000637; EmpireIndex:3; ExpeditionFleetAction#70, InitiatorGUID:1138, Context:Curiosity_PlanetResource_Luxury01 on Гьязар II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:351 Order STACKOrderColonizeWithRoots#00000B87, Ticket: 00000638; EmpireIndex:5, PlanetGUID:504, FleetGUID:0, ColonyShipGUID:0, HangarGUID:2024, ColonizedStarsystemGUID:2023, ColonizedPlanetGUID:2025, PropagandaGUID:2026

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:351 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:351 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:368 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:368 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:368 Gameplay STACKfleet action with feedback 59 started : ETA 649.986610412598

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:368 Order STACKOrderEntityAction#00000B88, Ticket: 0000063B; EmpireIndex:5; ExpeditionFleetAction#59, InitiatorGUID:1212, Context:Curiosity_PlanetAnomaly23 on Гьязар II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:368 Order STACKOrderChangeStarSystemState#00000B89; EmpireIndex:5; ColonizedStarSystemGUID:2023, StarSystemState:Colony

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:368 Order STACKOrderTransferPopulationOnSystem#00000B8A; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:368 Order STACKOrderUpdateAutoImprovements#00000B8B, ColonizedStarSystemGUID:2023, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:368 Order STACKOrderUpdateAutoImprovements#00000B8C, ColonizedStarSystemGUID:2023, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:393 Order STACKOrderCompleteMoveToFleetAction#00000B8D; EmpireIndex:1; EntityActionId: 96

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:20:393 Order STACKOrderTerminateEntityAction#00000B8E; EmpireIndex:1; EntityActionId: 96

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:21:213 Gameplay STACKfleet action with feedback 63 started : ETA 650.828048706055

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:21:213 Order STACKOrderEntityAction#00000B8F, Ticket: 0000063C; EmpireIndex:0; ExpeditionFleetAction#63, InitiatorGUID:1055, Context:Curiosity_PlanetAnomaly24 on Айкима III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:21:726 Order STACKOrderCompleteMoveToFleetAction#00000B90; EmpireIndex:5; EntityActionId: 58

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:21:726 Order STACKOrderTerminateEntityAction#00000B91; EmpireIndex:5; EntityActionId: 58

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:21:742 Order STACKOrderTerminateEntityAction#00000B92; EmpireIndex:5; EntityActionId: 56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:22:343 AI STACK[AI] [Event]Remove 18 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:22:343 AI STACK[AI] [Event]Remove EventResearchQueued,EventFleetMoveStarted,EventResearchQueued,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionQueued,EventFleetMoveStarted,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:22:343 AI STACK[AI] [Event]keep 24 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:22:343 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventOutpostCreated,EventNewForeignOutpostOnRootedNode,EventHappinessStatusChanged,EventOutpostTurnedToColony,EventColonyEstablished,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:22:359 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:22:443 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:22:560 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:22:577 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:22:577 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:22:593 Order STACKOrderEntityAction#00000B93, Ticket: 0000063D; EmpireIndex:17; GoToFleetAction#68, InitiatorGUID:1841, Context:Path: 50->52->55, Path: Path: 50->52->55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:22:593 Order STACKOrderEntityAction#00000B94, Ticket: 0000063E; EmpireIndex:17; GoToFleetAction#69, InitiatorGUID:1840, Context:Path: 45->46, Path: Path: 45->46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:22:610 Order STACKOrderEntityAction#00000B95, Ticket: 0000063F; EmpireIndex:17; MoveToFleetAction#70, InitiatorGUID:1840, Context:EntityActionContext_Movement, 45->46 (Cost: 0.8548851) from 0 to 0.07266953.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:22:610 Order STACKOrderEntityAction#00000B96, Ticket: 00000640; EmpireIndex:17; MoveToFleetAction#71, InitiatorGUID:1841, Context:EntityActionContext_Movement, 50->52 (Cost: 0.9771981) from 0 to 0.1027397.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:22:610 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:22:610 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:22:626 Order STACKOrderSetSystemSupervisor#00000B97, Ticket: 00000641; EmpireIndex:5; StarSystemGUID:2023, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:22:626 Order STACKOrderReorganizePopulationsOnSystem#00000B98; EmpireIndex:5; StarSystemGUID:2023

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:22:993 Order STACKOrderCompleteMoveToFleetAction#00000B99; EmpireIndex:17; EntityActionId: 66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:22:993 Order STACKOrderTerminateEntityAction#00000B9A; EmpireIndex:17; EntityActionId: 66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:23:010 Order STACKOrderUpdateVisibility#00000B9B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:23:343 Gameplay STACKfleet action with feedback 66 finished : ETA 649.960678100586, Game.Time 650.961372375488, true ETA 650.960678100586

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:23:343 Order STACKOrderTerminateEntityAction#00000B9C; EmpireIndex:2; EntityActionId: 66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:23:343 Quest STACK[Quests] EventCuriosity05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:23:344 Quest STACK[Quests] EventCuriosity08 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:23:344 Quest STACK[Quests] EventCuriosity15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:23:360 Gameplay STACKfleet action with feedback 70 finished : ETA 649.96167755127, Game.Time 650.979293823242, true ETA 650.96167755127

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:23:360 Order STACKOrderTerminateEntityAction#00000B9D; EmpireIndex:3; EntityActionId: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:23:360 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:23:360 Quest STACK[Quests] ExplorationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:23:360 Quest STACK[Quests] ExplorationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:23:376 Gameplay STACKfleet action with feedback 59 finished : ETA 649.986610412598, Game.Time 650.995254516602, true ETA 650.986610412598

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:23:376 Order STACKOrderTerminateEntityAction#00000B9E; EmpireIndex:5; EntityActionId: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:23:376 Order STACKOrderUpdateQuests#00000B9F, Ticket: 00000642

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:23:877 Order STACKOrderCompleteMoveToFleetAction#00000BA0; EmpireIndex:17; EntityActionId: 67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:23:877 Order STACKOrderTerminateEntityAction#00000BA1; EmpireIndex:17; EntityActionId: 67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:24:231 Gameplay STACKfleet action with feedback 63 finished : ETA 650.828048706055, Game.Time 651.843978881836, true ETA 651.828048706055

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:24:231 Order STACKOrderTerminateEntityAction#00000BA2; EmpireIndex:0; EntityActionId: 63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:24:231 Order STACKOrderUpdateQuests#00000BA3, Ticket: 00000643

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:24:231 Order STACKOrderUpdateQuests#00000BA4, Ticket: 00000644

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:24:293 Prism STACKProbe Used: {"turn":16,"usage":"curiosity","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:46:24.210"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:46:24:625 AI STACK[AI] [Event]Remove 24 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:24:625 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventOutpostCreated,EventNewForeignOutpostOnRootedNode,EventHappinessStatusChanged,EventOutpostTurnedToColony,EventColonyEstablished,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:24:625 AI STACK[AI] [Event]keep 25 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:24:625 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:24:642 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:24:726 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:24:826 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:24:876 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:24:876 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:24:893 Order STACKOrderEntityAction#00000BA5, Ticket: 00000645; EmpireIndex:2; GoToFleetAction#67, InitiatorGUID:1120, Context:Path: 47->48->53->51->52->50, Path: Path: 47->48->53->51->52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:24:893 Order STACKOrderEntityAction#00000BA6, Ticket: 00000646; EmpireIndex:3; GoToFleetAction#71, InitiatorGUID:1138, Context:Path: 76->74, Path: Path: 76->74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:24:893 Order STACKOrderQueueConstruction#00000BA7, Ticket: 00000647; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:24:893 Order STACKOrderEntityAction#00000BA8, Ticket: 00000648; EmpireIndex:5; RootNodeFleetAction#60, InitiatorGUID:1209

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:24:893 Order STACKOrderEntityAction#00000BA9, Ticket: 00000649; EmpireIndex:5; GoToFleetAction#61, InitiatorGUID:1212, Context:Path: 76->77, Path: Path: 76->77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:24:909 Order STACKOrderEntityAction#00000BAA, Ticket: 0000064A; EmpireIndex:2; MoveToFleetAction#68, InitiatorGUID:1120, Context:EntityActionContext_Movement, 47->48 (Cost: 0.9066429) from 0 to 0.09506699.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:24:909 Order STACKOrderEntityAction#00000BAB, Ticket: 0000064B; EmpireIndex:3; MoveToFleetAction#72, InitiatorGUID:1138, Context:EntityActionContext_Movement, 76->74 (Cost: 2.42911) from 0 to 0.3825361.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:24:909 Order STACKOrderEntityAction#00000BAC, Ticket: 0000064C; EmpireIndex:5; MoveToFleetAction#62, InitiatorGUID:1212, Context:EntityActionContext_Movement, 76->77 (Cost: 2.649985) from 0 to 0.2631331.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:24:926 Order STACKOrderUpdateVisibility#00000BAD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:25:410 Order STACKOrderCompleteMoveToFleetAction#00000BAE; EmpireIndex:17; EntityActionId: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:25:410 Order STACKOrderUpdateVisibility#00000BAF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:25:410 Order STACKOrderTerminateEntityAction#00000BB0; EmpireIndex:17; EntityActionId: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:25:426 Order STACKOrderCompleteMoveToFleetAction#00000BB1; EmpireIndex:17; EntityActionId: 71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:25:426 Order STACKOrderTerminateEntityAction#00000BB2; EmpireIndex:17; EntityActionId: 71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:26:893 AI STACK[AI] [Event]Remove 25 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:26:893 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:26:893 AI STACK[AI] [Event]keep 7 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:26:893 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:26:909 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:26:993 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:27:109 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:27:127 Order STACKOrderEntityAction#00000BB3; EmpireIndex:0; SleepFleetAction#64, InitiatorGUID:1055

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:27:594 Order STACKOrderUpdateVisibility#00000BB4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:27:710 Order STACKOrderCompleteMoveToFleetAction#00000BB5; EmpireIndex:2; EntityActionId: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:27:710 Order STACKOrderTerminateEntityAction#00000BB6; EmpireIndex:2; EntityActionId: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:28:008 Order STACKOrderUpdateVisibility#00000BB7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:28:092 Order STACKOrderCompleteMoveToFleetAction#00000BB8; EmpireIndex:3; EntityActionId: 72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:28:092 Order STACKOrderTerminateEntityAction#00000BB9; EmpireIndex:3; EntityActionId: 72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:28:276 Order STACKOrderCompleteMoveToFleetAction#00000BBA; EmpireIndex:5; EntityActionId: 62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:28:276 Order STACKOrderTerminateEntityAction#00000BBB; EmpireIndex:5; EntityActionId: 62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:074 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:107 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:29:124 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:124 Order STACKOrderAIClientStateChange#00000BBC; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:124 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:208 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:208 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:291 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:292 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:292 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:292 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:325 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:425 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:459 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:558 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:592 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:609 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:675 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:694 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:694 Gameplay STACKAdd 1 experience to ship Ship#1057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:711 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:711 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:711 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:711 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:711 Gameplay STACKAdd 1 experience to ship Ship#1928

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:726 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:742 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:742 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:742 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:743 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:743 Gameplay STACKAdd 1 experience to ship Ship#1918

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:743 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:743 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:759 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:759 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:759 Gameplay STACKAdd 1 experience to ship Ship#1753

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:759 Gameplay STACKAdd 1 experience to ship Ship#1832

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:759 Gameplay STACKAdd 1 experience to ship Ship#1859

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:759 Gameplay STACKAdd 1 experience to ship Ship#1942

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:759 Gameplay STACKAdd 1 experience to ship Ship#1968

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:759 Gameplay STACKAdd 1 experience to ship Ship#1997

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:776 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:776 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:776 Gameplay STACKAdd 1 experience to ship Ship#1745

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:776 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:776 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:793 Gameplay STACKAdd 1 experience to ship Ship#1865

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:793 Gameplay STACKAdd 1 experience to ship Ship#1866

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:810 Gameplay STACKAdd 1 experience to ship Ship#1868

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:810 Gameplay STACKAdd 1 experience to ship Ship#1869

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:827 Gameplay STACKAdd 1 experience to ship Ship#1774

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:827 Gameplay STACKAdd 1 experience to ship Ship#1775

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:843 Gameplay STACKAdd 1 experience to ship Ship#1871

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:843 Gameplay STACKAdd 1 experience to ship Ship#1872

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:860 Gameplay STACKAdd 1 experience to ship Ship#1777

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:860 Gameplay STACKAdd 1 experience to ship Ship#1778

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:876 Gameplay STACKAdd 1 experience to ship Ship#1874

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:876 Gameplay STACKAdd 1 experience to ship Ship#1875

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:893 Gameplay STACKAdd 1 experience to ship Ship#1877

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:893 Gameplay STACKAdd 1 experience to ship Ship#1878

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:909 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:909 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:927 Gameplay STACKAdd 1 experience to ship Ship#1783

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:927 Gameplay STACKAdd 1 experience to ship Ship#1784

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:943 Gameplay STACKAdd 1 experience to ship Ship#1786

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:943 Gameplay STACKAdd 1 experience to ship Ship#1787

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:960 Gameplay STACKAdd 1 experience to ship Ship#1664

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:960 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:960 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:960 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:960 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:960 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:960 Gameplay STACKAdd 1 experience to ship Ship#1855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:29:960 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:059 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:137 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:137 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:137 Gameplay STACKAdd 0 experience to ship Ship#2013

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:137 Gameplay STACK[DIPLOMACY] Empire#5 + Empire#10 = DiplomaticRelationStateMinorCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:137 Gameplay STACK[DIPLOMACY] Empire#10 + Empire#5 = DiplomaticRelationStateMinorCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:137 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:137 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:137 Runtime STACK[ChatMessage] RECV: l:/_turn/17 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:163 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:163 Order STACKOrderUpdateQuests#00000BBD, Ticket: 0000064D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:192 Prism STACKConstruction completed: {"turn":17,"constructionName":"StarSystemImprovementApproval1","colonizedStarSystemGUID":"986","productionCost":280,"constructionIndex":5,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:46:30.094"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:46:30:243 Order STACKOrderUpdateDustInflation#00000BBE; DustGlobalProduction:255.9622

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:309 Order STACKOrderSendAutomatedShip#00000BBF; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:309 Order STACKOrderUpdateBestSystem#00000BC0; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:309 Order STACKOrderUpdateVisibility#00000BC1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:309 Order STACKOrderStartAutomatedFleetAction#00000BC2; EmpireIndex:4; AutomatedDeliveryFleetAction#130, InitiatorGUID:2031, Context:Path: 39->43, Path: Path: 39->43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:375 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:458 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:493 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:493 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:493 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:493 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:525 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:525 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:525 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:793 Runtime STACK[ChatMessage] RECV: l:/_turn/17 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:793 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:818 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:818 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:818 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:818 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:818 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:818 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:818 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:818 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:818 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:830 Order STACKOrderUpdateBestSystem#00000BC3; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:830 Order STACKOrderSpawnImprovement#00000BC4; EmpireIndex:8; ImprovementDefinitionName:StarSystemImprovementApproval1; TargetGUID:1010; ImprovementGUID:2033

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:830 Order STACKOrderTransferResource#00000BC5; EmpireIndex:8; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:830 Order STACKOrderSpawnImprovement#00000BC6; EmpireIndex:14; ImprovementDefinitionName:StarSystemImprovementIndustry1; TargetGUID:1028; ImprovementGUID:2034

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:830 Order STACKOrderTransferResource#00000BC7; EmpireIndex:14; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:830 Order STACKOrderUpdatePiratePhantomGarrison#00000BC8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:830 Order STACKOrderStartHackingOperation#00000BC9; StartGUID:1031, TargetGUID:992, NodePositions:47,NodeIndex:48,NodeIndex:53,NodeIndex:56, HackingOperationGUID:2035, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:830 Order STACKOrderSetSimulationProperty#00000BCA: [GUID:969, Property:TurnsBeforeNextPVEHack, Value:15]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:875 Prism STACKColonize: {"turn":18,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#1639","planetName":"ColonizedPlanet#1906","colonizedStarSystemGUID":"1639","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.07.04","eventName":"Colonize","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:46:30.793"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:46:30:909 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:910 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:926 Order STACKOrderUpdateQuests#00000BCB, Ticket: 0000064E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:926 Order STACKOrderUpdateQuests#00000BCC, Ticket: 0000064F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:926 Order STACKOrderUpdateQuests#00000BCD, Ticket: 00000650

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:30:926 Order STACKOrderUpdateQuests#00000BCE, Ticket: 00000651

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:31:010 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:31:010 AI STACK[AI] [Event]Remove 7 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:31:010 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:31:010 AI STACK[AI] [Event]keep 82 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:31:010 AI STACK[AI] [Event]keep EventBlockadeTick,EventConstructionCompleted,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTemporaryEffectEnded,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetMoveStarted,EventHackingOperationStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:31:361 Prism STACKJuggernaut: {"turn":17,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:46:31.276"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:46:31:727 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:31:743 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:31:760 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:31:843 Prism STACKTurn end: {"turn":17,"turnDuration":14,"dustperturn":17.3537445,"influenceperturn":8.0,"scienceperturn":44.0,"honorperturn":0.0,"empirefood":72.33277,"empireindustry":119.25,"empiremanpower":509.535034,"empirepopulation":5.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:46:31.760"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:46:31:993 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:31:993 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:31:993 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:32:074 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:089 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:089 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:089 Order STACKOrderAIClientStateChange#00000BCF; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:089 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:089 Order STACKOrderFinishDockingFleet#00000BD0, Ticket: 00000652; EmpireIndex:4; FleetGUID:2031

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:089 AI STACKStart 30 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:32:089 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:32:105 Order STACKOrderEntityAction#00000BD1, Ticket: 00000653; EmpireIndex:17; GoToFleetAction#72, InitiatorGUID:1843, Context:Path: 78->79, Path: Path: 78->79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderEntityAction#00000BD2, Ticket: 00000654; EmpireIndex:17; GoToFleetAction#73, InitiatorGUID:1842, Context:Path: 69->68, Path: Path: 69->68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderEntityAction#00000BD3, Ticket: 00000655; EmpireIndex:17; GoToFleetAction#74, InitiatorGUID:1841, Context:Path: 52->55, Path: Path: 52->55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderEntityAction#00000BD4, Ticket: 00000656; EmpireIndex:17; GoToFleetAction#75, InitiatorGUID:1840, Context:Path: 46, Path: Path: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderEntityAction#00000BD5, Ticket: 00000657; EmpireIndex:17; GoToFleetAction#76, InitiatorGUID:1839, Context:Path: 12, Path: Path: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000BD6, Ticket: 00000658

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000BD7, Ticket: 00000659

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000BD8, Ticket: 0000065A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000BD9, Ticket: 0000065B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000BDA, Ticket: 0000065C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderEntityAction#00000BDB, Ticket: 0000065D; EmpireIndex:1; GoToFleetAction#97, InitiatorGUID:1975, Context:Path: 5->2, Path: Path: 5->2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderEntityAction#00000BDC, Ticket: 0000065E; EmpireIndex:1; GoToFleetAction#98, InitiatorGUID:1085, Context:Path: 19->16->17->23, Path: Path: 19->16->17->23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000BDD, Ticket: 0000065F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000BDE, Ticket: 00000660

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000BDF, Ticket: 00000661

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000BE0, Ticket: 00000662

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000BE1, Ticket: 00000663

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderStartHackingOperation#00000BE2, Ticket: 00000664; StartGUID:1645, TargetGUID:1031, NodePositions:51,NodeIndex:53,NodeIndex:48,NodeIndex:47, HackingOperationGUID:2036, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000BE3, Ticket: 00000665

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000BE4, Ticket: 00000666

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000BE5, Ticket: 00000667

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000BE6, Ticket: 00000668

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000BE7, Ticket: 00000669

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderUnlockHeroSkill#00000BE8, Ticket: 0000066A; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Gameplay STACKUpdated representative hero of senator Politics06 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000BE9, Ticket: 0000066B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000BEA, Ticket: 0000066C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000BEB, Ticket: 0000066D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000BEC, Ticket: 0000066E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000BED, Ticket: 0000066F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderEntityAction#00000BEE, Ticket: 00000670; EmpireIndex:4; GoToFleetAction#131, InitiatorGUID:1176, Context:Path: 44, Path: Path: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderEntityAction#00000BEF, Ticket: 00000671; EmpireIndex:4; MoveToFleetAction#132, InitiatorGUID:2031, Context:EntityActionContext_Movement, 39->43 (Cost: 3) from 0 to 0.1354587.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderEntityAction#00000BF0, Ticket: 00000672; EmpireIndex:4; MoveToFleetAction#133, InitiatorGUID:1996, Context:EntityActionContext_Movement, 39->38 (Cost: 1.899825) from 0.6122668 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:105 Order STACKOrderEntityAction#00000BF1, Ticket: 00000673; EmpireIndex:4; MoveToFleetAction#134, InitiatorGUID:1967, Context:EntityActionContext_Movement, 42->43 (Cost: 2.544933) from 0.7021705 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:120 Order STACKOrderEntityAction#00000BF2, Ticket: 00000674; EmpireIndex:4; MoveToFleetAction#135, InitiatorGUID:1941, Context:EntityActionContext_Movement, 42->41 (Cost: 3) from 0.6478264 to 0.8637686.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:120 Order STACKOrderEntityAction#00000BF3, Ticket: 00000675; EmpireIndex:4; MoveToFleetAction#136, InitiatorGUID:1858, Context:EntityActionContext_Movement, 41->39 (Cost: 3) from 0.0955945 to 0.354567.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:120 Order STACKOrderEntityAction#00000BF4, Ticket: 00000676; EmpireIndex:4; MoveToFleetAction#137, InitiatorGUID:1831, Context:EntityActionContext_Movement, 41->39 (Cost: 3) from 0.354567 to 0.6135395.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:120 Order STACKOrderEntityAction#00000BF5, Ticket: 00000677; EmpireIndex:4; MoveToFleetAction#138, InitiatorGUID:1752, Context:EntityActionContext_Movement, 41->39 (Cost: 1.476852) from 0.872512 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:120 Order STACKOrderEntityAction#00000BF6, Ticket: 00000678; EmpireIndex:1; MoveToFleetAction#99, InitiatorGUID:1085, Context:EntityActionContext_Movement, 18->19 (Cost: 3.827194) from 0.6927747 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:120 Order STACKOrderEntityAction#00000BF7, Ticket: 00000679; EmpireIndex:1; MoveToFleetAction#100, InitiatorGUID:1975, Context:EntityActionContext_Movement, 16->5 (Cost: 7) from 0.571367 to 0.8570505.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:120 Order STACKOrderEntityAction#00000BF8, Ticket: 0000067A; EmpireIndex:4; MoveToFleetAction#139, InitiatorGUID:1176, Context:EntityActionContext_Movement, 40->44 (Cost: 7) from 0.120783 to 0.6035719.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:120 Order STACKOrderEntityAction#00000BF9, Ticket: 0000067B; EmpireIndex:17; MoveToFleetAction#77, InitiatorGUID:1839, Context:EntityActionContext_Movement, 11->12 (Cost: 4) from 0.6550971 to 0.9861166.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:120 Order STACKOrderEntityAction#00000BFA, Ticket: 0000067C; EmpireIndex:17; MoveToFleetAction#78, InitiatorGUID:1840, Context:EntityActionContext_Movement, 45->46 (Cost: 4) from 0.07266953 to 0.4126896.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:120 Order STACKOrderEntityAction#00000BFB, Ticket: 0000067D; EmpireIndex:17; MoveToFleetAction#79, InitiatorGUID:1841, Context:EntityActionContext_Movement, 50->52 (Cost: 4) from 0.1027397 to 0.5232877.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:120 Order STACKOrderEntityAction#00000BFC, Ticket: 0000067E; EmpireIndex:17; MoveToFleetAction#80, InitiatorGUID:1842, Context:EntityActionContext_Movement, 70->69 (Cost: 4) from 0.1287535 to 0.916841.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:120 Order STACKOrderEntityAction#00000BFD, Ticket: 0000067F; EmpireIndex:17; MoveToFleetAction#81, InitiatorGUID:1843, Context:EntityActionContext_Movement, 77->78 (Cost: 4) from 0.2308204 to 0.5302719.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:120 Order STACKOrderUpdateEffectZone#00000BFE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:159 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:32:159 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:32:175 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:32:175 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:32:192 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000BFF, Ticket: 00000680

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:192 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000C00, Ticket: 00000681

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:192 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000C01, Ticket: 00000682

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:192 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000C02, Ticket: 00000683

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:192 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000C03, Ticket: 00000684

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:192 Order STACKOrderCancelLaw#00000C04, Ticket: 00000685; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:343 Prism STACKAIPerformanceEvent: {"turn":17,"maxBlackboardMessageCount":180,"maxDecisionCount":6,"maxSyncronizationTime":721,"maxAnaysisTime":138,"maxStrategicTime":245,"maxDecisionTime":138,"maxActuatorTime":97,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:46:32.259"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:46:32:559 Order STACKOrderCompleteMoveToFleetAction#00000C05; EmpireIndex:4; EntityActionId: 133

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:560 Order STACKOrderTerminateEntityAction#00000C06; EmpireIndex:4; EntityActionId: 133

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:576 Default STACKDelivering remaining pop (fleet : 1996, system : 1802)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:576 Order STACKOrderTerminateEntityAction#00000C07; EmpireIndex:4; EntityActionId: 119

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:576 Default STACKTerminating AutomatedDelivery Fleet 1996 on system ColonizedStarSystem#1802

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:610 Order STACKOrderCompleteMoveToFleetAction#00000C08; EmpireIndex:4; EntityActionId: 138

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:610 Order STACKOrderTerminateEntityAction#00000C09; EmpireIndex:4; EntityActionId: 138

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:626 Default STACKDelivering remaining pop (fleet : 1752, system : 1699)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:626 Order STACKOrderTerminateEntityAction#00000C0A; EmpireIndex:4; EntityActionId: 55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:626 Default STACKTerminating AutomatedDelivery Fleet 1752 on system ColonizedStarSystem#1699

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:626 Order STACKOrderUpdateEffectZone#00000C0B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:876 Order STACKOrderUpdateVisibility#00000C0C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:893 Order STACKOrderCompleteMoveToFleetAction#00000C0D; EmpireIndex:4; EntityActionId: 134

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:893 Order STACKOrderTerminateEntityAction#00000C0E; EmpireIndex:4; EntityActionId: 134

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:910 Default STACKDelivering remaining pop (fleet : 1967, system : 1937)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:910 Order STACKOrderUpdateVisibility#00000C0F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:910 Order STACKOrderTerminateEntityAction#00000C10; EmpireIndex:4; EntityActionId: 109

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:32:910 Default STACKTerminating AutomatedDelivery Fleet 1967 on system ColonizedStarSystem#1937

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:026 Order STACKOrderCompleteMoveToFleetAction#00000C11; EmpireIndex:1; EntityActionId: 100

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:026 Order STACKOrderUpdateVisibility#00000C12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:026 Order STACKOrderTerminateEntityAction#00000C13; EmpireIndex:1; EntityActionId: 100

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:096 Order STACKOrderCompleteMoveToFleetAction#00000C14; EmpireIndex:17; EntityActionId: 80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:096 Order STACKOrderTerminateEntityAction#00000C15; EmpireIndex:17; EntityActionId: 80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:110 Order STACKOrderCompleteMoveToFleetAction#00000C16; EmpireIndex:4; EntityActionId: 137

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:110 Order STACKOrderCompleteMoveToFleetAction#00000C17; EmpireIndex:4; EntityActionId: 136

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:110 Order STACKOrderTerminateEntityAction#00000C18; EmpireIndex:4; EntityActionId: 137

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:110 Order STACKOrderTerminateEntityAction#00000C19; EmpireIndex:4; EntityActionId: 136

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:127 Order STACKOrderUpdateEffectZone#00000C1A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:142 Order STACKOrderCompleteMoveToFleetAction#00000C1B; EmpireIndex:4; EntityActionId: 135

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:142 Order STACKOrderTerminateEntityAction#00000C1C; EmpireIndex:4; EntityActionId: 135

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:393 Order STACKOrderCompleteMoveToFleetAction#00000C1D; EmpireIndex:17; EntityActionId: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:393 Order STACKOrderTerminateEntityAction#00000C1E; EmpireIndex:17; EntityActionId: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:410 Order STACKOrderCompleteMoveToFleetAction#00000C1F; EmpireIndex:1; EntityActionId: 99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:410 Order STACKOrderTerminateEntityAction#00000C20; EmpireIndex:1; EntityActionId: 99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:427 Order STACKOrderEntityAction#00000C21, Ticket: 00000686; EmpireIndex:1; MoveToFleetAction#101, InitiatorGUID:1085, Context:EntityActionContext_Movement, 19->16 (Cost: 3.172806) from 0 to 0.3162515.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:460 Order STACKOrderCompleteMoveToFleetAction#00000C22; EmpireIndex:17; EntityActionId: 78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:460 Order STACKOrderCompleteMoveToFleetAction#00000C23; EmpireIndex:17; EntityActionId: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:460 Order STACKOrderTerminateEntityAction#00000C24; EmpireIndex:17; EntityActionId: 78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:460 Order STACKOrderTerminateEntityAction#00000C25; EmpireIndex:17; EntityActionId: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:492 Order STACKOrderCompleteMoveToFleetAction#00000C26; EmpireIndex:17; EntityActionId: 81

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:33:492 Order STACKOrderTerminateEntityAction#00000C27; EmpireIndex:17; EntityActionId: 81

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:34:176 AI STACK[AI] [Event]Remove 82 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:34:176 AI STACK[AI] [Event]Remove EventBlockadeTick,EventConstructionCompleted,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTemporaryEffectEnded,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetMoveStarted,EventHackingOperationStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:34:176 AI STACK[AI] [Event]keep 42 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:34:176 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHackingOperationStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:34:194 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:34:277 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:34:392 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:34:426 AI STACK[AI] Cancel task 306 : can find context 1996 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:34:426 AI STACK[AI] Cancel task 293 : can find context 1967 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:34:426 AI STACK[AI] Cancel task 214 : can find context 1752 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:34:442 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:34:442 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:34:459 Order STACKOrderEntityAction#00000C28, Ticket: 00000687; EmpireIndex:2; GoToFleetAction#69, InitiatorGUID:1120, Context:Path: 48->53->51->52->50, Path: Path: 48->53->51->52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:34:459 Order STACKOrderQueueResearch#00000C29, Ticket: 00000688; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionMilitary5, ConstructionGameEntityGUID:2037, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:34:459 Order STACKOrderEntityAction#00000C2A, Ticket: 00000689; EmpireIndex:3; GoToFleetAction#73, InitiatorGUID:1138, Context:Path: 74, Path: Path: 74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:34:459 Order STACKOrderQueueConstruction#00000C2B, Ticket: 0000068A; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:34:459 Order STACKOrderEntityAction#00000C2C, Ticket: 0000068B; EmpireIndex:5; GoToFleetAction#63, InitiatorGUID:1212, Context:Path: 77, Path: Path: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:34:476 Order STACKOrderEntityAction#00000C2D, Ticket: 0000068C; EmpireIndex:2; MoveToFleetAction#70, InitiatorGUID:1120, Context:EntityActionContext_Movement, 47->48 (Cost: 6) from 0.09506699 to 0.7242033.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:34:476 Order STACKOrderEntityAction#00000C2E, Ticket: 0000068D; EmpireIndex:3; MoveToFleetAction#74, InitiatorGUID:1138, Context:EntityActionContext_Movement, 76->74 (Cost: 3.920905) from 0.3825361 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:34:476 Order STACKOrderEntityAction#00000C2F, Ticket: 0000068E; EmpireIndex:5; MoveToFleetAction#64, InitiatorGUID:1212, Context:EntityActionContext_Movement, 76->77 (Cost: 6) from 0.2631331 to 0.8589097.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:34:542 Order STACKOrderCompleteMoveToFleetAction#00000C30; EmpireIndex:4; EntityActionId: 139

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:34:542 Order STACKOrderTerminateEntityAction#00000C31; EmpireIndex:4; EntityActionId: 139

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:34:775 Order STACKOrderUpdateVisibility#00000C32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:34:993 Order STACKOrderCompleteMoveToFleetAction#00000C33; EmpireIndex:4; EntityActionId: 132

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:34:993 Order STACKOrderTerminateEntityAction#00000C34; EmpireIndex:4; EntityActionId: 132

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:35:027 Order STACKOrderUpdateVisibility#00000C35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:35:027 Gameplay STACK[DIPLOMACY] Empire#3 + Empire#10 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at UpdateEmpireSeen in :line 0
     at OwnVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at NodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:35:027 Order STACKOrderSetHeroProperties#00000C36; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:35:027 Order STACKOrderUpdateQuests#00000C37, Ticket: 0000068F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:35:525 Order STACKOrderUpdateVisibility#00000C38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:35:559 Order STACKOrderCompleteMoveToFleetAction#00000C39; EmpireIndex:3; EntityActionId: 74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:35:559 Order STACKOrderUpdateVisibility#00000C3A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:35:559 Gameplay STACK[DIPLOMACY] Empire#10 + Empire#3 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:35:559 Order STACKOrderTerminateEntityAction#00000C3B; EmpireIndex:3; EntityActionId: 74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:35:576 Order STACKOrderTerminateEntityAction#00000C3C; EmpireIndex:3; EntityActionId: 73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:36:327 Order STACKOrderUpdateVisibility#00000C3D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:36:327 Order STACKOrderUpdateQuests#00000C3E, Ticket: 00000690

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:36:376 Order STACKOrderCompleteMoveToFleetAction#00000C3F; EmpireIndex:2; EntityActionId: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:36:376 Order STACKOrderTerminateEntityAction#00000C40; EmpireIndex:2; EntityActionId: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:36:409 Order STACKOrderCompleteMoveToFleetAction#00000C41; EmpireIndex:5; EntityActionId: 64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:36:409 Order STACKOrderTerminateEntityAction#00000C42; EmpireIndex:5; EntityActionId: 64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:36:460 AI STACK[AI] [Event]Remove 42 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:36:460 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHackingOperationStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:36:460 AI STACK[AI] [Event]keep 38 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:36:460 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventResearchQueued,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventTutorial_FleetsSelected,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:36:476 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:36:510 Order STACKOrderUpdateVisibility#00000C43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:36:560 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:36:677 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:36:726 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:36:726 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:36:742 Order STACKOrderEntityAction#00000C44, Ticket: 00000691; EmpireIndex:3; ComplimentEmpireAction#75, InitiatorGUID:970, Context:Empire 10 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:36:943 Order STACKOrderCompleteMoveToFleetAction#00000C45; EmpireIndex:1; EntityActionId: 101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:36:943 Order STACKOrderTerminateEntityAction#00000C46; EmpireIndex:1; EntityActionId: 101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:38:542 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:38:576 AI STACK[AI] [Event]Remove 38 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:38:576 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventResearchQueued,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventTutorial_FleetsSelected,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:38:576 AI STACK[AI] [Event]keep 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:38:576 AI STACK[AI] [Event]keep EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:38:593 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:38:676 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:38:775 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:38:825 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:38:825 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:38:825 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:38:842 Order STACKOrderAIClientStateChange#00000C47; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:38:842 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:38:842 Gameplay STACKfleet action with feedback 76 started : ETA 668.460929870605

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:38:843 Order STACKOrderEntityAction#00000C48, Ticket: 00000692; EmpireIndex:3; ExpeditionFleetAction#76, InitiatorGUID:1138, Context:Curiosity_PlanetAnomaly39 on Саиф II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:38:859 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:38:859 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:38:942 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:38:942 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:38:942 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:38:942 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:38:975 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:075 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:109 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:208 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:242 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:260 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:260 Order STACKOrderTerminateEntityAction#00000C49; EmpireIndex:3; EntityActionId: 76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:260 Order STACKOrderUpdateQuests#00000C4A, Ticket: 00000693

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:326 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:344 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:344 Gameplay STACKAdd 1 experience to ship Ship#1057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:359 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:359 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:359 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:359 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:359 Gameplay STACKAdd 1 experience to ship Ship#1928

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:375 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:392 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:392 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:392 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:392 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:392 Gameplay STACKAdd 1 experience to ship Ship#1918

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:409 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:409 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:409 Gameplay STACKAdd 1 experience to ship Ship#1832

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:409 Gameplay STACKAdd 1 experience to ship Ship#1859

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:409 Gameplay STACKAdd 1 experience to ship Ship#1942

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:409 Gameplay STACKAdd 1 experience to ship Ship#2032

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:409 Gameplay STACKAdd 1 experience to ship Ship#2013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:425 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:425 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:425 Gameplay STACKAdd 1 experience to ship Ship#1745

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:442 Gameplay STACKAdd 1 experience to ship Ship#1865

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:442 Gameplay STACKAdd 1 experience to ship Ship#1866

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:459 Gameplay STACKAdd 1 experience to ship Ship#1868

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:460 Gameplay STACKAdd 1 experience to ship Ship#1869

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:476 Gameplay STACKAdd 1 experience to ship Ship#1774

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:476 Gameplay STACKAdd 1 experience to ship Ship#1775

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:492 Gameplay STACKAdd 1 experience to ship Ship#1871

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:492 Gameplay STACKAdd 1 experience to ship Ship#1872

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:509 Gameplay STACKAdd 1 experience to ship Ship#1777

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:510 Gameplay STACKAdd 1 experience to ship Ship#1778

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:525 Gameplay STACKAdd 1 experience to ship Ship#1874

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:525 Gameplay STACKAdd 1 experience to ship Ship#1875

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:543 Gameplay STACKAdd 1 experience to ship Ship#1877

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:543 Gameplay STACKAdd 1 experience to ship Ship#1878

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:559 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:559 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:576 Gameplay STACKAdd 1 experience to ship Ship#1783

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:576 Gameplay STACKAdd 1 experience to ship Ship#1784

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:592 Gameplay STACKAdd 1 experience to ship Ship#1786

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:592 Gameplay STACKAdd 1 experience to ship Ship#1787

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:609 Gameplay STACKAdd 1 experience to ship Ship#1664

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:609 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:609 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:609 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:609 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:609 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:609 Gameplay STACKAdd 1 experience to ship Ship#1855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:609 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:708 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:795 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:795 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:795 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:795 Gameplay STACKAdd 0 experience to ship Ship#2019

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:795 Gameplay STACK[Hacking][CliendEndTurn] the operation HackingOperation#1833 finished its progress, processing default outcome selection

     at ClientEndTurn in :line 0
     at ClientEndTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:795 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:795 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:795 Runtime STACK[ChatMessage] RECV: l:/_turn/18 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:820 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:820 Order STACKOrderUpdateQuests#00000C4B, Ticket: 00000694

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:842 Prism STACKTechnology Unlock: {"technology":"TechnologyDefinitionEconomyAndTrade2","stage":"TechnologyStageDefinitionEconomyAndTrade1","turn":19,"isstage":"False","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:46:39.742"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:46:39:893 Order STACKOrderChangeStarSystemState#00000C4C; EmpireIndex:2; ColonizedStarSystemGUID:1806, StarSystemState:Colony

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:893 Order STACKOrderClearConstructionQueue#00000C4D; EmpireIndex:2; ColonizedStarSystemGUID:1806

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:893 Order STACKOrderUpdateDustInflation#00000C4E; DustGlobalProduction:300.2882

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:959 Order STACKOrderUpdateAutoImprovements#00000C4F, ColonizedStarSystemGUID:1806, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:959 Order STACKOrderUpdateBestSystem#00000C50; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:39:959 Order STACKOrderUpdateVisibility#00000C51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:025 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:109 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:142 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:142 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:142 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:143 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:175 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:175 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:175 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:787 Runtime STACK[ChatMessage] RECV: l:/_turn/18 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:787 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:871 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:871 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:871 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:871 Quest STACK[Quests] Adding global quest variable: $OneSystem = System.Collections.Generic.List`1[System.Object] for empire 0

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:871 Quest STACK[Quests] Adding global quest variable: $GUIDFleet01 = QuestVariable+NullValue for empire 0

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:871 Quest STACK[Quests] Adding global quest variable: $OneSystem = System.Collections.Generic.List`1[System.Object] for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:871 Quest STACK[Quests] Adding global quest variable: $GUIDFleet01 = QuestVariable+NullValue for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:871 Quest STACK[Quests] Adding global quest variable: $OneSystem = System.Collections.Generic.List`1[System.Object] for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:871 Quest STACK[Quests] Adding global quest variable: $GUIDFleet01 = QuestVariable+NullValue for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:871 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:871 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:871 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:871 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:871 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:871 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:871 Quest STACK[Quests] Adding global quest variable: $GUIDFleet02 = QuestVariable+NullValue for empire 3

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:871 Quest STACK[Quests] Adding global quest variable: $GUIDFleet02 = QuestVariable+NullValue for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:871 Quest STACK[Quests] EventRandom00 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:871 Quest STACK[Quests] Adding global quest variable: $OneSystem = System.Collections.Generic.List`1[System.Object] for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:872 Quest STACK[Quests] Adding global quest variable: $GUIDFleet01 = QuestVariable+NullValue for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:872 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:872 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:872 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:872 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:872 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:872 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:872 Order STACKOrderBeginQuest#00000C52, Ticket: 00000695

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:872 Order STACKOrderBeginQuest#00000C53, Ticket: 00000696

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:872 Order STACKOrderBeginQuest#00000C54, Ticket: 00000697

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:872 Order STACKOrderBeginQuest#00000C55, Ticket: 00000698

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:872 Order STACKOrderBeginQuest#00000C56, Ticket: 00000699

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:872 Order STACKOrderBeginQuest#00000C57, Ticket: 0000069A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:897 Order STACKOrderTerminateSleepFleetAction#00000C58; EmpireIndex:0; EntityActionId: 64, InterruptionCause:ExpeditionAvailable

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:897 Order STACKOrderUpdateBestSystem#00000C59; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:897 Order STACKOrderTransferResource#00000C5A; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:897 Order STACKOrderTransferResource#00000C5B; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:897 Order STACKOrderTransferResource#00000C5C; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:897 Order STACKOrderScrapShips#00000C5D; EmpireIndex:8; ShipGUIDs: 1774, 1775

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:897 Order STACKOrderCreateFleetFromShipDesignName#00000C5E; EmpireIndex:8; FleetGUID:2047, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackAvg x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:897 Gameplay STACKAdd 0 experience to ship Ship#2051

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:898 Gameplay STACKAdd 0 experience to ship Ship#2052

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:898 Order STACKOrderTransferResource#00000C5F; EmpireIndex:8; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-366.8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:918 Order STACKOrderCreateFleetMission#00000C60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:918 Order STACKOrderTransferResource#00000C61; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:918 Order STACKOrderTransferResource#00000C62; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:918 Order STACKOrderScrapShips#00000C63; EmpireIndex:10; ShipGUIDs: 1777, 1778

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:918 Order STACKOrderCreateFleetFromShipDesignName#00000C64; EmpireIndex:10; FleetGUID:2048, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackAvg x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:918 Gameplay STACKAdd 0 experience to ship Ship#2054

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:918 Gameplay STACKAdd 0 experience to ship Ship#2055

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:938 Order STACKOrderTransferResource#00000C65; EmpireIndex:10; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-366.8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:938 Order STACKOrderCreateFleetMission#00000C66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:938 Order STACKOrderTransferResource#00000C67; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:938 Order STACKOrderTransferResource#00000C68; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:938 Order STACKOrderTransferResource#00000C69; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:938 Order STACKOrderTransferResource#00000C6A; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:938 Order STACKOrderScrapShips#00000C6B; EmpireIndex:14; ShipGUIDs: 1783, 1784

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:938 Order STACKOrderCreateFleetFromShipDesignName#00000C6C; EmpireIndex:14; FleetGUID:2049, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackAvg x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:938 Gameplay STACKAdd 0 experience to ship Ship#2057

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:938 Gameplay STACKAdd 0 experience to ship Ship#2058

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:961 Prism STACKColonize: {"turn":19,"colonizationContext":"Colony","starSystemName":"ColonizedStarSystem#986","planetName":"ColonizedPlanet#1992","colonizedStarSystemGUID":"986","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.07.04","eventName":"Colonize","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:46:40.787"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:46:40:961 Order STACKOrderTransferResource#00000C6D; EmpireIndex:14; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-366.8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:961 Order STACKOrderCreateFleetMission#00000C6E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:961 Order STACKOrderTransferResource#00000C6F; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:961 Order STACKOrderScrapShips#00000C70; EmpireIndex:15; ShipGUIDs: 1786, 1787

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:961 Order STACKOrderCreateFleetFromShipDesignName#00000C71; EmpireIndex:15; FleetGUID:2050, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackAvg x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:961 Gameplay STACKAdd 0 experience to ship Ship#2060

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:961 Gameplay STACKAdd 0 experience to ship Ship#2061

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:961 Order STACKOrderTransferResource#00000C72; EmpireIndex:15; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-366.8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:969 Order STACKOrderCreateFleetMission#00000C73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:40:969 Order STACKOrderUpdatePiratePhantomGarrison#00000C74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:41:042 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:41:042 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:41:059 Order STACKOrderUpdateQuests#00000C75, Ticket: 0000069B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:41:059 Order STACKOrderUpdateQuests#00000C76, Ticket: 0000069C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:41:059 Order STACKOrderUpdateQuests#00000C77, Ticket: 0000069D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:41:143 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:41:143 AI STACK[AI] [Event]Remove 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:41:143 AI STACK[AI] [Event]Remove EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:41:143 AI STACK[AI] [Event]keep 133 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:41:143 AI STACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventBlockadeTick,EventTechnologyUnlocked,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventConstructionProgressed,EventPlanetColonized,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventOutpostCompetitionEnded,EventHappinessStatusChanged,EventConstellationOwnerChanged,EventOutpostTurnedToColony,EventColonyEstablished,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTemporaryEffectStarted,EventHappinessStatusChanged,EventEmpireSeen,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventFleetFinishedSleep,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:41:443 Prism STACKJuggernaut: {"turn":18,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:46:41.364"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:46:41:859 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:41:876 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:41:894 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:41:925 Prism STACKTurn end: {"turn":18,"turnDuration":8,"dustperturn":15.3290081,"influenceperturn":8.0,"scienceperturn":43.0,"honorperturn":0.0,"empirefood":70.53277,"empireindustry":139.2,"empiremanpower":521.535034,"empirepopulation":5.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:46:41.846"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:46:42:111 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:42:111 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:42:111 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:42:216 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:228 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:228 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:228 Order STACKOrderAIClientStateChange#00000C78; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:228 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:228 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:42:228 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:42:244 Order STACKOrderEntityAction#00000C79, Ticket: 0000069E; EmpireIndex:17; GoToFleetAction#82, InitiatorGUID:1839, Context:Path: 12, Path: Path: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:244 Order STACKOrderEntityAction#00000C7A, Ticket: 0000069F; EmpireIndex:17; GoToFleetAction#83, InitiatorGUID:1840, Context:Path: 46, Path: Path: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:244 Order STACKOrderEntityAction#00000C7B, Ticket: 000006A0; EmpireIndex:17; GoToFleetAction#84, InitiatorGUID:1841, Context:Path: 52, Path: Path: 52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:244 Order STACKOrderEntityAction#00000C7C, Ticket: 000006A1; EmpireIndex:17; GoToFleetAction#85, InitiatorGUID:1842, Context:Path: 69, Path: Path: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:244 Order STACKOrderEntityAction#00000C7D, Ticket: 000006A2; EmpireIndex:17; GoToFleetAction#86, InitiatorGUID:1843, Context:Path: 78, Path: Path: 78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:244 Order STACKOrderUpdateVisibility#00000C7E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:244 Order STACKOrderFinishDockingFleet#00000C7F, Ticket: 000006A3; EmpireIndex:8; FleetGUID:2047

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:244 Order STACKOrderFinishDockingFleet#00000C80, Ticket: 000006A4; EmpireIndex:10; FleetGUID:2048

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:244 Order STACKOrderFinishDockingFleet#00000C81, Ticket: 000006A5; EmpireIndex:14; FleetGUID:2049

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:244 Order STACKOrderFinishDockingFleet#00000C82, Ticket: 000006A6; EmpireIndex:15; FleetGUID:2050

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:244 Order STACKOrderEntityAction#00000C83, Ticket: 000006A7; EmpireIndex:4; MoveToFleetAction#140, InitiatorGUID:2031, Context:EntityActionContext_Movement, 39->43 (Cost: 3) from 0.1354587 to 0.2709174.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:244 Order STACKOrderEntityAction#00000C84, Ticket: 000006A8; EmpireIndex:4; MoveToFleetAction#141, InitiatorGUID:1941, Context:EntityActionContext_Movement, 42->41 (Cost: 1.89261) from 0.8637686 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:244 Order STACKOrderEntityAction#00000C85, Ticket: 000006A9; EmpireIndex:4; MoveToFleetAction#142, InitiatorGUID:1858, Context:EntityActionContext_Movement, 41->39 (Cost: 3) from 0.354567 to 0.6135395.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:244 Order STACKOrderEntityAction#00000C86, Ticket: 000006AA; EmpireIndex:4; MoveToFleetAction#143, InitiatorGUID:1831, Context:EntityActionContext_Movement, 41->39 (Cost: 3) from 0.6135395 to 0.872512.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:259 Order STACKOrderEntityAction#00000C87, Ticket: 000006AB; EmpireIndex:17; MoveToFleetAction#87, InitiatorGUID:1843, Context:EntityActionContext_Movement, 77->78 (Cost: 4) from 0.5302719 to 0.8297235.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:259 Order STACKOrderEntityAction#00000C88, Ticket: 000006AC; EmpireIndex:17; MoveToFleetAction#88, InitiatorGUID:1842, Context:EntityActionContext_Movement, 70->69 (Cost: 0.4220799) from 0.916841 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:259 Order STACKOrderEntityAction#00000C89, Ticket: 000006AD; EmpireIndex:17; MoveToFleetAction#89, InitiatorGUID:1841, Context:EntityActionContext_Movement, 50->52 (Cost: 4) from 0.5232877 to 0.9438356.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:259 Order STACKOrderEntityAction#00000C8A, Ticket: 000006AE; EmpireIndex:17; MoveToFleetAction#90, InitiatorGUID:1840, Context:EntityActionContext_Movement, 45->46 (Cost: 4) from 0.4126896 to 0.7527097.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:259 Order STACKOrderEntityAction#00000C8B, Ticket: 000006AF; EmpireIndex:17; MoveToFleetAction#91, InitiatorGUID:1839, Context:EntityActionContext_Movement, 11->12 (Cost: 0.1677655) from 0.9861166 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:277 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:42:277 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:42:277 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:42:277 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:42:293 Order STACKOrderEntityAction#00000C8C, Ticket: 000006B0; EmpireIndex:1; SupportPirateAction#102, InitiatorGUID:968

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:293 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000C8D, Ticket: 000006B1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:293 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000C8E, Ticket: 000006B2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:293 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000C8F, Ticket: 000006B3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:293 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000C90, Ticket: 000006B4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:293 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000C91, Ticket: 000006B5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:293 Order STACKOrderEntityAction#00000C92, Ticket: 000006B6; EmpireIndex:1; GoToFleetAction#103, InitiatorGUID:1975, Context:Path: 5->2, Path: Path: 5->2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:293 Order STACKOrderUpdatePiratePhantomGarrison#00000C93, Ticket: 000006B7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:293 AI STACK[AI] HackingOperationOutcomeChoice by AI Empire3: HackingOperationOutcomeIncreaseMinorFactionRelation : [AI0]

     at CreateOrderMessage in :line 0
     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:42:293 AI STACKStart 26 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:42:310 Order STACKOrderEntityAction#00000C94, Ticket: 000006B8; EmpireIndex:1; GoToFleetAction#104, InitiatorGUID:1085, Context:Path: 16->17->23, Path: Path: 16->17->23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:310 Order STACKOrderEntityAction#00000C95, Ticket: 000006B9; EmpireIndex:2; SupportPirateAction#71, InitiatorGUID:969

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:310 Order STACKOrderSetSystemSupervisor#00000C96, Ticket: 000006BA; EmpireIndex:2; StarSystemGUID:1806, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:310 Order STACKOrderQueueConstruction#00000C97, Ticket: 000006BB; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:310 Order STACKOrderQueueConstruction#00000C98, Ticket: 000006BC; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:310 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000C99, Ticket: 000006BD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:310 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000C9A, Ticket: 000006BE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:310 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000C9B, Ticket: 000006BF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:310 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000C9C, Ticket: 000006C0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:310 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000C9D, Ticket: 000006C1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:310 Order STACKOrderEntityAction#00000C9E, Ticket: 000006C2; EmpireIndex:2; GoToFleetAction#72, InitiatorGUID:1120, Context:Path: 48->53->51->52->50, Path: Path: 48->53->51->52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:310 Order STACKOrderEntityAction#00000C9F, Ticket: 000006C3; EmpireIndex:3; ComplimentEmpireAction#77, InitiatorGUID:970, Context:Empire 12 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:310 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000CA0, Ticket: 000006C4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:310 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000CA1, Ticket: 000006C5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:310 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000CA2, Ticket: 000006C6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:310 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000CA3, Ticket: 000006C7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:310 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000CA4, Ticket: 000006C8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:310 Order STACKOrderCreateShipDesign#00000CA5, Ticket: 000006C9; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:310 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:310 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:42:327 Order STACKOrderSelectHackingOperationOutcome#00000CA6, Ticket: 000006CA; HackingOperationGUID:1833, OutcomeDefinitionName:HackingOperationOutcomeIncreaseMinorFactionRelation, Parameter:'', Validate:True

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:327 Order STACKOrderTransferShips#00000CA7, Ticket: 000006CB; EmpireIndex:3; ShipGUIDs: [2019], HeroGUID:0, Position:NodeIndex:85, DestinationGarrisonGUID:2068

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:327 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000CA8, Ticket: 000006CC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:342 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000CA9, Ticket: 000006CD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:343 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000CAA, Ticket: 000006CE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:343 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000CAB, Ticket: 000006CF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:343 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000CAC, Ticket: 000006D0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:343 Order STACKOrderEntityAction#00000CAD, Ticket: 000006D1; EmpireIndex:4; GoToFleetAction#144, InitiatorGUID:1176, Context:Path: 44, Path: Path: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:343 Order STACKOrderEntityAction#00000CAE, Ticket: 000006D2; EmpireIndex:1; MoveToFleetAction#105, InitiatorGUID:1975, Context:EntityActionContext_Movement, 16->5 (Cost: 3.502639) from 0.8570505 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:343 Order STACKOrderUpdatePiratePhantomGarrison#00000CAF, Ticket: 000006D3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:343 Order STACKOrderReorganizePopulationsOnSystem#00000CB0; EmpireIndex:2; StarSystemGUID:1806

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:343 Order STACKOrderEntityAction#00000CB1, Ticket: 000006D4; EmpireIndex:1; MoveToFleetAction#106, InitiatorGUID:1085, Context:EntityActionContext_Movement, 19->16 (Cost: 6.859734) from 0.3162515 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:343 Order STACKOrderEntityAction#00000CB2, Ticket: 000006D5; EmpireIndex:2; MoveToFleetAction#73, InitiatorGUID:1120, Context:EntityActionContext_Movement, 47->48 (Cost: 2.630241) from 0.7242033 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:343 Order STACKOrderCompleteMoveToFleetAction#00000CB3; EmpireIndex:17; EntityActionId: 91

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:343 Order STACKOrderTerminateHackingOperation#00000CB4; OperationGUID:1833

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:343 Order STACKOrderFinishDockingFleet#00000CB5, Ticket: 000006D6; EmpireIndex:3; FleetGUID:2068

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:343 Order STACKOrderTerminateEntityAction#00000CB6; EmpireIndex:17; EntityActionId: 91

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:343 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:42:343 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:42:360 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000CB7, Ticket: 000006D7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:360 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000CB8, Ticket: 000006D8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:360 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000CB9, Ticket: 000006D9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:360 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000CBA, Ticket: 000006DA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:360 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000CBB, Ticket: 000006DB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:360 Order STACKOrderEntityAction#00000CBC, Ticket: 000006DC; EmpireIndex:5; GoToFleetAction#65, InitiatorGUID:1212, Context:Path: 77, Path: Path: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:360 Order STACKOrderUpdateVisibility#00000CBD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:360 Order STACKOrderEntityAction#00000CBE, Ticket: 000006DD; EmpireIndex:4; MoveToFleetAction#145, InitiatorGUID:1176, Context:EntityActionContext_Movement, 40->44 (Cost: 5.747847) from 0.6035719 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:360 Order STACKOrderTerminateEntityAction#00000CBF; EmpireIndex:17; EntityActionId: 82

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:376 Order STACKOrderEntityAction#00000CC0, Ticket: 000006DE; EmpireIndex:5; MoveToFleetAction#66, InitiatorGUID:1212, Context:EntityActionContext_Movement, 76->77 (Cost: 1.420905) from 0.8589097 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:376 Order STACKOrderCompleteMoveToFleetAction#00000CC1; EmpireIndex:17; EntityActionId: 88

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:376 Order STACKOrderTerminateEntityAction#00000CC2; EmpireIndex:17; EntityActionId: 88

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:393 Order STACKOrderTerminateEntityAction#00000CC3; EmpireIndex:17; EntityActionId: 85

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:410 Prism STACKQuest Started: {"turn":18,"technologyCount":6,"questName":"EventReveal00","category":"Quest","subcategory":"Random","questid":2041,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:46:42.327"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:46:42:626 Order STACKOrderCompleteMoveToFleetAction#00000CC4; EmpireIndex:4; EntityActionId: 140

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:626 Order STACKOrderTerminateEntityAction#00000CC5; EmpireIndex:4; EntityActionId: 140

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:760 Order STACKOrderUpdateVisibility#00000CC6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:760 Order STACKOrderCompleteMoveToFleetAction#00000CC7; EmpireIndex:1; EntityActionId: 105

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:760 Order STACKOrderTerminateEntityAction#00000CC8; EmpireIndex:1; EntityActionId: 105

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:778 Order STACKOrderEntityAction#00000CC9, Ticket: 000006DF; EmpireIndex:1; MoveToFleetAction#107, InitiatorGUID:1975, Context:EntityActionContext_Movement, 5->2 (Cost: 3.497361) from 0 to 0.3884004.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:844 Order STACKOrderCompleteMoveToFleetAction#00000CCA; EmpireIndex:5; EntityActionId: 66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:844 Order STACKOrderTerminateEntityAction#00000CCB; EmpireIndex:5; EntityActionId: 66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:860 Order STACKOrderTerminateEntityAction#00000CCC; EmpireIndex:5; EntityActionId: 65

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:894 Order STACKOrderCompleteMoveToFleetAction#00000CCD; EmpireIndex:4; EntityActionId: 141

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:894 Order STACKOrderTerminateEntityAction#00000CCE; EmpireIndex:4; EntityActionId: 141

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:42:911 Prism STACKAIPerformanceEvent: {"turn":18,"maxBlackboardMessageCount":180,"maxDecisionCount":4,"maxSyncronizationTime":719,"maxAnaysisTime":172,"maxStrategicTime":257,"maxDecisionTime":93,"maxActuatorTime":79,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:46:42.827"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:46:42:911 Order STACKOrderEntityAction#00000CCF, Ticket: 000006E0; EmpireIndex:4; MoveToFleetAction#146, InitiatorGUID:1941, Context:EntityActionContext_Movement, 41->39 (Cost: 1.10739) from 0 to 0.0955945.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:43:160 Order STACKOrderCompleteMoveToFleetAction#00000CD0; EmpireIndex:2; EntityActionId: 73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:43:160 Order STACKOrderTerminateEntityAction#00000CD1; EmpireIndex:2; EntityActionId: 73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:43:179 Order STACKOrderEntityAction#00000CD2, Ticket: 000006E1; EmpireIndex:2; MoveToFleetAction#74, InitiatorGUID:1120, Context:EntityActionContext_Movement, 48->53 (Cost: 3.369759) from 0 to 0.2810499.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:43:244 Order STACKOrderCompleteMoveToFleetAction#00000CD3; EmpireIndex:4; EntityActionId: 143

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:43:244 Order STACKOrderCompleteMoveToFleetAction#00000CD4; EmpireIndex:4; EntityActionId: 142

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:43:244 Order STACKOrderTerminateEntityAction#00000CD5; EmpireIndex:4; EntityActionId: 143

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:43:244 Order STACKOrderTerminateEntityAction#00000CD6; EmpireIndex:4; EntityActionId: 142

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:43:527 Order STACKOrderCompleteMoveToFleetAction#00000CD7; EmpireIndex:17; EntityActionId: 89

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:43:527 Order STACKOrderTerminateEntityAction#00000CD8; EmpireIndex:17; EntityActionId: 89

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:43:594 Order STACKOrderCompleteMoveToFleetAction#00000CD9; EmpireIndex:17; EntityActionId: 90

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:43:594 Order STACKOrderTerminateEntityAction#00000CDA; EmpireIndex:17; EntityActionId: 90

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:43:627 Order STACKOrderCompleteMoveToFleetAction#00000CDB; EmpireIndex:17; EntityActionId: 87

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:43:627 Order STACKOrderTerminateEntityAction#00000CDC; EmpireIndex:17; EntityActionId: 87

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:43:810 Order STACKOrderUpdateVisibility#00000CDD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:43:810 Order STACKOrderUpdateQuests#00000CDE, Ticket: 000006E2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:44:327 AI STACK[AI] [Event]Remove 133 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:44:327 AI STACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventBlockadeTick,EventTechnologyUnlocked,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventConstructionProgressed,EventPlanetColonized,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventOutpostCompetitionEnded,EventHappinessStatusChanged,EventConstellationOwnerChanged,EventOutpostTurnedToColony,EventColonyEstablished,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTemporaryEffectStarted,EventHappinessStatusChanged,EventEmpireSeen,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventFleetFinishedSleep,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:44:328 AI STACK[AI] [Event]keep 60 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:44:328 AI STACK[AI] [Event]keep EventSystemInfluenceChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventShipDesignCreated,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:44:345 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:44:428 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:44:543 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:44:560 Order STACKOrderCompleteMoveToFleetAction#00000CDF; EmpireIndex:1; EntityActionId: 106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:44:560 Order STACKOrderCompleteMoveToFleetAction#00000CE0; EmpireIndex:4; EntityActionId: 145

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:44:560 Order STACKOrderTerminateEntityAction#00000CE1; EmpireIndex:1; EntityActionId: 106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:44:560 Order STACKOrderTerminateEntityAction#00000CE2; EmpireIndex:4; EntityActionId: 145

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:44:578 Order STACKOrderEntityAction#00000CE3, Ticket: 000006E3; EmpireIndex:1; MoveToFleetAction#108, InitiatorGUID:1085, Context:EntityActionContext_Movement, 16->17 (Cost: 0.1402659) from 0 to 0.02618018.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:44:578 Order STACKOrderTerminateEntityAction#00000CE4; EmpireIndex:4; EntityActionId: 144

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:44:578 AI STACK[AI] Cancel task 335 : can find context 1833 : for empire 3 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:44:626 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:44:626 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:44:644 Order STACKOrderQueueConstruction#00000CE5, Ticket: 000006E4; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:44:644 Order STACKOrderAssignHero#00000CE6, Ticket: 000006E5; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:44:644 Order STACKOrderQueueConstruction#00000CE7, Ticket: 000006E6; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:44:661 Order STACKOrderStartHackingOperation#00000CE8, Ticket: 000006E7; StartGUID:1544, TargetGUID:1016, NodePositions:85,NodeIndex:84,NodeIndex:79,NodeIndex:78,NodeIndex:77,NodeIndex:76,NodeIndex:74, HackingOperationGUID:2075, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:44:661 Gameplay STACKfleet action with feedback 78 started : ETA 674.280746459961

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:44:661 Order STACKOrderEntityAction#00000CE9, Ticket: 000006E8; EmpireIndex:3; ExpeditionFleetAction#78, InitiatorGUID:1138, Context:Curiosity_PlanetResource_Luxury07 on Саиф IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:44:661 Order STACKOrderQueueConstruction#00000CEA, Ticket: 000006E9; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:45:609 Order STACKOrderUpdateVisibility#00000CEB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:45:793 Order STACKOrderCompleteMoveToFleetAction#00000CEC; EmpireIndex:4; EntityActionId: 146

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:45:793 Order STACKOrderTerminateEntityAction#00000CED; EmpireIndex:4; EntityActionId: 146

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:45:876 Order STACKOrderUpdateVisibility#00000CEE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:46:376 Order STACKOrderCompleteMoveToFleetAction#00000CEF; EmpireIndex:1; EntityActionId: 107

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:46:376 Order STACKOrderTerminateEntityAction#00000CF0; EmpireIndex:1; EntityActionId: 107

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:46:627 AI STACK[AI] [Event]Remove 60 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:46:627 AI STACK[AI] [Event]Remove EventSystemInfluenceChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventShipDesignCreated,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:46:627 AI STACK[AI] [Event]keep 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:46:627 AI STACK[AI] [Event]keep EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventHeroAssigned,EventConstructionQueued,EventHackingOperationStarted,EventConstructionQueued, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:46:644 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:46:727 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:46:844 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:46:861 Order STACKOrderCompleteMoveToFleetAction#00000CF1; EmpireIndex:2; EntityActionId: 74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:46:861 Order STACKOrderTerminateEntityAction#00000CF2; EmpireIndex:2; EntityActionId: 74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:46:910 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:46:926 Order STACKOrderEntityAction#00000CF3, Ticket: 000006EA; EmpireIndex:3; InitiateGuardFleetAction#79, InitiatorGUID:2068, Context:Генимос (599) (StarSystemNode), Path: Генимос (599) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:46:926 Order STACKOrderCreateAndApplyShipDesign#00000CF4, Ticket: 000006EB; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:46:926 Order STACKOrderEntityAction#00000CF5, Ticket: 000006EC; EmpireIndex:5; GoToFleetAction#67, InitiatorGUID:1212, Context:Path: 77->75, Path: Path: 77->75

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:46:926 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:46:943 Order STACKOrderEntityAction#00000CF6; EmpireIndex:3; GuardEmpireLocalAction#80, InitiatorGUID:970, Context:Генимос (599) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:46:944 Gameplay STACKCancelling actions on Генимос (599) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:46:944 Order STACKOrderEntityAction#00000CF7, Ticket: 000006ED; EmpireIndex:5; MoveToFleetAction#68, InitiatorGUID:1212, Context:EntityActionContext_Movement, 77->75 (Cost: 4.579095) from 0 to 0.3686673.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:47:126 Order STACKOrderCompleteMoveToFleetAction#00000CF8; EmpireIndex:1; EntityActionId: 108

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:47:126 Order STACKOrderTerminateEntityAction#00000CF9; EmpireIndex:1; EntityActionId: 108

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:47:676 Gameplay STACKfleet action with feedback 78 finished : ETA 674.280746459961, Game.Time 675.293876647949, true ETA 675.280746459961

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:47:676 Order STACKOrderTerminateEntityAction#00000CFA; EmpireIndex:3; EntityActionId: 78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:47:676 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:48:909 AI STACK[AI] [Event]Remove 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:48:909 AI STACK[AI] [Event]Remove EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventHeroAssigned,EventConstructionQueued,EventHackingOperationStarted,EventConstructionQueued, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:48:909 AI STACK[AI] [Event]keep 8 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:48:926 AI STACK[AI] [Event]keep EventShipDesignCreated,EventShipLayoutChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventLuxuryResourceAcquired,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:48:943 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:49:027 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:49:143 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:49:160 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:49:160 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:49:177 Order STACKOrderEntityAction#00000CFB, Ticket: 000006EE; EmpireIndex:17; GoToFleetAction#92, InitiatorGUID:1842, Context:Path: 69->71, Path: Path: 69->71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:49:177 Order STACKOrderEntityAction#00000CFC, Ticket: 000006EF; EmpireIndex:17; GoToFleetAction#93, InitiatorGUID:1839, Context:Path: 12->14, Path: Path: 12->14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:49:193 Order STACKOrderEntityAction#00000CFD, Ticket: 000006F0; EmpireIndex:17; MoveToFleetAction#94, InitiatorGUID:1839, Context:EntityActionContext_Movement, 12->14 (Cost: 3.832234) from 0 to 0.4717685.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:49:193 Order STACKOrderEntityAction#00000CFE, Ticket: 000006F1; EmpireIndex:17; MoveToFleetAction#95, InitiatorGUID:1842, Context:EntityActionContext_Movement, 69->71 (Cost: 3.57792) from 0 to 0.2907423.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:49:193 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:49:193 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:49:210 Order STACKOrderEntityAction#00000CFF, Ticket: 000006F2; EmpireIndex:3; GoToFleetAction#81, InitiatorGUID:2068, Context:Path: 85->83->81, Path: Path: 85->83->81

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:49:210 Order STACKOrderEntityAction#00000D00, Ticket: 000006F3; EmpireIndex:3; GoToFleetAction#82, InitiatorGUID:1138, Context:Path: 74->75, Path: Path: 74->75

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:49:210 Gameplay STACKfleet action with feedback 147 started : ETA 678.829605102539

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:49:210 Order STACKOrderEntityAction#00000D01, Ticket: 000006F4; EmpireIndex:4; ExpeditionFleetAction#147, InitiatorGUID:1176, Context:Curiosity_PlanetAnomaly18 on Медведица I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:49:227 Order STACKOrderEntityAction#00000D02, Ticket: 000006F5; EmpireIndex:3; MoveToFleetAction#83, InitiatorGUID:1138, Context:EntityActionContext_Movement, 74->75 (Cost: 2.5) from 0 to 0.3625188.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:49:227 Order STACKOrderEntityAction#00000D03, Ticket: 000006F6; EmpireIndex:3; MoveToFleetAction#84, InitiatorGUID:2068, Context:EntityActionContext_Movement, 85->83 (Cost: 6) from 0 to 0.5214673.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:49:243 Order STACKOrderUpdateVisibility#00000D04

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:50:027 Order STACKOrderUpdateVisibility#00000D05

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:50:532 Gameplay STACKfleet action with feedback 65 started : ETA 680.145652770996

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:50:532 Order STACKOrderEntityAction#00000D06, Ticket: 000006F7; EmpireIndex:0; ExpeditionFleetAction#65, InitiatorGUID:1055, Context:Curiosity_PlanetResource_Luxury06 on Айкима III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:50:994 Order STACKOrderCompleteMoveToFleetAction#00000D07; EmpireIndex:5; EntityActionId: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:50:994 Order STACKOrderTerminateEntityAction#00000D08; EmpireIndex:5; EntityActionId: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:51:194 AI STACK[AI] [Event]Remove 8 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:51:194 AI STACK[AI] [Event]Remove EventShipDesignCreated,EventShipLayoutChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventLuxuryResourceAcquired,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:51:194 AI STACK[AI] [Event]keep 8 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:51:194 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:51:210 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:51:294 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:51:394 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:51:910 Order STACKOrderUpdateVisibility#00000D09

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:52:226 Gameplay STACKfleet action with feedback 147 finished : ETA 678.829605102539, Game.Time 679.846145629883, true ETA 679.829605102539

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:52:226 Order STACKOrderTerminateEntityAction#00000D0A; EmpireIndex:4; EntityActionId: 147

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:52:226 Order STACKOrderUpdateQuests#00000D0B, Ticket: 000006F8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:52:410 Order STACKOrderUpdateVisibility#00000D0C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:52:444 Order STACKOrderCompleteMoveToFleetAction#00000D0D; EmpireIndex:3; EntityActionId: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:52:444 Order STACKOrderTerminateEntityAction#00000D0E; EmpireIndex:3; EntityActionId: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:52:861 Order STACKOrderCompleteMoveToFleetAction#00000D0F; EmpireIndex:17; EntityActionId: 94

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:52:861 Order STACKOrderTerminateEntityAction#00000D10; EmpireIndex:17; EntityActionId: 94

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:52:894 Order STACKOrderCompleteMoveToFleetAction#00000D11; EmpireIndex:17; EntityActionId: 95

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:52:894 Order STACKOrderTerminateEntityAction#00000D12; EmpireIndex:17; EntityActionId: 95

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:53:444 AI STACK[AI] [Event]Remove 8 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:53:444 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:53:461 AI STACK[AI] [Event]keep 7 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:53:461 AI STACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:53:477 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:53:561 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:53:760 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:53:841 Gameplay STACKfleet action with feedback 65 finished : ETA 680.145652770996, Game.Time 681.395889282227, true ETA 681.145652770996

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:53:841 Order STACKOrderTerminateEntityAction#00000D13; EmpireIndex:0; EntityActionId: 65

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:53:841 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:53:841 Order STACKOrderCompleteMoveToFleetAction#00000D14; EmpireIndex:3; EntityActionId: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:53:842 Order STACKOrderRevealEntities#00000D15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:53:842 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:53:842 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:46:53:854 Order STACKOrderBeginQuest#00000D16, Ticket: 000006F9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:53:854 Order STACKOrderUpdateQuests#00000D17, Ticket: 000006FA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:53:854 Order STACKOrderUpdateQuests#00000D18, Ticket: 000006FB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:53:854 Order STACKOrderCompleteQuest#00000D19, Ticket: 000006FC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:53:854 Order STACKOrderTerminateEntityAction#00000D1A; EmpireIndex:3; EntityActionId: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:53:854 Order STACKOrderUpdateQuests#00000D1B, Ticket: 000006FD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:53:854 Order STACKOrderUpdateQuests#00000D1C, Ticket: 000006FE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:53:854 Order STACKOrderUpdateQuests#00000D1D, Ticket: 000006FF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:53:854 Gameplay STACKfleet action with feedback 148 started : ETA 683.479667663574

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:53:854 Order STACKOrderEntityAction#00000D1E, Ticket: 00000700; EmpireIndex:4; ExpeditionFleetAction#148, InitiatorGUID:1176, Context:Curiosity_PlanetResource_Luxury02 on Медведица II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:53:893 Prism STACKProbe Used: {"turn":18,"usage":"curiosity","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:46:53.763"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:46:54:376 Prism STACKQuest Started: {"turn":18,"technologyCount":6,"questName":"EventCuriosity08","category":"Event","subcategory":"Curiosity","questid":2079,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:46:54.293"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:46:54:860 Prism STACKQuest Finished: {"turn":18,"questName":"EventCuriosity08","category":"Event","subcategory":"Curiosity","state":"Completed","questid":2079,"choiceIndex":-1,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:46:54.777"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:46:55:828 AI STACK[AI] [Event]Remove 7 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:55:828 AI STACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:55:828 AI STACK[AI] [Event]keep 31 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:55:828 AI STACK[AI] [Event]keep EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventNarrativeEventBegun,EventQuestUpdated,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:55:845 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:55:931 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:56:045 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:56:877 Gameplay STACKfleet action with feedback 148 finished : ETA 683.479667663574, Game.Time 684.497100830078, true ETA 684.479667663574

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:56:877 Order STACKOrderTerminateEntityAction#00000D1F; EmpireIndex:4; EntityActionId: 148

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:56:877 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:58:094 AI STACK[AI] [Event]Remove 31 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:58:094 AI STACK[AI] [Event]Remove EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventNarrativeEventBegun,EventQuestUpdated,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:58:094 AI STACK[AI] [Event]keep 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:58:094 AI STACK[AI] [Event]keep EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:58:111 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:58:194 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:58:294 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:58:343 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:46:58:360 Order STACKOrderAIClientStateChange#00000D20; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:46:58:360 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:01:547 Order STACKOrderEntityAction#00000D21, Ticket: 00000701; EmpireIndex:0; GoToFleetAction#66, InitiatorGUID:1055, Context:Path: 106->104, Path: Path: 106->104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:01:547 Order STACKOrderAIClientStateChange#00000D22; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:01:547 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:01:547 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:01:547 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:01:547 AI STACK[AI] [Event]Remove 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:01:547 AI STACK[AI] [Event]Remove EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:01:547 AI STACK[AI] [Event]keep 37 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:01:547 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:01:561 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:01:645 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:01:744 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:01:763 Order STACKOrderEntityAction#00000D23, Ticket: 00000702; EmpireIndex:0; MoveToFleetAction#67, InitiatorGUID:1055, Context:EntityActionContext_Movement, 106->104 (Cost: 3) from 0 to 0.3333865.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:03:794 AI STACK[AI] [Event]Remove 37 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:03:794 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:03:794 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:03:794 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:03:827 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:03:911 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:04:012 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:04:060 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:04:077 Order STACKOrderAIClientStateChange#00000D24; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:04:077 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:05:195 Order STACKOrderCompleteMoveToFleetAction#00000D25; EmpireIndex:0; EntityActionId: 67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:05:195 Order STACKOrderTerminateEntityAction#00000D26; EmpireIndex:0; EntityActionId: 67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:077 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:109 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:193 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:193 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:276 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:276 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:276 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:276 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:310 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:410 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:443 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:544 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:578 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:595 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:595 Order STACKOrderPutResourceOnMarket#00000D27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:661 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:679 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:679 Gameplay STACKAdd 1 experience to ship Ship#1057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:695 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:695 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:695 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:695 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:695 Gameplay STACKAdd 1 experience to ship Ship#1928

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:710 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:727 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:727 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:727 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:727 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:727 Gameplay STACKAdd 1 experience to ship Ship#1918

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:727 Gameplay STACKAdd 1 experience to ship Ship#2019

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:744 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:744 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:744 Gameplay STACKAdd 1 experience to ship Ship#1832

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:744 Gameplay STACKAdd 1 experience to ship Ship#1859

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:744 Gameplay STACKAdd 1 experience to ship Ship#1942

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:744 Gameplay STACKAdd 1 experience to ship Ship#2032

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:744 Gameplay STACKAdd 1 experience to ship Ship#2013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:761 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:761 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:761 Gameplay STACKAdd 1 experience to ship Ship#1745

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:776 Gameplay STACKAdd 1 experience to ship Ship#1865

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:777 Gameplay STACKAdd 1 experience to ship Ship#1866

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:794 Gameplay STACKAdd 1 experience to ship Ship#1868

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:794 Gameplay STACKAdd 1 experience to ship Ship#1869

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:811 Gameplay STACKAdd 1 experience to ship Ship#2051

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:811 Gameplay STACKAdd 1 experience to ship Ship#2052

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:828 Gameplay STACKAdd 1 experience to ship Ship#1871

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:828 Gameplay STACKAdd 1 experience to ship Ship#1872

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:845 Gameplay STACKAdd 1 experience to ship Ship#2054

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:845 Gameplay STACKAdd 1 experience to ship Ship#2055

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:861 Gameplay STACKAdd 1 experience to ship Ship#1874

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:861 Gameplay STACKAdd 1 experience to ship Ship#1875

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:877 Gameplay STACKAdd 1 experience to ship Ship#1877

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:877 Gameplay STACKAdd 1 experience to ship Ship#1878

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:894 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:894 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:911 Gameplay STACKAdd 1 experience to ship Ship#2057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:911 Gameplay STACKAdd 1 experience to ship Ship#2058

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:927 Gameplay STACKAdd 1 experience to ship Ship#2060

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:927 Gameplay STACKAdd 1 experience to ship Ship#2061

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:944 Gameplay STACKAdd 1 experience to ship Ship#1664

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:944 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:944 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:944 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:944 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:944 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:944 Gameplay STACKAdd 1 experience to ship Ship#1855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:07:944 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:043 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:121 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:121 Gameplay STACKAdd 0 experience to ship Ship#2073

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:121 Gameplay STACK[DIPLOMACY] Empire#5 + Empire#10 = DiplomaticRelationStateMinorAmicable

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:121 Gameplay STACK[DIPLOMACY] Empire#10 + Empire#5 = DiplomaticRelationStateMinorAmicable

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:121 Gameplay STACK[Hacking][CliendEndTurn] the operation HackingOperation#1838 finished its progress, processing default outcome selection

     at ClientEndTurn in :line 0
     at ClientEndTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:121 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:121 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:121 Runtime STACK[ChatMessage] RECV: l:/_turn/19 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:149 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:149 Order STACKOrderUpdateQuests#00000D28, Ticket: 00000703

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:149 Order STACKOrderUpdateQuests#00000D29, Ticket: 00000704

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:149 Order STACKOrderUpdateQuests#00000D2A, Ticket: 00000705

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:149 Order STACKOrderUpdateQuests#00000D2B, Ticket: 00000706

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:149 Order STACKOrderUpdateQuests#00000D2C, Ticket: 00000707

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:149 Order STACKOrderUpdateQuests#00000D2D, Ticket: 00000708

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:149 Order STACKOrderCompleteQuest#00000D2E, Ticket: 00000709

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:149 Order STACKOrderCompleteQuest#00000D2F, Ticket: 0000070A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:149 Order STACKOrderCompleteQuest#00000D30, Ticket: 0000070B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:149 Order STACKOrderCompleteQuest#00000D31, Ticket: 0000070C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:149 Order STACKOrderCompleteQuest#00000D32, Ticket: 0000070D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:149 Order STACKOrderCompleteQuest#00000D33, Ticket: 0000070E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:149 Order STACKOrderUpdateQuests#00000D34, Ticket: 0000070F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:149 Order STACKOrderUpdateQuests#00000D35, Ticket: 00000710

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:149 Order STACKOrderCompleteQuest#00000D36, Ticket: 00000711

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:177 Prism STACKColonize: {"turn":20,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#1639","planetName":"","colonizedStarSystemGUID":"1639","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.07.04","eventName":"Colonize","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:47:08.079"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:47:08:211 Order STACKOrderUpdateDustInflation#00000D37; DustGlobalProduction:278.1529

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:280 Order STACKOrderSendAutomatedShip#00000D38; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:280 Order STACKOrderSendAutomatedShip#00000D39; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:280 Order STACKOrderUpdateBestSystem#00000D3A; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:294 Order STACKOrderUpdateVisibility#00000D3B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:294 Order STACKOrderStartAutomatedFleetAction#00000D3C; EmpireIndex:4; AutomatedDeliveryFleetAction#149, InitiatorGUID:2080, Context:Path: 39->38, Path: Path: 39->38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:294 Order STACKOrderStartAutomatedFleetAction#00000D3D; EmpireIndex:4; AutomatedDeliveryFleetAction#150, InitiatorGUID:2082, Context:Path: 39->43, Path: Path: 39->43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:344 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:427 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:461 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:461 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:461 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:461 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:493 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:493 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:08:493 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:346 Runtime STACK[ChatMessage] RECV: l:/_turn/19 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:347 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:378 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:378 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:378 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:378 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:378 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:378 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:378 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:378 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:378 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:378 Order STACKOrderBeginQuest#00000D3E, Ticket: 00000712

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:378 Order STACKOrderBeginQuest#00000D3F, Ticket: 00000713

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:379 Order STACKOrderBeginQuest#00000D40, Ticket: 00000714

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:379 Order STACKOrderBeginQuest#00000D41, Ticket: 00000715

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:379 Order STACKOrderBeginQuest#00000D42, Ticket: 00000716

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:379 Order STACKOrderBeginQuest#00000D43, Ticket: 00000717

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:388 Order STACKOrderUpdateBestSystem#00000D44; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:388 Order STACKOrderSpawnImprovement#00000D45; EmpireIndex:9; ImprovementDefinitionName:StarSystemImprovementIndustry1; TargetGUID:1013; ImprovementGUID:2090

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:388 Order STACKOrderTransferResource#00000D46; EmpireIndex:9; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:388 Order STACKOrderUpdatePiratePhantomGarrison#00000D47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:428 Prism STACKJuggernaut: {"turn":19,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:47:09.347"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:47:09:460 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:461 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:476 Order STACKOrderUpdateQuests#00000D48, Ticket: 00000718

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:477 Order STACKOrderUpdateQuests#00000D49, Ticket: 00000719

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:477 Order STACKOrderUpdateQuests#00000D4A, Ticket: 0000071A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:562 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:09:562 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:09:562 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:09:562 AI STACK[AI] [Event]keep 96 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:09:562 AI STACK[AI] [Event]keep EventBlockadeTick,EventBlockadeTick,EventStrategicResourceAcquired,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventShipLevelup,EventConstructionProgressed,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventSuzerainChanged,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:09:914 Prism STACKQuest Finished: {"turn":19,"questName":"UniquePlanetQuest-Chapter0Bis","category":"SideQuest","subcategory":"Update12","state":"Completed","questid":1393,"choiceIndex":-1,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:47:09.828"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:47:10:228 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:10:245 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:262 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:345 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:396 Prism STACKTurn end: {"turn":19,"turnDuration":26,"dustperturn":16.34134,"influenceperturn":8.0,"scienceperturn":46.0,"honorperturn":0.0,"empirefood":68.17328,"empireindustry":144.2,"empiremanpower":534.135,"empirepopulation":6.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:47:10.312"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:47:10:545 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:10:545 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:10:545 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:10:581 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:600 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:600 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:600 Order STACKOrderAIClientStateChange#00000D4B; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:600 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:600 Order STACKOrderFinishDockingFleet#00000D4C, Ticket: 0000071B; EmpireIndex:4; FleetGUID:2080

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:600 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:10:600 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:10:617 Order STACKOrderEntityAction#00000D4D, Ticket: 0000071C; EmpireIndex:17; GoToFleetAction#96, InitiatorGUID:1843, Context:Path: 78, Path: Path: 78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:617 Order STACKOrderEntityAction#00000D4E, Ticket: 0000071D; EmpireIndex:17; GoToFleetAction#97, InitiatorGUID:1842, Context:Path: 71, Path: Path: 71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:617 Order STACKOrderEntityAction#00000D4F, Ticket: 0000071E; EmpireIndex:17; GoToFleetAction#98, InitiatorGUID:1841, Context:Path: 52, Path: Path: 52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:617 Order STACKOrderEntityAction#00000D50, Ticket: 0000071F; EmpireIndex:17; GoToFleetAction#99, InitiatorGUID:1840, Context:Path: 46, Path: Path: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:617 Order STACKOrderEntityAction#00000D51, Ticket: 00000720; EmpireIndex:17; GoToFleetAction#100, InitiatorGUID:1839, Context:Path: 14, Path: Path: 14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:617 Order STACKOrderFinishDockingFleet#00000D52, Ticket: 00000721; EmpireIndex:4; FleetGUID:2082

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:617 Order STACKOrderEntityAction#00000D53, Ticket: 00000722; EmpireIndex:4; MoveToFleetAction#151, InitiatorGUID:2080, Context:EntityActionContext_Movement, 39->38 (Cost: 3) from 0 to 0.6122668.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:617 Order STACKOrderEntityAction#00000D54, Ticket: 00000723; EmpireIndex:4; MoveToFleetAction#152, InitiatorGUID:2031, Context:EntityActionContext_Movement, 39->43 (Cost: 3) from 0.2709174 to 0.4063761.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:617 Order STACKOrderEntityAction#00000D55, Ticket: 00000724; EmpireIndex:4; MoveToFleetAction#153, InitiatorGUID:1941, Context:EntityActionContext_Movement, 41->39 (Cost: 3) from 0.0955945 to 0.354567.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:617 Order STACKOrderEntityAction#00000D56, Ticket: 00000725; EmpireIndex:4; MoveToFleetAction#154, InitiatorGUID:1858, Context:EntityActionContext_Movement, 41->39 (Cost: 3) from 0.6135395 to 0.872512.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:617 Order STACKOrderEntityAction#00000D57, Ticket: 00000726; EmpireIndex:4; MoveToFleetAction#155, InitiatorGUID:1831, Context:EntityActionContext_Movement, 41->39 (Cost: 1.476852) from 0.872512 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:632 Order STACKOrderEntityAction#00000D58, Ticket: 00000727; EmpireIndex:4; MoveToFleetAction#156, InitiatorGUID:2082, Context:EntityActionContext_Movement, 39->43 (Cost: 3) from 0 to 0.1354587.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:632 Order STACKOrderEntityAction#00000D59, Ticket: 00000728; EmpireIndex:17; MoveToFleetAction#101, InitiatorGUID:1839, Context:EntityActionContext_Movement, 12->14 (Cost: 4) from 0.4717685 to 0.9641898.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:632 Order STACKOrderEntityAction#00000D5A, Ticket: 00000729; EmpireIndex:17; MoveToFleetAction#102, InitiatorGUID:1840, Context:EntityActionContext_Movement, 45->46 (Cost: 2.909125) from 0.7527097 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:632 Order STACKOrderEntityAction#00000D5B, Ticket: 0000072A; EmpireIndex:17; MoveToFleetAction#103, InitiatorGUID:1841, Context:EntityActionContext_Movement, 50->52 (Cost: 0.5342026) from 0.9438356 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:632 Order STACKOrderEntityAction#00000D5C, Ticket: 0000072B; EmpireIndex:17; MoveToFleetAction#104, InitiatorGUID:1842, Context:EntityActionContext_Movement, 69->71 (Cost: 4) from 0.2907423 to 0.6157829.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:632 Order STACKOrderEntityAction#00000D5D, Ticket: 0000072C; EmpireIndex:17; MoveToFleetAction#105, InitiatorGUID:1843, Context:EntityActionContext_Movement, 77->78 (Cost: 2.274511) from 0.8297235 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:680 Order STACKOrderUpdateVisibility#00000D5E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:713 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:10:714 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:10:714 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:10:714 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:10:733 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D5F, Ticket: 0000072D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:733 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D60, Ticket: 0000072E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:733 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D61, Ticket: 0000072F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:733 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D62, Ticket: 00000730

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:733 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D63, Ticket: 00000731

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:733 Order STACKOrderChooseNextElectionAction ElectionActionName:ElectionActionDefault, PoliticsName:Politics03

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:733 Order STACKOrderPrepareQuestChoice#00000D65, Ticket: 00000733; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:733 Order STACKOrderEntityAction#00000D66, Ticket: 00000734; EmpireIndex:1; GoToFleetAction#109, InitiatorGUID:1975, Context:Path: 2, Path: Path: 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:733 AI STACKStart 21 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:10:733 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:10:750 Order STACKOrderEntityAction#00000D67, Ticket: 00000735; EmpireIndex:1; GoToFleetAction#110, InitiatorGUID:1085, Context:Path: 17->23, Path: Path: 17->23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:750 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D68, Ticket: 00000736

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:750 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D69, Ticket: 00000737

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:750 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D6A, Ticket: 00000738

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:750 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D6B, Ticket: 00000739

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:750 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D6C, Ticket: 0000073A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:750 Order STACKOrderChooseNextElectionAction ElectionActionName:ElectionActionDefault, PoliticsName:Politics02

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:751 Order STACKOrderCreateShipDesign#00000D6E, Ticket: 0000073C; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:751 Order STACKOrderPrepareQuestChoice#00000D6F, Ticket: 0000073D; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:751 Order STACKOrderEntityAction#00000D70, Ticket: 0000073E; EmpireIndex:2; GoToFleetAction#75, InitiatorGUID:1120, Context:Path: 53->51->52->50, Path: Path: 53->51->52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:751 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D71, Ticket: 0000073F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:751 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D72, Ticket: 00000740

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:751 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D73, Ticket: 00000741

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:751 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D74, Ticket: 00000742

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:751 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D75, Ticket: 00000743

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:751 Order STACKOrderChooseNextElectionAction ElectionActionName:ElectionActionDefault, PoliticsName:Politics02

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:751 Order STACKOrderCreateShipDesign#00000D77, Ticket: 00000745; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:751 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:751 Order STACKOrderPrepareQuestChoice#00000D78, Ticket: 00000746; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:766 Order STACKOrderEntityAction#00000D79, Ticket: 00000747; EmpireIndex:3; GoToFleetAction#85, InitiatorGUID:2068, Context:Path: 83->81, Path: Path: 83->81

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:766 Order STACKOrderTransferShips#00000D7A, Ticket: 00000748; EmpireIndex:3; ShipGUIDs: [2073], HeroGUID:0, Position:NodeIndex:85, DestinationGarrisonGUID:2093

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:766 Order STACKOrderEntityAction#00000D7B, Ticket: 00000749; EmpireIndex:3; GoToFleetAction#86, InitiatorGUID:1138, Context:Path: 75, Path: Path: 75

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:766 Order STACKOrderEntityAction#00000D7C, Ticket: 0000074A; EmpireIndex:1; MoveToFleetAction#111, InitiatorGUID:1975, Context:EntityActionContext_Movement, 5->2 (Cost: 5.507164) from 0.3884004 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:766 Order STACKOrderEntityAction#00000D7D, Ticket: 0000074B; EmpireIndex:1; MoveToFleetAction#112, InitiatorGUID:1085, Context:EntityActionContext_Movement, 16->17 (Cost: 5.217449) from 0.02618018 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:766 Order STACKOrderEntityAction#00000D7E, Ticket: 0000074C; EmpireIndex:2; MoveToFleetAction#76, InitiatorGUID:1120, Context:EntityActionContext_Movement, 48->53 (Cost: 6) from 0.2810499 to 0.7814713.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:766 AI STACKStart 17 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:10:766 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:10:780 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D7F, Ticket: 0000074D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:780 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D80, Ticket: 0000074E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:780 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D81, Ticket: 0000074F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:780 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D82, Ticket: 00000750

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:780 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D83, Ticket: 00000751

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:780 Order STACKOrderChooseNextElectionAction ElectionActionName:ElectionActionDefaultDictatorship, PoliticsName:Politics06

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:780 Order STACKOrderPrepareQuestChoice#00000D85, Ticket: 00000753; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:780 Order STACKOrderEntityAction#00000D86, Ticket: 00000754; EmpireIndex:4; GoToFleetAction#157, InitiatorGUID:1176, Context:Path: 44->46->47, Path: Path: 44->46->47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:780 Order STACKOrderEntityAction#00000D87, Ticket: 00000755; EmpireIndex:5; SabotagePirateAction#69, InitiatorGUID:972

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:780 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D88, Ticket: 00000756

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:780 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D89, Ticket: 00000757

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:780 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D8A, Ticket: 00000758

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:780 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D8B, Ticket: 00000759

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:780 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000D8C, Ticket: 0000075A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:780 Order STACKOrderChooseNextElectionAction ElectionActionName:ElectionActionDefault, PoliticsName:Politics03

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:780 Order STACKOrderPrepareQuestChoice#00000D8E, Ticket: 0000075C; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:780 Order STACKOrderEntityAction#00000D8F, Ticket: 0000075D; EmpireIndex:5; GoToFleetAction#70, InitiatorGUID:1212, Context:Path: 75, Path: Path: 75

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:780 Order STACKOrderFinishDockingFleet#00000D90, Ticket: 0000075E; EmpireIndex:3; FleetGUID:2093

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:780 Order STACKOrderEntityAction#00000D91, Ticket: 0000075F; EmpireIndex:3; MoveToFleetAction#87, InitiatorGUID:1138, Context:EntityActionContext_Movement, 74->75 (Cost: 4.396195) from 0.3625188 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:780 Order STACKOrderEntityAction#00000D92, Ticket: 00000760; EmpireIndex:3; MoveToFleetAction#88, InitiatorGUID:2068, Context:EntityActionContext_Movement, 85->83 (Cost: 5.505995) from 0.5214673 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:780 Order STACKOrderUpdatePiratePhantomGarrison#00000D93, Ticket: 00000761

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:795 Order STACKOrderEntityAction#00000D94, Ticket: 00000762; EmpireIndex:4; MoveToFleetAction#158, InitiatorGUID:1176, Context:EntityActionContext_Movement, 44->46 (Cost: 7) from 0 to 0.7731844.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:795 Order STACKOrderEntityAction#00000D95, Ticket: 00000763; EmpireIndex:5; MoveToFleetAction#71, InitiatorGUID:1212, Context:EntityActionContext_Movement, 77->75 (Cost: 6) from 0.3686673 to 0.851733.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:811 Order STACKOrderCompleteMoveToFleetAction#00000D96; EmpireIndex:17; EntityActionId: 103

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:811 Order STACKOrderTerminateEntityAction#00000D97; EmpireIndex:17; EntityActionId: 103

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:828 Order STACKOrderTerminateEntityAction#00000D98; EmpireIndex:17; EntityActionId: 98

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:878 Prism STACKQuest Started: {"turn":19,"technologyCount":6,"questName":"UniquePlanetQuest-Chapter1","category":"SideQuest","subcategory":"Update12","questid":2084,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:47:10.795"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:47:10:995 Order STACKOrderCompleteMoveToFleetAction#00000D99; EmpireIndex:4; EntityActionId: 152

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:10:995 Order STACKOrderTerminateEntityAction#00000D9A; EmpireIndex:4; EntityActionId: 152

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:11:112 Order STACKOrderCompleteMoveToFleetAction#00000D9B; EmpireIndex:4; EntityActionId: 155

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:11:112 Order STACKOrderTerminateEntityAction#00000D9C; EmpireIndex:4; EntityActionId: 155

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:11:128 Default STACKDelivering remaining pop (fleet : 1831, system : 1699)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:11:129 Order STACKOrderTerminateEntityAction#00000D9D; EmpireIndex:4; EntityActionId: 71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:11:129 Default STACKTerminating AutomatedDelivery Fleet 1831 on system ColonizedStarSystem#1699

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:11:279 Order STACKOrderUpdateVisibility#00000D9E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:11:378 Prism STACKAIPerformanceEvent: {"turn":19,"maxBlackboardMessageCount":195,"maxDecisionCount":10,"maxSyncronizationTime":668,"maxAnaysisTime":156,"maxStrategicTime":270,"maxDecisionTime":171,"maxActuatorTime":99,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:47:11.295"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:47:11:412 Order STACKOrderCompleteMoveToFleetAction#00000D9F; EmpireIndex:17; EntityActionId: 105

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:11:412 Order STACKOrderTerminateEntityAction#00000DA0; EmpireIndex:17; EntityActionId: 105

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:11:429 Order STACKOrderTerminateEntityAction#00000DA1; EmpireIndex:17; EntityActionId: 96

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:11:479 Order STACKOrderUpdateVisibility#00000DA2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:11:611 Order STACKOrderCompleteMoveToFleetAction#00000DA3; EmpireIndex:4; EntityActionId: 154

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:11:611 Order STACKOrderCompleteMoveToFleetAction#00000DA4; EmpireIndex:4; EntityActionId: 153

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:11:611 Order STACKOrderCompleteMoveToFleetAction#00000DA5; EmpireIndex:17; EntityActionId: 102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:11:611 Order STACKOrderUpdateVisibility#00000DA6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:11:611 Order STACKOrderTerminateEntityAction#00000DA7; EmpireIndex:4; EntityActionId: 154

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:11:611 Order STACKOrderTerminateEntityAction#00000DA8; EmpireIndex:4; EntityActionId: 153

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:11:611 Order STACKOrderTerminateEntityAction#00000DA9; EmpireIndex:17; EntityActionId: 102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:11:611 Order STACKOrderUpdateQuests#00000DAA, Ticket: 00000764

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:11:628 Order STACKOrderTerminateEntityAction#00000DAB; EmpireIndex:17; EntityActionId: 99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:243 View STACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.

     at Load in :line 0
     at LoadIFN in :line 0
     at IShipDesignRendererService.ChangeViewSize in :line 0
     at ResizeShipDesignViewport in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:47:12:243 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:47:12:243 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:47:12:243 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at SwitchHubMode in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:47:12:243 Order STACKOrderUpdateVisibility#00000DAC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:263 Order STACKOrderCompleteMoveToFleetAction#00000DAD; EmpireIndex:1; EntityActionId: 112

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:263 Order STACKOrderCompleteMoveToFleetAction#00000DAE; EmpireIndex:3; EntityActionId: 87

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:263 Order STACKOrderCompleteMoveToFleetAction#00000DAF; EmpireIndex:17; EntityActionId: 104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:263 Order STACKOrderCompleteMoveToFleetAction#00000DB0; EmpireIndex:17; EntityActionId: 101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:263 Order STACKOrderUpdateVisibility#00000DB1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:263 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#8 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at UpdateEmpireSeen in :line 0
     at OwnVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at NodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:263 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:280 Order STACKOrderTerminateEntityAction#00000DB2; EmpireIndex:1; EntityActionId: 112

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:281 Order STACKOrderTerminateEntityAction#00000DB3; EmpireIndex:3; EntityActionId: 87

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:281 Order STACKOrderUpdateVisibility#00000DB4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:281 Order STACKOrderTerminateEntityAction#00000DB5; EmpireIndex:17; EntityActionId: 104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:281 Order STACKOrderTerminateEntityAction#00000DB6; EmpireIndex:17; EntityActionId: 101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:281 Order STACKOrderUpdateQuests#00000DB7, Ticket: 00000765

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:291 Order STACKOrderEntityAction#00000DB8, Ticket: 00000766; EmpireIndex:1; MoveToFleetAction#113, InitiatorGUID:1085, Context:EntityActionContext_Movement, 17->23 (Cost: 1.782551) from 0 to 0.1443289.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:291 Order STACKOrderTerminateEntityAction#00000DB9; EmpireIndex:3; EntityActionId: 86

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:312 Order STACKOrderUpdateVisibility#00000DBA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:479 Order STACKOrderCompleteMoveToFleetAction#00000DBB; EmpireIndex:1; EntityActionId: 111

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:479 Order STACKOrderUpdateVisibility#00000DBC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:479 Gameplay STACK[DIPLOMACY] Empire#8 + Empire#1 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:479 Order STACKOrderTerminateEntityAction#00000DBD; EmpireIndex:1; EntityActionId: 111

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:495 Order STACKOrderTerminateEntityAction#00000DBE; EmpireIndex:1; EntityActionId: 109

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:612 Order STACKOrderCompleteMoveToFleetAction#00000DBF; EmpireIndex:3; EntityActionId: 88

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:612 Order STACKOrderTerminateEntityAction#00000DC0; EmpireIndex:3; EntityActionId: 88

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:628 Order STACKOrderEntityAction#00000DC1, Ticket: 00000767; EmpireIndex:3; MoveToFleetAction#89, InitiatorGUID:2068, Context:EntityActionContext_Movement, 83->81 (Cost: 0.4940047) from 0 to 0.06169521.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:761 AI STACK[AI] [Event]Remove 96 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:12:761 AI STACK[AI] [Event]Remove EventBlockadeTick,EventBlockadeTick,EventStrategicResourceAcquired,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventShipLevelup,EventConstructionProgressed,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventSuzerainChanged,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:12:761 AI STACK[AI] [Event]keep 83 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:12:761 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventFleetMoveStarted,EventShipDesignCreated,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventEmpireSeen,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventEmpireSeen,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:12:777 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:861 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:978 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:995 Order STACKOrderCompleteMoveToFleetAction#00000DC2; EmpireIndex:2; EntityActionId: 76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:995 Order STACKOrderCompleteMoveToFleetAction#00000DC3; EmpireIndex:5; EntityActionId: 71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:995 Order STACKOrderTerminateEntityAction#00000DC4; EmpireIndex:2; EntityActionId: 76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:12:995 Order STACKOrderTerminateEntityAction#00000DC5; EmpireIndex:5; EntityActionId: 71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:13:028 AI STACK[AI] Cancel task 235 : can find context 1831 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:13:061 AI STACKStart 11 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:13:061 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:13:080 Order STACKOrderEntityAction#00000DC6, Ticket: 00000768; EmpireIndex:1; BribeEmpireAction#114, InitiatorGUID:968, Context:Empire 8 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:13:080 Order STACKOrderValidateQuestChoice#00000DC7, Ticket: 00000769; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:13:080 Order STACKOrderQueueResearch#00000DC8, Ticket: 0000076A; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionScienceAndExploration4TimeLords, ConstructionGameEntityGUID:2094, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:13:080 Order STACKOrderCreateShipDesign#00000DC9, Ticket: 0000076B; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:13:080 Order STACKOrderValidateQuestChoice#00000DCA, Ticket: 0000076C; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:13:080 Order STACKOrderQueueConstruction#00000DCB, Ticket: 0000076D; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:13:080 Order STACKOrderValidateQuestChoice#00000DCC, Ticket: 0000076E; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:13:080 Order STACKOrderQueueConstruction#00000DCD, Ticket: 0000076F; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:13:081 Order STACKOrderValidateQuestChoice#00000DCE, Ticket: 00000770; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:13:081 Order STACKOrderQueueConstruction#00000DCF, Ticket: 00000771; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:13:081 Order STACKOrderValidateQuestChoice#00000DD0, Ticket: 00000772; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:13:081 Order STACKOrderUpdateQuests#00000DD1, Ticket: 00000773

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:13:081 Order STACKOrderUpdateQuests#00000DD2, Ticket: 00000774

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:13:081 Order STACKOrderUpdateQuests#00000DD3, Ticket: 00000775

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:13:081 Order STACKOrderUpdateQuests#00000DD4, Ticket: 00000776

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:13:081 Order STACKOrderUpdateQuests#00000DD5, Ticket: 00000777

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:13:512 Order STACKOrderCompleteMoveToFleetAction#00000DD6; EmpireIndex:4; EntityActionId: 156

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:13:512 Order STACKOrderTerminateEntityAction#00000DD7; EmpireIndex:4; EntityActionId: 156

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:13:828 Order STACKOrderCompleteMoveToFleetAction#00000DD8; EmpireIndex:4; EntityActionId: 151

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:13:828 Order STACKOrderTerminateEntityAction#00000DD9; EmpireIndex:4; EntityActionId: 151

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:13:895 Order STACKOrderUpdateVisibility#00000DDA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:14:014 Order STACKOrderUnlockHeroSkill#00000DDB; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:14:014 Gameplay STACKUpdated representative hero of senator Politics01 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:14:533 View STACKShipDesignRenderer didn't found anchor for 'Лимо'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at IShipDesignRendererService.ChangeViewContent in :line 0
     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

02:47:14:533 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

02:47:14:533 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

02:47:14:553 View STACKUnload material AridPlanetMat

     at Unload in :line 0
     at OnPostRender in :line 0
     at OnPreCullHook in :line 0
     at OnPreCull in :line 0

02:47:14:553 View STACKUnload material GasIcePlanetMat

     at Unload in :line 0
     at OnPostRender in :line 0
     at OnPreCullHook in :line 0
     at OnPreCull in :line 0

02:47:14:553 View STACKShipDesignRenderer didn't found anchor for 'Лимо'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

02:47:14:572 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

02:47:14:980 Order STACKOrderUpdateVisibility#00000DDC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:15:078 AI STACK[AI] [Event]Remove 83 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:15:078 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventFleetMoveStarted,EventShipDesignCreated,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventEmpireSeen,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventEmpireSeen,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:15:078 AI STACK[AI] [Event]keep 23 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:15:078 AI STACK[AI] [Event]keep EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventQuestChoiceMade,EventResearchQueued,EventShipDesignCreated,EventQuestChoiceMade,EventConstructionQueued,EventQuestChoiceMade,EventConstructionQueued,EventQuestChoiceMade,EventConstructionQueued,EventQuestChoiceMade,EventQuestUpdated,EventQuestChoiceEnded,EventQuestUpdated,EventQuestChoiceEnded,EventQuestUpdated,EventQuestChoiceEnded,EventQuestUpdated,EventQuestChoiceEnded,EventQuestUpdated,EventQuestChoiceEnded, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:15:096 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:15:181 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:15:284 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

02:47:15:284 Audio STACKAudio bank B_Heroes has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

02:47:15:315 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:15:328 Order STACKOrderCompleteMoveToFleetAction#00000DDD; EmpireIndex:3; EntityActionId: 89

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:15:329 Order STACKOrderTerminateEntityAction#00000DDE; EmpireIndex:3; EntityActionId: 89

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:15:348 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:15:348 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:15:362 Order STACKOrderEntityAction#00000DDF, Ticket: 00000778; EmpireIndex:17; GoToFleetAction#106, InitiatorGUID:1843, Context:Path: 78->79, Path: Path: 78->79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:15:362 Order STACKOrderEntityAction#00000DE0, Ticket: 00000779; EmpireIndex:17; GoToFleetAction#107, InitiatorGUID:1840, Context:Path: 46->45->43, Path: Path: 46->45->43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:15:379 Order STACKOrderEntityAction#00000DE1, Ticket: 0000077A; EmpireIndex:17; MoveToFleetAction#108, InitiatorGUID:1840, Context:EntityActionContext_Movement, 46->45 (Cost: 1.090875) from 0 to 0.09272985.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:15:379 Order STACKOrderEntityAction#00000DE2, Ticket: 0000077B; EmpireIndex:17; MoveToFleetAction#109, InitiatorGUID:1843, Context:EntityActionContext_Movement, 78->79 (Cost: 1.725489) from 0 to 0.4848233.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:15:395 Order STACKOrderUpdateVisibility#00000DE3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:15:395 Order STACKOrderCompleteMoveToFleetAction#00000DE4; EmpireIndex:1; EntityActionId: 113

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:15:395 Order STACKOrderTerminateEntityAction#00000DE5; EmpireIndex:1; EntityActionId: 113

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:15:395 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:15:395 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:15:412 Order STACKOrderEntityAction#00000DE6, Ticket: 0000077C; EmpireIndex:1; BribeEmpireAction#115, InitiatorGUID:968, Context:Empire 8 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:15:412 Gameplay STACKfleet action with feedback 116 started : ETA 705.031272888184

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:15:412 Order STACKOrderEntityAction#00000DE7, Ticket: 0000077D; EmpireIndex:1; ExpeditionFleetAction#116, InitiatorGUID:1975, Context:Curiosity_PlanetAnomaly41 on Эридан II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:15:412 Order STACKOrderEntityAction#00000DE8, Ticket: 0000077E; EmpireIndex:3; GoToFleetAction#90, InitiatorGUID:1138, Context:Path: 75->74->70, Path: Path: 75->74->70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:15:428 Order STACKOrderEntityAction#00000DE9, Ticket: 0000077F; EmpireIndex:3; MoveToFleetAction#91, InitiatorGUID:1138, Context:EntityActionContext_Movement, 75->74 (Cost: 0.6038051) from 0 to 0.08755627.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:15:495 Order STACKOrderCompleteMoveToFleetAction#00000DEA; EmpireIndex:4; EntityActionId: 158

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:15:495 Order STACKOrderTerminateEntityAction#00000DEB; EmpireIndex:4; EntityActionId: 158

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:17:313 Order STACKOrderPrepareQuestChoice#00000DEC, Ticket: 00000780; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:17:313 Order STACKOrderPrepareQuestChoice#00000DED, Ticket: 00000781; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:17:396 AI STACK[AI] [Event]Remove 23 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:17:396 AI STACK[AI] [Event]Remove EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventQuestChoiceMade,EventResearchQueued,EventShipDesignCreated,EventQuestChoiceMade,EventConstructionQueued,EventQuestChoiceMade,EventConstructionQueued,EventQuestChoiceMade,EventConstructionQueued,EventQuestChoiceMade,EventQuestUpdated,EventQuestChoiceEnded,EventQuestUpdated,EventQuestChoiceEnded,EventQuestUpdated,EventQuestChoiceEnded,EventQuestUpdated,EventQuestChoiceEnded,EventQuestUpdated,EventQuestChoiceEnded, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:17:396 AI STACK[AI] [Event]keep 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:17:396 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:17:415 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:17:496 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:17:597 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:17:647 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:17:647 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:17:663 Order STACKOrderEntityAction#00000DEE, Ticket: 00000782; EmpireIndex:17; GoToFleetAction#110, InitiatorGUID:1841, Context:Path: 52->51, Path: Path: 52->51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:17:680 Order STACKOrderEntityAction#00000DEF, Ticket: 00000783; EmpireIndex:17; MoveToFleetAction#111, InitiatorGUID:1841, Context:EntityActionContext_Movement, 52->51 (Cost: 3.465797) from 0 to 0.282346.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:18:064 Order STACKOrderUpdateVisibility#00000DF0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:18:113 Order STACKOrderCompleteMoveToFleetAction#00000DF1; EmpireIndex:3; EntityActionId: 91

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:18:114 Order STACKOrderUpdateVisibility#00000DF2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:18:114 Order STACKOrderTerminateEntityAction#00000DF3; EmpireIndex:3; EntityActionId: 91

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:18:180 Order STACKOrderCompleteMoveToFleetAction#00000DF4; EmpireIndex:17; EntityActionId: 109

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:18:180 Order STACKOrderTerminateEntityAction#00000DF5; EmpireIndex:17; EntityActionId: 109

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:18:246 Order STACKOrderCompleteMoveToFleetAction#00000DF6; EmpireIndex:17; EntityActionId: 108

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:18:246 Order STACKOrderTerminateEntityAction#00000DF7; EmpireIndex:17; EntityActionId: 108

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:18:441 Gameplay STACKfleet action with feedback 116 finished : ETA 705.031272888184, Game.Time 706.04857635498, true ETA 706.031272888184

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:18:441 Order STACKOrderTerminateEntityAction#00000DF8; EmpireIndex:1; EntityActionId: 116

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:18:441 Order STACKOrderUpdateQuests#00000DF9, Ticket: 00000784

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:18:441 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at ProcessRewardAllocation in :line 0
     at AllocateRewards in :line 0
     at Execute in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:18:441 Order STACKOrderUpdateQuests#00000DFA, Ticket: 00000785

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:18:441 Order STACKOrderCompleteQuest#00000DFB, Ticket: 00000786

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:18:441 Order STACKOrderAddQuestMarkers#00000DFC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:18:456 Order STACKOrderAddQuestMarkers#00000DFD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:18:456 Order STACKOrderAddQuestMarkers#00000DFE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:18:456 Order STACKOrderBeginQuest#00000DFF, Ticket: 00000787

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:18:495 Prism STACKQuest Finished: {"turn":19,"questName":"AcademyQuest01","category":"AcademyQuest","subcategory":"Academy","state":"Completed","questid":1998,"choiceIndex":-1,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:47:18.419"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:47:19:029 Prism STACKQuest Started: {"turn":19,"technologyCount":6,"questName":"AcademyQuest02","category":"AcademyQuest","subcategory":"Academy","questid":2104,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:47:18.947"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:47:19:664 AI STACK[AI] [Event]Remove 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:19:664 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:19:664 AI STACK[AI] [Event]keep 25 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:19:664 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventStrategicResourceAcquired,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:19:681 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:764 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:881 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:915 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:19:915 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:19:993 Order STACKOrderEntityAction#00000E00, Ticket: 00000788; EmpireIndex:1; AssimilateEmpireAction#117, InitiatorGUID:968, Context:Empire 13 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:993 Order STACKOrderEntityAction#00000E01, Ticket: 00000789; EmpireIndex:1; GoToFleetAction#118, InitiatorGUID:1790, Context:Path: 16->5, Path: Path: 16->5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:993 Order STACKOrderSwapColonizedStarSystemOwner#00000E02; EmpireIndex:13, ColonizedStarSystemGUID:1025, NewOwnerEmpireIndex:1, DisplayedNewOwnerEmpireIndex:1, DestroyShips:True, KeepOriginGrowth:False, FromMinorFactionAssimilation:True

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:993 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Default STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #13, context: 'ColonizedStarSystem#1025'.

     at RemoveQueueFrom in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[Colo] [Empire#13] System Наос (1025) Removed.

     at RemoveColonizedStarSystemAndPlanets in :line 0
     at UnbindStarSystem in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#13 + Empire#0 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#0 + Empire#13 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#13 + Empire#1 = DiplomaticRelationStateMinorIntegrated

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#13 = DiplomaticRelationStateMinorIntegrated

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#13 + Empire#2 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#2 + Empire#13 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#13 + Empire#3 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#3 + Empire#13 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#13 + Empire#4 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#4 + Empire#13 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#13 + Empire#5 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#5 + Empire#13 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#13 + Empire#6 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#6 + Empire#13 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#13 + Empire#7 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#7 + Empire#13 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#13 + Empire#8 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#8 + Empire#13 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#13 + Empire#9 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#13 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#13 + Empire#10 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#10 + Empire#13 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#13 + Empire#11 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#11 + Empire#13 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#13 + Empire#12 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#12 + Empire#13 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#13 + Empire#14 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#14 + Empire#13 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#13 + Empire#15 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:19:994 Gameplay STACK[DIPLOMACY] Empire#15 + Empire#13 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:20:015 Order STACKOrderTerminateEntityAction#00000E03; EmpireIndex:1; EntityActionId: 117

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:20:015 Order STACKOrderSpawnRemains#00000E04; RemainsDefinitionName:MinorFactionRemains, PlanetGUID:143, Value:0, Parameters:3, RemainsGUID:2115, CuriosityGUID:0, DroppableName:PlanetAnomalyRemainsMinorFaction

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:20:015 Order STACKOrderUpdateAutoImprovements#00000E05, ColonizedStarSystemGUID:2113, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:20:015 Order STACKOrderUpdateQuests#00000E06, Ticket: 0000078A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:20:015 Order STACKOrderCompleteQuest#00000E07, Ticket: 0000078B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:20:015 Order STACKOrderUpdateVisibility#00000E08

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:20:015 Order STACKOrderEntityAction#00000E09, Ticket: 0000078C; EmpireIndex:1; MoveToFleetAction#119, InitiatorGUID:1790, Context:EntityActionContext_Movement, 16->5 (Cost: 7) from 0 to 0.2856835.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:20:230 Order STACKOrderValidateQuestChoice#00000E0A, Ticket: 0000078D; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:20:230 Order STACKOrderUpdateQuests#00000E0B, Ticket: 0000078E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:20:513 Order STACKOrderUpdateVisibility#00000E0C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:21:348 Order STACKOrderCompleteMoveToFleetAction#00000E0D; EmpireIndex:17; EntityActionId: 111

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:21:348 Order STACKOrderTerminateEntityAction#00000E0E; EmpireIndex:17; EntityActionId: 111

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:21:962 AI STACK[AI] [Event]Remove 25 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:21:962 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventStrategicResourceAcquired,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:21:962 AI STACK[AI] [Event]keep 157 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:21:962 AI STACK[AI] [Event]keep EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventHappinessStatusChanged,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventConstellationOwnerChanged,EventSystemInfluenceChanged,EventHackingOperationCanceledByTargetLoss,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireIntegrated,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventRemainsSpawned,EventHappinessStatusChanged,EventHappinessStatusChanged,EventQuestUpdated,EventQuestCompleted,EventFleetStartedMoveToFleetAction,EventQuestChoiceMade,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:21:978 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:22:062 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:22:112 AI STACK[AI] No snapshot type have been found for game entity type id: 'Remains' [AI0]

     at TryCreateSnapshotInstanceOf in :line 0
     at CheckForSyncMessage in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:22:179 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:22:228 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:22:228 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:22:245 Order STACKOrderSetSystemSupervisor#00000E0F, Ticket: 0000078F; EmpireIndex:1; StarSystemGUID:2113, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:22:245 Order STACKOrderReorganizePopulationsOnSystem#00000E10; EmpireIndex:1; StarSystemGUID:2113

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:23:412 Order STACKOrderCompleteMoveToFleetAction#00000E11; EmpireIndex:1; EntityActionId: 119

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:23:412 Order STACKOrderTerminateEntityAction#00000E12; EmpireIndex:1; EntityActionId: 119

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:24:246 AI STACK[AI] [Event]Remove 157 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:24:246 AI STACK[AI] [Event]Remove EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventHappinessStatusChanged,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventConstellationOwnerChanged,EventSystemInfluenceChanged,EventHackingOperationCanceledByTargetLoss,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireIntegrated,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventRemainsSpawned,EventHappinessStatusChanged,EventHappinessStatusChanged,EventQuestUpdated,EventQuestCompleted,EventFleetStartedMoveToFleetAction,EventQuestChoiceMade,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:24:246 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:24:246 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:24:263 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:24:348 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:24:396 AI STACKGame object 'Remains' map to AI snapshot 'EntitySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:24:462 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:24:513 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:24:513 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:47:24:528 Order STACKOrderQueueConstruction#00000E13, Ticket: 00000790; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:24:528 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:24:545 Order STACKOrderAIClientStateChange#00000E14; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:24:545 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:26:179 Order STACKOrderSelectHackingOperationOutcome#00000E15, Ticket: 00000791; HackingOperationGUID:1838, OutcomeDefinitionName:HackingOperationOutcomeReducePirateReinforcements, Parameter:'', Validate:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:27:213 Order STACKOrderSelectHackingOperationOutcome#00000E16, Ticket: 00000792; HackingOperationGUID:1838, OutcomeDefinitionName:HackingOperationOutcomeReducePirateReinforcements, Parameter:'', Validate:True

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:27:213 Order STACKOrderTerminateHackingOperation#00000E17; OperationGUID:1838

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:27:229 Order STACKOrderUpdateVisibility#00000E18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:33:113 GUI STACK[SystemDebug] Refresh (0/1)

     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at set_ColonizedStarSystem in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:47:33:113 GUI STACK[SystemDebug] Refresh (0/1)

     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at set_ColonizedStarSystem in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:47:33:113 GUI STACK[SystemDebug] Refresh (0/1)

     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at set_ColonizedStarSystem in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:47:33:114 GUI STACK[SystemDebug] Refresh (0/1)

     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at set_ColonizedStarSystem in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:47:37:214 Order STACKOrderStartHackingOperation#00000E19, Ticket: 00000793; StartGUID:986, TargetGUID:1825, NodePositions:107,NodeIndex:105,NodeIndex:103, HackingOperationGUID:2119, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:39:013 Order STACKOrderMoveIdleFleets#00000E1A; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:39:029 Order STACKOrderEntityAction#00000E1B, Ticket: 00000794; EmpireIndex:0; MoveToFleetAction#68, InitiatorGUID:1055, Context:EntityActionContext_Movement, 106->104 (Cost: 5.998565) from 0.3333865 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:40:363 Order STACKOrderUpdateVisibility#00000E1C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:40:379 Order STACKOrderUpdateQuests#00000E1D, Ticket: 00000795

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:40:379 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:40:379 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:40:379 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:40:379 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:40:379 AI STACK[AI] [Event]keep 12 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:40:379 AI STACK[AI] [Event]keep EventConstructionQueued,EventHackingOperationOutcomeApplied,EventHackingOperationStarted,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:40:395 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:40:395 Order STACKOrderAIClientStateChange#00000E1E; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:40:395 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:40:479 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:40:596 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:40:895 Order STACKOrderCompleteMoveToFleetAction#00000E1F; EmpireIndex:0; EntityActionId: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:40:895 Order STACKOrderTerminateEntityAction#00000E20; EmpireIndex:0; EntityActionId: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:40:913 Order STACKOrderTerminateEntityAction#00000E21; EmpireIndex:0; EntityActionId: 66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:42:646 AI STACK[AI] [Event]Remove 12 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:42:646 AI STACK[AI] [Event]Remove EventConstructionQueued,EventHackingOperationOutcomeApplied,EventHackingOperationStarted,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:42:646 AI STACK[AI] [Event]keep 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:42:646 AI STACK[AI] [Event]keep EventFleetDocked,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:42:662 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:42:745 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:42:847 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:44:097 Order STACKOrderEntityAction#00000E22; EmpireIndex:0; SleepFleetAction#69, InitiatorGUID:1055

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:44:928 AI STACK[AI] [Event]Remove 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:44:928 AI STACK[AI] [Event]Remove EventFleetDocked,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:44:928 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:44:928 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:44:945 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:45:029 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:45:128 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:45:178 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:47:45:195 Order STACKOrderAIClientStateChange#00000E23; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:45:195 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:46:945 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:46:978 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:062 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:062 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:146 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:146 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:146 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:146 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:178 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:278 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:339 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:363 Order STACKOrderApplyElectionAction ElectionActionName:ElectionActionDefault, PoliticsName:Politics03

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:364 Order STACKOrderApplyElectionAction ElectionActionName:ElectionActionDefault, PoliticsName:Politics02

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:395 Order STACKOrderApplyElectionAction ElectionActionName:ElectionActionDefault, PoliticsName:Politics02

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:395 Order STACKOrderApplyElectionAction ElectionActionName:ElectionActionDefaultDictatorship, PoliticsName:Politics06

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:433 Order STACKOrderApplyElectionAction ElectionActionName:ElectionActionDefault, PoliticsName:Politics03

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:451 Gameplay STACK[rseed] 989

     at ComputeElection in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at StartCouncilElectionProcess in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:464 Gameplay STACK[rseed] 992

     at ComputeElection in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at StartCouncilElectionProcess in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:482 Gameplay STACK[rseed] 1131

     at ComputeElection in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at StartCouncilElectionProcess in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:498 Gameplay STACK[rseed] 998

     at ComputeElection in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at StartCouncilElectionProcess in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:515 Gameplay STACK[rseed] 1001

     at ComputeElection in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at StartCouncilElectionProcess in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:545 Gameplay STACK[rseed] 1723

     at ComputeElection in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at StartCouncilElectionProcess in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:563 Gameplay STACK[rseed] 1645

     at ComputeElection in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at StartCouncilElectionProcess in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:596 Gameplay STACK[rseed] 1699

     at ComputeElection in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at StartCouncilElectionProcess in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:596 Order STACKOrderApplyCouncilsElectionResult#00000E29, Ticket: 0000079B; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:612 Gameplay STACK[rseed] 2023

     at ComputeElection in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at StartCouncilElectionProcess in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:646 Gameplay STACK[rseed] 2113

     at ComputeElection in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at StartCouncilElectionProcess in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:662 Gameplay STACK[rseed] 1806

     at ComputeElection in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at StartCouncilElectionProcess in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:696 Order STACKOrderApplySenateElectionResult#00000E2A, Ticket: 0000079C; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:696 Default STACK[Election] CANDIDATES [0] Politics03 0.5 2 [1] Politics01 0.5 2 REP_VOTES Ship#1131 Politics03 Ship#1131 Politics01 Ship#1131 Politics01 Ship#1131 Politics03

     at ParseElectionResult in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:696 Gameplay STACKRemoved representative hero of senator Politics03

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ParseElectionResult in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:696 Gameplay STACKRemoved representative hero of senator Politics01

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ParseElectionResult in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:696 Order STACKOrderApplyCouncilsElectionResult#00000E2B, Ticket: 0000079D; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:730 Order STACKOrderApplyCouncilsElectionResult#00000E2C, Ticket: 0000079E; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:762 Order STACKOrderApplyCouncilsElectionResult#00000E2D, Ticket: 0000079F; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:762 Order STACKOrderApplyCouncilsElectionResult#00000E2E, Ticket: 000007A0; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:796 Order STACKOrderApplyPopulationDesires#00000E2F; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:796 Order STACKOrderApplySenateElectionResult#00000E30, Ticket: 000007A1; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:796 Default STACK[Election] CANDIDATES [0] Politics06 1 8 REP_VOTES Зубен Politics06 Зубен Politics06 Зубен Politics06 Зубен Politics06 Кионос Politics06 Кионос Politics06 Кионос Politics06 Кионос Politics06

     at ParseElectionResult in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:796 Gameplay STACKUpdated representative hero of senator Politics06 to Hero

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ParseElectionResult in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:831 Order STACKOrderApplySenateElectionResult#00000E31, Ticket: 000007A2; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:831 Default STACK[Election] CANDIDATES [0] Politics03 0.8 8 [1] Politics05 0.1 1 [2] Politics02 0.1 1 REP_VOTES Кер Politics03 Кер Politics03 Кер Politics03 Кер Politics03 Кер Politics03 Кер Politics03 Кер Politics03 Кер Politics03 Кер Politics05 Маял Politics02

     at ParseElectionResult in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:831 Gameplay STACKUpdated representative hero of senator Politics03 to Hero

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ParseElectionResult in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:831 Gameplay STACKRemoved representative hero of senator Politics05

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ParseElectionResult in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:831 Gameplay STACKRemoved representative hero of senator Politics02

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ParseElectionResult in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:863 Order STACKOrderApplySenateElectionResult#00000E32, Ticket: 000007A3; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:864 Default STACK[Election] CANDIDATES [0] Politics03 0.7142857 5 [1] Politics02 0.2857143 2 REP_VOTES Жуин Politics03 Жуин Politics03 Жуин Politics03 Наос Politics03 Наос Politics03 Жуин Politics02 Озуло Politics02

     at ParseElectionResult in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:864 Gameplay STACKUpdated representative hero of senator Politics03 to Hero

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ParseElectionResult in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:864 Gameplay STACKRemoved representative hero of senator Politics02

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ParseElectionResult in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:864 Order STACKOrderApplySenateElectionResult#00000E33, Ticket: 000007A4; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:864 Default STACK[Election] CANDIDATES [0] Politics01 0.5714286 4 [1] Politics06 0.4285714 3 REP_VOTES Накос Politics01 Накос Politics01 Индуза Politics01 Индуза Politics01 Накос Politics06 Накос Politics06 Эдазир Politics06

     at ParseElectionResult in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:864 Gameplay STACKUpdated representative hero of senator Politics01 to Hero

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ParseElectionResult in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:864 Gameplay STACKRemoved representative hero of senator Politics06

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ParseElectionResult in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:914 Order STACKOrderApplyPopulationDesires#00000E34; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:914 Order STACKOrderApplyPopulationDesires#00000E35; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:963 Order STACKOrderApplyPopulationDesires#00000E36; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:47:47:963 Order STACKOrderApplyPopulationDesires#00000E37; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:01:497 Gameplay STACK[Elect] Empire#0: Selected action 'ElectionActionNoneEmpire' on 'Politics01'.

     at SelectElectionAction_OnValidate in :line 0
     at OnNextStepCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:48:01:497 Order STACKOrderApplyElectionAction ElectionActionName:ElectionActionNoneEmpire, PoliticsName:Politics01

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:01:530 Gameplay STACK[rseed] 986

     at ComputeElection in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at StartCouncilElectionProcess in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:01:629 Gameplay STACK[rseed] 1639

     at ComputeElection in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at StartCouncilElectionProcess in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:01:746 Order STACKOrderApplyCouncilsElectionResult#00000E39, Ticket: 000007A6; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:03:163 Order STACKOrderApplySenateElectionResult#00000E3A, Ticket: 000007A7; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:03:163 Default STACK[Election] CANDIDATES [0] Politics01 0.875 7 [1] Politics03 0.125 1 REP_VOTES Зозманос Politics01 Зозманос Politics01 Айкима Politics01 Айкима Politics01 Айкима Politics01 Айкима Politics01 Зозманос Politics01 Зозманос Politics03

     at ParseElectionResult in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:03:163 Gameplay STACKUpdated representative hero of senator Politics01 to Hero

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ParseElectionResult in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:03:163 Gameplay STACKRemoved representative hero of senator Politics03

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ParseElectionResult in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:03:263 Order STACKOrderApplyPopulationDesires#00000E3B; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:647 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:681 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:697 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:697 Order STACKOrderUpdatePiratePhantomGarrison#00000E3C, Ticket: 000007A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:763 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:781 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:781 Gameplay STACKAdd 1 experience to ship Ship#1057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:797 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:797 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:797 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:797 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:797 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:797 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:797 Gameplay STACKAdd 1 experience to ship Ship#1928

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:813 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:829 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:830 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:830 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:830 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:830 Gameplay STACKAdd 1 experience to ship Ship#1918

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:830 Gameplay STACKAdd 1 experience to ship Ship#2019

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:830 Gameplay STACKAdd 1 experience to ship Ship#2073

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:847 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:847 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:847 Gameplay STACKAdd 1 experience to ship Ship#1859

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:847 Gameplay STACKAdd 1 experience to ship Ship#1942

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:847 Gameplay STACKAdd 1 experience to ship Ship#2032

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:847 Gameplay STACKAdd 1 experience to ship Ship#2081

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:847 Gameplay STACKAdd 1 experience to ship Ship#2083

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:847 Gameplay STACKAdd 1 experience to ship Ship#2013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:863 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:863 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:863 Gameplay STACKAdd 1 experience to ship Ship#1745

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:880 Gameplay STACKAdd 1 experience to ship Ship#1865

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:880 Gameplay STACKAdd 1 experience to ship Ship#1866

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:897 Gameplay STACKAdd 1 experience to ship Ship#1868

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:897 Gameplay STACKAdd 1 experience to ship Ship#1869

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:913 Gameplay STACKAdd 1 experience to ship Ship#2051

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:913 Gameplay STACKAdd 1 experience to ship Ship#2052

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:929 Gameplay STACKAdd 1 experience to ship Ship#1871

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:930 Gameplay STACKAdd 1 experience to ship Ship#1872

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:947 Gameplay STACKAdd 1 experience to ship Ship#2054

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:947 Gameplay STACKAdd 1 experience to ship Ship#2055

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:963 Gameplay STACKAdd 1 experience to ship Ship#1874

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:963 Gameplay STACKAdd 1 experience to ship Ship#1875

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:980 Gameplay STACKAdd 1 experience to ship Ship#1877

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:06:980 Gameplay STACKAdd 1 experience to ship Ship#1878

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:013 Gameplay STACKAdd 1 experience to ship Ship#2057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:013 Gameplay STACKAdd 1 experience to ship Ship#2058

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:030 Gameplay STACKAdd 1 experience to ship Ship#2060

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:030 Gameplay STACKAdd 1 experience to ship Ship#2061

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:046 Gameplay STACKAdd 1 experience to ship Ship#1664

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:046 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:046 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:046 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:046 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:046 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:046 Gameplay STACKAdd 1 experience to ship Ship#1855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:046 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:146 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:245 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:245 Gameplay STACK[DIPLOMACY] Empire#3 + Empire#12 = DiplomaticRelationStateMinorFriendly

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:245 Gameplay STACK[DIPLOMACY] Empire#12 + Empire#3 = DiplomaticRelationStateMinorFriendly

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:245 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:245 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:245 Runtime STACK[ChatMessage] RECV: l:/_turn/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:271 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:271 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:271 Order STACKOrderUpdateQuests#00000E3D, Ticket: 000007A9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:283 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:283 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:296 Prism STACKJuggernaut: {"turn":20,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:48:07.235"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:48:07:347 Order STACKOrderUpdateDustInflation#00000E3E; DustGlobalProduction:243.3264

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:413 Order STACKOrderActivateLaw#00000E3F; EmpireIndex:3; LawDefinitionName:LawP03L00, IsForced:True, LawGUID:2132

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:413 Order STACKOrderUpdateBestSystem#00000E40; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:413 Order STACKOrderUpdateBestSystem#00000E41; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:413 Order STACKOrderUpdateVisibility#00000E42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:413 Order STACKOrderUpdateQuests#00000E43, Ticket: 000007AA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:479 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:563 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:597 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:597 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:597 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:597 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:630 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:630 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:07:630 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:246 Runtime STACK[ChatMessage] RECV: l:/_turn/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:246 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:270 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:270 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:270 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:270 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:270 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:270 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:270 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:270 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:270 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:296 Order STACKOrderTerminateSleepFleetAction#00000E44; EmpireIndex:0; EntityActionId: 69, InterruptionCause:ExpeditionAvailable

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:296 Order STACKOrderUpdateBestSystem#00000E45; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:296 Order STACKOrderUpdateBestSystem#00000E46; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:296 Order STACKOrderTransferResource#00000E47; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:296 Order STACKOrderScrapShips#00000E48; EmpireIndex:6; ShipGUIDs: 1865, 1866

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:296 Order STACKOrderCreateFleetFromShipDesignName#00000E49; EmpireIndex:6; FleetGUID:2133, ShipDesignGUIDs: MinorFactionScavengerSmallAttackAvg x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:296 Gameplay STACKAdd 0 experience to ship Ship#2138

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:296 Gameplay STACKAdd 0 experience to ship Ship#2139

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:296 Order STACKOrderTransferResource#00000E4A; EmpireIndex:6; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-450.8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:296 Order STACKOrderCreateFleetMission#00000E4B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:317 Order STACKOrderTransferResource#00000E4C; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:317 Order STACKOrderScrapShips#00000E4D; EmpireIndex:7; ShipGUIDs: 1868, 1869

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:317 Order STACKOrderCreateFleetFromShipDesignName#00000E4E; EmpireIndex:7; FleetGUID:2134, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackAvg x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:317 Gameplay STACKAdd 0 experience to ship Ship#2141

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:317 Gameplay STACKAdd 0 experience to ship Ship#2142

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:341 Order STACKOrderTransferResource#00000E4F; EmpireIndex:7; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-366.8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:341 Order STACKOrderCreateFleetMission#00000E50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:341 Order STACKOrderTransferResource#00000E51; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:341 Order STACKOrderTransferResource#00000E52; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:341 Order STACKOrderScrapShips#00000E53; EmpireIndex:9; ShipGUIDs: 1871, 1872

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:342 Order STACKOrderCreateFleetFromShipDesignName#00000E54; EmpireIndex:9; FleetGUID:2135, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackAvg x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:342 Gameplay STACKAdd 0 experience to ship Ship#2144

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:342 Gameplay STACKAdd 0 experience to ship Ship#2145

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:342 Order STACKOrderTransferResource#00000E55; EmpireIndex:9; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-366.8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:342 Order STACKOrderCreateFleetMission#00000E56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:363 Prism STACKTurn end: {"turn":20,"turnDuration":56,"dustperturn":16.3608265,"influenceperturn":8.0,"scienceperturn":46.0,"honorperturn":0.0,"empirefood":71.77328,"empireindustry":148.4,"empiremanpower":547.135,"empirepopulation":6.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":1.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:48:08.246"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:48:08:363 Order STACKOrderTransferResource#00000E57; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:363 Order STACKOrderTransferResource#00000E58; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:363 Order STACKOrderScrapShips#00000E59; EmpireIndex:11; ShipGUIDs: 1874, 1875

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:363 Order STACKOrderCreateFleetFromShipDesignName#00000E5A; EmpireIndex:11; FleetGUID:2136, ShipDesignGUIDs: MinorFactionAdvancedSmallAttackAvg x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:363 Gameplay STACKAdd 0 experience to ship Ship#2147

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:363 Gameplay STACKAdd 0 experience to ship Ship#2148

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:363 Order STACKOrderTransferResource#00000E5B; EmpireIndex:11; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-450.8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:384 Order STACKOrderCreateFleetMission#00000E5C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:384 Order STACKOrderTransferResource#00000E5D; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:384 Order STACKOrderScrapShips#00000E5E; EmpireIndex:12; ShipGUIDs: 1877, 1878

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:384 Order STACKOrderCreateFleetFromShipDesignName#00000E5F; EmpireIndex:12; FleetGUID:2137, ShipDesignGUIDs: MinorFactionInsectoidSmallAttackAvg x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:384 Gameplay STACKAdd 0 experience to ship Ship#2150

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:385 Gameplay STACKAdd 0 experience to ship Ship#2151

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:385 Order STACKOrderTransferResource#00000E60; EmpireIndex:12; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-414.4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:385 Order STACKOrderCreateFleetMission#00000E61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:393 Order STACKOrderTransferResource#00000E62; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:393 Order STACKOrderTransferResource#00000E63; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:393 Order STACKOrderUpdatePiratePhantomGarrison#00000E64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:467 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:467 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:482 Order STACKOrderUpdateQuests#00000E65, Ticket: 000007AB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:482 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at ProcessRewardAllocation in :line 0
     at AllocateRewards in :line 0
     at Execute in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:482 Order STACKOrderUpdateQuests#00000E66, Ticket: 000007AC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:482 Order STACKOrderApplyDescriptor#00000E67 Descriptor: StarSystemImprovementUnlockedWonder2 Targets: 968

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:482 Order STACKOrderUpdateQuests#00000E68, Ticket: 000007AD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:482 Order STACKOrderUpdateQuests#00000E69, Ticket: 000007AE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:482 Order STACKOrderUpdateQuests#00000E6A, Ticket: 000007AF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:482 Order STACKOrderCompleteQuest#00000E6B, Ticket: 000007B0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:482 Order STACKOrderBeginQuest#00000E6C, Ticket: 000007B1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:564 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:08:564 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:08:564 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:08:564 AI STACK[AI] [Event]keep 157 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:08:564 AI STACK[AI] [Event]keep EventElectionActionApplied,EventElectionActionApplied,EventElectionActionApplied,EventElectionActionApplied,EventElectionActionApplied,EventElectionFinished,EventElectionFinished,EventElectionFinished,EventElectionFinished,EventElectionFinished,EventTutorial_ElectionStepValidated,EventElectionActionApplied,EventTutorial_ElectionStepValidated,EventElectionFinished,EventTutorial_ElectionStepValidated,EventLawCancelled,EventShipLevelup,EventShipLevelup,EventShipLevelup,EventShipLevelup,EventPlayDeckFreeCost,EventLawCancelled,EventLawCancelled,EventBlockadeTick,EventPlayDeckFreeCost,EventBlockadeTick,EventShipLevelup,EventShipLevelup,EventLawCancelled,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventHeroLevelup,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventHeroLevelup,EventHappinessStatusChanged,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventShipLevelup,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticRelationChange,EventPopulationGained,EventPopulationGained,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventForcedLawActivated,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetFinishedSleep,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestBegun, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:09:497 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:497 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:09:515 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:547 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:580 Prism STACKAIPerformanceEvent: {"turn":20,"maxBlackboardMessageCount":214,"maxDecisionCount":10,"maxSyncronizationTime":928,"maxAnaysisTime":187,"maxStrategicTime":292,"maxDecisionTime":163,"maxActuatorTime":121,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:48:09.497"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:48:09:598 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:732 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:09:732 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:09:732 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:09:829 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:843 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:843 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:843 Order STACKOrderAIClientStateChange#00000E6D; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:843 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:843 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:09:843 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:09:860 Order STACKOrderEntityAction#00000E6E, Ticket: 000007B2; EmpireIndex:17; GoToFleetAction#112, InitiatorGUID:1839, Context:Path: 14, Path: Path: 14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:860 Order STACKOrderEntityAction#00000E6F, Ticket: 000007B3; EmpireIndex:17; GoToFleetAction#113, InitiatorGUID:1840, Context:Path: 45, Path: Path: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:860 Order STACKOrderEntityAction#00000E70, Ticket: 000007B4; EmpireIndex:17; GoToFleetAction#114, InitiatorGUID:1841, Context:Path: 51, Path: Path: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:860 Order STACKOrderEntityAction#00000E71, Ticket: 000007B5; EmpireIndex:17; GoToFleetAction#115, InitiatorGUID:1842, Context:Path: 71, Path: Path: 71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:860 Order STACKOrderEntityAction#00000E72, Ticket: 000007B6; EmpireIndex:17; GoToFleetAction#116, InitiatorGUID:1843, Context:Path: 79, Path: Path: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:860 Order STACKOrderUpdateVisibility#00000E73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:860 Order STACKOrderFinishDockingFleet#00000E74, Ticket: 000007B7; EmpireIndex:6; FleetGUID:2133

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:860 Order STACKOrderFinishDockingFleet#00000E75, Ticket: 000007B8; EmpireIndex:7; FleetGUID:2134

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:860 Order STACKOrderFinishDockingFleet#00000E76, Ticket: 000007B9; EmpireIndex:9; FleetGUID:2135

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:860 Order STACKOrderFinishDockingFleet#00000E77, Ticket: 000007BA; EmpireIndex:11; FleetGUID:2136

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:860 Order STACKOrderFinishDockingFleet#00000E78, Ticket: 000007BB; EmpireIndex:12; FleetGUID:2137

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:860 Order STACKOrderEntityAction#00000E79, Ticket: 000007BC; EmpireIndex:4; MoveToFleetAction#159, InitiatorGUID:2082, Context:EntityActionContext_Movement, 39->43 (Cost: 3) from 0.1354587 to 0.2709174.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:860 Order STACKOrderEntityAction#00000E7A, Ticket: 000007BD; EmpireIndex:4; MoveToFleetAction#160, InitiatorGUID:2080, Context:EntityActionContext_Movement, 39->38 (Cost: 1.899825) from 0.6122668 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:875 Order STACKOrderEntityAction#00000E7B, Ticket: 000007BE; EmpireIndex:4; MoveToFleetAction#161, InitiatorGUID:2031, Context:EntityActionContext_Movement, 39->43 (Cost: 3) from 0.4063761 to 0.5418348.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:875 Order STACKOrderEntityAction#00000E7C, Ticket: 000007BF; EmpireIndex:4; MoveToFleetAction#162, InitiatorGUID:1941, Context:EntityActionContext_Movement, 41->39 (Cost: 3) from 0.354567 to 0.6135395.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:875 Order STACKOrderEntityAction#00000E7D, Ticket: 000007C0; EmpireIndex:4; MoveToFleetAction#163, InitiatorGUID:1858, Context:EntityActionContext_Movement, 41->39 (Cost: 1.476852) from 0.872512 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:875 Order STACKOrderEntityAction#00000E7E, Ticket: 000007C1; EmpireIndex:17; MoveToFleetAction#117, InitiatorGUID:1843, Context:EntityActionContext_Movement, 78->79 (Cost: 1.833517) from 0.4848233 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:875 Order STACKOrderEntityAction#00000E7F, Ticket: 000007C2; EmpireIndex:17; MoveToFleetAction#118, InitiatorGUID:1842, Context:EntityActionContext_Movement, 69->71 (Cost: 4) from 0.6157829 to 0.9408235.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:875 Order STACKOrderEntityAction#00000E80, Ticket: 000007C3; EmpireIndex:17; MoveToFleetAction#119, InitiatorGUID:1841, Context:EntityActionContext_Movement, 52->51 (Cost: 4) from 0.282346 to 0.6082116.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:875 Order STACKOrderEntityAction#00000E81, Ticket: 000007C4; EmpireIndex:17; MoveToFleetAction#120, InitiatorGUID:1840, Context:EntityActionContext_Movement, 46->45 (Cost: 4) from 0.09272985 to 0.4327499.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:875 Order STACKOrderEntityAction#00000E82, Ticket: 000007C5; EmpireIndex:17; MoveToFleetAction#121, InitiatorGUID:1839, Context:EntityActionContext_Movement, 12->14 (Cost: 0.2908905) from 0.9641898 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:916 AI STACK[AI] Could not find or pay for module of type InvisibilityFleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 0 on ship design HullSmall02Unfallen [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:09:916 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:09:916 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:09:916 AI STACKStart 21 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:09:916 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:09:932 Order STACKOrderActivateLaw#00000E83, Ticket: 000007C6; EmpireIndex:1; LawDefinitionName:LawP00L01Republic, IsForced:False, LawGUID:2154

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:932 Order STACKOrderUnlockHeroSkill#00000E84, Ticket: 000007C7; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:933 Gameplay STACKUpdated representative hero of senator Politics03 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:933 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000E85, Ticket: 000007C8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:933 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000E86, Ticket: 000007C9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:933 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000E87, Ticket: 000007CA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:933 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000E88, Ticket: 000007CB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:933 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000E89, Ticket: 000007CC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:933 Order STACKOrderStartHackingOperation#00000E8A, Ticket: 000007CD; StartGUID:989, TargetGUID:1010, NodePositions:16,NodeIndex:5,NodeIndex:2, HackingOperationGUID:2155, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:950 Order STACKOrderEntityAction#00000E8B, Ticket: 000007CE; EmpireIndex:1; GoToFleetAction#120, InitiatorGUID:1082, Context:Path: 16->5->2->0, Path: Path: 16->5->2->0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:950 Order STACKOrderEntityAction#00000E8C, Ticket: 000007CF; EmpireIndex:1; GoToFleetAction#121, InitiatorGUID:1975, Context:Path: 2->0, Path: Path: 2->0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:950 Order STACKOrderEntityAction#00000E8D, Ticket: 000007D0; EmpireIndex:1; GoToFleetAction#122, InitiatorGUID:1790, Context:Path: 5, Path: Path: 5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:950 Gameplay STACKOrder preprocessor failed because the law entity (#1630) could not be retrieved from the repository.

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:950 Order STACKOrderEntityAction#00000E8E, Ticket: 000007D2; EmpireIndex:1; GoToFleetAction#123, InitiatorGUID:1085, Context:Path: 23, Path: Path: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:950 Order STACKOrderQueueConstruction#00000E8F, Ticket: 000007D3; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:950 Order STACKOrderUnlockHeroSkill#00000E90, Ticket: 000007D4; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:950 Gameplay STACKUpdated representative hero of senator Politics01 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:950 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000E91, Ticket: 000007D5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:950 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000E92, Ticket: 000007D6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:950 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000E93, Ticket: 000007D7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:950 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000E94, Ticket: 000007D8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:950 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000E95, Ticket: 000007D9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:950 Order STACKOrderCreateShipDesign#00000E96, Ticket: 000007DA; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:950 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:950 AI STACKStart 25 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:09:968 Order STACKOrderEntityAction#00000E97, Ticket: 000007DB; EmpireIndex:2; GoToFleetAction#77, InitiatorGUID:1120, Context:Path: 53->51->52->50, Path: Path: 53->51->52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:968 Order STACKOrderUpdatePlayDeck#00000E98, Ticket: 000007DC; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:968 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000E99, Ticket: 000007DD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:968 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000E9A, Ticket: 000007DE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:968 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000E9B, Ticket: 000007DF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:968 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000E9C, Ticket: 000007E0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:968 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000E9D, Ticket: 000007E1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:968 Order STACKOrderActivateLaw#00000E9E, Ticket: 000007E2; EmpireIndex:3; LawDefinitionName:LawP03L02, IsForced:False, LawGUID:2159

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:968 Order STACKOrderCreateShipDesign#00000E9F, Ticket: 000007E3; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:968 Order STACKOrderCreateShipDesign#00000EA0, Ticket: 000007E4; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:968 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:968 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:09:988 Order STACKOrderCreateShipDesign#00000EA1, Ticket: 000007E5; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:988 Order STACKOrderCreateShipDesign#00000EA2, Ticket: 000007E6; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:988 Order STACKOrderEntityAction#00000EA3, Ticket: 000007E7; EmpireIndex:1; MoveToFleetAction#124, InitiatorGUID:1085, Context:EntityActionContext_Movement, 17->23 (Cost: 7) from 0.1443289 to 0.7111022.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:988 Order STACKOrderEntityAction#00000EA4, Ticket: 000007E8; EmpireIndex:1; MoveToFleetAction#125, InitiatorGUID:1790, Context:EntityActionContext_Movement, 16->5 (Cost: 7) from 0.2856835 to 0.571367.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:988 Order STACKOrderEntityAction#00000EA5, Ticket: 000007E9; EmpireIndex:1; MoveToFleetAction#126, InitiatorGUID:1975, Context:EntityActionContext_Movement, 2->0 (Cost: 4.912838) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:988 Order STACKOrderEntityAction#00000EA6, Ticket: 000007EA; EmpireIndex:1; MoveToFleetAction#127, InitiatorGUID:1082, Context:EntityActionContext_Movement, 16->5 (Cost: 7) from 0 to 0.2856835.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:988 Order STACKOrderCreateShipDesign#00000EA7, Ticket: 000007EB; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:09:988 Order STACKOrderCompleteMoveToFleetAction#00000EA8; EmpireIndex:17; EntityActionId: 121

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:004 Order STACKOrderEntityAction#00000EA9, Ticket: 000007EC; EmpireIndex:3; GoToFleetAction#92, InitiatorGUID:2068, Context:Path: 81, Path: Path: 81

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:004 Gameplay STACKOrder preprocessor failed because the law entity (#1631) could not be retrieved from the repository.

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:004 Order STACKOrderEntityAction#00000EAA, Ticket: 000007EE; EmpireIndex:3; GoToFleetAction#93, InitiatorGUID:1138, Context:Path: 74->70, Path: Path: 74->70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:004 Order STACKOrderSelloutTradableResource#00000EAB, Ticket: 000007EF; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:004 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000EAC, Ticket: 000007F0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:004 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000EAD, Ticket: 000007F1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:004 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000EAE, Ticket: 000007F2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:004 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000EAF, Ticket: 000007F3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:004 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000EB0, Ticket: 000007F4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:004 Order STACKOrderCreateShipDesign#00000EB1, Ticket: 000007F5; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:004 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:004 Order STACKOrderCreateShipDesign#00000EB2, Ticket: 000007F6; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:004 Order STACKOrderEntityAction#00000EB3, Ticket: 000007F7; EmpireIndex:4; GoToFleetAction#164, InitiatorGUID:1176, Context:Path: 46->47, Path: Path: 46->47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:019 Order STACKOrderEntityAction#00000EB4, Ticket: 000007F8; EmpireIndex:2; MoveToFleetAction#78, InitiatorGUID:1120, Context:EntityActionContext_Movement, 48->53 (Cost: 2.620136) from 0.7814713 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:019 Order STACKOrderUpdateVisibility#00000EB5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:019 Order STACKOrderTerminateEntityAction#00000EB6; EmpireIndex:17; EntityActionId: 121

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:019 Order STACKOrderEntityAction#00000EB7, Ticket: 000007F9; EmpireIndex:3; MoveToFleetAction#94, InitiatorGUID:1138, Context:EntityActionContext_Movement, 75->74 (Cost: 5) from 0.08755627 to 0.8125938.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:019 Order STACKOrderEntityAction#00000EB8, Ticket: 000007FA; EmpireIndex:3; MoveToFleetAction#95, InitiatorGUID:2068, Context:EntityActionContext_Movement, 83->81 (Cost: 6) from 0.06169521 to 0.8110226.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:019 Order STACKOrderEntityAction#00000EB9, Ticket: 000007FB; EmpireIndex:4; MoveToFleetAction#165, InitiatorGUID:1176, Context:EntityActionContext_Movement, 44->46 (Cost: 2.053468) from 0.7731844 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:019 AI STACKStart 11 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:10:019 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:10:034 Order STACKOrderActivateLaw#00000EBA, Ticket: 000007FC; EmpireIndex:5; LawDefinitionName:LawP05L02, IsForced:False, LawGUID:2167

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:034 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000EBB, Ticket: 000007FD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:034 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000EBC, Ticket: 000007FE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:034 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000EBD, Ticket: 000007FF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:034 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000EBE, Ticket: 00000800

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:034 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000EBF, Ticket: 00000801

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:034 Order STACKOrderActivateLaw#00000EC0, Ticket: 00000802; EmpireIndex:5; LawDefinitionName:LawP03L02, IsForced:False, LawGUID:2168

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:034 Order STACKOrderCreateShipDesign#00000EC1, Ticket: 00000803; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:034 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:047 Order STACKOrderCreateShipDesign#00000EC2, Ticket: 00000804; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:047 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:047 Gameplay STACKOrder preprocessor failed because the law entity (#1636) could not be retrieved from the repository.

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:047 Order STACKOrderEntityAction#00000EC3, Ticket: 00000806; EmpireIndex:5; GoToFleetAction#72, InitiatorGUID:1212, Context:Path: 75, Path: Path: 75

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:047 Order STACKOrderTerminateEntityAction#00000EC4; EmpireIndex:17; EntityActionId: 112

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:047 Order STACKOrderUpdateQuests#00000EC5, Ticket: 00000807

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:047 Order STACKOrderUpdateQuests#00000EC6, Ticket: 00000808

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:063 Order STACKOrderEntityAction#00000EC7, Ticket: 00000809; EmpireIndex:5; MoveToFleetAction#73, InitiatorGUID:1212, Context:EntityActionContext_Movement, 77->75 (Cost: 1.841575) from 0.851733 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:213 Order STACKOrderCompleteMoveToFleetAction#00000EC8; EmpireIndex:17; EntityActionId: 117

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:213 Order STACKOrderUpdateVisibility#00000EC9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:214 Order STACKOrderTerminateEntityAction#00000ECA; EmpireIndex:17; EntityActionId: 117

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:214 Order STACKOrderUpdateQuests#00000ECB, Ticket: 0000080A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:230 Order STACKOrderTerminateEntityAction#00000ECC; EmpireIndex:17; EntityActionId: 116

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:247 Order STACKOrderCompleteMoveToFleetAction#00000ECD; EmpireIndex:4; EntityActionId: 161

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:247 Order STACKOrderCompleteMoveToFleetAction#00000ECE; EmpireIndex:4; EntityActionId: 159

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:247 Order STACKOrderTerminateEntityAction#00000ECF; EmpireIndex:4; EntityActionId: 161

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:247 Order STACKOrderTerminateEntityAction#00000ED0; EmpireIndex:4; EntityActionId: 159

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:280 Order STACKOrderUpdateVisibility#00000ED1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:314 Order STACKOrderCompleteMoveToFleetAction#00000ED2; EmpireIndex:4; EntityActionId: 160

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:314 Order STACKOrderTerminateEntityAction#00000ED3; EmpireIndex:4; EntityActionId: 160

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:331 Default STACKDelivering remaining pop (fleet : 2080, system : 1802)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:331 Order STACKOrderTerminateEntityAction#00000ED4; EmpireIndex:4; EntityActionId: 149

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:331 Default STACKTerminating AutomatedDelivery Fleet 2080 on system ColonizedStarSystem#1802

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:363 Order STACKOrderCompleteMoveToFleetAction#00000ED5; EmpireIndex:4; EntityActionId: 163

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:363 Order STACKOrderTerminateEntityAction#00000ED6; EmpireIndex:4; EntityActionId: 163

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:380 Order STACKOrderEntityAction#00000ED7, Ticket: 0000080B; EmpireIndex:4; MoveToFleetAction#166, InitiatorGUID:1858, Context:EntityActionContext_Movement, 39->38 (Cost: 1.523148) from 0 to 0.3108576.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:446 Order STACKOrderUpdateVisibility#00000ED8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:663 Order STACKOrderCompleteMoveToFleetAction#00000ED9; EmpireIndex:4; EntityActionId: 165

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:664 Order STACKOrderTerminateEntityAction#00000EDA; EmpireIndex:4; EntityActionId: 165

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:681 Order STACKOrderEntityAction#00000EDB, Ticket: 0000080C; EmpireIndex:4; MoveToFleetAction#167, InitiatorGUID:1176, Context:EntityActionContext_Movement, 46->47 (Cost: 4.946532) from 0 to 0.5489206.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:697 Order STACKOrderCompleteMoveToFleetAction#00000EDC; EmpireIndex:5; EntityActionId: 73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:697 Order STACKOrderTerminateEntityAction#00000EDD; EmpireIndex:5; EntityActionId: 73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:713 Order STACKOrderTerminateEntityAction#00000EDE; EmpireIndex:5; EntityActionId: 72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:863 Order STACKOrderCompleteMoveToFleetAction#00000EDF; EmpireIndex:1; EntityActionId: 125

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:863 Order STACKOrderCompleteMoveToFleetAction#00000EE0; EmpireIndex:2; EntityActionId: 78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:863 Order STACKOrderCompleteMoveToFleetAction#00000EE1; EmpireIndex:4; EntityActionId: 162

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:863 Order STACKOrderTerminateEntityAction#00000EE2; EmpireIndex:1; EntityActionId: 125

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:864 Order STACKOrderTerminateEntityAction#00000EE3; EmpireIndex:2; EntityActionId: 78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:864 Order STACKOrderTerminateEntityAction#00000EE4; EmpireIndex:4; EntityActionId: 162

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:10:880 Order STACKOrderEntityAction#00000EE5, Ticket: 0000080D; EmpireIndex:2; MoveToFleetAction#79, InitiatorGUID:1120, Context:EntityActionContext_Movement, 53->51 (Cost: 3.293106) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:11:213 Order STACKOrderCompleteMoveToFleetAction#00000EE6; EmpireIndex:17; EntityActionId: 120

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:11:213 Order STACKOrderTerminateEntityAction#00000EE7; EmpireIndex:17; EntityActionId: 120

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:11:230 Order STACKOrderCompleteMoveToFleetAction#00000EE8; EmpireIndex:17; EntityActionId: 119

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:11:230 Order STACKOrderCompleteMoveToFleetAction#00000EE9; EmpireIndex:17; EntityActionId: 118

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:11:230 Order STACKOrderTerminateEntityAction#00000EEA; EmpireIndex:17; EntityActionId: 119

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:11:230 Order STACKOrderTerminateEntityAction#00000EEB; EmpireIndex:17; EntityActionId: 118

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:11:279 Order STACKOrderUpdateVisibility#00000EEC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:11:448 Order STACKOrderCompleteMoveToFleetAction#00000EED; EmpireIndex:3; EntityActionId: 94

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:11:448 Order STACKOrderTerminateEntityAction#00000EEE; EmpireIndex:3; EntityActionId: 94

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:11:830 Order STACKOrderCompleteMoveToFleetAction#00000EEF; EmpireIndex:3; EntityActionId: 95

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:11:830 Order STACKOrderTerminateEntityAction#00000EF0; EmpireIndex:3; EntityActionId: 95

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:11:965 AI STACK[AI] [Event]Remove 157 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:11:965 AI STACK[AI] [Event]Remove EventElectionActionApplied,EventElectionActionApplied,EventElectionActionApplied,EventElectionActionApplied,EventElectionActionApplied,EventElectionFinished,EventElectionFinished,EventElectionFinished,EventElectionFinished,EventElectionFinished,EventTutorial_ElectionStepValidated,EventElectionActionApplied,EventTutorial_ElectionStepValidated,EventElectionFinished,EventTutorial_ElectionStepValidated,EventLawCancelled,EventShipLevelup,EventShipLevelup,EventShipLevelup,EventShipLevelup,EventPlayDeckFreeCost,EventLawCancelled,EventLawCancelled,EventBlockadeTick,EventPlayDeckFreeCost,EventBlockadeTick,EventShipLevelup,EventShipLevelup,EventLawCancelled,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventHeroLevelup,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventHeroLevelup,EventHappinessStatusChanged,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventShipLevelup,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventPopulationGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticRelationChange,EventPopulationGained,EventPopulationGained,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventForcedLawActivated,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetFinishedSleep,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestBegun, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:11:965 AI STACK[AI] [Event]keep 99 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:11:965 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventMinorEmpireMet,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHackingOperationStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventShipDesignCreated,EventFleetMoveStarted,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:11:981 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:12:064 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:12:198 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:12:198 AI STACK[AI] Empire 3 has no more design keep last TF composition [AI0]

     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:12:198 AI STACK[AI] Empire 5 has no more design keep last TF composition [AI0]

     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:12:248 AI STACK[AI] Cancel task 336 : can find context 2080 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:12:280 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:12:280 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:12:297 Order STACKOrderQueueResearch#00000EF1, Ticket: 0000080E; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade1, ConstructionGameEntityGUID:2171, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:12:297 Order STACKOrderQueueConstruction#00000EF2, Ticket: 0000080F; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:12:297 Order STACKOrderQueueConstruction#00000EF3, Ticket: 00000810; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:12:297 Default STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:12:297 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:12:297 Order STACKOrderQueueResearch#00000EF4, Ticket: 00000813; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade3, ConstructionGameEntityGUID:2176, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:12:297 Order STACKOrderQueueResearch#00000EF5, Ticket: 00000814; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade4, ConstructionGameEntityGUID:2177, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:12:297 Order STACKOrderQueueResearch#00000EF6, Ticket: 00000815; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade4, ConstructionGameEntityGUID:2178, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:12:314 Order STACKOrderCompleteMoveToFleetAction#00000EF7; EmpireIndex:1; EntityActionId: 124

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:12:314 Order STACKOrderTerminateEntityAction#00000EF8; EmpireIndex:1; EntityActionId: 124

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:13:036 Order STACKOrderSetGameNodeDiscoveryStatus#00000EF9; EmpireIndex:0; Discovered:True, NodeGUID:718

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:13:091 Order STACKOrderUpdateVisibility#00000EFA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:13:254 Order STACKOrderCompleteMoveToFleetAction#00000EFB; EmpireIndex:4; EntityActionId: 166

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:13:254 Order STACKOrderUpdateVisibility#00000EFC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:13:254 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#9 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at UpdateEmpireSeen in :line 0
     at OwnVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at NodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:13:254 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:13:254 Order STACKOrderTerminateEntityAction#00000EFD; EmpireIndex:4; EntityActionId: 166

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:13:254 Order STACKOrderUpdateQuests#00000EFE, Ticket: 00000816

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:13:321 Default STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Изар I

     at OnFocusedPlanetChanged in :line 0
     at OnFocusedPlanetIndexChange in :line 0
     at Update in :line 0

02:48:13:365 Order STACKOrderCompleteMoveToFleetAction#00000EFF; EmpireIndex:1; EntityActionId: 127

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:13:365 Order STACKOrderTerminateEntityAction#00000F00; EmpireIndex:1; EntityActionId: 127

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:13:393 Default STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Изар II

     at OnFocusedPlanetChanged in :line 0
     at OnFocusedPlanetIndexChange in :line 0
     at Update in :line 0

02:48:13:499 Order STACKOrderUpdateVisibility#00000F01

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:13:633 Default STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Изар III

     at OnFocusedPlanetChanged in :line 0
     at OnFocusedPlanetIndexChange in :line 0
     at Update in :line 0

02:48:13:649 Order STACKOrderCompleteMoveToFleetAction#00000F02; EmpireIndex:1; EntityActionId: 126

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:13:649 Order STACKOrderUpdateVisibility#00000F03

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:13:649 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#1 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:13:649 Order STACKOrderTerminateEntityAction#00000F04; EmpireIndex:1; EntityActionId: 126

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:13:667 Order STACKOrderTerminateEntityAction#00000F05; EmpireIndex:1; EntityActionId: 121

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:13:913 Order STACKOrderCompleteMoveToFleetAction#00000F06; EmpireIndex:2; EntityActionId: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:13:913 Order STACKOrderUpdateVisibility#00000F07

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:13:913 Order STACKOrderTerminateEntityAction#00000F08; EmpireIndex:2; EntityActionId: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:13:930 Order STACKOrderEntityAction#00000F09, Ticket: 00000817; EmpireIndex:2; MoveToFleetAction#80, InitiatorGUID:1120, Context:EntityActionContext_Movement, 51->52 (Cost: 0.08675766) from 0 to 0.007067834.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:14:296 AI STACK[AI] [Event]Remove 99 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:14:296 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventMinorEmpireMet,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHackingOperationStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventShipDesignCreated,EventFleetMoveStarted,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:14:296 AI STACK[AI] [Event]keep 28 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:14:296 AI STACK[AI] [Event]keep EventResearchQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventResearchQueued,EventResearchQueued,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:14:312 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:14:397 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:14:548 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:14:580 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:14:580 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:14:596 Order STACKOrderEntityAction#00000F0A, Ticket: 00000818; EmpireIndex:17; GoToFleetAction#122, InitiatorGUID:1843, Context:Path: 79->78->77, Path: Path: 79->78->77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:14:596 Order STACKOrderEntityAction#00000F0B, Ticket: 00000819; EmpireIndex:17; GoToFleetAction#123, InitiatorGUID:1839, Context:Path: 14->12->11, Path: Path: 14->12->11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:14:613 Order STACKOrderEntityAction#00000F0C, Ticket: 0000081A; EmpireIndex:17; MoveToFleetAction#124, InitiatorGUID:1839, Context:EntityActionContext_Movement, 14->12 (Cost: 3.70911) from 0 to 0.4566112.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:14:613 Order STACKOrderEntityAction#00000F0D, Ticket: 0000081B; EmpireIndex:17; MoveToFleetAction#125, InitiatorGUID:1843, Context:EntityActionContext_Movement, 79->78 (Cost: 2.166483) from 0 to 0.6087324.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:14:630 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:14:630 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:14:646 Default STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:14:646 Default STACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:14:646 Default STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=AlreadyActive).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:14:646 Order STACKOrderEntityAction#00000F0E, Ticket: 0000081F; EmpireIndex:5; GoToFleetAction#74, InitiatorGUID:1212, Context:Path: 75->77->78, Path: Path: 75->77->78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:14:663 Order STACKOrderEntityAction#00000F0F, Ticket: 00000820; EmpireIndex:5; MoveToFleetAction#75, InitiatorGUID:1212, Context:EntityActionContext_Movement, 75->77 (Cost: 4.158425) from 0 to 0.3347988.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:14:731 Order STACKOrderCompleteMoveToFleetAction#00000F10; EmpireIndex:4; EntityActionId: 167

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:14:731 Order STACKOrderTerminateEntityAction#00000F11; EmpireIndex:4; EntityActionId: 167

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:16:015 Gameplay STACKfleet action with feedback 70 started : ETA 765.631324768066

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:16:015 Order STACKOrderEntityAction#00000F12, Ticket: 00000821; EmpireIndex:0; ExpeditionFleetAction#70, InitiatorGUID:1055, Context:Curiosity_Empty_Ruins on Изар I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:16:463 Order STACKOrderCompleteMoveToFleetAction#00000F13; EmpireIndex:2; EntityActionId: 80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:16:463 Order STACKOrderTerminateEntityAction#00000F14; EmpireIndex:2; EntityActionId: 80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:16:647 AI STACK[AI] [Event]Remove 28 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:16:647 AI STACK[AI] [Event]Remove EventResearchQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventResearchQueued,EventResearchQueued,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:16:647 AI STACK[AI] [Event]keep 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:16:647 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:16:663 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:16:747 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:16:846 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:16:913 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:16:913 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:16:929 Default STACKOrder preprocessing failed because the law 'LawP01L01Vampirilis' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:17:313 Order STACKOrderUpdateVisibility#00000F15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:17:497 Order STACKOrderCompleteMoveToFleetAction#00000F16; EmpireIndex:17; EntityActionId: 125

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:17:497 Order STACKOrderTerminateEntityAction#00000F17; EmpireIndex:17; EntityActionId: 125

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:17:746 Order STACKOrderUpdateVisibility#00000F18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:18:246 Order STACKOrderCompleteMoveToFleetAction#00000F19; EmpireIndex:17; EntityActionId: 124

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:18:246 Order STACKOrderTerminateEntityAction#00000F1A; EmpireIndex:17; EntityActionId: 124

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:18:563 Order STACKOrderCompleteMoveToFleetAction#00000F1B; EmpireIndex:5; EntityActionId: 75

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:18:563 Order STACKOrderTerminateEntityAction#00000F1C; EmpireIndex:5; EntityActionId: 75

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:18:913 AI STACK[AI] [Event]Remove 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:18:913 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:18:913 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:18:913 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:18:930 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:19:013 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:19:113 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:19:131 Gameplay STACKfleet action with feedback 70 finished : ETA 765.631324768066, Game.Time 766.748970031738, true ETA 766.631324768066

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:19:131 Order STACKOrderTerminateEntityAction#00000F1D; EmpireIndex:0; EntityActionId: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:19:180 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:19:180 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:19:180 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:19:196 Order STACKOrderAIClientStateChange#00000F1E; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:19:196 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:19:196 Default STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:22:798 Order STACKOrderEntityAction#00000F1F; EmpireIndex:0; SleepFleetAction#71, InitiatorGUID:1055

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:24:681 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:24:714 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:24:797 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:24:797 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:24:879 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:24:879 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:24:879 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:24:879 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:24:914 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:014 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:048 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:148 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:181 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:202 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:202 Order STACKOrderPutHeroOnMarket#00000F20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:202 Order STACKOrderPutShipOnMarket#00000F21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:263 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:282 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:282 Gameplay STACKAdd 1 experience to ship Ship#1057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:298 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:298 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:298 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:298 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:298 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:298 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:298 Gameplay STACKAdd 1 experience to ship Ship#1928

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:314 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:330 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:330 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:330 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:330 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:330 Gameplay STACKAdd 1 experience to ship Ship#1918

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:330 Gameplay STACKAdd 1 experience to ship Ship#2019

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:330 Gameplay STACKAdd 1 experience to ship Ship#2073

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:347 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:347 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:347 Gameplay STACKAdd 1 experience to ship Ship#1859

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:347 Gameplay STACKAdd 1 experience to ship Ship#1942

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:347 Gameplay STACKAdd 1 experience to ship Ship#2032

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:347 Gameplay STACKAdd 1 experience to ship Ship#2083

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:347 Gameplay STACKAdd 1 experience to ship Ship#2013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:363 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:364 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:364 Gameplay STACKAdd 1 experience to ship Ship#1745

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:380 Gameplay STACKAdd 1 experience to ship Ship#2138

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:380 Gameplay STACKAdd 1 experience to ship Ship#2139

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:397 Gameplay STACKAdd 1 experience to ship Ship#2141

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:397 Gameplay STACKAdd 1 experience to ship Ship#2142

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:414 Gameplay STACKAdd 1 experience to ship Ship#2051

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:414 Gameplay STACKAdd 1 experience to ship Ship#2052

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:431 Gameplay STACKAdd 1 experience to ship Ship#2144

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:431 Gameplay STACKAdd 1 experience to ship Ship#2145

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:448 Gameplay STACKAdd 1 experience to ship Ship#2054

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:448 Gameplay STACKAdd 1 experience to ship Ship#2055

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:464 Gameplay STACKAdd 1 experience to ship Ship#2147

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:464 Gameplay STACKAdd 1 experience to ship Ship#2148

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:481 Gameplay STACKAdd 1 experience to ship Ship#2150

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:481 Gameplay STACKAdd 1 experience to ship Ship#2151

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:514 Gameplay STACKAdd 1 experience to ship Ship#2057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:514 Gameplay STACKAdd 1 experience to ship Ship#2058

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:531 Gameplay STACKAdd 1 experience to ship Ship#2060

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:531 Gameplay STACKAdd 1 experience to ship Ship#2061

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:547 Gameplay STACKAdd 1 experience to ship Ship#1664

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:547 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:547 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:547 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:547 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:547 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:547 Gameplay STACKAdd 1 experience to ship Ship#1855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:547 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:646 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:726 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:726 Gameplay STACKAdd 0 experience to ship Ship#1985

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:726 Gameplay STACK[DIPLOMACY] Empire#5 + Empire#10 = DiplomaticRelationStateMinorFriendly

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:726 Gameplay STACK[DIPLOMACY] Empire#10 + Empire#5 = DiplomaticRelationStateMinorFriendly

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:726 Gameplay STACK[Hacking][CliendEndTurn] the operation HackingOperation#1972 finished its progress, processing default outcome selection

     at ClientEndTurn in :line 0
     at ClientEndTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:726 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:726 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:726 Runtime STACK[ChatMessage] RECV: l:/_turn/21 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:751 Order STACKOrderUpdateQuests#00000F22, Ticket: 00000824

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:765 Order STACKOrderUpdateQuests#00000F23, Ticket: 00000825

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:765 Order STACKOrderCompleteQuest#00000F24, Ticket: 00000826

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:781 Prism STACKConstruction completed: {"turn":21,"constructionName":"StarSystemImprovementFood1","colonizedStarSystemGUID":"986","productionCost":280,"constructionIndex":6,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:48:25.682"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:48:25:832 Order STACKOrderUpdateDustInflation#00000F25; DustGlobalProduction:404.6664

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:898 Order STACKOrderSendAutomatedShip#00000F26; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:899 Order STACKOrderUpdateBestSystem#00000F27; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:899 Order STACKOrderUpdateBestSystem#00000F28; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:899 Order STACKOrderStartAutomatedFleetAction#00000F29; EmpireIndex:4; AutomatedDeliveryFleetAction#168, InitiatorGUID:2186, Context:Path: 39->43, Path: Path: 39->43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:25:963 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:047 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:080 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:080 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:080 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:080 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:113 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:113 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:113 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:415 Runtime STACK[ChatMessage] RECV: l:/_turn/21 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:415 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:442 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:442 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:442 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:442 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:442 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:442 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:442 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:442 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:442 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:455 Order STACKOrderUpdateBestSystem#00000F2A; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:455 Order STACKOrderUpdateBestSystem#00000F2B; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:455 Order STACKOrderSpawnImprovement#00000F2C; EmpireIndex:6; ImprovementDefinitionName:StarSystemImprovementScience1; TargetGUID:1004; ImprovementGUID:2188

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:455 Order STACKOrderTransferResource#00000F2D; EmpireIndex:6; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:455 Order STACKOrderUpdatePiratePhantomGarrison#00000F2E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:455 Order STACKOrderSelectHackingOperationOutcome#00000F2F; HackingOperationGUID:1972, OutcomeDefinitionName:HackingOperationOutcomeMilitaryResearchMalus, Parameter:'', Validate:True

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:455 Order STACKOrderTerminateHackingOperation#00000F30; OperationGUID:1972

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:497 Prism STACKJuggernaut: {"turn":21,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:48:26.415"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:48:26:531 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:531 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:631 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:26:631 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:26:631 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:26:631 AI STACK[AI] [Event]keep 53 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:26:631 AI STACK[AI] [Event]keep EventCuriosityFailed,EventTutorial_FleetsSelected,EventBlockadeTick,EventBlockadeTick,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationGained,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventPopulationGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticRelationChange,EventPopulationGained,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHackingOperationNodeStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:26:982 Prism STACKQuest Finished: {"turn":21,"questName":"Tutorial_UC_BeingHacked_Preparation","category":"Tutorial","subcategory":"EXPERT","state":"Completed","questid":1310,"choiceIndex":-1,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:48:26.900"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:48:27:363 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:27:381 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:398 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:431 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:481 Prism STACKTurn end: {"turn":21,"turnDuration":16,"dustperturn":12.271409,"influenceperturn":8.0,"scienceperturn":46.0,"honorperturn":0.0,"empirefood":80.77328,"empireindustry":148.4,"empiremanpower":561.135,"empirepopulation":6.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:48:27.398"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:48:27:481 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:650 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:27:650 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:27:650 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:27:723 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:740 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:740 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:740 Order STACKOrderAIClientStateChange#00000F31; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:740 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:740 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:27:741 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:27:759 Order STACKOrderEntityAction#00000F32, Ticket: 00000827; EmpireIndex:17; GoToFleetAction#126, InitiatorGUID:1843, Context:Path: 78->77, Path: Path: 78->77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:759 Order STACKOrderEntityAction#00000F33, Ticket: 00000828; EmpireIndex:17; GoToFleetAction#127, InitiatorGUID:1842, Context:Path: 71, Path: Path: 71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:759 Order STACKOrderEntityAction#00000F34, Ticket: 00000829; EmpireIndex:17; GoToFleetAction#128, InitiatorGUID:1841, Context:Path: 51, Path: Path: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:759 Order STACKOrderEntityAction#00000F35, Ticket: 0000082A; EmpireIndex:17; GoToFleetAction#129, InitiatorGUID:1840, Context:Path: 45, Path: Path: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:759 Order STACKOrderEntityAction#00000F36, Ticket: 0000082B; EmpireIndex:17; GoToFleetAction#130, InitiatorGUID:1839, Context:Path: 12->11, Path: Path: 12->11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:759 Order STACKOrderUpdateVisibility#00000F37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:759 Order STACKOrderFinishDockingFleet#00000F38, Ticket: 0000082C; EmpireIndex:4; FleetGUID:2186

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:759 Order STACKOrderEntityAction#00000F39, Ticket: 0000082D; EmpireIndex:4; MoveToFleetAction#169, InitiatorGUID:2082, Context:EntityActionContext_Movement, 39->43 (Cost: 3) from 0.2709174 to 0.4063761.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:759 Order STACKOrderEntityAction#00000F3A, Ticket: 0000082E; EmpireIndex:4; MoveToFleetAction#170, InitiatorGUID:2031, Context:EntityActionContext_Movement, 39->43 (Cost: 3) from 0.5418348 to 0.6772935.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:759 Order STACKOrderEntityAction#00000F3B, Ticket: 0000082F; EmpireIndex:4; MoveToFleetAction#171, InitiatorGUID:1941, Context:EntityActionContext_Movement, 41->39 (Cost: 3) from 0.6135395 to 0.872512.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:759 Order STACKOrderEntityAction#00000F3C, Ticket: 00000830; EmpireIndex:4; MoveToFleetAction#172, InitiatorGUID:1858, Context:EntityActionContext_Movement, 39->38 (Cost: 3) from 0.3108576 to 0.9231243.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:759 AI STACKStart 38 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:27:759 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:27:780 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F3D, Ticket: 00000831

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:780 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F3E, Ticket: 00000832

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:780 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F3F, Ticket: 00000833

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:780 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F40, Ticket: 00000834

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:780 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F41, Ticket: 00000835

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:780 Order STACKOrderCancelLaw#00000F42, Ticket: 00000836; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:780 Order STACKOrderEntityAction#00000F43, Ticket: 00000837; EmpireIndex:1; GoToFleetAction#128, InitiatorGUID:1082, Context:Path: 5->2->0, Path: Path: 5->2->0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:780 Order STACKOrderEntityAction#00000F44, Ticket: 00000838; EmpireIndex:1; GoToFleetAction#129, InitiatorGUID:1975, Context:Path: 0->4, Path: Path: 0->4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:780 Order STACKOrderEntityAction#00000F45, Ticket: 00000839; EmpireIndex:1; GoToFleetAction#130, InitiatorGUID:1790, Context:Path: 5, Path: Path: 5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:780 Order STACKOrderEntityAction#00000F46, Ticket: 0000083A; EmpireIndex:1; GoToFleetAction#131, InitiatorGUID:1085, Context:Path: 23, Path: Path: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:780 Order STACKOrderEntityAction#00000F47, Ticket: 0000083B; EmpireIndex:2; SupportPirateAction#81, InitiatorGUID:969

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:780 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F48, Ticket: 0000083C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:780 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F49, Ticket: 0000083D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:780 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F4A, Ticket: 0000083E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:780 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F4B, Ticket: 0000083F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:780 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F4C, Ticket: 00000840

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:780 Order STACKOrderCreateShipDesign#00000F4D, Ticket: 00000841; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:780 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:780 Order STACKOrderCreateShipDesign#00000F4E, Ticket: 00000842; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:780 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:796 Order STACKOrderCreateShipDesign#00000F4F, Ticket: 00000843; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:796 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:796 Order STACKOrderTransferShips#00000F50, Ticket: 00000844; EmpireIndex:2; ShipGUIDs: [1985], HeroGUID:0, Position:NodeIndex:51, DestinationGarrisonGUID:2192

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:796 Order STACKOrderEntityAction#00000F51, Ticket: 00000845; EmpireIndex:2; GoToFleetAction#82, InitiatorGUID:1120, Context:Path: 52->50, Path: Path: 52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderEntityAction#00000F52, Ticket: 00000846; EmpireIndex:3; SupportPirateAction#96, InitiatorGUID:970

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F53, Ticket: 00000847

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F54, Ticket: 00000848

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F55, Ticket: 00000849

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F56, Ticket: 0000084A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F57, Ticket: 0000084B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderUnlockHeroSkill#00000F58, Ticket: 0000084C; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderEntityAction#00000F59, Ticket: 0000084D; EmpireIndex:3; GoToFleetAction#97, InitiatorGUID:2068, Context:Path: 81, Path: Path: 81

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderEntityAction#00000F5A, Ticket: 0000084E; EmpireIndex:3; GoToFleetAction#98, InitiatorGUID:1138, Context:Path: 74->70, Path: Path: 74->70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderEntityAction#00000F5B, Ticket: 0000084F; EmpireIndex:4; OutpostActionFinishHisshos#173, InitiatorGUID:1802

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderQueueConstruction#00000F5C, Ticket: 00000850; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F5D, Ticket: 00000851

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F5E, Ticket: 00000852

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F5F, Ticket: 00000853

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F60, Ticket: 00000854

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F61, Ticket: 00000855

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderEntityAction#00000F62, Ticket: 00000856; EmpireIndex:4; GoToFleetAction#174, InitiatorGUID:1176, Context:Path: 47, Path: Path: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderEntityAction#00000F63, Ticket: 00000857; EmpireIndex:4; MoveToFleetAction#175, InitiatorGUID:2186, Context:EntityActionContext_Movement, 39->43 (Cost: 3) from 0 to 0.1354587.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderEntityAction#00000F64, Ticket: 00000858; EmpireIndex:17; MoveToFleetAction#131, InitiatorGUID:1839, Context:EntityActionContext_Movement, 14->12 (Cost: 4) from 0.4566112 to 0.9490324.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderEntityAction#00000F65, Ticket: 00000859; EmpireIndex:17; MoveToFleetAction#132, InitiatorGUID:1840, Context:EntityActionContext_Movement, 46->45 (Cost: 4) from 0.4327499 to 0.77277.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderEntityAction#00000F66, Ticket: 0000085A; EmpireIndex:17; MoveToFleetAction#133, InitiatorGUID:1841, Context:EntityActionContext_Movement, 52->51 (Cost: 4) from 0.6082116 to 0.9340771.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderEntityAction#00000F67, Ticket: 0000085B; EmpireIndex:17; MoveToFleetAction#134, InitiatorGUID:1842, Context:EntityActionContext_Movement, 69->71 (Cost: 0.7282352) from 0.9408235 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:814 Order STACKOrderEntityAction#00000F68, Ticket: 0000085C; EmpireIndex:17; MoveToFleetAction#135, InitiatorGUID:1843, Context:EntityActionContext_Movement, 79->78 (Cost: 1.392524) from 0.6087324 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:833 Order STACKOrderUpdatePiratePhantomGarrison#00000F69, Ticket: 0000085D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:833 Order STACKOrderEntityAction#00000F6A, Ticket: 0000085E; EmpireIndex:1; MoveToFleetAction#132, InitiatorGUID:1085, Context:EntityActionContext_Movement, 17->23 (Cost: 3.568066) from 0.7111022 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:833 Order STACKOrderEntityAction#00000F6B, Ticket: 0000085F; EmpireIndex:1; MoveToFleetAction#133, InitiatorGUID:1790, Context:EntityActionContext_Movement, 16->5 (Cost: 7) from 0.571367 to 0.8570505.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:833 Order STACKOrderEntityAction#00000F6C, Ticket: 00000860; EmpireIndex:1; MoveToFleetAction#134, InitiatorGUID:1975, Context:EntityActionContext_Movement, 0->4 (Cost: 7) from 0 to 0.7323971.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:833 Order STACKOrderEntityAction#00000F6D, Ticket: 00000861; EmpireIndex:1; MoveToFleetAction#135, InitiatorGUID:1082, Context:EntityActionContext_Movement, 16->5 (Cost: 7) from 0.2856835 to 0.571367.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:833 Order STACKOrderFinishDockingFleet#00000F6E, Ticket: 00000862; EmpireIndex:2; FleetGUID:2192

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:833 Order STACKOrderEntityAction#00000F6F, Ticket: 00000863; EmpireIndex:2; MoveToFleetAction#83, InitiatorGUID:1120, Context:EntityActionContext_Movement, 51->52 (Cost: 6) from 0.007067834 to 0.4958662.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:833 Order STACKOrderChangeStarSystemState#00000F70; EmpireIndex:4; ColonizedStarSystemGUID:1802, StarSystemState:Colony

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:853 Order STACKOrderClearConstructionQueue#00000F71; EmpireIndex:4; ColonizedStarSystemGUID:1802

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:853 Order STACKOrderTransferResource#00000F72; EmpireIndex:4; ContextGUID:1802, ResourceName:SystemGrowth, Amount:-90.825

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:853 Order STACKOrderTransferPopulationOnSystem#00000F73; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:853 Order STACKOrderEntityAction#00000F74, Ticket: 00000864; EmpireIndex:3; MoveToFleetAction#99, InitiatorGUID:1138, Context:EntityActionContext_Movement, 75->74 (Cost: 1.29239) from 0.8125938 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:853 Order STACKOrderEntityAction#00000F75, Ticket: 00000865; EmpireIndex:3; MoveToFleetAction#100, InitiatorGUID:2068, Context:EntityActionContext_Movement, 83->81 (Cost: 1.513176) from 0.8110226 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:853 Order STACKOrderEntityAction#00000F76, Ticket: 00000866; EmpireIndex:4; MoveToFleetAction#176, InitiatorGUID:1176, Context:EntityActionContext_Movement, 46->47 (Cost: 4.064847) from 0.5489206 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:853 Order STACKOrderUpdateAutoImprovements#00000F77, ColonizedStarSystemGUID:1802, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:853 AI STACK[AI] Could not find or pay for module of type InvisibilityFleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 0 on ship design HullSmall02Unfallen [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:27:853 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:27:853 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:27:882 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:27:882 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:27:898 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F78, Ticket: 00000867

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:898 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F79, Ticket: 00000868

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:898 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F7A, Ticket: 00000869

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:898 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F7B, Ticket: 0000086A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:898 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000F7C, Ticket: 0000086B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:898 Order STACKOrderEntityAction#00000F7D, Ticket: 0000086C; EmpireIndex:5; GoToFleetAction#76, InitiatorGUID:1212, Context:Path: 77->78, Path: Path: 77->78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:915 Order STACKOrderEntityAction#00000F7E, Ticket: 0000086D; EmpireIndex:5; MoveToFleetAction#77, InitiatorGUID:1212, Context:EntityActionContext_Movement, 75->77 (Cost: 6) from 0.3347988 to 0.8178645.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:27:982 Prism STACKAIPerformanceEvent: {"turn":21,"maxBlackboardMessageCount":210,"maxDecisionCount":5,"maxSyncronizationTime":735,"maxAnaysisTime":150,"maxStrategicTime":280,"maxDecisionTime":179,"maxActuatorTime":93,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:48:27.898"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:48:28:031 Order STACKOrderCompleteMoveToFleetAction#00000F7F; EmpireIndex:17; EntityActionId: 135

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:031 Order STACKOrderCompleteMoveToFleetAction#00000F80; EmpireIndex:17; EntityActionId: 134

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:031 Order STACKOrderUpdateVisibility#00000F81

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:031 Order STACKOrderTerminateEntityAction#00000F82; EmpireIndex:17; EntityActionId: 135

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:031 Order STACKOrderUpdateVisibility#00000F83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:031 Order STACKOrderTerminateEntityAction#00000F84; EmpireIndex:17; EntityActionId: 134

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:048 Order STACKOrderTerminateEntityAction#00000F85; EmpireIndex:17; EntityActionId: 127

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:048 Order STACKOrderEntityAction#00000F86, Ticket: 0000086E; EmpireIndex:17; MoveToFleetAction#136, InitiatorGUID:1843, Context:EntityActionContext_Movement, 78->77 (Cost: 2.607476) from 0 to 0.1952032.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:048 Order STACKOrderUpdatePiratePhantomGarrison#00000F87, Ticket: 0000086F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:130 Order STACKOrderCompleteMoveToFleetAction#00000F88; EmpireIndex:4; EntityActionId: 170

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:130 Order STACKOrderCompleteMoveToFleetAction#00000F89; EmpireIndex:4; EntityActionId: 169

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:130 Order STACKOrderUpdateVisibility#00000F8A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:130 Order STACKOrderTerminateEntityAction#00000F8B; EmpireIndex:4; EntityActionId: 170

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:130 Order STACKOrderTerminateEntityAction#00000F8C; EmpireIndex:4; EntityActionId: 169

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:164 Order STACKOrderUpdateVisibility#00000F8D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:197 Order STACKOrderCompleteMoveToFleetAction#00000F8E; EmpireIndex:3; EntityActionId: 99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:197 Order STACKOrderUpdateVisibility#00000F8F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:197 Order STACKOrderTerminateEntityAction#00000F90; EmpireIndex:3; EntityActionId: 99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:215 Order STACKOrderEntityAction#00000F91, Ticket: 00000870; EmpireIndex:3; MoveToFleetAction#101, InitiatorGUID:1138, Context:EntityActionContext_Movement, 74->70 (Cost: 3.70761) from 0 to 0.2647221.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:297 Order STACKOrderCompleteMoveToFleetAction#00000F92; EmpireIndex:3; EntityActionId: 100

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:297 Order STACKOrderUpdateVisibility#00000F93

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:297 Order STACKOrderTerminateEntityAction#00000F94; EmpireIndex:3; EntityActionId: 100

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:315 Order STACKOrderTerminateEntityAction#00000F95; EmpireIndex:3; EntityActionId: 97

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:480 Order STACKOrderCompleteMoveToFleetAction#00000F96; EmpireIndex:4; EntityActionId: 172

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:480 Order STACKOrderUpdateVisibility#00000F97

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:480 Order STACKOrderTerminateEntityAction#00000F98; EmpireIndex:4; EntityActionId: 172

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:480 Order STACKOrderUpdateQuests#00000F99, Ticket: 00000871

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:698 Order STACKOrderCompleteMoveToFleetAction#00000F9A; EmpireIndex:1; EntityActionId: 135

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:698 Order STACKOrderCompleteMoveToFleetAction#00000F9B; EmpireIndex:1; EntityActionId: 133

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:698 Order STACKOrderUpdateVisibility#00000F9C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:698 Gameplay STACK[DIPLOMACY] Empire#4 + Empire#15 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at UpdateEmpireSeen in :line 0
     at OwnVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at NodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:698 Order STACKOrderTerminateEntityAction#00000F9D; EmpireIndex:1; EntityActionId: 135

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:698 Order STACKOrderTerminateEntityAction#00000F9E; EmpireIndex:1; EntityActionId: 133

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:698 Order STACKOrderUpdateQuests#00000F9F, Ticket: 00000872

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:764 Order STACKOrderCompleteMoveToFleetAction#00000FA0; EmpireIndex:4; EntityActionId: 171

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:764 Order STACKOrderTerminateEntityAction#00000FA1; EmpireIndex:4; EntityActionId: 171

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:965 Order STACKOrderUpdateVisibility#00000FA2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:997 Order STACKOrderCompleteMoveToFleetAction#00000FA3; EmpireIndex:1; EntityActionId: 132

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:997 Order STACKOrderCompleteMoveToFleetAction#00000FA4; EmpireIndex:17; EntityActionId: 131

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:997 Order STACKOrderTerminateEntityAction#00000FA5; EmpireIndex:1; EntityActionId: 132

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:28:997 Order STACKOrderTerminateEntityAction#00000FA6; EmpireIndex:17; EntityActionId: 131

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:29:015 Order STACKOrderTerminateEntityAction#00000FA7; EmpireIndex:1; EntityActionId: 131

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:29:099 Order STACKOrderCompleteMoveToFleetAction#00000FA8; EmpireIndex:4; EntityActionId: 176

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:29:099 Order STACKOrderUpdateVisibility#00000FA9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:29:099 Gameplay STACK[DIPLOMACY] Empire#15 + Empire#4 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:29:099 Order STACKOrderTerminateEntityAction#00000FAA; EmpireIndex:4; EntityActionId: 176

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:29:115 Order STACKOrderTerminateEntityAction#00000FAB; EmpireIndex:4; EntityActionId: 174

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:29:115 Order STACKOrderCompleteMoveToFleetAction#00000FAC; EmpireIndex:17; EntityActionId: 133

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:29:115 Order STACKOrderCompleteMoveToFleetAction#00000FAD; EmpireIndex:17; EntityActionId: 132

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:29:115 Order STACKOrderTerminateEntityAction#00000FAE; EmpireIndex:17; EntityActionId: 133

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:29:115 Order STACKOrderTerminateEntityAction#00000FAF; EmpireIndex:17; EntityActionId: 132

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:29:830 Order STACKOrderCompleteMoveToFleetAction#00000FB0; EmpireIndex:2; EntityActionId: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:29:831 Order STACKOrderTerminateEntityAction#00000FB1; EmpireIndex:2; EntityActionId: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:29:881 AI STACK[AI] [Event]Remove 53 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:29:881 AI STACK[AI] [Event]Remove EventCuriosityFailed,EventTutorial_FleetsSelected,EventBlockadeTick,EventBlockadeTick,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationGained,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventPopulationGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticRelationChange,EventPopulationGained,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHackingOperationNodeStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:29:881 AI STACK[AI] [Event]keep 100 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:29:881 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventOutpostCompetitionEnded,EventOutpostActionStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventOutpostTurnedToColony,EventColonyEstablished,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventSystemInfluenceChanged,EventEmpireSeen,EventFleetDocked,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventMajorEmpireMet,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:29:899 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:29:981 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:098 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:115 Order STACKOrderCompleteMoveToFleetAction#00000FB2; EmpireIndex:5; EntityActionId: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:115 Order STACKOrderTerminateEntityAction#00000FB3; EmpireIndex:5; EntityActionId: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:115 AI STACK[AI] Empire 2 has no more design keep last TF composition [AI0]

     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:30:115 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:30:115 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:30:132 Order STACKOrderEntityAction#00000FB4, Ticket: 00000873; EmpireIndex:16; AttackFleetAction#4, InitiatorGUID:1658, Context:1-й Несгибаемый Поход (2068) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:132 Order STACKOrderCreateEncounter#00000FB5, Ticket: 00000874, Attacker#1658, Defender#2068, Orbit#574, Encounter#2197

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:132 Order STACKOrderJoinEncounter#00000FB6, Ticket: 00000875

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:148 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:166 Battle STACKEntering state ServerEncounterState_RunSimpleBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:166 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:166 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:166 Order STACKOrderApplySimplifiedEncounter#00000FB7, Ticket: 00000876; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:166 Order STACKOrderReportValidatedEncounter#00000FB8, Ticket: 00000877

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:166 Order STACKOrderRemoveQuestMarkers#00000FB9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:181 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:181 Order STACKOrderUpdateQuests#00000FBA, Ticket: 00000878

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:181 Order STACKOrderCompleteQuest#00000FBB, Ticket: 00000879

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:181 Order STACKOrderUpdateVisibility#00000FBC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:181 Order STACKOrderFinalizeEncounter#00000FBD, Ticket: 0000087A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:181 Order STACKOrderBeginQuest#00000FBE, Ticket: 0000087B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:182 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:30:182 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:30:198 Order STACKOrderQueueConstruction#00000FBF, Ticket: 0000087C; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:198 Order STACKOrderActivateLaw#00000FC0, Ticket: 0000087D; EmpireIndex:1; LawDefinitionName:LawP03L02Republic, IsForced:False, LawGUID:2202

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:198 Order STACKOrderEntityAction#00000FC1, Ticket: 0000087E; EmpireIndex:2; GoToFleetAction#84, InitiatorGUID:2192, Context:Path: 51->52, Path: Path: 51->52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:198 Order STACKOrderSetSystemSupervisor#00000FC2, Ticket: 0000087F; EmpireIndex:4; StarSystemGUID:1802, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:198 Order STACKOrderQueueConstruction#00000FC3, Ticket: 00000880; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:198 Order STACKOrderChangeOutpostGrowthProvider#00000FC4, Ticket: 00000881; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:198 Order STACKOrderUpdateQuests#00000FC5, Ticket: 00000882

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:198 Order STACKOrderReorganizePopulationsOnSystem#00000FC6; EmpireIndex:4; StarSystemGUID:1802

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:215 Order STACKOrderEntityAction#00000FC7, Ticket: 00000883; EmpireIndex:2; MoveToFleetAction#85, InitiatorGUID:2192, Context:EntityActionContext_Movement, 51->52 (Cost: 11) from 0 to 0.8961303.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:648 Order STACKOrderCompleteMoveToFleetAction#00000FC8; EmpireIndex:4; EntityActionId: 175

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:648 Order STACKOrderUpdateVisibility#00000FC9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:30:648 Order STACKOrderTerminateEntityAction#00000FCA; EmpireIndex:4; EntityActionId: 175

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:31:166 Order STACKOrderUpdateVisibility#00000FCB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:31:448 Order STACKOrderCompleteMoveToFleetAction#00000FCC; EmpireIndex:17; EntityActionId: 136

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:31:448 Order STACKOrderUpdateVisibility#00000FCD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:31:448 Order STACKOrderTerminateEntityAction#00000FCE; EmpireIndex:17; EntityActionId: 136

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:31:997 Order STACKOrderCompleteMoveToFleetAction#00000FCF; EmpireIndex:3; EntityActionId: 101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:31:997 Order STACKOrderTerminateEntityAction#00000FD0; EmpireIndex:3; EntityActionId: 101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:32:197 AI STACK[AI] [Event]Remove 100 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:32:197 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventOutpostCompetitionEnded,EventOutpostActionStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventOutpostTurnedToColony,EventColonyEstablished,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventSystemInfluenceChanged,EventEmpireSeen,EventFleetDocked,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventMajorEmpireMet,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:32:198 AI STACK[AI] [Event]keep 28 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:32:198 AI STACK[AI] [Event]keep EventBattleSetup,AIEventBattleSetup,EventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventQuestUpdated,EventQuestCompleted,EventQuestBegun,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventConstructionQueued,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:32:215 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:32:298 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:32:415 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:32:431 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:32:448 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:32:448 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:32:464 Order STACKOrderEntityAction#00000FD1, Ticket: 00000884; EmpireIndex:17; GoToFleetAction#137, InitiatorGUID:1842, Context:Path: 71->70, Path: Path: 71->70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:32:482 Order STACKOrderEntityAction#00000FD2, Ticket: 00000885; EmpireIndex:17; MoveToFleetAction#138, InitiatorGUID:1842, Context:EntityActionContext_Movement, 71->70 (Cost: 3.271765) from 0 to 0.3655485.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:32:500 View STACK[HackingOperationRenderer] Alloc Line to render

     at InitLineToRender in :line 0
     at Init in :line 0
     at AddHackingLine in :line 0
     at AddLineToRender in :line 0
     at AddMoveStep in :line 0
     at RefreshLines in :line 0
     at ViewService_ScanViewSwitched in :line 0
     at ForceScanViewStatus in :line 0
     at OnScanViewToggle in :line 0
     at ToggleScanView in :line 0
     at OnTitleScanCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:48:32:500 View STACK[HackingOperationRenderer] Alloc Line to render

     at InitLineToRender in :line 0
     at Init in :line 0
     at AddHackingLine in :line 0
     at AddLineToRender in :line 0
     at AddMoveStep in :line 0
     at RefreshLines in :line 0
     at ViewService_ScanViewSwitched in :line 0
     at ForceScanViewStatus in :line 0
     at OnScanViewToggle in :line 0
     at ToggleScanView in :line 0
     at OnTitleScanCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:48:32:500 View STACK[HackingOperationRenderer] Alloc Line to render

     at InitLineToRender in :line 0
     at Init in :line 0
     at AddHackingLine in :line 0
     at AddLineToRender in :line 0
     at AddMoveStep in :line 0
     at RefreshLines in :line 0
     at ViewService_ScanViewSwitched in :line 0
     at ForceScanViewStatus in :line 0
     at OnScanViewToggle in :line 0
     at ToggleScanView in :line 0
     at OnTitleScanCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:48:32:500 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:32:500 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:32:520 Default STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:32:520 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:32:520 Gameplay STACKfleet action with feedback 136 started : ETA 782.137214660645

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:32:520 Order STACKOrderEntityAction#00000FD3, Ticket: 00000888; EmpireIndex:1; ExpeditionFleetAction#136, InitiatorGUID:1085, Context:Curiosity_PlanetResource_Strategic01 on Ошьи I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:32:520 Order STACKOrderPrepareQuestChoice#00000FD4, Ticket: 00000889; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:32:520 Order STACKOrderEntityAction#00000FD5, Ticket: 0000088A; EmpireIndex:3; InitiateGuardFleetAction#102, InitiatorGUID:2068, Context:Вени (574) (StarSystemNode), Path: Вени (574) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:32:520 Gameplay STACKfleet action with feedback 177 started : ETA 782.138214111328

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:32:520 Order STACKOrderEntityAction#00000FD6, Ticket: 0000088B; EmpireIndex:4; ExpeditionFleetAction#177, InitiatorGUID:1176, Context:Curiosity_PlanetResource_Luxury02 on Денеб III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:32:520 Order STACKOrderUpdateVisibility#00000FD7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:32:520 Order STACKOrderCompleteMoveToFleetAction#00000FD8; EmpireIndex:1; EntityActionId: 134

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:32:520 Order STACKOrderEntityAction#00000FD9; EmpireIndex:3; GuardEmpireLocalAction#103, InitiatorGUID:970, Context:Вени (574) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:32:520 Gameplay STACKCancelling actions on Вени (574) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:32:520 Order STACKOrderTerminateEntityAction#00000FDA; EmpireIndex:1; EntityActionId: 134

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:32:520 GUI STACK[SystemDebug] Refresh (0/1)

     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at set_ColonizedStarSystem in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:48:32:520 GUI STACK[SystemDebug] Refresh (0/1)

     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at set_ColonizedStarSystem in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:48:32:520 GUI STACK[SystemDebug] Refresh (0/1)

     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at set_ColonizedStarSystem in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:48:32:520 GUI STACK[SystemDebug] Refresh (0/1)

     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at set_ColonizedStarSystem in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:48:32:851 Order STACKOrderUpdateVisibility#00000FDB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:33:365 Order STACKOrderUpdateVisibility#00000FDC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:34:514 AI STACK[AI] [Event]Remove 28 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:34:514 AI STACK[AI] [Event]Remove EventBattleSetup,AIEventBattleSetup,EventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventQuestUpdated,EventQuestCompleted,EventQuestBegun,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventConstructionQueued,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:34:515 AI STACK[AI] [Event]keep 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:34:515 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:34:531 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:34:615 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:34:698 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:34:714 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:34:781 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:34:781 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:34:798 Order STACKOrderValidateQuestChoice#00000FDD, Ticket: 0000088C; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:34:798 Order STACKOrderUpdateQuests#00000FDE, Ticket: 0000088D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:35:164 Order STACKOrderUpdateVisibility#00000FDF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:35:534 Gameplay STACKfleet action with feedback 136 finished : ETA 782.137214660645, Game.Time 783.152549743652, true ETA 783.137214660645

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:35:534 Gameplay STACKfleet action with feedback 177 finished : ETA 782.138214111328, Game.Time 783.152549743652, true ETA 783.138214111328

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:35:534 Order STACKOrderTerminateEntityAction#00000FE0; EmpireIndex:1; EntityActionId: 136

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:35:534 Order STACKOrderTerminateEntityAction#00000FE1; EmpireIndex:4; EntityActionId: 177

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:35:534 Order STACKOrderBeginQuest#00000FE2, Ticket: 0000088E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:35:534 Order STACKOrderUpdateQuests#00000FE3, Ticket: 0000088F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:35:534 Order STACKOrderUpdateQuests#00000FE4, Ticket: 00000890

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:35:997 Order STACKOrderCompleteMoveToFleetAction#00000FE5; EmpireIndex:17; EntityActionId: 138

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:35:998 Order STACKOrderTerminateEntityAction#00000FE6; EmpireIndex:17; EntityActionId: 138

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:36:398 Order STACKOrderCompleteMoveToFleetAction#00000FE7; EmpireIndex:2; EntityActionId: 85

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:36:398 Order STACKOrderTerminateEntityAction#00000FE8; EmpireIndex:2; EntityActionId: 85

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:36:783 AI STACK[AI] [Event]Remove 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:36:783 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:36:783 AI STACK[AI] [Event]keep 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:36:783 AI STACK[AI] [Event]keep EventQuestChoiceMade,EventQuestUpdated,EventQuestChoiceEnded,EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventNarrativeEventBegun,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:36:800 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:36:840 GUI STACK[PropertyFiltering] EffectDescription +20% #E6C361#[dust]#REVERT# на Преданные was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:48:36:840 GUI STACK[PropertyFiltering] EffectDescription +20% #52C9E7#[science]#REVERT# на Преданные was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:48:36:840 GUI STACK[PropertyFiltering] EffectDescription +15% #E6C361#[dust]#REVERT# на Верные was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:48:36:840 GUI STACK[PropertyFiltering] EffectDescription +15% #52C9E7#[science]#REVERT# на Верные was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:48:36:840 GUI STACK[PropertyFiltering] EffectDescription Повышает [honorColored] на 1 раз в [turnColored] в течение 20 [turnColored] was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:48:36:886 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:37:266 GUI STACK[PropertyFiltering] EffectDescription +20% #E6C361#[dust]#REVERT# на Преданные was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:48:37:266 GUI STACK[PropertyFiltering] EffectDescription +20% #52C9E7#[science]#REVERT# на Преданные was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:48:37:266 GUI STACK[PropertyFiltering] EffectDescription +15% #E6C361#[dust]#REVERT# на Верные was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:48:37:266 GUI STACK[PropertyFiltering] EffectDescription +15% #52C9E7#[science]#REVERT# на Верные was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:48:37:266 GUI STACK[PropertyFiltering] EffectDescription Повышает [honorColored] на 1 раз в [turnColored] в течение 20 [turnColored] was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:48:37:338 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:37:351 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:37:417 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:37:417 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:37:433 Order STACKOrderPrepareQuestChoice#00000FE9, Ticket: 00000891; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:37:433 Gameplay STACKfleet action with feedback 137 started : ETA 787.053489685059

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:37:433 Order STACKOrderEntityAction#00000FEA, Ticket: 00000892; EmpireIndex:1; ExpeditionFleetAction#137, InitiatorGUID:1085, Context:Curiosity_PlanetAnomaly39 on Ошьи II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:38:389 Order STACKOrderQueueConstruction#00000FEB; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:38:719 GUI STACK[PropertyFiltering] EffectDescription +20% #E6C361#[dust]#REVERT# на Преданные was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:48:38:719 GUI STACK[PropertyFiltering] EffectDescription +20% #52C9E7#[science]#REVERT# на Преданные was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:48:38:719 GUI STACK[PropertyFiltering] EffectDescription +15% #E6C361#[dust]#REVERT# на Верные was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:48:38:719 GUI STACK[PropertyFiltering] EffectDescription +15% #52C9E7#[science]#REVERT# на Верные was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:48:38:719 GUI STACK[PropertyFiltering] EffectDescription Повышает [honorColored] на 1 раз в [turnColored] в течение 20 [turnColored] was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:48:39:434 AI STACK[AI] [Event]Remove 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:39:434 AI STACK[AI] [Event]Remove EventQuestChoiceMade,EventQuestUpdated,EventQuestChoiceEnded,EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventNarrativeEventBegun,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:39:434 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:39:434 AI STACK[AI] [Event]keep EventConstructionQueued, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:39:450 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:39:532 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:39:632 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:39:650 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:39:701 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:39:701 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:39:717 Order STACKOrderValidateQuestChoice#00000FEC, Ticket: 00000893; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:39:717 Order STACKOrderApplyQuestEffect#00000FED

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:39:717 Order STACKOrderTriggerPopulationEvent#00000FEE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:39:717 Order STACKOrderUpdateQuests#00000FEF, Ticket: 00000894

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:40:449 Gameplay STACKfleet action with feedback 137 finished : ETA 787.053489685059, Game.Time 788.06908416748, true ETA 788.053489685059

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:40:449 Order STACKOrderTerminateEntityAction#00000FF0; EmpireIndex:1; EntityActionId: 137

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:40:449 Order STACKOrderUpdateQuests#00000FF1, Ticket: 00000895

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:41:271 Order STACKOrderQueueConstruction#00000FF2; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:41:609 Order STACKOrderQueueConstruction#00000FF3; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:41:716 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:41:716 AI STACK[AI] [Event]Remove EventConstructionQueued, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:41:716 AI STACK[AI] [Event]keep 7 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:41:716 AI STACK[AI] [Event]keep EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventConstructionQueued,EventConstructionQueued, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:41:734 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:41:818 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:41:916 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:41:951 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:41:951 Order STACKOrderQueueConstruction#00000FF4; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:41:964 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:41:964 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:41:976 Order STACKOrderEntityAction#00000FF5, Ticket: 00000896; EmpireIndex:1; BribeEmpireAction#138, InitiatorGUID:968, Context:Empire 8 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:41:976 Gameplay STACKfleet action with feedback 139 started : ETA 791.600463867188

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:41:976 Order STACKOrderEntityAction#00000FF6, Ticket: 00000897; EmpireIndex:1; ExpeditionFleetAction#139, InitiatorGUID:1085, Context:Curiosity_Loot_Lifeform_Era1 on Ошьи II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:43:998 AI STACK[AI] [Event]Remove 7 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:43:998 AI STACK[AI] [Event]Remove EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventConstructionQueued,EventConstructionQueued, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:43:998 AI STACK[AI] [Event]keep 4 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:43:998 AI STACK[AI] [Event]keep EventConstructionQueued,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:44:034 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:44:116 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:44:216 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:44:233 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:44:250 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:44:250 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:44:267 Order STACKOrderEntityAction#00000FF7, Ticket: 00000898; EmpireIndex:1; BribeEmpireAction#140, InitiatorGUID:968, Context:Empire 9 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:44:299 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:44:316 Order STACKOrderAIClientStateChange#00000FF8; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:44:316 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:44:984 Gameplay STACKfleet action with feedback 139 finished : ETA 791.600463867188, Game.Time 792.601783752441, true ETA 792.600463867188

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:44:984 Order STACKOrderTerminateEntityAction#00000FF9; EmpireIndex:1; EntityActionId: 139

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:44:984 Order STACKOrderSendAutomatedShip#00000FFA; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:44:984 Order STACKOrderUpdateQuests#00000FFB, Ticket: 00000899

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:44:984 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:44:984 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:44:984 AI STACK[AI] [Event]Remove 4 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:44:984 AI STACK[AI] [Event]Remove EventConstructionQueued,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:44:984 AI STACK[AI] [Event]keep 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:44:984 AI STACK[AI] [Event]keep EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventCuriosityDiscoveredWithFleet,EventGarrisonCompositionChanged,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:45:000 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:45:000 Order STACKOrderStartAutomatedFleetAction#00000FFC; EmpireIndex:1; AutomatedDeliveryFleetAction#141, InitiatorGUID:2215, Context:Path: 23->17, Path: Path: 23->17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:45:000 Order STACKOrderAIClientStateChange#00000FFD; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:45:000 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:45:000 Order STACKOrderFinishDockingFleet#00000FFE, Ticket: 0000089A; EmpireIndex:1; FleetGUID:2215

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:45:083 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:45:183 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:45:199 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:45:216 Order STACKOrderEntityAction#00000FFF, Ticket: 0000089B; EmpireIndex:1; MoveToFleetAction#142, InitiatorGUID:2215, Context:EntityActionContext_Movement, 23->17 (Cost: 3) from 0 to 0.2429028.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:47:267 AI STACK[AI] [Event]Remove 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:47:267 AI STACK[AI] [Event]Remove EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventCuriosityDiscoveredWithFleet,EventGarrisonCompositionChanged,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:47:267 AI STACK[AI] [Event]keep 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:47:267 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:47:284 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:47:367 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:47:449 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:47:466 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:48:734 Order STACKOrderCompleteMoveToFleetAction#00001000; EmpireIndex:1; EntityActionId: 142

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:48:734 Order STACKOrderTerminateEntityAction#00001001; EmpireIndex:1; EntityActionId: 142

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:49:533 AI STACK[AI] [Event]Remove 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:49:533 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:49:533 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:49:533 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:49:550 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:49:640 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:49:723 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:48:49:735 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:49:800 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:48:49:817 Order STACKOrderAIClientStateChange#00001002; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:49:817 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:53:721 GUI STACKDrag-drop: applying drop on target 'PlanetLabel (PlanetLabel_SystemManagement)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:48:53:721 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:48:53:721 Order STACKOrderTransferPopulationFromPlanetToPlanet#00001003; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:48:54:684 GUI STACKDrag-drop: finishing drag-drop on no target.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:48:54:684 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:48:55:568 GUI STACKDrag-drop: finishing drag-drop on no target.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:48:55:568 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:48:56:654 GUI STACKDrag-drop: applying drop on target 'PlanetLabel (PlanetLabel_SystemManagement)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:48:56:654 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:48:56:654 Order STACKOrderTransferPopulationFromPlanetToPlanet#00001004; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:10:615 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:10:649 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:10:732 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:10:732 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:10:815 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:10:815 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:10:815 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:10:815 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:10:850 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:10:949 Battle STACKDisposing ServerEncounter 2197

     at Dispose in :line 0
     at ClearServerEncounters in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:10:949 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:10:982 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:082 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:115 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:132 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:133 Order STACKOrderStartMarketplaceEvent#00001005

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:199 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:217 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:217 Gameplay STACKAdd 1 experience to ship Ship#1057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:233 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:233 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:233 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:233 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:233 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:233 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:233 Gameplay STACKAdd 1 experience to ship Ship#1928

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:233 Gameplay STACKAdd 1 experience to ship Ship#2216

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:249 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:249 Gameplay STACKAdd 1 experience to ship Ship#1985

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:265 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:265 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:265 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:265 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:265 Gameplay STACKAdd 1 experience to ship Ship#1918

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:265 Gameplay STACKAdd 1 experience to ship Ship#2019

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:265 Gameplay STACKAdd 1 experience to ship Ship#2073

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:282 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:282 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:282 Gameplay STACKAdd 1 experience to ship Ship#1859

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:282 Gameplay STACKAdd 1 experience to ship Ship#1942

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:282 Gameplay STACKAdd 1 experience to ship Ship#2032

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:282 Gameplay STACKAdd 1 experience to ship Ship#2083

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:282 Gameplay STACKAdd 1 experience to ship Ship#2187

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:282 Gameplay STACKAdd 1 experience to ship Ship#2013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:298 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:298 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:298 Gameplay STACKAdd 1 experience to ship Ship#1745

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:316 Gameplay STACKAdd 1 experience to ship Ship#2138

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:316 Gameplay STACKAdd 1 experience to ship Ship#2139

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:332 Gameplay STACKAdd 1 experience to ship Ship#2141

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:332 Gameplay STACKAdd 1 experience to ship Ship#2142

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:349 Gameplay STACKAdd 1 experience to ship Ship#2051

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:349 Gameplay STACKAdd 1 experience to ship Ship#2052

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:366 Gameplay STACKAdd 1 experience to ship Ship#2144

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:366 Gameplay STACKAdd 1 experience to ship Ship#2145

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:383 Gameplay STACKAdd 1 experience to ship Ship#2054

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:383 Gameplay STACKAdd 1 experience to ship Ship#2055

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:400 Gameplay STACKAdd 1 experience to ship Ship#2147

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:400 Gameplay STACKAdd 1 experience to ship Ship#2148

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:416 Gameplay STACKAdd 1 experience to ship Ship#2150

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:416 Gameplay STACKAdd 1 experience to ship Ship#2151

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:450 Gameplay STACKAdd 1 experience to ship Ship#2057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:450 Gameplay STACKAdd 1 experience to ship Ship#2058

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:466 Gameplay STACKAdd 1 experience to ship Ship#2060

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:466 Gameplay STACKAdd 1 experience to ship Ship#2061

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:483 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:483 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:483 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:483 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:483 Gameplay STACKAdd 1 experience to ship Ship#1855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:483 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:582 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:661 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:661 Gameplay STACKAdd 20 experience to ship Ship#2097

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:661 Gameplay STACKAdd 0 experience to ship Ship#2194

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:661 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:661 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:661 Runtime STACK[ChatMessage] RECV: l:/_turn/22 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:670 Order STACKOrderStartHackingOperation#00001006; StartGUID:1825, TargetGUID:986, NodePositions:103,NodeIndex:105,NodeIndex:107, HackingOperationGUID:2217, TracedOperationGUID:2119

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:670 Order STACKOrderStartHackingOperation#00001007; StartGUID:1031, TargetGUID:1645, NodePositions:47,NodeIndex:48,NodeIndex:53,NodeIndex:51, HackingOperationGUID:2218, TracedOperationGUID:2036

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:687 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:687 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:687 Order STACKOrderUpdateQuests#00001008, Ticket: 0000089C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:700 Order STACKOrderUpdateQuests#00001009, Ticket: 0000089D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:700 Order STACKOrderCompleteQuest#0000100A, Ticket: 0000089E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:715 Prism STACKConstruction completed: {"turn":22,"constructionName":"StarSystemImprovementStartingFoodIndustry","colonizedStarSystemGUID":"1639","productionCost":160,"constructionIndex":1,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:49:11.617"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:49:11:766 Order STACKOrderUpdateDustInflation#0000100B; DustGlobalProduction:432.0295

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:833 Order STACKOrderUpdateBestSystem#0000100C; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:833 Order STACKOrderUpdateBestSystem#0000100D; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:833 Order STACKOrderUpdateVisibility#0000100E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:833 Gameplay STACK[DIPLOMACY] Empire#2 + Empire#4 = DiplomaticRelationStateColdWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:833 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

     at ChangeState in :line 0
     at End in :line 0
     at RequestEnd in :line 0
     at DepartmentOfForeignAffairs_DiplomaticRelationStateChange in :line 0
     at OnDiplomaticRelationStateChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:898 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:11:982 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:017 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:017 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:017 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:017 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:049 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:049 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:049 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:346 Runtime STACK[ChatMessage] RECV: l:/_turn/22 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:346 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:384 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:384 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:384 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:384 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:384 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:384 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:384 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:384 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:384 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:384 Order STACKOrderUpdateQuests#0000100F, Ticket: 0000089F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:384 Order STACKOrderCompleteQuest#00001010, Ticket: 000008A0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:384 Order STACKOrderUpdateQuests#00001011, Ticket: 000008A1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:385 Order STACKOrderCompleteQuest#00001012, Ticket: 000008A2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:385 Order STACKOrderUnlockTechnology#00001013; EmpireIndex:1; TechnologyName:TechnologyDefinitionScienceAndExploration25, Notify:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:385 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnTechnologyUnlocked in :line 0
     at UnlockTechnology in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:385 Order STACKOrderBeginQuest#00001014, Ticket: 000008A3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:402 Order STACKOrderTerminateSleepFleetAction#00001015; EmpireIndex:0; EntityActionId: 71, InterruptionCause:ExpeditionAvailable

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:402 Order STACKOrderUpdateBestSystem#00001016; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:402 Order STACKOrderUpdateBestSystem#00001017; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:402 Order STACKOrderTransferResource#00001018; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:402 Order STACKOrderTransferResource#00001019; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:402 Order STACKOrderTransferResource#0000101A; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:402 Order STACKOrderColonize#0000101B; EmpireIndex:9, PlanetGUID:5, FleetGUID:0, ColonyShipGUID:0, HangarGUID:0, ColonizedStarsystemGUID:1013, ColonizedPlanetGUID:2220, PropagandaGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:402 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:402 Order STACKOrderTransferResource#0000101C; EmpireIndex:9; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-160

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:402 Order STACKOrderTransferResource#0000101D; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:402 Order STACKOrderTransferResource#0000101E; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:402 Order STACKOrderSpawnImprovement#0000101F; EmpireIndex:11; ImprovementDefinitionName:StarSystemImprovementScience2; TargetGUID:1019; ImprovementGUID:2221

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:402 Order STACKOrderTransferResource#00001020; EmpireIndex:11; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-560

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:402 Order STACKOrderTransferResource#00001021; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:402 Order STACKOrderTransferResource#00001022; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:402 Order STACKOrderSpawnImprovement#00001023; EmpireIndex:14; ImprovementDefinitionName:StarSystemImprovementApproval1; TargetGUID:1028; ImprovementGUID:2222

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:411 Order STACKOrderTransferResource#00001024; EmpireIndex:14; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:411 Order STACKOrderTransferResource#00001025; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:412 Order STACKOrderSpawnImprovement#00001026; EmpireIndex:15; ImprovementDefinitionName:StarSystemImprovementDust1; TargetGUID:1031; ImprovementGUID:2223

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:412 Order STACKOrderTransferResource#00001027; EmpireIndex:15; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-560

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:412 Order STACKOrderTransferResource#00001028; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:412 Order STACKOrderUpdatePiratePhantomGarrison#00001029

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:450 Prism STACKJuggernaut: {"turn":22,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:49:12.346"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:49:12:483 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:483 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:500 Order STACKOrderUpdateQuests#0000102A, Ticket: 000008A4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:500 Order STACKOrderUpdateQuests#0000102B, Ticket: 000008A5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:583 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:12:583 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:12:583 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:12:583 AI STACK[AI] [Event]keep 100 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:12:583 AI STACK[AI] [Event]keep EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventHackingOperationMoveStepComplete,EventHackingOperationDetected,EventHackingOperationMoveStepComplete,EventDefenseHackingProgramEncountered,EventHackingOperationDetected,EventDefenseHackingProgramEncountered,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationStarted,EventHackingOperationTraceStarted,EventHackingOperationStarted,EventHackingOperationTraceStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventNarrativeEventCompleted,EventTechnologyUnlocked,EventNarrativeEventBegun,EventFleetFinishedSleep,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:12:934 Prism STACKTurn end: {"turn":22,"turnDuration":44,"dustperturn":10.2564564,"influenceperturn":8.0,"scienceperturn":46.0,"honorperturn":0.0,"empirefood":89.77328,"empireindustry":158.4,"empiremanpower":576.135,"empirepopulation":6.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:49:12.851"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:49:13:299 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:13:316 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:316 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:13:334 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:367 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:417 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:433 Prism STACKAIPerformanceEvent: {"turn":22,"maxBlackboardMessageCount":210,"maxDecisionCount":11,"maxSyncronizationTime":730,"maxAnaysisTime":158,"maxStrategicTime":326,"maxDecisionTime":120,"maxActuatorTime":101,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:49:13.352"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:49:13:657 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:657 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:13:657 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:13:657 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:13:681 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:681 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:681 Order STACKOrderAIClientStateChange#0000102C; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:681 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:693 Order STACKOrderEntityAction#0000102D, Ticket: 000008A6; EmpireIndex:1; MoveToFleetAction#143, InitiatorGUID:2215, Context:EntityActionContext_Movement, 23->17 (Cost: 3) from 0.2429028 to 0.4858057.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:693 Order STACKOrderEntityAction#0000102E, Ticket: 000008A7; EmpireIndex:4; MoveToFleetAction#178, InitiatorGUID:2186, Context:EntityActionContext_Movement, 39->43 (Cost: 3) from 0.1354587 to 0.2709174.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:693 Order STACKOrderEntityAction#0000102F, Ticket: 000008A8; EmpireIndex:4; MoveToFleetAction#179, InitiatorGUID:2082, Context:EntityActionContext_Movement, 39->43 (Cost: 3) from 0.4063761 to 0.5418348.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:693 Order STACKOrderEntityAction#00001030, Ticket: 000008A9; EmpireIndex:4; MoveToFleetAction#180, InitiatorGUID:2031, Context:EntityActionContext_Movement, 39->43 (Cost: 3) from 0.6772935 to 0.8127522.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:693 Order STACKOrderEntityAction#00001031, Ticket: 000008AA; EmpireIndex:4; MoveToFleetAction#181, InitiatorGUID:1941, Context:EntityActionContext_Movement, 41->39 (Cost: 1.476852) from 0.872512 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:693 Order STACKOrderEntityAction#00001032, Ticket: 000008AB; EmpireIndex:4; MoveToFleetAction#182, InitiatorGUID:1858, Context:EntityActionContext_Movement, 39->38 (Cost: 0.3766774) from 0.9231243 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:693 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:13:693 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:13:704 Order STACKOrderEntityAction#00001033, Ticket: 000008AC; EmpireIndex:17; GoToFleetAction#139, InitiatorGUID:1839, Context:Path: 12, Path: Path: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:704 Order STACKOrderEntityAction#00001034, Ticket: 000008AD; EmpireIndex:17; GoToFleetAction#140, InitiatorGUID:1840, Context:Path: 45, Path: Path: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:704 Order STACKOrderEntityAction#00001035, Ticket: 000008AE; EmpireIndex:17; GoToFleetAction#141, InitiatorGUID:1841, Context:Path: 51, Path: Path: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:704 Order STACKOrderEntityAction#00001036, Ticket: 000008AF; EmpireIndex:17; GoToFleetAction#142, InitiatorGUID:1842, Context:Path: 70, Path: Path: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:704 Order STACKOrderEntityAction#00001037, Ticket: 000008B0; EmpireIndex:17; GoToFleetAction#143, InitiatorGUID:1843, Context:Path: 77, Path: Path: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:704 AI STACK[AI] Want make contract ResourceDeal from 3 to 5 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:13:717 Order STACKOrderEntityAction#00001038, Ticket: 000008B1; EmpireIndex:17; MoveToFleetAction#144, InitiatorGUID:1843, Context:EntityActionContext_Movement, 78->77 (Cost: 4) from 0.1952032 to 0.4946548.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:717 Order STACKOrderEntityAction#00001039, Ticket: 000008B2; EmpireIndex:17; MoveToFleetAction#145, InitiatorGUID:1842, Context:EntityActionContext_Movement, 71->70 (Cost: 4) from 0.3655485 to 0.8124615.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:717 Order STACKOrderEntityAction#0000103A, Ticket: 000008B3; EmpireIndex:17; MoveToFleetAction#146, InitiatorGUID:1841, Context:EntityActionContext_Movement, 52->51 (Cost: 0.8092031) from 0.9340771 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:718 Order STACKOrderEntityAction#0000103B, Ticket: 000008B4; EmpireIndex:17; MoveToFleetAction#147, InitiatorGUID:1840, Context:EntityActionContext_Movement, 46->45 (Cost: 2.673136) from 0.77277 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:718 Order STACKOrderEntityAction#0000103C, Ticket: 000008B5; EmpireIndex:17; MoveToFleetAction#148, InitiatorGUID:1839, Context:EntityActionContext_Movement, 14->12 (Cost: 0.414016) from 0.9490324 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:734 AI STACK[AI] Want make contract ResourceDeal from 3 to 5 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:13:750 AI STACK[AI] Want make contract ResourceDeal from 3 to 5 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:13:786 AI STACKStart 33 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:13:786 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:13:803 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000103D, Ticket: 000008B6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000103E, Ticket: 000008B7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000103F, Ticket: 000008B8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001040, Ticket: 000008B9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001041, Ticket: 000008BA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Order STACKOrderEntityAction#00001042, Ticket: 000008BB; EmpireIndex:1; GoToFleetAction#144, InitiatorGUID:1082, Context:Path: 5->2->0, Path: Path: 5->2->0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Order STACKOrderEntityAction#00001043, Ticket: 000008BC; EmpireIndex:1; GoToFleetAction#145, InitiatorGUID:1975, Context:Path: 4, Path: Path: 4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Order STACKOrderEntityAction#00001044, Ticket: 000008BD; EmpireIndex:1; GoToFleetAction#146, InitiatorGUID:1790, Context:Path: 5, Path: Path: 5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Order STACKOrderEntityAction#00001045, Ticket: 000008BE; EmpireIndex:1; GoToFleetAction#147, InitiatorGUID:1085, Context:Path: 23->24, Path: Path: 23->24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001046, Ticket: 000008BF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001047, Ticket: 000008C0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001048, Ticket: 000008C1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001049, Ticket: 000008C2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000104A, Ticket: 000008C3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Order STACKOrderCreateShipDesign#0000104B, Ticket: 000008C4; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Order STACKOrderEntityAction#0000104C, Ticket: 000008C5; EmpireIndex:2; GoToFleetAction#86, InitiatorGUID:2192, Context:Path: 52, Path: Path: 52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Order STACKOrderEntityAction#0000104D, Ticket: 000008C6; EmpireIndex:2; GoToFleetAction#87, InitiatorGUID:1120, Context:Path: 52->50, Path: Path: 52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000104E, Ticket: 000008C7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000104F, Ticket: 000008C8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001050, Ticket: 000008C9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001051, Ticket: 000008CA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001052, Ticket: 000008CB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:803 Order STACKOrderMoodMessage#00001053, Ticket: 000008CC; EmpireIndex:3; MoodMessageID:EscalationAskTribute, TargetEmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:820 Order STACKOrderUpdateAttitude#00001054, Ticket: 000008CD; EmpireIndex:3; AttitudeName:Threatening, TargetEmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:820 Order STACKOrderEntityAction#00001055, Ticket: 000008CE; EmpireIndex:3; GoToFleetAction#104, InitiatorGUID:1138, Context:Path: 70, Path: Path: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:820 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001056, Ticket: 000008CF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:820 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001057, Ticket: 000008D0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:820 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001058, Ticket: 000008D1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:820 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001059, Ticket: 000008D2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:820 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000105A, Ticket: 000008D3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:820 Order STACKOrderStartHackingOperation#0000105B, Ticket: 000008D4; StartGUID:998, TargetGUID:1031, NodePositions:42,NodeIndex:43,NodeIndex:45,NodeIndex:46,NodeIndex:47, HackingOperationGUID:2225, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:820 Order STACKOrderTransferShips#0000105C, Ticket: 000008D5; EmpireIndex:4; ShipGUIDs: [2194], HeroGUID:0, Position:NodeIndex:42, DestinationGarrisonGUID:2226

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:820 Gameplay STACKfleet action with feedback 183 started : ETA 823.446449279785

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:820 Order STACKOrderEntityAction#0000105D, Ticket: 000008D6; EmpireIndex:4; ExpeditionFleetAction#183, InitiatorGUID:1176, Context:Curiosity_PlanetResource_Luxury05 on Денеб III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:848 Order STACKOrderCreateDiplomaticContract#0000105E, Ticket: 000008D8; EmpireWhichInitiatedIndex:3, EmpireWhichReceivesIndex:5, ContractGUID:2227.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:848 Default STACKOrderCreateDiplomaticContract#0000105E, Ticket: 000008D8; EmpireWhichInitiatedIndex:3, EmpireWhichReceivesIndex:5, ContractGUID:2227.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:848 Default STACKRegister new contract DiplomaticContract#2227.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:848 Order STACKOrderCompleteMoveToFleetAction#0000105F; EmpireIndex:4; EntityActionId: 182

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:848 Order STACKOrderEntityAction#00001060, Ticket: 000008D9; EmpireIndex:1; MoveToFleetAction#148, InitiatorGUID:1085, Context:EntityActionContext_Movement, 23->24 (Cost: 7) from 0 to 0.6754658.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:848 Order STACKOrderEntityAction#00001061, Ticket: 000008DA; EmpireIndex:1; MoveToFleetAction#149, InitiatorGUID:1790, Context:EntityActionContext_Movement, 16->5 (Cost: 3.502639) from 0.8570505 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:848 Order STACKOrderEntityAction#00001062, Ticket: 000008DB; EmpireIndex:1; MoveToFleetAction#150, InitiatorGUID:1975, Context:EntityActionContext_Movement, 0->4 (Cost: 2.557657) from 0.7323971 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:848 Order STACKOrderEntityAction#00001063, Ticket: 000008DC; EmpireIndex:1; MoveToFleetAction#151, InitiatorGUID:1082, Context:EntityActionContext_Movement, 16->5 (Cost: 7) from 0.571367 to 0.8570505.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:848 Order STACKOrderEntityAction#00001064, Ticket: 000008DD; EmpireIndex:2; MoveToFleetAction#88, InitiatorGUID:1120, Context:EntityActionContext_Movement, 51->52 (Cost: 6) from 0.4958662 to 0.9846645.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:848 Order STACKOrderEntityAction#00001065, Ticket: 000008DE; EmpireIndex:2; MoveToFleetAction#89, InitiatorGUID:2192, Context:EntityActionContext_Movement, 51->52 (Cost: 1.275) from 0.8961303 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:848 Order STACKOrderFinishDockingFleet#00001066, Ticket: 000008DF; EmpireIndex:4; FleetGUID:2226

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:848 Order STACKOrderEntityAction#00001067, Ticket: 000008E0; EmpireIndex:3; MoveToFleetAction#105, InitiatorGUID:1138, Context:EntityActionContext_Movement, 74->70 (Cost: 5) from 0.2647221 to 0.6217204.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:848 Order STACKOrderUpdateEffectZone#00001068

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:848 Order STACKOrderChangeDiplomaticContractState#00001069; ContractGUID:2227, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:848 Gameplay STACKOrderChangeDiplomaticContractState#00001069; ContractGUID:2227, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:848 Gameplay STACKContract 2227 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:848 Order STACKOrderTerminateEntityAction#0000106A; EmpireIndex:4; EntityActionId: 182

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:866 Default STACKDelivering remaining pop (fleet : 1858, system : 1802)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:866 Order STACKOrderUpdateVisibility#0000106B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:866 Order STACKOrderTerminateEntityAction#0000106C; EmpireIndex:4; EntityActionId: 78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:866 Default STACKTerminating AutomatedDelivery Fleet 1858 on system ColonizedStarSystem#1802

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:866 Order STACKOrderCompleteMoveToFleetAction#0000106D; EmpireIndex:17; EntityActionId: 148

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:866 Order STACKOrderUpdateVisibility#0000106E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:866 Order STACKOrderTerminateEntityAction#0000106F; EmpireIndex:17; EntityActionId: 148

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:876 Order STACKOrderTerminateEntityAction#00001070; EmpireIndex:17; EntityActionId: 139

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:876 AI STACK[AI] Could not find or pay for module of type InvisibilityFleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 0 on ship design HullSmall02Unfallen [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:13:876 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:13:876 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:13:916 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:13:916 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:13:933 Order STACKOrderQueueConstruction#00001071, Ticket: 000008E1; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:933 Order STACKOrderActivateLaw#00001072, Ticket: 000008E2; EmpireIndex:5; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:2230

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:933 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001073, Ticket: 000008E3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:933 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001074, Ticket: 000008E4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:933 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001075, Ticket: 000008E5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:933 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001076, Ticket: 000008E6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:933 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001077, Ticket: 000008E7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:933 Order STACKOrderEntityAction#00001078, Ticket: 000008E8; EmpireIndex:5; GoToFleetAction#78, InitiatorGUID:1212, Context:Path: 77->78, Path: Path: 77->78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:949 Order STACKOrderEntityAction#00001079, Ticket: 000008E9; EmpireIndex:5; MoveToFleetAction#79, InitiatorGUID:1212, Context:EntityActionContext_Movement, 75->77 (Cost: 2.262245) from 0.8178645 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:13:999 Order STACKOrderCompleteMoveToFleetAction#0000107A; EmpireIndex:17; EntityActionId: 146

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:000 Order STACKOrderTerminateEntityAction#0000107B; EmpireIndex:17; EntityActionId: 146

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:016 Order STACKOrderEntityAction#0000107C; EmpireIndex:2; SiegeStarSystemAction#90, InitiatorGUID:1645

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:016 Order STACKOrderTerminateEntityAction#0000107D; EmpireIndex:17; EntityActionId: 141

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:084 Order STACKOrderCompleteMoveToFleetAction#0000107E; EmpireIndex:4; EntityActionId: 180

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:084 Order STACKOrderCompleteMoveToFleetAction#0000107F; EmpireIndex:4; EntityActionId: 179

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:084 Order STACKOrderCompleteMoveToFleetAction#00001080; EmpireIndex:4; EntityActionId: 178

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:084 Order STACKOrderUpdateVisibility#00001081

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:084 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#7 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at UpdateEmpireSeen in :line 0
     at OwnVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at NodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:084 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:084 Order STACKOrderTerminateEntityAction#00001082; EmpireIndex:4; EntityActionId: 180

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:101 Order STACKOrderTerminateEntityAction#00001083; EmpireIndex:4; EntityActionId: 179

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:101 Order STACKOrderTerminateEntityAction#00001084; EmpireIndex:4; EntityActionId: 178

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:101 Order STACKOrderUpdateQuests#00001085, Ticket: 000008EA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:117 Order STACKOrderUpdateVisibility#00001086

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:200 Order STACKOrderCompleteMoveToFleetAction#00001087; EmpireIndex:4; EntityActionId: 181

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:200 Order STACKOrderUpdateVisibility#00001088

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:200 Order STACKOrderTerminateEntityAction#00001089; EmpireIndex:4; EntityActionId: 181

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:216 Order STACKOrderEntityAction#0000108A, Ticket: 000008EB; EmpireIndex:4; MoveToFleetAction#184, InitiatorGUID:1941, Context:EntityActionContext_Movement, 39->38 (Cost: 1.523148) from 0 to 0.3108576.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:250 Order STACKOrderCompleteMoveToFleetAction#0000108B; EmpireIndex:2; EntityActionId: 89

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:250 Order STACKOrderTerminateEntityAction#0000108C; EmpireIndex:2; EntityActionId: 89

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:266 Order STACKOrderCompleteMoveToFleetAction#0000108D; EmpireIndex:1; EntityActionId: 149

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:266 Order STACKOrderTerminateEntityAction#0000108E; EmpireIndex:2; EntityActionId: 86

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:266 Order STACKOrderTerminateEntityAction#0000108F; EmpireIndex:1; EntityActionId: 149

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:283 Order STACKOrderTerminateEntityAction#00001090; EmpireIndex:1; EntityActionId: 146

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:333 Order STACKOrderUpdateVisibility#00001091

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:350 Order STACKOrderUpdateEffectZone#00001092

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:617 Order STACKOrderCompleteMoveToFleetAction#00001093; EmpireIndex:17; EntityActionId: 147

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:617 Order STACKOrderUpdateVisibility#00001094

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:617 Order STACKOrderTerminateEntityAction#00001095; EmpireIndex:17; EntityActionId: 147

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:633 Order STACKOrderCompleteMoveToFleetAction#00001096; EmpireIndex:1; EntityActionId: 150

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:633 Order STACKOrderTerminateEntityAction#00001097; EmpireIndex:17; EntityActionId: 140

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:633 Order STACKOrderUpdateVisibility#00001098

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:633 Gameplay STACK[DIPLOMACY] Empire#7 + Empire#1 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:633 Order STACKOrderTerminateEntityAction#00001099; EmpireIndex:1; EntityActionId: 150

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:651 Order STACKOrderTerminateEntityAction#0000109A; EmpireIndex:1; EntityActionId: 145

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:716 Order STACKOrderCompleteMoveToFleetAction#0000109B; EmpireIndex:1; EntityActionId: 151

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:716 Order STACKOrderCompleteMoveToFleetAction#0000109C; EmpireIndex:1; EntityActionId: 143

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:716 Order STACKOrderCompleteMoveToFleetAction#0000109D; EmpireIndex:5; EntityActionId: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:716 Order STACKOrderTerminateEntityAction#0000109E; EmpireIndex:1; EntityActionId: 151

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:716 Order STACKOrderTerminateEntityAction#0000109F; EmpireIndex:1; EntityActionId: 143

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:716 Order STACKOrderTerminateEntityAction#000010A0; EmpireIndex:5; EntityActionId: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:733 Order STACKOrderEntityAction#000010A1, Ticket: 000008EC; EmpireIndex:5; MoveToFleetAction#80, InitiatorGUID:1212, Context:EntityActionContext_Movement, 77->78 (Cost: 3.737755) from 0 to 0.2798191.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:968 Order STACKOrderCompleteMoveToFleetAction#000010A2; EmpireIndex:17; EntityActionId: 145

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:14:968 Order STACKOrderTerminateEntityAction#000010A3; EmpireIndex:17; EntityActionId: 145

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:15:084 Order STACKOrderCompleteMoveToFleetAction#000010A4; EmpireIndex:17; EntityActionId: 144

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:15:084 Order STACKOrderTerminateEntityAction#000010A5; EmpireIndex:17; EntityActionId: 144

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:15:566 Order STACKOrderCompleteMoveToFleetAction#000010A6; EmpireIndex:3; EntityActionId: 105

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:15:566 Order STACKOrderTerminateEntityAction#000010A7; EmpireIndex:3; EntityActionId: 105

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:15:833 Order STACKOrderCompleteMoveToFleetAction#000010A8; EmpireIndex:2; EntityActionId: 88

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:15:833 Order STACKOrderTerminateEntityAction#000010A9; EmpireIndex:2; EntityActionId: 88

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:15:917 AI STACK[AI] [Event]Remove 100 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:15:917 AI STACK[AI] [Event]Remove EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventHackingOperationMoveStepComplete,EventHackingOperationDetected,EventHackingOperationMoveStepComplete,EventDefenseHackingProgramEncountered,EventHackingOperationDetected,EventDefenseHackingProgramEncountered,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationStarted,EventHackingOperationTraceStarted,EventHackingOperationStarted,EventHackingOperationTraceStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventNarrativeEventCompleted,EventTechnologyUnlocked,EventNarrativeEventBegun,EventFleetFinishedSleep,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:15:917 AI STACK[AI] [Event]keep 84 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:15:917 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticMoodMessage,EventFleetMoveStarted,EventHackingOperationStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventConstructionQueued,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventMinorEmpireMet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:15:933 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:16:017 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:16:067 AI STACKGame object 'DiplomaticContract' map to AI snapshot 'DiplomaticContractSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:16:183 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:16:199 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:16:250 AI STACK[AI] Want make contract ResourceDeal from 3 to 5 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:16:250 AI STACK[AI] Want make contract ResourceDeal from 3 to 5 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:16:267 AI STACK[AI] Want make contract ResourceDeal from 3 to 5 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:16:267 AI STACK[AI] Cancel task 247 : can find context 1858 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:16:300 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:16:300 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:16:300 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:16:317 Order STACKOrderQueueConstruction#000010AA, Ticket: 000008ED; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:16:317 Order STACKOrderQueueResearch#000010AB, Ticket: 000008EE; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade25, ConstructionGameEntityGUID:2233, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:16:317 Order STACKOrderQueueResearch#000010AC, Ticket: 000008EF; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade4TimeLords, ConstructionGameEntityGUID:2234, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:16:317 Order STACKOrderQueueConstruction#000010AD, Ticket: 000008F0; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:16:317 Order STACKOrderEntityAction#000010AE, Ticket: 000008F1; EmpireIndex:4; GoToFleetAction#185, InitiatorGUID:2226, Context:Path: 42->43->45->46->47->48, Path: Path: 42->43->45->46->47->48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:16:317 Order STACKOrderQueueConstruction#000010AF, Ticket: 000008F2; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:16:317 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:16:317 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:16:333 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:16:333 Order STACKOrderQueueConstruction#000010B0, Ticket: 000008F4; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:16:333 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:16:333 Order STACKOrderChangeDiplomaticContractTermsCollection#000010B1, Ticket: 000008F6; ContractGUID:2227

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:16:333 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#000010B1, Ticket: 000008F6; ContractGUID:2227

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:16:333 Order STACKOrderEntityAction#000010B2, Ticket: 000008F7; EmpireIndex:4; MoveToFleetAction#186, InitiatorGUID:2226, Context:EntityActionContext_Movement, 42->43 (Cost: 7) from 0 to 0.8191989.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:16:350 Order STACKOrderUpdateVisibility#000010B3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:16:350 Order STACKOrderUpdateEffectZone#000010B4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:16:834 Gameplay STACKfleet action with feedback 183 finished : ETA 823.446449279785, Game.Time 824.451560974121, true ETA 824.446449279785

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:16:834 Order STACKOrderTerminateEntityAction#000010B5; EmpireIndex:4; EntityActionId: 183

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:16:834 Order STACKOrderUpdateQuests#000010B6, Ticket: 000008F8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:16:917 Order STACKOrderUpdateVisibility#000010B7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:17:083 Order STACKOrderCompleteMoveToFleetAction#000010B8; EmpireIndex:4; EntityActionId: 184

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:17:083 Order STACKOrderTerminateEntityAction#000010B9; EmpireIndex:4; EntityActionId: 184

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:17:832 Order STACKOrderUpdateVisibility#000010BA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:18:317 AI STACK[AI] [Event]Remove 84 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:18:317 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticMoodMessage,EventFleetMoveStarted,EventHackingOperationStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventConstructionQueued,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventMinorEmpireMet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:18:317 AI STACK[AI] [Event]keep 15 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:18:317 AI STACK[AI] [Event]keep EventConstructionQueued,EventResearchQueued,EventResearchQueued,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventFleetStartedMoveToFleetAction,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventLuxuryDiscovered,EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted,EventQuestUpdated,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:18:334 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:18:417 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:18:517 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:18:534 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:18:551 Order STACKOrderCompleteMoveToFleetAction#000010BB; EmpireIndex:5; EntityActionId: 80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:18:551 Order STACKOrderTerminateEntityAction#000010BC; EmpireIndex:5; EntityActionId: 80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:18:551 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:18:551 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:18:567 Order STACKOrderEntityAction#000010BD, Ticket: 000008F9; EmpireIndex:17; GoToFleetAction#149, InitiatorGUID:1841, Context:Path: 51->52->50, Path: Path: 51->52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:18:567 AI STACK[AI] Want make contract ResourceDeal from 3 to 5 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:18:567 AI STACK[AI] Want make contract ResourceDeal from 3 to 5 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:18:584 Order STACKOrderCompleteMoveToFleetAction#000010BE; EmpireIndex:1; EntityActionId: 148

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:18:584 Order STACKOrderEntityAction#000010BF, Ticket: 000008FA; EmpireIndex:17; MoveToFleetAction#150, InitiatorGUID:1841, Context:EntityActionContext_Movement, 51->52 (Cost: 3.190797) from 0 to 0.2599427.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:18:584 Order STACKOrderTerminateEntityAction#000010C0; EmpireIndex:1; EntityActionId: 148

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:18:584 AI STACK[AI] Want make contract ResourceDeal from 3 to 5 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:18:600 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:18:616 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:18:616 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:18:632 Order STACKOrderEntityAction#000010C1, Ticket: 000008FB; EmpireIndex:1; GoToFleetAction#152, InitiatorGUID:1975, Context:Path: 4->6, Path: Path: 4->6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:18:633 Gameplay STACKfleet action with feedback 91 started : ETA 828.251495361328

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:18:633 Order STACKOrderEntityAction#000010C2, Ticket: 000008FC; EmpireIndex:2; ColonizeFleetAction#91, InitiatorGUID:2192, Context:Батен II(Planet 1) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:18:633 Order STACKOrderEntityAction#000010C3, Ticket: 000008FD; EmpireIndex:4; GoToFleetAction#187, InitiatorGUID:1176, Context:Path: 47->49, Path: Path: 47->49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:18:633 Order STACKOrderChangeDiplomaticContractState#000010C4, Ticket: 000008FE; ContractGUID:2227, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:11.25, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:18:633 Gameplay STACKOrderChangeDiplomaticContractState#000010C4, Ticket: 000008FE; ContractGUID:2227, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:11.25, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:18:633 Gameplay STACKContract 2227 pass from state Negotiation to state Proposed.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:18:633 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:18:650 Order STACKOrderEntityAction#000010C5, Ticket: 00000900; EmpireIndex:1; MoveToFleetAction#153, InitiatorGUID:1975, Context:EntityActionContext_Movement, 4->6 (Cost: 4.442343) from 0 to 0.7729653.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:18:650 Order STACKOrderEntityAction#000010C6, Ticket: 00000901; EmpireIndex:4; MoveToFleetAction#188, InitiatorGUID:1176, Context:EntityActionContext_Movement, 47->49 (Cost: 3.5) from 0 to 0.4191061.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:18:667 Order STACKOrderUpdateVisibility#000010C7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:18:868 Order STACKOrderUpdateEffectZone#000010C8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:19:383 Order STACKOrderUpdateEffectZone#000010C9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:19:883 Order STACKOrderUpdateEffectZone#000010CA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:20:383 Order STACKOrderUpdateEffectZone#000010CB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:20:618 AI STACK[AI] [Event]Remove 15 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:20:618 AI STACK[AI] [Event]Remove EventConstructionQueued,EventResearchQueued,EventResearchQueued,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventFleetStartedMoveToFleetAction,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventLuxuryDiscovered,EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted,EventQuestUpdated,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:20:618 AI STACK[AI] [Event]keep 8 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:20:618 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:20:634 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:20:718 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:20:800 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:20:817 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:20:835 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:20:835 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:20:855 Order STACKOrderEntityAction#000010CC, Ticket: 00000902; EmpireIndex:17; GoToFleetAction#151, InitiatorGUID:1840, Context:Path: 45->43, Path: Path: 45->43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:20:855 Order STACKOrderEntityAction#000010CD, Ticket: 00000903; EmpireIndex:17; GoToFleetAction#152, InitiatorGUID:1839, Context:Path: 12->18, Path: Path: 12->18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:20:855 Gameplay STACKfleet action with feedback 72 started : ETA 830.470977783203

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:20:855 Order STACKOrderEntityAction#000010CE, Ticket: 00000904; EmpireIndex:0; ExpeditionFleetAction#72, InitiatorGUID:1055, Context:Curiosity_PlanetResource_Luxury06 on Изар II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:20:855 AI STACK[AI] Want make contract ResourceDeal from 3 to 5 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:20:855 AI STACK[AI] Want make contract ResourceDeal from 3 to 5 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:20:868 Order STACKOrderEntityAction#000010CF, Ticket: 00000905; EmpireIndex:17; MoveToFleetAction#153, InitiatorGUID:1839, Context:EntityActionContext_Movement, 12->18 (Cost: 3.585984) from 0 to 0.2423131.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:20:868 Order STACKOrderEntityAction#000010D0, Ticket: 00000906; EmpireIndex:17; MoveToFleetAction#154, InitiatorGUID:1840, Context:EntityActionContext_Movement, 45->43 (Cost: 1.326864) from 0 to 0.1386113.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:20:868 AI STACK[AI] Want make contract ResourceDeal from 3 to 5 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:20:885 Order STACKOrderUpdateEffectZone#000010D1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:20:917 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:20:917 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:20:933 Order STACKOrderChangeDiplomaticContractState#000010D2, Ticket: 00000907; ContractGUID:2227, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-11.25, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:20:933 Gameplay STACKOrderChangeDiplomaticContractState#000010D2, Ticket: 00000907; ContractGUID:2227, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-11.25, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:20:933 Gameplay STACKContract 2227 pass from state Proposed to state Refused.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:20:984 Order STACKOrderCompleteMoveToFleetAction#000010D3; EmpireIndex:4; EntityActionId: 186

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:20:984 Order STACKOrderTerminateEntityAction#000010D4; EmpireIndex:4; EntityActionId: 186

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:21:283 Order STACKOrderUpdateVisibility#000010D5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:21:400 Order STACKOrderUpdateEffectZone#000010D6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:21:644 Gameplay STACKfleet action with feedback 91 finished : ETA 828.251495361328, Game.Time 829.25244140625, true ETA 829.251495361328

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:21:644 Order STACKOrderTerminateEntityAction#000010D7; EmpireIndex:2; EntityActionId: 91

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:21:644 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:21:644 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:21:644 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:21:652 Order STACKOrderUpdateAutoImprovements#000010D8, ColonizedStarSystemGUID:2242, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:21:782 Order STACKOrderUpdateVisibility#000010D9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:22:166 Order STACKOrderCompleteMoveToFleetAction#000010DA; EmpireIndex:17; EntityActionId: 150

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:22:166 Order STACKOrderUpdateVisibility#000010DB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:22:166 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:22:166 Order STACKOrderTerminateEntityAction#000010DC; EmpireIndex:17; EntityActionId: 150

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:22:166 Order STACKOrderUpdateQuests#000010DD, Ticket: 00000908

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:22:216 Order STACKOrderCompleteMoveToFleetAction#000010DE; EmpireIndex:4; EntityActionId: 188

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:22:216 Order STACKOrderTerminateEntityAction#000010DF; EmpireIndex:4; EntityActionId: 188

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:22:316 Order STACKOrderCompleteMoveToFleetAction#000010E0; EmpireIndex:1; EntityActionId: 153

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:22:316 Order STACKOrderTerminateEntityAction#000010E1; EmpireIndex:1; EntityActionId: 153

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:22:916 AI STACK[AI] [Event]Remove 8 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:22:916 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:22:916 AI STACK[AI] [Event]keep 38 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:22:916 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:22:933 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:016 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:117 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:23:134 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:150 AI STACK[AI] Cancel task 480 : can find context 2192 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:23:167 AI STACK[AI] Want make contract ResourceDeal from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:23:167 AI STACK[AI] Want make contract ResourceDeal from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:23:184 AI STACK[AI] Want make contract ResourceDeal from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:23:200 AI STACK[AI] Cancel task 413 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:23:800 Order STACKOrderCompleteMoveToFleetAction#000010E2; EmpireIndex:17; EntityActionId: 154

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:800 Order STACKOrderTerminateEntityAction#000010E3; EmpireIndex:17; EntityActionId: 154

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:874 Gameplay STACKfleet action with feedback 72 finished : ETA 830.470977783203, Game.Time 831.485496520996, true ETA 831.470977783203

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:874 Order STACKOrderTerminateEntityAction#000010E4; EmpireIndex:0; EntityActionId: 72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:874 Quest STACK[Quests] ExplorationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:874 Quest STACK[Quests] ExplorationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:874 Quest STACK[Quests] ExplorationQuest08 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:874 Order STACKOrderCreateFleetFromShipDesignName#000010E5; EmpireIndex:16; FleetGUID:2247, ShipDesignGUIDs: ShipDesignSmallAttackerPirate01 x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:874 Gameplay STACKAdd 0 experience to ship Ship#2250

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:874 Gameplay STACKAdd 0 experience to ship Ship#2251

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:874 Order STACKOrderCreateFleetMission#000010E6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:897 Order STACKOrderAddQuestMarkers#000010E7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:897 Order STACKOrderBeginQuest#000010E8, Ticket: 00000909

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:897 Order STACKOrderUpdateQuests#000010E9, Ticket: 0000090A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:897 Order STACKOrderCompleteQuest#000010EA, Ticket: 0000090B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:897 Quest STACK[Quests] Adding global quest variable: $ChosenHero = QuestVariable+NullValue for empire 0

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at ActivateQuestTrigger in :line 0
     at ProcessPendingTriggers in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:897 Quest STACK[Quests] Adding global quest variable: $Traitor = QuestVariable+NullValue for empire 0

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at ActivateQuestTrigger in :line 0
     at ProcessPendingTriggers in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:898 Order STACKOrderUpdateVisibility#000010EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:912 Order STACKOrderFinishDockingFleet#000010EC, Ticket: 0000090C; EmpireIndex:16; FleetGUID:2247

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:912 Order STACKOrderBeginQuest#000010ED, Ticket: 0000090D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:23:934 Prism STACKProbe Used: {"turn":22,"usage":"curiosity","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:49:23.852"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:49:24:417 Prism STACKQuest Started: {"turn":22,"technologyCount":6,"questName":"ExplorationQuest07","category":"ExplorationQuest","subcategory":"Exploration","questid":2246,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:49:24.333"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:49:24:617 Order STACKOrderCompleteMoveToFleetAction#000010EE; EmpireIndex:17; EntityActionId: 153

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:24:617 Order STACKOrderTerminateEntityAction#000010EF; EmpireIndex:17; EntityActionId: 153

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:24:900 Prism STACKQuest Finished: {"turn":22,"questName":"UE_Quest-Chapter1.1","category":"MajorQuest","subcategory":"UE","state":"Completed","questid":1653,"choiceIndex":4,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:49:24.816"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:49:25:217 AI STACK[AI] [Event]Remove 38 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:25:217 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:25:217 AI STACK[AI] [Event]keep 11 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:25:217 AI STACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventQuestBegun,EventQuestUpdated,EventQuestCompleted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventQuestBegun, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:25:574 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:25:651 Prism STACKQuest Started: {"turn":22,"technologyCount":6,"questName":"UE_Quest-Chapter1.2","category":"MajorQuest","subcategory":"UE","questid":2252,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:49:25.574"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:49:25:651 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:25:750 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:25:767 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:25:784 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:25:784 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:25:803 Order STACKOrderEntityAction#000010F0, Ticket: 0000090E; EmpireIndex:16; AttackFleetAction#5, InitiatorGUID:2247, Context:1-й Патриотов Флот (1055) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:25:803 Order STACKOrderCreateEncounter#000010F1, Ticket: 0000090F, Attacker#2247, Defender#1055, Orbit#718, Encounter#2253

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:25:803 Order STACKOrderJoinEncounter#000010F2, Ticket: 00000910

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:25:817 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:25:833 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:25:850 Battle STACKEntering state ServerEncounterState_LoadBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:25:942 GUI STACK[PropertyFiltering] EffectDescription +20 [FIDS] на Преданные was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:49:25:942 GUI STACK[PropertyFiltering] EffectDescription +15 [FIDS] на Верные was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

02:49:27:852 AI STACK[AI] [Event]Remove 11 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:27:852 AI STACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventQuestBegun,EventQuestUpdated,EventQuestCompleted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventQuestBegun, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:27:852 AI STACK[AI] [Event]keep 4 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:27:852 AI STACK[AI] [Event]keep AIEventCivilianShipAttacked,EventBattleSetup,EventBattleSetup,AIEventBattleSetup, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:27:868 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:27:950 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:28:051 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:28:067 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:28:102 AI STACK[AI] Cancel task 419 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:28:102 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:28:102 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:28:117 Order STACKOrderSetEncounterContendersMode#000010F3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:30:136 AI STACK[AI] [Event]Remove 4 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:30:136 AI STACK[AI] [Event]Remove AIEventCivilianShipAttacked,EventBattleSetup,EventBattleSetup,AIEventBattleSetup, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:30:136 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:30:136 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:30:152 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:30:234 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:30:318 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:30:335 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:30:351 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:30:351 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:30:368 Order STACKOrderSubmitEncounterGroupSetup#000010F4, Ticket: 00000911

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:32:401 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:32:401 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:32:401 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:32:401 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:32:418 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:32:500 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:32:584 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:32:600 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:34:669 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:34:669 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:34:669 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:34:669 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:34:687 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:34:770 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:34:914 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:34:930 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:36:153 Order STACKOrderPrepareQuestChoice#000010F5, Ticket: 00000912; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:36:154 Order STACKOrderPrepareQuestChoice#000010F6, Ticket: 00000913; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:37:003 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:37:004 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:37:004 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:37:004 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:37:022 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:37:104 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:37:192 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:37:206 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:38:053 Order STACKOrderValidateQuestChoice#000010F7, Ticket: 00000914; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:38:053 Order STACKOrderTriggerPopulationEvent#000010F8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:38:053 Order STACKOrderUpdateQuests#000010F9, Ticket: 00000915

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:39:286 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:39:286 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:39:286 AI STACK[AI] [Event]keep 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:39:286 AI STACK[AI] [Event]keep EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:39:303 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:39:390 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:39:476 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:39:490 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:41:568 AI STACK[AI] [Event]Remove 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:41:568 AI STACK[AI] [Event]Remove EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:41:568 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:41:568 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:41:585 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:41:667 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:41:752 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:41:768 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:43:835 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:43:835 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:43:835 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:43:835 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:43:852 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:43:935 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:44:118 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:44:135 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:46:202 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:46:202 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:46:202 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:46:202 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:46:219 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:46:302 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:46:386 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:46:403 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:48:468 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:48:468 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:48:468 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:48:468 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:48:486 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:48:568 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:48:652 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:48:668 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:48:868 Order STACKOrderSetEncounterContendersMode#000010FA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:48:868 Order STACKOrderSubmitEncounterGroupSetup#000010FB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:48:885 Order STACKOrderResolveEncounterPlayStatuses#000010FC, Ticket: 00000916

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:48:901 Battle STACKBegin encounter simulation ignition 49063

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:49:262 Battle STACKEnd encounter simulation ignition 49065

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:49:277 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:49:277 Order STACKOrderSetEncounterState#000010FD, Ticket: 00000917

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:49:277 Order STACKOrderSetEncounterContendersState#000010FE, Ticket: 00000918; EncounterGUID:2253, EmpireIndexes:16 16 0, State:ReadyForFirstPhase

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:49:302 Battle STACKEntering state ServerEncounterState_StartBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:49:302 Battle STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:49:302 Order STACKOrderSetEncounterContendersState#000010FF, Ticket: 00000919; EncounterGUID:2253, EmpireIndexes:16 16 0, State:BattlePhaseInProgress

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:49:317 Battle STACKEntering state ServerEncounterState_RunBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:49:335 Order STACKOrderSetEncounterPhasesDuration#00001100, Ticket: 0000091A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:49:502 Order STACKOrderSendEncounterPhaseReport#00001101, Ticket: 0000091B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:49:518 Battle STACKEntering state ServerEncounterState_StartBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:49:518 Battle STACKEntering state ServerEncounterState_RunBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:49:868 Order STACKOrderSendEncounterPhaseReport#00001102, Ticket: 0000091C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:49:885 Battle STACKEntering state ServerEncounterState_StartBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:49:885 Battle STACKEntering state ServerEncounterState_RunBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:50:201 Order STACKOrderSendEncounterPhaseReport#00001103, Ticket: 0000091D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:50:217 Battle STACKEntering state ServerEncounterState_StartBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:50:217 Battle STACKEntering state ServerEncounterState_RunBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:50:318 Order STACKOrderSendEncounterPhaseReport#00001104, Ticket: 0000091E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:50:334 Battle STACKEntering state ServerEncounterState_StartBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:50:334 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:50:335 Order STACKOrderSetEncounterContendersState#00001105, Ticket: 0000091F; EncounterGUID:2253, EmpireIndexes:16 16 0, State:ReadyForReport

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:50:353 Battle STACKEntering state ServerEncounterState_Report

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:50:353 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:50:353 Order STACKOrderReportEncounter#00001106, Ticket: 00000920

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:50:371 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:50:371 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:50:371 Order STACKOrderReportValidatedEncounter#00001107, Ticket: 00000921

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:50:387 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:50:387 Order STACKOrderUpdateVisibility#00001108

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:50:387 Order STACKOrderFinalizeEncounter#00001109, Ticket: 00000922

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:50:734 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:50:734 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:50:734 AI STACK[AI] [Event]keep 10 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:50:734 AI STACK[AI] [Event]keep EventBattleReport,EventBattleReport,EventShipDestroyed,EventGarrisonCompositionChanged,EventBattleWon,EventBattleEnded,EventBattleLost,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:50:751 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:50:835 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:50:918 AI STACK[AI] Can't find entity GUID 1658 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:50:918 AI STACK[AI] Can't find entity GUID 1055 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:50:934 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:51:001 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:51:018 Order STACKOrderAIClientStateChange#0000110A; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:51:018 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:55:768 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:55:801 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:55:884 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:55:884 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:55:967 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:55:967 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:55:967 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:55:967 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:002 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:101 Battle STACKDisposing ServerEncounter 2253

     at Dispose in :line 0
     at ClearServerEncounters in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:101 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:134 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:235 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:267 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:285 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:351 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:369 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:384 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:384 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:384 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:384 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:384 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:384 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:384 Gameplay STACKAdd 1 experience to ship Ship#1928

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:384 Gameplay STACKAdd 1 experience to ship Ship#2216

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:400 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:400 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:400 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:417 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:417 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:417 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:417 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:417 Gameplay STACKAdd 1 experience to ship Ship#1918

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:417 Gameplay STACKAdd 1 experience to ship Ship#2019

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:417 Gameplay STACKAdd 1 experience to ship Ship#2073

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:417 Gameplay STACKAdd 1 experience to ship Ship#2097

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:435 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:435 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:435 Gameplay STACKAdd 1 experience to ship Ship#1942

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:435 Gameplay STACKAdd 1 experience to ship Ship#2032

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:435 Gameplay STACKAdd 1 experience to ship Ship#2083

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:435 Gameplay STACKAdd 1 experience to ship Ship#2187

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:435 Gameplay STACKAdd 1 experience to ship Ship#2194

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:435 Gameplay STACKAdd 1 experience to ship Ship#2013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:450 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:450 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:450 Gameplay STACKAdd 1 experience to ship Ship#1745

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:468 Gameplay STACKAdd 1 experience to ship Ship#2138

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:468 Gameplay STACKAdd 1 experience to ship Ship#2139

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:485 Gameplay STACKAdd 1 experience to ship Ship#2141

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:485 Gameplay STACKAdd 1 experience to ship Ship#2142

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:502 Gameplay STACKAdd 1 experience to ship Ship#2051

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:502 Gameplay STACKAdd 1 experience to ship Ship#2052

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:518 Gameplay STACKAdd 1 experience to ship Ship#2144

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:518 Gameplay STACKAdd 1 experience to ship Ship#2145

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:535 Gameplay STACKAdd 1 experience to ship Ship#2054

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:535 Gameplay STACKAdd 1 experience to ship Ship#2055

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:551 Gameplay STACKAdd 1 experience to ship Ship#2147

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:551 Gameplay STACKAdd 1 experience to ship Ship#2148

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:568 Gameplay STACKAdd 1 experience to ship Ship#2150

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:568 Gameplay STACKAdd 1 experience to ship Ship#2151

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:602 Gameplay STACKAdd 1 experience to ship Ship#2057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:602 Gameplay STACKAdd 1 experience to ship Ship#2058

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:618 Gameplay STACKAdd 1 experience to ship Ship#2060

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:618 Gameplay STACKAdd 1 experience to ship Ship#2061

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:634 Gameplay STACKAdd 1 experience to ship Ship#2250

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:634 Gameplay STACKAdd 1 experience to ship Ship#2251

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:634 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:634 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:634 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:634 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:634 Gameplay STACKAdd 1 experience to ship Ship#1855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:634 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:735 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:826 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:826 Gameplay STACKAdd 0 experience to ship Ship#2070

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:826 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:826 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:826 Battle STACKDisposing Encounter 2197

     at Dispose in :line 0
     at ClearEncounters in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:826 Runtime STACK[ChatMessage] RECV: l:/_turn/23 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:834 Order STACKOrderUpdatePiratePhantomGarrison#0000110B, Ticket: 00000923

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:854 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:854 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:854 Order STACKOrderUpdateQuests#0000110C, Ticket: 00000924

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:854 Order STACKOrderUpdateQuests#0000110D, Ticket: 00000925

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:854 Order STACKOrderUpdateQuests#0000110E, Ticket: 00000926

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:854 Order STACKOrderUpdateQuests#0000110F, Ticket: 00000927

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:854 Order STACKOrderUpdateQuests#00001110, Ticket: 00000928

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:854 Order STACKOrderCompleteQuest#00001111, Ticket: 00000929

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:854 Order STACKOrderCompleteQuest#00001112, Ticket: 0000092A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:854 Order STACKOrderCompleteQuest#00001113, Ticket: 0000092B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:854 Order STACKOrderCompleteQuest#00001114, Ticket: 0000092C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:854 Order STACKOrderCompleteQuest#00001115, Ticket: 0000092D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:854 Order STACKOrderUpdateQuests#00001116, Ticket: 0000092E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:867 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:56:884 Prism STACKTechnology Unlock: {"technology":"TechnologyStageDefinitionScienceAndExploration2","stage":"TechnologyStageDefinitionScienceAndExploration2","turn":24,"isstage":"True","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:49:56.770"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:49:56:935 Order STACKOrderUpdateDustInflation#00001117; DustGlobalProduction:360.1329

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:001 Order STACKOrderUpdateBestSystem#00001118; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:001 Order STACKOrderUpdateBestSystem#00001119; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:001 Order STACKOrderUpdateVisibility#0000111A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:068 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:151 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:185 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:185 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:185 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:185 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:218 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:218 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:218 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:513 Runtime STACK[ChatMessage] RECV: l:/_turn/23 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:513 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:552 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:553 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:553 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:553 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:553 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:553 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:553 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:553 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:553 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:553 Order STACKOrderUpdateQuests#0000111B, Ticket: 0000092F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:553 Order STACKOrderCompleteQuest#0000111C, Ticket: 00000930

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:553 Order STACKOrderUnlockTechnology#0000111D; EmpireIndex:2; TechnologyName:TechnologyDefinitionScienceAndExploration28TimeLordsTimeLords, Notify:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:553 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnTechnologyUnlocked in :line 0
     at UnlockTechnology in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:553 Order STACKOrderBeginQuest#0000111E, Ticket: 00000931

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:565 Order STACKOrderUpdateBestSystem#0000111F; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:565 Order STACKOrderUpdateBestSystem#00001120; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:565 Order STACKOrderSpawnImprovement#00001121; EmpireIndex:9; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:2220; ImprovementGUID:2256

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:565 Order STACKOrderUpdatePiratePhantomGarrison#00001122

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:601 Prism STACKTechnology Unlock: {"technology":"TechnologyDefinitionScienceAndExploration2","stage":"TechnologyStageDefinitionScienceAndExploration1","turn":24,"isstage":"False","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:49:57.513"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:49:57:636 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:636 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:652 Order STACKOrderUpdateQuests#00001123, Ticket: 00000932

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:652 Order STACKOrderUpdateQuests#00001124, Ticket: 00000933

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:652 Order STACKOrderApplyDescriptor#00001125 Descriptor: StarSystemImprovementUnlockedWonder2 Targets: 969

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:652 Order STACKOrderUpdateQuests#00001126, Ticket: 00000934

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:652 Order STACKOrderUpdateQuests#00001127, Ticket: 00000935

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:652 Order STACKOrderCompleteQuest#00001128, Ticket: 00000936

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:734 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:57:734 AI STACK[AI] [Event]Remove 10 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:57:734 AI STACK[AI] [Event]Remove EventBattleReport,EventBattleReport,EventShipDestroyed,EventGarrisonCompositionChanged,EventBattleWon,EventBattleEnded,EventBattleLost,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:57:734 AI STACK[AI] [Event]keep 88 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:57:735 AI STACK[AI] [Event]keep EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventSystemInfluenceChanged,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventShipLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionCompleted,EventConstructionCompleted,EventTemporaryEffectEnded,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventGameplayUnlockedBuyout,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventNarrativeEventCompleted,EventHappinessStatusChanged,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventNarrativeEventBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventNarrativeEventCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:58:084 Prism STACKConstruction completed: {"turn":23,"constructionName":"StarSystemImprovementIndustry2","colonizedStarSystemGUID":"986","productionCost":280,"constructionIndex":7,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:49:58.002"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:49:58:603 Prism STACKJuggernaut: {"turn":23,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:49:58.485"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:49:58:900 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:49:58:900 AI STACK[AI] Can't find entity GUID 1055 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:58:917 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:58:935 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:58:968 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:018 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:119 Prism STACKQuest Finished: {"turn":23,"questName":"TutorialQuest_GroundBattle00","category":"Test","subcategory":"","state":"Completed","questid":1605,"choiceIndex":-1,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:49:59.034"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:49:59:253 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:264 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:264 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:264 Order STACKOrderAIClientStateChange#00001129; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:264 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:276 Order STACKOrderEntityAction#0000112A, Ticket: 00000937; EmpireIndex:1; MoveToFleetAction#154, InitiatorGUID:2215, Context:EntityActionContext_Movement, 23->17 (Cost: 3) from 0.4858057 to 0.7287085.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:276 Order STACKOrderEntityAction#0000112B, Ticket: 00000938; EmpireIndex:4; MoveToFleetAction#189, InitiatorGUID:2186, Context:EntityActionContext_Movement, 39->43 (Cost: 3) from 0.2709174 to 0.4063761.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:276 Order STACKOrderEntityAction#0000112C, Ticket: 00000939; EmpireIndex:4; MoveToFleetAction#190, InitiatorGUID:2082, Context:EntityActionContext_Movement, 39->43 (Cost: 3) from 0.5418348 to 0.6772935.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:276 Order STACKOrderEntityAction#0000112D, Ticket: 0000093A; EmpireIndex:4; MoveToFleetAction#191, InitiatorGUID:2031, Context:EntityActionContext_Movement, 39->43 (Cost: 3) from 0.8127522 to 0.9482109.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:276 Order STACKOrderEntityAction#0000112E, Ticket: 0000093B; EmpireIndex:4; MoveToFleetAction#192, InitiatorGUID:1941, Context:EntityActionContext_Movement, 39->38 (Cost: 3) from 0.3108576 to 0.9231243.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:286 Order STACKOrderUpdateEffectZone#0000112F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:302 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:59:318 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:59:336 AI STACK[AI] Could not find or pay for module of type InvisibilityFleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 0 on ship design HullSmall02Unfallen [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:59:336 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:59:336 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:59:336 AI STACKStart 31 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:59:353 Order STACKOrderEntityAction#00001130, Ticket: 0000093C; EmpireIndex:17; GoToFleetAction#155, InitiatorGUID:1843, Context:Path: 77, Path: Path: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:353 Order STACKOrderEntityAction#00001131, Ticket: 0000093F; EmpireIndex:17; GoToFleetAction#156, InitiatorGUID:1842, Context:Path: 70, Path: Path: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:353 Order STACKOrderCreateDiplomaticContract#00001132, Ticket: 0000093E; EmpireWhichInitiatedIndex:3, EmpireWhichReceivesIndex:5, ContractGUID:2257.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:353 Default STACKOrderCreateDiplomaticContract#00001132, Ticket: 0000093E; EmpireWhichInitiatedIndex:3, EmpireWhichReceivesIndex:5, ContractGUID:2257.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:353 Default STACKRegister new contract DiplomaticContract#2257.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:353 Order STACKOrderEntityAction#00001133, Ticket: 00000940; EmpireIndex:17; GoToFleetAction#157, InitiatorGUID:1841, Context:Path: 52->50, Path: Path: 52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:353 Order STACKOrderEntityAction#00001134, Ticket: 00000941; EmpireIndex:17; GoToFleetAction#158, InitiatorGUID:1840, Context:Path: 43, Path: Path: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:353 Order STACKOrderEntityAction#00001135, Ticket: 00000942; EmpireIndex:17; GoToFleetAction#159, InitiatorGUID:1839, Context:Path: 18, Path: Path: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:353 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001136, Ticket: 00000943

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:353 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001137, Ticket: 00000944

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:353 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001138, Ticket: 00000945

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:353 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001139, Ticket: 00000946

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:353 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000113A, Ticket: 00000947

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:353 Order STACKOrderEntityAction#0000113B, Ticket: 00000948; EmpireIndex:1; GoToFleetAction#155, InitiatorGUID:1082, Context:Path: 5->2->0, Path: Path: 5->2->0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:353 Order STACKOrderEntityAction#0000113C, Ticket: 00000949; EmpireIndex:1; GoToFleetAction#156, InitiatorGUID:1975, Context:Path: 6, Path: Path: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:353 Order STACKOrderEntityAction#0000113D, Ticket: 0000094A; EmpireIndex:1; GoToFleetAction#157, InitiatorGUID:1085, Context:Path: 24, Path: Path: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:353 Order STACKOrderTransferShips#0000113E, Ticket: 0000094B; EmpireIndex:2; ShipGUIDs: [2070], HeroGUID:0, Position:NodeIndex:56, DestinationGarrisonGUID:2258

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:353 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:59:370 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000113F, Ticket: 0000094C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:370 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001140, Ticket: 0000094D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:370 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001141, Ticket: 0000094E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:370 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001142, Ticket: 0000094F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:370 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001143, Ticket: 00000950

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:370 Order STACKOrderCreateShipDesign#00001144, Ticket: 00000951; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:370 Order STACKOrderEntityAction#00001145, Ticket: 00000952; EmpireIndex:2; GoToFleetAction#92, InitiatorGUID:1120, Context:Path: 52->50, Path: Path: 52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:370 Order STACKOrderRetrofitShips#00001146, Ticket: 00000953; EmpireIndex:3; Ships: [1143 -> 2162]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:370 Order STACKOrderEntityAction#00001147, Ticket: 00000954; EmpireIndex:3; ComplimentEmpireAction#106, InitiatorGUID:970, Context:Empire 12 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:370 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001148, Ticket: 00000955

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:370 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001149, Ticket: 00000956

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:370 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000114A, Ticket: 00000957

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:370 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000114B, Ticket: 00000958

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:385 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000114C, Ticket: 00000959

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:385 Order STACKOrderMoodMessage#0000114D, Ticket: 0000095A; EmpireIndex:3; MoodMessageID:EscalationNoTributeReceived, TargetEmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:385 Order STACKOrderUpdateAttitude#0000114E, Ticket: 0000095B; EmpireIndex:3; AttitudeName:Hostile, TargetEmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:385 Order STACKOrderCreateShipDesign#0000114F, Ticket: 0000095C; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:385 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:385 Order STACKOrderChangeDiplomaticContractState#00001150; ContractGUID:2257, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:385 Gameplay STACKOrderChangeDiplomaticContractState#00001150; ContractGUID:2257, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:385 Gameplay STACKContract 2257 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:385 Order STACKOrderFinishDockingFleet#00001151, Ticket: 0000095D; EmpireIndex:2; FleetGUID:2258

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:385 Order STACKOrderEntityAction#00001152, Ticket: 0000095E; EmpireIndex:1; MoveToFleetAction#158, InitiatorGUID:1085, Context:EntityActionContext_Movement, 23->24 (Cost: 3.363219) from 0.6754658 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:385 Order STACKOrderEntityAction#00001153, Ticket: 0000095F; EmpireIndex:1; MoveToFleetAction#159, InitiatorGUID:1975, Context:EntityActionContext_Movement, 4->6 (Cost: 1.304801) from 0.7729653 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:385 Order STACKOrderEntityAction#00001154, Ticket: 00000960; EmpireIndex:1; MoveToFleetAction#160, InitiatorGUID:1082, Context:EntityActionContext_Movement, 16->5 (Cost: 3.502639) from 0.8570505 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:385 Order STACKOrderEntityAction#00001155, Ticket: 00000961; EmpireIndex:17; MoveToFleetAction#160, InitiatorGUID:1839, Context:EntityActionContext_Movement, 12->18 (Cost: 5) from 0.2423131 to 0.5801744.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:385 Order STACKOrderEntityAction#00001156, Ticket: 00000962; EmpireIndex:17; MoveToFleetAction#161, InitiatorGUID:1840, Context:EntityActionContext_Movement, 45->43 (Cost: 5) from 0.1386113 to 0.6609377.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:385 AI STACKStart 20 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:59:385 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:49:59:402 Order STACKOrderEntityAction#00001157, Ticket: 00000963; EmpireIndex:17; MoveToFleetAction#162, InitiatorGUID:1841, Context:EntityActionContext_Movement, 51->52 (Cost: 5) from 0.2599427 to 0.6672747.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:403 Order STACKOrderEntityAction#00001158, Ticket: 00000964; EmpireIndex:17; MoveToFleetAction#163, InitiatorGUID:1842, Context:EntityActionContext_Movement, 71->70 (Cost: 1.678524) from 0.8124615 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:403 Order STACKOrderEntityAction#00001159, Ticket: 00000965; EmpireIndex:17; MoveToFleetAction#164, InitiatorGUID:1843, Context:EntityActionContext_Movement, 78->77 (Cost: 5) from 0.4946548 to 0.8689693.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:403 Order STACKOrderEntityAction#0000115A, Ticket: 00000966; EmpireIndex:2; MoveToFleetAction#93, InitiatorGUID:1120, Context:EntityActionContext_Movement, 51->52 (Cost: 0.1882433) from 0.9846645 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:403 Order STACKOrderEntityAction#0000115B, Ticket: 00000967; EmpireIndex:3; GoToFleetAction#107, InitiatorGUID:1138, Context:Path: 70, Path: Path: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:403 Order STACKOrderSelloutTradableResource#0000115C, Ticket: 00000968; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:403 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000115D, Ticket: 00000969

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:403 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000115E, Ticket: 0000096A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:403 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000115F, Ticket: 0000096B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:403 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001160, Ticket: 0000096C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:403 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001161, Ticket: 0000096D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:403 Order STACKOrderEntityAction#00001162, Ticket: 0000096E; EmpireIndex:4; GoToFleetAction#193, InitiatorGUID:2226, Context:Path: 43->45->46->47->48, Path: Path: 43->45->46->47->48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:403 Order STACKOrderEntityAction#00001163, Ticket: 0000096F; EmpireIndex:4; GoToFleetAction#194, InitiatorGUID:1176, Context:Path: 49, Path: Path: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:403 Order STACKOrderCreateRecipe#00001164, Ticket: 00000970; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:403 Order STACKOrderEntityAction#00001165, Ticket: 00000971; EmpireIndex:5; SabotagePirateAction#81, InitiatorGUID:972

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:418 Order STACKOrderSelloutTradableResource#00001166, Ticket: 00000972; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:418 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001167, Ticket: 00000973

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:418 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001168, Ticket: 00000974

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:418 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001169, Ticket: 00000975

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:419 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000116A, Ticket: 00000976

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:419 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000116B, Ticket: 00000977

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:419 Order STACKOrderBuyoutConstruction#0000116C, Ticket: 00000978; EmpireIndex:5; ContextGUID:2023, ConstructionGameEntityGUID:2240, ResourceName:EmpireMoney, BuyoutCost:445.4715

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:419 Default STACKThe construction 2240 is already at the index 0.

     at Move in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:419 Order STACKOrderCancelLaw#0000116D, Ticket: 00000979; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:419 Order STACKOrderEntityAction#0000116E, Ticket: 0000097A; EmpireIndex:5; GoToFleetAction#82, InitiatorGUID:1212, Context:Path: 78, Path: Path: 78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:419 Order STACKOrderUpdatePiratePhantomGarrison#0000116F, Ticket: 0000097B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:419 Order STACKOrderEntityAction#00001170, Ticket: 0000097C; EmpireIndex:3; MoveToFleetAction#108, InitiatorGUID:1138, Context:EntityActionContext_Movement, 74->70 (Cost: 5) from 0.6217204 to 0.9787186.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:419 Order STACKOrderEntityAction#00001171, Ticket: 0000097D; EmpireIndex:4; MoveToFleetAction#195, InitiatorGUID:1176, Context:EntityActionContext_Movement, 47->49 (Cost: 4.851108) from 0.4191061 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:419 Order STACKOrderEntityAction#00001172, Ticket: 0000097E; EmpireIndex:4; MoveToFleetAction#196, InitiatorGUID:2226, Context:EntityActionContext_Movement, 42->43 (Cost: 1.544933) from 0.8191989 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:435 Order STACKOrderEntityAction#00001173, Ticket: 0000097F; EmpireIndex:5; MoveToFleetAction#83, InitiatorGUID:1212, Context:EntityActionContext_Movement, 77->78 (Cost: 6) from 0.2798191 to 0.7289965.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:451 Order STACKOrderCompleteMoveToFleetAction#00001174; EmpireIndex:2; EntityActionId: 93

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:451 Order STACKOrderTerminateEntityAction#00001175; EmpireIndex:2; EntityActionId: 93

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:469 Order STACKOrderEntityAction#00001176, Ticket: 00000980; EmpireIndex:2; MoveToFleetAction#94, InitiatorGUID:1120, Context:EntityActionContext_Movement, 52->50 (Cost: 5.811757) from 0 to 0.6110305.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:618 Prism STACKTurn end: {"turn":23,"turnDuration":0,"dustperturn":13.5,"influenceperturn":8.0,"scienceperturn":46.0,"honorperturn":0.0,"empirefood":89.77328,"empireindustry":165.75,"empiremanpower":591.135,"empirepopulation":6.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:49:59.537"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:49:59:668 Order STACKOrderUpdateVisibility#00001177

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:668 Order STACKOrderCompleteMoveToFleetAction#00001178; EmpireIndex:4; EntityActionId: 191

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:668 Order STACKOrderCompleteMoveToFleetAction#00001179; EmpireIndex:4; EntityActionId: 190

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:668 Order STACKOrderCompleteMoveToFleetAction#0000117A; EmpireIndex:4; EntityActionId: 189

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:668 Order STACKOrderTerminateEntityAction#0000117B; EmpireIndex:4; EntityActionId: 191

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:668 Order STACKOrderTerminateEntityAction#0000117C; EmpireIndex:4; EntityActionId: 190

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:668 Order STACKOrderTerminateEntityAction#0000117D; EmpireIndex:4; EntityActionId: 189

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:718 Order STACKOrderCompleteMoveToFleetAction#0000117E; EmpireIndex:1; EntityActionId: 159

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:718 Order STACKOrderTerminateEntityAction#0000117F; EmpireIndex:1; EntityActionId: 159

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:735 Order STACKOrderTerminateEntityAction#00001180; EmpireIndex:1; EntityActionId: 156

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:768 Order STACKOrderUpdateVisibility#00001181

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:801 Order STACKOrderUpdateEffectZone#00001182

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:818 Order STACKOrderCompleteMoveToFleetAction#00001183; EmpireIndex:1; EntityActionId: 160

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:818 Order STACKOrderTerminateEntityAction#00001184; EmpireIndex:1; EntityActionId: 160

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:835 Order STACKOrderEntityAction#00001185, Ticket: 00000981; EmpireIndex:1; MoveToFleetAction#161, InitiatorGUID:1082, Context:EntityActionContext_Movement, 5->2 (Cost: 3.497361) from 0 to 0.3884004.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:869 Order STACKOrderUpdateVisibility#00001186

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:902 Order STACKOrderCompleteMoveToFleetAction#00001187; EmpireIndex:4; EntityActionId: 196

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:902 Order STACKOrderCompleteMoveToFleetAction#00001188; EmpireIndex:17; EntityActionId: 163

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:902 Order STACKOrderUpdateVisibility#00001189

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:902 Order STACKOrderTerminateEntityAction#0000118A; EmpireIndex:4; EntityActionId: 196

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:902 Order STACKOrderTerminateEntityAction#0000118B; EmpireIndex:17; EntityActionId: 163

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:919 Order STACKOrderUpdateVisibility#0000118C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:919 Order STACKOrderEntityAction#0000118D, Ticket: 00000982; EmpireIndex:4; MoveToFleetAction#197, InitiatorGUID:2226, Context:EntityActionContext_Movement, 43->45 (Cost: 5.455067) from 0 to 0.5698651.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:49:59:919 Order STACKOrderTerminateEntityAction#0000118E; EmpireIndex:17; EntityActionId: 156

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:00:004 Order STACKOrderCompleteMoveToFleetAction#0000118F; EmpireIndex:4; EntityActionId: 192

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:00:004 Order STACKOrderUpdateVisibility#00001190

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:00:004 Order STACKOrderTerminateEntityAction#00001191; EmpireIndex:4; EntityActionId: 192

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:00:004 Order STACKOrderUpdateQuests#00001192, Ticket: 00000983

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:00:119 Prism STACKAIPerformanceEvent: {"turn":23,"maxBlackboardMessageCount":227,"maxDecisionCount":17,"maxSyncronizationTime":1167,"maxAnaysisTime":238,"maxStrategicTime":337,"maxDecisionTime":115,"maxActuatorTime":103,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:50:00.036"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:50:00:302 Order STACKOrderCompleteMoveToFleetAction#00001193; EmpireIndex:1; EntityActionId: 154

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:00:302 Order STACKOrderUpdateVisibility#00001194

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:00:302 Order STACKOrderTerminateEntityAction#00001195; EmpireIndex:1; EntityActionId: 154

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:00:319 Order STACKOrderUpdateEffectZone#00001196

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:00:468 Order STACKOrderCompleteMoveToFleetAction#00001197; EmpireIndex:1; EntityActionId: 158

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:00:468 Order STACKOrderUpdateVisibility#00001198

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:00:468 Order STACKOrderTerminateEntityAction#00001199; EmpireIndex:1; EntityActionId: 158

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:00:485 Order STACKOrderUpdateQuests#0000119A, Ticket: 00000984

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:00:485 Order STACKOrderTerminateEntityAction#0000119B; EmpireIndex:1; EntityActionId: 157

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:00:902 Order STACKOrderCompleteMoveToFleetAction#0000119C; EmpireIndex:4; EntityActionId: 195

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:00:902 Order STACKOrderUpdateVisibility#0000119D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:00:902 Order STACKOrderTerminateEntityAction#0000119E; EmpireIndex:4; EntityActionId: 195

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:00:902 Order STACKOrderUpdateQuests#0000119F, Ticket: 00000985

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:00:919 Order STACKOrderTerminateEntityAction#000011A0; EmpireIndex:4; EntityActionId: 194

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:00:953 Order STACKOrderCompleteMoveToFleetAction#000011A1; EmpireIndex:17; EntityActionId: 161

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:00:953 Order STACKOrderTerminateEntityAction#000011A2; EmpireIndex:17; EntityActionId: 161

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:052 Order STACKOrderCompleteMoveToFleetAction#000011A3; EmpireIndex:17; EntityActionId: 162

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:052 Order STACKOrderTerminateEntityAction#000011A4; EmpireIndex:17; EntityActionId: 162

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:086 Order STACKOrderCompleteMoveToFleetAction#000011A5; EmpireIndex:17; EntityActionId: 164

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:086 Order STACKOrderTerminateEntityAction#000011A6; EmpireIndex:17; EntityActionId: 164

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:103 Order STACKOrderCompleteMoveToFleetAction#000011A7; EmpireIndex:17; EntityActionId: 160

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:103 Order STACKOrderUpdateVisibility#000011A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:103 Order STACKOrderTerminateEntityAction#000011A9; EmpireIndex:17; EntityActionId: 160

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:135 Order STACKOrderCompleteMoveToFleetAction#000011AA; EmpireIndex:3; EntityActionId: 108

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:135 Order STACKOrderTerminateEntityAction#000011AB; EmpireIndex:3; EntityActionId: 108

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:386 AI STACK[AI] [Event]Remove 88 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:01:386 AI STACK[AI] [Event]Remove EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventSystemInfluenceChanged,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventShipLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionCompleted,EventConstructionCompleted,EventTemporaryEffectEnded,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventGameplayUnlockedBuyout,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventNarrativeEventCompleted,EventHappinessStatusChanged,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventNarrativeEventBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventNarrativeEventCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:01:386 AI STACK[AI] [Event]keep 96 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:01:386 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDesignCreated,EventFleetMoveStarted,EventShipLayoutChanged,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticMoodMessage,EventShipDesignCreated,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventRecipeCreated,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventConstructionBuyout,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:01:403 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:487 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:553 AI STACKGame object 'Recipe' map to AI snapshot 'RecipeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:01:603 AI STACK[AI] Can't find entity GUID 1055 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:01:620 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:636 Order STACKOrderCompleteMoveToFleetAction#000011AC; EmpireIndex:5; EntityActionId: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:636 Order STACKOrderTerminateEntityAction#000011AD; EmpireIndex:5; EntityActionId: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:669 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:01:670 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:01:718 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:01:718 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:01:718 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:01:735 Order STACKOrderChangeDiplomaticContractTermsCollection#000011AE, Ticket: 00000986; ContractGUID:2257

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:735 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#000011AE, Ticket: 00000986; ContractGUID:2257

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:735 Order STACKOrderEntityAction#000011AF, Ticket: 00000987; EmpireIndex:2; GoToFleetAction#95, InitiatorGUID:2258, Context:Path: 56->53, Path: Path: 56->53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:735 Order STACKOrderQueueConstruction#000011B0, Ticket: 00000988; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:735 Order STACKOrderQueueConstruction#000011B1, Ticket: 00000989; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:735 Order STACKOrderQueueConstruction#000011B2, Ticket: 0000098A; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:735 Order STACKOrderQueueResearch#000011B3, Ticket: 0000098B; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID:2270, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:735 Order STACKOrderQueueConstruction#000011B4, Ticket: 0000098C; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:735 Order STACKOrderQueueResearch#000011B5, Ticket: 0000098D; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionMilitary2, ConstructionGameEntityGUID:2273, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:735 Order STACKOrderActivateLaw#000011B6, Ticket: 0000098E; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:2274

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:01:752 Order STACKOrderEntityAction#000011B7, Ticket: 0000098F; EmpireIndex:2; MoveToFleetAction#96, InitiatorGUID:2258, Context:EntityActionContext_Movement, 56->53 (Cost: 8.064676) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:02:436 Order STACKOrderUpdateEffectZone#000011B8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:02:952 Order STACKOrderUpdateEffectZone#000011B9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:03:318 Order STACKOrderUpdateVisibility#000011BA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:03:436 Order STACKOrderCompleteMoveToFleetAction#000011BB; EmpireIndex:1; EntityActionId: 161

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:03:436 Order STACKOrderTerminateEntityAction#000011BC; EmpireIndex:1; EntityActionId: 161

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:03:468 Order STACKOrderUpdateEffectZone#000011BD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:03:619 Order STACKOrderUpdateVisibility#000011BE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:03:720 AI STACK[AI] [Event]Remove 96 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:03:720 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDesignCreated,EventFleetMoveStarted,EventShipLayoutChanged,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticMoodMessage,EventShipDesignCreated,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventRecipeCreated,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventConstructionBuyout,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:03:720 AI STACK[AI] [Event]keep 15 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:03:720 AI STACK[AI] [Event]keep EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventConstructionQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:03:737 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:03:820 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:03:920 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:03:920 AI STACK[AI] Can't find entity GUID 1055 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:03:936 Order STACKOrderCompleteMoveToFleetAction#000011BF; EmpireIndex:2; EntityActionId: 94

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:03:936 Order STACKOrderTerminateEntityAction#000011C0; EmpireIndex:2; EntityActionId: 94

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:03:954 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:03:954 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:03:969 Order STACKOrderEntityAction#000011C1, Ticket: 00000990; EmpireIndex:17; GoToFleetAction#165, InitiatorGUID:1842, Context:Path: 70->69, Path: Path: 70->69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:03:969 Gameplay STACKfleet action with feedback 162 started : ETA 873.589263916016

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:03:969 Order STACKOrderEntityAction#000011C2, Ticket: 00000991; EmpireIndex:1; ExpeditionFleetAction#162, InitiatorGUID:1085, Context:Curiosity_Loot_Ruins_Era2 on Пегас I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:03:969 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:03:969 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:03:985 Order STACKOrderEntityAction#000011C3, Ticket: 00000992; EmpireIndex:17; MoveToFleetAction#166, InitiatorGUID:1842, Context:EntityActionContext_Movement, 70->69 (Cost: 3.321476) from 0 to 0.6544034.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:04:004 Order STACKOrderUpdateVisibility#000011C4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:04:004 AI STACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:04:018 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:04:018 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:04:035 Order STACKOrderEntityAction#000011C5, Ticket: 00000993; EmpireIndex:4; GoToFleetAction#198, InitiatorGUID:1176, Context:Path: 49->48, Path: Path: 49->48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:04:035 Gameplay STACKCan't change the status of the diplomatic contract 2257 to Proposed because the empire which proposes can't afford the cost of -11.25 empire points.

     at ComputeContractStateChangeEmpirePointCost in :line 0
     at ChangeDiplomaticContractStatePreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:04:035 AI STACK[AI] The proposition of the contract between empire 3 and empire 5 has failed. OrderChangeDiplomaticContractState failed to be processed. [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:04:035 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:04:035 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:04:053 Order STACKOrderEntityAction#000011C6, Ticket: 00000997; EmpireIndex:4; MoveToFleetAction#199, InitiatorGUID:1176, Context:EntityActionContext_Movement, 49->48 (Cost: 2.148892) from 0 to 0.3742248.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:04:152 Order STACKOrderCompleteMoveToFleetAction#000011C7; EmpireIndex:4; EntityActionId: 197

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:04:152 Order STACKOrderUpdateVisibility#000011C8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:04:152 Order STACKOrderTerminateEntityAction#000011C9; EmpireIndex:4; EntityActionId: 197

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:06:019 AI STACK[AI] [Event]Remove 15 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:06:019 AI STACK[AI] [Event]Remove EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventConstructionQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:06:019 AI STACK[AI] [Event]keep 5 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:06:019 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:06:036 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:06:119 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:06:203 AI STACK[AI] Can't find entity GUID 1055 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:06:219 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:06:253 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:06:269 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:06:285 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:06:285 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:06:302 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:06:685 Order STACKOrderUpdateVisibility#000011CA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:06:685 Order STACKOrderCompleteMoveToFleetAction#000011CB; EmpireIndex:2; EntityActionId: 96

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:06:685 Order STACKOrderTerminateEntityAction#000011CC; EmpireIndex:2; EntityActionId: 96

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:06:702 Order STACKOrderUpdateVisibility#000011CD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:06:702 Order STACKOrderTerminateEntityAction#000011CE; EmpireIndex:2; EntityActionId: 95

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:07:000 Gameplay STACKfleet action with feedback 162 finished : ETA 873.589263916016, Game.Time 874.61629486084, true ETA 874.589263916016

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:07:000 Order STACKOrderTerminateEntityAction#000011CF; EmpireIndex:1; EntityActionId: 162

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:07:000 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnTechnologyUnlocked in :line 0
     at UnlockTechnology in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:07:000 Quest STACK[Quests] EventCuriosity01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:07:000 Quest STACK[Quests] EventCuriosity13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:07:000 Order STACKOrderApplyQuestEffect#000011D0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:07:000 Order STACKOrderBeginQuest#000011D1, Ticket: 00000999

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:07:000 Order STACKOrderUpdateQuests#000011D2, Ticket: 0000099A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:07:115 Order STACKOrderCompleteMoveToFleetAction#000011D3; EmpireIndex:4; EntityActionId: 199

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:07:115 Order STACKOrderTerminateEntityAction#000011D4; EmpireIndex:4; EntityActionId: 199

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:07:134 Order STACKOrderUpdateVisibility#000011D5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:07:307 Order STACKOrderCompleteMoveToFleetAction#000011D6; EmpireIndex:17; EntityActionId: 166

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:07:307 Order STACKOrderTerminateEntityAction#000011D7; EmpireIndex:17; EntityActionId: 166

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:08:308 AI STACK[AI] [Event]Remove 5 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:08:308 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:08:308 AI STACK[AI] [Event]keep 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:08:308 AI STACK[AI] [Event]keep EventFleetDocked,EventEmpireSeen,EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventNarrativeEventBegun,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:08:322 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:08:405 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:08:507 AI STACK[AI] Can't find entity GUID 1055 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:08:523 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:08:556 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:08:571 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:08:604 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:08:604 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:08:620 Order STACKOrderEntityAction#000011D8, Ticket: 0000099B; EmpireIndex:1; GoToFleetAction#163, InitiatorGUID:1085, Context:Path: 24->23->17->22, Path: Path: 24->23->17->22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:08:640 Order STACKOrderEntityAction#000011D9, Ticket: 0000099C; EmpireIndex:1; MoveToFleetAction#164, InitiatorGUID:1085, Context:EntityActionContext_Movement, 24->23 (Cost: 1.303447) from 0 to 0.1257762.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:10:617 AI STACK[AI] [Event]Remove 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:10:617 AI STACK[AI] [Event]Remove EventFleetDocked,EventEmpireSeen,EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventNarrativeEventBegun,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:10:617 AI STACK[AI] [Event]keep 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:10:617 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:10:641 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:10:733 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:10:830 AI STACK[AI] Can't find entity GUID 1055 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:10:839 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:10:937 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:10:937 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:10:952 Gameplay STACKfleet action with feedback 97 started : ETA 880.572570800781

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:10:952 Order STACKOrderEntityAction#000011DA, Ticket: 0000099D; EmpireIndex:2; ColonizeFleetAction#97, InitiatorGUID:2258, Context:Эстре II(Planet 1) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:11:569 Order STACKOrderCompleteMoveToFleetAction#000011DB; EmpireIndex:1; EntityActionId: 164

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:11:569 Order STACKOrderTerminateEntityAction#000011DC; EmpireIndex:1; EntityActionId: 164

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:12:102 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:12:135 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:12:151 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:12:151 Order STACKOrderAIClientStateChange#000011DD; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:12:151 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:13:977 Gameplay STACKfleet action with feedback 97 finished : ETA 880.572570800781, Game.Time 881.586959838867, true ETA 881.572570800781

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:13:978 Order STACKOrderTerminateEntityAction#000011DE; EmpireIndex:2; EntityActionId: 97

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:13:978 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:13:978 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:13:978 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:13:985 Order STACKOrderUpdateAutoImprovements#000011DF, ColonizedStarSystemGUID:2277, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:034 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:034 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:118 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:118 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:118 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:118 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:151 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:251 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:284 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:385 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:417 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:435 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:502 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:520 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:535 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:535 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:535 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:535 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:535 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:535 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:535 Gameplay STACKAdd 1 experience to ship Ship#1928

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:535 Gameplay STACKAdd 1 experience to ship Ship#2216

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:551 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:568 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:568 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:568 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:568 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:568 Gameplay STACKAdd 1 experience to ship Ship#1918

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:568 Gameplay STACKAdd 1 experience to ship Ship#2019

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:568 Gameplay STACKAdd 1 experience to ship Ship#2073

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:568 Gameplay STACKAdd 1 experience to ship Ship#2097

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:585 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:585 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:585 Gameplay STACKAdd 1 experience to ship Ship#1942

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:585 Gameplay STACKAdd 1 experience to ship Ship#2032

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:585 Gameplay STACKAdd 1 experience to ship Ship#2083

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:585 Gameplay STACKAdd 1 experience to ship Ship#2187

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:585 Gameplay STACKAdd 1 experience to ship Ship#2194

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:585 Gameplay STACKAdd 1 experience to ship Ship#2013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:601 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:601 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:601 Gameplay STACKAdd 1 experience to ship Ship#1745

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:618 Gameplay STACKAdd 1 experience to ship Ship#2138

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:618 Gameplay STACKAdd 1 experience to ship Ship#2139

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:635 Gameplay STACKAdd 1 experience to ship Ship#2141

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:635 Gameplay STACKAdd 1 experience to ship Ship#2142

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:652 Gameplay STACKAdd 1 experience to ship Ship#2051

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:652 Gameplay STACKAdd 1 experience to ship Ship#2052

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:669 Gameplay STACKAdd 1 experience to ship Ship#2144

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:669 Gameplay STACKAdd 1 experience to ship Ship#2145

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:685 Gameplay STACKAdd 1 experience to ship Ship#2054

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:685 Gameplay STACKAdd 1 experience to ship Ship#2055

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:702 Gameplay STACKAdd 1 experience to ship Ship#2147

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:702 Gameplay STACKAdd 1 experience to ship Ship#2148

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:718 Gameplay STACKAdd 1 experience to ship Ship#2150

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:718 Gameplay STACKAdd 1 experience to ship Ship#2151

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:751 Gameplay STACKAdd 1 experience to ship Ship#2057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:751 Gameplay STACKAdd 1 experience to ship Ship#2058

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:768 Gameplay STACKAdd 1 experience to ship Ship#2060

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:768 Gameplay STACKAdd 1 experience to ship Ship#2061

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:785 Gameplay STACKAdd 1 experience to ship Ship#2250

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:785 Gameplay STACKAdd 1 experience to ship Ship#2251

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:785 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:785 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:786 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:786 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:786 Gameplay STACKAdd 1 experience to ship Ship#1855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:786 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:884 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:965 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:965 Gameplay STACKAdd 0 experience to ship Ship#2102

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:965 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#8 = DiplomaticRelationStateMinorCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:965 Gameplay STACK[DIPLOMACY] Empire#8 + Empire#1 = DiplomaticRelationStateMinorCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:965 Gameplay STACK[DIPLOMACY] Empire#3 + Empire#10 = DiplomaticRelationStateMinorCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:965 Gameplay STACK[DIPLOMACY] Empire#10 + Empire#3 = DiplomaticRelationStateMinorCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:965 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:965 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:965 Battle STACKDisposing Encounter 2253

     at Dispose in :line 0
     at ClearEncounters in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:965 Runtime STACK[ChatMessage] RECV: l:/_turn/24 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:991 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:14:991 Order STACKOrderUpdateQuests#000011E0, Ticket: 0000099E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:15:018 Prism STACKBattle: {"turn":23,"won":"False","watched":"False","rewatched":"False","usedAdvancedSetup":"False","scanviewActivated":"False","usedAdvancedReport":"False","overviewActivated":"False","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.11.02","eventName":"Battle","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:50:14.953"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:50:15:069 Order STACKOrderUpdateDustInflation#000011E1; DustGlobalProduction:400.0281

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:15:135 Order STACKOrderUpdateBestSystem#000011E2; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:15:135 Order STACKOrderUpdateBestSystem#000011E3; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:15:135 Order STACKOrderUpdateVisibility#000011E4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:15:202 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:15:285 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:15:319 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:15:319 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:15:319 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:15:319 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:15:351 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:15:351 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:15:351 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:15:998 Runtime STACK[ChatMessage] RECV: l:/_turn/24 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:15:998 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:025 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:025 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:025 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:025 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:025 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:025 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:025 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:025 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:025 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:038 Order STACKOrderUpdateBestSystem#000011E5; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:038 Order STACKOrderUpdateBestSystem#000011E6; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:038 Order STACKOrderTransferResource#000011E7; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:038 Order STACKOrderSpawnImprovement#000011E8; EmpireIndex:7; ImprovementDefinitionName:StarSystemImprovementScience2; TargetGUID:1007; ImprovementGUID:2281

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:038 Order STACKOrderTransferResource#000011E9; EmpireIndex:7; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-560

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:038 Order STACKOrderTransferResource#000011EA; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:038 Order STACKOrderTransferResource#000011EB; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:039 Order STACKOrderTransferResource#000011EC; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:039 Order STACKOrderSpawnImprovement#000011ED; EmpireIndex:10; ImprovementDefinitionName:StarSystemImprovementDust1; TargetGUID:1016; ImprovementGUID:2282

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:039 Order STACKOrderTransferResource#000011EE; EmpireIndex:10; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-560

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:039 Order STACKOrderTransferResource#000011EF; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:039 Order STACKOrderTransferResource#000011F0; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:039 Order STACKOrderSpawnImprovement#000011F1; EmpireIndex:12; ImprovementDefinitionName:StarSystemImprovementScience2; TargetGUID:1022; ImprovementGUID:2283

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:039 Order STACKOrderTransferResource#000011F2; EmpireIndex:12; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-560

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:039 Order STACKOrderTransferResource#000011F3; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:039 Order STACKOrderTransferResource#000011F4; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:039 Order STACKOrderTransferResource#000011F5; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:039 Order STACKOrderUpdatePiratePhantomGarrison#000011F6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:085 Prism STACKJuggernaut: {"turn":24,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:50:15.998"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:50:16:119 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:119 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:136 Order STACKOrderUpdateQuests#000011F7, Ticket: 0000099F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:136 Order STACKOrderUpdateQuests#000011F8, Ticket: 000009A0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:136 Order STACKOrderUpdateQuests#000011F9, Ticket: 000009A1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:136 Order STACKOrderUpdateQuests#000011FA, Ticket: 000009A2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:136 Order STACKOrderCompleteQuest#000011FB, Ticket: 000009A3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:136 Order STACKOrderCompleteQuest#000011FC, Ticket: 000009A4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:219 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:219 AI STACK[AI] [Event]Remove 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:16:219 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:16:219 AI STACK[AI] [Event]keep 119 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:16:219 AI STACK[AI] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventPlayDeckFreeCost,EventLawCancelled,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventShipLevelup,EventConstructionProgressed,EventGameplayUnlockedBuyout,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventHeroLevelup,EventConstructionProgressed,EventConstructionCompleted,EventPopulationGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventNarrativeEventCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:16:654 Prism STACKevent batch: [{"turn":24,"turnDuration":16,"dustperturn":13.5,"influenceperturn":8.0,"scienceperturn":46.0,"honorperturn":0.0,"empirefood":89.77328,"empireindustry":165.75,"empiremanpower":606.135,"empirepopulation":6.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:50:16.488"},{"turn":24,"screenName":"TechnologyScreen","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:50:16.571"}]

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:50:16:919 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:16:938 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:938 AI STACK[AI] Cancel task 575 : can find context 2258 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at NewTurnStarted in :line 0
     at NewTurnStarted in :line 0
     at NewTurnStarted in :line 0
     at GameSnapshot_OnNewTurnStarted in :line 0
     at InvokeNewTurnStartedEvent in :line 0
     at Begin in :line 0
     at set_CurrentState in :line 0
     at VerifyCurrentStateValidity in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:16:953 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:16:986 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:036 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:152 Prism STACKQuest Finished: {"turn":24,"questName":"Deeds_Regular_EconomyAndTrade_Stage3_A","category":"Deeds","subcategory":"Regular","state":"Failed","questid":1354,"choiceIndex":-1,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:50:17.069"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:50:17:280 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:280 AI STACK[AI] Cancel task 442 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:17:280 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:17:280 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:17:299 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:299 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:299 Order STACKOrderAIClientStateChange#000011FD; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:299 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:299 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:17:299 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:17:314 Order STACKOrderEntityAction#000011FE, Ticket: 000009A5; EmpireIndex:17; GoToFleetAction#167, InitiatorGUID:1839, Context:Path: 18, Path: Path: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:314 Order STACKOrderEntityAction#000011FF, Ticket: 000009A6; EmpireIndex:17; GoToFleetAction#168, InitiatorGUID:1840, Context:Path: 43, Path: Path: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:314 Order STACKOrderEntityAction#00001200, Ticket: 000009A7; EmpireIndex:17; GoToFleetAction#169, InitiatorGUID:1841, Context:Path: 52, Path: Path: 52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:314 Order STACKOrderEntityAction#00001201, Ticket: 000009A8; EmpireIndex:17; GoToFleetAction#170, InitiatorGUID:1842, Context:Path: 69, Path: Path: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:314 Order STACKOrderEntityAction#00001202, Ticket: 000009A9; EmpireIndex:17; GoToFleetAction#171, InitiatorGUID:1843, Context:Path: 77, Path: Path: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:314 Order STACKOrderEntityAction#00001203, Ticket: 000009AA; EmpireIndex:1; MoveToFleetAction#165, InitiatorGUID:2215, Context:EntityActionContext_Movement, 23->17 (Cost: 3) from 0.7287085 to 0.9716113.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:315 Order STACKOrderEntityAction#00001204, Ticket: 000009AB; EmpireIndex:4; MoveToFleetAction#200, InitiatorGUID:2186, Context:EntityActionContext_Movement, 39->43 (Cost: 3) from 0.4063761 to 0.5418348.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:315 Order STACKOrderEntityAction#00001205, Ticket: 000009AC; EmpireIndex:4; MoveToFleetAction#201, InitiatorGUID:2082, Context:EntityActionContext_Movement, 39->43 (Cost: 3) from 0.6772935 to 0.8127522.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:315 Order STACKOrderEntityAction#00001206, Ticket: 000009AD; EmpireIndex:4; MoveToFleetAction#202, InitiatorGUID:2031, Context:EntityActionContext_Movement, 39->43 (Cost: 1.146972) from 0.9482109 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:315 Order STACKOrderEntityAction#00001207, Ticket: 000009AE; EmpireIndex:4; MoveToFleetAction#203, InitiatorGUID:1941, Context:EntityActionContext_Movement, 39->38 (Cost: 0.3766774) from 0.9231243 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:315 AI STACKStart 21 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:17:315 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:17:333 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001208, Ticket: 000009AF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001209, Ticket: 000009B0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000120A, Ticket: 000009B1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000120B, Ticket: 000009B2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000120C, Ticket: 000009B3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Order STACKOrderQueueConstruction#0000120D, Ticket: 000009B4; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Order STACKOrderEntityAction#0000120E, Ticket: 000009B5; EmpireIndex:1; GoToFleetAction#166, InitiatorGUID:1082, Context:Path: 2->0, Path: Path: 2->0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000120F, Ticket: 000009B6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001210, Ticket: 000009B7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001211, Ticket: 000009B8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001212, Ticket: 000009B9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001213, Ticket: 000009BA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Order STACKOrderEntityAction#00001214, Ticket: 000009BB; EmpireIndex:2; GoToFleetAction#98, InitiatorGUID:1120, Context:Path: 50, Path: Path: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Order STACKOrderRetrofitShips#00001215, Ticket: 000009BC; EmpireIndex:3; Ships: [1918 -> 2160]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Order STACKOrderRetrofitShips#00001216, Ticket: 000009BD; EmpireIndex:3; Ships: [2073 -> 2160]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001217, Ticket: 000009BE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001218, Ticket: 000009BF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001219, Ticket: 000009C0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000121A, Ticket: 000009C1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000121B, Ticket: 000009C2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Order STACKOrderCreateShipDesign#0000121C, Ticket: 000009C3; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Order STACKOrderEntityAction#0000121D, Ticket: 000009C4; EmpireIndex:17; MoveToFleetAction#172, InitiatorGUID:1843, Context:EntityActionContext_Movement, 78->77 (Cost: 1.750275) from 0.8689693 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 Order STACKOrderEntityAction#0000121E, Ticket: 000009C5; EmpireIndex:17; MoveToFleetAction#173, InitiatorGUID:1842, Context:EntityActionContext_Movement, 70->69 (Cost: 1.754102) from 0.6544034 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:333 AI STACKStart 11 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:17:333 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:17:347 Order STACKOrderEntityAction#0000121F, Ticket: 000009C6; EmpireIndex:17; MoveToFleetAction#174, InitiatorGUID:1841, Context:EntityActionContext_Movement, 51->52 (Cost: 4.084204) from 0.6672747 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:348 Order STACKOrderEntityAction#00001220, Ticket: 000009C7; EmpireIndex:17; MoveToFleetAction#175, InitiatorGUID:1840, Context:EntityActionContext_Movement, 45->43 (Cost: 3.245693) from 0.6609377 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:348 Order STACKOrderEntityAction#00001221, Ticket: 000009C8; EmpireIndex:17; MoveToFleetAction#176, InitiatorGUID:1839, Context:EntityActionContext_Movement, 12->18 (Cost: 5) from 0.5801744 to 0.9180358.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:348 Order STACKOrderUpdateEffectZone#00001222

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:348 Order STACKOrderEntityAction#00001223, Ticket: 000009C9; EmpireIndex:3; GoToFleetAction#109, InitiatorGUID:1138, Context:Path: 70, Path: Path: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:348 Order STACKOrderCreateRecipe#00001224, Ticket: 000009CA; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:348 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001225, Ticket: 000009CB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:348 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001226, Ticket: 000009CC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:348 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001227, Ticket: 000009CD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:348 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001228, Ticket: 000009CE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:348 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001229, Ticket: 000009CF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:348 Order STACKOrderBuyoutConstruction#0000122A, Ticket: 000009D0; EmpireIndex:4; ContextGUID:998, ConstructionGameEntityGUID:2238, ResourceName:EmpireMoney, BuyoutCost:933.6553

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:348 Default STACKThe construction 2238 is already at the index 0.

     at Move in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:348 Order STACKOrderBuyoutConstruction#0000122B, Ticket: 000009D1; EmpireIndex:4; ContextGUID:1802, ConstructionGameEntityGUID:2203, ResourceName:EmpireMoney, BuyoutCost:233.363

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:348 Default STACKThe construction 2203 is already at the index 0.

     at Move in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:348 Order STACKOrderEntityAction#0000122C, Ticket: 000009D2; EmpireIndex:4; GoToFleetAction#204, InitiatorGUID:2226, Context:Path: 45->46->47->48, Path: Path: 45->46->47->48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:348 Order STACKOrderEntityAction#0000122D, Ticket: 000009D3; EmpireIndex:4; GoToFleetAction#205, InitiatorGUID:1176, Context:Path: 48, Path: Path: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:348 Order STACKOrderEntityAction#0000122E, Ticket: 000009D4; EmpireIndex:1; MoveToFleetAction#167, InitiatorGUID:1082, Context:EntityActionContext_Movement, 5->2 (Cost: 5.507164) from 0.3884004 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:348 Order STACKOrderEntityAction#0000122F, Ticket: 000009D5; EmpireIndex:2; MoveToFleetAction#99, InitiatorGUID:1120, Context:EntityActionContext_Movement, 52->50 (Cost: 3.699645) from 0.6110305 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:359 Order STACKOrderEntityAction#00001230, Ticket: 000009D6; EmpireIndex:3; MoveToFleetAction#110, InitiatorGUID:1138, Context:EntityActionContext_Movement, 74->70 (Cost: 0.2980597) from 0.9787186 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:359 Order STACKOrderEntityAction#00001231, Ticket: 000009D7; EmpireIndex:4; MoveToFleetAction#206, InitiatorGUID:1176, Context:EntityActionContext_Movement, 49->48 (Cost: 3.593357) from 0.3742248 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:359 Order STACKOrderEntityAction#00001232, Ticket: 000009D8; EmpireIndex:4; MoveToFleetAction#207, InitiatorGUID:2226, Context:EntityActionContext_Movement, 43->45 (Cost: 4.117491) from 0.5698651 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:420 Order STACKOrderCompleteMoveToFleetAction#00001233; EmpireIndex:4; EntityActionId: 203

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:420 Order STACKOrderTerminateEntityAction#00001234; EmpireIndex:4; EntityActionId: 203

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:420 AI STACK[AI] Could not find or pay for module of type InvisibilityFleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 0 on ship design HullSmall02Unfallen [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:17:420 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:17:420 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:17:436 Default STACKDelivering remaining pop (fleet : 1941, system : 1802)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:436 Order STACKOrderTerminateEntityAction#00001235; EmpireIndex:4; EntityActionId: 100

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:437 Default STACKTerminating AutomatedDelivery Fleet 1941 on system ColonizedStarSystem#1802

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:453 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:17:453 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:17:472 Order STACKOrderUnlockHeroSkill#00001236, Ticket: 000009D9; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:472 Gameplay STACKUpdated representative hero of senator Politics03 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:472 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001237, Ticket: 000009DA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:472 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001238, Ticket: 000009DB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:472 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001239, Ticket: 000009DC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:472 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000123A, Ticket: 000009DD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:472 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000123B, Ticket: 000009DE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:472 Order STACKOrderCancelLaw#0000123C, Ticket: 000009DF; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:472 Order STACKOrderEntityAction#0000123D, Ticket: 000009E0; EmpireIndex:5; GoToFleetAction#84, InitiatorGUID:1212, Context:Path: 78, Path: Path: 78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:473 Order STACKOrderCompleteMoveToFleetAction#0000123E; EmpireIndex:3; EntityActionId: 110

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:473 Order STACKOrderCompleteMoveToFleetAction#0000123F; EmpireIndex:4; EntityActionId: 202

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:473 Order STACKOrderTerminateEntityAction#00001240; EmpireIndex:3; EntityActionId: 110

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:473 Order STACKOrderTerminateEntityAction#00001241; EmpireIndex:4; EntityActionId: 202

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:486 Default STACKDelivering remaining pop (fleet : 2031, system : 1937)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:486 Order STACKOrderUpdateVisibility#00001242

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:486 Order STACKOrderTerminateEntityAction#00001243; EmpireIndex:3; EntityActionId: 109

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:486 Order STACKOrderTerminateEntityAction#00001244; EmpireIndex:4; EntityActionId: 130

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:486 Default STACKTerminating AutomatedDelivery Fleet 2031 on system ColonizedStarSystem#1937

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:486 Order STACKOrderEntityAction#00001245, Ticket: 000009E1; EmpireIndex:5; MoveToFleetAction#85, InitiatorGUID:1212, Context:EntityActionContext_Movement, 77->78 (Cost: 3.619997) from 0.7289965 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:653 Prism STACKAIPerformanceEvent: {"turn":24,"maxBlackboardMessageCount":229,"maxDecisionCount":6,"maxSyncronizationTime":711,"maxAnaysisTime":167,"maxStrategicTime":273,"maxDecisionTime":169,"maxActuatorTime":173,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:50:17.569"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:50:17:703 Order STACKOrderCompleteMoveToFleetAction#00001246; EmpireIndex:4; EntityActionId: 201

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:703 Order STACKOrderCompleteMoveToFleetAction#00001247; EmpireIndex:4; EntityActionId: 200

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:703 Order STACKOrderUpdateVisibility#00001248

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:703 Order STACKOrderTerminateEntityAction#00001249; EmpireIndex:4; EntityActionId: 201

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:703 Order STACKOrderTerminateEntityAction#0000124A; EmpireIndex:4; EntityActionId: 200

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:770 Order STACKOrderUpdateVisibility#0000124B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:770 Gameplay STACK[DIPLOMACY] Empire#4 + Empire#2 = DiplomaticRelationStateColdWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at UpdateEmpireSeen in :line 0
     at OwnVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at NodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:770 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

     at ChangeState in :line 0
     at End in :line 0
     at RequestEnd in :line 0
     at DepartmentOfForeignAffairs_DiplomaticRelationStateChange in :line 0
     at OnDiplomaticRelationStateChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at UpdateEmpireSeen in :line 0
     at OwnVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at NodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:770 Order STACKOrderCompleteMoveToFleetAction#0000124C; EmpireIndex:17; EntityActionId: 173

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:770 Order STACKOrderUpdateQuests#0000124D, Ticket: 000009E2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:786 Order STACKOrderTerminateEntityAction#0000124E; EmpireIndex:17; EntityActionId: 173

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:802 Order STACKOrderUpdateVisibility#0000124F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:803 Order STACKOrderTerminateEntityAction#00001250; EmpireIndex:17; EntityActionId: 170

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:836 Order STACKOrderUpdateEffectZone#00001251

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:936 Order STACKOrderCompleteMoveToFleetAction#00001252; EmpireIndex:17; EntityActionId: 172

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:936 Order STACKOrderUpdateVisibility#00001253

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:936 Order STACKOrderTerminateEntityAction#00001254; EmpireIndex:17; EntityActionId: 172

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:17:953 Order STACKOrderTerminateEntityAction#00001255; EmpireIndex:17; EntityActionId: 171

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:303 Order STACKOrderCompleteMoveToFleetAction#00001256; EmpireIndex:4; EntityActionId: 206

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:303 Order STACKOrderUpdateVisibility#00001257

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:303 Order STACKOrderTerminateEntityAction#00001258; EmpireIndex:4; EntityActionId: 206

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:319 Order STACKOrderUpdateQuests#00001259, Ticket: 000009E3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:319 Order STACKOrderUpdateQuests#0000125A, Ticket: 000009E4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:319 Order STACKOrderTerminateEntityAction#0000125B; EmpireIndex:4; EntityActionId: 205

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:336 Order STACKOrderCompleteMoveToFleetAction#0000125C; EmpireIndex:1; EntityActionId: 165

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:336 Order STACKOrderUpdateVisibility#0000125D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:336 Order STACKOrderTerminateEntityAction#0000125E; EmpireIndex:1; EntityActionId: 165

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:352 Order STACKOrderUpdateEffectZone#0000125F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:369 Order STACKOrderCompleteMoveToFleetAction#00001260; EmpireIndex:17; EntityActionId: 175

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:369 Order STACKOrderTerminateEntityAction#00001261; EmpireIndex:17; EntityActionId: 175

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:386 Order STACKOrderEntityAction#00001262; EmpireIndex:4; SiegeStarSystemAction#208, InitiatorGUID:1937

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:386 Order STACKOrderTerminateEntityAction#00001263; EmpireIndex:17; EntityActionId: 168

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:519 Order STACKOrderCompleteMoveToFleetAction#00001264; EmpireIndex:2; EntityActionId: 99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:519 Order STACKOrderUpdateVisibility#00001265

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:519 Order STACKOrderTerminateEntityAction#00001266; EmpireIndex:2; EntityActionId: 99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:536 Order STACKOrderTerminateEntityAction#00001267; EmpireIndex:2; EntityActionId: 98

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:536 Order STACKOrderEntityAction#00001268; EmpireIndex:17; SiegeStarSystemAction#177, InitiatorGUID:1819

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:669 Order STACKOrderCompleteMoveToFleetAction#00001269; EmpireIndex:4; EntityActionId: 207

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:669 Order STACKOrderUpdateVisibility#0000126A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:669 Order STACKOrderTerminateEntityAction#0000126B; EmpireIndex:4; EntityActionId: 207

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:685 Order STACKOrderEntityAction#0000126C, Ticket: 000009E5; EmpireIndex:4; MoveToFleetAction#209, InitiatorGUID:2226, Context:EntityActionContext_Movement, 45->46 (Cost: 2.882509) from 0 to 0.2450278.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:686 Gameplay STACK[Empire 17] OrderEntityAction(SiegeStarSystemAction) preprocessing failed with flags.

     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:702 Order STACKOrderCompleteMoveToFleetAction#0000126D; EmpireIndex:17; EntityActionId: 174

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:702 Order STACKOrderTerminateEntityAction#0000126E; EmpireIndex:17; EntityActionId: 174

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:720 Order STACKOrderEntityAction#0000126F; EmpireIndex:2; SiegeStarSystemAction#100, InitiatorGUID:2242

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:720 Order STACKOrderTerminateEntityAction#00001270; EmpireIndex:17; EntityActionId: 169

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:736 Order STACKOrderCompleteMoveToFleetAction#00001271; EmpireIndex:5; EntityActionId: 85

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:736 Order STACKOrderTerminateEntityAction#00001272; EmpireIndex:5; EntityActionId: 85

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:752 Order STACKOrderTerminateEntityAction#00001273; EmpireIndex:5; EntityActionId: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:869 Order STACKOrderUpdateEffectZone#00001274

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:18:936 Order STACKOrderUpdateVisibility#00001275

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:19:068 Order STACKOrderCompleteMoveToFleetAction#00001276; EmpireIndex:1; EntityActionId: 167

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:19:068 Order STACKOrderCompleteMoveToFleetAction#00001277; EmpireIndex:17; EntityActionId: 176

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:19:068 Order STACKOrderUpdateVisibility#00001278

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:19:068 Order STACKOrderTerminateEntityAction#00001279; EmpireIndex:1; EntityActionId: 167

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:19:068 Order STACKOrderTerminateEntityAction#0000127A; EmpireIndex:17; EntityActionId: 176

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:19:086 Order STACKOrderEntityAction#0000127B, Ticket: 000009E6; EmpireIndex:1; MoveToFleetAction#168, InitiatorGUID:1082, Context:EntityActionContext_Movement, 2->0 (Cost: 1.492836) from 0 to 0.3038643.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:19:102 Order STACKOrderUpdateVisibility#0000127C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:19:452 AI STACK[AI] [Event]Remove 119 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:19:452 AI STACK[AI] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventPlayDeckFreeCost,EventLawCancelled,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventShipLevelup,EventConstructionProgressed,EventGameplayUnlockedBuyout,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventHeroLevelup,EventConstructionProgressed,EventConstructionCompleted,EventPopulationGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventNarrativeEventCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:19:452 AI STACK[AI] [Event]keep 127 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:19:452 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventShipLayoutChanged,EventShipLayoutChanged,EventShipDesignCreated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventRecipeCreated,EventConstructionBuyout,EventConstructionBuyout,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventMajorEmpireMet,EventEmpireSeen,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:19:469 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:19:553 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:19:669 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:19:903 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:19:903 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:19:920 AI STACK[AI] Cancel task 316 : can find context 2031 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:19:920 AI STACK[AI] Cancel task 283 : can find context 1941 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:19:953 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:19:953 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:19:969 Order STACKOrderQueueConstruction#0000127D, Ticket: 000009E7; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:19:969 Order STACKOrderEntityAction#0000127E, Ticket: 000009E8; EmpireIndex:1; GoToFleetAction#169, InitiatorGUID:1085, Context:Path: 23->17->22, Path: Path: 23->17->22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:19:969 Order STACKOrderUpdateAttitude#0000127F, Ticket: 000009E9; EmpireIndex:2; AttitudeName:Reserved, TargetEmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:19:969 Order STACKOrderStartHackingProgram#00001280, Ticket: 000009EA; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:969, TargetGUID:1806, HackingProgramGUID:2291

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:19:969 Default STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:19:969 Order STACKOrderQueueResearch#00001281, Ticket: 000009EC; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment2, ConstructionGameEntityGUID:2292, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:19:969 Order STACKOrderUpdateAttitude#00001282, Ticket: 000009ED; EmpireIndex:4; AttitudeName:Reserved, TargetEmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:19:969 Order STACKOrderQueueConstruction#00001283, Ticket: 000009EE; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:19:987 Order STACKOrderEntityAction#00001284, Ticket: 000009EF; EmpireIndex:1; MoveToFleetAction#170, InitiatorGUID:1085, Context:EntityActionContext_Movement, 24->23 (Cost: 7) from 0.1257762 to 0.801242.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:20:552 Order STACKOrderUpdateVisibility#00001285

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:21:585 Order STACKOrderUpdateVisibility#00001286

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:21:952 Order STACKOrderCompleteMoveToFleetAction#00001287; EmpireIndex:1; EntityActionId: 168

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:21:952 Order STACKOrderUpdateVisibility#00001288

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:21:952 Order STACKOrderTerminateEntityAction#00001289; EmpireIndex:1; EntityActionId: 168

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:21:969 AI STACK[AI] [Event]Remove 127 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:21:969 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventShipLayoutChanged,EventShipLayoutChanged,EventShipDesignCreated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventRecipeCreated,EventConstructionBuyout,EventConstructionBuyout,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventMajorEmpireMet,EventEmpireSeen,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:21:969 AI STACK[AI] [Event]keep 5 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:21:969 AI STACK[AI] [Event]keep EventConstructionQueued,EventFleetMoveStarted,EventResearchQueued,EventConstructionQueued,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:21:986 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:069 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:135 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:152 Order STACKOrderCompleteMoveToFleetAction#0000128A; EmpireIndex:4; EntityActionId: 209

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:152 Order STACKOrderUpdateVisibility#0000128B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:152 Order STACKOrderTerminateEntityAction#0000128C; EmpireIndex:4; EntityActionId: 209

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:236 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:321 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:369 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:385 Order STACKOrderCompleteMoveToFleetAction#0000128D; EmpireIndex:1; EntityActionId: 170

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:385 Order STACKOrderTerminateEntityAction#0000128E; EmpireIndex:1; EntityActionId: 170

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:468 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:561 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:585 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:602 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:22:602 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:22:619 Order STACKOrderEntityAction#0000128F, Ticket: 000009F0; EmpireIndex:17; GoToFleetAction#178, InitiatorGUID:1843, Context:Path: 77->78, Path: Path: 77->78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:619 Order STACKOrderEntityAction#00001290, Ticket: 000009F1; EmpireIndex:17; GoToFleetAction#179, InitiatorGUID:1842, Context:Path: 69->71, Path: Path: 69->71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:619 Order STACKOrderEntityAction#00001291, Ticket: 000009F2; EmpireIndex:17; GoToFleetAction#180, InitiatorGUID:1840, Context:Path: 43->45->46, Path: Path: 43->45->46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:636 Order STACKOrderEntityAction#00001292, Ticket: 000009F3; EmpireIndex:17; MoveToFleetAction#181, InitiatorGUID:1840, Context:EntityActionContext_Movement, 43->45 (Cost: 1.754307) from 0 to 0.1832642.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:636 Order STACKOrderEntityAction#00001293, Ticket: 000009F4; EmpireIndex:17; MoveToFleetAction#182, InitiatorGUID:1842, Context:EntityActionContext_Movement, 69->71 (Cost: 3.245898) from 0 to 0.2637621.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:636 Order STACKOrderEntityAction#00001294, Ticket: 000009F5; EmpireIndex:17; MoveToFleetAction#183, InitiatorGUID:1843, Context:EntityActionContext_Movement, 77->78 (Cost: 3.249725) from 0 to 0.2432838.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:636 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:22:653 Order STACKOrderUpdateEffectZone#00001295

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:653 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:22:686 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:22:686 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:22:703 Order STACKOrderStartContextualDiplomaticExchange#00001296, Ticket: 000009F6; FirstEmpireIndex:2, SecondEmpireIndex:4, DefinitionName:ContextualFleetRemoval, GUID:2295, MoodMessageOverride:FleetRemovalIsolationistCW, DynamicContexts:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:703 Gameplay STACKfleet action with feedback 101 started : ETA 892.326683044434

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:703 Order STACKOrderEntityAction#00001297, Ticket: 000009F7; EmpireIndex:2; ExpeditionFleetAction#101, InitiatorGUID:1120, Context:Curiosity_PlanetResource_Strategic04 on Дуель I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:703 Order STACKOrderActivateLaw#00001298, Ticket: 000009F8; EmpireIndex:3; LawDefinitionName:LawP01L01Vampirilis, IsForced:False, LawGUID:2296

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:703 Order STACKOrderEntityAction#00001299, Ticket: 000009F9; EmpireIndex:3; GoToFleetAction#111, InitiatorGUID:1138, Context:Path: 70->69, Path: Path: 70->69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:703 Order STACKOrderBuyoutConstruction#0000129A, Ticket: 000009FA; EmpireIndex:5; ContextGUID:2023, ConstructionGameEntityGUID:2293, ResourceName:EmpireMoney, BuyoutCost:1107.516

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:703 Default STACKThe construction 2293 is already at the index 0.

     at Move in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:703 Gameplay STACKfleet action with feedback 86 started : ETA 892.329681396484

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:719 Order STACKOrderEntityAction#0000129B, Ticket: 000009FB; EmpireIndex:5; ExpeditionFleetAction#86, InitiatorGUID:1212, Context:Curiosity_PlanetAnomaly09 on Лорс IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:719 Order STACKOrderUpdateQuests#0000129C, Ticket: 000009FC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:719 Order STACKOrderEntityAction#0000129D, Ticket: 000009FD; EmpireIndex:3; MoveToFleetAction#112, InitiatorGUID:1138, Context:EntityActionContext_Movement, 70->69 (Cost: 4.70194) from 0 to 0.926385.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:735 Order STACKOrderUpdateVisibility#0000129E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:751 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:802 AI STACK[AI] [Event]Remove 5 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:22:802 AI STACK[AI] [Event]Remove EventConstructionQueued,EventFleetMoveStarted,EventResearchQueued,EventConstructionQueued,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:22:802 AI STACK[AI] [Event]keep 19 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:22:802 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventContextualDiplomaticExchangeStarted,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventConstructionBuyout,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:22:819 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:902 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:22:952 AI STACKGame object 'ContextualDiplomaticExchange' map to AI snapshot 'ContextualDiplomaticExchangeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:23:119 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:135 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:23:135 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:23:152 Order STACKOrderEntityAction#0000129F, Ticket: 000009FE; EmpireIndex:17; GoToFleetAction#184, InitiatorGUID:1841, Context:Path: 52->55, Path: Path: 52->55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:152 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:23:170 Order STACKOrderEntityAction#000012A0, Ticket: 000009FF; EmpireIndex:17; MoveToFleetAction#185, InitiatorGUID:1841, Context:EntityActionContext_Movement, 52->55 (Cost: 0.9157963) from 0 to 0.228251.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:170 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:23:203 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:23:203 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:23:219 Order STACKOrderRespondToContextualDiplomaticExchange#000012A1, Ticket: 00000A00; GUID:2295, CurrentTermName:ContextualFleetRemoval, ChoiceName:ContextualFleetRemovalAccept, Validate:True, MoodMessageOverride:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:220 Gameplay STACK[Pressure] Added 'PressureReductionSymmetricalEffect' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:220 Gameplay STACK[Diplo] DiplomaticPressureEffect_Turns/PressureReductionOnInitiator -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:235 Order STACKOrderUpdateVisibility#000012A2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:235 Order STACKOrderUpdateEffectZone#000012A3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:301 AI STACK[AI] [Event]Remove 19 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:23:301 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventContextualDiplomaticExchangeStarted,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventConstructionBuyout,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:23:301 AI STACK[AI] [Event]keep 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:23:301 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventTriggerPopulationEvent,EventFleetDocked,ScoreProviderEvent,EventContextualDiplomaticExchangeUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:23:335 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:335 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:419 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:519 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:553 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:23:553 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:23:586 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:23:586 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:23:601 Gameplay STACKfleet action with feedback 102 started : ETA 893.221260070801

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:601 Order STACKOrderEntityAction#000012A4, Ticket: 00000A01; EmpireIndex:2; ExpeditionFleetAction#102, InitiatorGUID:1120, Context:Curiosity_PlanetResource_Luxury04 on Дуель I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:601 Default STACKOrder preprocessing failed because the law 'LawP01L01Vampirilis' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:601 Gameplay STACKfleet action with feedback 87 started : ETA 893.221260070801

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:601 Order STACKOrderEntityAction#000012A5, Ticket: 00000A03; EmpireIndex:5; ExpeditionFleetAction#87, InitiatorGUID:1212, Context:Curiosity_PlanetAnomaly11 on Лорс V(Planet 4) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:702 AI STACK[AI] [Event]Remove 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:23:702 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventTriggerPopulationEvent,EventFleetDocked,ScoreProviderEvent,EventContextualDiplomaticExchangeUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:23:702 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:23:702 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:23:719 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:719 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:752 Order STACKOrderUpdateVisibility#000012A6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:802 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:902 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:936 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:23:936 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:23:968 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:23:968 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:23:968 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:23:985 Order STACKOrderAIClientStateChange#000012A7; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:985 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:23:985 Default STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot,Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:25:169 Order STACKOrderUpdateEffectZone#000012A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:25:319 Order STACKOrderUpdateVisibility#000012A9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:25:685 Order STACKOrderUpdateEffectZone#000012AA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:25:702 Order STACKOrderCompleteMoveToFleetAction#000012AB; EmpireIndex:17; EntityActionId: 181

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:25:702 Order STACKOrderUpdateVisibility#000012AC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:25:702 Order STACKOrderTerminateEntityAction#000012AD; EmpireIndex:17; EntityActionId: 181

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:25:727 Gameplay STACKfleet action with feedback 101 finished : ETA 892.326683044434, Game.Time 893.337036132813, true ETA 893.326683044434

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:25:727 Gameplay STACKfleet action with feedback 86 finished : ETA 892.329681396484, Game.Time 893.337036132813, true ETA 893.329681396484

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:25:727 Order STACKOrderTerminateEntityAction#000012AE; EmpireIndex:2; EntityActionId: 101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:25:727 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:25:727 Order STACKOrderTerminateEntityAction#000012AF; EmpireIndex:5; EntityActionId: 86

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:25:727 Order STACKOrderUpdateQuests#000012B0, Ticket: 00000A05

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:25:727 Order STACKOrderSendAutomatedShip#000012B1; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:25:727 Order STACKOrderUpdateQuests#000012B2, Ticket: 00000A06

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:25:737 Order STACKOrderStartAutomatedFleetAction#000012B3; EmpireIndex:5; AutomatedDeliveryFleetAction#88, InitiatorGUID:2298, Context:Path: 78->77->76->74->70->71->72, Path: Path: 78->77->76->74->70->71->72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:25:737 Order STACKOrderFinishDockingFleet#000012B4, Ticket: 00000A07; EmpireIndex:5; FleetGUID:2298

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:25:752 Order STACKOrderEntityAction#000012B5, Ticket: 00000A08; EmpireIndex:5; MoveToFleetAction#89, InitiatorGUID:2298, Context:EntityActionContext_Movement, 78->77 (Cost: 4) from 0 to 0.2994516.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:25:869 Order STACKOrderCompleteMoveToFleetAction#000012B6; EmpireIndex:17; EntityActionId: 185

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:25:869 Order STACKOrderUpdateVisibility#000012B7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:25:869 Order STACKOrderTerminateEntityAction#000012B8; EmpireIndex:17; EntityActionId: 185

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:26:202 Order STACKOrderUpdateEffectZone#000012B9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:26:235 Order STACKOrderCompleteMoveToFleetAction#000012BA; EmpireIndex:17; EntityActionId: 182

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:26:235 Order STACKOrderUpdateVisibility#000012BB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:26:235 Order STACKOrderTerminateEntityAction#000012BC; EmpireIndex:17; EntityActionId: 182

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:26:235 Order STACKOrderUpdateQuests#000012BD, Ticket: 00000A09

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:26:252 Order STACKOrderCompleteMoveToFleetAction#000012BE; EmpireIndex:17; EntityActionId: 183

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:26:252 Order STACKOrderTerminateEntityAction#000012BF; EmpireIndex:17; EntityActionId: 183

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:26:369 Order STACKOrderCompleteMoveToFleetAction#000012C0; EmpireIndex:3; EntityActionId: 112

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:26:369 Order STACKOrderTerminateEntityAction#000012C1; EmpireIndex:3; EntityActionId: 112

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:26:618 Gameplay STACKfleet action with feedback 102 finished : ETA 893.221260070801, Game.Time 894.23690032959, true ETA 894.221260070801

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:26:618 Gameplay STACKfleet action with feedback 87 finished : ETA 893.221260070801, Game.Time 894.23690032959, true ETA 894.221260070801

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:26:618 Order STACKOrderTerminateEntityAction#000012C2; EmpireIndex:2; EntityActionId: 102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:26:618 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:26:618 Quest STACK[Quests] ExplorationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:26:618 Quest STACK[Quests] ExplorationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:26:618 Quest STACK[Quests] ExplorationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:26:618 Order STACKOrderTerminateEntityAction#000012C3; EmpireIndex:5; EntityActionId: 87

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:26:618 Gameplay STACKAdd 5 experience to ship Ship#1214

     at AddExperience in :line 0
     at AddExperienceToShips in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:26:618 Order STACKOrderUpdateQuests#000012C4, Ticket: 00000A0A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:26:619 Order STACKOrderUpdateQuests#000012C5, Ticket: 00000A0B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:29:618 Order STACKOrderCompleteMoveToFleetAction#000012C6; EmpireIndex:5; EntityActionId: 89

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:29:618 Order STACKOrderTerminateEntityAction#000012C7; EmpireIndex:5; EntityActionId: 89

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:29:668 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:29:668 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:29:752 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:29:752 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:29:752 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:29:752 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:29:786 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:29:885 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:29:919 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:018 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:052 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:069 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:069 Order STACKOrderPutResourceOnMarket#000012C8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:135 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:154 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:169 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:169 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:169 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:169 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:169 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:169 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:169 Gameplay STACKAdd 1 experience to ship Ship#1928

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:169 Gameplay STACKAdd 1 experience to ship Ship#2216

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:185 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:201 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:202 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:202 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:202 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:202 Gameplay STACKAdd 1 experience to ship Ship#1918

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:202 Gameplay STACKAdd 1 experience to ship Ship#2019

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:202 Gameplay STACKAdd 1 experience to ship Ship#2073

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:202 Gameplay STACKAdd 1 experience to ship Ship#2097

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:220 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:220 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:220 Gameplay STACKAdd 1 experience to ship Ship#2083

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:220 Gameplay STACKAdd 1 experience to ship Ship#2187

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:220 Gameplay STACKAdd 1 experience to ship Ship#2194

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:220 Gameplay STACKAdd 1 experience to ship Ship#2013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:220 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:220 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:235 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:235 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:235 Gameplay STACKAdd 1 experience to ship Ship#2299

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:235 Gameplay STACKAdd 1 experience to ship Ship#1745

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:235 Gameplay STACKAdd 1 experience to ship Ship#2102

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:252 Gameplay STACKAdd 1 experience to ship Ship#2138

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:252 Gameplay STACKAdd 1 experience to ship Ship#2139

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:269 Gameplay STACKAdd 1 experience to ship Ship#2141

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:269 Gameplay STACKAdd 1 experience to ship Ship#2142

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:285 Gameplay STACKAdd 1 experience to ship Ship#2051

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:285 Gameplay STACKAdd 1 experience to ship Ship#2052

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:303 Gameplay STACKAdd 1 experience to ship Ship#2144

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:303 Gameplay STACKAdd 1 experience to ship Ship#2145

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:319 Gameplay STACKAdd 1 experience to ship Ship#2054

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:319 Gameplay STACKAdd 1 experience to ship Ship#2055

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:336 Gameplay STACKAdd 1 experience to ship Ship#2147

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:336 Gameplay STACKAdd 1 experience to ship Ship#2148

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:353 Gameplay STACKAdd 1 experience to ship Ship#2150

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:353 Gameplay STACKAdd 1 experience to ship Ship#2151

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:386 Gameplay STACKAdd 1 experience to ship Ship#2057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:386 Gameplay STACKAdd 1 experience to ship Ship#2058

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:402 Gameplay STACKAdd 1 experience to ship Ship#2060

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:402 Gameplay STACKAdd 1 experience to ship Ship#2061

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:419 Gameplay STACKAdd 1 experience to ship Ship#2250

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:419 Gameplay STACKAdd 1 experience to ship Ship#2251

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:419 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:419 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:419 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:419 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:419 Gameplay STACKAdd 1 experience to ship Ship#1855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:419 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:518 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:597 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:597 Gameplay STACKAdd 20 experience to ship Ship#2236

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:597 Gameplay STACK[DIPLOMACY] Empire#2 + Empire#15 = DiplomaticRelationStateMinorCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:597 Gameplay STACK[DIPLOMACY] Empire#15 + Empire#2 = DiplomaticRelationStateMinorCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:597 Gameplay STACK[Hacking][CliendEndTurn] the operation HackingOperation#1969 finished its progress, processing default outcome selection

     at ClientEndTurn in :line 0
     at ClientEndTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:597 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:597 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:597 Runtime STACK[ChatMessage] RECV: l:/_turn/25 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:606 Order STACKOrderStartHackingOperation#000012C9; StartGUID:1823, TargetGUID:1544, NodePositions:79,NodeIndex:84,NodeIndex:85, HackingOperationGUID:2300, TracedOperationGUID:2075

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:623 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:623 Order STACKOrderUpdateQuests#000012CA, Ticket: 00000A0C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:635 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:635 Order STACKOrderUpdateQuests#000012CB, Ticket: 00000A0D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:635 Order STACKOrderCompleteQuest#000012CC, Ticket: 00000A0E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:635 Order STACKOrderUpdateQuests#000012CD, Ticket: 00000A0F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:635 Order STACKOrderCompleteQuest#000012CE, Ticket: 00000A10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:652 Prism STACKJuggernaut: {"turn":25,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:50:30.588"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:50:30:703 Order STACKOrderUpdateDustInflation#000012CF; DustGlobalProduction:375.7801

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:768 Order STACKOrderUpdateBestSystem#000012D0; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:768 Order STACKOrderUpdateBestSystem#000012D1; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:768 Order STACKOrderUpdateVisibility#000012D2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:835 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:918 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:953 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:953 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:953 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:953 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:985 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:985 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:30:985 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:620 Runtime STACK[ChatMessage] RECV: l:/_turn/25 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:621 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventRandom06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventRandom06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventRandom06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventRandom07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventRandom10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventRandom10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventRandom06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventReveal00 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] Adding global quest variable: $OneSystem = System.Collections.Generic.List`1[System.Object] for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] Adding global quest variable: $GUIDFleet01 = QuestVariable+NullValue for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventRandom04Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventRandom06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:723 Quest STACK[Quests] EventRandom06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:724 Quest STACK[Quests] EventRandom08 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:724 Quest STACK[Quests] EventRandom10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:724 Order STACKOrderApplyQuestEffect#000012D3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:724 Order STACKOrderTriggerPopulationEvent#000012D4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:724 Order STACKOrderBeginQuest#000012D5, Ticket: 00000A11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:724 Order STACKOrderTransferPopulationOnSystem#000012D6; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:724 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:724 Order STACKOrderAddQuestMarkers#000012D7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:724 Order STACKOrderBeginQuest#000012D8, Ticket: 00000A12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:724 Order STACKOrderBeginQuest#000012D9, Ticket: 00000A13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:724 Order STACKOrderBeginQuest#000012DA, Ticket: 00000A14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:736 Order STACKOrderBeginQuest#000012DB, Ticket: 00000A15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:736 Order STACKOrderAddQuestMarkers#000012DC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:736 Order STACKOrderTriggerPopulationEvent#000012DD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:736 Order STACKOrderBeginQuest#000012DE, Ticket: 00000A16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:736 Order STACKOrderBeginQuest#000012DF, Ticket: 00000A17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:736 Order STACKOrderUpdateBestSystem#000012E0; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:736 Order STACKOrderUpdateBestSystem#000012E1; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:736 Order STACKOrderUpdatePiratePhantomGarrison#000012E2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:736 Order STACKOrderSelectHackingOperationOutcome#000012E3; HackingOperationGUID:1969, OutcomeDefinitionName:HackingOperationOutcomeMilitaryResearchMalus, Parameter:'', Validate:True

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:736 Order STACKOrderTerminateHackingOperation#000012E4; OperationGUID:1969

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:786 Prism STACKTurn end: {"turn":25,"turnDuration":13,"dustperturn":15.525,"influenceperturn":8.0,"scienceperturn":52.9,"honorperturn":0.0,"empirefood":89.77328,"empireindustry":165.75,"empiremanpower":621.135,"empirepopulation":6.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:50:31.621"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:50:31:819 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:819 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:836 Order STACKOrderUpdateQuests#000012E5, Ticket: 00000A18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:836 Order STACKOrderUpdateQuests#000012E6, Ticket: 00000A19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:836 Order STACKOrderUpdateQuests#000012E7, Ticket: 00000A1A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:920 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:31:920 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:31:920 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:31:920 AI STACK[AI] [Event]keep 126 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:31:920 AI STACK[AI] [Event]keep EventEmpireSeen,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventGarrisonCompositionChanged,EventQuestUpdated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventEmpireSeen,EventEmpireSeen,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventHeroLevelup,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventHackingOperationMoveStepComplete,EventHackingOperationDetected,EventDefenseHackingProgramEncountered,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationStarted,EventHackingOperationTraceStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestCompleted,EventEmpireSeen,EventEmpireSeen,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTriggerPopulationEvent,EventNarrativeEventBegun,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventNarrativeEventBegun,EventQuestBegun,EventNarrativeEventBegun,EventNarrativeEventBegun,EventTriggerPopulationEvent,EventQuestBegun,EventQuestBegun,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:32:270 Prism STACKQuest Started: {"turn":25,"technologyCount":7,"questName":"EventRandom06","category":"Event","subcategory":"Random","questid":2301,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:50:32.186"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:50:32:770 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:32:786 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:32:805 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:32:837 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:32:854 Prism STACKAIPerformanceEvent: {"turn":25,"maxBlackboardMessageCount":233,"maxDecisionCount":6,"maxSyncronizationTime":851,"maxAnaysisTime":172,"maxStrategicTime":321,"maxDecisionTime":118,"maxActuatorTime":92,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:50:32.770"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:50:32:886 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:126 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:141 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:141 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:141 Order STACKOrderAIClientStateChange#000012E8; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:141 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:154 Order STACKOrderUpdateVisibility#000012E9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:154 Order STACKOrderEntityAction#000012EA, Ticket: 00000A1B; EmpireIndex:1; MoveToFleetAction#171, InitiatorGUID:2215, Context:EntityActionContext_Movement, 23->17 (Cost: 0.3506177) from 0.9716113 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:154 Order STACKOrderEntityAction#000012EB, Ticket: 00000A1C; EmpireIndex:4; MoveToFleetAction#210, InitiatorGUID:2186, Context:EntityActionContext_Movement, 39->43 (Cost: 3) from 0.5418348 to 0.6772935.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:154 Order STACKOrderEntityAction#000012EC, Ticket: 00000A1D; EmpireIndex:4; MoveToFleetAction#211, InitiatorGUID:2082, Context:EntityActionContext_Movement, 39->43 (Cost: 3) from 0.8127522 to 0.9482109.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:154 Order STACKOrderEntityAction#000012ED, Ticket: 00000A1E; EmpireIndex:5; MoveToFleetAction#90, InitiatorGUID:2298, Context:EntityActionContext_Movement, 78->77 (Cost: 4) from 0.2994516 to 0.5989032.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:170 Order STACKOrderUpdateEffectZone#000012EE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:238 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:33:238 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:33:253 Order STACKOrderEntityAction#000012EF, Ticket: 00000A1F; EmpireIndex:17; GoToFleetAction#186, InitiatorGUID:1839, Context:Path: 18, Path: Path: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:269 Order STACKOrderEntityAction#000012F0, Ticket: 00000A20; EmpireIndex:17; MoveToFleetAction#187, InitiatorGUID:1839, Context:EntityActionContext_Movement, 12->18 (Cost: 1.212986) from 0.9180358 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:286 Order STACKOrderCompleteMoveToFleetAction#000012F1; EmpireIndex:1; EntityActionId: 171

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:286 Order STACKOrderTerminateEntityAction#000012F2; EmpireIndex:1; EntityActionId: 171

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:303 Default STACKDelivering remaining pop (fleet : 2215, system : 2113)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:303 Order STACKOrderTerminateEntityAction#000012F3; EmpireIndex:1; EntityActionId: 141

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:303 Default STACKTerminating AutomatedDelivery Fleet 2215 on system ColonizedStarSystem#2113

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:303 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:370 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:33:387 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:33:403 AI STACK[AI] Could not find or pay for module of type InvisibilityFleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 0 on ship design HullSmall02Unfallen [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:33:403 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:33:403 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:33:421 AI STACKStart 31 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:33:439 Order STACKOrderEntityAction#000012F4, Ticket: 00000A21; EmpireIndex:1; SupportPirateAction#172, InitiatorGUID:968

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:439 Order STACKOrderPrepareQuestChoice#000012F5, Ticket: 00000A22; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:439 Order STACKOrderUpdateAIDiplomacyTermFeedback#000012F6, Ticket: 00000A23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:439 Order STACKOrderUpdateAIDiplomacyTermFeedback#000012F7, Ticket: 00000A24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:439 Order STACKOrderUpdateAIDiplomacyTermFeedback#000012F8, Ticket: 00000A25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:439 Order STACKOrderUpdateAIDiplomacyTermFeedback#000012F9, Ticket: 00000A26

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:439 Order STACKOrderUpdateAIDiplomacyTermFeedback#000012FA, Ticket: 00000A27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:439 Order STACKOrderEntityAction#000012FB, Ticket: 00000A28; EmpireIndex:1; GoToFleetAction#173, InitiatorGUID:1082, Context:Path: 0, Path: Path: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:439 Order STACKOrderEntityAction#000012FC, Ticket: 00000A29; EmpireIndex:1; GoToFleetAction#174, InitiatorGUID:1085, Context:Path: 23->17->22, Path: Path: 23->17->22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:439 Order STACKOrderUpdateAIDiplomacyTermFeedback#000012FD, Ticket: 00000A2A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:439 Order STACKOrderUpdateAIDiplomacyTermFeedback#000012FE, Ticket: 00000A2B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:439 Order STACKOrderUpdateAIDiplomacyTermFeedback#000012FF, Ticket: 00000A2C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:440 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001300, Ticket: 00000A2D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:440 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001301, Ticket: 00000A2E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:440 Order STACKOrderCancelHackingProgram#00001302, Ticket: 00000A2F; ProgramGUID:2291, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:440 Order STACKOrderEntityAction#00001303, Ticket: 00000A30; EmpireIndex:2; GoToFleetAction#103, InitiatorGUID:1120, Context:Path: 50->52->51->53->48->47->46, Path: Path: 50->52->51->53->48->47->46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:440 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001304, Ticket: 00000A31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:440 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001305, Ticket: 00000A32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:440 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001306, Ticket: 00000A33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:440 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001307, Ticket: 00000A34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:440 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001308, Ticket: 00000A35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:440 Order STACKOrderUnlockHeroSkill#00001309, Ticket: 00000A36; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:440 Gameplay STACKUpdated representative hero of senator Politics06 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:440 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000130A, Ticket: 00000A37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:440 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000130B, Ticket: 00000A38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:440 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000130C, Ticket: 00000A39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:440 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000130D, Ticket: 00000A3A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:440 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000130E, Ticket: 00000A3B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:440 Order STACKOrderCreateShipDesign#0000130F, Ticket: 00000A3C; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:440 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:440 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:33:460 Order STACKOrderCreateShipDesign#00001310, Ticket: 00000A3D; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:460 Order STACKOrderEntityAction#00001311, Ticket: 00000A3E; EmpireIndex:4; GoToFleetAction#212, InitiatorGUID:2226, Context:Path: 46->47->48, Path: Path: 46->47->48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:460 Gameplay STACKfleet action with feedback 213 started : ETA 903.083717346191

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:460 Order STACKOrderEntityAction#00001312, Ticket: 00000A3F; EmpireIndex:4; ExpeditionFleetAction#213, InitiatorGUID:1176, Context:Curiosity_Loot_Signal_Era2 on Льеким IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:460 Order STACKOrderUpdatePiratePhantomGarrison#00001313, Ticket: 00000A40

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:460 Order STACKOrderEntityAction#00001314, Ticket: 00000A41; EmpireIndex:1; MoveToFleetAction#175, InitiatorGUID:1085, Context:EntityActionContext_Movement, 24->23 (Cost: 2.059773) from 0.801242 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:460 Order STACKOrderEntityAction#00001315, Ticket: 00000A42; EmpireIndex:1; MoveToFleetAction#176, InitiatorGUID:1082, Context:EntityActionContext_Movement, 2->0 (Cost: 3.420002) from 0.3038643 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:460 Order STACKOrderEntityAction#00001316, Ticket: 00000A43; EmpireIndex:2; MoveToFleetAction#104, InitiatorGUID:1120, Context:EntityActionContext_Movement, 50->52 (Cost: 6) from 0 to 0.6308219.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:460 AI STACKStart 16 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:33:480 Order STACKOrderManageManpower#00001317, Ticket: 00000A44; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:480 Order STACKOrderQueueConstruction#00001318, Ticket: 00000A45; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:480 Order STACKOrderActivateLaw#00001319, Ticket: 00000A46; EmpireIndex:5; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:2316

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:480 Order STACKOrderPrepareQuestChoice#0000131A, Ticket: 00000A47; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:480 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000131B, Ticket: 00000A48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:480 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000131C, Ticket: 00000A49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:480 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000131D, Ticket: 00000A4A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:480 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000131E, Ticket: 00000A4B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:480 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000131F, Ticket: 00000A4C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:480 Order STACKOrderCreateShipDesign#00001320, Ticket: 00000A4D; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:480 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:33:501 Order STACKOrderBuyoutTradable#00001321, Ticket: 00000A4E; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:501 Order STACKOrderCreateShipDesign#00001322, Ticket: 00000A4F; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:501 Order STACKOrderCreateShipDesign#00001323, Ticket: 00000A50; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:501 Order STACKOrderCreateShipDesign#00001324, Ticket: 00000A51; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:501 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:501 Order STACKOrderCreateShipDesign#00001325, Ticket: 00000A52; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:501 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:501 Order STACKOrderEntityAction#00001326, Ticket: 00000A53; EmpireIndex:5; GoToFleetAction#91, InitiatorGUID:1212, Context:Path: 78->79, Path: Path: 78->79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:513 Order STACKOrderEntityAction#00001327, Ticket: 00000A54; EmpireIndex:4; MoveToFleetAction#214, InitiatorGUID:2226, Context:EntityActionContext_Movement, 45->46 (Cost: 7) from 0.2450278 to 0.8400629.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:513 Order STACKOrderEntityAction#00001328, Ticket: 00000A55; EmpireIndex:5; MoveToFleetAction#92, InitiatorGUID:1212, Context:EntityActionContext_Movement, 78->79 (Cost: 3.559007) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:524 Order STACKOrderCompleteMoveToFleetAction#00001329; EmpireIndex:4; EntityActionId: 211

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:524 Order STACKOrderCompleteMoveToFleetAction#0000132A; EmpireIndex:4; EntityActionId: 210

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:524 Order STACKOrderTerminateEntityAction#0000132B; EmpireIndex:4; EntityActionId: 211

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:524 Order STACKOrderTerminateEntityAction#0000132C; EmpireIndex:4; EntityActionId: 210

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:554 Order STACKOrderUpdateVisibility#0000132D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:670 Order STACKOrderUpdateEffectZone#0000132E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:703 Order STACKOrderCompleteMoveToFleetAction#0000132F; EmpireIndex:17; EntityActionId: 187

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:703 Order STACKOrderUpdateVisibility#00001330

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:703 Order STACKOrderTerminateEntityAction#00001331; EmpireIndex:17; EntityActionId: 187

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:33:720 Order STACKOrderTerminateEntityAction#00001332; EmpireIndex:17; EntityActionId: 186

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:34:137 Order STACKOrderCompleteMoveToFleetAction#00001333; EmpireIndex:1; EntityActionId: 175

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:34:137 Order STACKOrderUpdateVisibility#00001334

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:34:137 Order STACKOrderTerminateEntityAction#00001335; EmpireIndex:1; EntityActionId: 175

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:34:154 Order STACKOrderEntityAction#00001336, Ticket: 00000A56; EmpireIndex:1; MoveToFleetAction#177, InitiatorGUID:1085, Context:EntityActionContext_Movement, 23->17 (Cost: 4.940228) from 0 to 0.3999984.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:34:287 Order STACKOrderCompleteMoveToFleetAction#00001337; EmpireIndex:1; EntityActionId: 176

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:34:287 Order STACKOrderUpdateVisibility#00001338

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:34:287 Order STACKOrderTerminateEntityAction#00001339; EmpireIndex:1; EntityActionId: 176

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:34:304 Order STACKOrderTerminateEntityAction#0000133A; EmpireIndex:1; EntityActionId: 173

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:34:520 Order STACKOrderCompleteMoveToFleetAction#0000133B; EmpireIndex:5; EntityActionId: 90

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:34:520 Order STACKOrderTerminateEntityAction#0000133C; EmpireIndex:5; EntityActionId: 90

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:104 Order STACKOrderUpdateVisibility#0000133D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:454 AI STACK[AI] [Event]Remove 126 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:35:454 AI STACK[AI] [Event]Remove EventEmpireSeen,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventGarrisonCompositionChanged,EventQuestUpdated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventEmpireSeen,EventEmpireSeen,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventHeroLevelup,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventHackingOperationMoveStepComplete,EventHackingOperationDetected,EventDefenseHackingProgramEncountered,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationStarted,EventHackingOperationTraceStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestCompleted,EventEmpireSeen,EventEmpireSeen,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTriggerPopulationEvent,EventNarrativeEventBegun,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventNarrativeEventBegun,EventQuestBegun,EventNarrativeEventBegun,EventNarrativeEventBegun,EventTriggerPopulationEvent,EventQuestBegun,EventQuestBegun,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:35:454 AI STACK[AI] [Event]keep 54 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:35:454 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventLuxuryDiscovered,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventShipDestroyed,EventGarrisonCompositionChanged,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:35:470 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:554 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:687 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:687 AI STACK[AI] Empire 5 has no more design keep last TF composition [AI0]

     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:35:704 AI STACK[AI] Cancel task 419 : can find context 2215 : for empire 1 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:35:704 AI STACK[AI] Cancel task 619 : can find context 2291 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:35:704 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:35:704 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:35:720 Order STACKOrderEntityAction#0000133E, Ticket: 00000A57; EmpireIndex:17; GoToFleetAction#188, InitiatorGUID:1843, Context:Path: 78, Path: Path: 78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:720 Order STACKOrderEntityAction#0000133F, Ticket: 00000A58; EmpireIndex:17; GoToFleetAction#189, InitiatorGUID:1842, Context:Path: 71, Path: Path: 71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:720 Order STACKOrderEntityAction#00001340, Ticket: 00000A59; EmpireIndex:17; GoToFleetAction#190, InitiatorGUID:1841, Context:Path: 55, Path: Path: 55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:720 Order STACKOrderEntityAction#00001341, Ticket: 00000A5A; EmpireIndex:17; GoToFleetAction#191, InitiatorGUID:1840, Context:Path: 45->46, Path: Path: 45->46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:737 Order STACKOrderEntityAction#00001342, Ticket: 00000A5B; EmpireIndex:17; MoveToFleetAction#192, InitiatorGUID:1840, Context:EntityActionContext_Movement, 43->45 (Cost: 5) from 0.1832642 to 0.7055906.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:737 Order STACKOrderEntityAction#00001343, Ticket: 00000A5C; EmpireIndex:17; MoveToFleetAction#193, InitiatorGUID:1841, Context:EntityActionContext_Movement, 52->55 (Cost: 3.096437) from 0.228251 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:737 Order STACKOrderEntityAction#00001344, Ticket: 00000A5D; EmpireIndex:17; MoveToFleetAction#194, InitiatorGUID:1842, Context:EntityActionContext_Movement, 69->71 (Cost: 5) from 0.2637621 to 0.6700628.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:737 Order STACKOrderEntityAction#00001345, Ticket: 00000A5E; EmpireIndex:17; MoveToFleetAction#195, InitiatorGUID:1843, Context:EntityActionContext_Movement, 77->78 (Cost: 5) from 0.2432838 to 0.6175984.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:737 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:35:737 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:35:754 Order STACKOrderUpdateEffectZone#00001346

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:787 AI STACKStart 16 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:35:787 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:35:802 Order STACKOrderQueueResearch#00001347, Ticket: 00000A5F; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade3, ConstructionGameEntityGUID:2322, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:802 Order STACKOrderEntityAction#00001348, Ticket: 00000A60; EmpireIndex:1; BribeEmpireAction#178, InitiatorGUID:968, Context:Empire 9 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:802 Order STACKOrderValidateQuestChoice#00001349, Ticket: 00000A61; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:802 Order STACKOrderEntityAction#0000134A, Ticket: 00000A62; EmpireIndex:2; OutpostActionIncreaseProductionTimeLords#105, InitiatorGUID:2242

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:802 Gameplay, Order STACK[Empire 2] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:802 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:802 Order STACKOrderStartHackingProgram#0000134B, Ticket: 00000A64; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:969, TargetGUID:1806, HackingProgramGUID:2324

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:803 Order STACKOrderStartHackingProgram#0000134C, Ticket: 00000A65; DefinitionName:SpeedupHackingOffenseHackingProgramV2, InitiatorGUID:969, TargetGUID:1031, HackingProgramGUID:2325

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:803 Order STACKOrderQueueConstruction#0000134D, Ticket: 00000A66; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:803 Order STACKOrderEntityAction#0000134E, Ticket: 00000A67; EmpireIndex:3; GoToFleetAction#113, InitiatorGUID:1138, Context:Path: 69, Path: Path: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:803 Order STACKOrderQueueConstruction#0000134F, Ticket: 00000A68; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:803 Gameplay STACK[WonderDebug] StarSystemImprovementWonder1 queued by Empire#4 at turn 25

     at ClientQueueConstruction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:803 Order STACKOrderQueueConstruction#00001350, Ticket: 00000A69; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:803 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:819 Order STACKOrderQueueResearch#00001351, Ticket: 00000A6B; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionMilitary5, ConstructionGameEntityGUID:2333, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:819 Order STACKOrderCreateShipDesign#00001352, Ticket: 00000A6C; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:819 Order STACKOrderValidateQuestChoice#00001353, Ticket: 00000A6D; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:819 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:819 Order STACKOrderApplyQuestEffect#00001354

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:819 Order STACKOrderTriggerPopulationEvent#00001355

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:819 Order STACKOrderUpdateQuests#00001356, Ticket: 00000A6F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:819 Order STACKOrderEntityAction#00001357, Ticket: 00000A70; EmpireIndex:3; MoveToFleetAction#114, InitiatorGUID:1138, Context:EntityActionContext_Movement, 70->69 (Cost: 0.3736385) from 0.926385 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:819 Order STACKOrderCompleteMoveToFleetAction#00001358; EmpireIndex:4; EntityActionId: 214

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:819 Order STACKOrderApplyQuestEffect#00001359

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:819 Order STACKOrderUpdateQuests#0000135A, Ticket: 00000A71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:819 Order STACKOrderTerminateEntityAction#0000135B; EmpireIndex:4; EntityActionId: 214

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:920 Order STACKOrderCompleteMoveToFleetAction#0000135C; EmpireIndex:3; EntityActionId: 114

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:920 Order STACKOrderTerminateEntityAction#0000135D; EmpireIndex:3; EntityActionId: 114

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:936 Order STACKOrderTerminateEntityAction#0000135E; EmpireIndex:3; EntityActionId: 113

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:35:936 Order STACKOrderEntityAction#0000135F; EmpireIndex:17; SiegeStarSystemAction#196, InitiatorGUID:1821

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:36:120 Order STACKOrderUpdateVisibility#00001360

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:36:120 Order STACKOrderUpdateQuests#00001361, Ticket: 00000A72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:36:269 Order STACKOrderUpdateEffectZone#00001362

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:36:369 Order STACKOrderCompleteMoveToFleetAction#00001363; EmpireIndex:17; EntityActionId: 193

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:36:369 Order STACKOrderUpdateVisibility#00001364

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:36:369 Order STACKOrderTerminateEntityAction#00001365; EmpireIndex:17; EntityActionId: 193

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:36:386 Order STACKOrderTerminateEntityAction#00001366; EmpireIndex:17; EntityActionId: 190

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:36:470 Gameplay STACKfleet action with feedback 213 finished : ETA 903.083717346191, Game.Time 904.088729858398, true ETA 904.083717346191

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:36:470 Order STACKOrderTerminateEntityAction#00001367; EmpireIndex:4; EntityActionId: 213

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:36:470 Order STACKOrderCreateFleetFromShipDesignName#00001368; EmpireIndex:17; FleetGUID:2336, ShipDesignGUIDs: MFPiratesSmallAttackWeak x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:36:470 Gameplay STACKAdd 0 experience to ship Ship#2337

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:36:470 Order STACKOrderCreateFleetMission#00001369

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:36:486 Order STACKOrderUpdateQuests#0000136A, Ticket: 00000A73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:36:653 Order STACKOrderCompleteMoveToFleetAction#0000136B; EmpireIndex:5; EntityActionId: 92

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:36:653 Order STACKOrderUpdateVisibility#0000136C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:36:653 Order STACKOrderFinishDockingFleet#0000136D, Ticket: 00000A74; EmpireIndex:17; FleetGUID:2336

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:36:653 Order STACKOrderTerminateEntityAction#0000136E; EmpireIndex:5; EntityActionId: 92

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:36:670 Order STACKOrderTerminateEntityAction#0000136F; EmpireIndex:5; EntityActionId: 91

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:36:670 Order STACKOrderEntityAction#00001370; EmpireIndex:17; SiegeStarSystemAction#197, InitiatorGUID:1823

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:36:786 Order STACKOrderUpdateEffectZone#00001371

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:37:170 Order STACKOrderUpdateVisibility#00001372

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:37:320 Order STACKOrderCompleteMoveToFleetAction#00001373; EmpireIndex:17; EntityActionId: 192

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:37:320 Order STACKOrderUpdateVisibility#00001374

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:37:320 Order STACKOrderTerminateEntityAction#00001375; EmpireIndex:17; EntityActionId: 192

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:37:421 Order STACKOrderCompleteMoveToFleetAction#00001376; EmpireIndex:17; EntityActionId: 194

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:37:421 Order STACKOrderTerminateEntityAction#00001377; EmpireIndex:17; EntityActionId: 194

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:37:437 Order STACKOrderCompleteMoveToFleetAction#00001378; EmpireIndex:17; EntityActionId: 195

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:37:437 Order STACKOrderTerminateEntityAction#00001379; EmpireIndex:17; EntityActionId: 195

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:37:654 Order STACKOrderUpdateVisibility#0000137A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:37:788 AI STACK[AI] [Event]Remove 54 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:37:788 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventLuxuryDiscovered,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventShipDestroyed,EventGarrisonCompositionChanged,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:37:788 AI STACK[AI] [Event]keep 53 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:37:788 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventResearchQueued,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventQuestChoiceMade,EventOutpostActionStarted,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventShipDesignCreated,EventQuestChoiceMade,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTriggerPopulationEvent,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventQuestUpdated,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventCuriosityDiscoveredWithFleet,EventGarrisonCompositionChanged,EventQuestUpdated,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventEmpireSeen,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:37:805 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:37:887 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:037 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:054 Order STACKOrderCompleteMoveToFleetAction#0000137B; EmpireIndex:2; EntityActionId: 104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:055 Order STACKOrderTerminateEntityAction#0000137C; EmpireIndex:2; EntityActionId: 104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:072 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:38:088 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:38:136 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:38:136 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:38:153 Order STACKOrderEntityAction#0000137D, Ticket: 00000A75; EmpireIndex:17; AttackFleetAction#198, InitiatorGUID:2336, Context:1-й Благородный Полет (1176) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:154 Order STACKOrderEntityAction#0000137E, Ticket: 00000A76; EmpireIndex:17; GoToFleetAction#199, InitiatorGUID:1839, Context:Path: 18->12->14, Path: Path: 18->12->14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:154 Order STACKOrderEntityAction#0000137F, Ticket: 00000A77; EmpireIndex:1; BribeEmpireAction#179, InitiatorGUID:968, Context:Empire 7 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:154 Order STACKOrderEntityAction#00001380, Ticket: 00000A78; EmpireIndex:1; GoToFleetAction#180, InitiatorGUID:1082, Context:Path: 0->3, Path: Path: 0->3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:154 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:154 Order STACKOrderCreateEncounter#00001381, Ticket: 00000A7A, Attacker#2336, Defender#1176, Orbit#305, Encounter#2339

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:154 Order STACKOrderJoinEncounter#00001382, Ticket: 00000A7B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:170 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:170 Order STACKOrderEntityAction#00001383, Ticket: 00000A7C; EmpireIndex:1; MoveToFleetAction#181, InitiatorGUID:1082, Context:EntityActionContext_Movement, 0->3 (Cost: 3.579998) from 0 to 0.4532145.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:170 Order STACKOrderEntityAction#00001384, Ticket: 00000A7D; EmpireIndex:17; MoveToFleetAction#200, InitiatorGUID:1839, Context:EntityActionContext_Movement, 18->12 (Cost: 3.787014) from 0 to 0.2558972.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:187 Battle STACKEntering state ServerEncounterState_RunSimpleBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:187 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:187 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:187 Order STACKOrderUpdateVisibility#00001385

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:187 Order STACKOrderApplySimplifiedEncounter#00001386, Ticket: 00000A7E; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:187 Order STACKOrderReportValidatedEncounter#00001387, Ticket: 00000A7F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:204 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:204 Order STACKOrderFinalizeEncounter#00001388, Ticket: 00000A80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:320 Order STACKOrderCompleteMoveToFleetAction#00001389; EmpireIndex:1; EntityActionId: 177

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:38:320 Order STACKOrderTerminateEntityAction#0000138A; EmpireIndex:1; EntityActionId: 177

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:40:136 AI STACK[AI] [Event]Remove 53 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:40:136 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventResearchQueued,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventQuestChoiceMade,EventOutpostActionStarted,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventShipDesignCreated,EventQuestChoiceMade,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTriggerPopulationEvent,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventQuestUpdated,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventCuriosityDiscoveredWithFleet,EventGarrisonCompositionChanged,EventQuestUpdated,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventEmpireSeen,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:40:137 AI STACK[AI] [Event]keep 19 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:40:137 AI STACK[AI] [Event]keep AIEventCivilianShipAttacked,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:40:153 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:40:237 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:40:336 AI STACK[AI] Can't find entity GUID 2336 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:40:353 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:40:370 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:40:370 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:40:387 Order STACKOrderEntityAction#0000138B, Ticket: 00000A81; EmpireIndex:17; GoToFleetAction#201, InitiatorGUID:1841, Context:Path: 55->54, Path: Path: 55->54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:40:387 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:40:403 Order STACKOrderEntityAction#0000138C, Ticket: 00000A82; EmpireIndex:17; MoveToFleetAction#202, InitiatorGUID:1841, Context:EntityActionContext_Movement, 55->54 (Cost: 1.903563) from 0 to 0.175982.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:40:403 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:40:435 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:40:435 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:40:452 Order STACKOrderQueueConstruction#0000138D, Ticket: 00000A83; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:40:452 Gameplay STACKfleet action with feedback 115 started : ETA 910.071990966797

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:40:452 Order STACKOrderEntityAction#0000138E, Ticket: 00000A84; EmpireIndex:3; ExpeditionFleetAction#115, InitiatorGUID:1138, Context:Curiosity_PlanetResource_Luxury07 on Фад III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:40:452 Order STACKOrderEntityAction#0000138F, Ticket: 00000A85; EmpireIndex:4; GoToFleetAction#215, InitiatorGUID:1176, Context:Path: 43->45->46->47->48->53, Path: Path: 43->45->46->47->48->53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:40:469 Order STACKOrderEntityAction#00001390, Ticket: 00000A86; EmpireIndex:4; MoveToFleetAction#216, InitiatorGUID:1176, Context:EntityActionContext_Movement, 43->45 (Cost: 3.5) from 0 to 0.3656285.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:40:486 Order STACKOrderUpdateVisibility#00001391

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:40:486 Order STACKOrderUpdateEffectZone#00001392

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:41:003 Order STACKOrderUpdateVisibility#00001393

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:41:502 Order STACKOrderUpdateVisibility#00001394

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:41:753 Order STACKOrderCompleteMoveToFleetAction#00001395; EmpireIndex:1; EntityActionId: 181

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:41:753 Order STACKOrderTerminateEntityAction#00001396; EmpireIndex:1; EntityActionId: 181

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:41:986 Order STACKOrderCompleteMoveToFleetAction#00001397; EmpireIndex:17; EntityActionId: 200

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:41:986 Order STACKOrderTerminateEntityAction#00001398; EmpireIndex:17; EntityActionId: 200

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:42:453 AI STACK[AI] [Event]Remove 19 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:42:453 AI STACK[AI] [Event]Remove AIEventCivilianShipAttacked,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:42:453 AI STACK[AI] [Event]keep 5 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:42:453 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:42:470 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:42:553 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:42:654 AI STACK[AI] Can't find entity GUID 2336 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:42:669 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:42:703 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:42:703 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:43:003 Order STACKOrderUpdateEffectZone#00001399

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:43:103 Order STACKOrderUpdateVisibility#0000139A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:43:469 Gameplay STACKfleet action with feedback 115 finished : ETA 910.071990966797, Game.Time 911.088745117188, true ETA 911.071990966797

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:43:469 Order STACKOrderTerminateEntityAction#0000139B; EmpireIndex:3; EntityActionId: 115

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:43:469 Quest STACK[Quests] ExplorationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:43:470 Quest STACK[Quests] ExplorationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:43:470 Quest STACK[Quests] ExplorationQuest08 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:43:470 Order STACKOrderUpdateQuests#0000139C, Ticket: 00000A87

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:43:520 Order STACKOrderUpdateEffectZone#0000139D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:43:536 Order STACKOrderCompleteMoveToFleetAction#0000139E; EmpireIndex:17; EntityActionId: 202

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:43:536 Order STACKOrderTerminateEntityAction#0000139F; EmpireIndex:17; EntityActionId: 202

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:44:037 Order STACKOrderUpdateEffectZone#000013A0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:44:087 Order STACKOrderCompleteMoveToFleetAction#000013A1; EmpireIndex:4; EntityActionId: 216

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:44:087 Order STACKOrderTerminateEntityAction#000013A2; EmpireIndex:4; EntityActionId: 216

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:44:736 AI STACK[AI] [Event]Remove 5 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:44:736 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:44:736 AI STACK[AI] [Event]keep 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:44:736 AI STACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:44:752 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:44:836 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:44:920 AI STACK[AI] Can't find entity GUID 2336 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:44:936 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:44:970 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:44:970 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:45:003 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:45:003 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:45:020 Gameplay STACKfleet action with feedback 116 started : ETA 914.637573242188

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:45:020 Order STACKOrderEntityAction#000013A3, Ticket: 00000A88; EmpireIndex:3; ExpeditionFleetAction#116, InitiatorGUID:1138, Context:Curiosity_PlanetResource_Strategic01 on Фад IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:47:019 AI STACK[AI] [Event]Remove 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:47:020 AI STACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:47:020 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:47:020 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:47:036 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:47:120 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:47:203 AI STACK[AI] Can't find entity GUID 2336 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:47:220 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:47:254 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:47:254 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:47:286 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:47:303 Order STACKOrderAIClientStateChange#000013A4; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:47:303 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:48:036 Gameplay STACKfleet action with feedback 116 finished : ETA 914.637573242188, Game.Time 915.655334472656, true ETA 915.637573242188

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:48:037 Order STACKOrderTerminateEntityAction#000013A5; EmpireIndex:3; EntityActionId: 116

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:48:037 Order STACKOrderApplyQuestEffect#000013A6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:48:037 Order STACKOrderBeginQuest#000013A7, Ticket: 00000A89

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:48:037 Order STACKOrderUpdateQuests#000013A8, Ticket: 00000A8A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:48:037 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:48:037 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:48:037 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:48:037 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:48:037 AI STACK[AI] [Event]keep 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:48:037 AI STACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventNarrativeEventBegun,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:48:053 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:48:053 Order STACKOrderAIClientStateChange#000013A9; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:48:053 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:48:136 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:48:237 AI STACK[AI] Can't find entity GUID 2336 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:48:253 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:48:287 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:48:287 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:50:319 AI STACK[AI] [Event]Remove 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:50:319 AI STACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventNarrativeEventBegun,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:50:319 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:50:319 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:50:352 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:50:437 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:50:520 AI STACK[AI] Can't find entity GUID 2336 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:50:536 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:50:570 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:50:588 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:50:620 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:50:637 Order STACKOrderAIClientStateChange#000013AA; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:50:637 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:186 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:219 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:303 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:303 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:386 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, WaitingForBeginTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:386 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:386 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:386 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:420 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:520 Battle STACKDisposing ServerEncounter 2339

     at Dispose in :line 0
     at ClearServerEncounters in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:520 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:554 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:653 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:686 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:703 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:703 Order STACKOrderPutShipOnMarket#000013AB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:769 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:787 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:803 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:803 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:803 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:803 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:803 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:803 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:803 Gameplay STACKAdd 1 experience to ship Ship#1928

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:820 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:836 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:836 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:836 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:836 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:837 Gameplay STACKAdd 1 experience to ship Ship#1918

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:837 Gameplay STACKAdd 1 experience to ship Ship#2019

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:837 Gameplay STACKAdd 1 experience to ship Ship#2073

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:837 Gameplay STACKAdd 1 experience to ship Ship#2097

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:837 Gameplay STACKAdd 1 experience to ship Ship#2236

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:854 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:854 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:854 Gameplay STACKAdd 1 experience to ship Ship#2083

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:854 Gameplay STACKAdd 1 experience to ship Ship#2187

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:854 Gameplay STACKAdd 1 experience to ship Ship#2194

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:854 Gameplay STACKAdd 1 experience to ship Ship#2013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:870 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:870 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:870 Gameplay STACKAdd 1 experience to ship Ship#2299

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:870 Gameplay STACKAdd 1 experience to ship Ship#1745

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:870 Gameplay STACKAdd 1 experience to ship Ship#2102

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:887 Gameplay STACKAdd 1 experience to ship Ship#2138

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:887 Gameplay STACKAdd 1 experience to ship Ship#2139

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:903 Gameplay STACKAdd 1 experience to ship Ship#2141

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:903 Gameplay STACKAdd 1 experience to ship Ship#2142

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:920 Gameplay STACKAdd 1 experience to ship Ship#2051

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:920 Gameplay STACKAdd 1 experience to ship Ship#2052

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:937 Gameplay STACKAdd 1 experience to ship Ship#2144

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:937 Gameplay STACKAdd 1 experience to ship Ship#2145

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:954 Gameplay STACKAdd 1 experience to ship Ship#2054

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:954 Gameplay STACKAdd 1 experience to ship Ship#2055

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:970 Gameplay STACKAdd 1 experience to ship Ship#2147

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:971 Gameplay STACKAdd 1 experience to ship Ship#2148

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:987 Gameplay STACKAdd 1 experience to ship Ship#2150

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:54:987 Gameplay STACKAdd 1 experience to ship Ship#2151

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:019 Gameplay STACKAdd 1 experience to ship Ship#2057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:019 Gameplay STACKAdd 1 experience to ship Ship#2058

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:037 Gameplay STACKAdd 1 experience to ship Ship#2060

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:037 Gameplay STACKAdd 1 experience to ship Ship#2061

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:054 Gameplay STACKAdd 1 experience to ship Ship#2250

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:054 Gameplay STACKAdd 1 experience to ship Ship#2251

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:054 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:054 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:054 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:054 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:054 Gameplay STACKAdd 1 experience to ship Ship#1855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:054 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:153 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:234 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:234 Gameplay STACKAdd 0 experience to ship Ship#2285

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:234 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:234 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:234 Runtime STACK[ChatMessage] RECV: l:/_turn/26 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:243 Order STACKOrderStartHackingOperation#000013AC; StartGUID:1817, TargetGUID:998, NodePositions:45,NodeIndex:43,NodeIndex:42, HackingOperationGUID:2349, TracedOperationGUID:2225

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:260 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:260 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:260 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:260 Order STACKOrderUpdateQuests#000013AD, Ticket: 00000A8B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:274 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:274 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:287 Prism STACKConstruction completed: {"turn":26,"constructionName":"StarSystemImprovementDefense1","colonizedStarSystemGUID":"986","productionCost":280,"constructionIndex":8,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:50:55.188"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:50:55:337 Order STACKOrderUpdateDustInflation#000013AE; DustGlobalProduction:422.3954

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:404 Order STACKOrderSendAutomatedShip#000013AF; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:404 Order STACKOrderUpdateBestSystem#000013B0; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:404 Order STACKOrderUpdateBestSystem#000013B1; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:404 Order STACKOrderUpdateVisibility#000013B2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:404 Order STACKOrderStartAutomatedFleetAction#000013B3; EmpireIndex:4; AutomatedDeliveryFleetAction#217, InitiatorGUID:2350, Context:Path: 42->43, Path: Path: 42->43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:469 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:553 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:587 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:587 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:587 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:587 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:620 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:620 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:55:620 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:258 Runtime STACK[ChatMessage] RECV: l:/_turn/26 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:258 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:310 Order STACKOrderBeginQuest#000013B4, Ticket: 00000A8C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:325 Order STACKOrderUpdateBestSystem#000013B5; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:325 Order STACKOrderUpdateBestSystem#000013B6; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:325 Order STACKOrderTransferResource#000013B7; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:325 Order STACKOrderTransferResource#000013B8; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:325 Order STACKOrderSpawnImprovement#000013B9; EmpireIndex:8; ImprovementDefinitionName:StarSystemImprovementDust1; TargetGUID:1010; ImprovementGUID:2353

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:325 Order STACKOrderTransferResource#000013BA; EmpireIndex:8; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-560

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:325 Order STACKOrderTransferResource#000013BB; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:325 Order STACKOrderTransferResource#000013BC; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:325 Order STACKOrderTransferResource#000013BD; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:325 Order STACKOrderSpawnImprovement#000013BE; EmpireIndex:11; ImprovementDefinitionName:StarSystemImprovementApproval1; TargetGUID:1019; ImprovementGUID:2354

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:325 Order STACKOrderTransferResource#000013BF; EmpireIndex:11; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:325 Order STACKOrderTransferResource#000013C0; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:325 Order STACKOrderTransferResource#000013C1; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:325 Order STACKOrderSpawnImprovement#000013C2; EmpireIndex:14; ImprovementDefinitionName:StarSystemImprovementFood1; TargetGUID:1028; ImprovementGUID:2355

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:325 Order STACKOrderTransferResource#000013C3; EmpireIndex:14; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:325 Order STACKOrderTransferResource#000013C4; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:325 Order STACKOrderSpawnImprovement#000013C5; EmpireIndex:15; ImprovementDefinitionName:StarSystemImprovementScience1; TargetGUID:1031; ImprovementGUID:2356

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:325 Order STACKOrderTransferResource#000013C6; EmpireIndex:15; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:325 Order STACKOrderTransferResource#000013C7; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:325 Order STACKOrderUpdatePiratePhantomGarrison#000013C8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:370 Prism STACKConstruction completed: {"turn":26,"constructionName":"StarSystemImprovementStartingDustScience","colonizedStarSystemGUID":"1639","productionCost":160,"constructionIndex":2,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:50:56.258"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:50:56:404 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:404 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:420 Order STACKOrderUpdateQuests#000013C9, Ticket: 00000A8D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:420 Order STACKOrderUpdateQuests#000013CA, Ticket: 00000A8E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:420 Order STACKOrderUpdateQuests#000013CB, Ticket: 00000A8F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:420 Order STACKOrderRemoveQuestMarkers#000013CC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:420 Order STACKOrderUpdateQuests#000013CD, Ticket: 00000A90

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:420 Order STACKOrderCompleteQuest#000013CE, Ticket: 00000A91

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:420 Order STACKOrderCompleteQuest#000013CF, Ticket: 00000A92

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:525 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:56:525 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:56:525 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:56:525 AI STACK[AI] [Event]keep 66 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:56:525 AI STACK[AI] [Event]keep EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventStrategicResourceAcquired,EventStrategicResourceAcquired,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventTemporaryEffectEnded,EventConstructionCompleted,EventShipLevelup,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventGameplayUnlockedBuyout,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationDetected,EventDefenseHackingProgramEncountered,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationTraceStarted,EventHackingOperationStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetMoveStarted,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventNarrativeEventCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:56:855 Prism STACKJuggernaut: {"turn":26,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:50:56.771"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:50:57:337 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:50:57:337 AI STACK[AI] Can't find entity GUID 2336 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:57:355 Prism STACKTurn end: {"turn":26,"turnDuration":22,"dustperturn":28.175,"influenceperturn":9.4,"scienceperturn":70.15,"honorperturn":0.0,"empirefood":103.273285,"empireindustry":165.75,"empiremanpower":487.635,"empirepopulation":6.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:50:57.271"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:50:57:355 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:373 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:404 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:454 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:690 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:703 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:703 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:703 Order STACKOrderAIClientStateChange#000013D0; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:703 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:703 Order STACKOrderFinishDockingFleet#000013D1, Ticket: 00000A93; EmpireIndex:4; FleetGUID:2350

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:721 Order STACKOrderUpdateVisibility#000013D2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:721 Order STACKOrderEntityAction#000013D3, Ticket: 00000A94; EmpireIndex:4; MoveToFleetAction#218, InitiatorGUID:2350, Context:EntityActionContext_Movement, 42->43 (Cost: 3) from 0 to 0.3510852.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:721 Order STACKOrderEntityAction#000013D4, Ticket: 00000A95; EmpireIndex:4; MoveToFleetAction#219, InitiatorGUID:2186, Context:EntityActionContext_Movement, 39->43 (Cost: 3) from 0.6772935 to 0.8127522.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:721 Order STACKOrderEntityAction#000013D5, Ticket: 00000A96; EmpireIndex:4; MoveToFleetAction#220, InitiatorGUID:2082, Context:EntityActionContext_Movement, 39->43 (Cost: 1.146972) from 0.9482109 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:721 Order STACKOrderEntityAction#000013D6, Ticket: 00000A97; EmpireIndex:5; MoveToFleetAction#93, InitiatorGUID:2298, Context:EntityActionContext_Movement, 78->77 (Cost: 4) from 0.5989032 to 0.8983548.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:721 Order STACKOrderUpdateEffectZone#000013D7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:855 Prism STACKAIPerformanceEvent: {"turn":26,"maxBlackboardMessageCount":234,"maxDecisionCount":9,"maxSyncronizationTime":825,"maxAnaysisTime":195,"maxStrategicTime":448,"maxDecisionTime":185,"maxActuatorTime":131,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:50:57.771"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:50:57:872 Order STACKOrderCompleteMoveToFleetAction#000013D8; EmpireIndex:4; EntityActionId: 220

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:872 Order STACKOrderUpdateVisibility#000013D9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:872 Order STACKOrderTerminateEntityAction#000013DA; EmpireIndex:4; EntityActionId: 220

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:888 Default STACKDelivering remaining pop (fleet : 2082, system : 1937)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:888 Order STACKOrderTerminateEntityAction#000013DB; EmpireIndex:4; EntityActionId: 150

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:888 Default STACKTerminating AutomatedDelivery Fleet 2082 on system ColonizedStarSystem#1937

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:923 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:57:923 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:57:938 Order STACKOrderEntityAction#000013DC, Ticket: 00000A98; EmpireIndex:17; GoToFleetAction#203, InitiatorGUID:1839, Context:Path: 12, Path: Path: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:938 Order STACKOrderEntityAction#000013DD, Ticket: 00000A99; EmpireIndex:17; GoToFleetAction#204, InitiatorGUID:1840, Context:Path: 45, Path: Path: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:938 Order STACKOrderEntityAction#000013DE, Ticket: 00000A9A; EmpireIndex:17; GoToFleetAction#205, InitiatorGUID:1841, Context:Path: 54, Path: Path: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:938 Order STACKOrderEntityAction#000013DF, Ticket: 00000A9B; EmpireIndex:17; GoToFleetAction#206, InitiatorGUID:1842, Context:Path: 71, Path: Path: 71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:938 Order STACKOrderEntityAction#000013E0, Ticket: 00000A9C; EmpireIndex:17; GoToFleetAction#207, InitiatorGUID:1843, Context:Path: 78, Path: Path: 78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:955 Order STACKOrderEntityAction#000013E1, Ticket: 00000A9D; EmpireIndex:17; MoveToFleetAction#208, InitiatorGUID:1843, Context:EntityActionContext_Movement, 77->78 (Cost: 5) from 0.6175984 to 0.9919128.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:955 Order STACKOrderEntityAction#000013E2, Ticket: 00000A9E; EmpireIndex:17; MoveToFleetAction#209, InitiatorGUID:1842, Context:EntityActionContext_Movement, 69->71 (Cost: 4.060258) from 0.6700628 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:955 Order STACKOrderEntityAction#000013E3, Ticket: 00000A9F; EmpireIndex:17; MoveToFleetAction#210, InitiatorGUID:1841, Context:EntityActionContext_Movement, 55->54 (Cost: 5) from 0.175982 to 0.6382257.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:955 Order STACKOrderEntityAction#000013E4, Ticket: 00000AA0; EmpireIndex:17; MoveToFleetAction#211, InitiatorGUID:1840, Context:EntityActionContext_Movement, 43->45 (Cost: 2.818251) from 0.7055906 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:955 Order STACKOrderEntityAction#000013E5, Ticket: 00000AA1; EmpireIndex:17; MoveToFleetAction#212, InitiatorGUID:1839, Context:EntityActionContext_Movement, 18->12 (Cost: 5) from 0.2558972 to 0.5937585.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:57:956 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:57:956 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:57:989 AI STACK[AI] Could not find or pay for module of type InvisibilityFleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 0 on ship design HullSmall02Unfallen [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:57:989 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:57:989 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:57:989 AI STACKStart 23 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:57:989 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:58:006 Order STACKOrderEntityAction#000013E6, Ticket: 00000AA2; EmpireIndex:1; SabotagePirateAction#182, InitiatorGUID:968

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:006 Order STACKOrderUpdateAIDiplomacyTermFeedback#000013E7, Ticket: 00000AA3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:006 Order STACKOrderUpdateAIDiplomacyTermFeedback#000013E8, Ticket: 00000AA4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:006 Order STACKOrderUpdateAIDiplomacyTermFeedback#000013E9, Ticket: 00000AA5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:006 Order STACKOrderUpdateAIDiplomacyTermFeedback#000013EA, Ticket: 00000AA6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:006 Order STACKOrderUpdateAIDiplomacyTermFeedback#000013EB, Ticket: 00000AA7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:006 Order STACKOrderTransferShips#000013EC, Ticket: 00000AA8; EmpireIndex:1; ShipGUIDs: [2285], HeroGUID:0, Position:NodeIndex:17, DestinationGarrisonGUID:2357

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:006 Order STACKOrderEntityAction#000013ED, Ticket: 00000AA9; EmpireIndex:1; GoToFleetAction#183, InitiatorGUID:1082, Context:Path: 3, Path: Path: 3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:006 Order STACKOrderEntityAction#000013EE, Ticket: 00000AAA; EmpireIndex:1; GoToFleetAction#184, InitiatorGUID:1085, Context:Path: 17->22, Path: Path: 17->22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:006 Order STACKOrderEntityAction#000013EF, Ticket: 00000AAB; EmpireIndex:2; ComplimentEmpireAction#106, InitiatorGUID:969, Context:Empire 15 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:020 Order STACKOrderUpdateAIDiplomacyTermFeedback#000013F0, Ticket: 00000AAC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:020 Order STACKOrderUpdateAIDiplomacyTermFeedback#000013F1, Ticket: 00000AAD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:020 Order STACKOrderUpdateAIDiplomacyTermFeedback#000013F2, Ticket: 00000AAE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:020 Order STACKOrderUpdateAIDiplomacyTermFeedback#000013F3, Ticket: 00000AAF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:020 Order STACKOrderUpdateAIDiplomacyTermFeedback#000013F4, Ticket: 00000AB0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:020 Order STACKOrderCancelHackingProgram#000013F5, Ticket: 00000AB1; ProgramGUID:2324, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:020 Order STACKOrderCreateShipDesign#000013F6, Ticket: 00000AB2; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:020 Order STACKOrderEntityAction#000013F7, Ticket: 00000AB3; EmpireIndex:2; GoToFleetAction#107, InitiatorGUID:1120, Context:Path: 52->51->53->48->47->46, Path: Path: 52->51->53->48->47->46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:020 Order STACKOrderUpdateAIDiplomacyTermFeedback#000013F8, Ticket: 00000AB4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:020 Order STACKOrderUpdateAIDiplomacyTermFeedback#000013F9, Ticket: 00000AB5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:020 Order STACKOrderUpdateAIDiplomacyTermFeedback#000013FA, Ticket: 00000AB6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:020 Order STACKOrderUpdateAIDiplomacyTermFeedback#000013FB, Ticket: 00000AB7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:020 Order STACKOrderUpdateAIDiplomacyTermFeedback#000013FC, Ticket: 00000AB8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:020 Order STACKOrderUpdatePiratePhantomGarrison#000013FD, Ticket: 00000AB9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:020 Order STACKOrderEntityAction#000013FE, Ticket: 00000ABA; EmpireIndex:1; MoveToFleetAction#185, InitiatorGUID:1085, Context:EntityActionContext_Movement, 23->17 (Cost: 7) from 0.3999984 to 0.9667717.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:020 Order STACKOrderEntityAction#000013FF, Ticket: 00000ABB; EmpireIndex:1; MoveToFleetAction#186, InitiatorGUID:1082, Context:EntityActionContext_Movement, 0->3 (Cost: 4.319128) from 0.4532145 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:020 AI STACKStart 17 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:58:037 Order STACKOrderEntityAction#00001400, Ticket: 00000ABC; EmpireIndex:3; GoToFleetAction#117, InitiatorGUID:1976, Context:Path: 85->96->99, Path: Path: 85->96->99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:037 Order STACKOrderEntityAction#00001401, Ticket: 00000ABD; EmpireIndex:3; GoToFleetAction#118, InitiatorGUID:1138, Context:Path: 69->68, Path: Path: 69->68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:037 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001402, Ticket: 00000ABE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:037 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001403, Ticket: 00000ABF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:037 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001404, Ticket: 00000AC0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:037 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001405, Ticket: 00000AC1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:037 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001406, Ticket: 00000AC2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:037 Order STACKOrderEntityAction#00001407, Ticket: 00000AC3; EmpireIndex:4; GoToFleetAction#221, InitiatorGUID:2226, Context:Path: 46->47->48, Path: Path: 46->47->48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:037 Order STACKOrderEntityAction#00001408, Ticket: 00000AC4; EmpireIndex:4; GoToFleetAction#222, InitiatorGUID:1176, Context:Path: 45->46->47->48->53, Path: Path: 45->46->47->48->53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:037 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001409, Ticket: 00000AC5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:037 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000140A, Ticket: 00000AC6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:037 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000140B, Ticket: 00000AC7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:037 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000140C, Ticket: 00000AC8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:037 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000140D, Ticket: 00000AC9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:037 Order STACKOrderCreateShipDesign#0000140E, Ticket: 00000ACA; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:037 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:037 Order STACKOrderCancelLaw#0000140F, Ticket: 00000ACB; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:037 Gameplay STACKfleet action with feedback 94 started : ETA 927.662109375

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:037 Order STACKOrderEntityAction#00001410, Ticket: 00000ACC; EmpireIndex:5; ExpeditionFleetAction#94, InitiatorGUID:1212, Context:Curiosity_PlanetAnomalyGuardian on Темос I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:037 Order STACKOrderEntityAction#00001411, Ticket: 00000ACD; EmpireIndex:2; MoveToFleetAction#108, InitiatorGUID:1120, Context:EntityActionContext_Movement, 50->52 (Cost: 3.511401) from 0.6308219 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:037 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:50:58:054 Order STACKOrderEntityAction#00001412, Ticket: 00000ACE; EmpireIndex:3; MoveToFleetAction#119, InitiatorGUID:1138, Context:EntityActionContext_Movement, 69->68 (Cost: 5) from 0 to 0.7007256.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:054 Order STACKOrderEntityAction#00001413, Ticket: 00000ACF; EmpireIndex:3; MoveToFleetAction#120, InitiatorGUID:1976, Context:EntityActionContext_Movement, 85->96 (Cost: 8) from 0 to 0.3896557.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:054 Order STACKOrderEntityAction#00001414, Ticket: 00000AD0; EmpireIndex:4; MoveToFleetAction#223, InitiatorGUID:1176, Context:EntityActionContext_Movement, 43->45 (Cost: 6.072557) from 0.3656285 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:054 Order STACKOrderEntityAction#00001415, Ticket: 00000AD1; EmpireIndex:4; MoveToFleetAction#224, InitiatorGUID:2226, Context:EntityActionContext_Movement, 45->46 (Cost: 1.881502) from 0.8400629 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:104 Order STACKOrderCompleteMoveToFleetAction#00001416; EmpireIndex:4; EntityActionId: 219

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:104 Order STACKOrderUpdateVisibility#00001417

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:104 Order STACKOrderFinishDockingFleet#00001418, Ticket: 00000AD2; EmpireIndex:1; FleetGUID:2357

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:104 Order STACKOrderTerminateEntityAction#00001419; EmpireIndex:4; EntityActionId: 219

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:221 Order STACKOrderUpdateEffectZone#0000141A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:688 Order STACKOrderCompleteMoveToFleetAction#0000141B; EmpireIndex:4; EntityActionId: 224

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:688 Order STACKOrderTerminateEntityAction#0000141C; EmpireIndex:4; EntityActionId: 224

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:705 Order STACKOrderEntityAction#0000141D, Ticket: 00000AD3; EmpireIndex:4; MoveToFleetAction#225, InitiatorGUID:2226, Context:EntityActionContext_Movement, 46->47 (Cost: 5.118498) from 0 to 0.5680039.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:789 Order STACKOrderUpdateVisibility#0000141E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:789 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:789 Order STACKOrderRemoveQuestMarkers#0000141F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:789 Order STACKOrderRemoveQuestMarkers#00001420

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:789 Order STACKOrderRemoveQuestMarkers#00001421

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:789 Order STACKOrderRemoveQuestMarkers#00001422

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:789 Order STACKOrderRemoveQuestMarkers#00001423

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:789 Order STACKOrderRemoveQuestMarkers#00001424

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:789 Order STACKOrderRemoveQuestMarkers#00001425

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:789 Order STACKOrderRemoveQuestMarkers#00001426

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:790 Order STACKOrderRemoveQuestMarkers#00001427

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:790 Order STACKOrderRemoveQuestMarkers#00001428

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:790 Order STACKOrderRemoveQuestMarkers#00001429

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:790 Order STACKOrderRemoveQuestMarkers#0000142A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:790 Order STACKOrderRemoveQuestMarkers#0000142B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:790 Order STACKOrderRemoveQuestMarkers#0000142C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:790 Order STACKOrderRemoveQuestMarkers#0000142D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:790 Order STACKOrderRemoveQuestMarkers#0000142E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:790 Order STACKOrderRemoveQuestMarkers#0000142F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:790 Order STACKOrderRemoveQuestMarkers#00001430

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:790 Order STACKOrderUpdateQuests#00001431, Ticket: 00000AD4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:790 Order STACKOrderApplyDescriptor#00001432 Descriptor: HasDiscoveredTheAcademy Targets: 968

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:790 Order STACKOrderUpdateQuests#00001433, Ticket: 00000AD5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:790 Order STACKOrderUpdateQuests#00001434, Ticket: 00000AD6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:806 Order STACKOrderUpdateQuests#00001435, Ticket: 00000AD7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:806 Order STACKOrderCompleteQuest#00001436, Ticket: 00000AD8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:806 Order STACKOrderCompleteQuest#00001437, Ticket: 00000AD9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:806 Order STACKOrderCompleteQuest#00001438, Ticket: 00000ADA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:854 Order STACKOrderCompleteMoveToFleetAction#00001439; EmpireIndex:17; EntityActionId: 211

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:854 Order STACKOrderTerminateEntityAction#0000143A; EmpireIndex:17; EntityActionId: 211

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:871 Prism STACKQuest Finished: {"turn":26,"questName":"AcademyQuest02","category":"AcademyQuest","subcategory":"Academy","state":"Completed","questid":2104,"choiceIndex":-1,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:50:58.792"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:50:58:871 Order STACKOrderUpdateVisibility#0000143B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:58:871 Order STACKOrderTerminateEntityAction#0000143C; EmpireIndex:17; EntityActionId: 204

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:087 Order STACKOrderCompleteMoveToFleetAction#0000143D; EmpireIndex:5; EntityActionId: 93

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:087 Order STACKOrderTerminateEntityAction#0000143E; EmpireIndex:5; EntityActionId: 93

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:154 Order STACKOrderCompleteMoveToFleetAction#0000143F; EmpireIndex:2; EntityActionId: 108

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:154 Order STACKOrderTerminateEntityAction#00001440; EmpireIndex:2; EntityActionId: 108

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:171 Order STACKOrderEntityAction#00001441, Ticket: 00000ADB; EmpireIndex:2; MoveToFleetAction#109, InitiatorGUID:1120, Context:EntityActionContext_Movement, 52->51 (Cost: 2.488599) from 0 to 0.2027372.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:188 Order STACKOrderUpdateVisibility#00001442

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:320 Order STACKOrderCompleteMoveToFleetAction#00001443; EmpireIndex:1; EntityActionId: 186

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:320 Order STACKOrderCompleteMoveToFleetAction#00001444; EmpireIndex:17; EntityActionId: 209

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:320 Order STACKOrderTerminateEntityAction#00001445; EmpireIndex:1; EntityActionId: 186

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:320 Order STACKOrderUpdateVisibility#00001446

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:320 Order STACKOrderTerminateEntityAction#00001447; EmpireIndex:17; EntityActionId: 209

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:337 Order STACKOrderTerminateEntityAction#00001448; EmpireIndex:1; EntityActionId: 183

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:337 Order STACKOrderTerminateEntityAction#00001449; EmpireIndex:17; EntityActionId: 206

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:354 Prism STACKQuest Finished: {"turn":26,"questName":"AcademyQuest00Bis","category":"AcademyQuest","subcategory":"Academy","state":"Completed","questid":1377,"choiceIndex":-1,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:50:59.271"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:50:59:588 Order STACKOrderCompleteMoveToFleetAction#0000144A; EmpireIndex:17; EntityActionId: 210

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:588 Order STACKOrderUpdateVisibility#0000144B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:588 Order STACKOrderTerminateEntityAction#0000144C; EmpireIndex:17; EntityActionId: 210

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:656 Order STACKOrderCompleteMoveToFleetAction#0000144D; EmpireIndex:17; EntityActionId: 208

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:656 Order STACKOrderTerminateEntityAction#0000144E; EmpireIndex:17; EntityActionId: 208

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:688 Order STACKOrderCompleteMoveToFleetAction#0000144F; EmpireIndex:17; EntityActionId: 212

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:688 Order STACKOrderTerminateEntityAction#00001450; EmpireIndex:17; EntityActionId: 212

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:854 Order STACKOrderUpdateVisibility#00001451

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:987 Order STACKOrderCompleteMoveToFleetAction#00001452; EmpireIndex:4; EntityActionId: 223

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:50:59:987 Order STACKOrderTerminateEntityAction#00001453; EmpireIndex:4; EntityActionId: 223

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:00:006 Order STACKOrderEntityAction#00001454, Ticket: 00000ADC; EmpireIndex:4; MoveToFleetAction#226, InitiatorGUID:1176, Context:EntityActionContext_Movement, 45->46 (Cost: 0.9274426) from 0 to 0.07883728.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:00:038 AI STACK[AI] [Event]Remove 66 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:00:038 AI STACK[AI] [Event]Remove EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventStrategicResourceAcquired,EventStrategicResourceAcquired,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventTemporaryEffectEnded,EventConstructionCompleted,EventShipLevelup,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventGameplayUnlockedBuyout,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationDetected,EventDefenseHackingProgramEncountered,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationTraceStarted,EventHackingOperationStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetMoveStarted,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventNarrativeEventCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:00:038 AI STACK[AI] [Event]keep 104 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:00:038 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventShipDesignCreated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventAcademyDiscovered,EventAcademyDiscovered,EventAcademyDiscovered,EventAcademyDiscovered,EventAcademyDiscovered,EventAcademyDiscovered,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:00:055 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:00:138 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:00:239 AI STACK[AI] Can't find entity GUID 2336 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:00:255 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:00:272 Order STACKOrderUpdateEffectZone#00001455

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:00:272 AI STACK[AI] Cancel task 645 : can find context 2324 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:00:304 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:00:304 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:00:321 AI STACK[AI] Cancel task 337 : can find context 2082 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:00:353 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:00:353 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:00:370 Gameplay STACKfleet action with feedback 187 started : ETA 929.990104675293

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:00:370 Order STACKOrderEntityAction#00001456, Ticket: 00000ADD; EmpireIndex:1; ExpeditionFleetAction#187, InitiatorGUID:2357, Context:Curiosity_PlanetResource_Luxury04 on Наос II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:00:370 Order STACKOrderQueueConstruction#00001457, Ticket: 00000ADE; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:00:370 Order STACKOrderQueueConstruction#00001458, Ticket: 00000ADF; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:00:370 Order STACKOrderQueueResearch#00001459, Ticket: 00000AE0; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade3, ConstructionGameEntityGUID:2364, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:00:370 Order STACKOrderStartHackingProgram#0000145A, Ticket: 00000AE1; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:969, TargetGUID:1806, HackingProgramGUID:2365

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:00:370 Order STACKOrderQueueResearch#0000145B, Ticket: 00000AE2; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionScienceAndExploration25, ConstructionGameEntityGUID:2366, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:00:370 Order STACKOrderQueueResearch#0000145C, Ticket: 00000AE3; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionUnique1MajorHisshos, ConstructionGameEntityGUID:2367, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:00:370 Order STACKOrderQueueConstruction#0000145D, Ticket: 00000AE4; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:00:370 Order STACKOrderActivateLaw#0000145E, Ticket: 00000AE5; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:2370

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:00:370 Order STACKOrderCompleteMoveToFleetAction#0000145F; EmpireIndex:1; EntityActionId: 185

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:00:387 Order STACKOrderTerminateEntityAction#00001460; EmpireIndex:1; EntityActionId: 185

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:00:807 Order STACKOrderUpdateEffectZone#00001461

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:00:990 Order STACKOrderUpdateVisibility#00001462

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:01:055 Gameplay STACKfleet action with feedback 94 finished : ETA 927.662109375, Game.Time 928.675262451172, true ETA 928.662109375

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:01:055 Order STACKOrderTerminateEntityAction#00001463; EmpireIndex:5; EntityActionId: 94

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:01:155 Order STACKOrderCompleteMoveToFleetAction#00001464; EmpireIndex:4; EntityActionId: 218

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:01:155 Order STACKOrderTerminateEntityAction#00001465; EmpireIndex:4; EntityActionId: 218

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:01:322 Order STACKOrderUpdateEffectZone#00001466

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:01:538 Order STACKOrderUpdateVisibility#00001467

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:01:539 Order STACKOrderCompleteMoveToFleetAction#00001468; EmpireIndex:3; EntityActionId: 120

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:01:539 Order STACKOrderTerminateEntityAction#00001469; EmpireIndex:3; EntityActionId: 120

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:01:689 Order STACKOrderUpdateVisibility#0000146A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:01:689 Order STACKOrderUpdateQuests#0000146B, Ticket: 00000AE6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:02:006 Order STACKOrderCompleteMoveToFleetAction#0000146C; EmpireIndex:3; EntityActionId: 119

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:02:006 Order STACKOrderTerminateEntityAction#0000146D; EmpireIndex:3; EntityActionId: 119

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:02:355 AI STACK[AI] [Event]Remove 104 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:02:356 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventShipDesignCreated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventAcademyDiscovered,EventAcademyDiscovered,EventAcademyDiscovered,EventAcademyDiscovered,EventAcademyDiscovered,EventAcademyDiscovered,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:02:356 AI STACK[AI] [Event]keep 19 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:02:356 AI STACK[AI] [Event]keep EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventResearchQueued,EventResearchQueued,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventCuriosityGuardian,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:02:373 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:02:456 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:02:589 AI STACK[AI] Can't find entity GUID 2336 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:02:606 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:02:606 Order STACKOrderUpdateVisibility#0000146E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:02:622 Order STACKOrderCompleteMoveToFleetAction#0000146F; EmpireIndex:2; EntityActionId: 109

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:02:622 Order STACKOrderTerminateEntityAction#00001470; EmpireIndex:2; EntityActionId: 109

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:02:622 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:02:622 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:02:639 Order STACKOrderEntityAction#00001471, Ticket: 00000AE7; EmpireIndex:17; GoToFleetAction#213, InitiatorGUID:1842, Context:Path: 71->70, Path: Path: 71->70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:02:639 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:02:656 Order STACKOrderEntityAction#00001472, Ticket: 00000AE8; EmpireIndex:17; MoveToFleetAction#214, InitiatorGUID:1842, Context:EntityActionContext_Movement, 71->70 (Cost: 0.9397421) from 0 to 0.1049957.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:02:656 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:02:688 Order STACKOrderUpdateVisibility#00001473

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:02:688 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:02:688 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:02:705 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:02:705 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:02:705 Order STACKOrderEntityAction#00001474, Ticket: 00000AEB; EmpireIndex:5; GoToFleetAction#95, InitiatorGUID:1212, Context:Path: 79->84, Path: Path: 79->84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:02:721 Order STACKOrderEntityAction#00001475, Ticket: 00000AEC; EmpireIndex:5; MoveToFleetAction#96, InitiatorGUID:1212, Context:EntityActionContext_Movement, 79->84 (Cost: 3) from 0 to 0.2126772.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:02:805 Order STACKOrderCompleteMoveToFleetAction#00001476; EmpireIndex:4; EntityActionId: 225

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:02:805 Order STACKOrderUpdateVisibility#00001477

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:02:805 Order STACKOrderTerminateEntityAction#00001478; EmpireIndex:4; EntityActionId: 225

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:02:821 Order STACKOrderCompleteMoveToFleetAction#00001479; EmpireIndex:4; EntityActionId: 226

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:02:821 Order STACKOrderTerminateEntityAction#0000147A; EmpireIndex:4; EntityActionId: 226

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:03:371 Gameplay STACKfleet action with feedback 187 finished : ETA 929.990104675293, Game.Time 930.990493774414, true ETA 930.990104675293

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:03:371 Order STACKOrderTerminateEntityAction#0000147B; EmpireIndex:1; EntityActionId: 187

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:03:371 Order STACKOrderUpdateQuests#0000147C, Ticket: 00000AED

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:04:704 AI STACK[AI] [Event]Remove 19 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:04:704 AI STACK[AI] [Event]Remove EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventResearchQueued,EventResearchQueued,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventCuriosityGuardian,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:04:704 AI STACK[AI] [Event]keep 7 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:04:704 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:04:721 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:04:804 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:04:887 AI STACK[AI] Can't find entity GUID 2336 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:04:904 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:04:921 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:04:921 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:04:937 Order STACKOrderEntityAction#0000147D, Ticket: 00000AEE; EmpireIndex:17; GoToFleetAction#215, InitiatorGUID:1840, Context:Path: 45->46->47->48->53->51->52->50, Path: Path: 45->46->47->48->53->51->52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:04:938 Gameplay STACKfleet action with feedback 188 started : ETA 934.556800842285

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:04:938 Order STACKOrderEntityAction#0000147E, Ticket: 00000AEF; EmpireIndex:1; ExpeditionFleetAction#188, InitiatorGUID:2357, Context:Curiosity_PlanetResource_Luxury08 on Наос II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:04:938 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:04:938 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:04:954 Order STACKOrderEntityAction#0000147F, Ticket: 00000AF0; EmpireIndex:17; MoveToFleetAction#216, InitiatorGUID:1840, Context:EntityActionContext_Movement, 45->46 (Cost: 2.181749) from 0 to 0.1854596.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:04:970 Order STACKOrderUpdateVisibility#00001480

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:04:970 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:04:970 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:04:987 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:05:455 Order STACKOrderCompleteMoveToFleetAction#00001481; EmpireIndex:17; EntityActionId: 214

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:05:455 Order STACKOrderUpdateVisibility#00001482

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:05:455 Order STACKOrderTerminateEntityAction#00001483; EmpireIndex:17; EntityActionId: 214

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:05:972 Order STACKOrderUpdateVisibility#00001484

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:06:254 Order STACKOrderCompleteMoveToFleetAction#00001485; EmpireIndex:5; EntityActionId: 96

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:06:254 Order STACKOrderTerminateEntityAction#00001486; EmpireIndex:5; EntityActionId: 96

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:06:903 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:06:937 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:06:953 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:06:953 Order STACKOrderAIClientStateChange#00001487; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:06:953 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:07:954 Gameplay STACKfleet action with feedback 188 finished : ETA 934.556800842285, Game.Time 935.572814941406, true ETA 935.556800842285

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:07:954 Order STACKOrderTerminateEntityAction#00001488; EmpireIndex:1; EntityActionId: 188

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:07:954 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:07:954 Quest STACK[Quests] ExplorationQuest07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:07:954 Quest STACK[Quests] ExplorationQuest06 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:07:954 Quest STACK[Quests] ExplorationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:07:954 Quest STACK[Quests] ExplorationQuest08 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:07:954 Order STACKOrderUpdateQuests#00001489, Ticket: 00000AF2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:187 Order STACKOrderCompleteMoveToFleetAction#0000148A; EmpireIndex:17; EntityActionId: 216

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:187 Order STACKOrderTerminateEntityAction#0000148B; EmpireIndex:17; EntityActionId: 216

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:237 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:237 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:320 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:320 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:320 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:320 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:354 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:453 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:488 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:587 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:620 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:662 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:662 Order STACKOrderSpawnPirateFleets#0000148C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:662 Gameplay STACKAdd 0 experience to ship Ship#2383

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at IPiratesManagementService.ClientSpawnFleets in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:662 Gameplay STACKAdd 0 experience to ship Ship#2384

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at IPiratesManagementService.ClientSpawnFleets in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:662 Gameplay STACKAdd 0 experience to ship Ship#2385

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at IPiratesManagementService.ClientSpawnFleets in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:662 Gameplay STACKAdd 0 experience to ship Ship#2386

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at IPiratesManagementService.ClientSpawnFleets in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:662 Gameplay STACKAdd 0 experience to ship Ship#2387

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at IPiratesManagementService.ClientSpawnFleets in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:662 Gameplay STACKAdd 0 experience to ship Ship#2388

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at IPiratesManagementService.ClientSpawnFleets in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:720 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:738 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:753 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:753 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:753 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:753 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:753 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:753 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:753 Gameplay STACKAdd 1 experience to ship Ship#1928

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:754 Gameplay STACKAdd 1 experience to ship Ship#2285

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:770 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:786 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:786 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:786 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:786 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:787 Gameplay STACKAdd 1 experience to ship Ship#1918

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:787 Gameplay STACKAdd 1 experience to ship Ship#2019

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:787 Gameplay STACKAdd 1 experience to ship Ship#2073

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:787 Gameplay STACKAdd 1 experience to ship Ship#2097

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:787 Gameplay STACKAdd 1 experience to ship Ship#2236

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:804 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:804 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:804 Gameplay STACKAdd 1 experience to ship Ship#2187

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:804 Gameplay STACKAdd 1 experience to ship Ship#2194

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:804 Gameplay STACKAdd 1 experience to ship Ship#2351

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:804 Gameplay STACKAdd 1 experience to ship Ship#2013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:820 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:820 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:820 Gameplay STACKAdd 1 experience to ship Ship#2299

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:820 Gameplay STACKAdd 1 experience to ship Ship#1745

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:820 Gameplay STACKAdd 1 experience to ship Ship#2102

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:838 Gameplay STACKAdd 1 experience to ship Ship#2138

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:838 Gameplay STACKAdd 1 experience to ship Ship#2139

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:854 Gameplay STACKAdd 1 experience to ship Ship#2141

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:854 Gameplay STACKAdd 1 experience to ship Ship#2142

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:871 Gameplay STACKAdd 1 experience to ship Ship#2051

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:871 Gameplay STACKAdd 1 experience to ship Ship#2052

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:888 Gameplay STACKAdd 1 experience to ship Ship#2144

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:888 Gameplay STACKAdd 1 experience to ship Ship#2145

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:904 Gameplay STACKAdd 1 experience to ship Ship#2054

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:904 Gameplay STACKAdd 1 experience to ship Ship#2055

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:921 Gameplay STACKAdd 1 experience to ship Ship#2147

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:921 Gameplay STACKAdd 1 experience to ship Ship#2148

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:938 Gameplay STACKAdd 1 experience to ship Ship#2150

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:938 Gameplay STACKAdd 1 experience to ship Ship#2151

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:971 Gameplay STACKAdd 1 experience to ship Ship#2057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:971 Gameplay STACKAdd 1 experience to ship Ship#2058

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:988 Gameplay STACKAdd 1 experience to ship Ship#2060

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:08:988 Gameplay STACKAdd 1 experience to ship Ship#2061

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:005 Gameplay STACKAdd 1 experience to ship Ship#2250

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:005 Gameplay STACKAdd 1 experience to ship Ship#2251

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:005 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:005 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:005 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:005 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:005 Gameplay STACKAdd 1 experience to ship Ship#1855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:005 Gameplay STACKAdd 1 experience to ship Ship#2383

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:005 Gameplay STACKAdd 1 experience to ship Ship#2384

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:005 Gameplay STACKAdd 1 experience to ship Ship#2385

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:005 Gameplay STACKAdd 1 experience to ship Ship#2386

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:005 Gameplay STACKAdd 1 experience to ship Ship#2387

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:005 Gameplay STACKAdd 1 experience to ship Ship#2388

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:005 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:104 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:190 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:190 Gameplay STACKAdd 0 experience to ship Ship#2268

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:190 Gameplay STACKAdd 0 experience to ship Ship#2265

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:190 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#8 = DiplomaticRelationStateMinorAmicable

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:190 Gameplay STACK[DIPLOMACY] Empire#8 + Empire#1 = DiplomaticRelationStateMinorAmicable

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:190 Gameplay STACK[Hacking][CliendEndTurn] the operation HackingOperation#2119 finished its progress, processing default outcome selection

     at ClientEndTurn in :line 0
     at ClientEndTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:190 Gameplay STACK[Hacking][CliendEndTurn] the operation HackingOperation#2036 finished its progress, processing default outcome selection

     at ClientEndTurn in :line 0
     at ClientEndTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:190 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:190 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:190 Battle STACKDisposing Encounter 2339

     at Dispose in :line 0
     at ClearEncounters in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:190 Runtime STACK[ChatMessage] RECV: l:/_turn/27 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:200 Order STACKOrderUpdatePiratePhantomGarrison#0000148D, Ticket: 00000AF3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:217 Order STACKOrderUpdateQuests#0000148E, Ticket: 00000AF4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:237 Prism STACKConstruction completed: {"turn":27,"constructionName":"StarSystemImprovementShip1","colonizedStarSystemGUID":"986","productionCost":160,"constructionIndex":9,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:51:09.140"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:51:09:270 Order STACKOrderUpdateDustInflation#0000148F; DustGlobalProduction:429.1803

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:338 Order STACKOrderUpdateBestSystem#00001490; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:338 Order STACKOrderUpdateBestSystem#00001491; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:338 Order STACKOrderUpdateVisibility#00001492

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:404 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:486 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:521 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:521 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:521 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:521 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:554 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:554 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:554 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:867 Runtime STACK[ChatMessage] RECV: l:/_turn/27 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:867 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:894 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:894 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:894 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:894 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:894 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:894 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:894 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:894 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:894 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:910 Order STACKOrderUpdateBestSystem#00001493; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:910 Order STACKOrderUpdateBestSystem#00001494; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:910 Order STACKOrderSpawnImprovement#00001495; EmpireIndex:6; ImprovementDefinitionName:StarSystemImprovementScience2; TargetGUID:1004; ImprovementGUID:2389

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:910 Order STACKOrderTransferResource#00001496; EmpireIndex:6; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-560

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:910 Order STACKOrderUpdatePiratePhantomGarrison#00001497

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:09:954 Prism STACKColonize: {"turn":28,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#986","planetName":"","colonizedStarSystemGUID":"986","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.07.04","eventName":"Colonize","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:51:09.867"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:51:10:339 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:10:339 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:10:359 Order STACKOrderUpdateQuests#00001498, Ticket: 00000AF5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:10:359 Order STACKOrderRecruitHero#00001499; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:10:359 Order STACKOrderUpdateQuests#0000149A, Ticket: 00000AF6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:10:372 Order STACKOrderUpdateQuests#0000149B, Ticket: 00000AF7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:10:372 Order STACKOrderCompleteQuest#0000149C, Ticket: 00000AF8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:10:372 Quest STACK[Quests] Adding global quest variable: $ChosenHero = Hero for empire 0

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at ActivateQuestTrigger in :line 0
     at ProcessPendingTriggers in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:10:372 Order STACKOrderBeginQuest#0000149D, Ticket: 00000AF9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:10:438 Prism STACKJuggernaut: {"turn":27,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:51:10.359"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:51:10:438 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:10:438 AI STACK[AI] [Event]Remove 7 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:10:438 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:10:438 AI STACK[AI] [Event]keep 78 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:10:438 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipLevelup,EventLawCancelled,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventColonizedStarSystemLevelChanged,EventConstructionProgressed,EventPopulationGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventSuzerainChanged,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventShipLayoutChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventQuestUpdated,EventHeroRecruited,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestBegun, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:10:505 AI STACKGame object 'RecipeImprovement' map to AI snapshot 'RecipeImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:10:923 Prism STACKTurn end: {"turn":27,"turnDuration":11,"dustperturn":32.775,"influenceperturn":8.4,"scienceperturn":74.75,"honorperturn":0.0,"empirefood":102.582809,"empireindustry":173.1,"empiremanpower":805.235,"empirepopulation":7.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:51:10.846"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:51:11:123 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:11:138 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:155 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:191 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:238 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:422 Prism STACKQuest Finished: {"turn":27,"questName":"UE_Quest-Chapter1.2","category":"MajorQuest","subcategory":"UE","state":"Completed","questid":2252,"choiceIndex":2,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:51:11.339"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:51:11:481 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:502 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:502 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:502 Order STACKOrderAIClientStateChange#0000149E; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:502 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:502 Order STACKOrderFinishDockingFleet#0000149F, Ticket: 00000AFA; EmpireIndex:17; FleetGUID:2371

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:502 Order STACKOrderFinishDockingFleet#000014A0, Ticket: 00000AFB; EmpireIndex:17; FleetGUID:2373

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:502 Order STACKOrderFinishDockingFleet#000014A1, Ticket: 00000AFC; EmpireIndex:17; FleetGUID:2375

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:519 Order STACKOrderUpdateVisibility#000014A2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:519 Order STACKOrderFinishDockingFleet#000014A3, Ticket: 00000AFD; EmpireIndex:17; FleetGUID:2372

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:519 Order STACKOrderFinishDockingFleet#000014A4, Ticket: 00000AFE; EmpireIndex:17; FleetGUID:2376

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:520 Order STACKOrderEntityAction#000014A5, Ticket: 00000AFF; EmpireIndex:4; MoveToFleetAction#227, InitiatorGUID:2350, Context:EntityActionContext_Movement, 42->43 (Cost: 3) from 0.3510852 to 0.7021705.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:520 Order STACKOrderEntityAction#000014A6, Ticket: 00000B00; EmpireIndex:4; MoveToFleetAction#228, InitiatorGUID:2186, Context:EntityActionContext_Movement, 39->43 (Cost: 3) from 0.8127522 to 0.9482109.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:520 Order STACKOrderEntityAction#000014A7, Ticket: 00000B01; EmpireIndex:5; MoveToFleetAction#97, InitiatorGUID:2298, Context:EntityActionContext_Movement, 78->77 (Cost: 1.357752) from 0.8983548 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:531 Order STACKOrderUpdateEffectZone#000014A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:656 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:11:656 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:11:673 Order STACKOrderEntityAction#000014A9, Ticket: 00000B02; EmpireIndex:17; GoToFleetAction#217, InitiatorGUID:1843, Context:Path: 78, Path: Path: 78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:673 Order STACKOrderEntityAction#000014AA, Ticket: 00000B03; EmpireIndex:17; GoToFleetAction#218, InitiatorGUID:1841, Context:Path: 54, Path: Path: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:673 Order STACKOrderEntityAction#000014AB, Ticket: 00000B04; EmpireIndex:17; GoToFleetAction#219, InitiatorGUID:1839, Context:Path: 12, Path: Path: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:689 Order STACKOrderEntityAction#000014AC, Ticket: 00000B05; EmpireIndex:17; MoveToFleetAction#220, InitiatorGUID:1839, Context:EntityActionContext_Movement, 18->12 (Cost: 5) from 0.5937585 to 0.9316199.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:689 Order STACKOrderEntityAction#000014AD, Ticket: 00000B06; EmpireIndex:17; MoveToFleetAction#221, InitiatorGUID:1841, Context:EntityActionContext_Movement, 55->54 (Cost: 3.913242) from 0.6382257 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:689 Order STACKOrderEntityAction#000014AE, Ticket: 00000B07; EmpireIndex:17; MoveToFleetAction#222, InitiatorGUID:1843, Context:EntityActionContext_Movement, 77->78 (Cost: 0.1080263) from 0.9919128 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:738 Order STACKOrderCompleteMoveToFleetAction#000014AF; EmpireIndex:17; EntityActionId: 222

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:738 Order STACKOrderUpdateVisibility#000014B0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:738 Order STACKOrderFinishDockingFleet#000014B1, Ticket: 00000B08; EmpireIndex:17; FleetGUID:2374

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:738 Order STACKOrderTerminateEntityAction#000014B2; EmpireIndex:17; EntityActionId: 222

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:755 Order STACKOrderTerminateEntityAction#000014B3; EmpireIndex:17; EntityActionId: 217

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:788 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:11:805 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:11:824 AI STACK[AI] Could not find or pay for module of type InvisibilityFleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 0 on ship design HullSmall02Unfallen [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:11:824 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:11:824 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:11:824 AI STACK[AI] HackingOperationOutcomeChoice by AI Empire2: HackingOperationOutcomeIncreaseMinorFactionRelation : [AI0]

     at CreateOrderMessage in :line 0
     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:11:824 AI STACKStart 22 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:11:824 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:11:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014B4, Ticket: 00000B09

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014B5, Ticket: 00000B0A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014B6, Ticket: 00000B0B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014B7, Ticket: 00000B0C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014B8, Ticket: 00000B0D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:841 Order STACKOrderEntityAction#000014B9, Ticket: 00000B0E; EmpireIndex:1; GoToFleetAction#189, InitiatorGUID:1085, Context:Path: 17->22, Path: Path: 17->22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:841 Order STACKOrderUpdatePlayDeck#000014BA, Ticket: 00000B0F; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014BB, Ticket: 00000B10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014BC, Ticket: 00000B11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014BD, Ticket: 00000B12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014BE, Ticket: 00000B13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:842 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014BF, Ticket: 00000B14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:842 Order STACKOrderCancelHackingProgram#000014C0, Ticket: 00000B15; ProgramGUID:2365, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:842 Order STACKOrderCreateShipDesign#000014C1, Ticket: 00000B16; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:842 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:842 Order STACKOrderSelectHackingOperationOutcome#000014C2, Ticket: 00000B17; HackingOperationGUID:2036, OutcomeDefinitionName:HackingOperationOutcomeIncreaseMinorFactionRelation, Parameter:'', Validate:True

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:855 Order STACKOrderEntityAction#000014C3, Ticket: 00000B18; EmpireIndex:2; GoToFleetAction#110, InitiatorGUID:1120, Context:Path: 51->53->48->47->46, Path: Path: 51->53->48->47->46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:855 Order STACKOrderRetrofitShips#000014C4, Ticket: 00000B19; EmpireIndex:3; Ships: [2019 -> 2164]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:855 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014C5, Ticket: 00000B1A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:855 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014C6, Ticket: 00000B1B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:855 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014C7, Ticket: 00000B1C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:855 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014C8, Ticket: 00000B1D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:855 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014C9, Ticket: 00000B1E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:855 Order STACKOrderTerminateHackingOperation#000014CA; OperationGUID:2036

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:855 Order STACKOrderEntityAction#000014CB, Ticket: 00000B1F; EmpireIndex:1; MoveToFleetAction#190, InitiatorGUID:1085, Context:EntityActionContext_Movement, 23->17 (Cost: 0.4103898) from 0.9667717 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:855 AI STACKStart 16 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:11:855 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:11:872 Order STACKOrderEntityAction#000014CC, Ticket: 00000B20; EmpireIndex:3; GoToFleetAction#121, InitiatorGUID:1976, Context:Path: 96->99, Path: Path: 96->99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:872 Order STACKOrderEntityAction#000014CD, Ticket: 00000B21; EmpireIndex:3; GoToFleetAction#122, InitiatorGUID:1138, Context:Path: 68, Path: Path: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:872 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014CE, Ticket: 00000B22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:872 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014CF, Ticket: 00000B23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:872 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014D0, Ticket: 00000B24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:872 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014D1, Ticket: 00000B25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:872 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014D2, Ticket: 00000B26

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:872 Order STACKOrderEntityAction#000014D3, Ticket: 00000B27; EmpireIndex:4; GoToFleetAction#229, InitiatorGUID:2226, Context:Path: 47->48, Path: Path: 47->48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:872 Order STACKOrderEntityAction#000014D4, Ticket: 00000B28; EmpireIndex:4; GoToFleetAction#230, InitiatorGUID:1176, Context:Path: 46->47->48->53, Path: Path: 46->47->48->53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:872 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014D5, Ticket: 00000B29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:872 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014D6, Ticket: 00000B2A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:872 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014D7, Ticket: 00000B2B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:872 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014D8, Ticket: 00000B2C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:872 Order STACKOrderUpdateAIDiplomacyTermFeedback#000014D9, Ticket: 00000B2D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:872 Order STACKOrderCreateShipDesign#000014DA, Ticket: 00000B2E; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:872 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:872 Order STACKOrderCancelLaw#000014DB, Ticket: 00000B2F; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:872 Order STACKOrderEntityAction#000014DC, Ticket: 00000B30; EmpireIndex:2; MoveToFleetAction#111, InitiatorGUID:1120, Context:EntityActionContext_Movement, 52->51 (Cost: 6) from 0.2027372 to 0.6915355.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:888 Order STACKOrderEntityAction#000014DD, Ticket: 00000B31; EmpireIndex:3; MoveToFleetAction#123, InitiatorGUID:1138, Context:EntityActionContext_Movement, 69->68 (Cost: 2.135461) from 0.7007256 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:888 Order STACKOrderEntityAction#000014DE, Ticket: 00000B32; EmpireIndex:3; MoveToFleetAction#124, InitiatorGUID:1976, Context:EntityActionContext_Movement, 85->96 (Cost: 8) from 0.3896557 to 0.7793114.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:888 Order STACKOrderEntityAction#000014DF, Ticket: 00000B33; EmpireIndex:4; MoveToFleetAction#231, InitiatorGUID:1176, Context:EntityActionContext_Movement, 45->46 (Cost: 7) from 0.07883728 to 0.6738725.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:888 Order STACKOrderEntityAction#000014E0, Ticket: 00000B34; EmpireIndex:4; MoveToFleetAction#232, InitiatorGUID:2226, Context:EntityActionContext_Movement, 46->47 (Cost: 3.892881) from 0.5680039 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:905 Prism STACKQuest Started: {"turn":27,"technologyCount":7,"questName":"UE_Quest-Chapter2.1","category":"MajorQuest","subcategory":"UE","questid":2393,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:51:11.824"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:51:11:905 Order STACKOrderCompleteMoveToFleetAction#000014E1; EmpireIndex:4; EntityActionId: 228

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:905 Order STACKOrderUpdateVisibility#000014E2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:905 Order STACKOrderTerminateEntityAction#000014E3; EmpireIndex:4; EntityActionId: 228

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:988 Order STACKOrderCompleteMoveToFleetAction#000014E4; EmpireIndex:5; EntityActionId: 97

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:988 Order STACKOrderUpdateVisibility#000014E5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:11:988 Order STACKOrderTerminateEntityAction#000014E6; EmpireIndex:5; EntityActionId: 97

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:12:005 Order STACKOrderCompleteMoveToFleetAction#000014E7; EmpireIndex:1; EntityActionId: 190

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:12:005 Order STACKOrderEntityAction#000014E8, Ticket: 00000B35; EmpireIndex:5; MoveToFleetAction#98, InitiatorGUID:2298, Context:EntityActionContext_Movement, 77->76 (Cost: 2.642248) from 0 to 0.2623649.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:12:005 Order STACKOrderTerminateEntityAction#000014E9; EmpireIndex:1; EntityActionId: 190

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:12:022 Order STACKOrderEntityAction#000014EA, Ticket: 00000B36; EmpireIndex:1; MoveToFleetAction#191, InitiatorGUID:1085, Context:EntityActionContext_Movement, 17->22 (Cost: 6.58961) from 0 to 0.4656732.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:12:039 Order STACKOrderUpdateEffectZone#000014EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:12:171 Order STACKOrderUpdateVisibility#000014EC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:12:405 Prism STACKAIPerformanceEvent: {"turn":27,"maxBlackboardMessageCount":234,"maxDecisionCount":4,"maxSyncronizationTime":696,"maxAnaysisTime":206,"maxStrategicTime":436,"maxDecisionTime":269,"maxActuatorTime":103,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:51:12.322"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:51:12:455 Order STACKOrderCompleteMoveToFleetAction#000014ED; EmpireIndex:4; EntityActionId: 227

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:12:455 Order STACKOrderUpdateVisibility#000014EE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:12:455 Order STACKOrderTerminateEntityAction#000014EF; EmpireIndex:4; EntityActionId: 227

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:12:505 Order STACKOrderCompleteMoveToFleetAction#000014F0; EmpireIndex:3; EntityActionId: 123

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:12:505 Order STACKOrderTerminateEntityAction#000014F1; EmpireIndex:3; EntityActionId: 123

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:12:522 Order STACKOrderTerminateEntityAction#000014F2; EmpireIndex:3; EntityActionId: 122

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:12:539 Order STACKOrderUpdateEffectZone#000014F3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:12:839 Order STACKOrderUpdateVisibility#000014F4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:12:872 Order STACKOrderCompleteMoveToFleetAction#000014F5; EmpireIndex:3; EntityActionId: 124

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:12:872 Order STACKOrderUpdateVisibility#000014F6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:12:872 Order STACKOrderTerminateEntityAction#000014F7; EmpireIndex:3; EntityActionId: 124

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:12:971 Order STACKOrderCompleteMoveToFleetAction#000014F8; EmpireIndex:17; EntityActionId: 221

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:12:971 Order STACKOrderTerminateEntityAction#000014F9; EmpireIndex:17; EntityActionId: 221

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:12:988 Order STACKOrderTerminateEntityAction#000014FA; EmpireIndex:17; EntityActionId: 218

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:13:105 Order STACKOrderCompleteMoveToFleetAction#000014FB; EmpireIndex:4; EntityActionId: 232

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:13:105 Order STACKOrderUpdateVisibility#000014FC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:13:105 Order STACKOrderTerminateEntityAction#000014FD; EmpireIndex:4; EntityActionId: 232

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:13:123 Order STACKOrderEntityAction#000014FE, Ticket: 00000B37; EmpireIndex:4; MoveToFleetAction#233, InitiatorGUID:2226, Context:EntityActionContext_Movement, 47->48 (Cost: 3.107119) from 0 to 0.3258002.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:13:421 Order STACKOrderCompleteMoveToFleetAction#000014FF; EmpireIndex:17; EntityActionId: 220

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:13:421 Order STACKOrderUpdateVisibility#00001500

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:13:421 Order STACKOrderTerminateEntityAction#00001501; EmpireIndex:17; EntityActionId: 220

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:13:874 AI STACK[AI] [Event]Remove 78 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:13:874 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipLevelup,EventLawCancelled,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventColonizedStarSystemLevelChanged,EventConstructionProgressed,EventPopulationGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventSuzerainChanged,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventShipLayoutChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventQuestUpdated,EventHeroRecruited,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestBegun, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:13:874 AI STACK[AI] [Event]keep 48 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:13:874 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,EventFleetMoveStarted,EventShipDesignCreated,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted,EventFleetMoveStarted,EventShipLayoutChanged,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventFleetDocked,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:13:890 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:13:972 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:089 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:106 Order STACKOrderCompleteMoveToFleetAction#00001502; EmpireIndex:2; EntityActionId: 111

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:106 Order STACKOrderTerminateEntityAction#00001503; EmpireIndex:2; EntityActionId: 111

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:106 AI STACK[AI] Cancel task 673 : can find context 2036 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:14:106 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:14:106 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:14:123 Order STACKOrderEntityAction#00001504, Ticket: 00000B38; EmpireIndex:17; GoToFleetAction#223, InitiatorGUID:2376, Context:Path: 103->106, Path: Path: 103->106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:123 Order STACKOrderEntityAction#00001505, Ticket: 00000B39; EmpireIndex:17; GoToFleetAction#224, InitiatorGUID:2375, Context:Path: 79->84, Path: Path: 79->84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:123 Order STACKOrderEntityAction#00001506, Ticket: 00000B3A; EmpireIndex:17; GoToFleetAction#225, InitiatorGUID:2374, Context:Path: 69->68, Path: Path: 69->68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:123 Order STACKOrderEntityAction#00001507, Ticket: 00000B3B; EmpireIndex:17; GoToFleetAction#226, InitiatorGUID:2372, Context:Path: 45->46->47->48->53->51->52->50, Path: Path: 45->46->47->48->53->51->52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:123 Order STACKOrderEntityAction#00001508, Ticket: 00000B3C; EmpireIndex:17; GoToFleetAction#227, InitiatorGUID:2371, Context:Path: 12->11, Path: Path: 12->11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:123 Order STACKOrderEntityAction#00001509, Ticket: 00000B3D; EmpireIndex:17; GoToFleetAction#228, InitiatorGUID:1842, Context:Path: 70, Path: Path: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:123 Order STACKOrderEntityAction#0000150A, Ticket: 00000B3E; EmpireIndex:17; GoToFleetAction#229, InitiatorGUID:1840, Context:Path: 46, Path: Path: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:123 AI STACK[AI] Cancel task 668 : can find context 2365 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:14:144 Order STACKOrderEntityAction#0000150B, Ticket: 00000B3F; EmpireIndex:17; MoveToFleetAction#230, InitiatorGUID:1840, Context:EntityActionContext_Movement, 45->46 (Cost: 5) from 0.1854596 to 0.6104848.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:144 Order STACKOrderEntityAction#0000150C, Ticket: 00000B40; EmpireIndex:17; MoveToFleetAction#231, InitiatorGUID:1842, Context:EntityActionContext_Movement, 71->70 (Cost: 5) from 0.1049957 to 0.6636369.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:144 Order STACKOrderEntityAction#0000150D, Ticket: 00000B41; EmpireIndex:17; MoveToFleetAction#232, InitiatorGUID:2371, Context:EntityActionContext_Movement, 12->11 (Cost: 5) from 0 to 0.4137743.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:144 Order STACKOrderEntityAction#0000150E, Ticket: 00000B42; EmpireIndex:17; MoveToFleetAction#233, InitiatorGUID:2372, Context:EntityActionContext_Movement, 45->46 (Cost: 5) from 0 to 0.4250251.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:144 Order STACKOrderEntityAction#0000150F, Ticket: 00000B43; EmpireIndex:17; MoveToFleetAction#234, InitiatorGUID:2374, Context:EntityActionContext_Movement, 69->68 (Cost: 5) from 0 to 0.7007256.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:144 Order STACKOrderEntityAction#00001510, Ticket: 00000B44; EmpireIndex:17; MoveToFleetAction#235, InitiatorGUID:2375, Context:EntityActionContext_Movement, 79->84 (Cost: 5) from 0 to 0.3544619.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:144 Order STACKOrderEntityAction#00001511, Ticket: 00000B45; EmpireIndex:17; MoveToFleetAction#236, InitiatorGUID:2376, Context:EntityActionContext_Movement, 103->106 (Cost: 5) from 0 to 0.9570798.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:144 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:14:157 Order STACKOrderUpdateVisibility#00001512

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:157 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:14:190 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:14:190 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:14:206 Order STACKOrderActivateLaw#00001513, Ticket: 00000B46; EmpireIndex:1; LawDefinitionName:LawP03L02Republic, IsForced:False, LawGUID:2396

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:206 Gameplay STACKfleet action with feedback 192 started : ETA 943.826469421387

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:206 Order STACKOrderEntityAction#00001514, Ticket: 00000B47; EmpireIndex:1; ExpeditionFleetAction#192, InitiatorGUID:2357, Context:Curiosity_Loot_Lifeform_Era2 on Наос III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:206 Order STACKOrderQueueConstruction#00001515, Ticket: 00000B48; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:206 Order STACKOrderQueueConstruction#00001516, Ticket: 00000B49; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:206 Order STACKOrderStartHackingOperation#00001517, Ticket: 00000B4A; StartGUID:1806, TargetGUID:1031, NodePositions:48,NodeIndex:49,NodeIndex:47, HackingOperationGUID:2402, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:206 Order STACKOrderStartHackingProgram#00001518, Ticket: 00000B4B; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:969, TargetGUID:1806, HackingProgramGUID:2403

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:206 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:14:206 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:14:222 Order STACKOrderQueueConstruction#00001519, Ticket: 00000B4C; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:222 Order STACKOrderActivateLaw#0000151A, Ticket: 00000B4D; EmpireIndex:5; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:2407

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:222 Order STACKOrderEntityAction#0000151B, Ticket: 00000B4E; EmpireIndex:5; GoToFleetAction#99, InitiatorGUID:1212, Context:Path: 84, Path: Path: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:222 Order STACKOrderCompleteMoveToFleetAction#0000151C; EmpireIndex:4; EntityActionId: 231

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:222 Order STACKOrderTerminateEntityAction#0000151D; EmpireIndex:4; EntityActionId: 231

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:239 Order STACKOrderEntityAction#0000151E, Ticket: 00000B4F; EmpireIndex:5; MoveToFleetAction#100, InitiatorGUID:1212, Context:EntityActionContext_Movement, 79->84 (Cost: 6) from 0.2126772 to 0.6380315.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:688 Order STACKOrderUpdateVisibility#0000151F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:14:973 Order STACKOrderSelectHackingOperationOutcome#00001520, Ticket: 00000B50; HackingOperationGUID:2119, OutcomeDefinitionName:HackingOperationOutcomeReducePirateReinforcements, Parameter:'', Validate:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:15:355 Order STACKOrderCompleteMoveToFleetAction#00001521; EmpireIndex:5; EntityActionId: 98

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:15:355 Order STACKOrderTerminateEntityAction#00001522; EmpireIndex:5; EntityActionId: 98

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:15:472 Order STACKOrderUpdateVisibility#00001523

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:15:705 Order STACKOrderCompleteMoveToFleetAction#00001524; EmpireIndex:17; EntityActionId: 231

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:15:705 Order STACKOrderUpdateVisibility#00001525

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:15:705 Order STACKOrderTerminateEntityAction#00001526; EmpireIndex:17; EntityActionId: 231

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:15:806 Order STACKOrderCompleteMoveToFleetAction#00001527; EmpireIndex:17; EntityActionId: 230

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:15:806 Order STACKOrderTerminateEntityAction#00001528; EmpireIndex:17; EntityActionId: 230

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:16:206 AI STACK[AI] [Event]Remove 48 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:16:206 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,EventFleetMoveStarted,EventShipDesignCreated,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted,EventFleetMoveStarted,EventShipLayoutChanged,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventFleetDocked,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:16:206 AI STACK[AI] [Event]keep 28 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:16:206 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventConstructionQueued,EventHackingOperationStarted,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:16:224 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:16:306 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:16:456 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:16:473 Order STACKOrderCompleteMoveToFleetAction#00001529; EmpireIndex:5; EntityActionId: 100

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:16:473 Order STACKOrderTerminateEntityAction#0000152A; EmpireIndex:5; EntityActionId: 100

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:16:473 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:16:473 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:16:491 Order STACKOrderEntityAction#0000152B, Ticket: 00000B51; EmpireIndex:17; GoToFleetAction#237, InitiatorGUID:2373, Context:Path: 50->52, Path: Path: 50->52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:16:491 Order STACKOrderEntityAction#0000152C, Ticket: 00000B52; EmpireIndex:17; GoToFleetAction#238, InitiatorGUID:1843, Context:Path: 78->79, Path: Path: 78->79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:16:491 Order STACKOrderEntityAction#0000152D, Ticket: 00000B53; EmpireIndex:17; GoToFleetAction#239, InitiatorGUID:1841, Context:Path: 54->55->52, Path: Path: 54->55->52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:16:491 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:16:507 Order STACKOrderEntityAction#0000152E, Ticket: 00000B54; EmpireIndex:17; MoveToFleetAction#240, InitiatorGUID:1841, Context:EntityActionContext_Movement, 54->55 (Cost: 1.086758) from 0 to 0.1004694.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:16:507 Order STACKOrderEntityAction#0000152F, Ticket: 00000B55; EmpireIndex:17; MoveToFleetAction#241, InitiatorGUID:1843, Context:EntityActionContext_Movement, 78->79 (Cost: 3.559007) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:16:507 Order STACKOrderEntityAction#00001530, Ticket: 00000B56; EmpireIndex:17; MoveToFleetAction#242, InitiatorGUID:2373, Context:EntityActionContext_Movement, 50->52 (Cost: 5) from 0 to 0.5256849.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:16:507 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:16:539 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:16:539 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:16:555 Gameplay STACKfleet action with feedback 125 started : ETA 946.174285888672

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:16:555 Order STACKOrderEntityAction#00001531, Ticket: 00000B57; EmpireIndex:3; ExpeditionFleetAction#125, InitiatorGUID:1138, Context:Curiosity_Loot_Atmospheric_Era2 on Плейона I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:16:555 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:16:555 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:16:606 Order STACKOrderUpdateVisibility#00001532

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:16:606 Order STACKOrderCompleteMoveToFleetAction#00001533; EmpireIndex:4; EntityActionId: 233

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:16:606 Order STACKOrderTerminateEntityAction#00001534; EmpireIndex:4; EntityActionId: 233

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:16:789 Order STACKOrderCompleteMoveToFleetAction#00001535; EmpireIndex:1; EntityActionId: 191

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:16:789 Order STACKOrderTerminateEntityAction#00001536; EmpireIndex:1; EntityActionId: 191

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:17:222 Gameplay STACKfleet action with feedback 192 finished : ETA 943.826469421387, Game.Time 944.841163635254, true ETA 944.826469421387

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:17:222 Order STACKOrderTerminateEntityAction#00001537; EmpireIndex:1; EntityActionId: 192

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:17:222 Gameplay STACKAdd 5 experience to ship Ship#2285

     at AddExperience in :line 0
     at AddExperienceToShips in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:17:222 Gameplay STACKAdd 5 experience to ship Ship#1780

     at AddExperience in :line 0
     at AddExperienceToShips in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:17:222 Gameplay STACKAdd 5 experience to ship Ship#1781

     at AddExperience in :line 0
     at AddExperienceToShips in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:17:222 Order STACKOrderUpdateQuests#00001538, Ticket: 00000B5A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:17:271 Order STACKOrderUpdateVisibility#00001539

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:17:355 Order STACKOrderSelectHackingOperationOutcome#0000153A, Ticket: 00000B5B; HackingOperationGUID:2119, OutcomeDefinitionName:HackingOperationOutcomeReducePirateReinforcements, Parameter:'', Validate:True

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:17:356 Order STACKOrderTerminateHackingOperation#0000153B; OperationGUID:2119

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:17:788 Order STACKOrderUpdateVisibility#0000153C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:17:888 Order STACKOrderCompleteMoveToFleetAction#0000153D; EmpireIndex:17; EntityActionId: 236

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:17:889 Order STACKOrderUpdateVisibility#0000153E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:17:889 Order STACKOrderTerminateEntityAction#0000153F; EmpireIndex:17; EntityActionId: 236

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:18:088 Order STACKOrderCompleteMoveToFleetAction#00001540; EmpireIndex:17; EntityActionId: 234

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:18:088 Order STACKOrderTerminateEntityAction#00001541; EmpireIndex:17; EntityActionId: 234

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:18:305 Order STACKOrderCompleteMoveToFleetAction#00001542; EmpireIndex:17; EntityActionId: 233

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:18:305 Order STACKOrderTerminateEntityAction#00001543; EmpireIndex:17; EntityActionId: 233

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:18:321 Order STACKOrderCompleteMoveToFleetAction#00001544; EmpireIndex:17; EntityActionId: 232

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:18:321 Order STACKOrderTerminateEntityAction#00001545; EmpireIndex:17; EntityActionId: 232

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:18:371 Order STACKOrderCompleteMoveToFleetAction#00001546; EmpireIndex:17; EntityActionId: 235

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:18:371 Order STACKOrderTerminateEntityAction#00001547; EmpireIndex:17; EntityActionId: 235

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:18:555 AI STACK[AI] [Event]Remove 28 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:18:555 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventConstructionQueued,EventHackingOperationStarted,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:18:555 AI STACK[AI] [Event]keep 13 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:18:555 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventShipLevelup,EventShipLevelup,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventEmpireSeen,EventHackingOperationOutcomeApplied,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:18:588 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:18:674 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:18:775 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:18:824 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:18:824 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:18:857 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:18:857 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:18:874 Default STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:18:874 Order STACKOrderEntityAction#00001548, Ticket: 00000B5D; EmpireIndex:1; GoToFleetAction#193, InitiatorGUID:2357, Context:Path: 17->16->5->2->1, Path: Path: 17->16->5->2->1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:18:874 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:18:889 Order STACKOrderEntityAction#00001549, Ticket: 00000B5F; EmpireIndex:1; MoveToFleetAction#194, InitiatorGUID:2357, Context:EntityActionContext_Movement, 17->16 (Cost: 4.666667) from 0 to 0.8710181.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:19:191 Order STACKOrderUpdateVisibility#0000154A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:19:374 Order STACKOrderCompleteMoveToFleetAction#0000154B; EmpireIndex:17; EntityActionId: 240

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:19:374 Order STACKOrderTerminateEntityAction#0000154C; EmpireIndex:17; EntityActionId: 240

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:19:559 Gameplay STACKfleet action with feedback 125 finished : ETA 946.174285888672, Game.Time 947.175964355469, true ETA 947.174285888672

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:19:559 Order STACKOrderTerminateEntityAction#0000154D; EmpireIndex:3; EntityActionId: 125

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:19:559 Order STACKOrderCreateFleetFromShipDesignName#0000154E; EmpireIndex:17; FleetGUID:2408, ShipDesignGUIDs: MFPrimitiveSmallAttackWeak x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:19:559 Gameplay STACKAdd 0 experience to ship Ship#2409

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:19:559 Order STACKOrderCreateFleetMission#0000154F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:19:574 Order STACKOrderUpdateQuests#00001550, Ticket: 00000B60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:19:574 Order STACKOrderUpdateVisibility#00001551

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:19:574 Order STACKOrderFinishDockingFleet#00001552, Ticket: 00000B61; EmpireIndex:17; FleetGUID:2408

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:19:641 Order STACKOrderCompleteMoveToFleetAction#00001553; EmpireIndex:17; EntityActionId: 241

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:19:641 Order STACKOrderTerminateEntityAction#00001554; EmpireIndex:17; EntityActionId: 241

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:19:657 Order STACKOrderUpdateVisibility#00001555

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:19:657 Order STACKOrderTerminateEntityAction#00001556; EmpireIndex:17; EntityActionId: 238

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:19:991 Order STACKOrderPrepareQuestChoice#00001557, Ticket: 00000B62; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:19:991 Order STACKOrderPrepareQuestChoice#00001558, Ticket: 00000B63; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:20:590 Order STACKOrderCompleteMoveToFleetAction#00001559; EmpireIndex:17; EntityActionId: 242

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:20:590 Order STACKOrderTerminateEntityAction#0000155A; EmpireIndex:17; EntityActionId: 242

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:20:874 AI STACK[AI] [Event]Remove 13 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:20:874 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventShipLevelup,EventShipLevelup,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventEmpireSeen,EventHackingOperationOutcomeApplied,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:20:874 AI STACK[AI] [Event]keep 10 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:20:874 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventGarrisonCompositionChanged,EventQuestUpdated,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:20:890 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:20:976 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:21:091 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:21:107 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:21:107 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:21:126 Order STACKOrderEntityAction#0000155B, Ticket: 00000B64; EmpireIndex:17; AttackFleetAction#243, InitiatorGUID:2408, Context:1-й Славный Поход (1138) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:21:126 Order STACKOrderCreateEncounter#0000155C, Ticket: 00000B65, Attacker#2408, Defender#1138, Orbit#465, Encounter#2411

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:21:126 Order STACKOrderJoinEncounter#0000155D, Ticket: 00000B66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:21:126 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:21:141 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:21:141 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:21:157 Battle STACKEntering state ServerEncounterState_RunSimpleBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:21:157 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:21:157 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:21:157 Order STACKOrderApplySimplifiedEncounter#0000155E, Ticket: 00000B67; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:21:157 Order STACKOrderReportValidatedEncounter#0000155F, Ticket: 00000B68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:21:173 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:21:173 Order STACKOrderFinalizeEncounter#00001560, Ticket: 00000B69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:22:574 Order STACKOrderCompleteMoveToFleetAction#00001561; EmpireIndex:1; EntityActionId: 194

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:22:574 Order STACKOrderTerminateEntityAction#00001562; EmpireIndex:1; EntityActionId: 194

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:23:173 AI STACK[AI] [Event]Remove 10 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:23:173 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventGarrisonCompositionChanged,EventQuestUpdated,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:23:173 AI STACK[AI] [Event]keep 10 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:23:173 AI STACK[AI] [Event]keep AIEventCivilianShipAttacked,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:23:190 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:23:275 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:23:393 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:23:427 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:23:444 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:23:475 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:23:475 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:23:490 Order STACKOrderEntityAction#00001563, Ticket: 00000B6A; EmpireIndex:3; GoToFleetAction#126, InitiatorGUID:1138, Context:Path: 68->69->71, Path: Path: 68->69->71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:23:507 Order STACKOrderEntityAction#00001564, Ticket: 00000B6B; EmpireIndex:3; MoveToFleetAction#127, InitiatorGUID:1138, Context:EntityActionContext_Movement, 68->69 (Cost: 0.3645387) from 0 to 0.05108831.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:23:524 Order STACKOrderUpdateVisibility#00001565

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:23:873 Order STACKOrderValidateQuestChoice#00001566, Ticket: 00000B6C; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:23:873 Order STACKOrderTriggerPopulationEvent#00001567

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:23:873 Order STACKOrderUpdateQuests#00001568, Ticket: 00000B6D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:25:491 AI STACK[AI] [Event]Remove 10 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:25:491 AI STACK[AI] [Event]Remove AIEventCivilianShipAttacked,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:25:491 AI STACK[AI] [Event]keep 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:25:492 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:25:508 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:25:590 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:25:690 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:25:709 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:25:709 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:25:724 Order STACKOrderEntityAction#00001569, Ticket: 00000B6E; EmpireIndex:17; GoToFleetAction#244, InitiatorGUID:1843, Context:Path: 79->84, Path: Path: 79->84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:25:724 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:25:741 Order STACKOrderEntityAction#0000156A, Ticket: 00000B6F; EmpireIndex:17; MoveToFleetAction#245, InitiatorGUID:1843, Context:EntityActionContext_Movement, 79->84 (Cost: 1.332967) from 0 to 0.09449721.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:25:741 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:25:758 Order STACKOrderUpdateVisibility#0000156B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:26:123 Order STACKOrderCompleteMoveToFleetAction#0000156C; EmpireIndex:3; EntityActionId: 127

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:26:123 Order STACKOrderTerminateEntityAction#0000156D; EmpireIndex:3; EntityActionId: 127

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:27:772 AI STACK[AI] [Event]Remove 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:27:772 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:27:772 AI STACK[AI] [Event]keep 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:27:772 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:27:789 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:27:873 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:27:973 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:27:990 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:27:990 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:28:006 Order STACKOrderEntityAction#0000156E, Ticket: 00000B70; EmpireIndex:17; GoToFleetAction#246, InitiatorGUID:2408, Context:Path: 68->69->70, Path: Path: 68->69->70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:28:006 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:28:024 Order STACKOrderEntityAction#0000156F, Ticket: 00000B71; EmpireIndex:17; MoveToFleetAction#247, InitiatorGUID:2408, Context:EntityActionContext_Movement, 68->69 (Cost: 5) from 0 to 0.7007256.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:28:024 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:28:039 Order STACKOrderUpdateVisibility#00001570

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:28:695 View STACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.

     at Load in :line 0
     at LoadIFN in :line 0
     at IShipDesignRendererService.ChangeViewSize in :line 0
     at ResizeShipDesignViewport in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:51:28:696 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:51:28:696 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:51:28:696 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at SwitchHubMode in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

02:51:28:711 Order STACKOrderCompleteMoveToFleetAction#00001571; EmpireIndex:17; EntityActionId: 245

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:28:711 Order STACKOrderTerminateEntityAction#00001572; EmpireIndex:17; EntityActionId: 245

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:30:057 AI STACK[AI] [Event]Remove 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:30:057 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:30:057 AI STACK[AI] [Event]keep 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:30:057 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:30:072 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:30:156 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:30:256 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:30:290 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:30:306 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:30:724 Order STACKOrderUpdateVisibility#00001573

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:31:223 Order STACKOrderUpdateVisibility#00001574

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:31:739 Order STACKOrderUpdateVisibility#00001575

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:31:973 Order STACKOrderCompleteMoveToFleetAction#00001576; EmpireIndex:17; EntityActionId: 247

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:31:973 Order STACKOrderTerminateEntityAction#00001577; EmpireIndex:17; EntityActionId: 247

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:31:990 Order STACKOrderUnlockHeroSkill#00001578; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:31:990 Order STACKOrderUnlockHeroSkill#00001579; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:32:339 AI STACK[AI] [Event]Remove 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:32:339 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:32:339 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:32:339 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:32:355 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:32:440 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:32:495 View STACKShipDesignRenderer didn't found anchor for 'Десантный'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at IShipDesignRendererService.ChangeViewContent in :line 0
     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

02:51:32:495 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

02:51:32:495 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

02:51:32:523 View STACKUnload material GasIcePlanetMat

     at Unload in :line 0
     at OnPostRender in :line 0
     at OnPreCullHook in :line 0
     at OnPreCull in :line 0

02:51:32:523 View STACKUnload material AshPlanetMat

     at Unload in :line 0
     at OnPostRender in :line 0
     at OnPreCullHook in :line 0
     at OnPreCull in :line 0

02:51:32:523 View STACKUnload material TerranPlanetMat

     at Unload in :line 0
     at OnPostRender in :line 0
     at OnPreCullHook in :line 0
     at OnPreCull in :line 0

02:51:32:523 View STACKUnload material Anomaly_PsychoactiveAir

     at Unload in :line 0
     at OnPostRender in :line 0
     at OnPreCullHook in :line 0
     at OnPreCull in :line 0

02:51:32:523 View STACKShipDesignRenderer didn't found anchor for 'Десантный'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

02:51:32:539 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

02:51:32:559 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:32:595 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:32:613 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:51:32:647 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:51:32:664 Order STACKOrderAIClientStateChange#0000157A; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:32:664 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:33:829 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

02:51:33:829 Audio STACKAudio bank B_Heroes has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

02:51:41:374 Order STACKOrderAssignHero#0000157B; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:51:43:010 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

02:51:52:456 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

02:51:55:807 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

02:52:06:473 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

02:52:09:925 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

02:52:35:392 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

02:52:39:297 GUI STACK[SystemDebug] Refresh (1/1)

     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at set_ColonizedStarSystem in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:52:39:297 GUI STACK[SystemDebug] Refresh (1/1)

     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at set_ColonizedStarSystem in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:52:39:297 GUI STACK[SystemDebug] Refresh (1/1)

     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at set_ColonizedStarSystem in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:52:39:297 GUI STACK[SystemDebug] Refresh (0/1)

     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at set_ColonizedStarSystem in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

02:52:43:327 Order STACKOrderStartHackingOperation#0000157C, Ticket: 00000B72; StartGUID:986, TargetGUID:1825, NodePositions:107,NodeIndex:105,NodeIndex:103, HackingOperationGUID:2413, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:45:525 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:45:558 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:45:641 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:45:641 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:45:725 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:45:725 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:45:725 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:45:725 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:45:758 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:45:858 Battle STACKDisposing ServerEncounter 2411

     at Dispose in :line 0
     at ClearServerEncounters in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:45:858 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:45:891 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:45:991 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:024 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:041 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:041 Order STACKOrderCreateFleetMission#0000157D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:041 Order STACKOrderCreateFleetMission#0000157E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:041 Order STACKOrderCreateFleetMission#0000157F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:041 Order STACKOrderCreateFleetMission#00001580

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:041 Order STACKOrderCreateFleetMission#00001581

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:041 Order STACKOrderCreateFleetMission#00001582

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:041 Order STACKOrderCreateFleetMission#00001583

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:041 Order STACKOrderCreateFleetMission#00001584

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:041 Order STACKOrderCreateFleetMission#00001585

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:041 Order STACKOrderCreateFleetMission#00001586

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:107 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:126 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:141 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:141 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:141 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:141 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:141 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:141 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:141 Gameplay STACKAdd 1 experience to ship Ship#1928

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:141 Gameplay STACKAdd 1 experience to ship Ship#2285

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:158 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:158 Gameplay STACKAdd 1 experience to ship Ship#2268

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:158 Gameplay STACKAdd 1 experience to ship Ship#2265

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:175 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:175 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:175 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:175 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:175 Gameplay STACKAdd 1 experience to ship Ship#1918

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:175 Gameplay STACKAdd 1 experience to ship Ship#2019

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:175 Gameplay STACKAdd 1 experience to ship Ship#2073

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:175 Gameplay STACKAdd 1 experience to ship Ship#2097

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:175 Gameplay STACKAdd 1 experience to ship Ship#2236

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:191 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:191 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:191 Gameplay STACKAdd 1 experience to ship Ship#2187

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:191 Gameplay STACKAdd 1 experience to ship Ship#2194

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:191 Gameplay STACKAdd 1 experience to ship Ship#2351

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:191 Gameplay STACKAdd 1 experience to ship Ship#2013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:207 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:207 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:207 Gameplay STACKAdd 1 experience to ship Ship#2299

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:207 Gameplay STACKAdd 1 experience to ship Ship#1745

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:207 Gameplay STACKAdd 1 experience to ship Ship#2102

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:225 Gameplay STACKAdd 1 experience to ship Ship#2138

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:225 Gameplay STACKAdd 1 experience to ship Ship#2139

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:241 Gameplay STACKAdd 1 experience to ship Ship#2141

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:241 Gameplay STACKAdd 1 experience to ship Ship#2142

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:258 Gameplay STACKAdd 1 experience to ship Ship#2051

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:258 Gameplay STACKAdd 1 experience to ship Ship#2052

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:275 Gameplay STACKAdd 1 experience to ship Ship#2144

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:275 Gameplay STACKAdd 1 experience to ship Ship#2145

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:292 Gameplay STACKAdd 1 experience to ship Ship#2054

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:292 Gameplay STACKAdd 1 experience to ship Ship#2055

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:308 Gameplay STACKAdd 1 experience to ship Ship#2147

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:308 Gameplay STACKAdd 1 experience to ship Ship#2148

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:325 Gameplay STACKAdd 1 experience to ship Ship#2150

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:325 Gameplay STACKAdd 1 experience to ship Ship#2151

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:358 Gameplay STACKAdd 1 experience to ship Ship#2057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:358 Gameplay STACKAdd 1 experience to ship Ship#2058

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:375 Gameplay STACKAdd 1 experience to ship Ship#2060

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:375 Gameplay STACKAdd 1 experience to ship Ship#2061

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:392 Gameplay STACKAdd 1 experience to ship Ship#2250

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:392 Gameplay STACKAdd 1 experience to ship Ship#2251

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:392 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:392 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:392 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:392 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:392 Gameplay STACKAdd 1 experience to ship Ship#1855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:392 Gameplay STACKAdd 1 experience to ship Ship#2383

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:392 Gameplay STACKAdd 1 experience to ship Ship#2384

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:392 Gameplay STACKAdd 1 experience to ship Ship#2385

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:392 Gameplay STACKAdd 1 experience to ship Ship#2386

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:392 Gameplay STACKAdd 1 experience to ship Ship#2387

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:392 Gameplay STACKAdd 1 experience to ship Ship#2388

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:392 Gameplay STACKAdd 1 experience to ship Ship#2409

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:392 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:492 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:587 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:587 Gameplay STACKAdd 0 experience to ship Ship#2342

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:587 Gameplay STACKAdd 20 experience to ship Ship#2327

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:587 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#9 = DiplomaticRelationStateMinorCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:587 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#1 = DiplomaticRelationStateMinorCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:587 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:587 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:587 Runtime STACK[ChatMessage] RECV: l:/_turn/28 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:612 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:612 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:612 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:625 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:640 Prism STACKTechnology Unlock: {"technology":"TechnologyDefinitionScienceAndExploration1","stage":"TechnologyStageDefinitionScienceAndExploration1","turn":29,"isstage":"False","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:52:46.528"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:52:46:692 Order STACKOrderUpdateDustInflation#00001587; DustGlobalProduction:451.0358

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:758 Order STACKOrderSendAutomatedShip#00001588; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:758 Order STACKOrderUpdateBestSystem#00001589; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:758 Order STACKOrderUpdateBestSystem#0000158A; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:759 Order STACKOrderUpdateVisibility#0000158B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:759 Order STACKOrderStartAutomatedFleetAction#0000158C; EmpireIndex:4; AutomatedDeliveryFleetAction#234, InitiatorGUID:2424, Context:Path: 42->43, Path: Path: 42->43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:824 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:908 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:941 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:941 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:941 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:941 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:974 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:974 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:46:974 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:280 Runtime STACK[ChatMessage] RECV: l:/_turn/28 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:280 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:310 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:310 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:310 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:310 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:310 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:310 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:310 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:310 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:310 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:335 Order STACKOrderUpdateBestSystem#0000158D; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:335 Order STACKOrderUpdateBestSystem#0000158E; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:335 Order STACKOrderTransferResource#0000158F; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:335 Order STACKOrderTransferResource#00001590; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:335 Order STACKOrderScrapShips#00001591; EmpireIndex:7; ShipGUIDs: 2141, 2142

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:335 Order STACKOrderCreateFleetFromShipDesignName#00001592; EmpireIndex:7; FleetGUID:2426, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackStrong x 1, MinorFactionPrimitiveSmallAttackAvg x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:335 Gameplay STACKAdd 0 experience to ship Ship#2428

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:335 Gameplay STACKAdd 0 experience to ship Ship#2429

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:335 Order STACKOrderTransferResource#00001593; EmpireIndex:7; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-492.8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:335 Order STACKOrderCreateFleetMission#00001594

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:356 Order STACKOrderTransferResource#00001595; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:356 Order STACKOrderTransferResource#00001596; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:356 Order STACKOrderScrapShips#00001597; EmpireIndex:9; ShipGUIDs: 2144, 2145

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:356 Order STACKOrderCreateFleetFromShipDesignName#00001598; EmpireIndex:9; FleetGUID:2427, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackStrong x 1, MinorFactionPrimitiveSmallAttackAvg x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:356 Gameplay STACKAdd 0 experience to ship Ship#2431

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:356 Gameplay STACKAdd 0 experience to ship Ship#2432

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:356 Order STACKOrderTransferResource#00001599; EmpireIndex:9; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-492.8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:365 Order STACKOrderCreateFleetMission#0000159A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:365 Order STACKOrderTransferResource#0000159B; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:365 Order STACKOrderTransferResource#0000159C; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:365 Order STACKOrderTransferResource#0000159D; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:365 Order STACKOrderTransferResource#0000159E; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:365 Order STACKOrderTransferResource#0000159F; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:365 Order STACKOrderUpdatePiratePhantomGarrison#000015A0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:376 Prism STACKConstruction completed: {"turn":28,"constructionName":"StarSystemImprovementEnrollment","colonizedStarSystemGUID":"986","productionCost":0,"constructionIndex":10,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:52:47.281"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:52:47:776 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:776 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:790 Order STACKOrderUpdateQuests#000015A1, Ticket: 00000B73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:790 Order STACKOrderUpdateQuests#000015A2, Ticket: 00000B74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:790 Order STACKOrderUpdateQuests#000015A3, Ticket: 00000B75

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:858 Prism STACKColonize: {"turn":29,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#1639","planetName":"","colonizedStarSystemGUID":"1639","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.07.04","eventName":"Colonize","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:52:47.776"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:52:47:875 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:47:875 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:52:47:875 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:52:47:875 AI STACK[AI] [Event]keep 88 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:52:47:875 AI STACK[AI] [Event]keep EventHeroAssigned,EventHackingOperationLeftUnassigned,EventHackingOperationStarted,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventStrategicResourceAcquired,EventTechnologyUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventTimeBubbleUnused,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:52:48:348 Prism STACKJuggernaut: {"turn":28,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:52:48.261"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:52:48:626 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:52:48:643 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:48:661 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:48:697 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:48:743 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:48:860 Prism STACKTurn end: {"turn":28,"turnDuration":95,"dustperturn":20.125,"influenceperturn":8.5,"scienceperturn":129.95,"honorperturn":0.0,"empirefood":124.4079,"empireindustry":184.1,"empiremanpower":875.0,"empirepopulation":8.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:52:48.777"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:52:48:995 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:015 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:015 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:015 Order STACKOrderAIClientStateChange#000015A4; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:015 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:015 Order STACKOrderFinishDockingFleet#000015A5, Ticket: 00000B76; EmpireIndex:4; FleetGUID:2424

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:015 Order STACKOrderFinishDockingFleet#000015A6, Ticket: 00000B77; EmpireIndex:7; FleetGUID:2426

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:015 Order STACKOrderFinishDockingFleet#000015A7, Ticket: 00000B78; EmpireIndex:9; FleetGUID:2427

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:032 Order STACKOrderUpdateVisibility#000015A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:032 Order STACKOrderEntityAction#000015A9, Ticket: 00000B79; EmpireIndex:4; MoveToFleetAction#235, InitiatorGUID:2424, Context:EntityActionContext_Movement, 42->43 (Cost: 3) from 0 to 0.3510852.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:032 Order STACKOrderEntityAction#000015AA, Ticket: 00000B7A; EmpireIndex:4; MoveToFleetAction#236, InitiatorGUID:2350, Context:EntityActionContext_Movement, 42->43 (Cost: 2.544933) from 0.7021705 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:032 Order STACKOrderEntityAction#000015AB, Ticket: 00000B7B; EmpireIndex:4; MoveToFleetAction#237, InitiatorGUID:2186, Context:EntityActionContext_Movement, 39->43 (Cost: 1.146972) from 0.9482109 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:032 Order STACKOrderEntityAction#000015AC, Ticket: 00000B7C; EmpireIndex:5; MoveToFleetAction#101, InitiatorGUID:2298, Context:EntityActionContext_Movement, 77->76 (Cost: 4) from 0.2623649 to 0.6595493.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:032 Order STACKOrderUpdateEffectZone#000015AD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:143 AI STACKStart 18 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:49:143 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:49:159 Order STACKOrderEntityAction#000015AE, Ticket: 00000B7D; EmpireIndex:17; GoToFleetAction#248, InitiatorGUID:1841, Context:Path: 55, Path: Path: 55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:159 Order STACKOrderEntityAction#000015AF, Ticket: 00000B7E; EmpireIndex:17; GoToFleetAction#249, InitiatorGUID:2376, Context:Path: 106, Path: Path: 106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:159 Order STACKOrderEntityAction#000015B0, Ticket: 00000B7F; EmpireIndex:17; GoToFleetAction#250, InitiatorGUID:2375, Context:Path: 84, Path: Path: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:159 Order STACKOrderEntityAction#000015B1, Ticket: 00000B80; EmpireIndex:17; GoToFleetAction#251, InitiatorGUID:2374, Context:Path: 68, Path: Path: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:159 Order STACKOrderEntityAction#000015B2, Ticket: 00000B81; EmpireIndex:17; GoToFleetAction#252, InitiatorGUID:2373, Context:Path: 52, Path: Path: 52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:159 Order STACKOrderEntityAction#000015B3, Ticket: 00000B82; EmpireIndex:17; GoToFleetAction#253, InitiatorGUID:2372, Context:Path: 46, Path: Path: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:159 Order STACKOrderEntityAction#000015B4, Ticket: 00000B83; EmpireIndex:17; GoToFleetAction#254, InitiatorGUID:1843, Context:Path: 84, Path: Path: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:159 Order STACKOrderEntityAction#000015B5, Ticket: 00000B84; EmpireIndex:17; GoToFleetAction#255, InitiatorGUID:1842, Context:Path: 70, Path: Path: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:159 Order STACKOrderEntityAction#000015B6, Ticket: 00000B85; EmpireIndex:17; GoToFleetAction#256, InitiatorGUID:1840, Context:Path: 46, Path: Path: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:159 Order STACKOrderEntityAction#000015B7, Ticket: 00000B86; EmpireIndex:17; GoToFleetAction#257, InitiatorGUID:1839, Context:Path: 12, Path: Path: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:159 Order STACKOrderEntityAction#000015B8, Ticket: 00000B87; EmpireIndex:17; GoToFleetAction#258, InitiatorGUID:2371, Context:Path: 11, Path: Path: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:159 Order STACKOrderEntityAction#000015B9, Ticket: 00000B88; EmpireIndex:17; GoToFleetAction#259, InitiatorGUID:2408, Context:Path: 69->70, Path: Path: 69->70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:159 Order STACKOrderEntityAction#000015BA, Ticket: 00000B89; EmpireIndex:17; GoToFleetAction#260, InitiatorGUID:2376, Context:Path: 106, Path: Path: 106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:159 Order STACKOrderEntityAction#000015BB, Ticket: 00000B8A; EmpireIndex:17; GoToFleetAction#261, InitiatorGUID:2375, Context:Path: 84, Path: Path: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:160 Order STACKOrderEntityAction#000015BC, Ticket: 00000B8B; EmpireIndex:17; GoToFleetAction#262, InitiatorGUID:2374, Context:Path: 68, Path: Path: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:160 Order STACKOrderEntityAction#000015BD, Ticket: 00000B8C; EmpireIndex:17; GoToFleetAction#263, InitiatorGUID:2373, Context:Path: 52, Path: Path: 52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:160 Order STACKOrderEntityAction#000015BE, Ticket: 00000B8D; EmpireIndex:17; GoToFleetAction#264, InitiatorGUID:2372, Context:Path: 46, Path: Path: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:160 Order STACKOrderEntityAction#000015BF, Ticket: 00000B8E; EmpireIndex:17; GoToFleetAction#265, InitiatorGUID:2371, Context:Path: 11, Path: Path: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:178 Order STACKOrderCompleteMoveToFleetAction#000015C0; EmpireIndex:4; EntityActionId: 237

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:178 Order STACKOrderEntityAction#000015C1, Ticket: 00000B8F; EmpireIndex:17; MoveToFleetAction#266, InitiatorGUID:2371, Context:EntityActionContext_Movement, 12->11 (Cost: 5) from 0.4137743 to 0.8275486.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:178 Order STACKOrderEntityAction#000015C2, Ticket: 00000B90; EmpireIndex:17; MoveToFleetAction#267, InitiatorGUID:2372, Context:EntityActionContext_Movement, 45->46 (Cost: 5) from 0.4250251 to 0.8500503.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:178 Order STACKOrderEntityAction#000015C3, Ticket: 00000B91; EmpireIndex:17; MoveToFleetAction#268, InitiatorGUID:2373, Context:EntityActionContext_Movement, 50->52 (Cost: 4.511401) from 0.5256849 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:178 Order STACKOrderEntityAction#000015C4, Ticket: 00000B92; EmpireIndex:17; MoveToFleetAction#269, InitiatorGUID:2374, Context:EntityActionContext_Movement, 69->68 (Cost: 2.135461) from 0.7007256 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:178 Order STACKOrderEntityAction#000015C5, Ticket: 00000B93; EmpireIndex:17; MoveToFleetAction#270, InitiatorGUID:2375, Context:EntityActionContext_Movement, 79->84 (Cost: 5) from 0.3544619 to 0.7089239.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:178 Order STACKOrderEntityAction#000015C6, Ticket: 00000B94; EmpireIndex:17; MoveToFleetAction#271, InitiatorGUID:2376, Context:EntityActionContext_Movement, 103->106 (Cost: 0.2242246) from 0.9570798 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:178 Order STACKOrderEntityAction#000015C7, Ticket: 00000B95; EmpireIndex:17; MoveToFleetAction#272, InitiatorGUID:2408, Context:EntityActionContext_Movement, 68->69 (Cost: 2.135461) from 0.7007256 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:178 Order STACKOrderEntityAction#000015C8, Ticket: 00000B96; EmpireIndex:17; MoveToFleetAction#273, InitiatorGUID:1839, Context:EntityActionContext_Movement, 18->12 (Cost: 1.011955) from 0.9316199 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:178 Order STACKOrderEntityAction#000015C9, Ticket: 00000B97; EmpireIndex:17; MoveToFleetAction#274, InitiatorGUID:1840, Context:EntityActionContext_Movement, 45->46 (Cost: 4.582261) from 0.6104848 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:178 Order STACKOrderEntityAction#000015CA, Ticket: 00000B98; EmpireIndex:17; MoveToFleetAction#275, InitiatorGUID:1842, Context:EntityActionContext_Movement, 71->70 (Cost: 3.010547) from 0.6636369 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:178 Order STACKOrderEntityAction#000015CB, Ticket: 00000B99; EmpireIndex:17; MoveToFleetAction#276, InitiatorGUID:1843, Context:EntityActionContext_Movement, 79->84 (Cost: 5) from 0.09449721 to 0.4489591.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:178 Order STACKOrderEntityAction#000015CC, Ticket: 00000B9A; EmpireIndex:17; MoveToFleetAction#277, InitiatorGUID:1841, Context:EntityActionContext_Movement, 54->55 (Cost: 5) from 0.1004694 to 0.5627131.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:178 Order STACKOrderUpdateVisibility#000015CD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:178 Order STACKOrderTerminateEntityAction#000015CE; EmpireIndex:4; EntityActionId: 237

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:193 Default STACKDelivering remaining pop (fleet : 2186, system : 1937)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:193 Order STACKOrderTerminateEntityAction#000015CF; EmpireIndex:4; EntityActionId: 168

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:193 Default STACKTerminating AutomatedDelivery Fleet 2186 on system ColonizedStarSystem#1937

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:227 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:49:244 Order STACKOrderCompleteMoveToFleetAction#000015D0; EmpireIndex:17; EntityActionId: 271

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:244 Order STACKOrderUpdateVisibility#000015D1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:244 Order STACKOrderTerminateEntityAction#000015D2; EmpireIndex:17; EntityActionId: 271

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:244 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:49:261 Order STACKOrderEntityAction#000015D3; EmpireIndex:0; SiegeStarSystemAction#73, InitiatorGUID:1639

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:261 Order STACKOrderTerminateEntityAction#000015D4; EmpireIndex:17; EntityActionId: 260

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:261 AI STACKStart 28 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:49:261 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:49:282 Gameplay STACKfleet action with feedback 195 started : ETA 1038.89688110352

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:282 Order STACKOrderEntityAction#000015D5, Ticket: 00000B9B; EmpireIndex:1; ExpeditionFleetAction#195, InitiatorGUID:1975, Context:Curiosity_PlanetResource_Luxury04 on Цефей I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:282 Gameplay STACKfleet action with feedback 196 started : ETA 1038.89888000488

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:282 Order STACKOrderEntityAction#000015D6, Ticket: 00000B9C; EmpireIndex:1; ExpeditionFleetAction#196, InitiatorGUID:1790, Context:Curiosity_PlanetResource_Strategic03 on Эльма I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:282 Order STACKOrderQueueConstruction#000015D7, Ticket: 00000B9D; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:282 Order STACKOrderEntityAction#000015D8, Ticket: 00000B9E; EmpireIndex:1; AskForMinorQuestEmpireAction#197, InitiatorGUID:968, Context:Empire 8 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:282 Order STACKOrderCreateRecipe#000015D9, Ticket: 00000B9F; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:282 Order STACKOrderSelloutTradableResource#000015DA, Ticket: 00000BA0; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:282 Order STACKOrderSelloutTradableResource#000015DB, Ticket: 00000BA1; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:282 Order STACKOrderSelloutTradableResource#000015DC, Ticket: 00000BA2; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:314 Order STACKOrderUpdateAIDiplomacyTermFeedback#000015DD, Ticket: 00000BA3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:314 Order STACKOrderUpdateAIDiplomacyTermFeedback#000015DE, Ticket: 00000BA4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:314 Order STACKOrderUpdateAIDiplomacyTermFeedback#000015DF, Ticket: 00000BA5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:314 Order STACKOrderUpdateAIDiplomacyTermFeedback#000015E0, Ticket: 00000BA6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:314 Order STACKOrderUpdateAIDiplomacyTermFeedback#000015E1, Ticket: 00000BA7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:314 Order STACKOrderEntityAction#000015E2, Ticket: 00000BA8; EmpireIndex:1; GoToFleetAction#198, InitiatorGUID:2357, Context:Path: 16->5->2->1, Path: Path: 16->5->2->1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:314 Order STACKOrderEntityAction#000015E3, Ticket: 00000BA9; EmpireIndex:1; GoToFleetAction#199, InitiatorGUID:1085, Context:Path: 22, Path: Path: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:314 Order STACKOrderCreateTimeBubble#000015E4, Ticket: 00000BAA; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:331 Gameplay, Order STACK[Empire 2] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

     at CreateTimeBubblePreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:331 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderCreateTimeBubble [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:331 Gameplay, Order STACK[Empire 2] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

     at CreateTimeBubblePreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:331 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderCreateTimeBubble [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:331 Gameplay, Order STACK[Empire 2] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

     at CreateTimeBubblePreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:331 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderCreateTimeBubble [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:331 Gameplay, Order STACK[Empire 2] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

     at CreateTimeBubblePreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:331 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderCreateTimeBubble [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:331 Order STACKOrderBuyoutConstruction#000015E5, Ticket: 00000BAF; EmpireIndex:2; ContextGUID:1645, ConstructionGameEntityGUID:2399, ResourceName:EmpireMoney, BuyoutCost:779.7333

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:331 Default STACKThe construction 2399 is already at the index 0.

     at Move in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:331 Order STACKOrderUpdateAIDiplomacyTermFeedback#000015E6, Ticket: 00000BB0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:331 Order STACKOrderUpdateAIDiplomacyTermFeedback#000015E7, Ticket: 00000BB1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:331 Order STACKOrderUpdateAIDiplomacyTermFeedback#000015E8, Ticket: 00000BB2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:331 Order STACKOrderUpdateAIDiplomacyTermFeedback#000015E9, Ticket: 00000BB3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:331 Order STACKOrderUpdateAIDiplomacyTermFeedback#000015EA, Ticket: 00000BB4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:331 Order STACKOrderCancelHackingProgram#000015EB, Ticket: 00000BB5; ProgramGUID:2403, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:331 Order STACKOrderEntityAction#000015EC, Ticket: 00000BB6; EmpireIndex:2; GoToFleetAction#112, InitiatorGUID:1120, Context:Path: 51->53->48->47->46, Path: Path: 51->53->48->47->46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:332 Order STACKOrderSpawnCuriosity#000015ED; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:332 Gameplay STACK[Curiosities] Spawned Curiosity #2438 (Curiosity_Quest_MinorFaction09) on Эльма IV(Planet 3)

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:332 Order STACKOrderAddQuestMarkers#000015EE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:332 Order STACKOrderSpawnCuriosity#000015EF; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:332 Gameplay STACK[Curiosities] Spawned Curiosity #2440 (Curiosity_Quest_MinorFaction09) on Харроу(Planet 2)

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:332 Order STACKOrderAddQuestMarkers#000015F0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:332 Order STACKOrderBeginQuest#000015F1, Ticket: 00000BB7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:332 Order STACKOrderEntityAction#000015F2, Ticket: 00000BB8; EmpireIndex:1; MoveToFleetAction#200, InitiatorGUID:1085, Context:EntityActionContext_Movement, 17->22 (Cost: 7) from 0.4656732 to 0.9603478.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:332 Order STACKOrderEntityAction#000015F3, Ticket: 00000BB9; EmpireIndex:1; MoveToFleetAction#201, InitiatorGUID:2357, Context:EntityActionContext_Movement, 17->16 (Cost: 0.6910481) from 0.8710181 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:332 AI STACKStart 17 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:49:332 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:49:351 Order STACKOrderTransferShips#000015F4, Ticket: 00000BBA; EmpireIndex:3; ShipGUIDs: [2097, 2236, 2327], HeroGUID:0, Position:NodeIndex:85, DestinationGarrisonGUID:2444

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:364 Order STACKOrderEntityAction#000015F5, Ticket: 00000BBB; EmpireIndex:3; ComplimentEmpireAction#128, InitiatorGUID:970, Context:Empire 10 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:364 Order STACKOrderUpdateAIDiplomacyTermFeedback#000015F6, Ticket: 00000BBC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:364 Order STACKOrderUpdateAIDiplomacyTermFeedback#000015F7, Ticket: 00000BBD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:364 Order STACKOrderUpdateAIDiplomacyTermFeedback#000015F8, Ticket: 00000BBE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:364 Order STACKOrderUpdateAIDiplomacyTermFeedback#000015F9, Ticket: 00000BBF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:364 Order STACKOrderUpdateAIDiplomacyTermFeedback#000015FA, Ticket: 00000BC0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:364 Gameplay, Order STACK[Empire 3] OrderTransferShips preprocessor failed: 1-й Беспощадный Поход (2444) is docking.

     at TransferShipsPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:364 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderTransferShips [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:364 Order STACKOrderEntityAction#000015FB, Ticket: 00000BC2; EmpireIndex:3; GoToFleetAction#129, InitiatorGUID:1976, Context:Path: 96->99, Path: Path: 96->99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:364 Order STACKOrderEntityAction#000015FC, Ticket: 00000BC3; EmpireIndex:3; GoToFleetAction#130, InitiatorGUID:1138, Context:Path: 69->71, Path: Path: 69->71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:364 Order STACKOrderEntityAction#000015FD, Ticket: 00000BC4; EmpireIndex:4; GoToFleetAction#238, InitiatorGUID:2226, Context:Path: 48, Path: Path: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:364 Order STACKOrderUpdateAIDiplomacyTermFeedback#000015FE, Ticket: 00000BC5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:364 Order STACKOrderUpdateAIDiplomacyTermFeedback#000015FF, Ticket: 00000BC6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:364 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001600, Ticket: 00000BC7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:364 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001601, Ticket: 00000BC8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:364 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001602, Ticket: 00000BC9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:364 Order STACKOrderEntityAction#00001603, Ticket: 00000BCA; EmpireIndex:4; GoToFleetAction#239, InitiatorGUID:1176, Context:Path: 46->47->48->53, Path: Path: 46->47->48->53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:364 Order STACKOrderEntityAction#00001604, Ticket: 00000BCB; EmpireIndex:2; MoveToFleetAction#113, InitiatorGUID:1120, Context:EntityActionContext_Movement, 52->51 (Cost: 3.786402) from 0.6915355 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:364 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:49:364 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:49:378 Prism STACKAIPerformanceEvent: {"turn":28,"maxBlackboardMessageCount":238,"maxDecisionCount":10,"maxSyncronizationTime":755,"maxAnaysisTime":197,"maxStrategicTime":499,"maxDecisionTime":163,"maxActuatorTime":330,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:52:49.282"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:52:49:378 Order STACKOrderEntityAction#00001605, Ticket: 00000BCC; EmpireIndex:3; MoveToFleetAction#131, InitiatorGUID:1138, Context:EntityActionContext_Movement, 68->69 (Cost: 5) from 0.05108831 to 0.7518138.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:378 Order STACKOrderEntityAction#00001606, Ticket: 00000BCD; EmpireIndex:3; MoveToFleetAction#132, InitiatorGUID:1976, Context:EntityActionContext_Movement, 85->96 (Cost: 4.530947) from 0.7793114 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:378 Order STACKOrderEntityAction#00001607, Ticket: 00000BCE; EmpireIndex:4; MoveToFleetAction#240, InitiatorGUID:1176, Context:EntityActionContext_Movement, 45->46 (Cost: 3.836568) from 0.6738725 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:378 Order STACKOrderEntityAction#00001608, Ticket: 00000BCF; EmpireIndex:4; MoveToFleetAction#241, InitiatorGUID:2226, Context:EntityActionContext_Movement, 47->48 (Cost: 6.429765) from 0.3258002 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:409 AI STACKStart 10 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:49:409 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:49:427 Order STACKOrderQueueResearch#00001609, Ticket: 00000BD0; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionScienceAndExploration1Unfallen, ConstructionGameEntityGUID:2446, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:427 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000160A, Ticket: 00000BD1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:427 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000160B, Ticket: 00000BD2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:427 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000160C, Ticket: 00000BD3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:427 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000160D, Ticket: 00000BD4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:427 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000160E, Ticket: 00000BD5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:427 Order STACKOrderManageManpower#0000160F, Ticket: 00000BD6; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:427 Order STACKOrderManageManpower#00001610, Ticket: 00000BD7; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:427 Order STACKOrderCancelLaw#00001611, Ticket: 00000BD8; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:427 Order STACKOrderEntityAction#00001612, Ticket: 00000BD9; EmpireIndex:5; GoToFleetAction#102, InitiatorGUID:1212, Context:Path: 84, Path: Path: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:444 Order STACKOrderEntityAction#00001613, Ticket: 00000BDA; EmpireIndex:5; MoveToFleetAction#103, InitiatorGUID:1212, Context:EntityActionContext_Movement, 79->84 (Cost: 5.105887) from 0.6380315 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:510 Order STACKOrderCompleteMoveToFleetAction#00001614; EmpireIndex:1; EntityActionId: 201

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:510 Order STACKOrderUpdateVisibility#00001615

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:510 Order STACKOrderFinishDockingFleet#00001616, Ticket: 00000BDB; EmpireIndex:3; FleetGUID:2444

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:510 Order STACKOrderTerminateEntityAction#00001617; EmpireIndex:1; EntityActionId: 201

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:528 Order STACKOrderEntityAction#00001618, Ticket: 00000BDC; EmpireIndex:1; MoveToFleetAction#202, InitiatorGUID:2357, Context:EntityActionContext_Movement, 16->5 (Cost: 6.308952) from 0 to 0.2574805.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:543 Order STACKOrderCompleteMoveToFleetAction#00001619; EmpireIndex:17; EntityActionId: 273

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:543 Order STACKOrderUpdateEffectZone#0000161A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:543 Order STACKOrderTerminateEntityAction#0000161B; EmpireIndex:17; EntityActionId: 273

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:560 Order STACKOrderTerminateEntityAction#0000161C; EmpireIndex:17; EntityActionId: 257

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:643 Order STACKOrderUpdateVisibility#0000161D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:794 Order STACKOrderCompleteMoveToFleetAction#0000161E; EmpireIndex:17; EntityActionId: 272

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:794 Order STACKOrderCompleteMoveToFleetAction#0000161F; EmpireIndex:17; EntityActionId: 269

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:794 Order STACKOrderUpdateVisibility#00001620

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:794 Order STACKOrderTerminateEntityAction#00001621; EmpireIndex:17; EntityActionId: 272

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:794 Order STACKOrderTerminateEntityAction#00001622; EmpireIndex:17; EntityActionId: 269

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:810 Order STACKOrderTerminateEntityAction#00001623; EmpireIndex:17; EntityActionId: 262

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:810 Order STACKOrderEntityAction#00001624, Ticket: 00000BDD; EmpireIndex:17; MoveToFleetAction#278, InitiatorGUID:2408, Context:EntityActionContext_Movement, 69->70 (Cost: 2.864539) from 0 to 0.5643768.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:828 Order STACKOrderCompleteMoveToFleetAction#00001625; EmpireIndex:4; EntityActionId: 236

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:828 Order STACKOrderTerminateEntityAction#00001626; EmpireIndex:4; EntityActionId: 236

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:845 Default STACKDelivering remaining pop (fleet : 2350, system : 1937)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:845 Order STACKOrderUpdateVisibility#00001627

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:845 Order STACKOrderTerminateEntityAction#00001628; EmpireIndex:4; EntityActionId: 217

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:845 Default STACKTerminating AutomatedDelivery Fleet 2350 on system ColonizedStarSystem#1937

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:943 Order STACKOrderCompleteMoveToFleetAction#00001629; EmpireIndex:3; EntityActionId: 132

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:943 Order STACKOrderTerminateEntityAction#0000162A; EmpireIndex:3; EntityActionId: 132

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:960 Order STACKOrderEntityAction#0000162B, Ticket: 00000BDE; EmpireIndex:3; MoveToFleetAction#133, InitiatorGUID:1976, Context:EntityActionContext_Movement, 96->99 (Cost: 3.469053) from 0 to 0.3856455.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:49:994 Order STACKOrderUpdateVisibility#0000162C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:060 Order STACKOrderUpdateEffectZone#0000162D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:128 Order STACKOrderCompleteMoveToFleetAction#0000162E; EmpireIndex:17; EntityActionId: 275

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:128 Order STACKOrderUpdateVisibility#0000162F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:128 Order STACKOrderTerminateEntityAction#00001630; EmpireIndex:17; EntityActionId: 275

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:144 Order STACKOrderTerminateEntityAction#00001631; EmpireIndex:17; EntityActionId: 255

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:326 Order STACKOrderCompleteMoveToFleetAction#00001632; EmpireIndex:5; EntityActionId: 101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:326 Order STACKOrderUpdateVisibility#00001633

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:326 Order STACKOrderTerminateEntityAction#00001634; EmpireIndex:5; EntityActionId: 101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:609 Order STACKOrderCompleteMoveToFleetAction#00001635; EmpireIndex:17; EntityActionId: 268

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:609 Order STACKOrderUpdateVisibility#00001636

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:609 Order STACKOrderTerminateEntityAction#00001637; EmpireIndex:17; EntityActionId: 268

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:626 Order STACKOrderCompleteMoveToFleetAction#00001638; EmpireIndex:2; EntityActionId: 113

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:626 Order STACKOrderEntityAction#00001639; EmpireIndex:2; SiegeStarSystemAction#114, InitiatorGUID:2242

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:626 Order STACKOrderTerminateEntityAction#0000163A; EmpireIndex:17; EntityActionId: 263

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:626 Order STACKOrderTerminateEntityAction#0000163B; EmpireIndex:2; EntityActionId: 113

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:643 Order STACKOrderEntityAction#0000163C, Ticket: 00000BDF; EmpireIndex:2; MoveToFleetAction#115, InitiatorGUID:1120, Context:EntityActionContext_Movement, 51->53 (Cost: 2.213598) from 0 to 0.6721917.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:659 Order STACKOrderCompleteMoveToFleetAction#0000163D; EmpireIndex:4; EntityActionId: 240

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:659 Order STACKOrderUpdateVisibility#0000163E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:659 Order STACKOrderTerminateEntityAction#0000163F; EmpireIndex:4; EntityActionId: 240

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:659 Order STACKOrderUpdateQuests#00001640, Ticket: 00000BE0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:677 Order STACKOrderEntityAction#00001641, Ticket: 00000BE1; EmpireIndex:4; MoveToFleetAction#242, InitiatorGUID:1176, Context:EntityActionContext_Movement, 46->47 (Cost: 3.163432) from 0 to 0.3510486.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:709 Order STACKOrderCompleteMoveToFleetAction#00001642; EmpireIndex:17; EntityActionId: 274

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:709 Order STACKOrderUpdateVisibility#00001643

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:709 Order STACKOrderTerminateEntityAction#00001644; EmpireIndex:17; EntityActionId: 274

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:727 Order STACKOrderTerminateEntityAction#00001645; EmpireIndex:17; EntityActionId: 256

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:811 Order STACKOrderCompleteMoveToFleetAction#00001646; EmpireIndex:17; EntityActionId: 277

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:811 Order STACKOrderTerminateEntityAction#00001647; EmpireIndex:17; EntityActionId: 277

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:832 Order STACKOrderCompleteMoveToFleetAction#00001648; EmpireIndex:3; EntityActionId: 131

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:832 Order STACKOrderTerminateEntityAction#00001649; EmpireIndex:3; EntityActionId: 131

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:855 Order STACKOrderCompleteMoveToFleetAction#0000164A; EmpireIndex:17; EntityActionId: 267

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:855 Order STACKOrderCompleteMoveToFleetAction#0000164B; EmpireIndex:17; EntityActionId: 266

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:855 Order STACKOrderTerminateEntityAction#0000164C; EmpireIndex:17; EntityActionId: 267

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:855 Order STACKOrderTerminateEntityAction#0000164D; EmpireIndex:17; EntityActionId: 266

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:897 Order STACKOrderCompleteMoveToFleetAction#0000164E; EmpireIndex:17; EntityActionId: 276

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:897 Order STACKOrderCompleteMoveToFleetAction#0000164F; EmpireIndex:17; EntityActionId: 270

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:897 Order STACKOrderUpdateVisibility#00001650

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:897 Order STACKOrderTerminateEntityAction#00001651; EmpireIndex:17; EntityActionId: 276

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:50:897 Order STACKOrderTerminateEntityAction#00001652; EmpireIndex:17; EntityActionId: 270

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:000 Order STACKOrderUpdateVisibility#00001653

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:000 Order STACKOrderUpdateQuests#00001654, Ticket: 00000BE2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:203 Order STACKOrderCompleteMoveToFleetAction#00001655; EmpireIndex:5; EntityActionId: 103

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:203 Order STACKOrderTerminateEntityAction#00001656; EmpireIndex:5; EntityActionId: 103

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:215 Order STACKOrderUpdateVisibility#00001657

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:215 Order STACKOrderTerminateEntityAction#00001658; EmpireIndex:5; EntityActionId: 102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:414 AI STACK[AI] [Event]Remove 88 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:52:51:414 AI STACK[AI] [Event]Remove EventHeroAssigned,EventHackingOperationLeftUnassigned,EventHackingOperationStarted,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventStrategicResourceAcquired,EventTechnologyUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventTimeBubbleUnused,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:52:51:414 AI STACK[AI] [Event]keep 136 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:52:51:414 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventConstructionQueued,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventRecipeCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventTimeBubbleCreated,EventConstructionBuyout,EventFleetMoveStarted,EventQuestBegun,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventEmpireSeen,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:52:51:431 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:513 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:593 AI STACKGame object 'TimeBubble' map to AI snapshot 'TimeBubbleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:51:686 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:708 Order STACKOrderCompleteMoveToFleetAction#00001659; EmpireIndex:4; EntityActionId: 241

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:708 Order STACKOrderUpdateEffectZone#0000165A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:708 Order STACKOrderTerminateEntityAction#0000165B; EmpireIndex:4; EntityActionId: 241

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:708 Order STACKOrderRemoveQuestMarkers#0000165C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:709 Order STACKOrderUpdateQuests#0000165D, Ticket: 00000BE3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:709 Order STACKOrderCompleteQuest#0000165E, Ticket: 00000BE4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:723 Order STACKOrderTerminateEntityAction#0000165F; EmpireIndex:4; EntityActionId: 238

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:723 AI STACK[AI] Cancel task 697 : can find context 2403 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:51:735 Order STACKOrderCompleteMoveToFleetAction#00001660; EmpireIndex:1; EntityActionId: 200

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:736 Order STACKOrderTerminateEntityAction#00001661; EmpireIndex:1; EntityActionId: 200

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:782 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:51:782 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:51:796 AI STACK[AI] Cancel task 461 : can find context 2350 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:51:796 AI STACK[AI] Cancel task 361 : can find context 2186 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:51:829 AI STACKStart 12 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:51:830 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:51:864 Order STACKOrderManageManpower#00001662, Ticket: 00000BE5; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:864 Order STACKOrderColonizeWithDust#00001663, Ticket: 00000BE6; EmpireIndex:1, PlanetGUID:180, FleetGUID:0, ColonyShipGUID:0, HangarGUID:2448, ColonizedStarsystemGUID:2447, ColonizedPlanetGUID:2449, PropagandaGUID:2450; MoneyCost:485.1629

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:864 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:864 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:864 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:864 Order STACKOrderQueueResearch#00001664, Ticket: 00000BE7; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade4, ConstructionGameEntityGUID:2451, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:884 Order STACKOrderEntityAction#00001665, Ticket: 00000BE8; EmpireIndex:1; SupportPirateAction#203, InitiatorGUID:968

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:884 Gameplay STACK[DIPLOMACY] Empire#17 + Empire#1 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:884 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#17 = DiplomaticRelationStatePirateBestFriend

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at IPiratesManagementService.TransferRelationPoints in :line 0
     at ClientInitialize in :line 0
     at ClientInitialize in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:884 Order STACKOrderEntityAction#00001666, Ticket: 00000BE9; EmpireIndex:1; BribeEmpireAction#204, InitiatorGUID:968, Context:Empire 8 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:884 Order STACKOrderEntityAction#00001667, Ticket: 00000BEA; EmpireIndex:1; BuyMarkPirateAction#205, InitiatorGUID:968

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:884 Order STACKOrderQueuePlanetColonizationConstruction#00001668, Ticket: 00000BEB; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:884 Order STACKOrderQueueConstruction#00001669, Ticket: 00000BEC; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:884 Order STACKOrderStartHackingProgram#0000166A, Ticket: 00000BED; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:969, TargetGUID:1806, HackingProgramGUID:2457

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:884 Order STACKOrderQueueConstruction#0000166B, Ticket: 00000BEE; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:884 Order STACKOrderRetrofitShips#0000166C, Ticket: 00000BEF; EmpireIndex:3; Ships: [2097 -> 2163]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:901 Order STACKOrderActivateLaw#0000166D, Ticket: 00000BF0; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:2460

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:901 Order STACKOrderUpdateAutoImprovements#0000166E, ColonizedStarSystemGUID:2447, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:901 Order STACKOrderUpdateVisibility#0000166F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:901 Order STACKOrderUpdatePiratePhantomGarrison#00001670, Ticket: 00000BF1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:51:926 Order STACKOrderQueueResearch#00001671; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionUnique1Terrans, ConstructionGameEntityGUID:2461, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:52:210 Order STACKOrderUpdateEffectZone#00001672

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:52:276 Gameplay STACKfleet action with feedback 195 finished : ETA 1038.89688110352, Game.Time 1039.8970489502, true ETA 1039.89688110352

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:52:276 Order STACKOrderTerminateEntityAction#00001673; EmpireIndex:1; EntityActionId: 195

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:52:276 Order STACKOrderUpdateQuests#00001674, Ticket: 00000BF2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:52:299 Gameplay STACKfleet action with feedback 196 finished : ETA 1038.89888000488, Game.Time 1039.91300964355, true ETA 1039.89888000488

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:52:299 Order STACKOrderTerminateEntityAction#00001675; EmpireIndex:1; EntityActionId: 196

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:52:299 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:52:299 Order STACKOrderUpdateQuests#00001676, Ticket: 00000BF3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:52:299 Order STACKOrderCompleteQuest#00001677, Ticket: 00000BF4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:52:299 Quest STACK[Quests] Adding global quest variable: $MyCurrentSpecialSystem = System.Collections.Generic.List`1[System.Object] for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at ActivateQuestTrigger in :line 0
     at ProcessPendingTriggers in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:52:299 Quest STACK[Quests] Adding global quest variable: $HeroDefinition = System.Collections.Generic.List`1[System.Object] for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at ActivateQuestTrigger in :line 0
     at ProcessPendingTriggers in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:52:299 Quest STACK[Quests] Adding global quest variable: $HeroDefinitionName = System.Collections.Generic.List`1[System.Object] for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at ActivateQuestTrigger in :line 0
     at ProcessPendingTriggers in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:52:310 Order STACKOrderBeginQuest#00001678, Ticket: 00000BF5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:52:463 Order STACKOrderCompleteMoveToFleetAction#00001679; EmpireIndex:4; EntityActionId: 235

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:52:463 Order STACKOrderTerminateEntityAction#0000167A; EmpireIndex:4; EntityActionId: 235

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:52:644 Order STACKOrderUpdateVisibility#0000167B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:52:727 Order STACKOrderUpdateEffectZone#0000167C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:52:845 Order STACKOrderCompleteMoveToFleetAction#0000167D; EmpireIndex:1; EntityActionId: 202

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:52:845 Order STACKOrderTerminateEntityAction#0000167E; EmpireIndex:1; EntityActionId: 202

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:53:012 Order STACKOrderCompleteMoveToFleetAction#0000167F; EmpireIndex:17; EntityActionId: 278

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:53:013 Order STACKOrderTerminateEntityAction#00001680; EmpireIndex:17; EntityActionId: 278

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:53:361 Order STACKOrderUpdateVisibility#00001681

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:53:497 Order STACKOrderCompleteMoveToFleetAction#00001682; EmpireIndex:2; EntityActionId: 115

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:53:497 Order STACKOrderTerminateEntityAction#00001683; EmpireIndex:2; EntityActionId: 115

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:53:547 Order STACKOrderCompleteMoveToFleetAction#00001684; EmpireIndex:3; EntityActionId: 133

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:53:547 Order STACKOrderTerminateEntityAction#00001685; EmpireIndex:3; EntityActionId: 133

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:53:762 Order STACKOrderUpdateVisibility#00001686

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:53:830 AI STACK[AI] [Event]Remove 136 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:52:53:830 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventConstructionQueued,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventRecipeCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventTimeBubbleCreated,EventConstructionBuyout,EventFleetMoveStarted,EventQuestBegun,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventEmpireSeen,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:52:53:830 AI STACK[AI] [Event]keep 61 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:52:53:830 AI STACK[AI] [Event]keep EventFleetDocked,ScoreProviderEvent,EventQuestUpdated,EventQuestCompleted,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventOutpostCreated,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventResearchQueued,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventPirateMarkBought,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventShipLayoutChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventTutorial_TechnologySelected,EventResearchQueued,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventQuestBegun, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:52:53:847 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:53:933 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:048 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:081 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:54:081 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:54:097 Order STACKOrderEntityAction#00001687, Ticket: 00000BF6; EmpireIndex:17; GoToFleetAction#279, InitiatorGUID:1840, Context:Path: 46->45, Path: Path: 46->45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:097 Order STACKOrderEntityAction#00001688, Ticket: 00000BF7; EmpireIndex:17; GoToFleetAction#280, InitiatorGUID:1842, Context:Path: 70->69, Path: Path: 70->69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:097 Order STACKOrderEntityAction#00001689, Ticket: 00000BF8; EmpireIndex:17; GoToFleetAction#281, InitiatorGUID:2373, Context:Path: 52->50, Path: Path: 52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:097 Order STACKOrderEntityAction#0000168A, Ticket: 00000BF9; EmpireIndex:17; GoToFleetAction#282, InitiatorGUID:2374, Context:Path: 68->69, Path: Path: 68->69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:097 Order STACKOrderEntityAction#0000168B, Ticket: 00000BFA; EmpireIndex:17; GoToFleetAction#283, InitiatorGUID:2376, Context:Path: 106->103, Path: Path: 106->103

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:097 Order STACKOrderEntityAction#0000168C, Ticket: 00000BFB; EmpireIndex:17; GoToFleetAction#284, InitiatorGUID:2376, Context:Path: 106->104, Path: Path: 106->104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:097 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:54:125 Order STACKOrderEntityAction#0000168D, Ticket: 00000BFC; EmpireIndex:17; MoveToFleetAction#285, InitiatorGUID:2376, Context:EntityActionContext_Movement, 106->104 (Cost: 4.775775) from 0 to 0.5307264.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:125 Order STACKOrderEntityAction#0000168E, Ticket: 00000BFD; EmpireIndex:17; MoveToFleetAction#286, InitiatorGUID:2374, Context:EntityActionContext_Movement, 68->69 (Cost: 2.864539) from 0 to 0.4014511.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:125 Order STACKOrderEntityAction#0000168F, Ticket: 00000BFE; EmpireIndex:17; MoveToFleetAction#287, InitiatorGUID:2373, Context:EntityActionContext_Movement, 52->50 (Cost: 0.4885988) from 0 to 0.0513698.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:125 Order STACKOrderEntityAction#00001690, Ticket: 00000BFF; EmpireIndex:17; MoveToFleetAction#288, InitiatorGUID:1842, Context:EntityActionContext_Movement, 70->69 (Cost: 1.989453) from 0 to 0.3919658.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:125 Order STACKOrderEntityAction#00001691, Ticket: 00000C00; EmpireIndex:17; MoveToFleetAction#289, InitiatorGUID:1840, Context:EntityActionContext_Movement, 46->45 (Cost: 0.4177389) from 0 to 0.03550991.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:125 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:54:160 Order STACKOrderCompleteMoveToFleetAction#00001692; EmpireIndex:4; EntityActionId: 242

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:160 Order STACKOrderUpdateVisibility#00001693

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:160 Order STACKOrderTerminateEntityAction#00001694; EmpireIndex:4; EntityActionId: 242

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:160 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:54:160 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:54:180 Order STACKOrderEntityAction#00001695, Ticket: 00000C01; EmpireIndex:1; BribeEmpireAction#206, InitiatorGUID:968, Context:Empire 8 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:180 Order STACKOrderChangeOutpostGrowthProvider#00001696, Ticket: 00000C02; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:180 Order STACKOrderPrepareQuestChoice#00001697, Ticket: 00000C03; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:180 Gameplay STACKfleet action with feedback 207 started : ETA 1043.80023193359

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:180 Order STACKOrderEntityAction#00001698, Ticket: 00000C04; EmpireIndex:1; ExpeditionFleetAction#207, InitiatorGUID:1790, Context:Curiosity_PlanetResource_Luxury03 on Эльма I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:180 Gameplay STACKfleet action with feedback 208 started : ETA 1043.80023193359

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:180 Order STACKOrderEntityAction#00001699, Ticket: 00000C05; EmpireIndex:1; ExpeditionFleetAction#208, InitiatorGUID:1975, Context:Curiosity_PlanetAnomaly29 on Цефей I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:180 Order STACKOrderEntityAction#0000169A, Ticket: 00000C06; EmpireIndex:3; InvisibilityFleetAction#134, InitiatorGUID:2444

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:180 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:54:180 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:54:199 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:199 Order STACKOrderEntityAction#0000169B, Ticket: 00000C08; EmpireIndex:5; SabotagePirateAction#104, InitiatorGUID:972

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:199 Order STACKOrderQueueConstruction#0000169C, Ticket: 00000C09; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:199 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:199 Order STACKOrderEntityAction#0000169D, Ticket: 00000C0B; EmpireIndex:5; LaunchProbeFleetAction#105, InitiatorGUID:1212, Context:EntityActionContext_Vector

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:199 Order STACKOrderUpdatePiratePhantomGarrison#0000169E, Ticket: 00000C0C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:54:199 Order STACKOrderEntityAction#0000169F; EmpireIndex:5; MoveToProbeAction#106, InitiatorGUID:2465, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:55:638 Order STACKOrderQueueResearch#000016A0; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment3, ConstructionGameEntityGUID:2466, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:56:185 AI STACK[AI] [Event]Remove 61 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:52:56:185 AI STACK[AI] [Event]Remove EventFleetDocked,ScoreProviderEvent,EventQuestUpdated,EventQuestCompleted,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventOutpostCreated,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventResearchQueued,EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventPirateMarkBought,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventShipLayoutChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventTutorial_TechnologySelected,EventResearchQueued,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventQuestBegun, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:52:56:185 AI STACK[AI] [Event]keep 21 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:52:56:185 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetInvisibilityChanged,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventConstructionQueued,EventProbeLaunched,EventTutorial_TechnologySelected,EventResearchQueued, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:52:56:196 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:56:279 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:56:414 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:56:465 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:56:480 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:56:512 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:56:512 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:56:528 Order STACKOrderEntityAction#000016A1, Ticket: 00000C0D; EmpireIndex:1; BribeEmpireAction#209, InitiatorGUID:968, Context:Empire 8 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:56:528 Order STACKOrderEntityAction#000016A2, Ticket: 00000C0E; EmpireIndex:1; OutpostActionBoostGrowthWithDust#210, InitiatorGUID:2447

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:56:528 Order STACKOrderValidateQuestChoice#000016A3, Ticket: 00000C0F; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:56:528 Order STACKOrderEntityAction#000016A4, Ticket: 00000C10; EmpireIndex:3; GoToFleetAction#135, InitiatorGUID:2444, Context:Path: 85->84->79, Path: Path: 85->84->79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:56:528 Order STACKOrderUpdateQuests#000016A5, Ticket: 00000C11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:56:547 Order STACKOrderEntityAction#000016A6, Ticket: 00000C12; EmpireIndex:3; MoveToFleetAction#136, InitiatorGUID:2444, Context:EntityActionContext_Movement, 85->84 (Cost: 6) from 0 to 0.3519108.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:56:761 Order STACKOrderCompleteMoveToFleetAction#000016A7; EmpireIndex:17; EntityActionId: 289

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:56:761 Order STACKOrderUpdateVisibility#000016A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:56:761 Order STACKOrderTerminateEntityAction#000016A9; EmpireIndex:17; EntityActionId: 289

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:56:777 Order STACKOrderCompleteMoveToFleetAction#000016AA; EmpireIndex:17; EntityActionId: 287

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:56:777 Order STACKOrderTerminateEntityAction#000016AB; EmpireIndex:17; EntityActionId: 287

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:56:796 Order STACKOrderUpdateVisibility#000016AC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:57:044 Order STACKOrderQueueResearch#000016AD; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment4, ConstructionGameEntityGUID:2467, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:57:099 Order STACKOrderCompleteMoveToFleetAction#000016AE; EmpireIndex:17; EntityActionId: 288

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:57:099 Order STACKOrderTerminateEntityAction#000016AF; EmpireIndex:17; EntityActionId: 288

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:57:197 Gameplay STACKfleet action with feedback 208 finished : ETA 1043.80023193359, Game.Time 1044.81369781494, true ETA 1044.80023193359

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:57:197 Gameplay STACKfleet action with feedback 207 finished : ETA 1043.80023193359, Game.Time 1044.81469726563, true ETA 1044.80023193359

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:57:197 Order STACKOrderTerminateEntityAction#000016B0; EmpireIndex:1; EntityActionId: 208

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:57:197 Quest STACK[Quests] EventCuriosity08 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:57:197 Quest STACK[Quests] EventCuriosity05 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:57:197 Order STACKOrderTerminateEntityAction#000016B1; EmpireIndex:1; EntityActionId: 207

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:57:197 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:57:227 Order STACKOrderUpdateVisibility#000016B2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:57:445 Order STACKOrderCompleteMoveToFleetAction#000016B3; EmpireIndex:17; EntityActionId: 286

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:57:446 Order STACKOrderUpdateVisibility#000016B4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:57:446 Order STACKOrderTerminateEntityAction#000016B5; EmpireIndex:17; EntityActionId: 286

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:57:723 Order STACKOrderQueueResearch#000016B6; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment5, ConstructionGameEntityGUID:2468, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:58:112 Order STACKOrderCompleteMoveToFleetAction#000016B7; EmpireIndex:17; EntityActionId: 285

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:58:112 Order STACKOrderTerminateEntityAction#000016B8; EmpireIndex:17; EntityActionId: 285

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:58:529 AI STACK[AI] [Event]Remove 21 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:52:58:529 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetInvisibilityChanged,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventConstructionQueued,EventProbeLaunched,EventTutorial_TechnologySelected,EventResearchQueued, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:52:58:529 AI STACK[AI] [Event]keep 18 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:52:58:529 AI STACK[AI] [Event]keep EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventOutpostActionStarted,EventQuestChoiceMade,EventFleetMoveStarted,EventQuestUpdated,EventQuestChoiceEnded,EventFleetStartedMoveToFleetAction,EventTutorial_TechnologySelected,EventResearchQueued,EventCuriosityDiscoveredWithFleet,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventEmpireSeen,EventTutorial_TechnologySelected,EventResearchQueued, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:52:58:547 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:58:630 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:58:746 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:58:798 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:58:798 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:58:829 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:58:830 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:52:58:845 Gameplay STACKfleet action with feedback 211 started : ETA 1048.46674346924

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:58:845 Order STACKOrderEntityAction#000016B9, Ticket: 00000C13; EmpireIndex:1; ExpeditionFleetAction#211, InitiatorGUID:1790, Context:Curiosity_PlanetAnomaly45 on Эльма II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:58:845 Gameplay STACKfleet action with feedback 212 started : ETA 1048.46674346924

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:58:845 Order STACKOrderEntityAction#000016BA, Ticket: 00000C14; EmpireIndex:1; ExpeditionFleetAction#212, InitiatorGUID:1975, Context:Curiosity_PlanetAnomaly06 on Цефей II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:59:350 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

02:52:59:728 Order STACKOrderCompleteMoveToFleetAction#000016BB; EmpireIndex:3; EntityActionId: 136

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:52:59:728 Order STACKOrderTerminateEntityAction#000016BC; EmpireIndex:3; EntityActionId: 136

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:53:00:847 AI STACK[AI] [Event]Remove 18 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:53:00:847 AI STACK[AI] [Event]Remove EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventOutpostActionStarted,EventQuestChoiceMade,EventFleetMoveStarted,EventQuestUpdated,EventQuestChoiceEnded,EventFleetStartedMoveToFleetAction,EventTutorial_TechnologySelected,EventResearchQueued,EventCuriosityDiscoveredWithFleet,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventEmpireSeen,EventTutorial_TechnologySelected,EventResearchQueued, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:53:00:847 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:53:00:847 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:53:00:863 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:53:00:946 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:53:01:053 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:53:01:095 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:53:01:111 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:53:01:146 Order STACKOrderAIClientStateChange#000016BD; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:53:01:146 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:53:01:146 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:53:01:864 Gameplay STACKfleet action with feedback 212 finished : ETA 1048.46674346924, Game.Time 1049.48350524902, true ETA 1049.46674346924

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:53:01:864 Gameplay STACKfleet action with feedback 211 finished : ETA 1048.46674346924, Game.Time 1049.48450469971, true ETA 1049.46674346924

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:53:01:864 Order STACKOrderTerminateEntityAction#000016BE; EmpireIndex:1; EntityActionId: 212

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:53:01:864 Order STACKOrderTerminateEntityAction#000016BF; EmpireIndex:1; EntityActionId: 211

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:53:01:864 Gameplay STACKAdd 10 experience to ship Ship#1741

     at AddExperience in :line 0
     at AddExperienceToShips in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:53:22:396 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

02:53:26:804 Order STACKOrderQueueResearch#000016C0; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionScienceAndExploration25, ConstructionGameEntityGUID:2469, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:53:27:572 Order STACKOrderQueueResearch#000016C1; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionScienceAndExploration28, ConstructionGameEntityGUID:2470, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:53:28:357 Order STACKOrderQueueResearch#000016C2; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID:2471, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:53:28:875 Order STACKOrderQueueResearch#000016C3; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionScienceAndExploration5, ConstructionGameEntityGUID:2472, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:53:32:681 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

02:53:56:351 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

02:53:58:692 Order STACKOrderQueueResearch#000016C4; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade25, ConstructionGameEntityGUID:2473, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:00:408 Order STACKOrderQueueResearch#000016C5; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade5, ConstructionGameEntityGUID:2474, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:00:956 Order STACKOrderQueueResearch#000016C6; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade4, ConstructionGameEntityGUID:2475, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:01:391 Order STACKOrderQueueResearch#000016C7; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade3, ConstructionGameEntityGUID:2476, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:01:907 Order STACKOrderQueueResearch#000016C8; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionMilitary6, ConstructionGameEntityGUID:2477, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:02:455 Order STACKOrderQueueResearch#000016C9; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionMilitary5, ConstructionGameEntityGUID:2478, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:03:221 Order STACKOrderQueueResearch#000016CA; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionMilitary4, ConstructionGameEntityGUID:2479, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:03:805 Order STACKOrderQueueResearch#000016CB; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionMilitary3, ConstructionGameEntityGUID:2480, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:11:002 Order STACKOrderQueueConstruction#000016CC; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:15:896 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:15:929 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:012 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:012 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:095 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:095 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:095 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:095 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:129 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:228 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:262 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:362 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:395 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:412 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:412 Order STACKOrderPutResourceOnMarket#000016CD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:413 Order STACKOrderPutResourceOnMarket#000016CE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:413 Order STACKOrderRetrofitPirateFleet#000016CF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:478 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:499 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:512 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:512 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:512 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:513 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:513 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:513 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:513 Gameplay STACKAdd 1 experience to ship Ship#1928

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:513 Gameplay STACKAdd 1 experience to ship Ship#2285

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:530 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:530 Gameplay STACKAdd 2 experience to ship Ship#2268

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:530 Gameplay STACKAdd 1 experience to ship Ship#2265

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:530 Gameplay STACKAdd 1 experience to ship Ship#2342

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:544 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:544 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:544 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:544 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:545 Gameplay STACKAdd 1 experience to ship Ship#1918

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:545 Gameplay STACKAdd 1 experience to ship Ship#2019

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:545 Gameplay STACKAdd 1 experience to ship Ship#2073

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:545 Gameplay STACKAdd 1 experience to ship Ship#2097

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:545 Gameplay STACKAdd 1 experience to ship Ship#2236

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:545 Gameplay STACKAdd 1 experience to ship Ship#2327

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:561 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:561 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:561 Gameplay STACKAdd 1 experience to ship Ship#2194

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:561 Gameplay STACKAdd 1 experience to ship Ship#2425

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:561 Gameplay STACKAdd 1 experience to ship Ship#2013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:578 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:578 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:578 Gameplay STACKAdd 1 experience to ship Ship#2299

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:578 Gameplay STACKAdd 1 experience to ship Ship#1745

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:578 Gameplay STACKAdd 1 experience to ship Ship#2102

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:596 Gameplay STACKAdd 1 experience to ship Ship#2138

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:596 Gameplay STACKAdd 1 experience to ship Ship#2139

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:612 Gameplay STACKAdd 1 experience to ship Ship#2428

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:613 Gameplay STACKAdd 1 experience to ship Ship#2429

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:629 Gameplay STACKAdd 1 experience to ship Ship#2051

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:629 Gameplay STACKAdd 1 experience to ship Ship#2052

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:645 Gameplay STACKAdd 1 experience to ship Ship#2431

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:645 Gameplay STACKAdd 1 experience to ship Ship#2432

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:662 Gameplay STACKAdd 1 experience to ship Ship#2054

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:662 Gameplay STACKAdd 1 experience to ship Ship#2055

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:679 Gameplay STACKAdd 1 experience to ship Ship#2147

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:679 Gameplay STACKAdd 1 experience to ship Ship#2148

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:695 Gameplay STACKAdd 1 experience to ship Ship#2150

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:695 Gameplay STACKAdd 1 experience to ship Ship#2151

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:728 Gameplay STACKAdd 1 experience to ship Ship#2057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:728 Gameplay STACKAdd 1 experience to ship Ship#2058

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:745 Gameplay STACKAdd 1 experience to ship Ship#2060

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:745 Gameplay STACKAdd 1 experience to ship Ship#2061

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:761 Gameplay STACKAdd 1 experience to ship Ship#2250

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:761 Gameplay STACKAdd 1 experience to ship Ship#2251

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:761 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:761 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:761 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:761 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:761 Gameplay STACKAdd 1 experience to ship Ship#1855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:761 Gameplay STACKAdd 1 experience to ship Ship#2383

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:762 Gameplay STACKAdd 1 experience to ship Ship#2384

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:762 Gameplay STACKAdd 1 experience to ship Ship#2385

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:762 Gameplay STACKAdd 1 experience to ship Ship#2386

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:762 Gameplay STACKAdd 1 experience to ship Ship#2387

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:762 Gameplay STACKAdd 1 experience to ship Ship#2388

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:762 Gameplay STACKAdd 1 experience to ship Ship#2409

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:762 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:862 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:947 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:947 Gameplay STACKAdd 0 experience to ship Ship#2435

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:947 Gameplay STACKAdd 0 experience to ship Ship#2400

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:947 Gameplay STACKAdd 0 experience to ship Ship#2314

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:947 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:947 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:947 Battle STACKDisposing Encounter 2411

     at Dispose in :line 0
     at ClearEncounters in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:947 Runtime STACK[ChatMessage] RECV: l:/_turn/29 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:974 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:974 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:974 Order STACKOrderUpdateQuests#000016D0, Ticket: 00000C15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:985 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:16:994 Prism STACKJuggernaut: {"turn":29,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:54:16.938"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:54:17:045 Order STACKOrderUpdateDustInflation#000016D1; DustGlobalProduction:458.9005

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:111 Order STACKOrderUpdateBestSystem#000016D2; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:111 Order STACKOrderUpdateBestSystem#000016D3; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:178 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:262 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:296 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:296 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:296 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:296 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:328 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:328 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:328 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:656 Runtime STACK[ChatMessage] RECV: l:/_turn/29 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:656 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 Quest STACK[Quests] ExplorationQuest24 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 Quest STACK[Quests] ExplorationQuest24 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 Quest STACK[Quests] ExplorationQuest24 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 Quest STACK[Quests] ExplorationQuest24 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 Quest STACK[Quests] ExplorationQuest24 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 Quest STACK[Quests] ExplorationQuest24 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 Quest STACK[Quests] ExplorationQuest24 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 Quest STACK[Quests] ExplorationQuest24 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 Quest STACK[Quests] ExplorationQuest24 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 Quest STACK[Quests] ExplorationQuest24 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 Quest STACK[Quests] ExplorationQuest24 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 Order STACKOrderBeginQuest#000016D4, Ticket: 00000C16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 Order STACKOrderBeginQuest#000016D5, Ticket: 00000C17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:693 Order STACKOrderBeginQuest#000016D6, Ticket: 00000C18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:708 Order STACKOrderEntityAction#000016D7; EmpireIndex:5; MoveToProbeAction#107, InitiatorGUID:2465, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:708 Order STACKOrderUpdateBestSystem#000016D8; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:708 Order STACKOrderUpdateBestSystem#000016D9; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:708 Order STACKOrderSpawnImprovement#000016DA; EmpireIndex:8; ImprovementDefinitionName:StarSystemImprovementFood1; TargetGUID:1010; ImprovementGUID:2487

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:708 Order STACKOrderTransferResource#000016DB; EmpireIndex:8; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:708 Order STACKOrderSpawnImprovement#000016DC; EmpireIndex:9; ImprovementDefinitionName:StarSystemImprovementDust1; TargetGUID:1013; ImprovementGUID:2488

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:708 Order STACKOrderTransferResource#000016DD; EmpireIndex:9; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-560

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:708 Order STACKOrderSpawnImprovement#000016DE; EmpireIndex:15; ImprovementDefinitionName:StarSystemImprovementFood1; TargetGUID:1031; ImprovementGUID:2489

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:708 Order STACKOrderTransferResource#000016DF; EmpireIndex:15; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:708 Order STACKOrderUpdatePiratePhantomGarrison#000016E0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:746 Prism STACKTurn end: {"turn":29,"turnDuration":88,"dustperturn":20.125,"influenceperturn":8.5,"scienceperturn":129.95,"honorperturn":0.0,"empirefood":124.4079,"empireindustry":184.1,"empiremanpower":875.0,"empirepopulation":8.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:54:17.656"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:54:17:779 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:779 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:795 Order STACKOrderUpdateQuests#000016E1, Ticket: 00000C19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:795 Order STACKOrderUpdateQuests#000016E2, Ticket: 00000C1A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:795 Order STACKOrderUpdateQuests#000016E3, Ticket: 00000C1B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:879 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:17:879 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:17:879 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:17:879 AI STACK[AI] [Event]keep 89 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:17:879 AI STACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventShipLevelup,EventCuriosityDiscoveredWithFleet,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventConstructionQueued,EventShipLayoutChanged,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationGained,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventPopulationGained,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:19:145 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:19:162 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:180 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:213 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:230 Prism STACKAIPerformanceEvent: {"turn":29,"maxBlackboardMessageCount":238,"maxDecisionCount":6,"maxSyncronizationTime":1263,"maxAnaysisTime":179,"maxStrategicTime":563,"maxDecisionTime":325,"maxActuatorTime":119,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T02:54:19.145"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

02:54:19:262 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:500 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:510 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:511 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:511 Order STACKOrderAIClientStateChange#000016E4; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:511 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:529 Order STACKOrderEntityAction#000016E5, Ticket: 00000C1C; EmpireIndex:4; MoveToFleetAction#243, InitiatorGUID:2424, Context:EntityActionContext_Movement, 42->43 (Cost: 3) from 0.3510852 to 0.7021705.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:529 Order STACKOrderEntityAction#000016E6, Ticket: 00000C1D; EmpireIndex:5; MoveToFleetAction#108, InitiatorGUID:2298, Context:EntityActionContext_Movement, 77->76 (Cost: 3.428641) from 0.6595493 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:546 Order STACKOrderUpdateEffectZone#000016E7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:562 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:19:562 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:19:580 Order STACKOrderEntityAction#000016E8, Ticket: 00000C1E; EmpireIndex:17; GoToFleetAction#290, InitiatorGUID:2408, Context:Path: 70, Path: Path: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:580 Order STACKOrderEntityAction#000016E9, Ticket: 00000C1F; EmpireIndex:17; GoToFleetAction#291, InitiatorGUID:1839, Context:Path: 12->18, Path: Path: 12->18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:580 Order STACKOrderEntityAction#000016EA, Ticket: 00000C20; EmpireIndex:17; GoToFleetAction#292, InitiatorGUID:2371, Context:Path: 11, Path: Path: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:580 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:19:580 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:19:596 Order STACKOrderEntityAction#000016EB, Ticket: 00000C21; EmpireIndex:17; GoToFleetAction#293, InitiatorGUID:1840, Context:Path: 45, Path: Path: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:596 Order STACKOrderEntityAction#000016EC, Ticket: 00000C22; EmpireIndex:17; GoToFleetAction#294, InitiatorGUID:1842, Context:Path: 69, Path: Path: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:596 Order STACKOrderEntityAction#000016ED, Ticket: 00000C23; EmpireIndex:17; GoToFleetAction#295, InitiatorGUID:1843, Context:Path: 84, Path: Path: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:596 Order STACKOrderEntityAction#000016EE, Ticket: 00000C24; EmpireIndex:17; GoToFleetAction#296, InitiatorGUID:2372, Context:Path: 46, Path: Path: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:596 Order STACKOrderEntityAction#000016EF, Ticket: 00000C25; EmpireIndex:17; GoToFleetAction#297, InitiatorGUID:2373, Context:Path: 50, Path: Path: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:596 Order STACKOrderEntityAction#000016F0, Ticket: 00000C26; EmpireIndex:17; GoToFleetAction#298, InitiatorGUID:2374, Context:Path: 69, Path: Path: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:596 Order STACKOrderEntityAction#000016F1, Ticket: 00000C27; EmpireIndex:17; GoToFleetAction#299, InitiatorGUID:2375, Context:Path: 84, Path: Path: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:596 Order STACKOrderEntityAction#000016F2, Ticket: 00000C28; EmpireIndex:17; GoToFleetAction#300, InitiatorGUID:2376, Context:Path: 104, Path: Path: 104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:596 Order STACKOrderEntityAction#000016F3, Ticket: 00000C29; EmpireIndex:17; GoToFleetAction#301, InitiatorGUID:1841, Context:Path: 55, Path: Path: 55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:596 Order STACKOrderEntityAction#000016F4, Ticket: 00000C2A; EmpireIndex:17; MoveToFleetAction#302, InitiatorGUID:2371, Context:EntityActionContext_Movement, 12->11 (Cost: 2.083882) from 0.8275486 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:596 Order STACKOrderEntityAction#000016F5, Ticket: 00000C2B; EmpireIndex:17; MoveToFleetAction#303, InitiatorGUID:1839, Context:EntityActionContext_Movement, 12->18 (Cost: 5) from 0 to 0.3378614.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:596 Order STACKOrderEntityAction#000016F6, Ticket: 00000C2C; EmpireIndex:17; MoveToFleetAction#304, InitiatorGUID:2408, Context:EntityActionContext_Movement, 69->70 (Cost: 2.21104) from 0.5643768 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:612 Order STACKOrderEntityAction#000016F7, Ticket: 00000C2D; EmpireIndex:17; MoveToFleetAction#305, InitiatorGUID:1841, Context:EntityActionContext_Movement, 54->55 (Cost: 4.730047) from 0.5627131 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:613 Order STACKOrderEntityAction#000016F8, Ticket: 00000C2E; EmpireIndex:17; MoveToFleetAction#306, InitiatorGUID:2376, Context:EntityActionContext_Movement, 106->104 (Cost: 4.222789) from 0.5307264 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:613 Order STACKOrderEntityAction#000016F9, Ticket: 00000C2F; EmpireIndex:17; MoveToFleetAction#307, InitiatorGUID:2375, Context:EntityActionContext_Movement, 79->84 (Cost: 4.105887) from 0.7089239 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:613 Order STACKOrderEntityAction#000016FA, Ticket: 00000C30; EmpireIndex:17; MoveToFleetAction#308, InitiatorGUID:2374, Context:EntityActionContext_Movement, 68->69 (Cost: 4.270923) from 0.4014511 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:613 Order STACKOrderEntityAction#000016FB, Ticket: 00000C31; EmpireIndex:17; MoveToFleetAction#309, InitiatorGUID:2373, Context:EntityActionContext_Movement, 52->50 (Cost: 5) from 0.0513698 to 0.5770547.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:613 Order STACKOrderEntityAction#000016FC, Ticket: 00000C32; EmpireIndex:17; MoveToFleetAction#310, InitiatorGUID:2372, Context:EntityActionContext_Movement, 45->46 (Cost: 1.76401) from 0.8500503 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:613 Order STACKOrderEntityAction#000016FD, Ticket: 00000C33; EmpireIndex:17; MoveToFleetAction#311, InitiatorGUID:1843, Context:EntityActionContext_Movement, 79->84 (Cost: 5) from 0.4489591 to 0.803421.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:613 Order STACKOrderEntityAction#000016FE, Ticket: 00000C34; EmpireIndex:17; MoveToFleetAction#312, InitiatorGUID:1842, Context:EntityActionContext_Movement, 70->69 (Cost: 3.086125) from 0.3919658 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:613 Order STACKOrderEntityAction#000016FF, Ticket: 00000C35; EmpireIndex:17; MoveToFleetAction#313, InitiatorGUID:1840, Context:EntityActionContext_Movement, 46->45 (Cost: 5) from 0.03550991 to 0.460535.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:613 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:19:629 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:19:648 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:19:648 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:19:663 Order STACKOrderEntityAction#00001700, Ticket: 00000C36; EmpireIndex:1; BribeEmpireAction#213, InitiatorGUID:968, Context:Empire 8 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:663 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001701, Ticket: 00000C37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:663 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001702, Ticket: 00000C38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:664 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001703, Ticket: 00000C39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:664 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001704, Ticket: 00000C3A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:664 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001705, Ticket: 00000C3B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:664 Order STACKOrderCreateShipDesign#00001706, Ticket: 00000C3C; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:664 Order STACKOrderPrepareQuestChoice#00001707, Ticket: 00000C3D; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:664 Order STACKOrderUpdateVisibility#00001708

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:664 AI STACKStart 19 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:19:664 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:19:686 Order STACKOrderTransferShips#00001709, Ticket: 00000C3E; EmpireIndex:1; ShipGUIDs: [2435], HeroGUID:0, Position:NodeIndex:16, DestinationGarrisonGUID:2491

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:686 Order STACKOrderEntityAction#0000170A, Ticket: 00000C3F; EmpireIndex:1; GoToFleetAction#214, InitiatorGUID:2357, Context:Path: 5->2->1, Path: Path: 5->2->1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:686 Order STACKOrderEntityAction#0000170B, Ticket: 00000C40; EmpireIndex:1; GoToFleetAction#215, InitiatorGUID:1085, Context:Path: 22, Path: Path: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:686 Order STACKOrderBuyoutConstruction#0000170C, Ticket: 00000C41; EmpireIndex:2; ContextGUID:992, ConstructionGameEntityGUID:2452, ResourceName:EmpireMoney, BuyoutCost:546.0676

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:686 Default STACKThe construction 2452 is already at the index 0.

     at Move in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:686 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000170D, Ticket: 00000C42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:686 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000170E, Ticket: 00000C43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:686 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000170F, Ticket: 00000C44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:686 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001710, Ticket: 00000C45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:686 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001711, Ticket: 00000C46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:686 Order STACKOrderCancelHackingProgram#00001712, Ticket: 00000C47; ProgramGUID:2457, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:686 Order STACKOrderTransferShips#00001713, Ticket: 00000C48; EmpireIndex:2; ShipGUIDs: [2265, 2400], HeroGUID:0, Position:NodeIndex:51, DestinationGarrisonGUID:2492

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:686 Order STACKOrderEntityAction#00001714, Ticket: 00000C49; EmpireIndex:2; GoToFleetAction#116, InitiatorGUID:1120, Context:Path: 53->48->47->46, Path: Path: 53->48->47->46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:686 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001715, Ticket: 00000C4A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:700 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001716, Ticket: 00000C4B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:700 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001717, Ticket: 00000C4C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:700 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001718, Ticket: 00000C4D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:700 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001719, Ticket: 00000C4E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:700 Order STACKOrderPrepareQuestChoice#0000171A, Ticket: 00000C4F; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:700 Order STACKOrderEntityAction#0000171B, Ticket: 00000C50; EmpireIndex:3; GoToFleetAction#137, InitiatorGUID:2444, Context:Path: 84->79, Path: Path: 84->79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:700 Order STACKOrderFinishDockingFleet#0000171C, Ticket: 00000C51; EmpireIndex:1; FleetGUID:2491

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:700 Order STACKOrderFinishDockingFleet#0000171D, Ticket: 00000C52; EmpireIndex:2; FleetGUID:2492

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:700 Order STACKOrderEntityAction#0000171E, Ticket: 00000C53; EmpireIndex:1; MoveToFleetAction#216, InitiatorGUID:1085, Context:EntityActionContext_Movement, 17->22 (Cost: 0.5611075) from 0.9603478 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:700 Order STACKOrderEntityAction#0000171F, Ticket: 00000C54; EmpireIndex:1; MoveToFleetAction#217, InitiatorGUID:2357, Context:EntityActionContext_Movement, 16->5 (Cost: 7) from 0.2574805 to 0.543164.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:700 Order STACKOrderEntityAction#00001720, Ticket: 00000C55; EmpireIndex:2; MoveToFleetAction#117, InitiatorGUID:1120, Context:EntityActionContext_Movement, 51->53 (Cost: 1.079508) from 0.6721917 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:700 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:19:700 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:19:713 Order STACKOrderEntityAction#00001721, Ticket: 00000C56; EmpireIndex:3; GoToFleetAction#138, InitiatorGUID:1976, Context:Path: 99, Path: Path: 99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:713 Order STACKOrderEntityAction#00001722, Ticket: 00000C57; EmpireIndex:3; GoToFleetAction#139, InitiatorGUID:1138, Context:Path: 69->71, Path: Path: 69->71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:713 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001723, Ticket: 00000C58

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:713 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001724, Ticket: 00000C59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:713 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001725, Ticket: 00000C5A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:713 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001726, Ticket: 00000C5B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:713 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001727, Ticket: 00000C5C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:713 Order STACKOrderPrepareQuestChoice#00001728, Ticket: 00000C5D; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:713 Order STACKOrderEntityAction#00001729, Ticket: 00000C5E; EmpireIndex:4; GoToFleetAction#244, InitiatorGUID:1176, Context:Path: 47->48->53, Path: Path: 47->48->53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:713 Order STACKOrderEntityAction#0000172A, Ticket: 00000C5F; EmpireIndex:3; MoveToFleetAction#140, InitiatorGUID:2444, Context:EntityActionContext_Movement, 85->84 (Cost: 6) from 0.3519108 to 0.7038217.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:731 Order STACKOrderEntityAction#0000172B, Ticket: 00000C60; EmpireIndex:3; MoveToFleetAction#141, InitiatorGUID:1138, Context:EntityActionContext_Movement, 68->69 (Cost: 1.770923) from 0.7518138 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:731 Order STACKOrderEntityAction#0000172C, Ticket: 00000C61; EmpireIndex:3; MoveToFleetAction#142, InitiatorGUID:1976, Context:EntityActionContext_Movement, 96->99 (Cost: 5.526392) from 0.3856455 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:731 Order STACKOrderEntityAction#0000172D, Ticket: 00000C62; EmpireIndex:4; MoveToFleetAction#245, InitiatorGUID:1176, Context:EntityActionContext_Movement, 46->47 (Cost: 5.847947) from 0.3510486 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:796 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:19:796 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:19:813 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000172E, Ticket: 00000C63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:813 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000172F, Ticket: 00000C64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:813 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001730, Ticket: 00000C65

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:813 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001731, Ticket: 00000C66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:813 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001732, Ticket: 00000C67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:813 Order STACKOrderCancelLaw#00001733, Ticket: 00000C68; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:813 Order STACKOrderTransferShips#00001734, Ticket: 00000C69; EmpireIndex:5; ShipGUIDs: [2314], HeroGUID:0, Position:NodeIndex:72, DestinationGarrisonGUID:2493

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:813 Order STACKOrderEntityAction#00001735, Ticket: 00000C6A; EmpireIndex:5; GoToFleetAction#109, InitiatorGUID:1212, Context:Path: 84->82, Path: Path: 84->82

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:830 Order STACKOrderFinishDockingFleet#00001736, Ticket: 00000C6B; EmpireIndex:5; FleetGUID:2493

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:830 Order STACKOrderEntityAction#00001737, Ticket: 00000C6C; EmpireIndex:5; MoveToFleetAction#110, InitiatorGUID:1212, Context:EntityActionContext_Movement, 84->82 (Cost: 4.86623) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:879 Order STACKOrderCompleteMoveToFleetAction#00001738; EmpireIndex:2; EntityActionId: 117

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:879 Order STACKOrderUpdateVisibility#00001739

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:879 Order STACKOrderTerminateEntityAction#0000173A; EmpireIndex:2; EntityActionId: 117

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:895 Order STACKOrderCompleteMoveToFleetAction#0000173B; EmpireIndex:1; EntityActionId: 216

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:895 Order STACKOrderEntityAction#0000173C, Ticket: 00000C6D; EmpireIndex:2; MoveToFleetAction#118, InitiatorGUID:1120, Context:EntityActionContext_Movement, 53->48 (Cost: 4.920492) from 0 to 0.4103866.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:895 Order STACKOrderTerminateEntityAction#0000173D; EmpireIndex:1; EntityActionId: 216

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:19:912 Order STACKOrderTerminateEntityAction#0000173E; EmpireIndex:1; EntityActionId: 215

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:012 Order STACKOrderUpdateVisibility#0000173F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:046 Order STACKOrderUpdateEffectZone#00001740

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:146 Order STACKOrderCompleteMoveToFleetAction#00001741; EmpireIndex:17; EntityActionId: 304

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:146 Order STACKOrderUpdateVisibility#00001742

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:146 Order STACKOrderTerminateEntityAction#00001743; EmpireIndex:17; EntityActionId: 304

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:163 Order STACKOrderTerminateEntityAction#00001744; EmpireIndex:17; EntityActionId: 290

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:213 Order STACKOrderCompleteMoveToFleetAction#00001745; EmpireIndex:17; EntityActionId: 310

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:213 Order STACKOrderUpdateVisibility#00001746

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:213 Order STACKOrderTerminateEntityAction#00001747; EmpireIndex:17; EntityActionId: 310

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:229 Order STACKOrderTerminateEntityAction#00001748; EmpireIndex:17; EntityActionId: 296

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:246 Order STACKOrderCompleteMoveToFleetAction#00001749; EmpireIndex:3; EntityActionId: 141

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:246 Order STACKOrderUpdateVisibility#0000174A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:246 Order STACKOrderTerminateEntityAction#0000174B; EmpireIndex:3; EntityActionId: 141

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:262 Order STACKOrderEntityAction#0000174C, Ticket: 00000C6E; EmpireIndex:3; MoveToFleetAction#143, InitiatorGUID:1138, Context:EntityActionContext_Movement, 69->71 (Cost: 3.229077) from 0 to 0.2623953.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:262 Gameplay STACK[Empire 17] OrderEntityAction(SiegeStarSystemAction) preprocessing failed with flags.

     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:295 Order STACKOrderCompleteMoveToFleetAction#0000174D; EmpireIndex:17; EntityActionId: 302

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:295 Order STACKOrderUpdateVisibility#0000174E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:295 Order STACKOrderTerminateEntityAction#0000174F; EmpireIndex:17; EntityActionId: 302

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:313 Order STACKOrderTerminateEntityAction#00001750; EmpireIndex:17; EntityActionId: 292

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:362 Order STACKOrderCompleteMoveToFleetAction#00001751; EmpireIndex:17; EntityActionId: 312

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:362 Order STACKOrderTerminateEntityAction#00001752; EmpireIndex:17; EntityActionId: 312

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:379 Order STACKOrderTerminateEntityAction#00001753; EmpireIndex:17; EntityActionId: 294

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:395 Order STACKOrderCompleteMoveToFleetAction#00001754; EmpireIndex:3; EntityActionId: 140

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:395 Order STACKOrderTerminateEntityAction#00001755; EmpireIndex:3; EntityActionId: 140

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:462 Order STACKOrderCompleteMoveToFleetAction#00001756; EmpireIndex:4; EntityActionId: 243

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:462 Order STACKOrderTerminateEntityAction#00001757; EmpireIndex:4; EntityActionId: 243

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:496 Order STACKOrderUpdateVisibility#00001758

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:563 Order STACKOrderUpdateEffectZone#00001759

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:595 Order STACKOrderCompleteMoveToFleetAction#0000175A; EmpireIndex:1; EntityActionId: 217

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:595 Order STACKOrderTerminateEntityAction#0000175B; EmpireIndex:1; EntityActionId: 217

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:628 Order STACKOrderCompleteMoveToFleetAction#0000175C; EmpireIndex:5; EntityActionId: 108

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:628 Order STACKOrderTerminateEntityAction#0000175D; EmpireIndex:5; EntityActionId: 108

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:646 Order STACKOrderEntityAction#0000175E, Ticket: 00000C6F; EmpireIndex:5; MoveToFleetAction#111, InitiatorGUID:2298, Context:EntityActionContext_Movement, 76->74 (Cost: 0.5713587) from 0 to 0.08997753.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:696 Order STACKOrderUpdateVisibility#0000175F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:846 Order STACKOrderCompleteMoveToFleetAction#00001760; EmpireIndex:17; EntityActionId: 308

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:846 Order STACKOrderUpdateVisibility#00001761

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:846 Order STACKOrderTerminateEntityAction#00001762; EmpireIndex:17; EntityActionId: 308

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:863 Order STACKOrderTerminateEntityAction#00001763; EmpireIndex:17; EntityActionId: 298

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:929 Order STACKOrderCompleteMoveToFleetAction#00001764; EmpireIndex:17; EntityActionId: 306

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:929 Order STACKOrderUpdateVisibility#00001765

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:929 Order STACKOrderTerminateEntityAction#00001766; EmpireIndex:17; EntityActionId: 306

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:20:946 Order STACKOrderTerminateEntityAction#00001767; EmpireIndex:17; EntityActionId: 300

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:029 Order STACKOrderCompleteMoveToFleetAction#00001768; EmpireIndex:17; EntityActionId: 307

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:029 Order STACKOrderUpdateVisibility#00001769

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:029 Order STACKOrderTerminateEntityAction#0000176A; EmpireIndex:17; EntityActionId: 307

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:045 Order STACKOrderTerminateEntityAction#0000176B; EmpireIndex:17; EntityActionId: 299

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:162 Order STACKOrderCompleteMoveToFleetAction#0000176C; EmpireIndex:17; EntityActionId: 305

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:162 Order STACKOrderUpdateVisibility#0000176D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:162 Order STACKOrderTerminateEntityAction#0000176E; EmpireIndex:17; EntityActionId: 305

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:179 Order STACKOrderTerminateEntityAction#0000176F; EmpireIndex:17; EntityActionId: 301

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:196 Order STACKOrderCompleteMoveToFleetAction#00001770; EmpireIndex:17; EntityActionId: 309

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:196 Order STACKOrderTerminateEntityAction#00001771; EmpireIndex:17; EntityActionId: 309

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:279 Order STACKOrderCompleteMoveToFleetAction#00001772; EmpireIndex:17; EntityActionId: 313

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:280 Order STACKOrderTerminateEntityAction#00001773; EmpireIndex:17; EntityActionId: 313

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:329 Order STACKOrderUpdateVisibility#00001774

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:330 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:330 Order STACKOrderUpdateQuests#00001775, Ticket: 00000C70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:345 Order STACKOrderCompleteMoveToFleetAction#00001776; EmpireIndex:17; EntityActionId: 311

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:345 Order STACKOrderTerminateEntityAction#00001777; EmpireIndex:17; EntityActionId: 311

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:429 Order STACKOrderUpdateVisibility#00001778

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:462 Order STACKOrderCompleteMoveToFleetAction#00001779; EmpireIndex:3; EntityActionId: 142

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:462 Order STACKOrderTerminateEntityAction#0000177A; EmpireIndex:3; EntityActionId: 142

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:480 Order STACKOrderTerminateEntityAction#0000177B; EmpireIndex:3; EntityActionId: 138

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:563 Order STACKOrderCompleteMoveToFleetAction#0000177C; EmpireIndex:4; EntityActionId: 245

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:563 Order STACKOrderUpdateVisibility#0000177D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:563 Order STACKOrderTerminateEntityAction#0000177E; EmpireIndex:4; EntityActionId: 245

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:580 Order STACKOrderEntityAction#0000177F, Ticket: 00000C71; EmpireIndex:4; MoveToFleetAction#246, InitiatorGUID:1176, Context:EntityActionContext_Movement, 47->48 (Cost: 1.152053) from 0 to 0.1207997.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:812 AI STACK[AI] [Event]Remove 89 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:21:812 AI STACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventShipLevelup,EventCuriosityDiscoveredWithFleet,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventConstructionQueued,EventShipLayoutChanged,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationGained,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventPopulationGained,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:21:812 AI STACK[AI] [Event]keep 102 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:21:812 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventShipDesignCreated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionBuyout,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:21:829 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:21:912 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:029 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:046 AI STACK[AI] Cancel task 733 : can find context 2457 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:22:079 Order STACKOrderUpdateVisibility#00001780

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:079 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:22:096 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:22:129 AI STACKStart 17 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:22:129 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:22:146 Order STACKOrderQueueConstruction#00001781, Ticket: 00000C72; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:146 Order STACKOrderQueuePlanetColonizationConstruction#00001782, Ticket: 00000C73; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:146 Order STACKOrderEntityAction#00001783, Ticket: 00000C74; EmpireIndex:1; BribeEmpireAction#218, InitiatorGUID:968, Context:Empire 8 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:146 Order STACKOrderValidateQuestChoice#00001784, Ticket: 00000C75; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:146 Order STACKOrderQueueResearch#00001785, Ticket: 00000C76; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionScienceAndExploration2TimeLords, ConstructionGameEntityGUID:2498, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:146 Order STACKOrderQueueConstruction#00001786, Ticket: 00000C77; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:146 Order STACKOrderStartHackingProgram#00001787, Ticket: 00000C78; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:969, TargetGUID:1806, HackingProgramGUID:2501

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:146 Order STACKOrderQueueResearch#00001788, Ticket: 00000C79; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionMilitary3Vampirilis, ConstructionGameEntityGUID:2502, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:146 Order STACKOrderValidateQuestChoice#00001789, Ticket: 00000C7A; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:146 Order STACKOrderQueueConstruction#0000178A, Ticket: 00000C7B; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:146 Gameplay, Order STACK[Empire 4] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:146 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:146 Order STACKOrderValidateQuestChoice#0000178B, Ticket: 00000C7D; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:146 Gameplay STACKfleet action with feedback 112 started : ETA 1131.77063751221

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:146 Order STACKOrderEntityAction#0000178C, Ticket: 00000C7E; EmpireIndex:5; ExpeditionFleetAction#112, InitiatorGUID:2493, Context:Curiosity_PlanetAnomalyGuardian on Маял I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:146 Gameplay, Order STACK[Empire 5] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

     at QueueConstructionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:146 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:146 Order STACKOrderQueueResearch#0000178D, Ticket: 00000C80; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionScienceAndExploration25Unfallen, ConstructionGameEntityGUID:2505, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:162 Order STACKOrderRetrofitShips#0000178E, Ticket: 00000C81; EmpireIndex:5; Ships: [2314 -> 2319]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:163 Order STACKOrderActivateLaw#0000178F, Ticket: 00000C82; EmpireIndex:5; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:2506

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:163 Order STACKOrderTriggerPopulationEvent#00001790

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:163 Order STACKOrderUpdateQuests#00001791, Ticket: 00000C83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:163 Order STACKOrderTriggerPopulationEvent#00001792

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:163 Order STACKOrderUpdateQuests#00001793, Ticket: 00000C84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:163 Order STACKOrderTriggerPopulationEvent#00001794

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:163 Order STACKOrderUpdateQuests#00001795, Ticket: 00000C85

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:22:579 Order STACKOrderUpdateVisibility#00001796

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:23:096 Order STACKOrderUpdateVisibility#00001797

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:23:096 Order STACKOrderUpdateQuests#00001798, Ticket: 00000C86

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:23:312 Order STACKOrderCompleteMoveToFleetAction#00001799; EmpireIndex:5; EntityActionId: 111

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:23:312 Order STACKOrderUpdateVisibility#0000179A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:23:312 Order STACKOrderTerminateEntityAction#0000179B; EmpireIndex:5; EntityActionId: 111

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:23:479 Order STACKOrderCompleteMoveToFleetAction#0000179C; EmpireIndex:5; EntityActionId: 110

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:23:479 Order STACKOrderUpdateVisibility#0000179D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:23:479 Order STACKOrderTerminateEntityAction#0000179E; EmpireIndex:5; EntityActionId: 110

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:23:496 Order STACKOrderTerminateEntityAction#0000179F; EmpireIndex:5; EntityActionId: 109

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:23:829 Order STACKOrderCompleteMoveToFleetAction#000017A0; EmpireIndex:17; EntityActionId: 303

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:23:829 Order STACKOrderUpdateVisibility#000017A1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:23:829 Order STACKOrderTerminateEntityAction#000017A2; EmpireIndex:17; EntityActionId: 303

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:23:846 Order STACKOrderCompleteMoveToFleetAction#000017A3; EmpireIndex:3; EntityActionId: 143

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:23:846 Order STACKOrderTerminateEntityAction#000017A4; EmpireIndex:3; EntityActionId: 143

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:046 Order STACKOrderCompleteMoveToFleetAction#000017A5; EmpireIndex:2; EntityActionId: 118

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:046 Order STACKOrderTerminateEntityAction#000017A6; EmpireIndex:2; EntityActionId: 118

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:146 AI STACK[AI] [Event]Remove 102 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:24:146 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventShipDesignCreated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionBuyout,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:24:146 AI STACK[AI] [Event]keep 39 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:24:146 AI STACK[AI] [Event]keep EventConstructionQueued,EventConstructionQueued,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventQuestChoiceMade,EventResearchQueued,EventConstructionQueued,EventResearchQueued,EventQuestChoiceMade,EventConstructionQueued,EventQuestChoiceMade,EventResearchQueued,EventShipLayoutChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:24:163 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:246 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:380 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:380 Order STACKOrderUpdateVisibility#000017A7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:396 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:24:396 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:24:413 Order STACKOrderEntityAction#000017A8, Ticket: 00000C87; EmpireIndex:17; GoToFleetAction#314, InitiatorGUID:2408, Context:Path: 70->69->68, Path: Path: 70->69->68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:413 Order STACKOrderEntityAction#000017A9, Ticket: 00000C88; EmpireIndex:17; GoToFleetAction#315, InitiatorGUID:2371, Context:Path: 11->12, Path: Path: 11->12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:413 Order STACKOrderEntityAction#000017AA, Ticket: 00000C89; EmpireIndex:17; GoToFleetAction#316, InitiatorGUID:2372, Context:Path: 46->45, Path: Path: 46->45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:413 Order STACKOrderEntityAction#000017AB, Ticket: 00000C8A; EmpireIndex:17; GoToFleetAction#317, InitiatorGUID:2375, Context:Path: 84->79, Path: Path: 84->79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:413 Order STACKOrderEntityAction#000017AC, Ticket: 00000C8B; EmpireIndex:17; GoToFleetAction#318, InitiatorGUID:2376, Context:Path: 104->106->103, Path: Path: 104->106->103

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:430 Order STACKOrderEntityAction#000017AD, Ticket: 00000C8C; EmpireIndex:17; MoveToFleetAction#319, InitiatorGUID:2376, Context:EntityActionContext_Movement, 104->106 (Cost: 0.7772107) from 0 to 0.08637052.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:430 Order STACKOrderEntityAction#000017AE, Ticket: 00000C8D; EmpireIndex:17; MoveToFleetAction#320, InitiatorGUID:2375, Context:EntityActionContext_Movement, 84->79 (Cost: 0.8941131) from 0 to 0.06338581.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:430 Order STACKOrderEntityAction#000017AF, Ticket: 00000C8E; EmpireIndex:17; MoveToFleetAction#321, InitiatorGUID:2372, Context:EntityActionContext_Movement, 46->45 (Cost: 3.23599) from 0 to 0.2750754.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:430 Order STACKOrderEntityAction#000017B0, Ticket: 00000C8F; EmpireIndex:17; MoveToFleetAction#322, InitiatorGUID:2371, Context:EntityActionContext_Movement, 11->12 (Cost: 2.916118) from 0 to 0.2413229.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:430 Order STACKOrderEntityAction#000017B1, Ticket: 00000C90; EmpireIndex:17; MoveToFleetAction#323, InitiatorGUID:2408, Context:EntityActionContext_Movement, 70->69 (Cost: 2.78896) from 0 to 0.5494861.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:430 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:24:446 Order STACKOrderCompleteMoveToFleetAction#000017B2; EmpireIndex:4; EntityActionId: 246

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:446 Order STACKOrderUpdateVisibility#000017B3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:446 Order STACKOrderTerminateEntityAction#000017B4; EmpireIndex:4; EntityActionId: 246

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:447 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:24:495 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:24:495 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:24:512 Gameplay STACKfleet action with feedback 219 started : ETA 1134.1311340332

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:512 Order STACKOrderEntityAction#000017B5, Ticket: 00000C91; EmpireIndex:1; ExpeditionFleetAction#219, InitiatorGUID:1085, Context:Curiosity_PlanetResource_Luxury08 on Электра I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:512 Order STACKOrderEntityAction#000017B6, Ticket: 00000C92; EmpireIndex:2; InitiateGuardFleetAction#119, InitiatorGUID:2492, Context:Индуза (364) (StarSystemNode), Path: Индуза (364) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:512 Order STACKOrderQueueConstruction#000017B7, Ticket: 00000C93; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:512 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:512 Order STACKOrderQueueConstruction#000017B8, Ticket: 00000C95; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:512 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:512 Order STACKOrderEntityAction#000017B9; EmpireIndex:2; GuardEmpireLocalAction#120, InitiatorGUID:969, Context:Индуза (364) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:24:512 Gameplay STACKCancelling actions on Индуза (364) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2

     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:25:162 Gameplay STACKfleet action with feedback 112 finished : ETA 1131.77063751221, Game.Time 1132.78036499023, true ETA 1132.77063751221

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:25:162 Order STACKOrderTerminateEntityAction#000017BA; EmpireIndex:5; EntityActionId: 112

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:26:512 AI STACK[AI] [Event]Remove 39 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:26:512 AI STACK[AI] [Event]Remove EventConstructionQueued,EventConstructionQueued,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventQuestChoiceMade,EventResearchQueued,EventConstructionQueued,EventResearchQueued,EventQuestChoiceMade,EventConstructionQueued,EventQuestChoiceMade,EventResearchQueued,EventShipLayoutChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:26:512 AI STACK[AI] [Event]keep 13 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:26:512 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventConstructionQueued,EventCuriosityGuardian, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:26:529 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:26:613 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:26:729 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:26:746 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:26:746 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:26:762 Order STACKOrderEntityAction#000017BB, Ticket: 00000C97; EmpireIndex:17; GoToFleetAction#324, InitiatorGUID:1841, Context:Path: 55->51, Path: Path: 55->51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:26:762 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:26:780 Order STACKOrderEntityAction#000017BC, Ticket: 00000C98; EmpireIndex:17; MoveToFleetAction#325, InitiatorGUID:1841, Context:EntityActionContext_Movement, 55->51 (Cost: 0.2699533) from 0 to 0.02290806.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:26:780 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:26:795 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:26:795 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:26:811 Order STACKOrderEntityAction#000017BD, Ticket: 00000C99; EmpireIndex:2; GoToFleetAction#121, InitiatorGUID:2492, Context:Path: 51->52->50, Path: Path: 51->52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:26:811 Gameplay STACKfleet action with feedback 113 started : ETA 1136.43211364746

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:26:811 Order STACKOrderEntityAction#000017BE, Ticket: 00000C9A; EmpireIndex:5; ExpeditionFleetAction#113, InitiatorGUID:2493, Context:Curiosity_PlanetAnomalyGuardian on Маял II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:26:811 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:26:811 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:26:829 Order STACKOrderEntityAction#000017BF, Ticket: 00000C9B; EmpireIndex:5; GoToFleetAction#114, InitiatorGUID:1212, Context:Path: 82->83, Path: Path: 82->83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:26:829 Order STACKOrderEntityAction#000017C0, Ticket: 00000C9C; EmpireIndex:2; MoveToFleetAction#122, InitiatorGUID:2492, Context:EntityActionContext_Movement, 51->52 (Cost: 4) from 0 to 0.3258656.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:26:846 Order STACKOrderEntityAction#000017C1, Ticket: 00000C9D; EmpireIndex:5; MoveToFleetAction#115, InitiatorGUID:1212, Context:EntityActionContext_Movement, 82->83 (Cost: 1.13377) from 0 to 0.2039263.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:27:129 Order STACKOrderUpdateVisibility#000017C2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:27:179 Order STACKOrderCompleteMoveToFleetAction#000017C3; EmpireIndex:17; EntityActionId: 319

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:27:179 Order STACKOrderTerminateEntityAction#000017C4; EmpireIndex:17; EntityActionId: 319

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:27:246 Order STACKOrderUpdateVisibility#000017C5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:27:246 Order STACKOrderCompleteMoveToFleetAction#000017C6; EmpireIndex:17; EntityActionId: 320

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:27:246 Order STACKOrderTerminateEntityAction#000017C7; EmpireIndex:17; EntityActionId: 320

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:27:513 Gameplay STACKfleet action with feedback 219 finished : ETA 1134.1311340332, Game.Time 1135.13124084473, true ETA 1135.1311340332

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:27:513 Order STACKOrderTerminateEntityAction#000017C8; EmpireIndex:1; EntityActionId: 219

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:27:513 Quest STACK[Quests] EventCuriosity01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:27:513 Quest STACK[Quests] EventCuriosity15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:27:513 Order STACKOrderRevealEntities#000017C9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:27:513 Order STACKOrderBeginQuest#000017CA, Ticket: 00000C9E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:27:513 Order STACKOrderUpdateQuests#000017CB, Ticket: 00000C9F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:27:513 Order STACKOrderCompleteQuest#000017CC, Ticket: 00000CA0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:27:513 Order STACKOrderUpdateQuests#000017CD, Ticket: 00000CA1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:27:530 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

02:54:27:613 Order STACKOrderUpdateVisibility#000017CE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:27:613 Order STACKOrderCompleteMoveToFleetAction#000017CF; EmpireIndex:17; EntityActionId: 323

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:27:613 Order STACKOrderTerminateEntityAction#000017D0; EmpireIndex:17; EntityActionId: 323

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:27:913 Order STACKOrderCompleteMoveToFleetAction#000017D1; EmpireIndex:17; EntityActionId: 322

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:27:913 Order STACKOrderTerminateEntityAction#000017D2; EmpireIndex:17; EntityActionId: 322

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:28:013 Order STACKOrderCompleteMoveToFleetAction#000017D3; EmpireIndex:17; EntityActionId: 321

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:28:013 Order STACKOrderTerminateEntityAction#000017D4; EmpireIndex:17; EntityActionId: 321

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:28:814 AI STACK[AI] [Event]Remove 13 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:28:814 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventConstructionQueued,EventCuriosityGuardian, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:28:814 AI STACK[AI] [Event]keep 19 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:28:814 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventCuriosityDiscoveredWithFleet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventNarrativeEventBegun,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:28:831 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:28:913 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:29:030 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:29:063 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:29:063 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:29:096 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:29:096 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:29:112 Gameplay STACKfleet action with feedback 220 started : ETA 1138.73133087158

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:29:112 Order STACKOrderEntityAction#000017D5, Ticket: 00000CA2; EmpireIndex:1; ExpeditionFleetAction#220, InitiatorGUID:1085, Context:Curiosity_PlanetAnomaly04 on Электра I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:29:379 Order STACKOrderCompleteMoveToFleetAction#000017D6; EmpireIndex:17; EntityActionId: 325

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:29:379 Order STACKOrderTerminateEntityAction#000017D7; EmpireIndex:17; EntityActionId: 325

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:29:646 Order STACKOrderCompleteMoveToFleetAction#000017D8; EmpireIndex:5; EntityActionId: 115

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:29:646 Order STACKOrderTerminateEntityAction#000017D9; EmpireIndex:5; EntityActionId: 115

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:29:829 Gameplay STACKfleet action with feedback 113 finished : ETA 1136.43211364746, Game.Time 1137.4490737915, true ETA 1137.43211364746

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:29:829 Order STACKOrderTerminateEntityAction#000017DA; EmpireIndex:5; EntityActionId: 113

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:30:680 Order STACKOrderCompleteMoveToFleetAction#000017DB; EmpireIndex:2; EntityActionId: 122

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:30:680 Order STACKOrderTerminateEntityAction#000017DC; EmpireIndex:2; EntityActionId: 122

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:31:113 AI STACK[AI] [Event]Remove 19 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:31:113 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventCuriosityDiscoveredWithFleet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventNarrativeEventBegun,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:31:113 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:31:113 AI STACK[AI] [Event]keep EventCuriosityGuardian, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:31:130 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:31:212 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:31:314 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:31:364 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:31:364 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

02:54:31:412 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

02:54:31:429 Order STACKOrderAIClientStateChange#000017DD; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:31:429 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:32:128 Gameplay STACKfleet action with feedback 220 finished : ETA 1138.73133087158, Game.Time 1139.74800872803, true ETA 1139.73133087158

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

02:54:32:128 Order STACKOrderTerminateEntityAction#000017DE; EmpireIndex:1; EntityActionId: 220

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:18:414 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

03:07:19:196 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

03:07:48:446 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

03:07:50:412 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:50:446 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:50:529 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:50:529 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:50:613 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:50:613 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:50:613 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:50:613 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:50:646 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:50:745 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:50:778 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:50:879 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:50:912 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:50:929 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:50:929 Order STACKOrderStartMarketplaceEvent#000017DF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:50:930 Order STACKOrderCreateFleetMission#000017E0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:50:930 Order STACKOrderRetrofitPirateFleet#000017E1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:50:930 Order STACKOrderRetrofitPirateFleet#000017E2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:50:995 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:014 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:029 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:029 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:029 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:029 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:029 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:029 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:029 Gameplay STACKAdd 1 experience to ship Ship#1928

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:029 Gameplay STACKAdd 1 experience to ship Ship#2285

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:029 Gameplay STACKAdd 1 experience to ship Ship#2435

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:045 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:045 Gameplay STACKAdd 1 experience to ship Ship#2265

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:045 Gameplay STACKAdd 1 experience to ship Ship#2400

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:045 Gameplay STACKAdd 2 experience to ship Ship#2268

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:045 Gameplay STACKAdd 1 experience to ship Ship#2342

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:064 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:064 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:064 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:064 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:064 Gameplay STACKAdd 1 experience to ship Ship#1918

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:064 Gameplay STACKAdd 1 experience to ship Ship#2019

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:064 Gameplay STACKAdd 1 experience to ship Ship#2073

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:064 Gameplay STACKAdd 1 experience to ship Ship#2097

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:064 Gameplay STACKAdd 1 experience to ship Ship#2236

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:064 Gameplay STACKAdd 1 experience to ship Ship#2327

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:079 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:079 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:079 Gameplay STACKAdd 1 experience to ship Ship#2194

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:079 Gameplay STACKAdd 1 experience to ship Ship#2425

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:079 Gameplay STACKAdd 1 experience to ship Ship#2013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:095 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:096 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:096 Gameplay STACKAdd 1 experience to ship Ship#2299

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:096 Gameplay STACKAdd 1 experience to ship Ship#2314

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:096 Gameplay STACKAdd 1 experience to ship Ship#1745

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:096 Gameplay STACKAdd 1 experience to ship Ship#2102

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:113 Gameplay STACKAdd 1 experience to ship Ship#2138

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:113 Gameplay STACKAdd 1 experience to ship Ship#2139

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:130 Gameplay STACKAdd 1 experience to ship Ship#2428

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:130 Gameplay STACKAdd 1 experience to ship Ship#2429

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:146 Gameplay STACKAdd 1 experience to ship Ship#2051

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:146 Gameplay STACKAdd 1 experience to ship Ship#2052

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:163 Gameplay STACKAdd 1 experience to ship Ship#2431

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:163 Gameplay STACKAdd 1 experience to ship Ship#2432

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:179 Gameplay STACKAdd 1 experience to ship Ship#2054

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:179 Gameplay STACKAdd 1 experience to ship Ship#2055

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:196 Gameplay STACKAdd 1 experience to ship Ship#2147

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:196 Gameplay STACKAdd 1 experience to ship Ship#2148

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:212 Gameplay STACKAdd 1 experience to ship Ship#2150

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:212 Gameplay STACKAdd 1 experience to ship Ship#2151

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:246 Gameplay STACKAdd 1 experience to ship Ship#2057

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:246 Gameplay STACKAdd 1 experience to ship Ship#2058

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:262 Gameplay STACKAdd 1 experience to ship Ship#2060

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:262 Gameplay STACKAdd 1 experience to ship Ship#2061

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:279 Gameplay STACKAdd 1 experience to ship Ship#2250

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:279 Gameplay STACKAdd 1 experience to ship Ship#2251

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:279 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:279 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:279 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:279 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:279 Gameplay STACKAdd 1 experience to ship Ship#1855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:279 Gameplay STACKAdd 1 experience to ship Ship#2383

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:279 Gameplay STACKAdd 1 experience to ship Ship#2384

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:279 Gameplay STACKAdd 1 experience to ship Ship#2385

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:279 Gameplay STACKAdd 1 experience to ship Ship#2386

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:279 Gameplay STACKAdd 1 experience to ship Ship#2387

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:279 Gameplay STACKAdd 1 experience to ship Ship#2388

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:279 Gameplay STACKAdd 1 experience to ship Ship#2409

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:279 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:379 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:466 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:466 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:466 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:466 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#8 = DiplomaticRelationStateMinorFriendly

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:466 Gameplay STACK[DIPLOMACY] Empire#8 + Empire#1 = DiplomaticRelationStateMinorFriendly

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:466 Gameplay STACK[DIPLOMACY] Empire#2 + Empire#15 = DiplomaticRelationStateMinorAmicable

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:466 Gameplay STACK[DIPLOMACY] Empire#15 + Empire#2 = DiplomaticRelationStateMinorAmicable

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:466 Gameplay STACK[Hacking][CliendEndTurn] the operation HackingOperation#1979 finished its progress, processing default outcome selection

     at ClientEndTurn in :line 0
     at ClientEndTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:466 Gameplay STACK[Hacking][CliendEndTurn] the operation HackingOperation#1970 finished its progress, processing default outcome selection

     at ClientEndTurn in :line 0
     at ClientEndTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:466 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:466 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:466 Runtime STACK[ChatMessage] RECV: l:/_turn/30 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:475 Order STACKOrderStartHackingOperation#000017E3; StartGUID:1825, TargetGUID:986, NodePositions:103,NodeIndex:105,NodeIndex:107, HackingOperationGUID:2516, TracedOperationGUID:2413

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:493 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:493 Order STACKOrderUpdateQuests#000017E4, Ticket: 00000CA3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:501 Order STACKOrderUpdateQuests#000017E5, Ticket: 00000CA4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:501 Order STACKOrderCompleteQuest#000017E6, Ticket: 00000CA5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:512 Prism STACKConstruction completed: {"turn":30,"constructionName":"StarSystemImprovementScience1","colonizedStarSystemGUID":"986","productionCost":280,"constructionIndex":10,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:07:51.416"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:07:51:563 Order STACKOrderChangeStarSystemState#000017E7; EmpireIndex:2; ColonizedStarSystemGUID:2242, StarSystemState:Colony

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:563 Order STACKOrderClearConstructionQueue#000017E8; EmpireIndex:2; ColonizedStarSystemGUID:2242

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:563 Order STACKOrderUpdateDustInflation#000017E9; DustGlobalProduction:546.9962

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:635 Order STACKOrderSendAutomatedShip#000017EA; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:635 Order STACKOrderReorganizePopulationsOnSystem#000017EB; EmpireIndex:2; StarSystemGUID:992

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:635 Order STACKOrderUpdateAutoImprovements#000017EC, ColonizedStarSystemGUID:2242, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:650 Order STACKOrderSendAutomatedShip#000017ED; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:650 Order STACKOrderUpdateBestSystem#000017EE; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:650 Order STACKOrderUpdateBestSystem#000017EF; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:650 Order STACKOrderUpdateVisibility#000017F0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:650 Order STACKOrderStartAutomatedFleetAction#000017F1; EmpireIndex:1; AutomatedDeliveryFleetAction#221, InitiatorGUID:2517, Context:Path: 21->16->17->23, Path: Path: 21->16->17->23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:662 Order STACKOrderStartAutomatedFleetAction#000017F2; EmpireIndex:4; AutomatedDeliveryFleetAction#247, InitiatorGUID:2520, Context:Path: 42->43, Path: Path: 42->43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:695 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:779 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:813 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:813 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:813 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:813 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:845 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:845 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:51:845 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:528 Runtime STACK[ChatMessage] RECV: l:/_turn/30 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:528 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Order STACKOrderAddQuestMarkers#000017F3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Order STACKOrderTriggerPopulationEvent#000017F4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:585 Order STACKOrderBeginQuest#000017F5, Ticket: 00000CA6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:607 Order STACKOrderCreateShipDesign#000017F6; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:607 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:607 Order STACKOrderCreateShipDesign#000017F7; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:607 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:607 Order STACKOrderEntityAction#000017F8; EmpireIndex:5; MoveToProbeAction#116, InitiatorGUID:2465, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:607 Order STACKOrderUpdateBestSystem#000017F9; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:607 Order STACKOrderUpdateBestSystem#000017FA; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:607 Order STACKOrderTransferResource#000017FB; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:607 Order STACKOrderSpawnImprovement#000017FC; EmpireIndex:7; ImprovementDefinitionName:StarSystemImprovementDust1; TargetGUID:1007; ImprovementGUID:2531

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:607 Order STACKOrderTransferResource#000017FD; EmpireIndex:7; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-560

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:631 Order STACKOrderTransferResource#000017FE; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:632 Order STACKOrderTransferResource#000017FF; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:632 Order STACKOrderScrapShips#00001800; EmpireIndex:8; ShipGUIDs: 2051, 2052

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:632 Order STACKOrderCreateFleetFromShipDesignName#00001801; EmpireIndex:8; FleetGUID:2524, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackStrong x 1, MinorFactionPrimitiveSmallAttackAvg x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:632 Gameplay STACKAdd 0 experience to ship Ship#2532

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:632 Gameplay STACKAdd 0 experience to ship Ship#2533

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:632 Order STACKOrderTransferResource#00001802; EmpireIndex:8; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-492.8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:657 Order STACKOrderCreateFleetMission#00001803

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:657 Order STACKOrderTransferResource#00001804; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:657 Order STACKOrderSpawnImprovement#00001805; EmpireIndex:10; ImprovementDefinitionName:StarSystemImprovementScience2; TargetGUID:1016; ImprovementGUID:2535

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:657 Order STACKOrderTransferResource#00001806; EmpireIndex:10; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-560

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:657 Order STACKOrderTransferResource#00001807; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:657 Order STACKOrderScrapShips#00001808; EmpireIndex:10; ShipGUIDs: 2054, 2055

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:657 Order STACKOrderCreateFleetFromShipDesignName#00001809; EmpireIndex:10; FleetGUID:2525, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackStrong x 1, MinorFactionPrimitiveSmallAttackAvg x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:657 Gameplay STACKAdd 0 experience to ship Ship#2536

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:657 Gameplay STACKAdd 0 experience to ship Ship#2537

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:657 Order STACKOrderTransferResource#0000180A; EmpireIndex:10; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-492.8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:681 Prism STACKJuggernaut: {"turn":30,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:07:52.528"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:07:52:681 Order STACKOrderCreateFleetMission#0000180B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:681 Order STACKOrderTransferResource#0000180C; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:681 Order STACKOrderSpawnImprovement#0000180D; EmpireIndex:12; ImprovementDefinitionName:StarSystemImprovementDust1; TargetGUID:1022; ImprovementGUID:2539

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:681 Order STACKOrderTransferResource#0000180E; EmpireIndex:12; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-560

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:681 Order STACKOrderTransferResource#0000180F; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:681 Order STACKOrderScrapShips#00001810; EmpireIndex:12; ShipGUIDs: 2150, 2151

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:681 Order STACKOrderCreateFleetFromShipDesignName#00001811; EmpireIndex:12; FleetGUID:2526, ShipDesignGUIDs: MinorFactionInsectoidSmallAttackStrong x 1, MinorFactionInsectoidSmallAttackAvg x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:681 Gameplay STACKAdd 0 experience to ship Ship#2540

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:681 Gameplay STACKAdd 0 experience to ship Ship#2541

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:681 Order STACKOrderTransferResource#00001812; EmpireIndex:12; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-520.8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:705 Order STACKOrderCreateFleetMission#00001813

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:705 Order STACKOrderTransferResource#00001814; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:705 Order STACKOrderScrapShips#00001815; EmpireIndex:14; ShipGUIDs: 2057, 2058

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:705 Order STACKOrderCreateFleetFromShipDesignName#00001816; EmpireIndex:14; FleetGUID:2527, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackStrong x 1, MinorFactionPrimitiveSmallAttackAvg x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:705 Gameplay STACKAdd 0 experience to ship Ship#2543

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:705 Gameplay STACKAdd 0 experience to ship Ship#2544

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:705 Order STACKOrderTransferResource#00001817; EmpireIndex:14; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-492.8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:705 Order STACKOrderCreateFleetMission#00001818

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:729 Order STACKOrderTransferResource#00001819; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:729 Order STACKOrderScrapShips#0000181A; EmpireIndex:15; ShipGUIDs: 2060, 2061

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:729 Order STACKOrderCreateFleetFromShipDesignName#0000181B; EmpireIndex:15; FleetGUID:2528, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackStrong x 1, MinorFactionPrimitiveSmallAttackAvg x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:729 Gameplay STACKAdd 0 experience to ship Ship#2546

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:729 Gameplay STACKAdd 0 experience to ship Ship#2547

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:744 Order STACKOrderTransferResource#0000181C; EmpireIndex:15; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-492.8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:744 Order STACKOrderCreateFleetMission#0000181D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:744 Order STACKOrderUpdatePiratePhantomGarrison#0000181E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:744 Order STACKOrderSelectHackingOperationOutcome#0000181F; HackingOperationGUID:1970, OutcomeDefinitionName:HackingOperationOutcomeMilitaryResearchMalus, Parameter:'', Validate:True

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:744 Order STACKOrderStartHackingOperation#00001820; StartGUID:1821, TargetGUID:1001, NodePositions:69,NodeIndex:71,NodeIndex:72,NodeIndex:73, HackingOperationGUID:2549, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:744 Order STACKOrderSetSimulationProperty#00001821: [GUID:972, Property:TurnsBeforeNextPVEHack, Value:15]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:744 Order STACKOrderStartHackingOperation#00001822; StartGUID:1825, TargetGUID:1639, NodePositions:103,NodeIndex:106, HackingOperationGUID:2550, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:744 Order STACKOrderSetSimulationProperty#00001823: [GUID:967, Property:TurnsBeforeNextPVEHack, Value:15]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:744 Order STACKOrderStartHackingOperation#00001824; StartGUID:1823, TargetGUID:1544, NodePositions:79,NodeIndex:84,NodeIndex:83,NodeIndex:85, HackingOperationGUID:2551, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:744 Order STACKOrderSetSimulationProperty#00001825: [GUID:970, Property:TurnsBeforeNextPVEHack, Value:15]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:744 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Cannot hack Кионос (ColonizedStarSystem#1699) from Юстиум (PirateLair#1817)

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:744 Order STACKOrderSetSimulationProperty#00001826: [GUID:971, Property:TurnsBeforeNextPVEHack, Value:15]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:744 Order STACKOrderTerminateHackingOperation#00001827; OperationGUID:1970

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:780 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:780 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:796 Order STACKOrderUpdateQuests#00001828, Ticket: 00000CA7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:796 Order STACKOrderUpdateQuests#00001829, Ticket: 00000CA8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:796 Order STACKOrderUpdateQuests#0000182A, Ticket: 00000CA9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:796 Order STACKOrderUpdateQuests#0000182B, Ticket: 00000CAA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:796 Order STACKOrderUpdateQuests#0000182C, Ticket: 00000CAB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:796 Order STACKOrderUpdateQuests#0000182D, Ticket: 00000CAC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:796 Order STACKOrderUpdateQuests#0000182E, Ticket: 00000CAD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:880 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:52:880 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:07:52:880 AI STACK[AI] [Event]Remove EventCuriosityGuardian, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:07:52:880 AI STACK[AI] [Event]keep 167 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:07:52:880 AI STACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventShipLayoutChanged,EventShipLayoutChanged,EventPlayDeckFreeCost,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventConstructionCompleted,EventConstructionProgressed,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventTemporaryEffectEnded,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventColonizedStarSystemLevelChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventSuzerainChanged,EventTemporaryEffectEnded,EventHackingOperationMoveStepComplete,EventHackingOperationDetected,EventDefenseHackingProgramEncountered,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHackingOperationMoveStepComplete,EventHackingOperationStarted,EventHackingOperationTraceStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventOutpostCompetitionEnded,EventHappinessStatusChanged,EventOutpostTurnedToColony,EventColonyEstablished,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTemporaryEffectStarted,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventTriggerPopulationEvent,EventQuestBegun,EventShipDesignCreated,EventShipDesignCreated,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted,EventHackingOperationStarted,EventHackingOperationStarted,EventHackingOperationStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:07:53:180 Prism STACKTurn end: {"turn":30,"turnDuration":812,"dustperturn":11.5,"influenceperturn":8.5,"scienceperturn":187.45,"honorperturn":0.0,"empirefood":124.4079,"empireindustry":184.1,"empiremanpower":875.0,"empirepopulation":8.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:07:53.097"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:07:53:580 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:07:53:597 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:53:614 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:53:647 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:53:699 Prism STACKAIPerformanceEvent: {"turn":30,"maxBlackboardMessageCount":254,"maxDecisionCount":6,"maxSyncronizationTime":701,"maxAnaysisTime":148,"maxStrategicTime":484,"maxDecisionTime":274,"maxActuatorTime":99,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:07:53.614"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:07:53:699 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:53:938 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:53:959 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:53:959 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:53:959 Order STACKOrderAIClientStateChange#0000182F; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:53:959 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:53:981 Order STACKOrderUpdateVisibility#00001830

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:53:981 Order STACKOrderFinishDockingFleet#00001831, Ticket: 00000CAE; EmpireIndex:1; FleetGUID:2517

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:53:981 Order STACKOrderFinishDockingFleet#00001832, Ticket: 00000CAF; EmpireIndex:4; FleetGUID:2520

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:53:981 Order STACKOrderFinishDockingFleet#00001833, Ticket: 00000CB0; EmpireIndex:8; FleetGUID:2524

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:53:981 Order STACKOrderFinishDockingFleet#00001834, Ticket: 00000CB1; EmpireIndex:10; FleetGUID:2525

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:53:981 Order STACKOrderFinishDockingFleet#00001835, Ticket: 00000CB2; EmpireIndex:12; FleetGUID:2526

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:53:981 Order STACKOrderFinishDockingFleet#00001836, Ticket: 00000CB3; EmpireIndex:14; FleetGUID:2527

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:53:981 Order STACKOrderFinishDockingFleet#00001837, Ticket: 00000CB4; EmpireIndex:15; FleetGUID:2528

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:53:997 Order STACKOrderEntityAction#00001838, Ticket: 00000CB5; EmpireIndex:4; MoveToFleetAction#248, InitiatorGUID:2424, Context:EntityActionContext_Movement, 42->43 (Cost: 2.544933) from 0.7021705 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:53:997 Order STACKOrderEntityAction#00001839, Ticket: 00000CB6; EmpireIndex:5; MoveToFleetAction#117, InitiatorGUID:2298, Context:EntityActionContext_Movement, 76->74 (Cost: 4) from 0.08997753 to 0.7198973.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:53:997 Order STACKOrderUpdateEffectZone#0000183A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:53:997 Order STACKOrderEntityAction#0000183B, Ticket: 00000CB7; EmpireIndex:1; MoveToFleetAction#222, InitiatorGUID:2517, Context:EntityActionContext_Movement, 21->16 (Cost: 3) from 0 to 0.3940015.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:53:997 Order STACKOrderEntityAction#0000183C, Ticket: 00000CB8; EmpireIndex:4; MoveToFleetAction#249, InitiatorGUID:2520, Context:EntityActionContext_Movement, 42->43 (Cost: 3) from 0 to 0.3510852.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:065 AI STACKStart 12 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:54:066 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:54:081 Order STACKOrderEntityAction#0000183D, Ticket: 00000CB9; EmpireIndex:17; GoToFleetAction#326, InitiatorGUID:2376, Context:Path: 106, Path: Path: 106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:081 Order STACKOrderEntityAction#0000183E, Ticket: 00000CBA; EmpireIndex:17; GoToFleetAction#327, InitiatorGUID:2375, Context:Path: 79, Path: Path: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:081 Order STACKOrderEntityAction#0000183F, Ticket: 00000CBB; EmpireIndex:17; GoToFleetAction#328, InitiatorGUID:2373, Context:Path: 50, Path: Path: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:081 Order STACKOrderEntityAction#00001840, Ticket: 00000CBC; EmpireIndex:17; GoToFleetAction#329, InitiatorGUID:2372, Context:Path: 45, Path: Path: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:081 Order STACKOrderEntityAction#00001841, Ticket: 00000CBD; EmpireIndex:17; GoToFleetAction#330, InitiatorGUID:1843, Context:Path: 84, Path: Path: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:081 Order STACKOrderEntityAction#00001842, Ticket: 00000CBE; EmpireIndex:17; GoToFleetAction#331, InitiatorGUID:1840, Context:Path: 45, Path: Path: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:081 Order STACKOrderEntityAction#00001843, Ticket: 00000CBF; EmpireIndex:17; GoToFleetAction#332, InitiatorGUID:2371, Context:Path: 12, Path: Path: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:081 Order STACKOrderEntityAction#00001844, Ticket: 00000CC0; EmpireIndex:17; GoToFleetAction#333, InitiatorGUID:2374, Context:Path: 69->68, Path: Path: 69->68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:081 Order STACKOrderEntityAction#00001845, Ticket: 00000CC1; EmpireIndex:17; GoToFleetAction#334, InitiatorGUID:1842, Context:Path: 69->70, Path: Path: 69->70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:081 Order STACKOrderEntityAction#00001846, Ticket: 00000CC2; EmpireIndex:17; GoToFleetAction#335, InitiatorGUID:1841, Context:Path: 51, Path: Path: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:081 Order STACKOrderEntityAction#00001847, Ticket: 00000CC3; EmpireIndex:17; GoToFleetAction#336, InitiatorGUID:1839, Context:Path: 18, Path: Path: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:081 Order STACKOrderEntityAction#00001848, Ticket: 00000CC4; EmpireIndex:17; GoToFleetAction#337, InitiatorGUID:2408, Context:Path: 69->68, Path: Path: 69->68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:100 Order STACKOrderEntityAction#00001849, Ticket: 00000CC5; EmpireIndex:17; MoveToFleetAction#338, InitiatorGUID:2408, Context:EntityActionContext_Movement, 70->69 (Cost: 2.286619) from 0.5494861 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:100 Order STACKOrderEntityAction#0000184A, Ticket: 00000CC6; EmpireIndex:17; MoveToFleetAction#339, InitiatorGUID:1839, Context:EntityActionContext_Movement, 12->18 (Cost: 5) from 0.3378614 to 0.6757227.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:100 Order STACKOrderEntityAction#0000184B, Ticket: 00000CC7; EmpireIndex:17; MoveToFleetAction#340, InitiatorGUID:1841, Context:EntityActionContext_Movement, 55->51 (Cost: 5) from 0.02290806 to 0.4472048.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:100 Order STACKOrderEntityAction#0000184C, Ticket: 00000CC8; EmpireIndex:17; MoveToFleetAction#341, InitiatorGUID:1842, Context:EntityActionContext_Movement, 69->70 (Cost: 5) from 0 to 0.9851093.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:100 Order STACKOrderEntityAction#0000184D, Ticket: 00000CC9; EmpireIndex:17; MoveToFleetAction#342, InitiatorGUID:2374, Context:EntityActionContext_Movement, 69->68 (Cost: 5) from 0 to 0.7007256.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:100 Order STACKOrderEntityAction#0000184E, Ticket: 00000CCA; EmpireIndex:17; MoveToFleetAction#343, InitiatorGUID:2371, Context:EntityActionContext_Movement, 11->12 (Cost: 5) from 0.2413229 to 0.6550972.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:100 Order STACKOrderEntityAction#0000184F, Ticket: 00000CCB; EmpireIndex:17; MoveToFleetAction#344, InitiatorGUID:1840, Context:EntityActionContext_Movement, 46->45 (Cost: 5) from 0.460535 to 0.8855602.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:100 Order STACKOrderEntityAction#00001850, Ticket: 00000CCC; EmpireIndex:17; MoveToFleetAction#345, InitiatorGUID:1843, Context:EntityActionContext_Movement, 79->84 (Cost: 2.772921) from 0.803421 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:100 Order STACKOrderEntityAction#00001851, Ticket: 00000CCD; EmpireIndex:17; MoveToFleetAction#346, InitiatorGUID:2372, Context:EntityActionContext_Movement, 46->45 (Cost: 5) from 0.2750754 to 0.7001005.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:100 Order STACKOrderEntityAction#00001852, Ticket: 00000CCE; EmpireIndex:17; MoveToFleetAction#347, InitiatorGUID:2373, Context:EntityActionContext_Movement, 52->50 (Cost: 4.022803) from 0.5770547 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:114 Order STACKOrderEntityAction#00001853, Ticket: 00000CCF; EmpireIndex:17; MoveToFleetAction#348, InitiatorGUID:2375, Context:EntityActionContext_Movement, 84->79 (Cost: 5) from 0.06338581 to 0.4178477.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:114 Order STACKOrderEntityAction#00001854, Ticket: 00000CD0; EmpireIndex:17; MoveToFleetAction#349, InitiatorGUID:2376, Context:EntityActionContext_Movement, 104->106 (Cost: 5) from 0.08637052 to 0.6420147.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:130 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:54:130 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:54:148 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:54:165 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:54:165 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:54:181 AI STACKStart 29 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:54:181 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:54:199 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001855, Ticket: 00000CD1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:199 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001856, Ticket: 00000CD2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:199 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001857, Ticket: 00000CD3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:199 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001858, Ticket: 00000CD4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:199 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001859, Ticket: 00000CD5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:199 Gameplay STACKfleet action with feedback 223 started : ETA 1943.81803894043

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:199 Order STACKOrderEntityAction#0000185A, Ticket: 00000CD6; EmpireIndex:1; ExpeditionFleetAction#223, InitiatorGUID:1790, Context:Curiosity_PlanetResource_Luxury03 on Эльма III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:199 Gameplay STACKfleet action with feedback 224 started : ETA 1943.81903839111

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:199 Order STACKOrderEntityAction#0000185B, Ticket: 00000CD7; EmpireIndex:1; ExpeditionFleetAction#224, InitiatorGUID:1975, Context:Curiosity_Empty_Underground on Цефей III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:199 Order STACKOrderEntityAction#0000185C, Ticket: 00000CD8; EmpireIndex:1; GoToFleetAction#225, InitiatorGUID:2357, Context:Path: 5->2->1, Path: Path: 5->2->1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:199 Gameplay STACKfleet action with feedback 226 started : ETA 1943.81903839111

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:199 Order STACKOrderEntityAction#0000185D, Ticket: 00000CD9; EmpireIndex:1; ExpeditionFleetAction#226, InitiatorGUID:1085, Context:Curiosity_PlanetAnomaly07 on Электра II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:199 Order STACKOrderQueueConstruction#0000185E, Ticket: 00000CDA; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:199 Order STACKOrderCreateRecipe#0000185F, Ticket: 00000CDB; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:199 Order STACKOrderEntityAction#00001860, Ticket: 00000CDC; EmpireIndex:2; AskForMinorQuestEmpireAction#123, InitiatorGUID:969, Context:Empire 15 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:199 Order STACKOrderSetSystemSupervisor#00001861, Ticket: 00000CDD; EmpireIndex:2; StarSystemGUID:2242, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:199 Order STACKOrderQueueConstruction#00001862, Ticket: 00000CDE; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:199 Order STACKOrderQueueConstruction#00001863, Ticket: 00000CDF; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:199 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001864, Ticket: 00000CE0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:199 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001865, Ticket: 00000CE1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:199 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001866, Ticket: 00000CE2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:200 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001867, Ticket: 00000CE3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:200 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001868, Ticket: 00000CE4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:200 Order STACKOrderCancelHackingProgram#00001869, Ticket: 00000CE5; ProgramGUID:2501, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:200 Order STACKOrderEntityAction#0000186A, Ticket: 00000CE6; EmpireIndex:2; GoToFleetAction#124, InitiatorGUID:2492, Context:Path: 52->50, Path: Path: 52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:200 Order STACKOrderEntityAction#0000186B, Ticket: 00000CE7; EmpireIndex:2; GoToFleetAction#125, InitiatorGUID:1120, Context:Path: 48->47->46, Path: Path: 48->47->46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:200 AI STACK[AI] OPERATION CANCEL 4 [AI0]

     at CreateOrderMessage in :line 0
     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:54:219 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000186C, Ticket: 00000CE8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:219 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000186D, Ticket: 00000CE9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:219 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000186E, Ticket: 00000CEA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:219 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000186F, Ticket: 00000CEB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:219 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001870, Ticket: 00000CEC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:219 Order STACKOrderEntityAction#00001871, Ticket: 00000CED; EmpireIndex:3; GoToFleetAction#144, InitiatorGUID:2444, Context:Path: 84->79, Path: Path: 84->79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:219 Order STACKOrderBeginQuest#00001872, Ticket: 00000CEE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:219 Order STACKOrderReorganizePopulationsOnSystem#00001873; EmpireIndex:2; StarSystemGUID:2242

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:219 Order STACKOrderEntityAction#00001874, Ticket: 00000CEF; EmpireIndex:1; MoveToFleetAction#227, InitiatorGUID:2357, Context:EntityActionContext_Movement, 16->5 (Cost: 7) from 0.543164 to 0.8288475.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:219 Order STACKOrderEntityAction#00001875, Ticket: 00000CF0; EmpireIndex:2; MoveToFleetAction#126, InitiatorGUID:1120, Context:EntityActionContext_Movement, 53->48 (Cost: 6) from 0.4103866 to 0.910808.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:219 Order STACKOrderEntityAction#00001876, Ticket: 00000CF1; EmpireIndex:2; MoveToFleetAction#127, InitiatorGUID:2492, Context:EntityActionContext_Movement, 51->52 (Cost: 4) from 0.3258656 to 0.6517311.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:219 AI STACKStart 16 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:54:236 Order STACKOrderCreateDiplomaticContract#00001877, Ticket: 00000CF3; EmpireWhichInitiatedIndex:4, EmpireWhichReceivesIndex:2, ContractGUID:2560.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:236 Default STACKOrderCreateDiplomaticContract#00001877, Ticket: 00000CF3; EmpireWhichInitiatedIndex:4, EmpireWhichReceivesIndex:2, ContractGUID:2560.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:236 Default STACKRegister new contract DiplomaticContract#2560.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:236 Order STACKOrderEntityAction#00001878, Ticket: 00000CF4; EmpireIndex:3; GoToFleetAction#145, InitiatorGUID:1976, Context:Path: 99->101, Path: Path: 99->101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:236 Order STACKOrderEntityAction#00001879, Ticket: 00000CF5; EmpireIndex:3; GoToFleetAction#146, InitiatorGUID:1138, Context:Path: 71, Path: Path: 71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:236 Order STACKOrderEntityAction#0000187A, Ticket: 00000CF6; EmpireIndex:4; OutpostActionFinishHisshos#250, InitiatorGUID:1937

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:236 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000187B, Ticket: 00000CF7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:236 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000187C, Ticket: 00000CF8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:236 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000187D, Ticket: 00000CF9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:236 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000187E, Ticket: 00000CFA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:236 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000187F, Ticket: 00000CFB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:236 Order STACKOrderMoodMessage#00001880, Ticket: 00000CFC; EmpireIndex:4; MoodMessageID:EscalationAskTribute, TargetEmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:236 Order STACKOrderUpdateAttitude#00001881, Ticket: 00000CFD; EmpireIndex:4; AttitudeName:Threatening, TargetEmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:236 Order STACKOrderCreateShipDesign#00001882, Ticket: 00000CFE; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:236 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:236 Order STACKOrderCreateShipDesign#00001883, Ticket: 00000CFF; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:236 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:236 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:54:253 Order STACKOrderCreateShipDesign#00001884, Ticket: 00000D00; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:253 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:253 Order STACKOrderCreateShipDesign#00001885, Ticket: 00000D01; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:253 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:253 Order STACKOrderCancelHackingOperation#00001886, Ticket: 00000D02; OperationGUID:2225

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:272 Order STACKOrderEntityAction#00001887, Ticket: 00000D03; EmpireIndex:4; GoToFleetAction#251, InitiatorGUID:1176, Context:Path: 48->53, Path: Path: 48->53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:272 Order STACKOrderEntityAction#00001888, Ticket: 00000D04; EmpireIndex:3; MoveToFleetAction#147, InitiatorGUID:2444, Context:EntityActionContext_Movement, 85->84 (Cost: 5.049774) from 0.7038217 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:272 Order STACKOrderChangeDiplomaticContractState#00001889; ContractGUID:2560, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:272 Gameplay STACKOrderChangeDiplomaticContractState#00001889; ContractGUID:2560, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:272 Gameplay STACKContract 2560 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:272 Order STACKOrderChangeStarSystemState#0000188A; EmpireIndex:4; ColonizedStarSystemGUID:1937, StarSystemState:Colony

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:272 Order STACKOrderClearConstructionQueue#0000188B; EmpireIndex:4; ColonizedStarSystemGUID:1937

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:272 Order STACKOrderTransferResource#0000188C; EmpireIndex:4; ContextGUID:1937, ResourceName:SystemGrowth, Amount:-144.335

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:272 Order STACKOrderTransferPopulationOnSystem#0000188D; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:272 Order STACKOrderEntityAction#0000188E, Ticket: 00000D05; EmpireIndex:3; MoveToFleetAction#148, InitiatorGUID:1138, Context:EntityActionContext_Movement, 69->71 (Cost: 5) from 0.2623953 to 0.668696.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:287 Order STACKOrderEntityAction#0000188F, Ticket: 00000D06; EmpireIndex:3; MoveToFleetAction#149, InitiatorGUID:1976, Context:EntityActionContext_Movement, 99->101 (Cost: 7.149352) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:287 Order STACKOrderStartHackingProgram#00001890; DefinitionName:OperationCancellationMalusProgram, InitiatorGUID:971, TargetGUID:0, HackingProgramGUID:2565

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:287 Order STACKOrderUpdateAutoImprovements#00001891, ColonizedStarSystemGUID:1937, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:287 Order STACKOrderEntityAction#00001892, Ticket: 00000D07; EmpireIndex:4; MoveToFleetAction#252, InitiatorGUID:1176, Context:EntityActionContext_Movement, 47->48 (Cost: 7) from 0.1207997 to 0.8547921.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:319 AI STACK[AI] HackingOperationOutcomeChoice by AI Empire5: HackingOperationOutcomeIncreaseMinorFactionGains : [AI0]

     at CreateOrderMessage in :line 0
     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:54:319 AI STACKStart 11 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:54:319 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:54:336 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001893, Ticket: 00000D08

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:336 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001894, Ticket: 00000D09

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:336 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001895, Ticket: 00000D0A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:336 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001896, Ticket: 00000D0B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:336 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001897, Ticket: 00000D0C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:336 Order STACKOrderCreateShipDesign#00001898, Ticket: 00000D0D; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:336 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:336 Order STACKOrderCreateShipDesign#00001899, Ticket: 00000D0E; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:336 Order STACKOrderCreateShipDesign#0000189A, Ticket: 00000D0F; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:352 Order STACKOrderCreateShipDesign#0000189B, Ticket: 00000D10; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:352 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:352 Order STACKOrderSelectHackingOperationOutcome#0000189C, Ticket: 00000D11; HackingOperationGUID:1979, OutcomeDefinitionName:HackingOperationOutcomeIncreaseMinorFactionGains, Parameter:'', Validate:True

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:352 Order STACKOrderCancelLaw#0000189D, Ticket: 00000D12; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:364 Order STACKOrderTerminateHackingOperation#0000189E; OperationGUID:1979

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:364 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:54:364 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:54:381 Order STACKOrderEntityAction#0000189F, Ticket: 00000D13; EmpireIndex:5; GoToFleetAction#118, InitiatorGUID:1212, Context:Path: 83, Path: Path: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:398 Order STACKOrderEntityAction#000018A0, Ticket: 00000D14; EmpireIndex:5; MoveToFleetAction#119, InitiatorGUID:1212, Context:EntityActionContext_Movement, 82->83 (Cost: 4.425933) from 0.2039263 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:480 Order STACKOrderUpdateVisibility#000018A1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:480 Order STACKOrderUpdateEffectZone#000018A2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:664 Order STACKOrderCompleteMoveToFleetAction#000018A3; EmpireIndex:17; EntityActionId: 338

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:664 Order STACKOrderUpdateVisibility#000018A4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:664 Order STACKOrderTerminateEntityAction#000018A5; EmpireIndex:17; EntityActionId: 338

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:681 Order STACKOrderEntityAction#000018A6, Ticket: 00000D15; EmpireIndex:17; MoveToFleetAction#350, InitiatorGUID:2408, Context:EntityActionContext_Movement, 69->68 (Cost: 2.713381) from 0 to 0.3802671.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:764 Order STACKOrderCompleteMoveToFleetAction#000018A7; EmpireIndex:4; EntityActionId: 248

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:764 Order STACKOrderUpdateVisibility#000018A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:764 Order STACKOrderTerminateEntityAction#000018A9; EmpireIndex:4; EntityActionId: 248

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:781 Default STACKDelivering remaining pop (fleet : 2424, system : 1937)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:781 Order STACKOrderTerminateEntityAction#000018AA; EmpireIndex:4; EntityActionId: 234

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:781 Default STACKTerminating AutomatedDelivery Fleet 2424 on system ColonizedStarSystem#1937

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:814 Order STACKOrderCompleteMoveToFleetAction#000018AB; EmpireIndex:3; EntityActionId: 147

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:814 Order STACKOrderUpdateVisibility#000018AC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:814 Order STACKOrderTerminateEntityAction#000018AD; EmpireIndex:3; EntityActionId: 147

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:831 Order STACKOrderEntityAction#000018AE, Ticket: 00000D16; EmpireIndex:3; MoveToFleetAction#150, InitiatorGUID:2444, Context:EntityActionContext_Movement, 84->79 (Cost: 0.9502263) from 0 to 0.06736381.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:54:997 Order STACKOrderUpdateEffectZone#000018AF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:064 Order STACKOrderCompleteMoveToFleetAction#000018B0; EmpireIndex:17; EntityActionId: 345

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:064 Order STACKOrderUpdateVisibility#000018B1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:064 Order STACKOrderTerminateEntityAction#000018B2; EmpireIndex:17; EntityActionId: 345

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:064 Order STACKOrderUpdateQuests#000018B3, Ticket: 00000D17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:081 Order STACKOrderCompleteMoveToFleetAction#000018B4; EmpireIndex:5; EntityActionId: 117

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:081 Order STACKOrderTerminateEntityAction#000018B5; EmpireIndex:17; EntityActionId: 330

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:081 Order STACKOrderTerminateEntityAction#000018B6; EmpireIndex:5; EntityActionId: 117

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:114 Order STACKOrderCompleteMoveToFleetAction#000018B7; EmpireIndex:1; EntityActionId: 227

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:114 Order STACKOrderTerminateEntityAction#000018B8; EmpireIndex:1; EntityActionId: 227

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:256 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:07:55:256 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:07:55:256 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at SwitchHubMode in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:07:55:369 Order STACKOrderCompleteMoveToFleetAction#000018B9; EmpireIndex:17; EntityActionId: 347

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:369 Order STACKOrderTerminateEntityAction#000018BA; EmpireIndex:17; EntityActionId: 347

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:385 Order STACKOrderTerminateEntityAction#000018BB; EmpireIndex:17; EntityActionId: 328

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:533 Order STACKOrderCompleteMoveToFleetAction#000018BC; EmpireIndex:5; EntityActionId: 119

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:533 Order STACKOrderTerminateEntityAction#000018BD; EmpireIndex:5; EntityActionId: 119

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:548 Order STACKOrderTerminateEntityAction#000018BE; EmpireIndex:5; EntityActionId: 118

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:564 Order STACKOrderCompleteMoveToFleetAction#000018BF; EmpireIndex:2; EntityActionId: 127

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:564 Order STACKOrderUpdateVisibility#000018C0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:564 Order STACKOrderTerminateEntityAction#000018C1; EmpireIndex:2; EntityActionId: 127

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:663 Order STACKOrderCompleteMoveToFleetAction#000018C2; EmpireIndex:17; EntityActionId: 349

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:663 Order STACKOrderUpdateVisibility#000018C3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:663 Order STACKOrderTerminateEntityAction#000018C4; EmpireIndex:17; EntityActionId: 349

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:764 Order STACKOrderCompleteMoveToFleetAction#000018C5; EmpireIndex:17; EntityActionId: 346

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:764 Order STACKOrderCompleteMoveToFleetAction#000018C6; EmpireIndex:17; EntityActionId: 344

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:764 Order STACKOrderCompleteMoveToFleetAction#000018C7; EmpireIndex:17; EntityActionId: 340

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:764 Order STACKOrderUpdateVisibility#000018C8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:764 Order STACKOrderTerminateEntityAction#000018C9; EmpireIndex:17; EntityActionId: 346

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:764 Order STACKOrderTerminateEntityAction#000018CA; EmpireIndex:17; EntityActionId: 344

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:764 Order STACKOrderTerminateEntityAction#000018CB; EmpireIndex:17; EntityActionId: 340

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:781 Order STACKOrderCompleteMoveToFleetAction#000018CC; EmpireIndex:17; EntityActionId: 343

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:781 Order STACKOrderTerminateEntityAction#000018CD; EmpireIndex:17; EntityActionId: 343

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:814 Order STACKOrderCompleteMoveToFleetAction#000018CE; EmpireIndex:17; EntityActionId: 348

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:814 Order STACKOrderTerminateEntityAction#000018CF; EmpireIndex:17; EntityActionId: 348

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:830 Order STACKOrderCompleteMoveToFleetAction#000018D0; EmpireIndex:17; EntityActionId: 339

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:831 Order STACKOrderTerminateEntityAction#000018D1; EmpireIndex:17; EntityActionId: 339

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:932 Order STACKOrderCompleteMoveToFleetAction#000018D2; EmpireIndex:3; EntityActionId: 148

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:55:932 Order STACKOrderTerminateEntityAction#000018D3; EmpireIndex:3; EntityActionId: 148

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:231 Order STACKOrderCompleteMoveToFleetAction#000018D4; EmpireIndex:2; EntityActionId: 126

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:231 Order STACKOrderTerminateEntityAction#000018D5; EmpireIndex:2; EntityActionId: 126

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:333 AI STACK[AI] [Event]Remove 167 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:07:56:333 AI STACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventShipLayoutChanged,EventShipLayoutChanged,EventPlayDeckFreeCost,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventConstructionCompleted,EventConstructionProgressed,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventTemporaryEffectEnded,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventColonizedStarSystemLevelChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventSuzerainChanged,EventTemporaryEffectEnded,EventHackingOperationMoveStepComplete,EventHackingOperationDetected,EventDefenseHackingProgramEncountered,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHackingOperationMoveStepComplete,EventHackingOperationStarted,EventHackingOperationTraceStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventOutpostCompetitionEnded,EventHappinessStatusChanged,EventOutpostTurnedToColony,EventColonyEstablished,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTemporaryEffectStarted,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventTriggerPopulationEvent,EventQuestBegun,EventShipDesignCreated,EventShipDesignCreated,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventShipScrapped,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted,EventHackingOperationStarted,EventHackingOperationStarted,EventHackingOperationStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:07:56:333 AI STACK[AI] [Event]keep 106 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:07:56:333 AI STACK[AI] [Event]keep EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventConstructionQueued,EventRecipeCreated,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestBegun,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventOutpostCompetitionEnded,EventOutpostActionStarted,EventDiplomaticMoodMessage,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventHackingOperationCanceledByTargetLoss,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventOutpostTurnedToColony,EventColonyEstablished,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventEmpireSeen,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:07:56:349 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:399 Order STACKOrderUpdateVisibility#000018D6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:432 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:483 AI STACKGame object 'TimedHackingProgram' map to AI snapshot 'TimedHackingProgramSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:56:549 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:565 Order STACKOrderCompleteMoveToFleetAction#000018D7; EmpireIndex:4; EntityActionId: 252

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:565 Order STACKOrderUpdateEffectZone#000018D8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:565 Order STACKOrderTerminateEntityAction#000018D9; EmpireIndex:4; EntityActionId: 252

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:565 AI STACK[AI] Empire 4 has no more design keep last TF composition [AI0]

     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:56:565 AI STACK[AI] Empire 5 has no more design keep last TF composition [AI0]

     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:56:582 AI STACK[AI] Cancel task 795 : can find context 2501 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:56:615 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:56:615 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:56:632 AI STACK[AI] Cancel task 516 : can find context 2225 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:56:632 AI STACK[AI] Cancel task 477 : can find context 2424 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:56:632 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:56:648 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:56:648 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:56:664 AI STACK[AI] Cancel task 589 : can find context 1979 : for empire 5 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:56:681 AI STACK[AI] [Important]Stop empire 4 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:56:681 AI STACKStart 10 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:56:681 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:56:699 Order STACKOrderQueueConstruction#000018DA, Ticket: 00000D18; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:699 Order STACKOrderChangeDiplomaticContractTermsCollection#000018DB, Ticket: 00000D19; ContractGUID:2560

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:699 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#000018DB, Ticket: 00000D19; ContractGUID:2560

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:699 Order STACKOrderStartHackingProgram#000018DC, Ticket: 00000D1A; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:969, TargetGUID:1806, HackingProgramGUID:2573

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:699 Order STACKOrderStartHackingProgram#000018DD, Ticket: 00000D1B; DefinitionName:SpeedupHackingOffenseHackingProgramV2, InitiatorGUID:969, TargetGUID:1031, HackingProgramGUID:2574

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:699 Order STACKOrderQueueConstruction#000018DE, Ticket: 00000D1C; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:699 Order STACKOrderQueueResearch#000018DF, Ticket: 00000D1D; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment5, ConstructionGameEntityGUID:2577, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:699 Order STACKOrderSetSystemSupervisor#000018E0, Ticket: 00000D1E; EmpireIndex:4; StarSystemGUID:1937, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:699 Order STACKOrderQueueConstruction#000018E1, Ticket: 00000D1F; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:699 Order STACKOrderStartHackingOperation#000018E2, Ticket: 00000D20; StartGUID:998, TargetGUID:1031, NodePositions:42,NodeIndex:43,NodeIndex:45,NodeIndex:46,NodeIndex:47, HackingOperationGUID:2580, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:699 Order STACKOrderStartHackingOperation#000018E3, Ticket: 00000D21; StartGUID:2023, TargetGUID:1016, NodePositions:72,NodeIndex:71,NodeIndex:70,NodeIndex:74, HackingOperationGUID:2581, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:699 Order STACKOrderActivateLaw#000018E4, Ticket: 00000D22; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:2582

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:699 Order STACKOrderReorganizePopulationsOnSystem#000018E5; EmpireIndex:4; StarSystemGUID:1937

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:56:948 Order STACKOrderUpdateVisibility#000018E6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:081 Order STACKOrderUpdateEffectZone#000018E7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:218 Gameplay STACKfleet action with feedback 226 finished : ETA 1943.81903839111, Game.Time 1944.83284759521, true ETA 1944.81903839111

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:218 Gameplay STACKfleet action with feedback 224 finished : ETA 1943.81903839111, Game.Time 1944.83284759521, true ETA 1944.81903839111

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:218 Gameplay STACKfleet action with feedback 223 finished : ETA 1943.81803894043, Game.Time 1944.83284759521, true ETA 1944.81803894043

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:218 Order STACKOrderTerminateEntityAction#000018E8; EmpireIndex:1; EntityActionId: 226

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:218 Order STACKOrderTerminateEntityAction#000018E9; EmpireIndex:1; EntityActionId: 224

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:218 Order STACKOrderTerminateEntityAction#000018EA; EmpireIndex:1; EntityActionId: 223

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:218 Order STACKOrderSendAutomatedShip#000018EB; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:218 Order STACKOrderStartAutomatedFleetAction#000018EC; EmpireIndex:1; AutomatedDeliveryFleetAction#228, InitiatorGUID:2583, Context:Path: 22->17->16, Path: Path: 22->17->16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:232 Order STACKOrderFinishDockingFleet#000018ED, Ticket: 00000D23; EmpireIndex:1; FleetGUID:2583

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:248 Order STACKOrderEntityAction#000018EE, Ticket: 00000D24; EmpireIndex:1; MoveToFleetAction#229, InitiatorGUID:2583, Context:EntityActionContext_Movement, 22->17 (Cost: 3) from 0 to 0.2120034.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:398 Order STACKOrderCompleteMoveToFleetAction#000018EF; EmpireIndex:1; EntityActionId: 222

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:399 Order STACKOrderTerminateEntityAction#000018F0; EmpireIndex:1; EntityActionId: 222

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:431 Order STACKOrderCompleteMoveToFleetAction#000018F1; EmpireIndex:4; EntityActionId: 249

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:431 Order STACKOrderTerminateEntityAction#000018F2; EmpireIndex:4; EntityActionId: 249

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:515 Order STACKOrderUpdateVisibility#000018F3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:581 Order STACKOrderUpdateEffectZone#000018F4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:665 Order STACKOrderCompleteMoveToFleetAction#000018F5; EmpireIndex:3; EntityActionId: 150

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:665 Order STACKOrderTerminateEntityAction#000018F6; EmpireIndex:3; EntityActionId: 150

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:699 Order STACKOrderUpdateVisibility#000018F7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:813 Order STACKOrderCompleteMoveToFleetAction#000018F8; EmpireIndex:17; EntityActionId: 341

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:813 Order STACKOrderTerminateEntityAction#000018F9; EmpireIndex:17; EntityActionId: 341

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:965 Order STACKOrderCompleteMoveToFleetAction#000018FA; EmpireIndex:17; EntityActionId: 350

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:57:965 Order STACKOrderTerminateEntityAction#000018FB; EmpireIndex:17; EntityActionId: 350

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:58:048 Order STACKOrderCompleteMoveToFleetAction#000018FC; EmpireIndex:17; EntityActionId: 342

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:58:048 Order STACKOrderTerminateEntityAction#000018FD; EmpireIndex:17; EntityActionId: 342

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:58:682 Order STACKOrderUpdateVisibility#000018FE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:58:682 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:58:682 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:58:682 Order STACKOrderUpdateQuests#000018FF, Ticket: 00000D25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:58:699 AI STACK[AI] [Event]Remove 106 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:07:58:699 AI STACK[AI] [Event]Remove EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventConstructionQueued,EventRecipeCreated,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestBegun,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventOutpostCompetitionEnded,EventOutpostActionStarted,EventDiplomaticMoodMessage,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventHackingOperationCanceledByTargetLoss,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventOutpostTurnedToColony,EventColonyEstablished,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventEmpireSeen,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:07:58:699 AI STACK[AI] [Event]keep 30 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:07:58:699 AI STACK[AI] [Event]keep EventEmpireSeen,EventConstructionQueued,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventConstructionQueued,EventResearchQueued,EventConstructionQueued,EventHackingOperationStarted,EventHackingOperationStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,EventCuriosityFailed,EventCuriosityDiscoveredWithFleet,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:07:58:717 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:58:799 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:59:005 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:59:018 Order STACKOrderCompleteMoveToFleetAction#00001900; EmpireIndex:3; EntityActionId: 149

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:59:018 Order STACKOrderTerminateEntityAction#00001901; EmpireIndex:3; EntityActionId: 149

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:59:032 Order STACKOrderTerminateEntityAction#00001902; EmpireIndex:3; EntityActionId: 145

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:59:032 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:59:032 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:59:047 Order STACKOrderEntityAction#00001903, Ticket: 00000D26; EmpireIndex:17; GoToFleetAction#351, InitiatorGUID:1843, Context:Path: 84->79, Path: Path: 84->79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:59:047 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:59:066 Order STACKOrderEntityAction#00001904, Ticket: 00000D27; EmpireIndex:17; MoveToFleetAction#352, InitiatorGUID:1843, Context:EntityActionContext_Movement, 84->79 (Cost: 2.227079) from 0 to 0.157883.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:59:066 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:59:066 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:59:081 Order STACKOrderUpdateVisibility#00001905

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:59:081 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:59:098 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:59:147 AI STACK[AI] [Important]Stop empire 4 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:59:147 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:59:147 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:07:59:164 Order STACKOrderEntityAction#00001906, Ticket: 00000D28; EmpireIndex:1; GoToFleetAction#230, InitiatorGUID:1085, Context:Path: 22->23->24->25, Path: Path: 22->23->24->25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:59:164 Order STACKOrderQueueConstruction#00001907, Ticket: 00000D29; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:59:164 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:59:164 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:59:164 Gameplay STACKfleet action with feedback 120 started : ETA 1948.78338623047

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:59:164 Order STACKOrderEntityAction#00001908, Ticket: 00000D2C; EmpireIndex:5; ExpeditionFleetAction#120, InitiatorGUID:1212, Context:Curiosity_PlanetAnomalyGuardian on Талита I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:59:164 Order STACKOrderChangeDiplomaticContractState#00001909, Ticket: 00000D2D; ContractGUID:2560, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:15, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:59:164 Gameplay STACKOrderChangeDiplomaticContractState#00001909, Ticket: 00000D2D; ContractGUID:2560, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:15, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:59:164 Gameplay STACKContract 2560 pass from state Negotiation to state Proposed.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:59:181 Order STACKOrderEntityAction#0000190A, Ticket: 00000D2E; EmpireIndex:1; MoveToFleetAction#231, InitiatorGUID:1085, Context:EntityActionContext_Movement, 22->23 (Cost: 4.666667) from 0 to 0.2632945.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:59:916 Order STACKOrderUnlockHeroSkill#0000190B; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:07:59:916 Gameplay STACKUpdated representative hero of senator Politics01 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:00:451 View STACKShipDesignRenderer didn't found anchor for 'Лимо'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at IShipDesignRendererService.ChangeViewContent in :line 0
     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

03:08:00:451 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

03:08:00:451 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

03:08:00:472 View STACKShipDesignRenderer didn't found anchor for 'Лимо'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

03:08:00:495 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

03:08:00:788 Order STACKOrderCompleteMoveToFleetAction#0000190C; EmpireIndex:1; EntityActionId: 229

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:00:788 Order STACKOrderTerminateEntityAction#0000190D; EmpireIndex:1; EntityActionId: 229

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:01:088 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

03:08:01:088 Audio STACKAudio bank B_Heroes has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

03:08:01:147 AI STACK[AI] [Event]Remove 30 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:08:01:147 AI STACK[AI] [Event]Remove EventEmpireSeen,EventConstructionQueued,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventConstructionQueued,EventResearchQueued,EventConstructionQueued,EventHackingOperationStarted,EventHackingOperationStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,EventCuriosityFailed,EventCuriosityDiscoveredWithFleet,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:08:01:147 AI STACK[AI] [Event]keep 8 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:08:01:147 AI STACK[AI] [Event]keep EventFleetDocked,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventConstructionQueued,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:08:01:181 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:01:264 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:01:381 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:01:430 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:08:01:430 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:08:01:430 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:08:01:447 Order STACKOrderChangeDiplomaticContractState#0000190E, Ticket: 00000D2F; ContractGUID:2560, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-15, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:01:447 Gameplay STACKOrderChangeDiplomaticContractState#0000190E, Ticket: 00000D2F; ContractGUID:2560, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-15, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:01:447 Gameplay STACKContract 2560 pass from state Proposed to state Refused.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:01:447 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:08:01:447 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:08:01:463 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:08:01:480 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:08:01:763 Order STACKOrderUpdateVisibility#0000190F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:02:180 Gameplay STACKfleet action with feedback 120 finished : ETA 1948.78338623047, Game.Time 1949.79862213135, true ETA 1949.78338623047

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:02:181 Order STACKOrderTerminateEntityAction#00001910; EmpireIndex:5; EntityActionId: 120

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:02:231 Order STACKOrderCompleteMoveToFleetAction#00001911; EmpireIndex:1; EntityActionId: 231

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:02:231 Order STACKOrderUpdateVisibility#00001912

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:02:231 Order STACKOrderTerminateEntityAction#00001913; EmpireIndex:1; EntityActionId: 231

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:02:330 Order STACKOrderCompleteMoveToFleetAction#00001914; EmpireIndex:17; EntityActionId: 352

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:02:330 Order STACKOrderTerminateEntityAction#00001915; EmpireIndex:17; EntityActionId: 352

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:02:847 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

03:08:03:513 AI STACK[AI] [Event]Remove 8 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:08:03:513 AI STACK[AI] [Event]Remove EventFleetDocked,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventConstructionQueued,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:08:03:513 AI STACK[AI] [Event]keep 5 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:08:03:513 AI STACK[AI] [Event]keep EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused,EventEmpireSeen,EventCuriosityGuardian, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:08:03:530 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:03:614 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:03:714 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:03:747 AI STACK[AI] Cancel task 812 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:08:03:764 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:08:03:764 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:08:03:780 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:08:03:797 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:08:03:798 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:08:03:830 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:08:03:830 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:08:03:846 Order STACKOrderEntityAction#00001916, Ticket: 00000D30; EmpireIndex:3; GoToFleetAction#151, InitiatorGUID:1976, Context:Path: 101->99->98, Path: Path: 101->99->98

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:03:864 Order STACKOrderEntityAction#00001917, Ticket: 00000D31; EmpireIndex:3; MoveToFleetAction#152, InitiatorGUID:1976, Context:EntityActionContext_Movement, 101->99 (Cost: 0.8506484) from 0 to 0.1189826.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:05:831 AI STACK[AI] [Event]Remove 5 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:08:05:831 AI STACK[AI] [Event]Remove EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused,EventEmpireSeen,EventCuriosityGuardian, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:08:05:831 AI STACK[AI] [Event]keep 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:08:05:831 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:08:05:864 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:05:946 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:06:047 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:06:081 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:08:06:097 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:08:06:547 Order STACKOrderUpdateVisibility#00001918

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:06:613 Order STACKOrderCompleteMoveToFleetAction#00001919; EmpireIndex:3; EntityActionId: 152

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:06:613 Order STACKOrderTerminateEntityAction#0000191A; EmpireIndex:3; EntityActionId: 152

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:08:147 AI STACK[AI] [Event]Remove 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:08:08:147 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:08:08:147 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:08:08:147 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:08:08:164 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:08:247 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:08:347 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:08:379 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:08:08:396 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:08:08:396 AI STACK[AI] Cancel task 493 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:08:08:429 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:08:08:446 Order STACKOrderAIClientStateChange#0000191B; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:08:08:446 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:09:27:651 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

03:09:33:918 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

03:09:58:086 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

03:09:59:090 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:09:59:090 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:09:59:090 View STACKShipDesignRenderer didn't found anchor for 'Лимо'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

03:09:59:108 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

03:10:01:756 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

03:10:01:756 Audio STACKAudio bank B_Heroes has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

03:10:08:076 Order STACKOrderQueueConstruction#0000191C; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:11:693 Order STACKOrderQueueConstruction#0000191D; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:12:008 GUI STACK[PropertyFiltering] EffectDescription +20% #E6C361#[dust]#REVERT# на Преданные was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

03:10:12:008 GUI STACK[PropertyFiltering] EffectDescription +20% #52C9E7#[science]#REVERT# на Преданные was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

03:10:12:008 GUI STACK[PropertyFiltering] EffectDescription +15% #E6C361#[dust]#REVERT# на Верные was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

03:10:12:008 GUI STACK[PropertyFiltering] EffectDescription +15% #52C9E7#[science]#REVERT# на Верные was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

03:10:12:008 GUI STACK[PropertyFiltering] EffectDescription Повышает [honorColored] на 1 раз в [turnColored] в течение 20 [turnColored] was filtered by Empire#0(Единая Империя)

     at FilterOutEffectDescriptions in :line 0
     at Bind in :line 0
     at AddPanelFeature in :line 0
     at AddPanelFeatures in :line 0
     at DoBind in :line 0
     at Bind in :line 0
     at ShowTooltip in :line 0
     at Update in :line 0

03:10:17:259 Order STACKOrderCancelConstruction#0000191E; EmpireIndex:0; ContextGUID:986, ConstructionGameEntityGUID:2590

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:252 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:285 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:369 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:369 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:451 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:451 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:451 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:451 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:486 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:585 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:620 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:718 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:753 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:775 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:775 Order STACKOrderPutHeroOnMarket#0000191F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:775 Order STACKOrderPutShipOnMarket#00001920

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:775 Order STACKOrderRetrofitPirateFleet#00001921

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:834 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:853 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:868 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:868 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:868 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:868 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:868 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:868 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:868 Gameplay STACKAdd 1 experience to ship Ship#1928

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:868 Gameplay STACKAdd 1 experience to ship Ship#2285

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:868 Gameplay STACKAdd 1 experience to ship Ship#2435

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:868 Gameplay STACKAdd 1 experience to ship Ship#2518

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:868 Gameplay STACKAdd 1 experience to ship Ship#2584

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:886 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:886 Gameplay STACKAdd 1 experience to ship Ship#2265

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:886 Gameplay STACKAdd 1 experience to ship Ship#2400

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:886 Gameplay STACKAdd 2 experience to ship Ship#2268

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:886 Gameplay STACKAdd 1 experience to ship Ship#2342

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:902 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:902 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:902 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:902 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:902 Gameplay STACKAdd 1 experience to ship Ship#1918

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:902 Gameplay STACKAdd 1 experience to ship Ship#2019

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:902 Gameplay STACKAdd 1 experience to ship Ship#2073

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:902 Gameplay STACKAdd 1 experience to ship Ship#2097

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:902 Gameplay STACKAdd 1 experience to ship Ship#2236

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:902 Gameplay STACKAdd 1 experience to ship Ship#2327

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:918 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:918 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:918 Gameplay STACKAdd 1 experience to ship Ship#2194

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:918 Gameplay STACKAdd 1 experience to ship Ship#2521

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:918 Gameplay STACKAdd 1 experience to ship Ship#2013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:935 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:935 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:935 Gameplay STACKAdd 1 experience to ship Ship#2299

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:935 Gameplay STACKAdd 1 experience to ship Ship#2314

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:935 Gameplay STACKAdd 1 experience to ship Ship#1745

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:935 Gameplay STACKAdd 1 experience to ship Ship#2102

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:952 Gameplay STACKAdd 1 experience to ship Ship#2138

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:952 Gameplay STACKAdd 1 experience to ship Ship#2139

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:968 Gameplay STACKAdd 1 experience to ship Ship#2428

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:968 Gameplay STACKAdd 1 experience to ship Ship#2429

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:986 Gameplay STACKAdd 1 experience to ship Ship#2532

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:18:986 Gameplay STACKAdd 1 experience to ship Ship#2533

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:002 Gameplay STACKAdd 1 experience to ship Ship#2431

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:002 Gameplay STACKAdd 1 experience to ship Ship#2432

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:019 Gameplay STACKAdd 1 experience to ship Ship#2536

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:019 Gameplay STACKAdd 1 experience to ship Ship#2537

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:035 Gameplay STACKAdd 1 experience to ship Ship#2147

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:035 Gameplay STACKAdd 1 experience to ship Ship#2148

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:053 Gameplay STACKAdd 1 experience to ship Ship#2540

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:053 Gameplay STACKAdd 1 experience to ship Ship#2541

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:085 Gameplay STACKAdd 1 experience to ship Ship#2543

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:086 Gameplay STACKAdd 1 experience to ship Ship#2544

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:101 Gameplay STACKAdd 1 experience to ship Ship#2546

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:101 Gameplay STACKAdd 1 experience to ship Ship#2547

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:120 Gameplay STACKAdd 1 experience to ship Ship#2250

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:120 Gameplay STACKAdd 1 experience to ship Ship#2251

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:120 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:120 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:120 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:120 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:120 Gameplay STACKAdd 1 experience to ship Ship#1855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:120 Gameplay STACKAdd 1 experience to ship Ship#2383

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:120 Gameplay STACKAdd 1 experience to ship Ship#2384

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:120 Gameplay STACKAdd 1 experience to ship Ship#2385

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:120 Gameplay STACKAdd 1 experience to ship Ship#2386

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:120 Gameplay STACKAdd 1 experience to ship Ship#2387

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:120 Gameplay STACKAdd 1 experience to ship Ship#2388

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:120 Gameplay STACKAdd 1 experience to ship Ship#2409

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:120 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:219 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:326 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:326 Gameplay STACKAdd 40 experience to ship Ship#2588

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:326 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:326 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:326 Gameplay STACKAdd 0 experience to ship Ship#2405

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:326 Gameplay STACK[Hacking][CliendEndTurn] the operation HackingOperation#2155 finished its progress, processing default outcome selection

     at ClientEndTurn in :line 0
     at ClientEndTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:326 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:326 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:326 Runtime STACK[ChatMessage] RECV: l:/_turn/31 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:354 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:354 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:354 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:354 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:354 Order STACKOrderUpdateQuests#00001922, Ticket: 00000D32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:371 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:371 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:385 Prism STACKTechnology Unlock: {"technology":"TechnologyDefinitionUnique1Terrans","stage":"TechnologyStageDefinitionEmpireDevelopment2","turn":32,"isstage":"False","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:10:19.259"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:10:19:453 Order STACKOrderUpdateDustInflation#00001923; DustGlobalProduction:575.9844

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:519 Order STACKOrderReorganizePopulationsOnSystem#00001924; EmpireIndex:1; StarSystemGUID:2113

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:519 Order STACKOrderUpdateBestSystem#00001925; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:519 Order STACKOrderUpdateBestSystem#00001926; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:519 Order STACKOrderUpdateVisibility#00001927

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:585 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:670 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:704 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:704 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:704 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:704 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:735 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:735 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:19:735 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:094 Runtime STACK[ChatMessage] RECV: l:/_turn/31 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:094 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:135 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:135 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:135 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:135 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:135 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:135 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:135 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:135 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:135 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:135 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:135 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:135 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:135 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:135 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:135 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:135 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:135 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:135 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:136 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:136 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:136 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:136 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:136 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:136 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:155 Order STACKOrderCreateShipDesign#00001928; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:155 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:155 Order STACKOrderCreateShipDesign#00001929; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:155 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:155 Order STACKOrderEntityAction#0000192A; EmpireIndex:5; MoveToProbeAction#121, InitiatorGUID:2465, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:155 Order STACKOrderUpdateBestSystem#0000192B; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:155 Order STACKOrderUpdateBestSystem#0000192C; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:155 Order STACKOrderSpawnImprovement#0000192D; EmpireIndex:8; ImprovementDefinitionName:StarSystemImprovementScience1; TargetGUID:1010; ImprovementGUID:2600

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:155 Order STACKOrderTransferResource#0000192E; EmpireIndex:8; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:155 Order STACKOrderSpawnImprovement#0000192F; EmpireIndex:11; ImprovementDefinitionName:StarSystemImprovementDust1; TargetGUID:1019; ImprovementGUID:2601

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:171 Order STACKOrderTransferResource#00001930; EmpireIndex:11; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-560

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:171 Order STACKOrderSpawnImprovement#00001931; EmpireIndex:14; ImprovementDefinitionName:StarSystemImprovementScience2; TargetGUID:1028; ImprovementGUID:2602

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:171 Order STACKOrderTransferResource#00001932; EmpireIndex:14; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-560

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:171 Order STACKOrderSpawnImprovement#00001933; EmpireIndex:15; ImprovementDefinitionName:StarSystemImprovementIndustry1; TargetGUID:1031; ImprovementGUID:2603

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:171 Order STACKOrderTransferResource#00001934; EmpireIndex:15; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:171 Order STACKOrderUpdatePiratePhantomGarrison#00001935

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:203 Prism STACKConstruction completed: {"turn":31,"constructionName":"StarSystemImprovementIndustry1","colonizedStarSystemGUID":"1639","productionCost":280,"constructionIndex":3,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:10:20.094"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:10:20:236 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:236 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:252 Order STACKOrderUpdateQuests#00001936, Ticket: 00000D33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:252 Order STACKOrderUpdateQuests#00001937, Ticket: 00000D34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:252 Order STACKOrderUpdateQuests#00001938, Ticket: 00000D35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:254 Order STACKOrderUpdateQuests#00001939, Ticket: 00000D36

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:254 Order STACKOrderUpdateQuests#0000193A, Ticket: 00000D37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:254 Order STACKOrderUpdateQuests#0000193B, Ticket: 00000D38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:254 Order STACKOrderUpdateQuests#0000193C, Ticket: 00000D39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:254 Order STACKOrderUpdateQuests#0000193D, Ticket: 00000D3A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:339 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:20:339 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:20:339 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:20:339 AI STACK[AI] [Event]keep 106 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:20:339 AI STACK[AI] [Event]keep EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventShipLayoutChanged,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventRootsColonized,EventShipLevelup,EventShipLevelup,EventShipLevelup,EventShipLevelup,EventShipLevelup,EventLuxuryResourceAcquired,EventLuxuryResourceAcquired,EventSystemInfluenceChanged,EventTechnologyUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionCompleted,EventGameplayUnlockedBuyout,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPlanetColonized,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventHappinessStatusChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventShipDesignCreated,EventShipDesignCreated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:21:087 Prism STACKJuggernaut: {"turn":31,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:10:20.977"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:10:21:537 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:21:553 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:21:570 Prism STACKTurn end: {"turn":31,"turnDuration":145,"dustperturn":5.74710846,"influenceperturn":8.5,"scienceperturn":187.45,"honorperturn":0.0,"empirefood":105.4879,"empireindustry":224.1,"empiremanpower":853.92,"empirepopulation":8.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:10:21.487"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:10:21:570 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:21:605 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:21:621 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:21:655 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:21:896 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:21:909 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:21:909 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:21:909 Order STACKOrderAIClientStateChange#0000193E; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:21:909 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:21:921 Order STACKOrderEntityAction#0000193F, Ticket: 00000D3B; EmpireIndex:1; MoveToFleetAction#232, InitiatorGUID:2583, Context:EntityActionContext_Movement, 22->17 (Cost: 3) from 0.2120034 to 0.4240068.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:21:921 Order STACKOrderEntityAction#00001940, Ticket: 00000D3C; EmpireIndex:1; MoveToFleetAction#233, InitiatorGUID:2517, Context:EntityActionContext_Movement, 21->16 (Cost: 3) from 0.3940015 to 0.788003.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:21:921 Order STACKOrderEntityAction#00001941, Ticket: 00000D3D; EmpireIndex:4; MoveToFleetAction#253, InitiatorGUID:2520, Context:EntityActionContext_Movement, 42->43 (Cost: 3) from 0.3510852 to 0.7021705.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:21:921 Order STACKOrderEntityAction#00001942, Ticket: 00000D3E; EmpireIndex:5; MoveToFleetAction#122, InitiatorGUID:2298, Context:EntityActionContext_Movement, 76->74 (Cost: 1.778657) from 0.7198973 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:21:937 Order STACKOrderUpdateEffectZone#00001943

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:021 AI STACKStart 12 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:22:021 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:22:037 Order STACKOrderEntityAction#00001944, Ticket: 00000D3F; EmpireIndex:17; GoToFleetAction#353, InitiatorGUID:2408, Context:Path: 68, Path: Path: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:038 Order STACKOrderEntityAction#00001945, Ticket: 00000D40; EmpireIndex:17; GoToFleetAction#354, InitiatorGUID:1839, Context:Path: 18, Path: Path: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:038 Order STACKOrderEntityAction#00001946, Ticket: 00000D41; EmpireIndex:17; GoToFleetAction#355, InitiatorGUID:2373, Context:Path: 50->52, Path: Path: 50->52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:038 Order STACKOrderEntityAction#00001947, Ticket: 00000D42; EmpireIndex:17; GoToFleetAction#356, InitiatorGUID:1841, Context:Path: 51, Path: Path: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:038 Order STACKOrderEntityAction#00001948, Ticket: 00000D43; EmpireIndex:17; GoToFleetAction#357, InitiatorGUID:1842, Context:Path: 70, Path: Path: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:038 Order STACKOrderEntityAction#00001949, Ticket: 00000D44; EmpireIndex:17; GoToFleetAction#358, InitiatorGUID:2374, Context:Path: 68, Path: Path: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:038 Order STACKOrderEntityAction#0000194A, Ticket: 00000D45; EmpireIndex:17; GoToFleetAction#359, InitiatorGUID:2371, Context:Path: 12, Path: Path: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:038 Order STACKOrderEntityAction#0000194B, Ticket: 00000D46; EmpireIndex:17; GoToFleetAction#360, InitiatorGUID:1840, Context:Path: 45, Path: Path: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:038 Order STACKOrderEntityAction#0000194C, Ticket: 00000D47; EmpireIndex:17; GoToFleetAction#361, InitiatorGUID:1843, Context:Path: 79, Path: Path: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:038 Order STACKOrderEntityAction#0000194D, Ticket: 00000D48; EmpireIndex:17; GoToFleetAction#362, InitiatorGUID:2372, Context:Path: 45, Path: Path: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:038 Order STACKOrderEntityAction#0000194E, Ticket: 00000D49; EmpireIndex:17; GoToFleetAction#363, InitiatorGUID:2375, Context:Path: 79, Path: Path: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:038 Order STACKOrderEntityAction#0000194F, Ticket: 00000D4A; EmpireIndex:17; GoToFleetAction#364, InitiatorGUID:2376, Context:Path: 106, Path: Path: 106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:054 Order STACKOrderEntityAction#00001950, Ticket: 00000D4B; EmpireIndex:17; MoveToFleetAction#365, InitiatorGUID:2376, Context:EntityActionContext_Movement, 104->106 (Cost: 3.221354) from 0.6420147 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:054 Order STACKOrderEntityAction#00001951, Ticket: 00000D4C; EmpireIndex:17; MoveToFleetAction#366, InitiatorGUID:2375, Context:EntityActionContext_Movement, 84->79 (Cost: 5) from 0.4178477 to 0.7723096.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:054 Order STACKOrderEntityAction#00001952, Ticket: 00000D4D; EmpireIndex:17; MoveToFleetAction#367, InitiatorGUID:2372, Context:EntityActionContext_Movement, 46->45 (Cost: 3.528021) from 0.7001005 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:054 Order STACKOrderEntityAction#00001953, Ticket: 00000D4E; EmpireIndex:17; MoveToFleetAction#368, InitiatorGUID:1843, Context:EntityActionContext_Movement, 84->79 (Cost: 5) from 0.157883 to 0.5123449.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:054 Order STACKOrderEntityAction#00001954, Ticket: 00000D4F; EmpireIndex:17; MoveToFleetAction#369, InitiatorGUID:1840, Context:EntityActionContext_Movement, 46->45 (Cost: 1.346272) from 0.8855602 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:054 Order STACKOrderEntityAction#00001955, Ticket: 00000D50; EmpireIndex:17; MoveToFleetAction#370, InitiatorGUID:2371, Context:EntityActionContext_Movement, 11->12 (Cost: 4.167765) from 0.6550972 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:054 Order STACKOrderEntityAction#00001956, Ticket: 00000D51; EmpireIndex:17; MoveToFleetAction#371, InitiatorGUID:2374, Context:EntityActionContext_Movement, 69->68 (Cost: 2.135461) from 0.7007256 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:054 Order STACKOrderEntityAction#00001957, Ticket: 00000D52; EmpireIndex:17; MoveToFleetAction#372, InitiatorGUID:1842, Context:EntityActionContext_Movement, 69->70 (Cost: 0.07557877) from 0.9851093 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:054 Order STACKOrderEntityAction#00001958, Ticket: 00000D53; EmpireIndex:17; MoveToFleetAction#373, InitiatorGUID:1841, Context:EntityActionContext_Movement, 55->51 (Cost: 5) from 0.4472048 to 0.8715016.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:054 Order STACKOrderEntityAction#00001959, Ticket: 00000D54; EmpireIndex:17; MoveToFleetAction#374, InitiatorGUID:2373, Context:EntityActionContext_Movement, 50->52 (Cost: 5) from 0 to 0.5256849.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:054 Order STACKOrderEntityAction#0000195A, Ticket: 00000D55; EmpireIndex:17; MoveToFleetAction#375, InitiatorGUID:1839, Context:EntityActionContext_Movement, 12->18 (Cost: 4.79897) from 0.6757227 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:054 Order STACKOrderEntityAction#0000195B, Ticket: 00000D56; EmpireIndex:17; MoveToFleetAction#376, InitiatorGUID:2408, Context:EntityActionContext_Movement, 69->68 (Cost: 4.42208) from 0.3802671 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:071 Prism STACKAIPerformanceEvent: {"turn":31,"maxBlackboardMessageCount":271,"maxDecisionCount":7,"maxSyncronizationTime":1203,"maxAnaysisTime":172,"maxStrategicTime":544,"maxDecisionTime":302,"maxActuatorTime":120,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:10:21.987"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:10:22:086 Order STACKOrderCompleteMoveToFleetAction#0000195C; EmpireIndex:17; EntityActionId: 372

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:087 Order STACKOrderTerminateEntityAction#0000195D; EmpireIndex:17; EntityActionId: 372

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:104 Order STACKOrderTerminateEntityAction#0000195E; EmpireIndex:17; EntityActionId: 357

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:170 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:22:187 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:22:187 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:22:205 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:22:221 AI STACK[AI] HackingOperationOutcomeChoice by AI Empire1: HackingOperationOutcomeReduceMinorFactionPraiseAssistCost : [AI0]

     at CreateOrderMessage in :line 0
     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:22:221 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:22:221 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:22:238 Order STACKOrderQueueResearch#0000195F, Ticket: 00000D57; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID:2604, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:238 Order STACKOrderRetrofitShips#00001960, Ticket: 00000D58; EmpireIndex:1; Ships: [2435 -> 2490]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:238 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001961, Ticket: 00000D59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:238 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001962, Ticket: 00000D5A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:238 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001963, Ticket: 00000D5B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:238 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001964, Ticket: 00000D5C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:238 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001965, Ticket: 00000D5D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:238 Order STACKOrderSelectHackingOperationOutcome#00001966, Ticket: 00000D5E; HackingOperationGUID:2155, OutcomeDefinitionName:HackingOperationOutcomeReduceMinorFactionPraiseAssistCost, Parameter:'', Validate:True

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:238 Order STACKOrderTerminateHackingOperation#00001967; OperationGUID:2155

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:238 AI STACKStart 17 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:22:238 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:22:259 Order STACKOrderEntityAction#00001968, Ticket: 00000D5F; EmpireIndex:1; GoToFleetAction#234, InitiatorGUID:2357, Context:Path: 5->2->1, Path: Path: 5->2->1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:259 Order STACKOrderEntityAction#00001969, Ticket: 00000D60; EmpireIndex:1; GoToFleetAction#235, InitiatorGUID:1085, Context:Path: 23->24->25, Path: Path: 23->24->25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:259 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000196A, Ticket: 00000D61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:259 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000196B, Ticket: 00000D62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:259 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000196C, Ticket: 00000D63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:260 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000196D, Ticket: 00000D64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:260 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000196E, Ticket: 00000D65

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:260 Order STACKOrderCancelHackingProgram#00001970, Ticket: 00000D67; ProgramGUID:2573, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:260 Order STACKOrderEntityAction#00001971, Ticket: 00000D68; EmpireIndex:2; GoToFleetAction#128, InitiatorGUID:2492, Context:Path: 52->50, Path: Path: 52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:260 Order STACKOrderEntityAction#00001972, Ticket: 00000D69; EmpireIndex:2; GoToFleetAction#129, InitiatorGUID:1120, Context:Path: 48->47->46, Path: Path: 48->47->46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:260 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001973, Ticket: 00000D6A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:260 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001974, Ticket: 00000D6B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:260 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001975, Ticket: 00000D6C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:260 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001976, Ticket: 00000D6D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:260 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001977, Ticket: 00000D6E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:260 Order STACKOrderEntityAction#00001978, Ticket: 00000D6F; EmpireIndex:3; GoToFleetAction#153, InitiatorGUID:2444, Context:Path: 79, Path: Path: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:260 Order STACKOrderUpdateVisibility#00001979

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:260 Order STACKOrderUpdateQuests#0000197A, Ticket: 00000D70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:260 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at ProcessRewardAllocation in :line 0
     at AllocateRewards in :line 0
     at Execute in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:260 Order STACKOrderCompleteQuest#0000197B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:260 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:22:260 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:22:278 Order STACKOrderBeginQuest#0000197C, Ticket: 00000D71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:278 Order STACKOrderEntityAction#0000197D, Ticket: 00000D72; EmpireIndex:3; GoToFleetAction#154, InitiatorGUID:1976, Context:Path: 99->98, Path: Path: 99->98

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:278 Order STACKOrderEntityAction#0000197E, Ticket: 00000D73; EmpireIndex:3; GoToFleetAction#155, InitiatorGUID:1138, Context:Path: 71, Path: Path: 71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:278 Order STACKOrderEntityAction#0000197F, Ticket: 00000D74; EmpireIndex:1; MoveToFleetAction#236, InitiatorGUID:1085, Context:EntityActionContext_Movement, 22->23 (Cost: 7) from 0.2632945 to 0.6582362.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:278 Order STACKOrderEntityAction#00001980, Ticket: 00000D75; EmpireIndex:1; MoveToFleetAction#237, InitiatorGUID:2357, Context:EntityActionContext_Movement, 16->5 (Cost: 4.193687) from 0.8288475 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:278 Order STACKOrderEntityAction#00001981, Ticket: 00000D76; EmpireIndex:2; MoveToFleetAction#130, InitiatorGUID:1120, Context:EntityActionContext_Movement, 53->48 (Cost: 1.069402) from 0.910808 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:278 Order STACKOrderEntityAction#00001982, Ticket: 00000D77; EmpireIndex:2; MoveToFleetAction#131, InitiatorGUID:2492, Context:EntityActionContext_Movement, 51->52 (Cost: 4) from 0.6517311 to 0.9775967.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:278 Order STACKOrderEntityAction#00001983, Ticket: 00000D78; EmpireIndex:3; MoveToFleetAction#156, InitiatorGUID:2444, Context:EntityActionContext_Movement, 84->79 (Cost: 6) from 0.06736381 to 0.4927181.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:278 AI STACKStart 21 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:22:278 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:22:295 Order STACKOrderCreateDiplomaticContract#00001984, Ticket: 00000D7A; EmpireWhichInitiatedIndex:4, EmpireWhichReceivesIndex:2, ContractGUID:2606.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:295 Default STACKOrderCreateDiplomaticContract#00001984, Ticket: 00000D7A; EmpireWhichInitiatedIndex:4, EmpireWhichReceivesIndex:2, ContractGUID:2606.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:295 Default STACKRegister new contract DiplomaticContract#2606.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:295 Order STACKOrderQueueConstruction#00001985, Ticket: 00000D7B; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:295 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001986, Ticket: 00000D7C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:295 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001987, Ticket: 00000D7D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:295 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001988, Ticket: 00000D7E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:295 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001989, Ticket: 00000D7F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:295 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000198A, Ticket: 00000D80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:295 Order STACKOrderMoodMessage#0000198B, Ticket: 00000D81; EmpireIndex:4; MoodMessageID:EscalationNoTributeReceived, TargetEmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:295 Order STACKOrderUpdateAttitude#0000198C, Ticket: 00000D82; EmpireIndex:4; AttitudeName:Hostile, TargetEmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:295 Order STACKOrderEntityAction#0000198D, Ticket: 00000D83; EmpireIndex:4; GoToFleetAction#254, InitiatorGUID:1176, Context:Path: 48->53, Path: Path: 48->53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:295 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000198E, Ticket: 00000D84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:295 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000198F, Ticket: 00000D85

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:295 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001990, Ticket: 00000D86

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:295 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001991, Ticket: 00000D87

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:295 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001992, Ticket: 00000D88

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:295 Order STACKOrderRetrofitShips#00001993, Ticket: 00000D89; EmpireIndex:5; Ships: [1211 -> 2568]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:295 Order STACKOrderRetrofitShips#00001994, Ticket: 00000D8A; EmpireIndex:5; Ships: [2314 -> 2569]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:295 Order STACKOrderCreateShipDesign#00001995, Ticket: 00000D8B; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:295 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:314 Order STACKOrderCancelLaw#00001996, Ticket: 00000D8C; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:315 Gameplay STACKfleet action with feedback 123 started : ETA 2091.93542480469

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:315 Order STACKOrderEntityAction#00001997, Ticket: 00000D8D; EmpireIndex:5; ExpeditionFleetAction#123, InitiatorGUID:2493, Context:Curiosity_Loot_Signal_Era1 on Маял II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:315 Order STACKOrderTransferShips#00001998, Ticket: 00000D8E; EmpireIndex:5; ShipGUIDs: [1745, 2102, 2405], HeroGUID:0, Position:NodeIndex:73, DestinationGarrisonGUID:2611

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:327 Order STACKOrderEntityAction#00001999, Ticket: 00000D8F; EmpireIndex:5; GoToFleetAction#124, InitiatorGUID:1212, Context:Path: 83->81, Path: Path: 83->81

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:327 Order STACKOrderEntityAction#0000199A, Ticket: 00000D90; EmpireIndex:3; MoveToFleetAction#157, InitiatorGUID:1138, Context:EntityActionContext_Movement, 69->71 (Cost: 4.077078) from 0.668696 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:327 Order STACKOrderEntityAction#0000199B, Ticket: 00000D91; EmpireIndex:3; MoveToFleetAction#158, InitiatorGUID:1976, Context:EntityActionContext_Movement, 101->99 (Cost: 6.298703) from 0.1189826 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:327 Order STACKOrderChangeDiplomaticContractState#0000199C; ContractGUID:2606, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:327 Gameplay STACKOrderChangeDiplomaticContractState#0000199C; ContractGUID:2606, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:327 Gameplay STACKContract 2606 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:327 Order STACKOrderEntityAction#0000199D, Ticket: 00000D92; EmpireIndex:4; MoveToFleetAction#255, InitiatorGUID:1176, Context:EntityActionContext_Movement, 47->48 (Cost: 1.384831) from 0.8547921 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:338 Order STACKOrderEntityAction#0000199E, Ticket: 00000D93; EmpireIndex:5; MoveToFleetAction#125, InitiatorGUID:1212, Context:EntityActionContext_Movement, 83->81 (Cost: 6) from 0 to 0.7493274.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:420 Order STACKOrderCompleteMoveToFleetAction#0000199F; EmpireIndex:5; EntityActionId: 122

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:420 Order STACKOrderUpdateVisibility#000019A0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:420 Order STACKOrderFinishDockingFleet#000019A1, Ticket: 00000D94; EmpireIndex:5; FleetGUID:2611

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:420 Order STACKOrderTerminateEntityAction#000019A2; EmpireIndex:5; EntityActionId: 122

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:437 Order STACKOrderEntityAction#000019A3, Ticket: 00000D95; EmpireIndex:5; MoveToFleetAction#126, InitiatorGUID:2298, Context:EntityActionContext_Movement, 74->70 (Cost: 2.221344) from 0 to 0.1586032.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:454 Order STACKOrderUpdateEffectZone#000019A4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:503 Order STACKOrderCompleteMoveToFleetAction#000019A5; EmpireIndex:17; EntityActionId: 369

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:503 Order STACKOrderUpdateVisibility#000019A6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:503 Order STACKOrderTerminateEntityAction#000019A7; EmpireIndex:17; EntityActionId: 369

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:521 Order STACKOrderTerminateEntityAction#000019A8; EmpireIndex:17; EntityActionId: 360

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:637 Order STACKOrderCompleteMoveToFleetAction#000019A9; EmpireIndex:2; EntityActionId: 130

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:637 Order STACKOrderUpdateVisibility#000019AA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:637 Order STACKOrderTerminateEntityAction#000019AB; EmpireIndex:2; EntityActionId: 130

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:656 Order STACKOrderEntityAction#000019AC, Ticket: 00000D96; EmpireIndex:2; MoveToFleetAction#132, InitiatorGUID:1120, Context:EntityActionContext_Movement, 48->47 (Cost: 4.930598) from 0 to 0.517003.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:670 Order STACKOrderCompleteMoveToFleetAction#000019AD; EmpireIndex:17; EntityActionId: 371

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:670 Order STACKOrderTerminateEntityAction#000019AE; EmpireIndex:17; EntityActionId: 371

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:688 Order STACKOrderTerminateEntityAction#000019AF; EmpireIndex:17; EntityActionId: 358

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:737 Order STACKOrderUpdateVisibility#000019B0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:737 Order STACKOrderUpdateQuests#000019B1, Ticket: 00000D97

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:753 Order STACKOrderCompleteMoveToFleetAction#000019B2; EmpireIndex:4; EntityActionId: 255

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:753 Order STACKOrderTerminateEntityAction#000019B3; EmpireIndex:4; EntityActionId: 255

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:771 Order STACKOrderEntityAction#000019B4, Ticket: 00000D98; EmpireIndex:4; MoveToFleetAction#256, InitiatorGUID:1176, Context:EntityActionContext_Movement, 48->53 (Cost: 5.615169) from 0 to 0.4683251.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:820 Order STACKOrderCompleteMoveToFleetAction#000019B5; EmpireIndex:1; EntityActionId: 237

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:820 Order STACKOrderCompleteMoveToFleetAction#000019B6; EmpireIndex:1; EntityActionId: 233

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:820 Order STACKOrderTerminateEntityAction#000019B7; EmpireIndex:1; EntityActionId: 237

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:820 Order STACKOrderTerminateEntityAction#000019B8; EmpireIndex:1; EntityActionId: 233

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:837 Order STACKOrderEntityAction#000019B9, Ticket: 00000D99; EmpireIndex:1; MoveToFleetAction#238, InitiatorGUID:2357, Context:EntityActionContext_Movement, 5->2 (Cost: 2.806313) from 0 to 0.3116558.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:854 Order STACKOrderCompleteMoveToFleetAction#000019BA; EmpireIndex:4; EntityActionId: 253

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:854 Order STACKOrderTerminateEntityAction#000019BB; EmpireIndex:4; EntityActionId: 253

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:969 Order STACKOrderCompleteMoveToFleetAction#000019BC; EmpireIndex:1; EntityActionId: 232

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:969 Order STACKOrderUpdateEffectZone#000019BD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:22:970 Order STACKOrderTerminateEntityAction#000019BE; EmpireIndex:1; EntityActionId: 232

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:071 Order STACKOrderCompleteMoveToFleetAction#000019BF; EmpireIndex:17; EntityActionId: 365

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:071 Order STACKOrderTerminateEntityAction#000019C0; EmpireIndex:17; EntityActionId: 365

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:088 Order STACKOrderEntityAction#000019C1; EmpireIndex:0; SiegeStarSystemAction#74, InitiatorGUID:1639

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:088 Order STACKOrderCompleteMoveToFleetAction#000019C2; EmpireIndex:1; EntityActionId: 236

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:088 Order STACKOrderTerminateEntityAction#000019C3; EmpireIndex:17; EntityActionId: 364

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:088 Order STACKOrderTerminateEntityAction#000019C4; EmpireIndex:1; EntityActionId: 236

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:136 Order STACKOrderUpdateVisibility#000019C5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:221 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

03:10:23:239 Order STACKOrderCompleteMoveToFleetAction#000019C6; EmpireIndex:17; EntityActionId: 367

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:239 Order STACKOrderUpdateVisibility#000019C7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:239 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:239 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:239 Order STACKOrderTerminateEntityAction#000019C8; EmpireIndex:17; EntityActionId: 367

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:239 Order STACKOrderUpdateQuests#000019C9, Ticket: 00000D9A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:254 Order STACKOrderTerminateEntityAction#000019CA; EmpireIndex:17; EntityActionId: 362

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:338 Order STACKOrderCompleteMoveToFleetAction#000019CB; EmpireIndex:17; EntityActionId: 376

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:338 Order STACKOrderTerminateEntityAction#000019CC; EmpireIndex:17; EntityActionId: 376

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:354 Order STACKOrderTerminateEntityAction#000019CD; EmpireIndex:17; EntityActionId: 353

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:455 Order STACKOrderCompleteMoveToFleetAction#000019CE; EmpireIndex:17; EntityActionId: 370

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:455 Order STACKOrderTerminateEntityAction#000019CF; EmpireIndex:17; EntityActionId: 370

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:473 Order STACKOrderTerminateEntityAction#000019D0; EmpireIndex:17; EntityActionId: 359

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:590 Order STACKOrderUpdateVisibility#000019D1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:623 Order STACKOrderCompleteMoveToFleetAction#000019D2; EmpireIndex:2; EntityActionId: 131

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:623 Order STACKOrderTerminateEntityAction#000019D3; EmpireIndex:2; EntityActionId: 131

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:678 Order STACKOrderCompleteMoveToFleetAction#000019D4; EmpireIndex:3; EntityActionId: 157

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:678 Order STACKOrderTerminateEntityAction#000019D5; EmpireIndex:3; EntityActionId: 157

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:692 Order STACKOrderTerminateEntityAction#000019D6; EmpireIndex:3; EntityActionId: 155

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:723 Order STACKOrderCompleteMoveToFleetAction#000019D7; EmpireIndex:17; EntityActionId: 375

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:723 Order STACKOrderCompleteMoveToFleetAction#000019D8; EmpireIndex:17; EntityActionId: 373

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:723 Order STACKOrderTerminateEntityAction#000019D9; EmpireIndex:17; EntityActionId: 375

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:723 Order STACKOrderTerminateEntityAction#000019DA; EmpireIndex:17; EntityActionId: 373

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:739 Order STACKOrderTerminateEntityAction#000019DB; EmpireIndex:17; EntityActionId: 354

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:773 Order STACKOrderCompleteMoveToFleetAction#000019DC; EmpireIndex:17; EntityActionId: 368

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:773 Order STACKOrderCompleteMoveToFleetAction#000019DD; EmpireIndex:17; EntityActionId: 366

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:773 Order STACKOrderTerminateEntityAction#000019DE; EmpireIndex:17; EntityActionId: 368

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:773 Order STACKOrderTerminateEntityAction#000019DF; EmpireIndex:17; EntityActionId: 366

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:23:988 Order STACKOrderUpdateVisibility#000019E0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:121 Order STACKOrderCompleteMoveToFleetAction#000019E1; EmpireIndex:3; EntityActionId: 158

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:121 Order STACKOrderTerminateEntityAction#000019E2; EmpireIndex:3; EntityActionId: 158

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:138 Order STACKOrderEntityAction#000019E3, Ticket: 00000D9B; EmpireIndex:3; MoveToFleetAction#159, InitiatorGUID:1976, Context:EntityActionContext_Movement, 99->98 (Cost: 1.701297) from 0 to 0.1553438.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:290 AI STACK[AI] [Event]Remove 106 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:24:290 AI STACK[AI] [Event]Remove EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventShipLayoutChanged,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventRootsColonized,EventShipLevelup,EventShipLevelup,EventShipLevelup,EventShipLevelup,EventShipLevelup,EventLuxuryResourceAcquired,EventLuxuryResourceAcquired,EventSystemInfluenceChanged,EventTechnologyUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionCompleted,EventGameplayUnlockedBuyout,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPlanetColonized,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventHappinessStatusChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventShipDesignCreated,EventShipDesignCreated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:24:290 AI STACK[AI] [Event]keep 125 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:24:290 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventResearchQueued,EventShipLayoutChanged,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventLuxuryResourceAcquired,EventQuestUpdated,EventQuestCompleted,EventQuestBegun,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventDiplomaticMoodMessage,EventFleetMoveStarted,EventShipLayoutChanged,EventShipLayoutChanged,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventStarSystemNodeDiscovered,EventGalaxyDiscoveryMilestoneReached,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:24:307 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:307 Order STACKOrderUpdateVisibility#000019E4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:388 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:505 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:521 Order STACKOrderCompleteMoveToFleetAction#000019E5; EmpireIndex:3; EntityActionId: 156

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:521 Order STACKOrderTerminateEntityAction#000019E6; EmpireIndex:3; EntityActionId: 156

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:521 AI STACK[AI] Cancel task 636 : can find context 2155 : for empire 1 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:24:537 AI STACK[AI] Cancel task 830 : can find context 2573 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:24:554 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:24:571 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:24:588 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:24:588 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:24:638 AI STACK[AI] [Important]Stop empire 4 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:24:638 AI STACKStart 14 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:24:638 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:24:658 Order STACKOrderChangeDiplomaticContractTermsCollection#000019E7, Ticket: 00000D9C; ContractGUID:2606

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:658 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#000019E7, Ticket: 00000D9C; ContractGUID:2606

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:658 Order STACKOrderQueueConstruction#000019E8, Ticket: 00000D9D; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:658 Order STACKOrderQueueConstruction#000019E9, Ticket: 00000D9E; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:658 Order STACKOrderEntityAction#000019EA, Ticket: 00000D9F; EmpireIndex:1; BribeEmpireAction#239, InitiatorGUID:968, Context:Empire 8 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:658 Order STACKOrderStartHackingOperation#000019EB, Ticket: 00000DA0; StartGUID:1723, TargetGUID:1007, NodePositions:21,NodeIndex:6,NodeIndex:4, HackingOperationGUID:2616, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:658 Order STACKOrderQueueResearch#000019EC, Ticket: 00000DA1; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionScienceAndExploration6TimeLords, ConstructionGameEntityGUID:2617, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:658 Order STACKOrderQueueConstruction#000019ED, Ticket: 00000DA2; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:658 Order STACKOrderPrepareQuestChoice#000019EE, Ticket: 00000DA3; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:658 Order STACKOrderStartHackingProgram#000019EF, Ticket: 00000DA4; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:969, TargetGUID:1806, HackingProgramGUID:2621

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:658 Order STACKOrderQueueConstruction#000019F0, Ticket: 00000DA5; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:658 Order STACKOrderCancelConstruction#000019F1, Ticket: 00000DA6; EmpireIndex:4; ContextGUID:1699, ConstructionGameEntityGUID:2575

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:658 Order STACKOrderQueueResearch#000019F2, Ticket: 00000DA7; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionScienceAndExploration28Unfallen, ConstructionGameEntityGUID:2625, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:658 Order STACKOrderEntityAction#000019F3, Ticket: 00000DA8; EmpireIndex:5; GoToFleetAction#127, InitiatorGUID:2611, Context:Path: 73->72->71->70, Path: Path: 73->72->71->70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:674 Order STACKOrderRetrofitShips#000019F4, Ticket: 00000DA9; EmpireIndex:5; Ships: [1745 -> 2568], [2102 -> 2568], [2405 -> 2568]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:674 Order STACKOrderActivateLaw#000019F5, Ticket: 00000DAA; EmpireIndex:5; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:2626

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:24:674 Order STACKOrderEntityAction#000019F6, Ticket: 00000DAB; EmpireIndex:5; MoveToFleetAction#128, InitiatorGUID:2611, Context:EntityActionContext_Movement, 73->72 (Cost: 4.77174) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:25:137 Order STACKOrderUpdateVisibility#000019F7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:25:321 Gameplay STACKfleet action with feedback 123 finished : ETA 2091.93542480469, Game.Time 2092.93997192383, true ETA 2092.93542480469

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:25:321 Order STACKOrderTerminateEntityAction#000019F8; EmpireIndex:5; EntityActionId: 123

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:25:321 Order STACKOrderUpdateQuests#000019F9, Ticket: 00000DAC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:25:321 Order STACKOrderUpdateQuests#000019FA, Ticket: 00000DAD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:25:321 Order STACKOrderUpdateQuests#000019FB, Ticket: 00000DAE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:25:321 Order STACKOrderUpdateQuests#000019FC, Ticket: 00000DAF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:25:321 Order STACKOrderCompleteQuest#000019FD, Ticket: 00000DB0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:25:321 Order STACKOrderCompleteQuest#000019FE, Ticket: 00000DB1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:25:321 Order STACKOrderCompleteQuest#000019FF, Ticket: 00000DB2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:25:638 Order STACKOrderUpdateVisibility#00001A00

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:25:705 Order STACKOrderCompleteMoveToFleetAction#00001A01; EmpireIndex:5; EntityActionId: 126

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:25:705 Order STACKOrderTerminateEntityAction#00001A02; EmpireIndex:5; EntityActionId: 126

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:25:871 Order STACKOrderUpdateVisibility#00001A03

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:137 Order STACKOrderCompleteMoveToFleetAction#00001A04; EmpireIndex:17; EntityActionId: 374

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:137 Order STACKOrderUpdateVisibility#00001A05

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:137 Order STACKOrderTerminateEntityAction#00001A06; EmpireIndex:17; EntityActionId: 374

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:220 Order STACKOrderCompleteMoveToFleetAction#00001A07; EmpireIndex:1; EntityActionId: 238

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:220 Order STACKOrderTerminateEntityAction#00001A08; EmpireIndex:1; EntityActionId: 238

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:639 AI STACK[AI] [Event]Remove 125 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:26:639 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventResearchQueued,EventShipLayoutChanged,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventLuxuryResourceAcquired,EventQuestUpdated,EventQuestCompleted,EventQuestBegun,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventDiplomaticMoodMessage,EventFleetMoveStarted,EventShipLayoutChanged,EventShipLayoutChanged,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventStarSystemNodeDiscovered,EventGalaxyDiscoveryMilestoneReached,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:26:639 AI STACK[AI] [Event]keep 32 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:26:639 AI STACK[AI] [Event]keep EventEmpireSeen,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventConstructionQueued,EventConstructionQueued,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventHackingOperationStarted,EventResearchQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventResearchQueued,EventFleetMoveStarted,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:26:656 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:737 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:838 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:838 Order STACKOrderUpdateVisibility#00001A09

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:856 Order STACKOrderCompleteMoveToFleetAction#00001A0A; EmpireIndex:2; EntityActionId: 132

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:856 Order STACKOrderCompleteMoveToFleetAction#00001A0B; EmpireIndex:5; EntityActionId: 125

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:856 Order STACKOrderTerminateEntityAction#00001A0C; EmpireIndex:2; EntityActionId: 132

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:856 Order STACKOrderTerminateEntityAction#00001A0D; EmpireIndex:5; EntityActionId: 125

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:856 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:26:856 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:26:874 Order STACKOrderEntityAction#00001A0E, Ticket: 00000DB3; EmpireIndex:17; GoToFleetAction#377, InitiatorGUID:2376, Context:Path: 106->103, Path: Path: 106->103

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:889 Order STACKOrderEntityAction#00001A0F, Ticket: 00000DB4; EmpireIndex:17; MoveToFleetAction#378, InitiatorGUID:2376, Context:EntityActionContext_Movement, 106->103 (Cost: 1.778646) from 0 to 0.3404613.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:889 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:26:906 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:26:906 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:26:922 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:26:956 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:26:956 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:26:972 Order STACKOrderEntityAction#00001A10, Ticket: 00000DB5; EmpireIndex:1; BribeEmpireAction#240, InitiatorGUID:968, Context:Empire 8 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:973 Order STACKOrderValidateQuestChoice#00001A11, Ticket: 00000DB6; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:973 Order STACKOrderTriggerPopulationEvent#00001A12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:973 Order STACKOrderUpdateQuests#00001A13, Ticket: 00000DB7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:973 AI STACK[AI] [Important]Stop empire 4 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]

     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:26:973 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:26:973 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:26:987 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:988 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:988 Order STACKOrderChangeDiplomaticContractState#00001A14, Ticket: 00000DBA; ContractGUID:2606, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:15, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:988 Gameplay STACKOrderChangeDiplomaticContractState#00001A14, Ticket: 00000DBA; ContractGUID:2606, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:15, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:26:988 Gameplay STACKContract 2606 pass from state Negotiation to state Proposed.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:27:154 Order STACKOrderCompleteMoveToFleetAction#00001A15; EmpireIndex:4; EntityActionId: 256

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:27:154 Order STACKOrderTerminateEntityAction#00001A16; EmpireIndex:4; EntityActionId: 256

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:27:204 Order STACKOrderCompleteMoveToFleetAction#00001A17; EmpireIndex:3; EntityActionId: 159

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:27:204 Order STACKOrderTerminateEntityAction#00001A18; EmpireIndex:3; EntityActionId: 159

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:28:988 AI STACK[AI] [Event]Remove 32 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:28:988 AI STACK[AI] [Event]Remove EventEmpireSeen,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventConstructionQueued,EventConstructionQueued,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventHackingOperationStarted,EventResearchQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventResearchQueued,EventFleetMoveStarted,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:28:988 AI STACK[AI] [Event]keep 11 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:28:988 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:29:005 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:29:089 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:29:188 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:29:205 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:29:205 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:29:223 Order STACKOrderEntityAction#00001A19, Ticket: 00000DBB; EmpireIndex:17; GoToFleetAction#379, InitiatorGUID:1839, Context:Path: 18->19, Path: Path: 18->19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:29:223 Order STACKOrderEntityAction#00001A1A, Ticket: 00000DBC; EmpireIndex:17; GoToFleetAction#380, InitiatorGUID:2408, Context:Path: 68->69->70->74->76->77->78, Path: Path: 68->69->70->74->76->77->78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:29:223 Order STACKOrderEntityAction#00001A1B, Ticket: 00000DBD; EmpireIndex:17; GoToFleetAction#381, InitiatorGUID:2374, Context:Path: 68->69->70->74->76->77->78, Path: Path: 68->69->70->74->76->77->78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:29:239 Order STACKOrderEntityAction#00001A1C, Ticket: 00000DBE; EmpireIndex:17; MoveToFleetAction#382, InitiatorGUID:2374, Context:EntityActionContext_Movement, 68->69 (Cost: 2.864539) from 0 to 0.4014511.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:29:239 Order STACKOrderEntityAction#00001A1D, Ticket: 00000DBF; EmpireIndex:17; MoveToFleetAction#383, InitiatorGUID:2408, Context:EntityActionContext_Movement, 68->69 (Cost: 0.57792) from 0 to 0.08099265.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:29:239 Order STACKOrderEntityAction#00001A1E, Ticket: 00000DC0; EmpireIndex:17; MoveToFleetAction#384, InitiatorGUID:1839, Context:EntityActionContext_Movement, 18->19 (Cost: 0.2010303) from 0 to 0.01613756.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:29:255 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:29:255 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:29:271 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:29:289 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:29:306 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:29:306 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:29:322 Order STACKOrderEntityAction#00001A1F, Ticket: 00000DC1; EmpireIndex:1; BribeEmpireAction#241, InitiatorGUID:968, Context:Empire 9 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:29:322 Order STACKOrderChangeDiplomaticContractState#00001A20, Ticket: 00000DC2; ContractGUID:2606, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-15, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:29:322 Gameplay STACKOrderChangeDiplomaticContractState#00001A20, Ticket: 00000DC2; ContractGUID:2606, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-15, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:29:322 Gameplay STACKContract 2606 pass from state Proposed to state Refused.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:29:838 Order STACKOrderCompleteMoveToFleetAction#00001A21; EmpireIndex:17; EntityActionId: 378

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:29:838 Order STACKOrderTerminateEntityAction#00001A22; EmpireIndex:17; EntityActionId: 378

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:30:205 Order STACKOrderCompleteMoveToFleetAction#00001A23; EmpireIndex:5; EntityActionId: 128

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:30:205 Order STACKOrderTerminateEntityAction#00001A24; EmpireIndex:5; EntityActionId: 128

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:30:220 Order STACKOrderEntityAction#00001A25, Ticket: 00000DC3; EmpireIndex:5; MoveToFleetAction#129, InitiatorGUID:2611, Context:EntityActionContext_Movement, 72->71 (Cost: 1.22826) from 0 to 0.5018309.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:31:321 AI STACK[AI] [Event]Remove 11 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:31:321 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:31:321 AI STACK[AI] [Event]keep 15 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:31:321 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:31:338 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:31:421 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:31:522 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:31:538 AI STACK[AI] Cancel task 844 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:31:555 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:31:572 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:31:589 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:31:589 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:31:824 Order STACKOrderCompleteMoveToFleetAction#00001A26; EmpireIndex:17; EntityActionId: 384

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:31:824 Order STACKOrderTerminateEntityAction#00001A27; EmpireIndex:17; EntityActionId: 384

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:31:905 Order STACKOrderCompleteMoveToFleetAction#00001A28; EmpireIndex:17; EntityActionId: 383

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:31:905 Order STACKOrderUpdateVisibility#00001A29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:31:905 Order STACKOrderTerminateEntityAction#00001A2A; EmpireIndex:17; EntityActionId: 383

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:32:571 Order STACKOrderCompleteMoveToFleetAction#00001A2B; EmpireIndex:17; EntityActionId: 382

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:32:571 Order STACKOrderTerminateEntityAction#00001A2C; EmpireIndex:17; EntityActionId: 382

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:33:305 Order STACKOrderCompleteMoveToFleetAction#00001A2D; EmpireIndex:5; EntityActionId: 129

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:33:305 Order STACKOrderTerminateEntityAction#00001A2E; EmpireIndex:5; EntityActionId: 129

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:33:640 AI STACK[AI] [Event]Remove 15 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:33:640 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:33:640 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:33:640 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:33:655 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:33:739 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:33:838 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:33:888 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:33:904 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:10:33:953 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:10:33:970 Order STACKOrderAIClientStateChange#00001A2F; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:10:33:970 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:11:409 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

03:11:18:572 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#2599

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:18:572 GUI STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:18:598 View STACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionTerrans.ShipSizeSmall.ShipHull01]' for 'Корвет'

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

03:11:18:609 GUI STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:19:507 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at HideShipDesignOverviewInMilitaryScreen in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:19:507 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:19:507 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:19:507 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:19:507 View STACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionTerrans.ShipSizeSmall.ShipHull01]' for 'Корвет'

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

03:11:19:529 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:22:125 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:23:231 GUI STACKDrag-drop: applying drop on target 'Item000 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:23:231 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:23:231 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:23:231 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:23:231 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:23:231 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:23:231 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:23:875 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:24:448 GUI STACKDrag-drop: applying drop on target 'Item002 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:24:448 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:24:448 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:24:448 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:24:448 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:24:448 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:24:448 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:26:028 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:26:869 GUI STACKDrag-drop: applying drop on target 'Item001 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:26:869 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:26:869 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:26:869 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:26:869 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:26:869 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:26:869 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:27:626 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:28:282 GUI STACKDrag-drop: applying drop on target 'Item003 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:28:282 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:28:283 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:28:283 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:28:283 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:28:283 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:28:283 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:29:412 Order STACKOrderCreateShipDesign#00001A30, Ticket: 00000DC4; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:29:412 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:29:412 Audio STACKAudio bank B_TERRAN_HULL_SMALL_Attack has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:29:412 Audio STACKAudio bank B_TERRAN_GENERIC has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:29:412 Audio STACKAudio bank B_TERRAN_ENGINE has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:29:412 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:30:289 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#2598

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:30:289 GUI STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:30:636 View STACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionTerrans.ShipSizeSmall.ShipHull02]' for 'Эскорт'

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

03:11:30:657 GUI STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:32:172 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at HideShipDesignOverviewInMilitaryScreen in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:32:172 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:32:172 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:32:172 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:32:172 View STACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionTerrans.ShipSizeSmall.ShipHull02]' for 'Эскорт'

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

03:11:32:193 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:35:246 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:36:130 GUI STACKDrag-drop: applying drop on target 'Item001 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:36:130 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:36:130 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:36:130 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:36:130 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:36:130 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:36:130 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:37:128 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:39:330 GUI STACKDrag-drop: applying drop on target 'Item000 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:39:330 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:39:330 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:39:330 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:39:330 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:39:330 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:39:330 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:40:243 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:41:233 GUI STACKDrag-drop: applying drop on target 'Item002 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:41:233 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:41:233 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:41:233 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:41:234 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:41:234 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:41:234 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:42:494 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:43:233 GUI STACKDrag-drop: applying drop on target 'Item003 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:43:233 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:43:233 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:43:233 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:11:43:233 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:43:233 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:43:233 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:44:523 Order STACKOrderCreateShipDesign#00001A31, Ticket: 00000DC5; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:44:523 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:44:523 Audio STACKAudio bank B_TERRAN_HULL_SMALL_Defense has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:44:523 Audio STACKAudio bank B_TERRAN_GENERIC has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:44:523 Audio STACKAudio bank B_TERRAN_ENGINE has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:44:523 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:45:338 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#1691

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:45:338 GUI STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:45:380 View STACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionTerrans.ShipSizeSmall.ShipHull01]' for 'Патруль'

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

03:11:45:395 GUI STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:45:571 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at HideShipDesignOverviewInMilitaryScreen in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at SendMessageNullable in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:45:571 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at SendMessageNullable in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:45:571 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at SendMessageNullable in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:45:571 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at SendMessageNullable in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:45:571 View STACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionTerrans.ShipSizeSmall.ShipHull01]' for 'Патруль'

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

03:11:45:591 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:46:380 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:46:380 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:46:380 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:47:633 Order STACKOrderCreateShipDesign#00001A32, Ticket: 00000DC6; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:47:633 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:47:633 Audio STACKAudio bank B_TERRAN_HULL_SMALL_Attack has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:47:633 Audio STACKAudio bank B_TERRAN_GENERIC has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:47:633 Audio STACKAudio bank B_TERRAN_ENGINE has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:47:633 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:50:689 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#1690

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:50:689 GUI STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:50:713 View STACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionTerrans.ShipSizeSmall.ShipHull03]' for 'Колонист'

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

03:11:50:728 GUI STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:51:476 Audio STACKIn [[SFX: Play_SPA_UNI_Small_Civilian_HatchIn] ] the AudioEmitters[0] is null

     at Execute in :line 0
     at Execute in :line 0
     at Update in :line 0

03:11:51:753 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at HideShipDesignOverviewInMilitaryScreen in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:51:753 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:51:753 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:51:753 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:11:51:753 View STACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionTerrans.ShipSizeSmall.ShipHull03]' for 'Колонист'

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

03:11:51:773 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:52:510 Audio STACKIn [[SFX: Play_SPA_UNI_Small_Civilian_HatchIn] ] the AudioEmitters[0] is null

     at Execute in :line 0
     at Execute in :line 0
     at Update in :line 0

03:11:52:748 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:52:748 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:52:748 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

03:11:54:902 Order STACKOrderCreateShipDesign#00001A33, Ticket: 00000DC7; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:54:902 Audio STACKAudio bank B_TERRAN_HULL_SMALL_Civilian has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:54:902 Audio STACKAudio bank B_TERRAN_GENERIC has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:54:902 Audio STACKAudio bank B_TERRAN_ENGINE has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:54:902 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:11:56:991 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

03:12:57:510 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

03:13:01:799 Order STACKOrderQueueConstruction#00001A34; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:02:199 Order STACKOrderQueueConstruction#00001A35; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:02:684 Order STACKOrderQueueConstruction#00001A36; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:03:100 Order STACKOrderQueueConstruction#00001A37; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:03:751 Order STACKOrderQueueConstruction#00001A38; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:04:202 Order STACKOrderQueueConstruction#00001A39; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:04:586 Order STACKOrderQueueConstruction#00001A3A; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:06:385 Order STACKOrderRetrofitShips#00001A3B, Ticket: 00000DC8; EmpireIndex:0; Ships: [2588 -> 2630]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:07:044 Order STACKOrderTransferShips#00001A3C; EmpireIndex:0; ShipGUIDs: [2588], HeroGUID:0, Position:NodeIndex:107, DestinationGarrisonGUID:2652

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:07:065 Order STACKOrderFinishDockingFleet#00001A3D, Ticket: 00000DC9; EmpireIndex:0; FleetGUID:2652

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:10:261 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

03:13:12:911 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

03:13:25:268 Order STACKOrderQueueConstruction#00001A3E; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:27:703 Order STACKOrderQueueConstruction#00001A3F; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:28:336 Order STACKOrderQueueConstruction#00001A40; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:28:635 Order STACKOrderQueueConstruction#00001A41; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:30:369 Order STACKOrderQueueConstruction#00001A42; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:30:886 Order STACKOrderQueueConstruction#00001A43; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:36:397 Order STACKOrderEntityAction#00001A44, Ticket: 00000DCA; EmpireIndex:0; GoToFleetAction#75, InitiatorGUID:2652, Context:Path: 107->105->103->111, Path: Path: 107->105->103->111

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:36:397 Order STACKOrderAIClientStateChange#00001A45; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:36:397 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:36:397 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:13:36:397 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:13:36:397 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:13:36:397 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:13:36:397 AI STACK[AI] [Event]keep 35 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:13:36:397 AI STACK[AI] [Event]keep EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventShipLayoutChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:13:36:412 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:36:495 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:36:612 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:36:612 AI STACK[AI] Empire 0 has no more design keep last TF composition [AI0]

     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:13:36:631 Order STACKOrderEntityAction#00001A46, Ticket: 00000DCB; EmpireIndex:0; MoveToFleetAction#76, InitiatorGUID:2652, Context:EntityActionContext_Movement, 107->105 (Cost: 3.388494) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:36:646 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:13:36:647 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:13:36:662 AI STACK[AI] Cancel task 553 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:13:38:695 AI STACK[AI] [Event]Remove 35 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:13:38:695 AI STACK[AI] [Event]Remove EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventShipLayoutChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:13:38:695 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:13:38:695 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:13:38:711 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:38:795 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:38:896 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:38:946 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:13:38:963 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:13:38:995 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:13:39:012 Order STACKOrderAIClientStateChange#00001A47; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:39:012 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:39:701 Order STACKOrderCompleteMoveToFleetAction#00001A48; EmpireIndex:0; EntityActionId: 76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:39:701 Order STACKOrderTerminateEntityAction#00001A49; EmpireIndex:0; EntityActionId: 76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:39:701 Order STACKOrderAIClientStateChange#00001A4A; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:39:701 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:39:701 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:13:39:701 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:13:39:701 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:13:39:701 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:13:39:701 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:13:39:701 AI STACK[AI] [Event]keep EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:13:39:713 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:39:795 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:39:896 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:39:916 Order STACKOrderEntityAction#00001A4B, Ticket: 00000DCC; EmpireIndex:0; MoveToFleetAction#77, InitiatorGUID:2652, Context:EntityActionContext_Movement, 105->103 (Cost: 5.611506) from 0 to 0.6300312.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:39:930 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:13:39:946 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:13:40:179 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

03:13:41:997 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:13:41:997 AI STACK[AI] [Event]Remove EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:13:41:997 AI STACK[AI] [Event]keep 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:13:41:997 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:13:42:014 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:42:097 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:42:208 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:42:280 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:13:42:297 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:13:42:365 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:13:42:380 Order STACKOrderAIClientStateChange#00001A4C; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:42:380 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:44:164 Order STACKOrderCompleteMoveToFleetAction#00001A4D; EmpireIndex:0; EntityActionId: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:13:44:164 Order STACKOrderTerminateEntityAction#00001A4E; EmpireIndex:0; EntityActionId: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:14:20:115 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

03:14:23:215 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

03:15:17:332 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

03:15:19:648 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:19:681 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:19:765 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:19:765 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:19:848 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:19:848 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:19:848 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:19:848 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:19:881 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:19:981 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:015 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:114 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:148 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:165 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:165 Order STACKOrderPutResourceOnMarket#00001A4F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:165 Order STACKOrderRetrofitPirateFleet#00001A50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:165 Order STACKOrderRetrofitPirateFleet#00001A51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
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03:15:20:181 Order STACKOrderRetrofitPirateFleet#00001A52

     at Log in :line 0
     at MoveNext in :line 0
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     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
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03:15:20:231 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
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03:15:20:249 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
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03:15:20:250 Gameplay STACKAdd 1 experience to ship Ship#2588

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
     at Update in :line 0
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03:15:20:264 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:264 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
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     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:264 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:264 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:264 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:264 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:264 Gameplay STACKAdd 1 experience to ship Ship#1928

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:264 Gameplay STACKAdd 1 experience to ship Ship#2285

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:264 Gameplay STACKAdd 1 experience to ship Ship#2435

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:265 Gameplay STACKAdd 1 experience to ship Ship#2518

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
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03:15:20:265 Gameplay STACKAdd 1 experience to ship Ship#2584

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:281 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
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03:15:20:281 Gameplay STACKAdd 1 experience to ship Ship#2265

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:281 Gameplay STACKAdd 1 experience to ship Ship#2400

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:281 Gameplay STACKAdd 2 experience to ship Ship#2268

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:281 Gameplay STACKAdd 1 experience to ship Ship#2342

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:297 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:297 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
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03:15:20:297 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:297 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:297 Gameplay STACKAdd 1 experience to ship Ship#1918

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:297 Gameplay STACKAdd 1 experience to ship Ship#2019

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:297 Gameplay STACKAdd 1 experience to ship Ship#2073

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:297 Gameplay STACKAdd 1 experience to ship Ship#2097

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:297 Gameplay STACKAdd 1 experience to ship Ship#2236

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:297 Gameplay STACKAdd 1 experience to ship Ship#2327

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:315 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:315 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:315 Gameplay STACKAdd 1 experience to ship Ship#2194

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:315 Gameplay STACKAdd 1 experience to ship Ship#2521

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:315 Gameplay STACKAdd 1 experience to ship Ship#2013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:331 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:331 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:331 Gameplay STACKAdd 1 experience to ship Ship#2299

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:331 Gameplay STACKAdd 1 experience to ship Ship#2314

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:331 Gameplay STACKAdd 1 experience to ship Ship#1745

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:331 Gameplay STACKAdd 1 experience to ship Ship#2102

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:332 Gameplay STACKAdd 1 experience to ship Ship#2405

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:348 Gameplay STACKAdd 1 experience to ship Ship#2138

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:348 Gameplay STACKAdd 1 experience to ship Ship#2139

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:365 Gameplay STACKAdd 1 experience to ship Ship#2428

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:365 Gameplay STACKAdd 1 experience to ship Ship#2429

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:381 Gameplay STACKAdd 1 experience to ship Ship#2532

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:381 Gameplay STACKAdd 1 experience to ship Ship#2533

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:398 Gameplay STACKAdd 1 experience to ship Ship#2431

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:398 Gameplay STACKAdd 1 experience to ship Ship#2432

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:415 Gameplay STACKAdd 1 experience to ship Ship#2536

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:415 Gameplay STACKAdd 1 experience to ship Ship#2537

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:431 Gameplay STACKAdd 1 experience to ship Ship#2147

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:431 Gameplay STACKAdd 1 experience to ship Ship#2148

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:447 Gameplay STACKAdd 1 experience to ship Ship#2540

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:448 Gameplay STACKAdd 1 experience to ship Ship#2541

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:481 Gameplay STACKAdd 1 experience to ship Ship#2543

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:481 Gameplay STACKAdd 1 experience to ship Ship#2544

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:498 Gameplay STACKAdd 1 experience to ship Ship#2546

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:498 Gameplay STACKAdd 1 experience to ship Ship#2547

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:515 Gameplay STACKAdd 1 experience to ship Ship#2250

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:515 Gameplay STACKAdd 1 experience to ship Ship#2251

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:515 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:515 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:515 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:515 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:515 Gameplay STACKAdd 1 experience to ship Ship#1855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:515 Gameplay STACKAdd 1 experience to ship Ship#2383

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:515 Gameplay STACKAdd 1 experience to ship Ship#2384

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:515 Gameplay STACKAdd 1 experience to ship Ship#2385

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:515 Gameplay STACKAdd 1 experience to ship Ship#2386

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:515 Gameplay STACKAdd 1 experience to ship Ship#2387

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:515 Gameplay STACKAdd 1 experience to ship Ship#2388

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:515 Gameplay STACKAdd 1 experience to ship Ship#2409

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:515 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:548 Order STACKOrderUnassignHero#00001A53, Ticket: 00000DCD; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:564 Order STACKOrderBailiffReport#00001A54; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:631 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:717 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:717 Gameplay STACKAdd 0 experience to ship Ship#2455

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:717 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:717 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:717 Runtime STACK[ChatMessage] RECV: l:/_turn/32 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:742 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:742 Order STACKOrderUpdateQuests#00001A55, Ticket: 00000DCE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:764 Prism STACKColonize: {"turn":33,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#986","planetName":"","colonizedStarSystemGUID":"986","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.07.04","eventName":"Colonize","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:15:20.672"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:15:20:815 Order STACKOrderUpdateDustInflation#00001A56; DustGlobalProduction:624.1377

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:885 Order STACKOrderSendAutomatedShip#00001A57; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:885 Order STACKOrderUpdateBestSystem#00001A58; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:885 Order STACKOrderUpdateBestSystem#00001A59; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:885 Order STACKOrderUpdateVisibility#00001A5A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:885 Order STACKOrderStartAutomatedFleetAction#00001A5B; EmpireIndex:1; AutomatedDeliveryFleetAction#242, InitiatorGUID:2668, Context:Path: 21->16->17->23, Path: Path: 21->16->17->23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:20:948 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:032 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:065 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:065 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:065 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:065 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:098 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:098 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:098 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:813 Runtime STACK[ChatMessage] RECV: l:/_turn/32 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:813 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:845 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:845 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:845 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:845 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:845 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:845 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:845 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:845 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:845 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:860 Order STACKOrderEntityAction#00001A5C; EmpireIndex:5; MoveToProbeAction#130, InitiatorGUID:2465, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:860 Order STACKOrderUpdateBestSystem#00001A5D; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:860 Order STACKOrderUpdateBestSystem#00001A5E; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:860 Order STACKOrderTransferResource#00001A5F; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:860 Order STACKOrderTransferResource#00001A60; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:860 Order STACKOrderTransferResource#00001A61; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:860 Order STACKOrderSpawnImprovement#00001A62; EmpireIndex:9; ImprovementDefinitionName:StarSystemImprovementFood1; TargetGUID:1013; ImprovementGUID:2670

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:860 Order STACKOrderTransferResource#00001A63; EmpireIndex:9; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:860 Order STACKOrderTransferResource#00001A64; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:860 Order STACKOrderTransferResource#00001A65; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:860 Order STACKOrderTransferResource#00001A66; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:860 Order STACKOrderTransferResource#00001A67; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:860 Order STACKOrderTransferResource#00001A68; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:860 Order STACKOrderTransferResource#00001A69; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:860 Order STACKOrderUpdatePiratePhantomGarrison#00001A6A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:860 Order STACKOrderStartHackingOperation#00001A6B; StartGUID:1819, TargetGUID:1645, NodePositions:50,NodeIndex:52,NodeIndex:51, HackingOperationGUID:2671, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:860 Order STACKOrderSetSimulationProperty#00001A6C: [GUID:969, Property:TurnsBeforeNextPVEHack, Value:15]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:906 Prism STACKJuggernaut: {"turn":32,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:15:21.813"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:15:21:949 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:949 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:969 Order STACKOrderUpdateQuests#00001A6D, Ticket: 00000DCF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:969 Order STACKOrderUpdateQuests#00001A6E, Ticket: 00000DD0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:969 Order STACKOrderUpdateQuests#00001A6F, Ticket: 00000DD1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:969 Order STACKOrderUpdateQuests#00001A70, Ticket: 00000DD2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:969 Order STACKOrderUpdateQuests#00001A71, Ticket: 00000DD3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:969 Order STACKOrderUpdateQuests#00001A72, Ticket: 00000DD4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:969 Order STACKOrderUpdateQuests#00001A73, Ticket: 00000DD5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:21:969 Order STACKOrderUpdateQuests#00001A74, Ticket: 00000DD6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:22:068 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:22:068 AI STACK[AI] [Event]Remove 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:22:068 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:22:068 AI STACK[AI] [Event]keep 81 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:22:068 AI STACK[AI] [Event]keep EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBailiffReport,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventTechnologyUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventHeroLevelup,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventHackingOperationStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:22:737 Prism STACKevent batch: [{"turn":32,"turnDuration":299,"dustperturn":12.6229305,"influenceperturn":8.6,"scienceperturn":192.05,"honorperturn":0.0,"empirefood":104.183792,"empireindustry":231.45,"empiremanpower":873.94,"empirepopulation":9.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:15:22.316"},{"turn":32,"screenName":"ShipDesignEditionPanel","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:15:22.383"},{"turn":32,"screenName":"MilitaryScreen","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:15:22.449"},{"turn":32,"screenName":"ShipDesignEditionPanel","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:15:22.516"},{"turn":32,"screenName":"ShipDesignEditionPanel","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:15:22.583"},{"turn":32,"screenName":"ShipDesignEditionPanel","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:15:22.649"}]

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:15:22:949 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:22:965 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:22:983 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:019 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:035 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:035 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:065 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:133 Prism STACKAIPerformanceEvent: {"turn":32,"maxBlackboardMessageCount":273,"maxDecisionCount":10,"maxSyncronizationTime":881,"maxAnaysisTime":169,"maxStrategicTime":484,"maxDecisionTime":159,"maxActuatorTime":316,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:15:23.050"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:15:23:305 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:318 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:318 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:318 Order STACKOrderAIClientStateChange#00001A75; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:318 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:318 Order STACKOrderFinishDockingFleet#00001A76, Ticket: 00000DD7; EmpireIndex:1; FleetGUID:2668

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:333 Order STACKOrderEntityAction#00001A77, Ticket: 00000DD8; EmpireIndex:1; MoveToFleetAction#243, InitiatorGUID:2668, Context:EntityActionContext_Movement, 21->16 (Cost: 3) from 0 to 0.3940015.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:333 Order STACKOrderEntityAction#00001A78, Ticket: 00000DD9; EmpireIndex:1; MoveToFleetAction#244, InitiatorGUID:2583, Context:EntityActionContext_Movement, 22->17 (Cost: 3) from 0.4240068 to 0.6360102.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:333 Order STACKOrderEntityAction#00001A79, Ticket: 00000DDA; EmpireIndex:1; MoveToFleetAction#245, InitiatorGUID:2517, Context:EntityActionContext_Movement, 21->16 (Cost: 1.614184) from 0.788003 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:333 Order STACKOrderEntityAction#00001A7A, Ticket: 00000DDB; EmpireIndex:4; MoveToFleetAction#257, InitiatorGUID:2520, Context:EntityActionContext_Movement, 42->43 (Cost: 2.544933) from 0.7021705 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:333 Order STACKOrderEntityAction#00001A7B, Ticket: 00000DDC; EmpireIndex:5; MoveToFleetAction#131, InitiatorGUID:2298, Context:EntityActionContext_Movement, 74->70 (Cost: 4) from 0.1586032 to 0.4442018.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:350 Order STACKOrderUpdateEffectZone#00001A7C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:466 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:23:466 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:23:484 Order STACKOrderEntityAction#00001A7D, Ticket: 00000DDD; EmpireIndex:17; GoToFleetAction#385, InitiatorGUID:2376, Context:Path: 103, Path: Path: 103

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:484 Order STACKOrderEntityAction#00001A7E, Ticket: 00000DDE; EmpireIndex:17; GoToFleetAction#386, InitiatorGUID:2375, Context:Path: 79, Path: Path: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:484 Order STACKOrderEntityAction#00001A7F, Ticket: 00000DDF; EmpireIndex:17; GoToFleetAction#387, InitiatorGUID:1843, Context:Path: 79, Path: Path: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:484 Order STACKOrderEntityAction#00001A80, Ticket: 00000DE0; EmpireIndex:17; GoToFleetAction#388, InitiatorGUID:2374, Context:Path: 69, Path: Path: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:484 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:23:484 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:23:500 Order STACKOrderEntityAction#00001A81, Ticket: 00000DE1; EmpireIndex:17; GoToFleetAction#389, InitiatorGUID:1842, Context:Path: 70->69, Path: Path: 70->69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:500 Order STACKOrderEntityAction#00001A82, Ticket: 00000DE2; EmpireIndex:17; GoToFleetAction#390, InitiatorGUID:1841, Context:Path: 51, Path: Path: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:500 Order STACKOrderEntityAction#00001A83, Ticket: 00000DE3; EmpireIndex:17; GoToFleetAction#391, InitiatorGUID:2372, Context:Path: 45->46, Path: Path: 45->46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:500 Order STACKOrderEntityAction#00001A84, Ticket: 00000DE4; EmpireIndex:17; GoToFleetAction#392, InitiatorGUID:1840, Context:Path: 45->46, Path: Path: 45->46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:500 Order STACKOrderEntityAction#00001A85, Ticket: 00000DE5; EmpireIndex:17; GoToFleetAction#393, InitiatorGUID:2371, Context:Path: 12->11, Path: Path: 12->11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:500 Order STACKOrderEntityAction#00001A86, Ticket: 00000DE6; EmpireIndex:17; GoToFleetAction#394, InitiatorGUID:2373, Context:Path: 52, Path: Path: 52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:500 Order STACKOrderEntityAction#00001A87, Ticket: 00000DE7; EmpireIndex:17; GoToFleetAction#395, InitiatorGUID:1839, Context:Path: 19, Path: Path: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:500 Order STACKOrderEntityAction#00001A88, Ticket: 00000DE8; EmpireIndex:17; GoToFleetAction#396, InitiatorGUID:2408, Context:Path: 69->70->74->76->77->78, Path: Path: 69->70->74->76->77->78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:500 Order STACKOrderEntityAction#00001A89, Ticket: 00000DE9; EmpireIndex:17; MoveToFleetAction#397, InitiatorGUID:2374, Context:EntityActionContext_Movement, 68->69 (Cost: 4.270923) from 0.4014511 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:500 Order STACKOrderEntityAction#00001A8A, Ticket: 00000DEA; EmpireIndex:17; MoveToFleetAction#398, InitiatorGUID:1843, Context:EntityActionContext_Movement, 84->79 (Cost: 5) from 0.5123449 to 0.8668068.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:500 Order STACKOrderEntityAction#00001A8B, Ticket: 00000DEB; EmpireIndex:17; MoveToFleetAction#399, InitiatorGUID:2375, Context:EntityActionContext_Movement, 84->79 (Cost: 3.211775) from 0.7723096 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:500 Order STACKOrderEntityAction#00001A8C, Ticket: 00000DEC; EmpireIndex:17; MoveToFleetAction#400, InitiatorGUID:2376, Context:EntityActionContext_Movement, 106->103 (Cost: 3.445578) from 0.3404613 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:518 Order STACKOrderEntityAction#00001A8D, Ticket: 00000DED; EmpireIndex:17; MoveToFleetAction#401, InitiatorGUID:2408, Context:EntityActionContext_Movement, 68->69 (Cost: 5) from 0.08099265 to 0.7817182.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:518 Order STACKOrderEntityAction#00001A8E, Ticket: 00000DEE; EmpireIndex:17; MoveToFleetAction#402, InitiatorGUID:1839, Context:EntityActionContext_Movement, 18->19 (Cost: 5) from 0.01613756 to 0.4175091.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:518 Order STACKOrderEntityAction#00001A8F, Ticket: 00000DEF; EmpireIndex:17; MoveToFleetAction#403, InitiatorGUID:2373, Context:EntityActionContext_Movement, 50->52 (Cost: 4.511401) from 0.5256849 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:518 Order STACKOrderEntityAction#00001A90, Ticket: 00000DF0; EmpireIndex:17; MoveToFleetAction#404, InitiatorGUID:2371, Context:EntityActionContext_Movement, 12->11 (Cost: 5) from 0 to 0.4137743.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:518 Order STACKOrderEntityAction#00001A91, Ticket: 00000DF1; EmpireIndex:17; MoveToFleetAction#405, InitiatorGUID:1840, Context:EntityActionContext_Movement, 45->46 (Cost: 5) from 0 to 0.4250251.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:518 Order STACKOrderEntityAction#00001A92, Ticket: 00000DF2; EmpireIndex:17; MoveToFleetAction#406, InitiatorGUID:2372, Context:EntityActionContext_Movement, 45->46 (Cost: 5) from 0 to 0.4250251.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:518 Order STACKOrderEntityAction#00001A93, Ticket: 00000DF3; EmpireIndex:17; MoveToFleetAction#407, InitiatorGUID:1841, Context:EntityActionContext_Movement, 55->51 (Cost: 1.514252) from 0.8715016 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:518 Order STACKOrderEntityAction#00001A94, Ticket: 00000DF4; EmpireIndex:17; MoveToFleetAction#408, InitiatorGUID:1842, Context:EntityActionContext_Movement, 70->69 (Cost: 5) from 0 to 0.9851093.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:518 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:23:532 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:23:549 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:23:549 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:23:566 AI STACK[AI] OPERATION CANCEL 3 [AI0]

     at CreateOrderMessage in :line 0
     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:23:566 AI STACKStart 26 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:23:566 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:23:583 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001A95, Ticket: 00000DF5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:583 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001A96, Ticket: 00000DF6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:583 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001A97, Ticket: 00000DF7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:583 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001A98, Ticket: 00000DF8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:583 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001A99, Ticket: 00000DF9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:583 Gameplay STACKfleet action with feedback 246 started : ETA 2393.20212554932

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:583 Order STACKOrderEntityAction#00001A9A, Ticket: 00000DFA; EmpireIndex:1; ExpeditionFleetAction#246, InitiatorGUID:1790, Context:Curiosity_PlanetResource_Luxury05 on Эльма III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:583 Gameplay STACKfleet action with feedback 247 started : ETA 2393.20212554932

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:583 Order STACKOrderEntityAction#00001A9B, Ticket: 00000DFB; EmpireIndex:1; ExpeditionFleetAction#247, InitiatorGUID:1975, Context:Curiosity_Loot_Lifeform_Era2 on Цефей IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:583 Order STACKOrderEntityAction#00001A9C, Ticket: 00000DFC; EmpireIndex:1; GoToFleetAction#248, InitiatorGUID:2357, Context:Path: 2->1, Path: Path: 2->1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:583 Order STACKOrderEntityAction#00001A9D, Ticket: 00000DFD; EmpireIndex:1; GoToFleetAction#249, InitiatorGUID:1085, Context:Path: 23->24->25, Path: Path: 23->24->25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:583 Order STACKOrderSelloutTradableResource#00001A9E, Ticket: 00000DFE; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:584 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001A9F, Ticket: 00000DFF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:584 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001AA0, Ticket: 00000E00

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:584 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001AA1, Ticket: 00000E01

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:584 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001AA2, Ticket: 00000E02

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:584 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001AA3, Ticket: 00000E03

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:584 Order STACKOrderCancelHackingProgram#00001AA4, Ticket: 00000E04; ProgramGUID:2621, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:584 Order STACKOrderTransferShips#00001AA5, Ticket: 00000E05; EmpireIndex:2; ShipGUIDs: [2455], HeroGUID:0, Position:NodeIndex:48, DestinationGarrisonGUID:2672

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:584 Order STACKOrderEntityAction#00001AA6, Ticket: 00000E06; EmpireIndex:2; GoToFleetAction#133, InitiatorGUID:2492, Context:Path: 52->50, Path: Path: 52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:599 Order STACKOrderEntityAction#00001AA7, Ticket: 00000E07; EmpireIndex:2; GoToFleetAction#134, InitiatorGUID:1120, Context:Path: 47->46, Path: Path: 47->46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:599 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001AA8, Ticket: 00000E08

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:599 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001AA9, Ticket: 00000E09

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:599 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001AAA, Ticket: 00000E0A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:599 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001AAB, Ticket: 00000E0B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:599 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001AAC, Ticket: 00000E0C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:599 Order STACKOrderCancelHackingOperation#00001AAD, Ticket: 00000E0D; OperationGUID:2075

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:599 Order STACKOrderEntityAction#00001AAE, Ticket: 00000E0E; EmpireIndex:3; GoToFleetAction#160, InitiatorGUID:2444, Context:Path: 79, Path: Path: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:599 Order STACKOrderUpdateVisibility#00001AAF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:599 Order STACKOrderEntityAction#00001AB0, Ticket: 00000E0F; EmpireIndex:1; MoveToFleetAction#250, InitiatorGUID:1085, Context:EntityActionContext_Movement, 22->23 (Cost: 6.057467) from 0.6582362 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:599 Order STACKOrderEntityAction#00001AB1, Ticket: 00000E10; EmpireIndex:1; MoveToFleetAction#251, InitiatorGUID:2357, Context:EntityActionContext_Movement, 5->2 (Cost: 6.198213) from 0.3116558 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:599 Order STACKOrderEntityAction#00001AB2, Ticket: 00000E11; EmpireIndex:2; MoveToFleetAction#135, InitiatorGUID:2492, Context:EntityActionContext_Movement, 51->52 (Cost: 0.2750005) from 0.9775967 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:599 Order STACKOrderStartHackingProgram#00001AB3; DefinitionName:OperationCancellationMalusProgram, InitiatorGUID:970, TargetGUID:0, HackingProgramGUID:2673

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:599 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:23:599 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:23:616 Order STACKOrderEntityAction#00001AB4, Ticket: 00000E12; EmpireIndex:3; GoToFleetAction#161, InitiatorGUID:1976, Context:Path: 98, Path: Path: 98

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:616 Order STACKOrderEntityAction#00001AB5, Ticket: 00000E13; EmpireIndex:3; GoToFleetAction#162, InitiatorGUID:1138, Context:Path: 71->72, Path: Path: 71->72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:617 Gameplay STACK[Empire 4] OrderManageManpower aborted: Cannot afford cost

     at ManageManpowerPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:617 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderManageManpower [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:617 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001AB6, Ticket: 00000E15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:617 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001AB7, Ticket: 00000E16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:617 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001AB8, Ticket: 00000E17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:617 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001AB9, Ticket: 00000E18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:617 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001ABA, Ticket: 00000E19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:617 Order STACKOrderEntityAction#00001ABB, Ticket: 00000E1A; EmpireIndex:4; GoToFleetAction#258, InitiatorGUID:1176, Context:Path: 53, Path: Path: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:617 Order STACKOrderEntityAction#00001ABC, Ticket: 00000E1B; EmpireIndex:2; MoveToFleetAction#136, InitiatorGUID:1120, Context:EntityActionContext_Movement, 48->47 (Cost: 4.606287) from 0.517003 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:617 Order STACKOrderEntityAction#00001ABD, Ticket: 00000E1C; EmpireIndex:3; MoveToFleetAction#163, InitiatorGUID:2444, Context:EntityActionContext_Movement, 84->79 (Cost: 6) from 0.4927181 to 0.9180724.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:633 Order STACKOrderEntityAction#00001ABE, Ticket: 00000E1D; EmpireIndex:3; MoveToFleetAction#164, InitiatorGUID:1138, Context:EntityActionContext_Movement, 71->72 (Cost: 5) from 0 to 0.5107134.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:633 Order STACKOrderEntityAction#00001ABF, Ticket: 00000E1E; EmpireIndex:3; MoveToFleetAction#165, InitiatorGUID:1976, Context:EntityActionContext_Movement, 99->98 (Cost: 8) from 0.1553438 to 0.885816.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:633 Order STACKOrderEntityAction#00001AC0, Ticket: 00000E1F; EmpireIndex:4; MoveToFleetAction#259, InitiatorGUID:1176, Context:EntityActionContext_Movement, 48->53 (Cost: 6.374726) from 0.4683251 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:700 Order STACKOrderCompleteMoveToFleetAction#00001AC1; EmpireIndex:2; EntityActionId: 135

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:700 Order STACKOrderUpdateVisibility#00001AC2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:700 Order STACKOrderFinishDockingFleet#00001AC3, Ticket: 00000E20; EmpireIndex:2; FleetGUID:2672

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:700 Order STACKOrderTerminateEntityAction#00001AC4; EmpireIndex:2; EntityActionId: 135

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:700 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:23:700 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:23:717 Order STACKOrderUnlockHeroSkill#00001AC5, Ticket: 00000E21; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:717 Gameplay STACKUpdated representative hero of senator Politics03 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:717 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001AC6, Ticket: 00000E22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:717 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001AC7, Ticket: 00000E23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:717 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001AC8, Ticket: 00000E24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:717 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001AC9, Ticket: 00000E25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:717 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001ACA, Ticket: 00000E26

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:717 Order STACKOrderCreateShipDesign#00001ACB, Ticket: 00000E27; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:717 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:717 Order STACKOrderCancelLaw#00001ACC, Ticket: 00000E28; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:732 Order STACKOrderEntityAction#00001ACD, Ticket: 00000E29; EmpireIndex:5; GoToFleetAction#132, InitiatorGUID:2611, Context:Path: 71->70, Path: Path: 71->70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:732 Order STACKOrderEntityAction#00001ACE, Ticket: 00000E2A; EmpireIndex:2; MoveToFleetAction#137, InitiatorGUID:2492, Context:EntityActionContext_Movement, 52->50 (Cost: 3.724999) from 0 to 0.3916352.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:732 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:23:732 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:23:749 Order STACKOrderEntityAction#00001ACF, Ticket: 00000E2B; EmpireIndex:5; GoToFleetAction#133, InitiatorGUID:1212, Context:Path: 81, Path: Path: 81

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:749 Order STACKOrderEntityAction#00001AD0, Ticket: 00000E2C; EmpireIndex:5; MoveToFleetAction#134, InitiatorGUID:2611, Context:EntityActionContext_Movement, 72->71 (Cost: 1.219297) from 0.5018309 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:765 Order STACKOrderEntityAction#00001AD1, Ticket: 00000E2D; EmpireIndex:5; MoveToFleetAction#135, InitiatorGUID:1212, Context:EntityActionContext_Movement, 83->81 (Cost: 2.007181) from 0.7493274 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:815 Order STACKOrderCompleteMoveToFleetAction#00001AD2; EmpireIndex:1; EntityActionId: 245

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:815 Order STACKOrderTerminateEntityAction#00001AD3; EmpireIndex:1; EntityActionId: 245

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:832 Order STACKOrderEntityAction#00001AD4, Ticket: 00000E2E; EmpireIndex:1; MoveToFleetAction#252, InitiatorGUID:2517, Context:EntityActionContext_Movement, 16->17 (Cost: 1.385816) from 0 to 0.2586581.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:849 Order STACKOrderUpdateVisibility#00001AD5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:849 Gameplay STACK[DIPLOMACY] Empire#5 + Empire#12 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at UpdateEmpireSeen in :line 0
     at OwnVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at NodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:849 Order STACKOrderUpdateQuests#00001AD6, Ticket: 00000E2F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:866 Order STACKOrderUpdateEffectZone#00001AD7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:932 Order STACKOrderMoveIdleFleets#00001AD8; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:23:949 Order STACKOrderEntityAction#00001AD9, Ticket: 00000E30; EmpireIndex:0; MoveToFleetAction#78, InitiatorGUID:2652, Context:EntityActionContext_Movement, 105->103 (Cost: 3.295205) from 0.6300312 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:032 Order STACKOrderCompleteMoveToFleetAction#00001ADA; EmpireIndex:17; EntityActionId: 407

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:032 Order STACKOrderUpdateVisibility#00001ADB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:032 Order STACKOrderTerminateEntityAction#00001ADC; EmpireIndex:17; EntityActionId: 407

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:049 Order STACKOrderEntityAction#00001ADD; EmpireIndex:2; SiegeStarSystemAction#138, InitiatorGUID:1645

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:049 Order STACKOrderTerminateEntityAction#00001ADE; EmpireIndex:17; EntityActionId: 390

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:116 Order STACKOrderCompleteMoveToFleetAction#00001ADF; EmpireIndex:4; EntityActionId: 257

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:116 Order STACKOrderTerminateEntityAction#00001AE0; EmpireIndex:4; EntityActionId: 257

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:132 Default STACKDelivering remaining pop (fleet : 2520, system : 1937)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:132 Order STACKOrderTerminateEntityAction#00001AE1; EmpireIndex:4; EntityActionId: 247

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:132 Default STACKTerminating AutomatedDelivery Fleet 2520 on system ColonizedStarSystem#1937

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:249 Order STACKOrderUpdateVisibility#00001AE2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:301 Order STACKOrderCompleteMoveToFleetAction#00001AE3; EmpireIndex:1; EntityActionId: 250

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:301 Order STACKOrderTerminateEntityAction#00001AE4; EmpireIndex:1; EntityActionId: 250

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:317 Order STACKOrderEntityAction#00001AE5, Ticket: 00000E31; EmpireIndex:1; MoveToFleetAction#253, InitiatorGUID:1085, Context:EntityActionContext_Movement, 23->24 (Cost: 0.942533) from 0 to 0.09094983.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:333 Order STACKOrderCompleteMoveToFleetAction#00001AE6; EmpireIndex:5; EntityActionId: 134

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:333 Order STACKOrderTerminateEntityAction#00001AE7; EmpireIndex:5; EntityActionId: 134

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:349 Order STACKOrderUpdateVisibility#00001AE8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:350 Order STACKOrderEntityAction#00001AE9, Ticket: 00000E32; EmpireIndex:5; MoveToFleetAction#136, InitiatorGUID:2611, Context:EntityActionContext_Movement, 71->70 (Cost: 4.780703) from 0 to 0.5341395.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:365 Order STACKOrderCompleteMoveToFleetAction#00001AEA; EmpireIndex:1; EntityActionId: 244

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:365 Order STACKOrderCompleteMoveToFleetAction#00001AEB; EmpireIndex:17; EntityActionId: 400

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:365 Order STACKOrderUpdateVisibility#00001AEC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:365 Order STACKOrderTerminateEntityAction#00001AED; EmpireIndex:1; EntityActionId: 244

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:365 Order STACKOrderTerminateEntityAction#00001AEE; EmpireIndex:17; EntityActionId: 400

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:382 Order STACKOrderUpdateVisibility#00001AEF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:382 Order STACKOrderCompleteMoveToFleetAction#00001AF0; EmpireIndex:5; EntityActionId: 135

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:382 Order STACKOrderTerminateEntityAction#00001AF1; EmpireIndex:17; EntityActionId: 385

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:382 Order STACKOrderUpdateEffectZone#00001AF2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:382 Order STACKOrderUpdateVisibility#00001AF3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:382 Gameplay STACK[DIPLOMACY] Empire#12 + Empire#5 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:382 Order STACKOrderTerminateEntityAction#00001AF4; EmpireIndex:5; EntityActionId: 135

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:615 Order STACKOrderCompleteMoveToFleetAction#00001AF5; EmpireIndex:17; EntityActionId: 399

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:615 Order STACKOrderUpdateVisibility#00001AF6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:615 Order STACKOrderTerminateEntityAction#00001AF7; EmpireIndex:17; EntityActionId: 399

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:633 Order STACKOrderTerminateEntityAction#00001AF8; EmpireIndex:17; EntityActionId: 386

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:716 Order STACKOrderCompleteMoveToFleetAction#00001AF9; EmpireIndex:5; EntityActionId: 131

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:716 Order STACKOrderTerminateEntityAction#00001AFA; EmpireIndex:5; EntityActionId: 131

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:732 Order STACKOrderCompleteMoveToFleetAction#00001AFB; EmpireIndex:17; EntityActionId: 397

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:732 Order STACKOrderTerminateEntityAction#00001AFC; EmpireIndex:17; EntityActionId: 397

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:750 Order STACKOrderTerminateEntityAction#00001AFD; EmpireIndex:17; EntityActionId: 388

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:815 Order STACKOrderUpdateVisibility#00001AFE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:948 Order STACKOrderCompleteMoveToFleetAction#00001AFF; EmpireIndex:17; EntityActionId: 403

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:949 Order STACKOrderUpdateVisibility#00001B00

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:949 Order STACKOrderTerminateEntityAction#00001B01; EmpireIndex:17; EntityActionId: 403

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:965 Order STACKOrderEntityAction#00001B02; EmpireIndex:2; SiegeStarSystemAction#139, InitiatorGUID:2242

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:965 Order STACKOrderCompleteMoveToFleetAction#00001B03; EmpireIndex:17; EntityActionId: 401

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:965 Order STACKOrderTerminateEntityAction#00001B04; EmpireIndex:17; EntityActionId: 394

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:965 Order STACKOrderUpdateVisibility#00001B05

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:965 Order STACKOrderTerminateEntityAction#00001B06; EmpireIndex:17; EntityActionId: 401

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:982 Order STACKOrderCompleteMoveToFleetAction#00001B07; EmpireIndex:0; EntityActionId: 78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:982 Order STACKOrderUpdateVisibility#00001B08

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:24:982 Order STACKOrderTerminateEntityAction#00001B09; EmpireIndex:0; EntityActionId: 78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:000 Order STACKOrderEntityAction#00001B0A, Ticket: 00000E33; EmpireIndex:0; MoveToFleetAction#79, InitiatorGUID:2652, Context:EntityActionContext_Movement, 103->111 (Cost: 5.704795) from 0 to 0.2770422.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:082 Order STACKOrderCompleteMoveToFleetAction#00001B0B; EmpireIndex:2; EntityActionId: 136

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:082 Order STACKOrderUpdateVisibility#00001B0C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:082 Order STACKOrderTerminateEntityAction#00001B0D; EmpireIndex:2; EntityActionId: 136

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:099 Order STACKOrderEntityAction#00001B0E, Ticket: 00000E34; EmpireIndex:2; MoveToFleetAction#140, InitiatorGUID:1120, Context:EntityActionContext_Movement, 47->46 (Cost: 1.393713) from 0 to 0.1546615.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:198 Order STACKOrderCompleteMoveToFleetAction#00001B0F; EmpireIndex:17; EntityActionId: 402

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:198 Order STACKOrderUpdateVisibility#00001B10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:198 Order STACKOrderTerminateEntityAction#00001B11; EmpireIndex:17; EntityActionId: 402

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:232 Order STACKOrderCompleteMoveToFleetAction#00001B12; EmpireIndex:17; EntityActionId: 398

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:232 Order STACKOrderUpdateVisibility#00001B13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:232 Order STACKOrderTerminateEntityAction#00001B14; EmpireIndex:17; EntityActionId: 398

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:232 Order STACKOrderUpdateQuests#00001B15, Ticket: 00000E35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:531 Order STACKOrderCompleteMoveToFleetAction#00001B16; EmpireIndex:1; EntityActionId: 251

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:531 Order STACKOrderUpdateVisibility#00001B17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:531 Order STACKOrderTerminateEntityAction#00001B18; EmpireIndex:1; EntityActionId: 251

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:549 Order STACKOrderEntityAction#00001B19, Ticket: 00000E36; EmpireIndex:1; MoveToFleetAction#254, InitiatorGUID:2357, Context:EntityActionContext_Movement, 2->1 (Cost: 0.8017874) from 0 to 0.1290324.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:682 Order STACKOrderCompleteMoveToFleetAction#00001B1A; EmpireIndex:3; EntityActionId: 163

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:682 Order STACKOrderUpdateVisibility#00001B1B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:682 Order STACKOrderTerminateEntityAction#00001B1C; EmpireIndex:3; EntityActionId: 163

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:715 AI STACK[AI] [Event]Remove 81 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:25:715 AI STACK[AI] [Event]Remove EventShipLayoutChanged,EventShipLayoutChanged,EventShipLayoutChanged,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBailiffReport,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventTechnologyUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventHeroLevelup,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventHackingOperationStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:25:715 AI STACK[AI] [Event]keep 147 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:25:715 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventHackingOperationCanceledByTargetLoss,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:25:732 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:816 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:949 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:966 Order STACKOrderCompleteMoveToFleetAction#00001B1D; EmpireIndex:4; EntityActionId: 259

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:966 Order STACKOrderTerminateEntityAction#00001B1E; EmpireIndex:4; EntityActionId: 259

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:966 AI STACK[AI] Cancel task 870 : can find context 2621 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:25:983 Order STACKOrderTerminateEntityAction#00001B1F; EmpireIndex:4; EntityActionId: 258

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:25:999 AI STACK[AI] Cancel task 607 : can find context 2075 : for empire 3 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:25:999 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:26:015 AI STACK[AI] Unassign fleet 2068/0 from TF [AI0]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:26:015 AI STACK[AI] Unassign fleet 2444/0 from TF [AI0]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:26:015 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:26:015 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:26:033 AI STACK[AI] Cancel task 507 : can find context 2520 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:26:033 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:26:049 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:26:082 AI STACKStart 10 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:26:082 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:26:099 Order STACKOrderQueueResearch#00001B20, Ticket: 00000E37; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade23, ConstructionGameEntityGUID:2675, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:099 Order STACKOrderQueueConstruction#00001B21, Ticket: 00000E38; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:099 Order STACKOrderEntityAction#00001B22, Ticket: 00000E39; EmpireIndex:2; GoToFleetAction#141, InitiatorGUID:2672, Context:Path: 48->53->54, Path: Path: 48->53->54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:099 Order STACKOrderBuyoutConstruction#00001B23, Ticket: 00000E3A; EmpireIndex:2; ContextGUID:2242, ConstructionGameEntityGUID:2558, ResourceName:EmpireMoney, BuyoutCost:628.7039

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:099 Order STACKOrderQueueConstruction#00001B24, Ticket: 00000E3B; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:099 Order STACKOrderStartHackingProgram#00001B25, Ticket: 00000E3C; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:969, TargetGUID:1806, HackingProgramGUID:2680

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:099 Order STACKOrderEntityAction#00001B26, Ticket: 00000E3D; EmpireIndex:3; InvisibilityFleetAction#166, InitiatorGUID:2068

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:099 Order STACKOrderStartHackingOperation#00001B27, Ticket: 00000E3E; StartGUID:1544, TargetGUID:1016, NodePositions:85,NodeIndex:84,NodeIndex:79,NodeIndex:78,NodeIndex:77,NodeIndex:76,NodeIndex:74, HackingOperationGUID:2681, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:099 Order STACKOrderEntityAction#00001B28, Ticket: 00000E3F; EmpireIndex:5; ComplimentEmpireAction#137, InitiatorGUID:972, Context:Empire 12 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:099 Order STACKOrderActivateLaw#00001B29, Ticket: 00000E40; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:2682

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:115 Order STACKOrderUpdateVisibility#00001B2A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:115 Order STACKOrderEntityAction#00001B2B, Ticket: 00000E41; EmpireIndex:2; MoveToFleetAction#142, InitiatorGUID:2672, Context:EntityActionContext_Movement, 48->53 (Cost: 11.98989) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:266 Order STACKOrderCompleteMoveToFleetAction#00001B2C; EmpireIndex:3; EntityActionId: 165

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:266 Order STACKOrderUpdateVisibility#00001B2D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:266 Order STACKOrderTerminateEntityAction#00001B2E; EmpireIndex:3; EntityActionId: 165

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:601 Gameplay STACKfleet action with feedback 247 finished : ETA 2393.20212554932, Game.Time 2394.21734619141, true ETA 2394.20212554932

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:601 Gameplay STACKfleet action with feedback 246 finished : ETA 2393.20212554932, Game.Time 2394.21734619141, true ETA 2394.20212554932

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:601 Order STACKOrderTerminateEntityAction#00001B2F; EmpireIndex:1; EntityActionId: 247

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:601 Order STACKOrderTerminateEntityAction#00001B30; EmpireIndex:1; EntityActionId: 246

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:601 Order STACKOrderCreateFleetFromShipDesignName#00001B31; EmpireIndex:17; FleetGUID:2683, ShipDesignGUIDs: MFInsectoidSmallAttackWeak x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:601 Gameplay STACKAdd 0 experience to ship Ship#2684

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:615 Order STACKOrderCreateFleetMission#00001B32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:682 Order STACKOrderCompleteMoveToFleetAction#00001B33; EmpireIndex:1; EntityActionId: 252

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:682 Order STACKOrderUpdateVisibility#00001B34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:682 Order STACKOrderFinishDockingFleet#00001B35, Ticket: 00000E42; EmpireIndex:17; FleetGUID:2683

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:682 Order STACKOrderTerminateEntityAction#00001B36; EmpireIndex:1; EntityActionId: 252

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:682 Order STACKOrderUpdateQuests#00001B37, Ticket: 00000E43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:682 Order STACKOrderUpdateQuests#00001B38, Ticket: 00000E44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:682 Order STACKOrderCompleteQuest#00001B39, Ticket: 00000E45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:732 Order STACKOrderCompleteMoveToFleetAction#00001B3A; EmpireIndex:1; EntityActionId: 243

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:732 Order STACKOrderCompleteMoveToFleetAction#00001B3B; EmpireIndex:3; EntityActionId: 164

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:732 Order STACKOrderUpdateVisibility#00001B3C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:732 Order STACKOrderTerminateEntityAction#00001B3D; EmpireIndex:1; EntityActionId: 243

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:26:732 Order STACKOrderTerminateEntityAction#00001B3E; EmpireIndex:3; EntityActionId: 164

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:27:132 Order STACKOrderCompleteMoveToFleetAction#00001B3F; EmpireIndex:1; EntityActionId: 253

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:27:132 Order STACKOrderTerminateEntityAction#00001B40; EmpireIndex:1; EntityActionId: 253

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:27:232 Order STACKOrderCompleteMoveToFleetAction#00001B41; EmpireIndex:17; EntityActionId: 408

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:27:232 Order STACKOrderTerminateEntityAction#00001B42; EmpireIndex:17; EntityActionId: 408

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:27:399 Order STACKOrderCompleteMoveToFleetAction#00001B43; EmpireIndex:2; EntityActionId: 137

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:27:399 Order STACKOrderTerminateEntityAction#00001B44; EmpireIndex:2; EntityActionId: 137

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:27:683 Order STACKOrderUpdateVisibility#00001B45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:27:683 Order STACKOrderCompleteMoveToFleetAction#00001B46; EmpireIndex:17; EntityActionId: 406

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:27:683 Order STACKOrderCompleteMoveToFleetAction#00001B47; EmpireIndex:17; EntityActionId: 405

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:27:683 Order STACKOrderTerminateEntityAction#00001B48; EmpireIndex:17; EntityActionId: 406

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:27:683 Order STACKOrderTerminateEntityAction#00001B49; EmpireIndex:17; EntityActionId: 405

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:27:699 Order STACKOrderCompleteMoveToFleetAction#00001B4A; EmpireIndex:17; EntityActionId: 404

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:27:699 Order STACKOrderTerminateEntityAction#00001B4B; EmpireIndex:17; EntityActionId: 404

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:27:783 Order STACKOrderUpdateVisibility#00001B4C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:28:032 Order STACKOrderCompleteMoveToFleetAction#00001B4D; EmpireIndex:2; EntityActionId: 140

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:28:032 Order STACKOrderUpdateVisibility#00001B4E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:28:032 Order STACKOrderTerminateEntityAction#00001B4F; EmpireIndex:2; EntityActionId: 140

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:28:082 AI STACK[AI] [Event]Remove 147 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:28:082 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventHackingOperationCanceledByTargetLoss,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:28:082 AI STACK[AI] [Event]keep 35 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:28:082 AI STACK[AI] [Event]keep EventFleetDocked,ScoreProviderEvent,EventResearchQueued,EventConstructionQueued,EventFleetMoveStarted,EventConstructionBuyout,EventConstructionQueued,EventFleetInvisibilityChanged,EventHackingOperationStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventGarrisonCompositionChanged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:28:100 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:28:183 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:28:318 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:28:318 AI STACK[AI] Unassign fleet 2068/0 from TF [AI0]

     at Unassign in :line 0
     at ManageFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:28:318 AI STACK[AI] Unassign fleet 2444/0 from TF [AI0]

     at Unassign in :line 0
     at ManageFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:28:333 Order STACKOrderCompleteMoveToFleetAction#00001B50; EmpireIndex:1; EntityActionId: 254

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:28:333 Order STACKOrderUpdateVisibility#00001B51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:28:333 Order STACKOrderTerminateEntityAction#00001B52; EmpireIndex:1; EntityActionId: 254

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:28:333 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:28:333 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:28:350 Order STACKOrderEntityAction#00001B53, Ticket: 00000E46; EmpireIndex:17; GoToFleetAction#409, InitiatorGUID:1841, Context:Path: 51->52->50, Path: Path: 51->52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:28:350 Order STACKOrderCompleteMoveToFleetAction#00001B54; EmpireIndex:5; EntityActionId: 136

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:28:350 Order STACKOrderTerminateEntityAction#00001B55; EmpireIndex:5; EntityActionId: 136

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:28:350 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:28:367 Order STACKOrderEntityAction#00001B56, Ticket: 00000E47; EmpireIndex:17; MoveToFleetAction#410, InitiatorGUID:1841, Context:EntityActionContext_Movement, 51->52 (Cost: 3.485748) from 0 to 0.2839713.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:28:367 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:28:367 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:28:384 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:28:431 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:28:431 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:28:449 Order STACKOrderEntityAction#00001B57, Ticket: 00000E48; EmpireIndex:3; GoToFleetAction#167, InitiatorGUID:2068, Context:Path: 81->83->84->79, Path: Path: 81->83->84->79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:28:449 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:28:449 Order STACKOrderEntityAction#00001B58, Ticket: 00000E4A; EmpireIndex:5; ComplimentEmpireAction#138, InitiatorGUID:972, Context:Empire 12 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:28:449 Order STACKOrderStartHackingProgram#00001B59, Ticket: 00000E4B; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:972, TargetGUID:2023, HackingProgramGUID:2686

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:28:449 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:28:449 Gameplay STACKfleet action with feedback 139 started : ETA 2398.06923675537

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:28:449 Order STACKOrderEntityAction#00001B5A, Ticket: 00000E4D; EmpireIndex:5; ExpeditionFleetAction#139, InitiatorGUID:1212, Context:Curiosity_PlanetAnomaly24 on Вени IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:28:465 Order STACKOrderEntityAction#00001B5B, Ticket: 00000E4E; EmpireIndex:3; MoveToFleetAction#168, InitiatorGUID:2068, Context:EntityActionContext_Movement, 81->83 (Cost: 6) from 0 to 0.7493274.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:28:498 Order STACKOrderUpdateVisibility#00001B5C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:29:566 Order STACKOrderCompleteMoveToFleetAction#00001B5D; EmpireIndex:0; EntityActionId: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:29:566 Order STACKOrderTerminateEntityAction#00001B5E; EmpireIndex:0; EntityActionId: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:29:599 Order STACKOrderUpdateVisibility#00001B5F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:30:432 AI STACK[AI] [Event]Remove 35 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:30:432 AI STACK[AI] [Event]Remove EventFleetDocked,ScoreProviderEvent,EventResearchQueued,EventConstructionQueued,EventFleetMoveStarted,EventConstructionBuyout,EventConstructionQueued,EventFleetInvisibilityChanged,EventHackingOperationStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventGarrisonCompositionChanged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:30:432 AI STACK[AI] [Event]keep 7 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:30:432 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:30:466 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:30:550 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:30:667 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:30:683 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:30:683 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:30:699 Order STACKOrderEntityAction#00001B60, Ticket: 00000E4F; EmpireIndex:17; GoToFleetAction#411, InitiatorGUID:2683, Context:Path: 6->4, Path: Path: 6->4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:30:700 Order STACKOrderEntityAction#00001B61, Ticket: 00000E50; EmpireIndex:17; GoToFleetAction#412, InitiatorGUID:2374, Context:Path: 69->71, Path: Path: 69->71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:30:700 Order STACKOrderEntityAction#00001B62, Ticket: 00000E51; EmpireIndex:17; GoToFleetAction#413, InitiatorGUID:2373, Context:Path: 52->55->54, Path: Path: 52->55->54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:30:700 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:30:700 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:30:718 Order STACKOrderEntityAction#00001B63, Ticket: 00000E52; EmpireIndex:17; MoveToFleetAction#414, InitiatorGUID:2373, Context:EntityActionContext_Movement, 52->55 (Cost: 0.4885988) from 0 to 0.1217773.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:30:718 Order STACKOrderEntityAction#00001B64, Ticket: 00000E53; EmpireIndex:17; MoveToFleetAction#415, InitiatorGUID:2374, Context:EntityActionContext_Movement, 69->71 (Cost: 0.7290773) from 0 to 0.05924493.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:30:718 Order STACKOrderEntityAction#00001B65, Ticket: 00000E54; EmpireIndex:17; MoveToFleetAction#416, InitiatorGUID:2683, Context:EntityActionContext_Movement, 6->4 (Cost: 5) from 0 to 0.8699974.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:30:718 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:30:732 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:30:749 Order STACKOrderUpdateVisibility#00001B66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:30:765 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:30:765 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:30:782 Order STACKOrderEntityAction#00001B67, Ticket: 00000E55; EmpireIndex:5; ComplimentEmpireAction#140, InitiatorGUID:972, Context:Empire 12 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:31:266 Order STACKOrderUpdateVisibility#00001B68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:31:465 Gameplay STACKfleet action with feedback 139 finished : ETA 2398.06923675537, Game.Time 2399.08406066895, true ETA 2399.06923675537

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:31:465 Order STACKOrderTerminateEntityAction#00001B69; EmpireIndex:5; EntityActionId: 139

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:31:465 Order STACKOrderUpdateQuests#00001B6A, Ticket: 00000E56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:31:783 Order STACKOrderUpdateVisibility#00001B6B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:32:049 Order STACKOrderCompleteMoveToFleetAction#00001B6C; EmpireIndex:17; EntityActionId: 410

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:32:049 Order STACKOrderTerminateEntityAction#00001B6D; EmpireIndex:17; EntityActionId: 410

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:32:483 Order STACKOrderUpdateVisibility#00001B6E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:32:583 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:32:616 Order STACKOrderCompleteMoveToFleetAction#00001B6F; EmpireIndex:2; EntityActionId: 142

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:32:616 Order STACKOrderTerminateEntityAction#00001B70; EmpireIndex:2; EntityActionId: 142

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:32:616 Order STACKOrderAIClientStateChange#00001B71; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:32:616 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:32:616 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:32:633 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:32:633 Order STACKOrderEntityAction#00001B72, Ticket: 00000E57; EmpireIndex:2; MoveToFleetAction#143, InitiatorGUID:2672, Context:EntityActionContext_Movement, 53->54 (Cost: 0.01010513) from 0 to 0.0007256459.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:32:783 Order STACKOrderCompleteMoveToFleetAction#00001B73; EmpireIndex:3; EntityActionId: 168

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:32:783 Order STACKOrderTerminateEntityAction#00001B74; EmpireIndex:3; EntityActionId: 168

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:33:316 Order STACKOrderCompleteMoveToFleetAction#00001B75; EmpireIndex:17; EntityActionId: 414

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:33:316 Order STACKOrderTerminateEntityAction#00001B76; EmpireIndex:17; EntityActionId: 414

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:33:399 Order STACKOrderUpdateVisibility#00001B77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:33:466 Order STACKOrderCompleteMoveToFleetAction#00001B78; EmpireIndex:17; EntityActionId: 415

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:33:466 Order STACKOrderUpdateVisibility#00001B79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:33:466 Order STACKOrderTerminateEntityAction#00001B7A; EmpireIndex:17; EntityActionId: 415

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:34:532 Order STACKOrderCompleteMoveToFleetAction#00001B7B; EmpireIndex:17; EntityActionId: 416

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:34:532 Order STACKOrderTerminateEntityAction#00001B7C; EmpireIndex:17; EntityActionId: 416

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:149 Order STACKOrderCompleteMoveToFleetAction#00001B7D; EmpireIndex:2; EntityActionId: 143

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:149 Order STACKOrderTerminateEntityAction#00001B7E; EmpireIndex:2; EntityActionId: 143

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:198 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:198 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:282 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:282 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:282 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:282 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:315 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:414 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:449 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:548 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:582 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:599 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:599 Order STACKOrderRetrofitPirateFleet#00001B7F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:599 Order STACKOrderRetrofitPirateFleet#00001B80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:665 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:683 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:683 Gameplay STACKAdd 1 experience to ship Ship#2588

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:699 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:699 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:699 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:699 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:699 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:699 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:699 Gameplay STACKAdd 1 experience to ship Ship#1928

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:699 Gameplay STACKAdd 1 experience to ship Ship#2285

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:699 Gameplay STACKAdd 1 experience to ship Ship#2435

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:699 Gameplay STACKAdd 1 experience to ship Ship#2518

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:699 Gameplay STACKAdd 1 experience to ship Ship#2584

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:699 Gameplay STACKAdd 1 experience to ship Ship#2669

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:715 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:715 Gameplay STACKAdd 1 experience to ship Ship#2265

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:715 Gameplay STACKAdd 1 experience to ship Ship#2400

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:715 Gameplay STACKAdd 1 experience to ship Ship#2455

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:715 Gameplay STACKAdd 2 experience to ship Ship#2268

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:715 Gameplay STACKAdd 1 experience to ship Ship#2342

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:732 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:732 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:732 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:732 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:732 Gameplay STACKAdd 1 experience to ship Ship#1918

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:732 Gameplay STACKAdd 1 experience to ship Ship#2019

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:732 Gameplay STACKAdd 1 experience to ship Ship#2073

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:732 Gameplay STACKAdd 1 experience to ship Ship#2097

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:732 Gameplay STACKAdd 1 experience to ship Ship#2236

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:732 Gameplay STACKAdd 1 experience to ship Ship#2327

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:749 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:749 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:749 Gameplay STACKAdd 1 experience to ship Ship#2194

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:749 Gameplay STACKAdd 1 experience to ship Ship#2013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:765 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:765 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:765 Gameplay STACKAdd 1 experience to ship Ship#2299

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:765 Gameplay STACKAdd 1 experience to ship Ship#2314

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:765 Gameplay STACKAdd 1 experience to ship Ship#1745

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:765 Gameplay STACKAdd 1 experience to ship Ship#2102

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:765 Gameplay STACKAdd 1 experience to ship Ship#2405

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:782 Gameplay STACKAdd 1 experience to ship Ship#2138

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:782 Gameplay STACKAdd 1 experience to ship Ship#2139

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:798 Gameplay STACKAdd 1 experience to ship Ship#2428

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:798 Gameplay STACKAdd 1 experience to ship Ship#2429

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:816 Gameplay STACKAdd 1 experience to ship Ship#2532

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:816 Gameplay STACKAdd 1 experience to ship Ship#2533

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:833 Gameplay STACKAdd 1 experience to ship Ship#2431

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:833 Gameplay STACKAdd 1 experience to ship Ship#2432

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:849 Gameplay STACKAdd 1 experience to ship Ship#2536

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:849 Gameplay STACKAdd 1 experience to ship Ship#2537

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:865 Gameplay STACKAdd 1 experience to ship Ship#2147

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:866 Gameplay STACKAdd 1 experience to ship Ship#2148

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:882 Gameplay STACKAdd 1 experience to ship Ship#2540

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:882 Gameplay STACKAdd 1 experience to ship Ship#2541

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:915 Gameplay STACKAdd 1 experience to ship Ship#2543

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:915 Gameplay STACKAdd 1 experience to ship Ship#2544

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:933 Gameplay STACKAdd 1 experience to ship Ship#2546

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:933 Gameplay STACKAdd 1 experience to ship Ship#2547

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:949 Gameplay STACKAdd 1 experience to ship Ship#2250

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:949 Gameplay STACKAdd 1 experience to ship Ship#2251

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:949 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:949 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:949 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:949 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:949 Gameplay STACKAdd 1 experience to ship Ship#1855

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:949 Gameplay STACKAdd 1 experience to ship Ship#2383

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:949 Gameplay STACKAdd 1 experience to ship Ship#2384

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:949 Gameplay STACKAdd 1 experience to ship Ship#2385

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:949 Gameplay STACKAdd 1 experience to ship Ship#2386

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:949 Gameplay STACKAdd 1 experience to ship Ship#2387

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:949 Gameplay STACKAdd 1 experience to ship Ship#2388

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:949 Gameplay STACKAdd 1 experience to ship Ship#2409

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:949 Gameplay STACKAdd 1 experience to ship Ship#2684

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:949 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:983 Order STACKOrderScrapShips#00001B81, Ticket: 00000E58; EmpireIndex:4; ShipGUIDs: 2194

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:35:998 Order STACKOrderBailiffReport#00001B82; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:065 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:162 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:162 Gameplay STACKAdd 40 experience to ship Ship#2632

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:162 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#7 = DiplomaticRelationStateMinorCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:162 Gameplay STACK[DIPLOMACY] Empire#7 + Empire#1 = DiplomaticRelationStateMinorCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:162 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#9 = DiplomaticRelationStateMinorAmicable

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:162 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#1 = DiplomaticRelationStateMinorAmicable

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:162 Gameplay STACK[DIPLOMACY] Empire#3 + Empire#10 = DiplomaticRelationStateMinorAmicable

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:163 Gameplay STACK[DIPLOMACY] Empire#10 + Empire#3 = DiplomaticRelationStateMinorAmicable

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:163 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:163 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:163 Runtime STACK[ChatMessage] RECV: l:/_turn/33 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:171 Order STACKOrderStartHackingOperation#00001B83; StartGUID:1817, TargetGUID:998, NodePositions:45,NodeIndex:43,NodeIndex:42, HackingOperationGUID:2689, TracedOperationGUID:2580

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:189 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:189 Order STACKOrderUpdateQuests#00001B84, Ticket: 00000E59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:189 Order STACKOrderUpdateQuests#00001B85, Ticket: 00000E5A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:189 Order STACKOrderUpdateQuests#00001B86, Ticket: 00000E5B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:215 Prism STACKTechnology Unlock: {"technology":"TechnologyStageDefinitionEmpireDevelopment3","stage":"TechnologyStageDefinitionEmpireDevelopment3","turn":34,"isstage":"True","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:15:36.103"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:15:36:265 Order STACKOrderUpdateDustInflation#00001B87; DustGlobalProduction:745.2594

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:332 Order STACKOrderUpdateBestSystem#00001B88; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:332 Order STACKOrderUpdateBestSystem#00001B89; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:332 Order STACKOrderUpdateVisibility#00001B8A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:398 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:482 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:515 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:515 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:515 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:515 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:549 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:549 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:549 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:867 Runtime STACK[ChatMessage] RECV: l:/_turn/33 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:36:867 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:364 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:364 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:364 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:364 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:364 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:364 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:364 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:364 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:364 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:364 Quest STACK[Quests] Adding global quest variable: $GUIDFleet02 = QuestVariable+NullValue for empire 0

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:364 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:364 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:364 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:364 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:364 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:364 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:364 Quest STACK[Quests] EventRandom08Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:364 Quest STACK[Quests] EventRandom08Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:364 Quest STACK[Quests] EventRandom10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:364 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventRandom06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventRandom08 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventRandom10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventRandom07 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Order STACKOrderUpdateQuests#00001B8B, Ticket: 00000E5C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Order STACKOrderCompleteQuest#00001B8C, Ticket: 00000E5D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Order STACKOrderBeginQuest#00001B8D, Ticket: 00000E5E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Order STACKOrderBeginQuest#00001B8E, Ticket: 00000E5F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Order STACKOrderBeginQuest#00001B8F, Ticket: 00000E60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Order STACKOrderBeginQuest#00001B90, Ticket: 00000E61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Order STACKOrderTransferPopulationOnSystem#00001B91; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Order STACKOrderAddQuestMarkers#00001B92

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Order STACKOrderBeginQuest#00001B93, Ticket: 00000E62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:365 Order STACKOrderApplyQuestEffect#00001B94

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:380 Order STACKOrderTriggerPopulationEvent#00001B95

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:380 Order STACKOrderBeginQuest#00001B96, Ticket: 00000E63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:380 Order STACKOrderEntityAction#00001B97; EmpireIndex:5; MoveToProbeAction#141, InitiatorGUID:2465, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:380 Order STACKOrderUpdateBestSystem#00001B98; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:380 Order STACKOrderUpdateBestSystem#00001B99; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:380 Order STACKOrderSpawnImprovement#00001B9A; EmpireIndex:6; ImprovementDefinitionName:StarSystemImprovementDust1; TargetGUID:1004; ImprovementGUID:2698

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:380 Order STACKOrderTransferResource#00001B9B; EmpireIndex:6; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-560

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:380 Order STACKOrderSpawnImprovement#00001B9C; EmpireIndex:7; ImprovementDefinitionName:StarSystemImprovementApproval1; TargetGUID:1007; ImprovementGUID:2699

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:380 Order STACKOrderTransferResource#00001B9D; EmpireIndex:7; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:380 Order STACKOrderSpawnImprovement#00001B9E; EmpireIndex:10; ImprovementDefinitionName:StarSystemImprovementApproval1; TargetGUID:1016; ImprovementGUID:2700

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:380 Order STACKOrderTransferResource#00001B9F; EmpireIndex:10; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:380 Order STACKOrderSpawnImprovement#00001BA0; EmpireIndex:12; ImprovementDefinitionName:StarSystemImprovementApproval1; TargetGUID:1022; ImprovementGUID:2701

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:380 Order STACKOrderTransferResource#00001BA1; EmpireIndex:12; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:380 Order STACKOrderUpdatePiratePhantomGarrison#00001BA2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:415 Prism STACKTechnology Unlock: {"technology":"TechnologyDefinitionEmpireDevelopment3","stage":"TechnologyStageDefinitionEmpireDevelopment2","turn":34,"isstage":"False","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:15:36.867"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:15:37:449 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:449 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:466 Order STACKOrderUpdateQuests#00001BA3, Ticket: 00000E64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:466 Order STACKOrderUpdateQuests#00001BA4, Ticket: 00000E65

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:466 Order STACKOrderUpdateQuests#00001BA5, Ticket: 00000E66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:466 Order STACKOrderUpdateQuests#00001BA6, Ticket: 00000E67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:466 Order STACKOrderUpdateQuests#00001BA7, Ticket: 00000E68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:466 Order STACKOrderUpdateQuests#00001BA8, Ticket: 00000E69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:466 Order STACKOrderUpdateQuests#00001BA9, Ticket: 00000E6A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:466 Order STACKOrderUpdateQuests#00001BAA, Ticket: 00000E6B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:466 Order STACKOrderUpdateQuests#00001BAB, Ticket: 00000E6C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:549 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:37:549 AI STACK[AI] [Event]Remove 7 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:37:549 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:37:550 AI STACK[AI] [Event]keep 151 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:37:550 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventBailiffReport,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionCompleted,EventHeroLevelup,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventTechnologyUnlocked,EventConstructionCompleted,EventHappinessStatusChanged,EventConstructionProgressed,EventHappinessStatusChanged,EventConstructionProgressed,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventSuzerainChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationMoveStepComplete,EventDefenseHackingProgramEncountered,EventHackingOperationDetected,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationStarted,EventHackingOperationTraceStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventEmpireSeen,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestBegun,EventNarrativeEventBegun,EventNarrativeEventBegun,EventNarrativeEventBegun,EventLuxuryDiscovered,EventNewPopulationInEmpire,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventNarrativeEventBegun,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTriggerPopulationEvent,EventNarrativeEventBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:37:900 Prism STACKJuggernaut: {"turn":33,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:15:37.818"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:15:38:299 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:38:299 AI STACK[AI] Cancel task 391 : can find context 2226 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at NewTurnStarted in :line 0
     at NewTurnStarted in :line 0
     at NewTurnStarted in :line 0
     at GameSnapshot_OnNewTurnStarted in :line 0
     at InvokeNewTurnStartedEvent in :line 0
     at Begin in :line 0
     at set_CurrentState in :line 0
     at VerifyCurrentStateValidity in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:38:316 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:333 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:377 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:394 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:394 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:410 Prism STACKTurn end: {"turn":33,"turnDuration":13,"dustperturn":4.41111,"influenceperturn":8.6,"scienceperturn":192.05,"honorperturn":0.0,"empirefood":104.183792,"empireindustry":231.45,"empiremanpower":793.96,"empirepopulation":9.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:15:38.316"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:15:38:423 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:657 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:673 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:673 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:673 Order STACKOrderAIClientStateChange#00001BAC; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:673 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:686 Order STACKOrderEntityAction#00001BAD, Ticket: 00000E6D; EmpireIndex:1; MoveToFleetAction#255, InitiatorGUID:2668, Context:EntityActionContext_Movement, 21->16 (Cost: 3) from 0.3940015 to 0.788003.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:686 Order STACKOrderEntityAction#00001BAE, Ticket: 00000E6E; EmpireIndex:1; MoveToFleetAction#256, InitiatorGUID:2583, Context:EntityActionContext_Movement, 22->17 (Cost: 3) from 0.6360102 to 0.8480136.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:686 Order STACKOrderEntityAction#00001BAF, Ticket: 00000E6F; EmpireIndex:1; MoveToFleetAction#257, InitiatorGUID:2517, Context:EntityActionContext_Movement, 16->17 (Cost: 3) from 0.2586581 to 0.8185983.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:686 Order STACKOrderEntityAction#00001BB0, Ticket: 00000E70; EmpireIndex:5; MoveToFleetAction#142, InitiatorGUID:2298, Context:EntityActionContext_Movement, 74->70 (Cost: 4) from 0.4442018 to 0.7298004.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:784 AI STACKStart 10 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:38:784 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:38:800 Order STACKOrderEntityAction#00001BB1, Ticket: 00000E71; EmpireIndex:17; GoToFleetAction#417, InitiatorGUID:2408, Context:Path: 69, Path: Path: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:800 Order STACKOrderEntityAction#00001BB2, Ticket: 00000E72; EmpireIndex:17; GoToFleetAction#418, InitiatorGUID:1839, Context:Path: 19, Path: Path: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:800 Order STACKOrderEntityAction#00001BB3, Ticket: 00000E73; EmpireIndex:17; GoToFleetAction#419, InitiatorGUID:2373, Context:Path: 55, Path: Path: 55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:800 Order STACKOrderEntityAction#00001BB4, Ticket: 00000E74; EmpireIndex:17; GoToFleetAction#420, InitiatorGUID:2376, Context:Path: 103->106, Path: Path: 103->106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:800 Order STACKOrderEntityAction#00001BB5, Ticket: 00000E75; EmpireIndex:17; GoToFleetAction#421, InitiatorGUID:2375, Context:Path: 79->84, Path: Path: 79->84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:800 Order STACKOrderEntityAction#00001BB6, Ticket: 00000E76; EmpireIndex:17; GoToFleetAction#422, InitiatorGUID:2371, Context:Path: 11, Path: Path: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:800 Order STACKOrderEntityAction#00001BB7, Ticket: 00000E77; EmpireIndex:17; GoToFleetAction#423, InitiatorGUID:1840, Context:Path: 46, Path: Path: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:800 Order STACKOrderEntityAction#00001BB8, Ticket: 00000E78; EmpireIndex:17; GoToFleetAction#424, InitiatorGUID:2372, Context:Path: 46, Path: Path: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:800 Order STACKOrderEntityAction#00001BB9, Ticket: 00000E79; EmpireIndex:17; GoToFleetAction#425, InitiatorGUID:1842, Context:Path: 69, Path: Path: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:800 Order STACKOrderEntityAction#00001BBA, Ticket: 00000E7A; EmpireIndex:17; GoToFleetAction#426, InitiatorGUID:1843, Context:Path: 79, Path: Path: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:817 Order STACKOrderEntityAction#00001BBB, Ticket: 00000E7B; EmpireIndex:17; MoveToFleetAction#427, InitiatorGUID:1843, Context:EntityActionContext_Movement, 84->79 (Cost: 1.878808) from 0.8668068 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:817 Order STACKOrderEntityAction#00001BBC, Ticket: 00000E7C; EmpireIndex:17; MoveToFleetAction#428, InitiatorGUID:1842, Context:EntityActionContext_Movement, 70->69 (Cost: 0.07557877) from 0.9851093 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:817 Order STACKOrderEntityAction#00001BBD, Ticket: 00000E7D; EmpireIndex:17; MoveToFleetAction#429, InitiatorGUID:2372, Context:EntityActionContext_Movement, 45->46 (Cost: 5) from 0.4250251 to 0.8500503.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:817 Order STACKOrderEntityAction#00001BBE, Ticket: 00000E7E; EmpireIndex:17; MoveToFleetAction#430, InitiatorGUID:1840, Context:EntityActionContext_Movement, 45->46 (Cost: 5) from 0.4250251 to 0.8500503.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:817 Order STACKOrderEntityAction#00001BBF, Ticket: 00000E7F; EmpireIndex:17; MoveToFleetAction#431, InitiatorGUID:2371, Context:EntityActionContext_Movement, 12->11 (Cost: 5) from 0.4137743 to 0.8275486.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:817 Order STACKOrderEntityAction#00001BC0, Ticket: 00000E80; EmpireIndex:17; MoveToFleetAction#432, InitiatorGUID:2375, Context:EntityActionContext_Movement, 79->84 (Cost: 5) from 0 to 0.3544619.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:817 Order STACKOrderEntityAction#00001BC1, Ticket: 00000E81; EmpireIndex:17; MoveToFleetAction#433, InitiatorGUID:2376, Context:EntityActionContext_Movement, 103->106 (Cost: 5) from 0 to 0.9570798.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:817 Order STACKOrderEntityAction#00001BC2, Ticket: 00000E82; EmpireIndex:17; MoveToFleetAction#434, InitiatorGUID:2373, Context:EntityActionContext_Movement, 52->55 (Cost: 3.523634) from 0.1217773 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:833 Order STACKOrderEntityAction#00001BC3, Ticket: 00000E83; EmpireIndex:17; MoveToFleetAction#435, InitiatorGUID:1839, Context:EntityActionContext_Movement, 18->19 (Cost: 5) from 0.4175091 to 0.8188807.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:833 Order STACKOrderEntityAction#00001BC4, Ticket: 00000E84; EmpireIndex:17; MoveToFleetAction#436, InitiatorGUID:2408, Context:EntityActionContext_Movement, 68->69 (Cost: 1.557541) from 0.7817182 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:833 Order STACKOrderUpdateVisibility#00001BC5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:853 Order STACKOrderCompleteMoveToFleetAction#00001BC6; EmpireIndex:17; EntityActionId: 428

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:853 Order STACKOrderTerminateEntityAction#00001BC7; EmpireIndex:17; EntityActionId: 428

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:868 Order STACKOrderTerminateEntityAction#00001BC8; EmpireIndex:17; EntityActionId: 425

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:901 Prism STACKQuest Started: {"turn":33,"technologyCount":10,"questName":"EventRandom00","category":"Quest","subcategory":"Random","questid":2690,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:15:38.817"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:15:38:901 Order STACKOrderUpdateVisibility#00001BC9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:934 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:38:934 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:38:950 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:38:968 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:38:968 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:38:968 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:38:988 Order STACKOrderEntityAction#00001BCA, Ticket: 00000E85; EmpireIndex:1; AskForMinorQuestEmpireAction#258, InitiatorGUID:968, Context:Empire 9 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:988 Order STACKOrderSelloutTradableResource#00001BCB, Ticket: 00000E86; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:988 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BCC, Ticket: 00000E87

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:988 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BCD, Ticket: 00000E88

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:988 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BCE, Ticket: 00000E89

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:988 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BCF, Ticket: 00000E8A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:988 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BD0, Ticket: 00000E8B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:988 Order STACKOrderBeginQuest#00001BD1, Ticket: 00000E8C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:38:988 AI STACKStart 23 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:38:988 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:39:007 Order STACKOrderEntityAction#00001BD2, Ticket: 00000E8D; EmpireIndex:1; GoToFleetAction#259, InitiatorGUID:2357, Context:Path: 1, Path: Path: 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:007 Order STACKOrderEntityAction#00001BD3, Ticket: 00000E8E; EmpireIndex:1; GoToFleetAction#260, InitiatorGUID:1085, Context:Path: 24->25, Path: Path: 24->25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:007 Order STACKOrderPrepareQuestChoice#00001BD4, Ticket: 00000E8F; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:007 Order STACKOrderUnlockHeroSkill#00001BD5, Ticket: 00000E90; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:007 Gameplay STACKUpdated representative hero of senator Politics01 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:007 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BD6, Ticket: 00000E91

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:007 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BD7, Ticket: 00000E92

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:007 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BD8, Ticket: 00000E93

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:007 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BD9, Ticket: 00000E94

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:007 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BDA, Ticket: 00000E95

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:007 Order STACKOrderCancelHackingProgram#00001BDB, Ticket: 00000E96; ProgramGUID:2680, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:007 Order STACKOrderCreateShipDesign#00001BDC, Ticket: 00000E97; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:007 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:007 Order STACKOrderEntityAction#00001BDD, Ticket: 00000E98; EmpireIndex:2; GoToFleetAction#144, InitiatorGUID:2492, Context:Path: 50, Path: Path: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:007 Order STACKOrderEntityAction#00001BDE, Ticket: 00000E99; EmpireIndex:2; GoToFleetAction#145, InitiatorGUID:1120, Context:Path: 46, Path: Path: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:028 Order STACKOrderEntityAction#00001BDF, Ticket: 00000E9A; EmpireIndex:3; AskForMinorQuestEmpireAction#169, InitiatorGUID:970, Context:Empire 10 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:028 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BE0, Ticket: 00000E9B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:028 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BE1, Ticket: 00000E9C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:028 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BE2, Ticket: 00000E9D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:028 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BE3, Ticket: 00000E9E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:028 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BE4, Ticket: 00000E9F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:028 Order STACKOrderMoodMessage#00001BE5, Ticket: 00000EA0; EmpireIndex:3; MoodMessageID:AppeasementNoAttacksSuffered, TargetEmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:028 Order STACKOrderUpdateAttitude#00001BE6, Ticket: 00000EA1; EmpireIndex:3; AttitudeName:Wary, TargetEmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:028 Order STACKOrderCreateShipDesign#00001BE7, Ticket: 00000EA2; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:028 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:028 Order STACKOrderEntityAction#00001BE8, Ticket: 00000EA3; EmpireIndex:3; GoToFleetAction#170, InitiatorGUID:2444, Context:Path: 79, Path: Path: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:028 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:39:028 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:39:052 Order STACKOrderEntityAction#00001BE9, Ticket: 00000EA4; EmpireIndex:1; MoveToFleetAction#261, InitiatorGUID:1085, Context:EntityActionContext_Movement, 23->24 (Cost: 7) from 0.09094983 to 0.7664155.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:052 Order STACKOrderEntityAction#00001BEA, Ticket: 00000EA5; EmpireIndex:1; MoveToFleetAction#262, InitiatorGUID:2357, Context:EntityActionContext_Movement, 2->1 (Cost: 5.412059) from 0.1290324 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:052 Order STACKOrderEntityAction#00001BEB, Ticket: 00000EA6; EmpireIndex:2; MoveToFleetAction#146, InitiatorGUID:1120, Context:EntityActionContext_Movement, 47->46 (Cost: 6) from 0.1546615 to 0.8204863.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:052 Order STACKOrderEntityAction#00001BEC, Ticket: 00000EA7; EmpireIndex:2; MoveToFleetAction#147, InitiatorGUID:2492, Context:EntityActionContext_Movement, 52->50 (Cost: 4) from 0.3916352 to 0.8121831.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:052 Order STACKOrderBeginQuest#00001BED, Ticket: 00000EA8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:052 Order STACKOrderEntityAction#00001BEE, Ticket: 00000EA9; EmpireIndex:3; GoToFleetAction#171, InitiatorGUID:1976, Context:Path: 98, Path: Path: 98

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:052 Order STACKOrderEntityAction#00001BEF, Ticket: 00000EAA; EmpireIndex:3; GoToFleetAction#172, InitiatorGUID:1138, Context:Path: 72, Path: Path: 72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:052 Order STACKOrderPrepareQuestChoice#00001BF0, Ticket: 00000EAB; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:052 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BF1, Ticket: 00000EAC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:052 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BF2, Ticket: 00000EAD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:052 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BF3, Ticket: 00000EAE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:052 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BF4, Ticket: 00000EAF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:052 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BF5, Ticket: 00000EB0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:052 Order STACKOrderEntityAction#00001BF6, Ticket: 00000EB1; EmpireIndex:4; GoToFleetAction#260, InitiatorGUID:1176, Context:Path: 53->51, Path: Path: 53->51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:052 Order STACKOrderEntityAction#00001BF7, Ticket: 00000EB2; EmpireIndex:3; MoveToFleetAction#173, InitiatorGUID:2444, Context:EntityActionContext_Movement, 84->79 (Cost: 1.155661) from 0.9180724 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:053 AI STACKStart 11 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:39:053 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:39:073 Order STACKOrderBuyoutTradable#00001BF8, Ticket: 00000EB3; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:073 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at TryAllocateTo in :line 0
     at ITradingManagementService.TryConsumeAndAllocateTradable in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:074 Order STACKOrderPrepareQuestChoice#00001BF9, Ticket: 00000EB4; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:074 Order STACKOrderEntityAction#00001BFA, Ticket: 00000EB5; EmpireIndex:5; ComplimentEmpireAction#143, InitiatorGUID:972, Context:Empire 12 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:074 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BFB, Ticket: 00000EB6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:074 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BFC, Ticket: 00000EB7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:074 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BFD, Ticket: 00000EB8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:074 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BFE, Ticket: 00000EB9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:074 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001BFF, Ticket: 00000EBA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:074 Order STACKOrderCancelHackingProgram#00001C00, Ticket: 00000EBB; ProgramGUID:2686, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:074 Order STACKOrderCancelLaw#00001C01, Ticket: 00000EBC; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:088 Order STACKOrderEntityAction#00001C02, Ticket: 00000EBD; EmpireIndex:5; GoToFleetAction#144, InitiatorGUID:2611, Context:Path: 70, Path: Path: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:088 Order STACKOrderEntityAction#00001C03, Ticket: 00000EBE; EmpireIndex:3; MoveToFleetAction#174, InitiatorGUID:1138, Context:EntityActionContext_Movement, 71->72 (Cost: 4.790227) from 0.5107134 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:088 Order STACKOrderEntityAction#00001C04, Ticket: 00000EBF; EmpireIndex:3; MoveToFleetAction#175, InitiatorGUID:1976, Context:EntityActionContext_Movement, 99->98 (Cost: 1.250523) from 0.885816 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:088 Order STACKOrderEntityAction#00001C05, Ticket: 00000EC0; EmpireIndex:4; MoveToFleetAction#261, InitiatorGUID:1176, Context:EntityActionContext_Movement, 53->51 (Cost: 3.293106) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:088 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:39:088 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:39:100 Gameplay STACKfleet action with feedback 145 started : ETA 2408.72348022461

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:100 Order STACKOrderEntityAction#00001C06, Ticket: 00000EC1; EmpireIndex:5; ExpeditionFleetAction#145, InitiatorGUID:2493, Context:Curiosity_PlanetAnomalyGuardian on Сикагойя(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:100 Order STACKOrderEntityAction#00001C07, Ticket: 00000EC2; EmpireIndex:5; GoToFleetAction#146, InitiatorGUID:1212, Context:Path: 81->80, Path: Path: 81->80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:101 Order STACKOrderEntityAction#00001C08, Ticket: 00000EC3; EmpireIndex:5; MoveToFleetAction#147, InitiatorGUID:2611, Context:EntityActionContext_Movement, 71->70 (Cost: 4.169586) from 0.5341395 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:118 Order STACKOrderEntityAction#00001C09, Ticket: 00000EC4; EmpireIndex:5; MoveToFleetAction#148, InitiatorGUID:1212, Context:EntityActionContext_Movement, 81->80 (Cost: 6) from 0 to 0.4288908.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:267 Order STACKOrderCompleteMoveToFleetAction#00001C0A; EmpireIndex:17; EntityActionId: 436

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:267 Order STACKOrderUpdateVisibility#00001C0B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:267 Order STACKOrderTerminateEntityAction#00001C0C; EmpireIndex:17; EntityActionId: 436

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:267 Order STACKOrderUpdateQuests#00001C0D, Ticket: 00000EC5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:284 Order STACKOrderTerminateEntityAction#00001C0E; EmpireIndex:17; EntityActionId: 417

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:417 Prism STACKAIPerformanceEvent: {"turn":33,"maxBlackboardMessageCount":277,"maxDecisionCount":4,"maxSyncronizationTime":754,"maxAnaysisTime":228,"maxStrategicTime":499,"maxDecisionTime":289,"maxActuatorTime":119,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:15:39.335"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:15:39:451 Order STACKOrderCompleteMoveToFleetAction#00001C0F; EmpireIndex:1; EntityActionId: 257

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:452 Order STACKOrderCompleteMoveToFleetAction#00001C10; EmpireIndex:3; EntityActionId: 173

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:452 Order STACKOrderUpdateVisibility#00001C11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:452 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:452 Order STACKOrderTerminateEntityAction#00001C12; EmpireIndex:1; EntityActionId: 257

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:452 Order STACKOrderTerminateEntityAction#00001C13; EmpireIndex:3; EntityActionId: 173

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:452 Order STACKOrderUpdateQuests#00001C14, Ticket: 00000EC6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:467 Order STACKOrderUpdateVisibility#00001C15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:467 Order STACKOrderTerminateEntityAction#00001C16; EmpireIndex:3; EntityActionId: 170

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:467 Order STACKOrderCompleteMoveToFleetAction#00001C17; EmpireIndex:17; EntityActionId: 427

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:467 Order STACKOrderUpdateVisibility#00001C18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:467 Order STACKOrderTerminateEntityAction#00001C19; EmpireIndex:17; EntityActionId: 427

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:484 Order STACKOrderCompleteMoveToFleetAction#00001C1A; EmpireIndex:3; EntityActionId: 175

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:484 Order STACKOrderTerminateEntityAction#00001C1B; EmpireIndex:17; EntityActionId: 426

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:484 Order STACKOrderTerminateEntityAction#00001C1C; EmpireIndex:3; EntityActionId: 175

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:500 Order STACKOrderTerminateEntityAction#00001C1D; EmpireIndex:3; EntityActionId: 171

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:533 Order STACKOrderCompleteMoveToFleetAction#00001C1E; EmpireIndex:17; EntityActionId: 434

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:533 Order STACKOrderTerminateEntityAction#00001C1F; EmpireIndex:17; EntityActionId: 434

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:550 Order STACKOrderTerminateEntityAction#00001C20; EmpireIndex:17; EntityActionId: 419

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:583 Order STACKOrderCompleteMoveToFleetAction#00001C21; EmpireIndex:1; EntityActionId: 255

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:583 Order STACKOrderTerminateEntityAction#00001C22; EmpireIndex:1; EntityActionId: 255

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:650 Order STACKOrderCompleteMoveToFleetAction#00001C23; EmpireIndex:3; EntityActionId: 174

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:650 Order STACKOrderTerminateEntityAction#00001C24; EmpireIndex:3; EntityActionId: 174

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:650 Order STACKOrderRemoveQuestMarkers#00001C25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:650 Order STACKOrderUpdateQuests#00001C26, Ticket: 00000EC7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:650 Order STACKOrderCompleteQuest#00001C27, Ticket: 00000EC8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:667 Order STACKOrderTerminateEntityAction#00001C28; EmpireIndex:3; EntityActionId: 172

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:733 Order STACKOrderCompleteMoveToFleetAction#00001C29; EmpireIndex:1; EntityActionId: 256

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:733 Order STACKOrderTerminateEntityAction#00001C2A; EmpireIndex:1; EntityActionId: 256

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:967 Order STACKOrderUpdateVisibility#00001C2B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:967 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#14 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at UpdateEmpireSeen in :line 0
     at OwnVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at NodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:967 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:39:967 Order STACKOrderUpdateQuests#00001C2C, Ticket: 00000EC9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:066 Order STACKOrderCompleteMoveToFleetAction#00001C2D; EmpireIndex:5; EntityActionId: 142

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:066 Order STACKOrderTerminateEntityAction#00001C2E; EmpireIndex:5; EntityActionId: 142

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:268 Order STACKOrderUpdateVisibility#00001C2F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:302 Order STACKOrderCompleteMoveToFleetAction#00001C30; EmpireIndex:2; EntityActionId: 147

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:302 Order STACKOrderUpdateVisibility#00001C31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:302 Order STACKOrderTerminateEntityAction#00001C32; EmpireIndex:2; EntityActionId: 147

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:402 Order STACKOrderCompleteMoveToFleetAction#00001C33; EmpireIndex:5; EntityActionId: 147

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:402 Order STACKOrderUpdateVisibility#00001C34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:403 Order STACKOrderTerminateEntityAction#00001C35; EmpireIndex:5; EntityActionId: 147

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:418 Order STACKOrderTerminateEntityAction#00001C36; EmpireIndex:5; EntityActionId: 144

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:484 Order STACKOrderCompleteMoveToFleetAction#00001C37; EmpireIndex:17; EntityActionId: 430

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:484 Order STACKOrderCompleteMoveToFleetAction#00001C38; EmpireIndex:17; EntityActionId: 429

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:484 Order STACKOrderTerminateEntityAction#00001C39; EmpireIndex:17; EntityActionId: 430

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:484 Order STACKOrderTerminateEntityAction#00001C3A; EmpireIndex:17; EntityActionId: 429

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:500 Order STACKOrderCompleteMoveToFleetAction#00001C3B; EmpireIndex:1; EntityActionId: 262

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:500 Order STACKOrderCompleteMoveToFleetAction#00001C3C; EmpireIndex:17; EntityActionId: 435

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:500 Order STACKOrderCompleteMoveToFleetAction#00001C3D; EmpireIndex:17; EntityActionId: 431

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:500 Order STACKOrderUpdateVisibility#00001C3E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:500 Gameplay STACK[DIPLOMACY] Empire#14 + Empire#1 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:500 Order STACKOrderTerminateEntityAction#00001C3F; EmpireIndex:1; EntityActionId: 262

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:500 Order STACKOrderTerminateEntityAction#00001C40; EmpireIndex:17; EntityActionId: 435

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:500 Order STACKOrderTerminateEntityAction#00001C41; EmpireIndex:17; EntityActionId: 431

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:518 Order STACKOrderTerminateEntityAction#00001C42; EmpireIndex:1; EntityActionId: 259

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:868 Order STACKOrderUpdateVisibility#00001C43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:868 Order STACKOrderUpdateQuests#00001C44, Ticket: 00000ECA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:901 Order STACKOrderCompleteMoveToFleetAction#00001C45; EmpireIndex:2; EntityActionId: 146

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:40:901 Order STACKOrderTerminateEntityAction#00001C46; EmpireIndex:2; EntityActionId: 146

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:068 AI STACK[AI] [Event]Remove 151 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:41:068 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventShipLayoutChanged,EventShipLayoutChanged,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventBailiffReport,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionCompleted,EventHeroLevelup,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventTechnologyUnlocked,EventConstructionCompleted,EventHappinessStatusChanged,EventConstructionProgressed,EventHappinessStatusChanged,EventConstructionProgressed,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventSuzerainChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventHackingOperationMoveStepComplete,EventDefenseHackingProgramEncountered,EventHackingOperationDetected,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationStarted,EventHackingOperationTraceStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventEmpireSeen,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestBegun,EventNarrativeEventBegun,EventNarrativeEventBegun,EventNarrativeEventBegun,EventLuxuryDiscovered,EventNewPopulationInEmpire,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventNarrativeEventBegun,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTriggerPopulationEvent,EventNarrativeEventBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:41:068 AI STACK[AI] [Event]keep 134 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:41:068 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventQuestBegun,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticMoodMessage,EventShipDesignCreated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventQuestBegun,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventFleetDocked,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventQuestUpdated,EventQuestCompleted,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventFleetDocked,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:41:086 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:168 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:301 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:319 Order STACKOrderCompleteMoveToFleetAction#00001C47; EmpireIndex:1; EntityActionId: 261

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:319 Order STACKOrderTerminateEntityAction#00001C48; EmpireIndex:1; EntityActionId: 261

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:335 AI STACK[AI] Cancel task 900 : can find context 2680 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:41:367 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:41:367 AI STACK[AI] Unassign fleet 2444/0 from TF [AI0]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:41:367 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:41:385 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:41:385 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:41:400 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:41:417 AI STACK[AI] Cancel task 668 : can find context 2686 : for empire 5 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:41:434 AI STACKStart 16 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:41:434 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:41:453 Order STACKOrderEntityAction#00001C49, Ticket: 00000ECB; EmpireIndex:17; GoToFleetAction#437, InitiatorGUID:2683, Context:Path: 4, Path: Path: 4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:453 Order STACKOrderEntityAction#00001C4A, Ticket: 00000ECC; EmpireIndex:17; GoToFleetAction#438, InitiatorGUID:1841, Context:Path: 52->50, Path: Path: 52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:453 Order STACKOrderEntityAction#00001C4B, Ticket: 00000ECD; EmpireIndex:17; GoToFleetAction#439, InitiatorGUID:2374, Context:Path: 71, Path: Path: 71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:453 Order STACKOrderEntityAction#00001C4C, Ticket: 00000ECE; EmpireIndex:1; BribeEmpireAction#263, InitiatorGUID:968, Context:Empire 9 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:453 Order STACKOrderQueueConstruction#00001C4D, Ticket: 00000ECF; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:453 Order STACKOrderQueueConstruction#00001C4E, Ticket: 00000ED0; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:453 Order STACKOrderStartHackingProgram#00001C4F, Ticket: 00000ED1; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:969, TargetGUID:1806, HackingProgramGUID:2710

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:453 Order STACKOrderValidateQuestChoice#00001C50, Ticket: 00000ED2; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:453 Order STACKOrderEntityAction#00001C51, Ticket: 00000ED3; EmpireIndex:2; GoToFleetAction#148, InitiatorGUID:2672, Context:Path: 54, Path: Path: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:453 Order STACKOrderQueueResearch#00001C52, Ticket: 00000ED4; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade4, ConstructionGameEntityGUID:2712, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:453 Order STACKOrderEntityAction#00001C53, Ticket: 00000ED5; EmpireIndex:3; GoToFleetAction#176, InitiatorGUID:2068, Context:Path: 83->84->79, Path: Path: 83->84->79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:453 Order STACKOrderValidateQuestChoice#00001C54, Ticket: 00000ED6; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:453 Order STACKOrderQueueResearch#00001C55, Ticket: 00000ED7; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionUnique5Unfallen, ConstructionGameEntityGUID:2714, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:453 Order STACKOrderActivateLaw#00001C56, Ticket: 00000ED8; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:2715

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:453 Order STACKOrderStartHackingProgram#00001C57, Ticket: 00000ED9; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:972, TargetGUID:2023, HackingProgramGUID:2716

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:468 Order STACKOrderValidateQuestChoice#00001C58, Ticket: 00000EDA; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:468 Order STACKOrderApplyQuestEffect#00001C59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:468 Order STACKOrderUpdateQuests#00001C5A, Ticket: 00000EDB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:468 Order STACKOrderApplyQuestEffect#00001C5B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:468 Order STACKOrderTriggerPopulationEvent#00001C5C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:468 Order STACKOrderUpdateQuests#00001C5D, Ticket: 00000EDC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:468 Order STACKOrderEntityAction#00001C5E, Ticket: 00000EDD; EmpireIndex:2; MoveToFleetAction#149, InitiatorGUID:2672, Context:EntityActionContext_Movement, 53->54 (Cost: 12) from 0.0007256459 to 0.8624412.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:468 Order STACKOrderEntityAction#00001C5F, Ticket: 00000EDE; EmpireIndex:3; MoveToFleetAction#177, InitiatorGUID:2068, Context:EntityActionContext_Movement, 81->83 (Cost: 2.007181) from 0.7493274 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:468 Order STACKOrderEntityAction#00001C60, Ticket: 00000EDF; EmpireIndex:17; MoveToFleetAction#440, InitiatorGUID:2374, Context:EntityActionContext_Movement, 69->71 (Cost: 5) from 0.05924493 to 0.4655457.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:468 Order STACKOrderEntityAction#00001C61, Ticket: 00000EE0; EmpireIndex:17; MoveToFleetAction#441, InitiatorGUID:1841, Context:EntityActionContext_Movement, 51->52 (Cost: 5) from 0.2839713 to 0.6913033.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:468 Order STACKOrderEntityAction#00001C62, Ticket: 00000EE1; EmpireIndex:17; MoveToFleetAction#442, InitiatorGUID:2683, Context:EntityActionContext_Movement, 6->4 (Cost: 0.7471437) from 0.8699974 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:468 Order STACKOrderApplyQuestEffect#00001C63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:468 Order STACKOrderTriggerPopulationEvent#00001C64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:468 Order STACKOrderUpdateQuests#00001C65, Ticket: 00000EE2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:535 Order STACKOrderUpdateVisibility#00001C66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:667 Order STACKOrderCompleteMoveToFleetAction#00001C67; EmpireIndex:17; EntityActionId: 442

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:667 Order STACKOrderUpdateVisibility#00001C68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:667 Order STACKOrderTerminateEntityAction#00001C69; EmpireIndex:17; EntityActionId: 442

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:41:685 Order STACKOrderTerminateEntityAction#00001C6A; EmpireIndex:17; EntityActionId: 437

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:42:083 Order STACKOrderCompleteMoveToFleetAction#00001C6B; EmpireIndex:3; EntityActionId: 177

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:42:083 Order STACKOrderUpdateVisibility#00001C6C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:42:083 Order STACKOrderTerminateEntityAction#00001C6D; EmpireIndex:3; EntityActionId: 177

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:42:099 Order STACKOrderEntityAction#00001C6E, Ticket: 00000EE3; EmpireIndex:3; MoveToFleetAction#178, InitiatorGUID:2068, Context:EntityActionContext_Movement, 83->84 (Cost: 3.992819) from 0 to 0.6317708.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:42:099 Order STACKOrderCompleteMoveToFleetAction#00001C6F; EmpireIndex:4; EntityActionId: 261

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:42:099 Order STACKOrderTerminateEntityAction#00001C70; EmpireIndex:4; EntityActionId: 261

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:42:117 Gameplay STACKfleet action with feedback 145 finished : ETA 2408.72348022461, Game.Time 2409.73519897461, true ETA 2409.72348022461

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:42:117 Order STACKOrderUpdateVisibility#00001C71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:42:117 Order STACKOrderTerminateEntityAction#00001C72; EmpireIndex:4; EntityActionId: 260

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:42:117 Order STACKOrderTerminateEntityAction#00001C73; EmpireIndex:5; EntityActionId: 145

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:42:117 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at CheckForNewGuardianPopulation in :line 0
     at OnRefreshed in :line 0
     at Refresh in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:42:567 Order STACKOrderCompleteMoveToFleetAction#00001C74; EmpireIndex:17; EntityActionId: 433

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:42:567 Order STACKOrderUpdateVisibility#00001C75

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:42:567 Order STACKOrderTerminateEntityAction#00001C76; EmpireIndex:17; EntityActionId: 433

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:42:717 Order STACKOrderCompleteMoveToFleetAction#00001C77; EmpireIndex:2; EntityActionId: 149

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:42:717 Order STACKOrderTerminateEntityAction#00001C78; EmpireIndex:2; EntityActionId: 149

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:033 Order STACKOrderCompleteMoveToFleetAction#00001C79; EmpireIndex:17; EntityActionId: 432

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:033 Order STACKOrderTerminateEntityAction#00001C7A; EmpireIndex:17; EntityActionId: 432

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:150 Order STACKOrderCompleteMoveToFleetAction#00001C7B; EmpireIndex:17; EntityActionId: 441

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:150 Order STACKOrderCompleteMoveToFleetAction#00001C7C; EmpireIndex:17; EntityActionId: 440

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:150 Order STACKOrderTerminateEntityAction#00001C7D; EmpireIndex:17; EntityActionId: 441

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:150 Order STACKOrderTerminateEntityAction#00001C7E; EmpireIndex:17; EntityActionId: 440

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:451 AI STACK[AI] [Event]Remove 134 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:43:451 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventQuestBegun,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticMoodMessage,EventShipDesignCreated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventQuestBegun,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventFleetDocked,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventQuestUpdated,EventQuestCompleted,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventFleetDocked,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:43:451 AI STACK[AI] [Event]keep 50 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:43:451 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionQueued,EventConstructionQueued,EventQuestChoiceMade,EventFleetMoveStarted,EventResearchQueued,EventFleetMoveStarted,EventQuestChoiceMade,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventQuestChoiceMade,EventQuestUpdated,EventTriggerPopulationEvent,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventTriggerPopulationEvent,EventQuestUpdated,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventCuriosityGuardian,EventGuardianAwaken, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:43:467 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:550 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:694 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:705 Order STACKOrderCompleteMoveToFleetAction#00001C7F; EmpireIndex:5; EntityActionId: 148

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:705 Order STACKOrderTerminateEntityAction#00001C80; EmpireIndex:5; EntityActionId: 148

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:717 AI STACK[AI] Unassign fleet 2444/0 from TF [AI0]

     at Unassign in :line 0
     at ManageFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:43:717 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:43:717 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:43:734 Order STACKOrderEntityAction#00001C81, Ticket: 00000EE4; EmpireIndex:17; GoToFleetAction#443, InitiatorGUID:2373, Context:Path: 55->52->50, Path: Path: 55->52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:734 Order STACKOrderEntityAction#00001C82, Ticket: 00000EE5; EmpireIndex:17; GoToFleetAction#444, InitiatorGUID:2408, Context:Path: 69->70, Path: Path: 69->70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:752 Order STACKOrderEntityAction#00001C83, Ticket: 00000EE6; EmpireIndex:17; MoveToFleetAction#445, InitiatorGUID:2408, Context:EntityActionContext_Movement, 69->70 (Cost: 3.442459) from 0 to 0.6782396.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:752 Order STACKOrderEntityAction#00001C84, Ticket: 00000EE7; EmpireIndex:17; MoveToFleetAction#446, InitiatorGUID:2373, Context:EntityActionContext_Movement, 55->52 (Cost: 1.476366) from 0 to 0.367966.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:752 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:43:768 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:43:784 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:43:784 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:43:817 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:43:817 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:43:834 Order STACKOrderEntityAction#00001C85, Ticket: 00000EE8; EmpireIndex:1; BribeEmpireAction#264, InitiatorGUID:968, Context:Empire 9 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:834 Gameplay STACKfleet action with feedback 265 started : ETA 2413.45348358154

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:835 Order STACKOrderEntityAction#00001C86, Ticket: 00000EE9; EmpireIndex:1; ExpeditionFleetAction#265, InitiatorGUID:2357, Context:Curiosity_PlanetResource_Strategic01 on Храс II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:835 Order STACKOrderEntityAction#00001C87, Ticket: 00000EEA; EmpireIndex:3; AttackFleetAction#179, InitiatorGUID:2444, Context:4-й Подлые Пираты (1843) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:835 Order STACKOrderEntityAction#00001C88, Ticket: 00000EEB; EmpireIndex:3; GoToFleetAction#180, InitiatorGUID:1976, Context:Path: 98->100, Path: Path: 98->100

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:835 Gameplay STACKfleet action with feedback 181 started : ETA 2413.45547485352

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:835 Order STACKOrderEntityAction#00001C89, Ticket: 00000EEC; EmpireIndex:3; ExpeditionFleetAction#181, InitiatorGUID:1138, Context:Curiosity_PlanetAnomaly02 on Маял IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:835 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:835 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:835 Order STACKOrderEntityAction#00001C8A, Ticket: 00000EEF; EmpireIndex:5; RootNodeFleetAction#149, InitiatorGUID:2611

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:835 Order STACKOrderCreateEncounter#00001C8B, Ticket: 00000EF0, Attacker#2444, Defender#1843, Orbit#563, Encounter#2718

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:835 Order STACKOrderJoinEncounter#00001C8C, Ticket: 00000EF1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:850 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:850 Order STACKOrderUpdateVisibility#00001C8D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:850 Order STACKOrderEntityAction#00001C8E, Ticket: 00000EF2; EmpireIndex:3; MoveToFleetAction#182, InitiatorGUID:1976, Context:EntityActionContext_Movement, 98->100 (Cost: 6.749477) from 0 to 0.4945927.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:867 Battle STACKEntering state ServerEncounterState_RunSimpleBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:867 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:867 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:867 Order STACKOrderApplySimplifiedEncounter#00001C8F, Ticket: 00000EF3; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:867 Order STACKOrderReportValidatedEncounter#00001C90, Ticket: 00000EF4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:883 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:43:884 Order STACKOrderFinalizeEncounter#00001C91, Ticket: 00000EF5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:44:366 Order STACKOrderUpdateVisibility#00001C92

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:44:867 Order STACKOrderUpdateVisibility#00001C93

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:45:699 Order STACKOrderCompleteMoveToFleetAction#00001C94; EmpireIndex:3; EntityActionId: 178

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:45:699 Order STACKOrderTerminateEntityAction#00001C95; EmpireIndex:3; EntityActionId: 178

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:45:833 AI STACK[AI] [Event]Remove 50 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:45:833 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionQueued,EventConstructionQueued,EventQuestChoiceMade,EventFleetMoveStarted,EventResearchQueued,EventFleetMoveStarted,EventQuestChoiceMade,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventQuestChoiceMade,EventQuestUpdated,EventTriggerPopulationEvent,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventTriggerPopulationEvent,EventQuestUpdated,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventCuriosityGuardian,EventGuardianAwaken, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:45:833 AI STACK[AI] [Event]keep 24 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:45:833 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventBattleWon,EventBattleLost,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:45:849 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:45:933 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:46:033 AI STACK[AI] Can't find entity GUID 1843 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:46:050 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:46:067 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:46:067 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:46:083 Order STACKOrderEntityAction#00001C96, Ticket: 00000EF6; EmpireIndex:17; GoToFleetAction#447, InitiatorGUID:1842, Context:Path: 69->71, Path: Path: 69->71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:46:084 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:46:101 Order STACKOrderEntityAction#00001C97, Ticket: 00000EF7; EmpireIndex:17; MoveToFleetAction#448, InitiatorGUID:1842, Context:EntityActionContext_Movement, 69->71 (Cost: 4.924421) from 0 to 0.4001592.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:46:101 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:46:118 Order STACKOrderUpdateVisibility#00001C98

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:46:118 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:46:118 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:46:150 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:46:150 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:46:167 Gameplay STACKfleet action with feedback 262 started : ETA 2415.78433227539

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:46:167 Order STACKOrderEntityAction#00001C99, Ticket: 00000EF8; EmpireIndex:4; ExpeditionFleetAction#262, InitiatorGUID:1176, Context:Curiosity_Empty_Lifeform on Индуза I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:46:550 Order STACKOrderCompleteMoveToFleetAction#00001C9A; EmpireIndex:17; EntityActionId: 446

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:46:550 Order STACKOrderUpdateVisibility#00001C9B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:46:550 Order STACKOrderTerminateEntityAction#00001C9C; EmpireIndex:17; EntityActionId: 446

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:46:851 Gameplay STACKfleet action with feedback 265 finished : ETA 2413.45348358154, Game.Time 2414.46831512451, true ETA 2414.45348358154

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:46:851 Gameplay STACKfleet action with feedback 181 finished : ETA 2413.45547485352, Game.Time 2414.46831512451, true ETA 2414.45547485352

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:46:851 Order STACKOrderTerminateEntityAction#00001C9D; EmpireIndex:1; EntityActionId: 265

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:46:851 Order STACKOrderTerminateEntityAction#00001C9E; EmpireIndex:3; EntityActionId: 181

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:46:851 Order STACKOrderUpdateQuests#00001C9F, Ticket: 00000EF9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:47:099 Order STACKOrderCompleteMoveToFleetAction#00001CA0; EmpireIndex:17; EntityActionId: 445

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:47:099 Order STACKOrderTerminateEntityAction#00001CA1; EmpireIndex:17; EntityActionId: 445

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:47:249 Order STACKOrderMoveIdleFleets#00001CA2; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:47:266 Order STACKOrderEntityAction#00001CA3, Ticket: 00000EFA; EmpireIndex:0; MoveToFleetAction#80, InitiatorGUID:2652, Context:EntityActionContext_Movement, 103->111 (Cost: 9) from 0.2770422 to 0.7141094.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:48:150 AI STACK[AI] [Event]Remove 24 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:48:150 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventBattleWon,EventBattleLost,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:48:150 AI STACK[AI] [Event]keep 8 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:48:150 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:48:185 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:48:268 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:48:367 AI STACK[AI] Can't find entity GUID 1843 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:48:384 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:48:417 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:48:433 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:48:451 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:48:451 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:48:483 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:48:483 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:48:500 Order STACKOrderEntityAction#00001CA4, Ticket: 00000EFB; EmpireIndex:17; GoToFleetAction#449, InitiatorGUID:2683, Context:Path: 4->6, Path: Path: 4->6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:48:500 Gameplay STACKfleet action with feedback 266 started : ETA 2418.11896514893

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:48:500 Order STACKOrderEntityAction#00001CA5, Ticket: 00000EFC; EmpireIndex:1; ExpeditionFleetAction#266, InitiatorGUID:2357, Context:Curiosity_PlanetResource_Luxury03 on Храс II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:48:501 Order STACKOrderEntityAction#00001CA6, Ticket: 00000EFD; EmpireIndex:3; ComplimentEmpireAction#183, InitiatorGUID:970, Context:Empire 10 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:48:501 Order STACKOrderCancelEntityAction#00001CA7, Ticket: 00000EFE; EmpireIndex:3; EntityActionId:134, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:48:501 Gameplay STACKfleet action with feedback 184 started : ETA 2418.12295532227

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:48:501 Order STACKOrderEntityAction#00001CA8, Ticket: 00000EFF; EmpireIndex:3; ExpeditionFleetAction#184, InitiatorGUID:1138, Context:Curiosity_Loot_Atmospheric_Era1 on Маял V(Planet 4) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:48:517 Order STACKOrderUpdateVisibility#00001CA9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:48:517 Order STACKOrderEntityAction#00001CAA, Ticket: 00000F00; EmpireIndex:17; MoveToFleetAction#450, InitiatorGUID:2683, Context:EntityActionContext_Movement, 4->6 (Cost: 4.252856) from 0 to 0.7399948.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:48:517 Order STACKOrderEntityAction#00001CAB; EmpireIndex:17; SiegeStarSystemAction#451, InitiatorGUID:1823

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:48:668 Order STACKOrderCompleteMoveToFleetAction#00001CAC; EmpireIndex:3; EntityActionId: 182

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:48:668 Order STACKOrderUpdateVisibility#00001CAD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:48:668 Order STACKOrderTerminateEntityAction#00001CAE; EmpireIndex:3; EntityActionId: 182

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:49:167 Gameplay STACKfleet action with feedback 262 finished : ETA 2415.78433227539, Game.Time 2416.78607177734, true ETA 2416.78433227539

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:49:167 Order STACKOrderTerminateEntityAction#00001CAF; EmpireIndex:4; EntityActionId: 262

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:50:250 Order STACKOrderCompleteMoveToFleetAction#00001CB0; EmpireIndex:17; EntityActionId: 448

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:50:250 Order STACKOrderTerminateEntityAction#00001CB1; EmpireIndex:17; EntityActionId: 448

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:50:483 AI STACK[AI] [Event]Remove 8 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:50:483 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:50:483 AI STACK[AI] [Event]keep 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:50:483 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetInvisibilityChanged,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventSystemBesieged,EventCuriosityFailed, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:50:501 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:50:585 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:50:667 AI STACK[AI] Can't find entity GUID 1843 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:50:684 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:50:701 Order STACKOrderCompleteMoveToFleetAction#00001CB2; EmpireIndex:0; EntityActionId: 80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:50:701 Order STACKOrderTerminateEntityAction#00001CB3; EmpireIndex:0; EntityActionId: 80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:50:717 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:50:733 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:50:733 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:50:751 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:50:783 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:50:783 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:50:800 Order STACKOrderEntityAction#00001CB4, Ticket: 00000F01; EmpireIndex:3; InitiateGuardFleetAction#185, InitiatorGUID:2444, Context:Темос (563) (StarSystemNode), Path: Темос (563) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:50:800 Gameplay STACKfleet action with feedback 263 started : ETA 2420.41841888428

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:50:800 Order STACKOrderEntityAction#00001CB5, Ticket: 00000F02; EmpireIndex:4; ExpeditionFleetAction#263, InitiatorGUID:1176, Context:Curiosity_Loot_Atmospheric_Era2 on Индуза I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:50:800 Order STACKOrderEntityAction#00001CB6; EmpireIndex:3; GuardEmpireLocalAction#186, InitiatorGUID:970, Context:Темос (563) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:50:800 Gameplay STACKCancelling actions on Темос (563) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:51:217 Order STACKOrderUpdateVisibility#00001CB7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:51:518 Gameplay STACKfleet action with feedback 266 finished : ETA 2418.11896514893, Game.Time 2419.13550567627, true ETA 2419.11896514893

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:51:518 Gameplay STACKfleet action with feedback 184 finished : ETA 2418.12295532227, Game.Time 2419.13550567627, true ETA 2419.12295532227

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:51:518 Order STACKOrderTerminateEntityAction#00001CB8; EmpireIndex:1; EntityActionId: 266

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:51:518 Quest STACK[Quests] ExplorationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:51:518 Quest STACK[Quests] Adding global quest variable: $QuestSystem01 = System.Collections.Generic.List`1[System.Object] for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:51:518 Quest STACK[Quests] Adding global quest variable: $Fleet01GUID = QuestVariable+NullValue for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:51:518 Order STACKOrderTerminateEntityAction#00001CB9; EmpireIndex:3; EntityActionId: 184

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:51:518 Order STACKOrderBeginQuest#00001CBA, Ticket: 00000F03

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:51:533 Order STACKOrderUpdateQuests#00001CBB, Ticket: 00000F04

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:52:134 Order STACKOrderCompleteMoveToFleetAction#00001CBC; EmpireIndex:17; EntityActionId: 450

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:52:134 Order STACKOrderTerminateEntityAction#00001CBD; EmpireIndex:17; EntityActionId: 450

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:52:784 AI STACK[AI] [Event]Remove 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:52:784 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetInvisibilityChanged,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventSystemBesieged,EventCuriosityFailed, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:52:784 AI STACK[AI] [Event]keep 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:52:784 AI STACK[AI] [Event]keep EventSystemBlockaded,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestBegun,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:52:801 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:52:883 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:52:983 AI STACK[AI] Can't find entity GUID 1843 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:52:999 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:53:050 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:53:050 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:53:066 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:53:066 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:53:099 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:53:099 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:53:117 Order STACKOrderPrepareQuestChoice#00001CBE, Ticket: 00000F05; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:53:117 Order STACKOrderEntityAction#00001CBF, Ticket: 00000F06; EmpireIndex:1; LaunchProbeFleetAction#267, InitiatorGUID:2357, Context:EntityActionContext_Vector

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:53:117 Order STACKOrderEntityAction#00001CC0; EmpireIndex:1; MoveToProbeAction#268, InitiatorGUID:2721, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:53:133 Order STACKOrderUpdateVisibility#00001CC1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:53:767 Order STACKOrderUpdateVisibility#00001CC2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:53:786 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

03:15:53:805 Gameplay STACKfleet action with feedback 263 finished : ETA 2420.41841888428, Game.Time 2421.42136383057, true ETA 2421.41841888428

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:53:805 Order STACKOrderTerminateEntityAction#00001CC3; EmpireIndex:4; EntityActionId: 263

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:53:805 Order STACKOrderCreateFleetFromShipDesignName#00001CC4; EmpireIndex:17; FleetGUID:2722, ShipDesignGUIDs: MFInsectoidSmallAttackWeak x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:53:805 Gameplay STACKAdd 0 experience to ship Ship#2723

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:53:805 Order STACKOrderCreateFleetMission#00001CC5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:53:818 Order STACKOrderUpdateQuests#00001CC6, Ticket: 00000F07

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:54:267 Order STACKOrderUpdateVisibility#00001CC7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:54:267 Order STACKOrderFinishDockingFleet#00001CC8, Ticket: 00000F08; EmpireIndex:17; FleetGUID:2722

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:54:283 Order STACKOrderEntityAction#00001CC9; EmpireIndex:2; SiegeStarSystemAction#150, InitiatorGUID:1645

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:55:099 AI STACK[AI] [Event]Remove 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:55:099 AI STACK[AI] [Event]Remove EventSystemBlockaded,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestBegun,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:55:099 AI STACK[AI] [Event]keep 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:55:099 AI STACK[AI] [Event]keep EventProbeLaunched,EventCuriosityDiscoveredWithFleet,EventGarrisonCompositionChanged,EventQuestUpdated,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventSystemBesieged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:55:134 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:55:217 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:55:317 AI STACK[AI] Can't find entity GUID 1843 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:55:334 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:55:366 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:55:383 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:55:383 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:55:400 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:55:416 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:55:416 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:55:434 Order STACKOrderEntityAction#00001CCA, Ticket: 00000F09; EmpireIndex:17; AttackFleetAction#452, InitiatorGUID:2722, Context:1-й Благородный Полет (1176) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:55:434 Order STACKOrderValidateQuestChoice#00001CCB, Ticket: 00000F0A; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:55:434 Order STACKOrderCreateEncounter#00001CCC, Ticket: 00000F0B, Attacker#2722, Defender#1176, Orbit#364, Encounter#2725

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:55:434 Order STACKOrderSpawnCuriosity#00001CCD; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:55:434 Gameplay STACK[Curiosities] Spawned Curiosity #2726 (Curiosity_Quest_ExplorationQuest25) on Храс II(Planet 1)

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:55:434 Order STACKOrderAddQuestMarkers#00001CCE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:55:434 Order STACKOrderUpdateQuests#00001CCF, Ticket: 00000F0C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:55:434 Order STACKOrderJoinEncounter#00001CD0, Ticket: 00000F0D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:55:450 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:55:467 Battle STACKEntering state ServerEncounterState_RunSimpleBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:55:467 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:55:467 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:55:467 Order STACKOrderApplySimplifiedEncounter#00001CD1, Ticket: 00000F0E; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:55:467 Order STACKOrderReportValidatedEncounter#00001CD2, Ticket: 00000F0F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:55:484 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:55:484 Order STACKOrderUpdateVisibility#00001CD3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:55:484 Order STACKOrderFinalizeEncounter#00001CD4, Ticket: 00000F10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:57:433 AI STACK[AI] [Event]Remove 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:57:434 AI STACK[AI] [Event]Remove EventProbeLaunched,EventCuriosityDiscoveredWithFleet,EventGarrisonCompositionChanged,EventQuestUpdated,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventSystemBesieged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:57:434 AI STACK[AI] [Event]keep 15 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:57:434 AI STACK[AI] [Event]keep AIEventCivilianShipAttacked,EventQuestChoiceMade,EventQuestUpdated,EventQuestChoiceEnded,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:57:450 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:57:534 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:57:633 AI STACK[AI] Can't find entity GUID 2722 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:57:633 AI STACK[AI] Can't find entity GUID 1843 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:57:650 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:57:683 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:57:700 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:57:700 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:57:717 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:59:752 AI STACK[AI] [Event]Remove 15 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:59:752 AI STACK[AI] [Event]Remove AIEventCivilianShipAttacked,EventQuestChoiceMade,EventQuestUpdated,EventQuestChoiceEnded,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:59:752 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:59:752 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:15:59:767 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:59:850 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:59:934 AI STACK[AI] Can't find entity GUID 2722 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:59:934 AI STACK[AI] Can't find entity GUID 1843 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:15:59:950 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:15:59:984 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:00:001 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:00:001 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:00:018 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:00:049 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:00:066 Order STACKOrderAIClientStateChange#00001CD5; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:00:066 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:18:184 Default STACKSteamClientCallbacks_GameOverlayActivated

     at SteamClientCallbacks_GameOverlayActivated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

03:16:23:135 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:167 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:251 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:251 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:334 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:334 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:334 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:334 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:367 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:467 Battle STACKDisposing ServerEncounter 2718

     at Dispose in :line 0
     at ClearServerEncounters in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:467 Battle STACKDisposing ServerEncounter 2725

     at Dispose in :line 0
     at ClearServerEncounters in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:467 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:501 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:601 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:634 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:650 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:718 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:735 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:735 Gameplay STACKAdd 1 experience to ship Ship#2588

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:735 Gameplay STACKAdd 1 experience to ship Ship#2632

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:751 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:751 Gameplay STACKAdd 1 experience to ship Ship#1087

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:751 Gameplay STACKAdd 1 experience to ship Ship#1735

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:751 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:751 Gameplay STACKAdd 1 experience to ship Ship#1781

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:751 Gameplay STACKAdd 1 experience to ship Ship#1741

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:751 Gameplay STACKAdd 1 experience to ship Ship#1928

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:751 Gameplay STACKAdd 1 experience to ship Ship#2285

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:751 Gameplay STACKAdd 1 experience to ship Ship#2435

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:752 Gameplay STACKAdd 1 experience to ship Ship#2518

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:752 Gameplay STACKAdd 1 experience to ship Ship#2584

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:752 Gameplay STACKAdd 1 experience to ship Ship#2669

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:767 Gameplay STACKAdd 1 experience to ship Ship#1122

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:767 Gameplay STACKAdd 1 experience to ship Ship#2265

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:767 Gameplay STACKAdd 1 experience to ship Ship#2400

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:767 Gameplay STACKAdd 1 experience to ship Ship#2455

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:767 Gameplay STACKAdd 2 experience to ship Ship#2268

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:767 Gameplay STACKAdd 1 experience to ship Ship#2342

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:784 Gameplay STACKAdd 1 experience to ship Mothership#1131

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:784 Gameplay STACKAdd 1 experience to ship Ship#1140

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:784 Gameplay STACKAdd 1 experience to ship Ship#1143

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:784 Gameplay STACKAdd 1 experience to ship Ship#1161

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:784 Gameplay STACKAdd 1 experience to ship Ship#1918

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:784 Gameplay STACKAdd 1 experience to ship Ship#2019

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:784 Gameplay STACKAdd 1 experience to ship Ship#2073

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:784 Gameplay STACKAdd 1 experience to ship Ship#2097

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:784 Gameplay STACKAdd 1 experience to ship Ship#2236

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:784 Gameplay STACKAdd 1 experience to ship Ship#2327

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:800 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:800 Gameplay STACKAdd 1 experience to ship Ship#1186

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:800 Gameplay STACKAdd 1 experience to ship Ship#2013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:800 Gameplay STACK[Diplo] DiplomaticPressureEffect_Turns/PressureReductionOnInitiator -> Ended.

     at ChangeState in :line 0
     at End in :line 0
     at RequestEnd in :line 0
     at ClientEndTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:800 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...

     at Dispose in :line 0
     at Dispose in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:800 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:817 Gameplay STACKAdd 1 experience to ship Ship#1211

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:817 Gameplay STACKAdd 1 experience to ship Ship#1214

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:817 Gameplay STACKAdd 1 experience to ship Ship#2299

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:817 Gameplay STACKAdd 1 experience to ship Ship#2314

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:817 Gameplay STACKAdd 1 experience to ship Ship#1745

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:817 Gameplay STACKAdd 1 experience to ship Ship#2102

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:817 Gameplay STACKAdd 1 experience to ship Ship#2405

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:834 Gameplay STACKAdd 1 experience to ship Ship#2138

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:834 Gameplay STACKAdd 1 experience to ship Ship#2139

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:851 Gameplay STACKAdd 1 experience to ship Ship#2428

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:851 Gameplay STACKAdd 1 experience to ship Ship#2429

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:867 Gameplay STACKAdd 1 experience to ship Ship#2532

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:867 Gameplay STACKAdd 1 experience to ship Ship#2533

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:884 Gameplay STACKAdd 1 experience to ship Ship#2431

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:885 Gameplay STACKAdd 1 experience to ship Ship#2432

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:901 Gameplay STACKAdd 1 experience to ship Ship#2536

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:901 Gameplay STACKAdd 1 experience to ship Ship#2537

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:917 Gameplay STACKAdd 1 experience to ship Ship#2147

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:917 Gameplay STACKAdd 1 experience to ship Ship#2148

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:934 Gameplay STACKAdd 1 experience to ship Ship#2540

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:934 Gameplay STACKAdd 1 experience to ship Ship#2541

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:968 Gameplay STACKAdd 1 experience to ship Ship#2543

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:968 Gameplay STACKAdd 1 experience to ship Ship#2544

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:984 Gameplay STACKAdd 1 experience to ship Ship#2546

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:23:984 Gameplay STACKAdd 1 experience to ship Ship#2547

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:001 Gameplay STACKAdd 1 experience to ship Ship#2250

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:001 Gameplay STACKAdd 1 experience to ship Ship#2251

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:001 Gameplay STACKAdd 1 experience to ship Ship#1851

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:001 Gameplay STACKAdd 1 experience to ship Ship#1852

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:001 Gameplay STACKAdd 1 experience to ship Ship#1853

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:001 Gameplay STACKAdd 1 experience to ship Ship#1854

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:001 Gameplay STACKAdd 1 experience to ship Ship#2383

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:001 Gameplay STACKAdd 1 experience to ship Ship#2384

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:001 Gameplay STACKAdd 1 experience to ship Ship#2385

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:001 Gameplay STACKAdd 1 experience to ship Ship#2386

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:001 Gameplay STACKAdd 1 experience to ship Ship#2387

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:001 Gameplay STACKAdd 1 experience to ship Ship#2388

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:001 Gameplay STACKAdd 1 experience to ship Ship#2409

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:001 Gameplay STACKAdd 1 experience to ship Ship#2684

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:001 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:034 Order STACKOrderScrapShips#00001CD6, Ticket: 00000F11; EmpireIndex:4; ShipGUIDs: 2013

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:050 Order STACKOrderBailiffReport#00001CD7; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:117 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:200 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:200 Gameplay STACKAdd 20 experience to ship Ship#2623

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:200 Gameplay STACK[Hacking][CliendEndTurn] the operation HackingOperation#2550 finished its progress, processing default outcome selection

     at ClientEndTurn in :line 0
     at ClientEndTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:200 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:200 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:200 Runtime STACK[ChatMessage] RECV: l:/_turn/34 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:209 Order STACKOrderStartHackingOperation#00001CD8; StartGUID:2023, TargetGUID:1821, NodePositions:72,NodeIndex:71,NodeIndex:69, HackingOperationGUID:2729, TracedOperationGUID:2549

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:229 Order STACKOrderUpdateQuests#00001CD9, Ticket: 00000F12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:229 Order STACKOrderUpdateQuests#00001CDA, Ticket: 00000F13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:229 Order STACKOrderUpdateQuests#00001CDB, Ticket: 00000F14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:250 Prism STACKConstruction completed: {"turn":34,"constructionName":"StarSystemImprovementIndustry2","colonizedStarSystemGUID":"1639","productionCost":280,"constructionIndex":4,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:16:24.153"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:24:301 Order STACKOrderUpdateDustInflation#00001CDC; DustGlobalProduction:816.4615

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:367 Order STACKOrderSendAutomatedShip#00001CDD; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:367 Order STACKOrderUpdateBestSystem#00001CDE; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:367 Order STACKOrderUpdateBestSystem#00001CDF; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:368 Order STACKOrderUpdateVisibility#00001CE0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:368 Order STACKOrderStartAutomatedFleetAction#00001CE1; EmpireIndex:1; AutomatedDeliveryFleetAction#269, InitiatorGUID:2730, Context:Path: 21->16->17->23, Path: Path: 21->16->17->23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:433 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:517 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:551 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:551 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:551 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:551 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:584 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:584 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:584 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:912 Runtime STACK[ChatMessage] RECV: l:/_turn/34 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:912 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:960 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:960 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:960 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:960 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:960 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:960 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:960 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:960 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:960 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:986 Order STACKOrderEntityAction#00001CE2; EmpireIndex:1; MoveToProbeAction#270, InitiatorGUID:2721, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:986 Order STACKOrderUpdateBestSystem#00001CE3; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:986 Order STACKOrderUpdateBestSystem#00001CE4; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:987 Order STACKOrderTransferResource#00001CE5; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:987 Order STACKOrderTransferResource#00001CE6; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:987 Order STACKOrderSpawnImprovement#00001CE7; EmpireIndex:8; ImprovementDefinitionName:StarSystemImprovementIndustry1; TargetGUID:1010; ImprovementGUID:2733

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:987 Order STACKOrderTransferResource#00001CE8; EmpireIndex:8; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:987 Order STACKOrderTransferResource#00001CE9; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:987 Order STACKOrderTransferResource#00001CEA; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:987 Order STACKOrderTransferResource#00001CEB; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:987 Order STACKOrderSpawnImprovement#00001CEC; EmpireIndex:11; ImprovementDefinitionName:StarSystemImprovementScience1; TargetGUID:1019; ImprovementGUID:2734

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:987 Order STACKOrderTransferResource#00001CED; EmpireIndex:11; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:987 Order STACKOrderTransferResource#00001CEE; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:987 Order STACKOrderScrapShips#00001CEF; EmpireIndex:11; ShipGUIDs: 2147, 2148

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:987 Order STACKOrderCreateFleetFromShipDesignName#00001CF0; EmpireIndex:11; FleetGUID:2732, ShipDesignGUIDs: MinorFactionAdvancedSmallAttackStrong x 1, MinorFactionAdvancedSmallAttackAvg x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:987 Gameplay STACKAdd 0 experience to ship Ship#2735

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:987 Gameplay STACKAdd 0 experience to ship Ship#2736

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:997 Order STACKOrderTransferResource#00001CF1; EmpireIndex:11; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-567

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:997 Order STACKOrderCreateFleetMission#00001CF2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:997 Order STACKOrderTransferResource#00001CF3; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:997 Order STACKOrderTransferResource#00001CF4; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:997 Order STACKOrderTransferResource#00001CF5; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:997 Order STACKOrderUpdatePiratePhantomGarrison#00001CF6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:997 Order STACKOrderSelectHackingOperationOutcome#00001CF7; HackingOperationGUID:2550, OutcomeDefinitionName:HackingOperationOutcomeEmpireDevelopmentResearchMalus, Parameter:'', Validate:True

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:24:997 Order STACKOrderTerminateHackingOperation#00001CF8; OperationGUID:2550

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:25:052 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:25:052 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:25:068 Order STACKOrderUpdateQuests#00001CF9, Ticket: 00000F15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:25:068 Order STACKOrderUpdateQuests#00001CFA, Ticket: 00000F16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:25:068 Order STACKOrderUpdateQuests#00001CFB, Ticket: 00000F17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:25:068 Order STACKOrderUpdateQuests#00001CFC, Ticket: 00000F18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:25:068 Order STACKOrderUpdateQuests#00001CFD, Ticket: 00000F19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:25:068 Order STACKOrderRemoveQuestMarkers#00001CFE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:25:068 Order STACKOrderUpdateQuests#00001CFF, Ticket: 00000F1A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:25:068 Order STACKOrderUpdateQuests#00001D00, Ticket: 00000F1B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:25:068 Order STACKOrderCompleteQuest#00001D01, Ticket: 00000F1C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:25:151 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:25:151 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:25:151 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:25:151 AI STACK[AI] [Event]keep 84 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:25:151 AI STACK[AI] [Event]keep EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventBailiffReport,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventHeroLevelup,EventConstructionProgressed,EventConstructionCompleted,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHackingOperationMoveStepComplete,EventHackingOperationDetected,EventDefenseHackingProgramEncountered,EventHackingOperationStarted,EventHackingOperationTraceStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventNarrativeEventCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:25:247 Prism STACKColonize: {"turn":35,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#1639","planetName":"","colonizedStarSystemGUID":"1639","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.07.04","eventName":"Colonize","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:16:25.152"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:25:752 Prism STACKJuggernaut: {"turn":34,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:16:25.668"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:26:052 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:26:052 AI STACK[AI] Can't find entity GUID 2722 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:26:052 AI STACK[AI] Can't find entity GUID 1843 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:26:069 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:086 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:121 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:140 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:141 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:168 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:235 Prism STACKTurn end: {"turn":34,"turnDuration":46,"dustperturn":4.33552837,"influenceperturn":8.700001,"scienceperturn":195.5,"honorperturn":0.0,"empirefood":102.235626,"empireindustry":254.45,"empiremanpower":814.860046,"empirepopulation":10.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":2.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:16:26.153"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:26:405 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:420 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:420 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:420 Order STACKOrderAIClientStateChange#00001D02; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:420 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:420 Order STACKOrderFinishDockingFleet#00001D03, Ticket: 00000F1D; EmpireIndex:1; FleetGUID:2730

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:420 Order STACKOrderFinishDockingFleet#00001D04, Ticket: 00000F1E; EmpireIndex:11; FleetGUID:2732

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:437 Order STACKOrderEntityAction#00001D05, Ticket: 00000F1F; EmpireIndex:1; MoveToFleetAction#271, InitiatorGUID:2730, Context:EntityActionContext_Movement, 21->16 (Cost: 3) from 0 to 0.3940015.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:437 Order STACKOrderEntityAction#00001D06, Ticket: 00000F20; EmpireIndex:1; MoveToFleetAction#272, InitiatorGUID:2668, Context:EntityActionContext_Movement, 21->16 (Cost: 1.614184) from 0.788003 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:437 Order STACKOrderEntityAction#00001D07, Ticket: 00000F21; EmpireIndex:1; MoveToFleetAction#273, InitiatorGUID:2583, Context:EntityActionContext_Movement, 22->17 (Cost: 2.150717) from 0.8480136 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:437 Order STACKOrderEntityAction#00001D08, Ticket: 00000F22; EmpireIndex:1; MoveToFleetAction#274, InitiatorGUID:2517, Context:EntityActionContext_Movement, 16->17 (Cost: 0.9718987) from 0.8185983 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:437 Order STACKOrderEntityAction#00001D09, Ticket: 00000F23; EmpireIndex:5; MoveToFleetAction#150, InitiatorGUID:2298, Context:EntityActionContext_Movement, 74->70 (Cost: 3.784326) from 0.7298004 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:520 AI STACKStart 12 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:26:520 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:26:536 Order STACKOrderEntityAction#00001D0A, Ticket: 00000F24; EmpireIndex:17; GoToFleetAction#453, InitiatorGUID:2374, Context:Path: 71, Path: Path: 71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:536 Order STACKOrderEntityAction#00001D0B, Ticket: 00000F25; EmpireIndex:17; GoToFleetAction#454, InitiatorGUID:1842, Context:Path: 71, Path: Path: 71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:536 Order STACKOrderEntityAction#00001D0C, Ticket: 00000F26; EmpireIndex:17; GoToFleetAction#455, InitiatorGUID:1841, Context:Path: 52, Path: Path: 52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:536 Order STACKOrderEntityAction#00001D0D, Ticket: 00000F27; EmpireIndex:17; GoToFleetAction#456, InitiatorGUID:2372, Context:Path: 46, Path: Path: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:536 Order STACKOrderEntityAction#00001D0E, Ticket: 00000F28; EmpireIndex:17; GoToFleetAction#457, InitiatorGUID:1840, Context:Path: 46, Path: Path: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:536 Order STACKOrderEntityAction#00001D0F, Ticket: 00000F29; EmpireIndex:17; GoToFleetAction#458, InitiatorGUID:2371, Context:Path: 11, Path: Path: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:536 Order STACKOrderEntityAction#00001D10, Ticket: 00000F2A; EmpireIndex:17; GoToFleetAction#459, InitiatorGUID:2683, Context:Path: 6, Path: Path: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:536 Order STACKOrderEntityAction#00001D11, Ticket: 00000F2B; EmpireIndex:17; GoToFleetAction#460, InitiatorGUID:2375, Context:Path: 84, Path: Path: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:536 Order STACKOrderEntityAction#00001D12, Ticket: 00000F2C; EmpireIndex:17; GoToFleetAction#461, InitiatorGUID:2376, Context:Path: 106, Path: Path: 106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:536 Order STACKOrderEntityAction#00001D13, Ticket: 00000F2D; EmpireIndex:17; GoToFleetAction#462, InitiatorGUID:2373, Context:Path: 52->50, Path: Path: 52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:536 Order STACKOrderEntityAction#00001D14, Ticket: 00000F2E; EmpireIndex:17; GoToFleetAction#463, InitiatorGUID:1839, Context:Path: 19, Path: Path: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:536 Order STACKOrderEntityAction#00001D15, Ticket: 00000F2F; EmpireIndex:17; GoToFleetAction#464, InitiatorGUID:2408, Context:Path: 70, Path: Path: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:553 Order STACKOrderEntityAction#00001D16, Ticket: 00000F30; EmpireIndex:17; MoveToFleetAction#465, InitiatorGUID:2408, Context:EntityActionContext_Movement, 69->70 (Cost: 1.63312) from 0.6782396 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:553 Order STACKOrderEntityAction#00001D17, Ticket: 00000F31; EmpireIndex:17; MoveToFleetAction#466, InitiatorGUID:1839, Context:EntityActionContext_Movement, 18->19 (Cost: 2.256255) from 0.8188807 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:553 Order STACKOrderEntityAction#00001D18, Ticket: 00000F32; EmpireIndex:17; MoveToFleetAction#467, InitiatorGUID:2373, Context:EntityActionContext_Movement, 55->52 (Cost: 2.535868) from 0.367966 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:553 Order STACKOrderEntityAction#00001D19, Ticket: 00000F33; EmpireIndex:17; MoveToFleetAction#468, InitiatorGUID:2376, Context:EntityActionContext_Movement, 103->106 (Cost: 0.2242246) from 0.9570798 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:553 Order STACKOrderEntityAction#00001D1A, Ticket: 00000F34; EmpireIndex:17; MoveToFleetAction#469, InitiatorGUID:2375, Context:EntityActionContext_Movement, 79->84 (Cost: 5) from 0.3544619 to 0.7089239.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:553 Order STACKOrderEntityAction#00001D1B, Ticket: 00000F35; EmpireIndex:17; MoveToFleetAction#470, InitiatorGUID:2683, Context:EntityActionContext_Movement, 4->6 (Cost: 1.494287) from 0.7399948 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:553 Order STACKOrderEntityAction#00001D1C, Ticket: 00000F36; EmpireIndex:17; MoveToFleetAction#471, InitiatorGUID:2371, Context:EntityActionContext_Movement, 12->11 (Cost: 2.083882) from 0.8275486 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:553 Order STACKOrderEntityAction#00001D1D, Ticket: 00000F37; EmpireIndex:17; MoveToFleetAction#472, InitiatorGUID:1840, Context:EntityActionContext_Movement, 45->46 (Cost: 1.76401) from 0.8500503 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:553 Order STACKOrderEntityAction#00001D1E, Ticket: 00000F38; EmpireIndex:17; MoveToFleetAction#473, InitiatorGUID:2372, Context:EntityActionContext_Movement, 45->46 (Cost: 1.76401) from 0.8500503 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:553 Order STACKOrderEntityAction#00001D1F, Ticket: 00000F39; EmpireIndex:17; MoveToFleetAction#474, InitiatorGUID:1841, Context:EntityActionContext_Movement, 51->52 (Cost: 3.789252) from 0.6913033 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:553 Order STACKOrderEntityAction#00001D20, Ticket: 00000F3A; EmpireIndex:17; MoveToFleetAction#475, InitiatorGUID:1842, Context:EntityActionContext_Movement, 69->71 (Cost: 5) from 0.4001592 to 0.80646.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:553 Order STACKOrderEntityAction#00001D21, Ticket: 00000F3B; EmpireIndex:17; MoveToFleetAction#476, InitiatorGUID:2374, Context:EntityActionContext_Movement, 69->71 (Cost: 5) from 0.4655457 to 0.8718464.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:569 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:26:586 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:26:586 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:26:603 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:26:621 Order STACKOrderUpdateVisibility#00001D22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:621 Order STACKOrderCompleteMoveToFleetAction#00001D23; EmpireIndex:17; EntityActionId: 468

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:621 Order STACKOrderTerminateEntityAction#00001D24; EmpireIndex:17; EntityActionId: 468

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:621 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:26:638 Order STACKOrderEntityAction#00001D25; EmpireIndex:0; SiegeStarSystemAction#81, InitiatorGUID:1639

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:638 Order STACKOrderTerminateEntityAction#00001D26; EmpireIndex:17; EntityActionId: 461

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:638 AI STACKStart 30 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:26:638 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:26:656 Order STACKOrderEntityAction#00001D27, Ticket: 00000F3C; EmpireIndex:1; BribeEmpireAction#275, InitiatorGUID:968, Context:Empire 9 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:656 Order STACKOrderQueueConstruction#00001D28, Ticket: 00000F3D; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:656 Gameplay STACKfleet action with feedback 276 started : ETA 2456.27738952637

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:656 Order STACKOrderEntityAction#00001D29, Ticket: 00000F3E; EmpireIndex:1; ExpeditionFleetAction#276, InitiatorGUID:2491, Context:Curiosity_PlanetResource_Strategic03 on Жуин II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:656 Gameplay STACKfleet action with feedback 277 started : ETA 2456.27738952637

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:656 Order STACKOrderEntityAction#00001D2A, Ticket: 00000F3F; EmpireIndex:1; ExpeditionFleetAction#277, InitiatorGUID:1082, Context:Curiosity_PlanetAnomaly40 on Омдор I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:656 Order STACKOrderUnlockHeroSkill#00001D2B, Ticket: 00000F40; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:656 Gameplay STACKUpdated representative hero of senator Politics03 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:656 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D2C, Ticket: 00000F41

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:656 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D2D, Ticket: 00000F42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:656 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D2E, Ticket: 00000F43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:656 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D2F, Ticket: 00000F44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:656 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D30, Ticket: 00000F45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:656 Gameplay STACKfleet action with feedback 278 started : ETA 2456.27938842773

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:656 Order STACKOrderEntityAction#00001D31, Ticket: 00000F46; EmpireIndex:1; ExpeditionFleetAction#278, InitiatorGUID:1975, Context:Curiosity_PlanetResource_Strategic03 on Цефей V(Planet 4) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:656 Order STACKOrderEntityAction#00001D32, Ticket: 00000F47; EmpireIndex:1; GoToFleetAction#279, InitiatorGUID:1085, Context:Path: 24->25, Path: Path: 24->25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:656 Order STACKOrderEntityAction#00001D33, Ticket: 00000F48; EmpireIndex:2; ComplimentEmpireAction#151, InitiatorGUID:969, Context:Empire 15 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:671 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D34, Ticket: 00000F49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:671 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D35, Ticket: 00000F4A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:671 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D36, Ticket: 00000F4B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:671 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D37, Ticket: 00000F4C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:671 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D38, Ticket: 00000F4D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:672 Order STACKOrderCancelHackingProgram#00001D39, Ticket: 00000F4E; ProgramGUID:2710, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:672 Order STACKOrderEntityAction#00001D3A, Ticket: 00000F4F; EmpireIndex:2; GoToFleetAction#152, InitiatorGUID:2672, Context:Path: 54, Path: Path: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:672 Order STACKOrderEntityAction#00001D3B, Ticket: 00000F50; EmpireIndex:2; GoToFleetAction#153, InitiatorGUID:2492, Context:Path: 50, Path: Path: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:672 Order STACKOrderEntityAction#00001D3C, Ticket: 00000F51; EmpireIndex:2; GoToFleetAction#154, InitiatorGUID:1120, Context:Path: 46, Path: Path: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:672 Order STACKOrderEntityAction#00001D3D, Ticket: 00000F52; EmpireIndex:3; SupportPirateAction#187, InitiatorGUID:970

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:672 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D3E, Ticket: 00000F53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:672 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D3F, Ticket: 00000F54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:672 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D40, Ticket: 00000F55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:672 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D41, Ticket: 00000F56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:672 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D42, Ticket: 00000F57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:672 Order STACKOrderEntityAction#00001D44, Ticket: 00000F59; EmpireIndex:3; GoToFleetAction#188, InitiatorGUID:2068, Context:Path: 84->79, Path: Path: 84->79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:672 Order STACKOrderEntityAction#00001D45, Ticket: 00000F5A; EmpireIndex:1; MoveToFleetAction#280, InitiatorGUID:1085, Context:EntityActionContext_Movement, 23->24 (Cost: 2.420687) from 0.7664155 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:672 Order STACKOrderUpdatePiratePhantomGarrison#00001D46, Ticket: 00000F5B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:672 Order STACKOrderUpdateQuests#00001D47, Ticket: 00000F5C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:672 Order STACKOrderCompleteQuest#00001D48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:672 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:26:672 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:26:690 Order STACKOrderEntityAction#00001D49, Ticket: 00000F5D; EmpireIndex:3; GoToFleetAction#189, InitiatorGUID:1976, Context:Path: 100, Path: Path: 100

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:690 Order STACKOrderEntityAction#00001D4A, Ticket: 00000F5E; EmpireIndex:3; GoToFleetAction#190, InitiatorGUID:1138, Context:Path: 72->73, Path: Path: 72->73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:690 Order STACKOrderQueueConstruction#00001D4B, Ticket: 00000F5F; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:690 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D4C, Ticket: 00000F60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:690 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D4D, Ticket: 00000F61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:690 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D4E, Ticket: 00000F62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:690 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D4F, Ticket: 00000F63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:690 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D50, Ticket: 00000F64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:690 Order STACKOrderEntityAction#00001D51, Ticket: 00000F65; EmpireIndex:4; GoToFleetAction#264, InitiatorGUID:1176, Context:Path: 51->55, Path: Path: 51->55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:690 Order STACKOrderCompleteMoveToFleetAction#00001D52; EmpireIndex:1; EntityActionId: 274

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:690 Order STACKOrderEntityAction#00001D53, Ticket: 00000F66; EmpireIndex:2; MoveToFleetAction#155, InitiatorGUID:1120, Context:EntityActionContext_Movement, 47->46 (Cost: 1.617666) from 0.8204863 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:691 Order STACKOrderEntityAction#00001D54, Ticket: 00000F67; EmpireIndex:2; MoveToFleetAction#156, InitiatorGUID:2492, Context:EntityActionContext_Movement, 52->50 (Cost: 1.786402) from 0.8121831 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:691 Order STACKOrderEntityAction#00001D55, Ticket: 00000F68; EmpireIndex:2; MoveToFleetAction#157, InitiatorGUID:2672, Context:EntityActionContext_Movement, 53->54 (Cost: 1.915604) from 0.8624412 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:691 Order STACKOrderEntityAction#00001D56, Ticket: 00000F69; EmpireIndex:3; MoveToFleetAction#191, InitiatorGUID:2068, Context:EntityActionContext_Movement, 83->84 (Cost: 2.327224) from 0.6317708 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:691 Order STACKOrderTerminateEntityAction#00001D57; EmpireIndex:1; EntityActionId: 274

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:705 Order STACKOrderEntityAction#00001D58, Ticket: 00000F6A; EmpireIndex:1; MoveToFleetAction#281, InitiatorGUID:2517, Context:EntityActionContext_Movement, 17->23 (Cost: 2.028101) from 0 to 0.1642105.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:705 Order STACKOrderEntityAction#00001D59, Ticket: 00000F6B; EmpireIndex:3; MoveToFleetAction#192, InitiatorGUID:1138, Context:EntityActionContext_Movement, 72->73 (Cost: 5) from 0 to 0.2619589.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:705 Order STACKOrderEntityAction#00001D5A, Ticket: 00000F6C; EmpireIndex:3; MoveToFleetAction#193, InitiatorGUID:1976, Context:EntityActionContext_Movement, 98->100 (Cost: 6.897058) from 0.4945927 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:705 Order STACKOrderEntityAction#00001D5B, Ticket: 00000F6D; EmpireIndex:4; MoveToFleetAction#265, InitiatorGUID:1176, Context:EntityActionContext_Movement, 51->55 (Cost: 7) from 0 to 0.5940154.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:720 Order STACKOrderUpdateVisibility#00001D5C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:736 Prism STACKAIPerformanceEvent: {"turn":34,"maxBlackboardMessageCount":272,"maxDecisionCount":10,"maxSyncronizationTime":901,"maxAnaysisTime":178,"maxStrategicTime":492,"maxDecisionTime":182,"maxActuatorTime":300,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:16:26.656"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:26:771 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:26:771 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:26:785 Order STACKOrderBuyoutConstruction#00001D5D, Ticket: 00000F6E; EmpireIndex:5; ContextGUID:1001, ConstructionGameEntityGUID:2585, ResourceName:EmpireMoney, BuyoutCost:1384.019

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:785 Default STACKThe construction 2585 is already at the index 0.

     at Move in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:785 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D5E, Ticket: 00000F6F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:785 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D5F, Ticket: 00000F70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:785 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D60, Ticket: 00000F71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:786 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D61, Ticket: 00000F72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:786 Order STACKOrderUpdateAIDiplomacyTermFeedback#00001D62, Ticket: 00000F73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:786 Order STACKOrderCancelLaw#00001D63, Ticket: 00000F74; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:786 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:26:786 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:26:802 Order STACKOrderEntityAction#00001D64, Ticket: 00000F75; EmpireIndex:5; GoToFleetAction#151, InitiatorGUID:1212, Context:Path: 80, Path: Path: 80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:818 Order STACKOrderEntityAction#00001D65, Ticket: 00000F76; EmpireIndex:5; MoveToFleetAction#152, InitiatorGUID:1212, Context:EntityActionContext_Movement, 81->80 (Cost: 6) from 0.4288908 to 0.8577816.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:885 Order STACKOrderCompleteMoveToFleetAction#00001D66; EmpireIndex:2; EntityActionId: 157

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:885 Order STACKOrderUpdateVisibility#00001D67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:885 Order STACKOrderTerminateEntityAction#00001D68; EmpireIndex:2; EntityActionId: 157

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:886 Order STACKOrderUpdateQuests#00001D69, Ticket: 00000F77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:886 Order STACKOrderCompleteQuest#00001D6A, Ticket: 00000F78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:886 Quest STACK[Quests] Adding global quest variable: $GUIDFleet01 = 2672 for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at ActivateQuestTrigger in :line 0
     at ProcessPendingTriggers in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:886 Quest STACK[Quests] Adding global quest variable: $OneSystem = System.Collections.Generic.List`1[System.Object] for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at ActivateQuestTrigger in :line 0
     at ProcessPendingTriggers in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:886 Order STACKOrderBeginQuest#00001D6B, Ticket: 00000F79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:902 Order STACKOrderTerminateEntityAction#00001D6C; EmpireIndex:2; EntityActionId: 152

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:918 Order STACKOrderCompleteMoveToFleetAction#00001D6D; EmpireIndex:1; EntityActionId: 272

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:918 Order STACKOrderUpdateVisibility#00001D6E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:918 Order STACKOrderTerminateEntityAction#00001D6F; EmpireIndex:1; EntityActionId: 272

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:936 Order STACKOrderEntityAction#00001D70, Ticket: 00000F7A; EmpireIndex:1; MoveToFleetAction#282, InitiatorGUID:2668, Context:EntityActionContext_Movement, 16->17 (Cost: 1.385816) from 0 to 0.2586581.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:952 Order STACKOrderCompleteMoveToFleetAction#00001D71; EmpireIndex:17; EntityActionId: 470

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:952 Order STACKOrderCompleteMoveToFleetAction#00001D72; EmpireIndex:17; EntityActionId: 465

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:952 Order STACKOrderUpdateVisibility#00001D73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:952 Order STACKOrderTerminateEntityAction#00001D74; EmpireIndex:17; EntityActionId: 470

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:952 Order STACKOrderUpdateVisibility#00001D75

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:952 Order STACKOrderTerminateEntityAction#00001D76; EmpireIndex:17; EntityActionId: 465

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:969 Order STACKOrderTerminateEntityAction#00001D77; EmpireIndex:17; EntityActionId: 464

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:26:969 Order STACKOrderTerminateEntityAction#00001D78; EmpireIndex:17; EntityActionId: 459

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:069 Order STACKOrderCompleteMoveToFleetAction#00001D79; EmpireIndex:17; EntityActionId: 467

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:069 Order STACKOrderUpdateVisibility#00001D7A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:069 Order STACKOrderTerminateEntityAction#00001D7B; EmpireIndex:17; EntityActionId: 467

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:086 Order STACKOrderEntityAction#00001D7C; EmpireIndex:2; SiegeStarSystemAction#158, InitiatorGUID:2242

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:086 Order STACKOrderEntityAction#00001D7D, Ticket: 00000F7B; EmpireIndex:17; MoveToFleetAction#477, InitiatorGUID:2373, Context:EntityActionContext_Movement, 52->50 (Cost: 2.464132) from 0 to 0.2590714.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:151 Order STACKOrderCompleteMoveToFleetAction#00001D7E; EmpireIndex:17; EntityActionId: 473

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:151 Order STACKOrderCompleteMoveToFleetAction#00001D7F; EmpireIndex:17; EntityActionId: 472

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:151 Order STACKOrderUpdateVisibility#00001D80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:152 Order STACKOrderTerminateEntityAction#00001D81; EmpireIndex:17; EntityActionId: 473

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:152 Order STACKOrderUpdateVisibility#00001D82

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:152 Order STACKOrderTerminateEntityAction#00001D83; EmpireIndex:17; EntityActionId: 472

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:169 Order STACKOrderTerminateEntityAction#00001D84; EmpireIndex:17; EntityActionId: 457

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:169 Order STACKOrderTerminateEntityAction#00001D85; EmpireIndex:17; EntityActionId: 456

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:185 Order STACKOrderCompleteMoveToFleetAction#00001D86; EmpireIndex:1; EntityActionId: 273

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:185 Order STACKOrderUpdateVisibility#00001D87

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:185 Order STACKOrderTerminateEntityAction#00001D88; EmpireIndex:1; EntityActionId: 273

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:202 Order STACKOrderEntityAction#00001D89, Ticket: 00000F7C; EmpireIndex:1; MoveToFleetAction#283, InitiatorGUID:2583, Context:EntityActionContext_Movement, 17->16 (Cost: 0.849283) from 0 to 0.1585159.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:202 Order STACKOrderCompleteMoveToFleetAction#00001D8A; EmpireIndex:2; EntityActionId: 155

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:202 Order STACKOrderUpdateVisibility#00001D8B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:202 Order STACKOrderTerminateEntityAction#00001D8C; EmpireIndex:2; EntityActionId: 155

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:219 Order STACKOrderTerminateEntityAction#00001D8D; EmpireIndex:2; EntityActionId: 154

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:252 Order STACKOrderCompleteMoveToFleetAction#00001D8E; EmpireIndex:17; EntityActionId: 471

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:252 Order STACKOrderTerminateEntityAction#00001D8F; EmpireIndex:17; EntityActionId: 471

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:269 Order STACKOrderCompleteMoveToFleetAction#00001D90; EmpireIndex:2; EntityActionId: 156

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:269 Order STACKOrderTerminateEntityAction#00001D91; EmpireIndex:17; EntityActionId: 458

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:269 Order STACKOrderTerminateEntityAction#00001D92; EmpireIndex:2; EntityActionId: 156

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:286 Order STACKOrderTerminateEntityAction#00001D93; EmpireIndex:2; EntityActionId: 153

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:286 Order STACKOrderEntityAction#00001D94; EmpireIndex:17; SiegeStarSystemAction#478, InitiatorGUID:1819

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:319 Order STACKOrderCompleteMoveToFleetAction#00001D95; EmpireIndex:17; EntityActionId: 466

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:319 Order STACKOrderTerminateEntityAction#00001D96; EmpireIndex:17; EntityActionId: 466

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:336 Order STACKOrderCompleteMoveToFleetAction#00001D97; EmpireIndex:3; EntityActionId: 191

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:336 Order STACKOrderTerminateEntityAction#00001D98; EmpireIndex:17; EntityActionId: 463

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:336 Order STACKOrderTerminateEntityAction#00001D99; EmpireIndex:3; EntityActionId: 191

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:353 Order STACKOrderEntityAction#00001D9A, Ticket: 00000F7D; EmpireIndex:3; MoveToFleetAction#194, InitiatorGUID:2068, Context:EntityActionContext_Movement, 84->79 (Cost: 3.672776) from 0 to 0.2603718.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:386 Order STACKOrderUpdateVisibility#00001D9B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:468 Order STACKOrderCompleteMoveToFleetAction#00001D9C; EmpireIndex:1; EntityActionId: 280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:468 Order STACKOrderTerminateEntityAction#00001D9D; EmpireIndex:1; EntityActionId: 280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:485 Order STACKOrderEntityAction#00001D9E, Ticket: 00000F7E; EmpireIndex:1; MoveToFleetAction#284, InitiatorGUID:1085, Context:EntityActionContext_Movement, 24->25 (Cost: 3.464249) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:736 Order STACKOrderCompleteMoveToFleetAction#00001D9F; EmpireIndex:5; EntityActionId: 150

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:736 Order STACKOrderUpdateVisibility#00001DA0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:736 Order STACKOrderTerminateEntityAction#00001DA1; EmpireIndex:5; EntityActionId: 150

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:753 Order STACKOrderEntityAction#00001DA2, Ticket: 00000F7F; EmpireIndex:5; MoveToFleetAction#153, InitiatorGUID:2298, Context:EntityActionContext_Movement, 70->71 (Cost: 0.2156737) from 0 to 0.02409684.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:835 Order STACKOrderCompleteMoveToFleetAction#00001DA3; EmpireIndex:17; EntityActionId: 474

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:836 Order STACKOrderUpdateVisibility#00001DA4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:836 Order STACKOrderTerminateEntityAction#00001DA5; EmpireIndex:17; EntityActionId: 474

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:852 Order STACKOrderEntityAction#00001DA6; EmpireIndex:2; SiegeStarSystemAction#159, InitiatorGUID:2242

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:27:852 Order STACKOrderTerminateEntityAction#00001DA7; EmpireIndex:17; EntityActionId: 455

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:28:236 Order STACKOrderCompleteMoveToFleetAction#00001DA8; EmpireIndex:17; EntityActionId: 476

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:28:236 Order STACKOrderCompleteMoveToFleetAction#00001DA9; EmpireIndex:17; EntityActionId: 475

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:28:236 Order STACKOrderTerminateEntityAction#00001DAA; EmpireIndex:17; EntityActionId: 476

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:28:236 Order STACKOrderTerminateEntityAction#00001DAB; EmpireIndex:17; EntityActionId: 475

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:28:269 Order STACKOrderCompleteMoveToFleetAction#00001DAC; EmpireIndex:17; EntityActionId: 469

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:28:269 Order STACKOrderTerminateEntityAction#00001DAD; EmpireIndex:17; EntityActionId: 469

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:28:786 AI STACK[AI] [Event]Remove 84 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:28:786 AI STACK[AI] [Event]Remove EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventBailiffReport,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventHeroLevelup,EventConstructionProgressed,EventConstructionCompleted,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventHackingOperationMoveStepComplete,EventHackingOperationMoveStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventHackingOperationMoveStepComplete,EventHackingOperationDetected,EventDefenseHackingProgramEncountered,EventHackingOperationStarted,EventHackingOperationTraceStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipScrapped,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventNarrativeEventCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:28:786 AI STACK[AI] [Event]keep 116 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:28:786 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionQueued,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventQuestUpdated,EventQuestCompleted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventConstructionBuyout,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventQuestUpdated,EventQuestCompleted,EventNarrativeEventBegun,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:28:803 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:28:885 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:28:985 AI STACK[AI] Can't find entity GUID 2722 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:28:985 AI STACK[AI] Can't find entity GUID 1843 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:29:002 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:002 Order STACKOrderUpdateVisibility#00001DAE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:002 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:002 Order STACKOrderUpdateQuests#00001DAF, Ticket: 00000F80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:020 Order STACKOrderCompleteMoveToFleetAction#00001DB0; EmpireIndex:5; EntityActionId: 152

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:020 Order STACKOrderTerminateEntityAction#00001DB1; EmpireIndex:5; EntityActionId: 152

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:036 AI STACK[AI] Cancel task 926 : can find context 2710 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:29:053 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:29:069 Order STACKOrderCompleteMoveToFleetAction#00001DB2; EmpireIndex:3; EntityActionId: 193

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:069 Order STACKOrderTerminateEntityAction#00001DB3; EmpireIndex:3; EntityActionId: 193

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:069 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:29:086 Order STACKOrderTerminateEntityAction#00001DB4; EmpireIndex:3; EntityActionId: 189

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:087 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:29:087 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:29:135 AI STACKStart 12 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:29:135 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:29:155 Order STACKOrderQueueConstruction#00001DB5, Ticket: 00000F81; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:155 Order STACKOrderEntityAction#00001DB6, Ticket: 00000F82; EmpireIndex:1; BribeEmpireAction#285, InitiatorGUID:968, Context:Empire 7 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:155 Order STACKOrderQueueConstruction#00001DB7, Ticket: 00000F83; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:155 Order STACKOrderQueueConstruction#00001DB8, Ticket: 00000F84; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:155 Order STACKOrderPrepareQuestChoice#00001DB9, Ticket: 00000F85; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:155 Order STACKOrderStartContextualDiplomaticExchange#00001DBA, Ticket: 00000F86; FirstEmpireIndex:2, SecondEmpireIndex:4, DefinitionName:ContextualFleetRemoval, GUID:2750, MoodMessageOverride:FleetRemovalIsolationistCW, DynamicContexts:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:155 Order STACKOrderStartHackingProgram#00001DBB, Ticket: 00000F87; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:969, TargetGUID:1806, HackingProgramGUID:2751

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:155 Order STACKOrderQueueConstruction#00001DBC, Ticket: 00000F88; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:155 Order STACKOrderEntityAction#00001DBD, Ticket: 00000F89; EmpireIndex:3; CreateAllianceEmpireAction#195, InitiatorGUID:970, Context:Empire 12 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:155 Gameplay STACK[DIPLOMACY] Empire#12 + Empire#3 = DiplomaticRelationStateMinorAdvancedBrainwashed

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at ClientStart in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:155 Gameplay STACK[DIPLOMACY] Empire#3 + Empire#12 = DiplomaticRelationStateMinorAdvancedBrainwashed

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at ClientStart in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:155 Order STACKOrderCancelConstruction#00001DBE, Ticket: 00000F8A; EmpireIndex:4; ContextGUID:1802, ConstructionGameEntityGUID:2507

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:172 Order STACKOrderQueueConstruction#00001DBF, Ticket: 00000F8B; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:172 Order STACKOrderActivateLaw#00001DC0, Ticket: 00000F8C; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:2757

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:172 Order STACKOrderUpdateQuests#00001DC1, Ticket: 00000F8D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:172 Order STACKOrderCompleteQuest#00001DC2, Ticket: 00000F8E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:172 Order STACKOrderBeginQuest#00001DC3, Ticket: 00000F8F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:669 Gameplay STACKfleet action with feedback 278 finished : ETA 2456.27938842773, Game.Time 2457.28730773926, true ETA 2457.27938842773

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:669 Gameplay STACKfleet action with feedback 277 finished : ETA 2456.27738952637, Game.Time 2457.28730773926, true ETA 2457.27738952637

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:669 Gameplay STACKfleet action with feedback 276 finished : ETA 2456.27738952637, Game.Time 2457.28730773926, true ETA 2457.27738952637

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:669 Order STACKOrderTerminateEntityAction#00001DC4; EmpireIndex:1; EntityActionId: 278

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:669 Order STACKOrderTerminateEntityAction#00001DC5; EmpireIndex:1; EntityActionId: 277

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:669 Gameplay STACK[Quests] Empire#1 will assimilate MinorEmpire#9 via assimilation quest MinorFactionQuest18

     at ApplyAction in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:669 Order STACKOrderTerminateEntityAction#00001DC6; EmpireIndex:1; EntityActionId: 276

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Order STACKOrderSwapColonizedStarSystemOwner#00001DC7; EmpireIndex:9, ColonizedStarSystemGUID:1013, NewOwnerEmpireIndex:1, DisplayedNewOwnerEmpireIndex:1, DestroyShips:True, KeepOriginGrowth:False, FromMinorFactionAssimilation:True

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Default STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #9, context: 'ColonizedStarSystem#1013'.

     at RemoveQueueFrom in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[Colo] [Empire#9] System Пес (1013) Removed.

     at RemoveColonizedStarSystemAndPlanets in :line 0
     at UnbindStarSystem in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#0 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#0 + Empire#9 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#1 = DiplomaticRelationStateMinorIntegrated

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#9 = DiplomaticRelationStateMinorIntegrated

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#2 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#2 + Empire#9 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#3 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#3 + Empire#9 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#4 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#4 + Empire#9 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#5 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#5 + Empire#9 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#6 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#6 + Empire#9 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#7 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#7 + Empire#9 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#8 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#8 + Empire#9 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#10 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#10 + Empire#9 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#11 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#11 + Empire#9 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#12 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#12 + Empire#9 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#14 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#14 + Empire#9 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:731 Gameplay STACK[DIPLOMACY] Empire#9 + Empire#15 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:732 Gameplay STACK[DIPLOMACY] Empire#15 + Empire#9 = DiplomaticRelationStateMinorDead

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IntegrateTo in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:750 Order STACKOrderUpdateQuests#00001DC8, Ticket: 00000F90

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:750 Order STACKOrderCompleteQuest#00001DC9, Ticket: 00000F91

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:750 Order STACKOrderSpawnRemains#00001DCA; RemainsDefinitionName:MinorFactionRemains, PlanetGUID:3, Value:0, Parameters:3, RemainsGUID:2761, CuriosityGUID:0, DroppableName:PlanetAnomalyRemainsMinorFaction

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:750 Order STACKOrderUpdateAutoImprovements#00001DCB, ColonizedStarSystemGUID:2759, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:750 Order STACKOrderUpdateVisibility#00001DCC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:785 Order STACKOrderCompleteMoveToFleetAction#00001DCD; EmpireIndex:1; EntityActionId: 282

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:785 Order STACKOrderUpdateVisibility#00001DCE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:785 Order STACKOrderTerminateEntityAction#00001DCF; EmpireIndex:1; EntityActionId: 282

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:835 Order STACKOrderCompleteMoveToFleetAction#00001DD0; EmpireIndex:1; EntityActionId: 271

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:835 Order STACKOrderTerminateEntityAction#00001DD1; EmpireIndex:1; EntityActionId: 271

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:902 Order STACKOrderCompleteMoveToFleetAction#00001DD2; EmpireIndex:1; EntityActionId: 281

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:902 Order STACKOrderUpdateVisibility#00001DD3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:902 Order STACKOrderTerminateEntityAction#00001DD4; EmpireIndex:1; EntityActionId: 281

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:918 Order STACKOrderCompleteMoveToFleetAction#00001DD5; EmpireIndex:1; EntityActionId: 283

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:29:918 Order STACKOrderTerminateEntityAction#00001DD6; EmpireIndex:1; EntityActionId: 283

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:30:001 Order STACKOrderCompleteMoveToFleetAction#00001DD7; EmpireIndex:3; EntityActionId: 192

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:30:001 Order STACKOrderTerminateEntityAction#00001DD8; EmpireIndex:3; EntityActionId: 192

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:30:052 Order STACKOrderUpdateVisibility#00001DD9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:30:052 Order STACKOrderUpdateQuests#00001DDA, Ticket: 00000F92

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:30:335 Order STACKOrderCompleteMoveToFleetAction#00001DDB; EmpireIndex:5; EntityActionId: 153

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:30:335 Order STACKOrderUpdateVisibility#00001DDC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:30:335 Order STACKOrderTerminateEntityAction#00001DDD; EmpireIndex:5; EntityActionId: 153

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:30:368 Order STACKOrderCompleteMoveToFleetAction#00001DDE; EmpireIndex:17; EntityActionId: 477

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:30:368 Order STACKOrderTerminateEntityAction#00001DDF; EmpireIndex:17; EntityActionId: 477

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:30:569 Order STACKOrderUpdateVisibility#00001DE0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:30:585 Order STACKOrderCompleteMoveToFleetAction#00001DE1; EmpireIndex:1; EntityActionId: 284

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:30:585 Order STACKOrderTerminateEntityAction#00001DE2; EmpireIndex:1; EntityActionId: 284

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:30:602 Order STACKOrderTerminateEntityAction#00001DE3; EmpireIndex:1; EntityActionId: 279

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:118 Order STACKOrderCompleteMoveToFleetAction#00001DE4; EmpireIndex:3; EntityActionId: 194

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:118 Order STACKOrderUpdateVisibility#00001DE5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:118 Order STACKOrderTerminateEntityAction#00001DE6; EmpireIndex:3; EntityActionId: 194

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:135 AI STACK[AI] [Event]Remove 116 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:31:135 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionQueued,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventQuestUpdated,EventQuestCompleted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventConstructionBuyout,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventQuestUpdated,EventQuestCompleted,EventNarrativeEventBegun,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:31:135 AI STACK[AI] [Event]keep 206 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:31:135 AI STACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventConstructionQueued,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionQueued,EventConstructionQueued,EventDiplomaticAbilityGained,EventContextualDiplomaticExchangeStarted,EventConstructionQueued,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionCancelled,EventConstructionQueued,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventQuestUpdated,EventQuestCompleted,EventQuestBegun,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventDiplomaticActionExecuted,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireIntegrated,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventContextualDiplomaticExchangeCancelled,EventContextualDiplomaticExchangeCancelled,EventQuestUpdated,EventQuestCompleted,EventRemainsSpawned,EventHappinessStatusChanged,EventHappinessStatusChanged,EventStarSystemNodeDiscovered,EventGalaxyDiscoveryMilestoneReached,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:31:152 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:236 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:336 AI STACK[AI] Can't find entity GUID 2722 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:31:336 AI STACK[AI] Can't find entity GUID 1843 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:31:352 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:370 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:31:370 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:31:386 Order STACKOrderEntityAction#00001DE7, Ticket: 00000F93; EmpireIndex:17; AttackFleetAction#479, InitiatorGUID:1840, Context:1-й Пустоты Хранители (1120) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:386 Order STACKOrderEntityAction#00001DE8, Ticket: 00000F94; EmpireIndex:17; GoToFleetAction#480, InitiatorGUID:1841, Context:Path: 52->50, Path: Path: 52->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:386 Order STACKOrderEntityAction#00001DE9, Ticket: 00000F95; EmpireIndex:17; GoToFleetAction#481, InitiatorGUID:1839, Context:Path: 19->18->12, Path: Path: 19->18->12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:386 Order STACKOrderEntityAction#00001DEA, Ticket: 00000F96; EmpireIndex:17; AttackFleetAction#482, InitiatorGUID:2408, Context:1-й Обжигающий Тлеющий (2611) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:386 Order STACKOrderCreateEncounter#00001DEB, Ticket: 00000F97, Attacker#1840, Defender#1120, Orbit#332, Encounter#2763

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:386 Order STACKOrderCreateEncounter#00001DEC, Ticket: 00000F98, Attacker#2408, Defender#2611, Orbit#489, Encounter#2764

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:386 Order STACKOrderJoinEncounter#00001DED, Ticket: 00000F99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:386 Order STACKOrderJoinEncounter#00001DEE, Ticket: 00000F9A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:401 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:401 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:401 Order STACKOrderEntityAction#00001DEF, Ticket: 00000F9B; EmpireIndex:17; MoveToFleetAction#483, InitiatorGUID:1839, Context:EntityActionContext_Movement, 19->18 (Cost: 2.743745) from 0 to 0.2202522.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:401 Order STACKOrderEntityAction#00001DF0, Ticket: 00000F9C; EmpireIndex:17; MoveToFleetAction#484, InitiatorGUID:1841, Context:EntityActionContext_Movement, 52->50 (Cost: 1.210748) from 0 to 0.1272944.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:401 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:31:401 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:31:418 Battle STACKEntering state ServerEncounterState_RunSimpleBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:418 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:418 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:418 Battle STACKEntering state ServerEncounterState_RunSimpleBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:418 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:418 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:418 Order STACKOrderApplySimplifiedEncounter#00001DF1, Ticket: 00000F9D; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:418 Order STACKOrderReportValidatedEncounter#00001DF2, Ticket: 00000F9E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:418 Order STACKOrderApplySimplifiedEncounter#00001DF3, Ticket: 00000F9F; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:418 Order STACKOrderReportValidatedEncounter#00001DF4, Ticket: 00000FA0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:418 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:31:436 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:436 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:436 Order STACKOrderFinalizeEncounter#00001DF5, Ticket: 00000FA1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:436 Order STACKOrderFinalizeEncounter#00001DF6, Ticket: 00000FA2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:436 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:31:452 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:31:452 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:31:468 Order STACKOrderEntityAction#00001DF7, Ticket: 00000FA3; EmpireIndex:1; BribeEmpireAction#286, InitiatorGUID:968, Context:Empire 7 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:468 Order STACKOrderSetSystemSupervisor#00001DF8, Ticket: 00000FA4; EmpireIndex:1; StarSystemGUID:2759, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:468 Order STACKOrderChangeOutpostGrowthProvider#00001DF9, Ticket: 00000FA5; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:468 Gameplay STACKfleet action with feedback 287 started : ETA 2461.08965301514

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:468 Order STACKOrderEntityAction#00001DFA, Ticket: 00000FA6; EmpireIndex:1; ExpeditionFleetAction#287, InitiatorGUID:1082, Context:Curiosity_Loot_Atmospheric_Era1 on Омдор I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:468 Order STACKOrderEntityAction#00001DFB, Ticket: 00000FA7; EmpireIndex:1; GoToFleetAction#288, InitiatorGUID:2491, Context:Path: 16->5->2->1, Path: Path: 16->5->2->1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:468 Order STACKOrderReorganizePopulationsOnSystem#00001DFC; EmpireIndex:1; StarSystemGUID:2759

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:468 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:31:469 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:31:485 Order STACKOrderValidateQuestChoice#00001DFD, Ticket: 00000FA8; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:485 Gameplay STACKfleet action with feedback 160 started : ETA 2461.10460662842

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:485 Order STACKOrderEntityAction#00001DFE, Ticket: 00000FA9; EmpireIndex:2; ColonizeFleetAction#160, InitiatorGUID:2672, Context:Серте III(Planet 2) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:485 Order STACKOrderEntityAction#00001DFF, Ticket: 00000FAA; EmpireIndex:2; InitiateGuardFleetAction#161, InitiatorGUID:2492, Context:Дуель (356) (StarSystemNode), Path: Дуель (356) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:485 Order STACKOrderPrepareQuestChoice#00001E00, Ticket: 00000FAB; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:485 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:485 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:485 Order STACKOrderEntityAction#00001E01, Ticket: 00000FAE; EmpireIndex:1; MoveToFleetAction#289, InitiatorGUID:2491, Context:EntityActionContext_Movement, 16->5 (Cost: 4.666667) from 0 to 0.1904557.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:485 Order STACKOrderApplyQuestEffect#00001E02

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:485 Order STACKOrderUpdateQuests#00001E03, Ticket: 00000FAF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:485 Order STACKOrderEntityAction#00001E04; EmpireIndex:2; GuardEmpireLocalAction#162, InitiatorGUID:969, Context:Дуель (356) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:485 Gameplay STACKCancelling actions on Дуель (356) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2

     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:536 Order STACKOrderCompleteMoveToFleetAction#00001E05; EmpireIndex:4; EntityActionId: 265

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:31:536 Order STACKOrderTerminateEntityAction#00001E06; EmpireIndex:4; EntityActionId: 265

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:469 AI STACK[AI] [Event]Remove 206 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:33:469 AI STACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventConstructionQueued,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionQueued,EventConstructionQueued,EventDiplomaticAbilityGained,EventContextualDiplomaticExchangeStarted,EventConstructionQueued,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionCancelled,EventConstructionQueued,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventQuestUpdated,EventQuestCompleted,EventQuestBegun,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventDiplomaticActionExecuted,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireIntegrated,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventSystemBlockaded,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireDead,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventContextualDiplomaticExchangeCancelled,EventContextualDiplomaticExchangeCancelled,EventQuestUpdated,EventQuestCompleted,EventRemainsSpawned,EventHappinessStatusChanged,EventHappinessStatusChanged,EventStarSystemNodeDiscovered,EventGalaxyDiscoveryMilestoneReached,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:33:469 AI STACK[AI] [Event]keep 30 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:33:469 AI STACK[AI] [Event]keep AIEventCivilianShipAttacked,EventFleetMoveStarted,EventFleetMoveStarted,AIEventCivilianShipAttacked,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventBattleWon,EventBattleLost,EventBattleEnded,EventBattleEnded,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventQuestChoiceMade,EventFleetStartedMoveToFleetAction,EventQuestUpdated,EventSystemBlockaded, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:33:487 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:570 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:668 AI STACK[AI] Can't find entity GUID 2722 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:33:669 AI STACK[AI] Can't find entity GUID 1843 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:33:685 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:702 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:33:702 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:33:719 Order STACKOrderEntityAction#00001E07, Ticket: 00000FB0; EmpireIndex:17; GoToFleetAction#485, InitiatorGUID:2683, Context:Path: 6->4, Path: Path: 6->4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:719 Order STACKOrderEntityAction#00001E08, Ticket: 00000FB1; EmpireIndex:17; GoToFleetAction#486, InitiatorGUID:2371, Context:Path: 11->10, Path: Path: 11->10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:719 Order STACKOrderEntityAction#00001E09, Ticket: 00000FB2; EmpireIndex:17; AttackFleetAction#487, InitiatorGUID:2372, Context:1-й Пустоты Хранители (1120) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:719 Order STACKOrderEntityAction#00001E0A, Ticket: 00000FB3; EmpireIndex:17; GoToFleetAction#488, InitiatorGUID:2376, Context:Path: 106->105, Path: Path: 106->105

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:719 Order STACKOrderCreateEncounter#00001E0B, Ticket: 00000FB4, Attacker#2372, Defender#1120, Orbit#332, Encounter#2770

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:719 Order STACKOrderJoinEncounter#00001E0C, Ticket: 00000FB5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:736 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:736 Order STACKOrderEntityAction#00001E0D, Ticket: 00000FB6; EmpireIndex:17; MoveToFleetAction#489, InitiatorGUID:2376, Context:EntityActionContext_Movement, 106->105 (Cost: 4.775775) from 0 to 0.5351467.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:736 Order STACKOrderEntityAction#00001E0E, Ticket: 00000FB7; EmpireIndex:17; MoveToFleetAction#490, InitiatorGUID:2371, Context:EntityActionContext_Movement, 11->10 (Cost: 2.916118) from 0 to 0.3315543.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:736 Order STACKOrderEntityAction#00001E0F, Ticket: 00000FB8; EmpireIndex:17; MoveToFleetAction#491, InitiatorGUID:2683, Context:EntityActionContext_Movement, 6->4 (Cost: 3.505713) from 0 to 0.6099921.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:736 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:33:754 Battle STACKEntering state ServerEncounterState_RunSimpleBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:754 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:754 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:754 Order STACKOrderApplySimplifiedEncounter#00001E10, Ticket: 00000FB9; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:754 Order STACKOrderReportValidatedEncounter#00001E11, Ticket: 00000FBA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:754 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:33:770 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:771 Order STACKOrderUpdateVisibility#00001E12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:771 Order STACKOrderFinalizeEncounter#00001E13, Ticket: 00000FBB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:771 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:33:771 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:33:802 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:33:802 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:33:819 Order STACKOrderEntityAction#00001E14, Ticket: 00000FBC; EmpireIndex:1; BribeEmpireAction#290, InitiatorGUID:968, Context:Empire 14 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:819 Order STACKOrderQueueConstruction#00001E15, Ticket: 00000FBD; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:819 Gameplay STACKfleet action with feedback 291 started : ETA 2463.44087219238

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:819 Order STACKOrderEntityAction#00001E16, Ticket: 00000FBE; EmpireIndex:1; ExpeditionFleetAction#291, InitiatorGUID:1085, Context:Curiosity_Loot_Signal_Era1 on Изель II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:819 Order STACKOrderValidateQuestChoice#00001E17, Ticket: 00000FBF; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:819 Order STACKOrderAddQuestMarkers#00001E18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:819 Order STACKOrderSpawnCuriosity#00001E19; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:819 Gameplay STACK[Curiosities] Spawned Curiosity #2774 (Curiosity_Quest_Vampirilis) on Нос II(Planet 1)

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:819 Order STACKOrderUpdateQuests#00001E1A, Ticket: 00000FC0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:33:819 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:33:819 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:33:836 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:34:285 Order STACKOrderUpdateVisibility#00001E1B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:34:285 Order STACKOrderCompleteMoveToFleetAction#00001E1C; EmpireIndex:17; EntityActionId: 484

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:34:285 Order STACKOrderTerminateEntityAction#00001E1D; EmpireIndex:17; EntityActionId: 484

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:34:486 Gameplay STACKfleet action with feedback 287 finished : ETA 2461.08965301514, Game.Time 2462.10457611084, true ETA 2462.08965301514

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:34:486 Order STACKOrderTerminateEntityAction#00001E1E; EmpireIndex:1; EntityActionId: 287

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:34:486 Quest STACK[Quests] EventCuriosity01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:34:516 Gameplay STACKfleet action with feedback 160 finished : ETA 2461.10460662842, Game.Time 2462.12156677246, true ETA 2462.10460662842

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:34:516 Order STACKOrderTerminateEntityAction#00001E1F; EmpireIndex:2; EntityActionId: 160

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:34:516 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:34:516 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:34:516 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:34:524 Order STACKOrderUpdateAutoImprovements#00001E20, ColonizedStarSystemGUID:2766, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:34:585 Order STACKOrderCompleteMoveToFleetAction#00001E21; EmpireIndex:1; EntityActionId: 289

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:34:585 Order STACKOrderTerminateEntityAction#00001E22; EmpireIndex:1; EntityActionId: 289

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:34:834 Order STACKOrderCompleteMoveToFleetAction#00001E23; EmpireIndex:17; EntityActionId: 483

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:34:834 Order STACKOrderTerminateEntityAction#00001E24; EmpireIndex:17; EntityActionId: 483

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:35:818 AI STACK[AI] [Event]Remove 30 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:35:818 AI STACK[AI] [Event]Remove AIEventCivilianShipAttacked,EventFleetMoveStarted,EventFleetMoveStarted,AIEventCivilianShipAttacked,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventBattleWon,EventBattleLost,EventBattleEnded,EventBattleEnded,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventQuestChoiceMade,EventFleetStartedMoveToFleetAction,EventQuestUpdated,EventSystemBlockaded, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:35:818 AI STACK[AI] [Event]keep 50 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:35:818 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,AIEventCivilianShipAttacked,EventFleetMoveStarted,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventBattleWon,EventBattleLost,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionQueued,EventQuestChoiceMade,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestChoiceEnded,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:35:834 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:35:917 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:36:017 AI STACK[AI] Can't find entity GUID 2722 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:36:017 AI STACK[AI] Can't find entity GUID 1843 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:36:034 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:36:051 AI STACK[AI] Cancel task 876 : can find context 2672 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:36:068 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:36:084 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:36:102 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:36:102 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:36:134 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:36:134 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:36:151 Gameplay STACKfleet action with feedback 292 started : ETA 2465.76943206787

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:36:151 Order STACKOrderEntityAction#00001E25, Ticket: 00000FC2; EmpireIndex:1; ExpeditionFleetAction#292, InitiatorGUID:1082, Context:Curiosity_PlanetResource_Strategic04 on Омдор II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:36:151 Order STACKOrderEntityAction#00001E26, Ticket: 00000FC3; EmpireIndex:2; GoToFleetAction#163, InitiatorGUID:1120, Context:Path: 46->44, Path: Path: 46->44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:36:168 Order STACKOrderEntityAction#00001E27, Ticket: 00000FC4; EmpireIndex:2; MoveToFleetAction#164, InitiatorGUID:1120, Context:EntityActionContext_Movement, 46->44 (Cost: 4.382334) from 0 to 0.4840503.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:36:184 Order STACKOrderUpdateVisibility#00001E28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:36:686 Order STACKOrderUpdateVisibility#00001E29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:36:836 Gameplay STACKfleet action with feedback 291 finished : ETA 2463.44087219238, Game.Time 2464.45369720459, true ETA 2464.44087219238

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:36:836 Order STACKOrderTerminateEntityAction#00001E2A; EmpireIndex:1; EntityActionId: 291

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:36:836 Order STACKOrderSendAutomatedShip#00001E2B; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:36:836 Order STACKOrderStartAutomatedFleetAction#00001E2C; EmpireIndex:1; AutomatedDeliveryFleetAction#293, InitiatorGUID:2775, Context:Path: 25->24->23->17, Path: Path: 25->24->23->17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:36:853 Order STACKOrderFinishDockingFleet#00001E2D, Ticket: 00000FC5; EmpireIndex:1; FleetGUID:2775

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:36:870 Order STACKOrderEntityAction#00001E2E, Ticket: 00000FC6; EmpireIndex:1; MoveToFleetAction#294, InitiatorGUID:2775, Context:EntityActionContext_Movement, 25->24 (Cost: 3) from 0 to 0.8659887.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:37:152 Order STACKOrderCompleteMoveToFleetAction#00001E2F; EmpireIndex:17; EntityActionId: 491

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:37:152 Order STACKOrderCompleteMoveToFleetAction#00001E30; EmpireIndex:17; EntityActionId: 490

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:37:152 Order STACKOrderUpdateVisibility#00001E31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:37:152 Order STACKOrderTerminateEntityAction#00001E32; EmpireIndex:17; EntityActionId: 491

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:37:152 Order STACKOrderTerminateEntityAction#00001E33; EmpireIndex:17; EntityActionId: 490

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:37:735 Order STACKOrderCompleteMoveToFleetAction#00001E34; EmpireIndex:17; EntityActionId: 489

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:37:735 Order STACKOrderTerminateEntityAction#00001E35; EmpireIndex:17; EntityActionId: 489

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:38:135 AI STACK[AI] [Event]Remove 50 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:38:135 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,AIEventCivilianShipAttacked,EventFleetMoveStarted,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventBattleWon,EventBattleLost,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionQueued,EventQuestChoiceMade,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestChoiceEnded,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:38:135 AI STACK[AI] [Event]keep 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:38:135 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:38:152 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:38:235 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:38:335 AI STACK[AI] Can't find entity GUID 2722 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:38:335 AI STACK[AI] Can't find entity GUID 1843 [AI0]

     at LoadEntityFromGuid in :line 0
     at AfterSynchronize in :line 0
     at ForwardAfterSynchronize in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:38:351 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:38:386 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:38:402 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:38:402 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:38:419 AI STACK[AI] Want make contract GeneratePressure from 4 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:38:436 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:38:436 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:38:451 Gameplay STACKfleet action with feedback 295 started : ETA 2468.07041168213

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:38:451 Order STACKOrderEntityAction#00001E36, Ticket: 00000FC7; EmpireIndex:1; ExpeditionFleetAction#295, InitiatorGUID:1085, Context:Curiosity_Loot_Lifeform_Era1 on Изель III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:38:852 Order STACKOrderUpdateVisibility#00001E37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:39:153 Gameplay STACKfleet action with feedback 292 finished : ETA 2465.76943206787, Game.Time 2466.77043151855, true ETA 2466.76943206787

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:39:153 Order STACKOrderTerminateEntityAction#00001E38; EmpireIndex:1; EntityActionId: 292

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:39:153 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:39:369 Order STACKOrderUpdateVisibility#00001E39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:39:638 GameClient STACKGameClientState_DisconnectedFromServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:39:638 GameClient STACKGameClientState_DisconnectedFromServer state=DisconnectedFromServer,reason=ClientLoadSave,errcode=0

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:39:638 GameClient STACKGameClientState_Release

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:39:639 AI STACKStart AI0 releasing

     at UnloadCurrentAI in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:39:639 Prism STACKGame Quit: {"turn":34,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.16.01","eventName":"Game Quit","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:16:39.626"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at SendEvent in :line 0
     at GameClient_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:39:639 AI STACKRelease AI modules.

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:16:39:639 AI STACK[AI] Wait for ai module 'E.N.F.E.R' releasing ... [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:16:40:948 Audio STACKAudio bank B_Base has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at PlayAudioFeedback in :line 0
     at ReleaseAndRedirect in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:40:948 Default STACKLoading file 'C:\Users\david\Documents\Endless Space 2\Save Files\AutoSave 565.sav'

     at LoadGame in :line 0
     at ReleaseAndRedirect in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:40:948 Runtime STACKRuntimeState_Lobby.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 Session STACKSessionState_OpenedAndLaunched.End()

     at End in :line 0
     at Abort in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 Battle STACKDisposing ServerEncounter 2763

     at Dispose in :line 0
     at ClearServerEncounters in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 Battle STACKDisposing ServerEncounter 2764

     at Dispose in :line 0
     at ClearServerEncounters in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 Battle STACKDisposing ServerEncounter 2770

     at Dispose in :line 0
     at ClearServerEncounters in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 GameServer STACKSteamGameServer is null. Forcing shutdown anyway...

     at Disconnect in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 Gameplay STACK[IEndTurnService] RegisterCanExecuteValidator | Unregistered Method 'GameClient.CanExecuteEndTurn'.

     at UnregisterCanExecuteValidator in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 Gameplay STACKReleasing game

     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 Default STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 Default STACKUnloading game; destroying the world view technique...

     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 Default STACKReleasing the current world view technique...

     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 Default STACKIn technique Default, unloading ancillaries.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 Default STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 HxFx STACKUnbinding service [IPlanetoidRendererService] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 Default STACKIn Technique Default, unloading ancillary HackingOperationRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 Default STACKIn Technique Default, unloading ancillary SpaceRootsRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 Default STACKIn Technique Default, unloading ancillary FIDSIRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 HxFx STACKUnbinding service [IFIDSIRendererService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:948 Default STACKIn Technique Default, unloading ancillary TradeRouteRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary GuiSelectedGarrisonsRepository

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary QuadRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 HxFx STACKUnbinding service [IQuadRendererService] with context [Default]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary AtlasManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary VisibleGalaxyHangarRepository

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary VisibleGalaxyFleetRepository

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary VisibleDockingSlotRepository

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary RenderStatisticsService

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary GalaxyPositioning

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary PathRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary LayerDependantMouseKeyController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary PrimitiveMaskComputer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 HxFx STACKUnbinding service [IPrimitiveMaskFilterService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary GalaxyLayerController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary GalaxyEntityCulling

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary GalaxyEntityMapping

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary GalaxyEntityFactory

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary PastEncounterRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary EncodedMeshInTextureManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary DashRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary ProbeLaunchingRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 HxFx STACKUnbinding service [IPlanetoidRendererService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 View STACKUnload material LavaPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 View STACKUnload material HomeWorldUnitedEmpirePlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 View STACKUnload material MonsoonPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 View STACKUnload material MonsoonPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 View STACKUnload material SteppesPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 View STACKUnload material AridPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 View STACKUnload material SwampPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 View STACKUnload material BorealPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 View STACKUnload material BorealPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 View STACKUnload material SnowPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 View STACKUnload material SnowPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 View STACKUnload material GasIcePlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 View STACKUnload material AshPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 View STACKUnload material TerranPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 View STACKUnload material Anomaly_PsychoactiveAir

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary FOWRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary DiskRendererManagerDispatcher

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary DiskRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary DiskRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary DiskRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary DiskRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary CurvedLineRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary LineRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary CircleRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 HxFx STACKUnbinding service [ICircleRendererService] with context [Default]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, unloading ancillary InstancingRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 HxFx STACKUnbinding service [IInstancingRendererService] with context [Default]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKIn Technique Default, ancillaries unloaded.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 HxFx STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

     at PopGlobalShaderKeyword in :line 0
     at PopInsideShaderKeyword in :line 0
     at Unload in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKReleasing Technique Default

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 Default STACKTechnique Default released

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 HxFx STACKUnbinding service [GPUGlobalTimeManager] with context [Default]

     at RemoveService in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:949 HxFx STACKUnbinding service [GalaxyLifeRendererManager] with context [Default]

     at RemoveService in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 HxFx STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadGalaxyViewTechniqueAncillary in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 HxFx STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadFxSystem in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 HxFx STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadFxSystem in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 HxFx STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadFxSystem in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 HxFx STACKUnbinding service [ILodService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadFxSystem in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Default STACKUnloading game; destroying all...

     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Default STACKReleasing my game...

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:950 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:951 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:952 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:953 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:954 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
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     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
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     at OnRelease in :line 0
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     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
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     at OnRelease in :line 0
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     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
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     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
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     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
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     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
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     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
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     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:955 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
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     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
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     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
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     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
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     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
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     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
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     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
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     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
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     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
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     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
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     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
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     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:956 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:957 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:958 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:959 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:960 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:961 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:962 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKDispose Empire 0

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKDispose Empire 1

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKDispose Empire 2

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKDispose Empire 3

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKDispose Empire 4

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKDispose Empire 5

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKDispose Empire 6

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKDispose Empire 7

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKDispose Empire 8

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKDispose Empire 9

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKDispose Empire 10

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKDispose Empire 11

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKDispose Empire 12

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKDispose Empire 13

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKDispose Empire 14

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKDispose Empire 15

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKDispose Empire 16

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKDispose Empire 17

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'GuiNotificationManager.EndTurnValidator'

     at UnregisterValidator in :line 0
     at UnbindServices in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Gameplay STACK196 ShipDesigns have not been disposed before ShipDesignRepository.Release().

     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Gameplay STACK[Optim] Флагман #0 (2593) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Gameplay STACK[Optim] Лимо #0 (2180) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Gameplay STACK[Optim] Десантный #0 (1811) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Gameplay STACK[Optim] Клешня #0 (1288) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Gameplay STACK[Optim] Шаттл #0 (1282) has been disposed but it is used 3 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Gameplay STACK[Optim] Клетка #0 (1264) has been disposed but it is used 4 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Gameplay STACK[Optim] Шаттл #0 (1253) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Gameplay STACK[Optim] Шаттл #0 (1241) has been disposed but it is used 2 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Gameplay STACK[Optim] Шаттл #0 (1234) has been disposed but it is used 2 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Gameplay STACK[Optim] Скрепер #0 (1232) has been disposed but it is used 3 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Battle STACKDisposing Encounter 2718

     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Battle STACKDisposing Encounter 2725

     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Battle STACKDisposing Encounter 2763

     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Battle STACKDisposing Encounter 2764

     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Battle STACKDisposing Encounter 2770

     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'ActiveLaw#2715' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'ActiveLaw#2682' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'ActiveLaw#2626' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'ActiveLaw#2582' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'ActiveLaw#2506' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'ActiveLaw#2460' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'ActiveLaw#2407' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'ActiveLaw#2370' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'ActiveLaw#2202' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'ActiveLaw#2316' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'ActiveLaw#2274' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'ActiveLaw#2159' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'ActiveLaw#2230' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'ActiveLaw#2154' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'ActiveLaw#1636' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'ActiveLaw#1164' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'ActiveLaw#1631' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'ActiveLaw#1630' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'Senator#1067' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'Senator#1068' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:963 Default STACKRoot SimulationObject 'Senator#1126' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Senator#1127' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Senator#1096' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Senator#1097' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Senator#1224' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Senator#1225' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Senator#1165' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Senator#1162' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Senator#1163' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'ActiveLaw#2022' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'ActiveLaw#1990' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'ActiveLaw#1965' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'ActiveLaw#1934' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'ActiveLaw#1890' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'ActiveLaw#1837' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'ActiveLaw#1800' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'ActiveLaw#1765' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'ActiveLaw#1747' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'ActiveLaw#1734' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'ActiveLaw#1709' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'ActiveLaw#1577' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'ActiveLaw#1697' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'ActiveLaw#1688' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'ActiveLaw#1644' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'ActiveLaw#1637' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'ActiveLaw#1634' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'ActiveLaw#1578' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'ActiveLaw#1572' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'ActiveLaw#1576' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'ActiveLaw#1575' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Session STACKOnSessionChange: Releasing.

     at OnSessionChange in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Session STACKOnSessionChange: Released.

     at OnSessionChange in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Runtime STACKRuntimeState_Lobby.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Runtime STACKThe session has been created; opening the session in 'Single' mode (default)...

     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Session STACKOnSessionChange: Opening.

     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Runtime STACKThe session has been opened.

     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4161532 (GameSaveDescriptor).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4161532 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Runtime STACK[ChatMessage] RECV: l:/sbs/4161532 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4161532 (GameSaveDescriptor).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4161532 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Runtime STACK[ChatMessage] RECV: l:/sbs/4161532 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Runtime STACK[ChatMessage] RECV: l:/_turn/30 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Runtime STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Runtime STACK[ChatMessage] RECV: l:/sessionname/Игра пользователя Блевальщица (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Runtime STACK[ChatMessage] RECV: l:/sbs/4161532 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Session STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)

     at RefreshLobbySlotCount in :line 0
     at OnNumberOfSlotsChanged in :line 0
     at Session_LobbyDataChange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Runtime STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:964 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:965 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/8648 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Session STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/sessionname/Игра пользователя Блевальщица (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/owner/76561198066931352 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/version/281496451743749 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/sbs/4161532 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/_turn/30 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:966 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/8648 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Session STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)

     at RefreshLobbySlotCount in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Session STACKOnSessionChange: Opened.

     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/runtimehash/3CA404C591B88609A1514700E6663BDE (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

03:16:40:967 AI STACK[AI] AI module 'E.N.F.E.R' released. [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:16:40:967 AI STACK[AI] Wait for ai module 'Communication' releasing ... [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:16:40:967 AI STACK[AI] AI module 'Communication' released. [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:16:40:967 AI STACK[AI] Wait for ai module 'Debug' releasing ... [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:16:40:967 AI STACK[AI] AI module 'Debug' released. [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:16:40:967 AI STACK[AI] Wait for ai module 'Diagnostics' releasing ... [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:16:40:967 AI STACK[AI] AI module 'Diagnostics' released. [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:16:40:967 AI STACKAI modules released

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:16:40:967 AI STACKAI modules disposed

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:16:40:967 AI STACKAI app domain unloaded

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:16:40:967 AI STACKAI0 has been correctly released

     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:16:40:967 AI STACKAI0 has been released in 943.5179ms

     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:16:41:137 Session STACKSessionState_Opened.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Session STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/sessionname/Игра пользователя Блевальщица (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/owner/76561198066931352 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/version/281496451743749 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/sbs/4161532 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/_turn/30 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:137 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:138 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:138 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:138 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:138 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/8648 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:138 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:138 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:138 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:138 Runtime STACK[ChatMessage] RECV: l:/runtimehash/3CA404C591B88609A1514700E6663BDE (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:138 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:138 Session STACKSessionState_Opened.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:138 Session STACKSessionState_OpenedAndReady.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:138 Runtime STACK[ChatMessage] RECV: q:/ready/0/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLocalMemberReady in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:138 Session STACKSessionState_OpenedAndReady.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:138 Session STACKSessionState_OpenedAndCounting.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:139 Session STACKSessionState_OpenedAndCounting.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:139 Session STACKSessionState_OpenedAndLaunching.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:139 Runtime STACK[ChatMessage] RECV: q:/ready/0/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLocalMemberReady in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:139 Runtime STACK[ChatMessage] RECV: r:/0x01100001065b9698/q:/ready/0/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLocalMemberReady in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:148 Default STACKLaunchAsync()

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:163 Session STACKLaunching the game server...

     at IGameServerLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:163 GameServer STACKGameServerState_InitializeServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:163 GameServer STACKGameServerState_LaunchGame

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:180 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:41:180 Default STACKWaiting for the ignition of all game ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:41:180 Session STACKLaunching the game client...

     at IGameClientLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:180 Gameplay STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

     at RegisterCanExecuteValidator in :line 0
     at .ctor in :line 0
     at IGameClientLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:180 Session STACKSessionState_OpenedAndLaunching.End()

     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:180 Session STACKSessionState_OpenedAndLaunched.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:180 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:180 GameClient STACKGameClientState_WaitingForServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:41:180 GameClient STACKGameClientState_ConnectingToServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:42:137 Default STACKAll game ancillaries have been ignited.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Default STACKLoading from archive 'C:\Users\david\Documents\Endless Space 2\Save Files\AutoSave 565.sav'...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Runtime STACK[ChatMessage] RECV: l:/_turn/30 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Default STACKUsing path to archive: 'C:\Users\david\Documents\Endless Space 2\Save Files\AutoSave 565.sav'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Default STACKLoading my game...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 GUI STACKCannot find the GuiElement 'SuperAffinityTerrans'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 GUI STACKCannot find the GuiElement 'SuperAffinityVenetians'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 GUI STACKCannot find the GuiElement 'SuperAffinityTimeLords'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 GUI STACKCannot find the GuiElement 'SuperAffinityVampirilis'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 GUI STACKCannot find the GuiElement 'SuperAffinityMajorHisshos'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 GUI STACKCannot find the GuiElement 'SuperAffinityUnfallen'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Runtime STACK[ChatMessage] RECV: l:/_turn/30 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:137 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:138 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:139 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:139 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:139 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:139 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:139 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:139 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:139 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:139 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:139 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:139 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:139 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:139 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:139 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:139 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:139 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:139 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:139 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:139 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:139 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:139 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:139 Default STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:139 GameServer STACKInitiate connection to server with steamIDRemote: 0x1100001065b9698, steamIDUser: 0x1100001065b9698.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:42:139 GameClient STACKGot initiate connection response from server.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:42:139 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:42:141 Default STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:141 GameClient STACKSuccessfully connected to SteamGameServer.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:42:141 GameClient STACKGameClientState_ConnectedToServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:42:141 GameClient STACKGameClientState_LaunchGame

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:42:141 Network STACKDumping method set to 'Text'.

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:42:141 Default STACKWaiting for the game server to launch the game...

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:42:147 Gameplay STACKThe pathfinding service is ready.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:147 Default STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:147 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:42:147 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:42:163 Default STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:180 Default STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:197 Default STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:213 Default STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:230 Default STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:247 Default STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:264 Default STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:280 Default STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:297 Default STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:313 Default STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:330 Default STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:347 Default STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:363 Default STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:380 Default STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:397 Default STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:413 Default STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:430 Default STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:446 Default STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:463 Default STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:480 Default STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:497 Default STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:513 Default STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:530 Default STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:547 Default STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:563 Default STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:580 Default STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:597 Default STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:613 Default STACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:630 Default STACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:647 Default STACKThe game ancillary (type of: PiratesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:663 Default STACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:680 Default STACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:697 Default STACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:713 Default STACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:730 Default STACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:747 Default STACKThe game ancillary (type of: HackingManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:763 Default STACKThe game ancillary (type of: AcademyRequestsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:780 Default STACKThe game ancillary (type of: AcademyRolesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:797 Default STACKThe game ancillary (type of: QuestionsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:42:813 Default STACKThe game ancillary (type of: RelicsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:43:030 Default STACKGalaxy Seed = 8648

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:43:030 Default STACKFog of war texture format: RGB24.

     at LoadFogOfWar in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Default STACK[Game] Empire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Default STACK[Game] Empire#1 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Default STACK[Game] Empire#2 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Default STACK[Game] Empire#3 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Default STACK[Game] Empire#4 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Default STACK[Game] Empire#5 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Default STACK[Game] MinorEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Default STACK[Game] MinorEmpire#1 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Default STACK[Game] MinorEmpire#2 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Default STACK[Game] MinorEmpire#3 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Default STACK[Game] MinorEmpire#4 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Default STACK[Game] MinorEmpire#5 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Default STACK[Game] MinorEmpire#6 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Default STACK[Game] MinorEmpire#7 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Default STACK[Game] MinorEmpire#8 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Default STACK[Game] MinorEmpire#9 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Default STACK[Game] LesserEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Default STACK[Game] PirateEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at InitializeTutorial in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Default STACKGame has been loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Default STACKCannot add a simulation object twice to the same parent, ignoring...

     at Unsafe_AddChild in :line 0
     at AddChild in :line 0
     at Load in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Default STACKCannot add a simulation object twice to the same parent, ignoring...

     at Unsafe_AddChild in :line 0
     at AddChild in :line 0
     at Load in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Default STACKCannot add a simulation object twice to the same parent, ignoring...

     at Unsafe_AddChild in :line 0
     at AddChild in :line 0
     at Load in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 Gameplay STACKGame created.

     at GameService_CreateGameComplete in :line 0
     at OnCreateGameComplete in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 GUI STACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 GUI STACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 GUI STACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 GUI STACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 GUI STACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleNoHappiness

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 GUI STACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 GUI STACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 GUI STACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 GUI STACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 GUI STACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 GUI STACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 GUI STACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 GUI STACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 GUI STACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 GUI STACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 GUI STACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 GUI STACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 GUI STACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 AI STACKLoad AI1 in Release configuration.

     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 AI STACKLoad AI plugin Amplitude.AI.Core v1.0.187.328 from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 AI STACKAI app domain created

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 AI STACKAI module 'E.N.F.E.R' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 AI STACKAI module 'Communication' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 AI STACKAI module 'Debug' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 AI STACKAI module 'Diagnostics' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 AI STACKInitialize AI modules communication interfaces.

     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 AI STACKInitialize AI modules.

     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 AI STACK[AI] Initialization of AIModule E.N.F.E.R [AI1]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 AI STACK[AI] Initialization of Communication module. [AI1]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:539 AI STACK[AI] Initialization of Diagnostics module. [AI1]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:540 Default STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

     at GameService_GameChange in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:540 Default STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:540 GameServer STACKGameServerState_GameLaunchedAndReady

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:45:540 GameClient STACKGameClientState_GameLaunched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:45:540 Default STACKChanging the active player controller from 'null' to 'Empire#0'.

     at SetActivePlayerController in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:45:540 Gameplay STACK[PlayerRepository] Player 'Блевальщица' has been registered (Graphical/Local) on Empire #0.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:45:540 Gameplay STACK[PlayerRepository] Player 'ИИ' has been registered (Headless/Local) on Empire #1.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:45:540 Gameplay STACK[PlayerRepository] Player 'ИИ' has been registered (Headless/Local) on Empire #2.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:45:540 Gameplay STACK[PlayerRepository] Player 'ИИ' has been registered (Headless/Local) on Empire #3.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:45:540 Gameplay STACK[PlayerRepository] Player 'ИИ' has been registered (Headless/Local) on Empire #4.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:45:540 Gameplay STACK[PlayerRepository] Player 'ИИ' has been registered (Headless/Local) on Empire #5.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:45:540 HxFx STACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]

     at AddService in :line 0
     at Awake in :line 0
     at Internal_CloneSingle in :line 0
     at Instantiate in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

03:16:45:540 Default STACKInitializing the render view technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

03:16:45:540 HxFx STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

03:16:45:540 HxFx STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

03:16:45:540 HxFx STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

03:16:45:540 Default STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

03:16:45:540 Default STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

03:16:45:540 Default STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

03:16:45:540 Default STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

03:16:45:540 Default STACKIn Technique Default, ancillary of type HackingOperationRenderer is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

03:16:45:675 HxFx STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

     at AddService in :line 0
     at Start in :line 0

03:16:45:676 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

03:16:45:676 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

03:16:45:676 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

03:16:45:676 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

03:16:45:676 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

03:16:45:676 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

03:16:45:676 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

03:16:45:676 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

03:16:45:676 HxFx STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

     at LoadAtlas in :line 0
     at LoadAtlasAndExport in :line 0
     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

03:16:45:676 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

03:16:45:676 HxFx STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

     at AddService in :line 0
     at Load in :line 0
     at .ctor in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

03:16:45:676 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

03:16:45:676 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

03:16:45:676 HxFx STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

03:16:45:676 Default STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

03:16:45:676 HxFx STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

03:16:45:676 Default STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0009959 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

03:16:45:676 View STACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.

     at Load in :line 0
     at Start in :line 0

03:16:45:680 Default STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:680 Default STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:680 Prism STACKGame Start: {"gameDifficulty":"Normal","factionAffinity":"AffinityGameplayTerrans","customFaction":"False","playerCount":6,"galaxySize":"Large","galaxyShape":"Ovoid","gameSpeed":"Normal","tutorialDifficulty":"None","sessionMode":"Single","isNewGame":"False","isAutoTest":"False","IsModded":"False","gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.03.06","eventName":"Game Start","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:16:42.833"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:680 Audio STACKAudio receiver #1 has been initialized.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:698 Default STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:698 Default STACKLoading the render view technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:698 Default STACKIn Technique Default, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:698 Default STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:698 Default STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:698 Default STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:698 Default STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:698 Default STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:698 Default STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0009703 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:698 Default STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:698 Default STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:698 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:714 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:714 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:731 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:731 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:763 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:763 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:45:763 AI STACK[AI] [Event]Remove 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

03:16:45:763 AI STACK[AI] [Event]Remove [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

03:16:45:763 AI STACK[AI] [Event]keep 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

03:16:45:763 AI STACK[AI] [Event]keep [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

03:16:46:620 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.048867 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 HxFx STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0009974 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0049863 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0049867 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName19'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName35'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName63'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName47'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName44'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 0.7031322 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 HxFx STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries PathRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:621 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, load rendering technique ancillaries AtlasManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0100072 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 HxFx STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, load rendering technique ancillaries HackingOperationRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, the ancillary service 'HackingOperationRenderer' has been loaded in 0.0029924 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 Default STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 HxFx STACKChanging (push) global shader keyword from to INGAME_RENDERER

     at PushGlobalShaderKeyword in :line 0
     at PushInsideShaderKeyword in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:46:622 GameClient STACKGameClientState_GameLaunchedAndReady

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Runtime STACK[ChatMessage] RECV: l:/_launching/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Runtime STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_GameInProgress in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] PopulationQuest13 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] PopulationQuest15 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] PopulationQuest01 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:685 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:686 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:686 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:686 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:686 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:686 Order STACKOrderAddQuestMarkers#00000000

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:686 Order STACKOrderTriggerPopulationEvent#00000001

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:686 Order STACKOrderBeginQuest#00000002, Ticket: 00000001

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:719 Order STACKOrderCreateShipDesign#00000003; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:719 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:719 Order STACKOrderCreateShipDesign#00000004; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:719 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:719 Order STACKOrderEntityAction#00000005; EmpireIndex:5; MoveToProbeAction#116, InitiatorGUID:2465, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:719 Order STACKOrderUpdateBestSystem#00000006; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:719 Order STACKOrderUpdateBestSystem#00000007; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:719 Order STACKOrderTransferResource#00000008; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:719 Order STACKOrderSpawnImprovement#00000009; EmpireIndex:7; ImprovementDefinitionName:StarSystemImprovementDust1; TargetGUID:1007; ImprovementGUID:2531

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:719 Order STACKOrderTransferResource#0000000A; EmpireIndex:7; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-560

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:741 Order STACKOrderTransferResource#0000000B; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:741 Order STACKOrderTransferResource#0000000C; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:741 Order STACKOrderScrapShips#0000000D; EmpireIndex:8; ShipGUIDs: 2051, 2052

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:741 Order STACKOrderCreateFleetFromShipDesignName#0000000E; EmpireIndex:8; FleetGUID:2524, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackStrong x 1, MinorFactionPrimitiveSmallAttackAvg x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:741 Gameplay STACKAdd 0 experience to ship Ship#2532

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:741 Gameplay STACKAdd 0 experience to ship Ship#2533

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:46:741 Order STACKOrderTransferResource#0000000F; EmpireIndex:8; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-492.8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:040 Order STACKOrderCreateFleetMission#00000010

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:040 Order STACKOrderTransferResource#00000011; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:040 Order STACKOrderSpawnImprovement#00000012; EmpireIndex:10; ImprovementDefinitionName:StarSystemImprovementScience2; TargetGUID:1016; ImprovementGUID:2535

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:041 Order STACKOrderTransferResource#00000013; EmpireIndex:10; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-560

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:041 Order STACKOrderTransferResource#00000014; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:041 Order STACKOrderScrapShips#00000015; EmpireIndex:10; ShipGUIDs: 2054, 2055

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:057 Order STACKOrderCreateFleetFromShipDesignName#00000016; EmpireIndex:10; FleetGUID:2525, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackStrong x 1, MinorFactionPrimitiveSmallAttackAvg x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:057 Gameplay STACKAdd 0 experience to ship Ship#2536

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:057 Gameplay STACKAdd 0 experience to ship Ship#2537

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:081 Order STACKOrderTransferResource#00000017; EmpireIndex:10; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-492.8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:081 Order STACKOrderCreateFleetMission#00000018

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:081 Order STACKOrderTransferResource#00000019; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:081 Order STACKOrderSpawnImprovement#0000001A; EmpireIndex:12; ImprovementDefinitionName:StarSystemImprovementDust1; TargetGUID:1022; ImprovementGUID:2539

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:081 Order STACKOrderTransferResource#0000001B; EmpireIndex:12; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-560

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:081 Order STACKOrderTransferResource#0000001C; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:081 Order STACKOrderScrapShips#0000001D; EmpireIndex:12; ShipGUIDs: 2150, 2151

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:081 Order STACKOrderCreateFleetFromShipDesignName#0000001E; EmpireIndex:12; FleetGUID:2526, ShipDesignGUIDs: MinorFactionInsectoidSmallAttackStrong x 1, MinorFactionInsectoidSmallAttackAvg x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:081 Gameplay STACKAdd 0 experience to ship Ship#2540

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:081 Gameplay STACKAdd 0 experience to ship Ship#2541

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:102 Order STACKOrderTransferResource#0000001F; EmpireIndex:12; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-520.8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:102 Order STACKOrderCreateFleetMission#00000020

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:102 Order STACKOrderTransferResource#00000021; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:102 Order STACKOrderScrapShips#00000022; EmpireIndex:14; ShipGUIDs: 2057, 2058

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:102 Order STACKOrderCreateFleetFromShipDesignName#00000023; EmpireIndex:14; FleetGUID:2527, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackStrong x 1, MinorFactionPrimitiveSmallAttackAvg x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:102 Gameplay STACKAdd 0 experience to ship Ship#2543

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:102 Gameplay STACKAdd 0 experience to ship Ship#2544

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:124 Order STACKOrderTransferResource#00000024; EmpireIndex:14; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-492.8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:124 Order STACKOrderCreateFleetMission#00000025

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:124 Order STACKOrderTransferResource#00000026; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:124 Order STACKOrderScrapShips#00000027; EmpireIndex:15; ShipGUIDs: 2060, 2061

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:124 Order STACKOrderCreateFleetFromShipDesignName#00000028; EmpireIndex:15; FleetGUID:2528, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackStrong x 1, MinorFactionPrimitiveSmallAttackAvg x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:124 Gameplay STACKAdd 0 experience to ship Ship#2546

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:124 Gameplay STACKAdd 0 experience to ship Ship#2547

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:124 Order STACKOrderTransferResource#00000029; EmpireIndex:15; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-492.8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:135 Order STACKOrderCreateFleetMission#0000002A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:135 Order STACKOrderUpdatePiratePhantomGarrison#0000002B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:135 Order STACKOrderSelectHackingOperationOutcome#0000002C; HackingOperationGUID:1970, OutcomeDefinitionName:HackingOperationOutcomeMilitaryResearchMalus, Parameter:'', Validate:True

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:135 Order STACKOrderStartHackingOperation#0000002D; StartGUID:1821, TargetGUID:1001, NodePositions:69,NodeIndex:71,NodeIndex:72,NodeIndex:73, HackingOperationGUID:2549, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:135 Order STACKOrderSetSimulationProperty#0000002E: [GUID:972, Property:TurnsBeforeNextPVEHack, Value:15]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:135 Order STACKOrderStartHackingOperation#0000002F; StartGUID:1825, TargetGUID:1639, NodePositions:103,NodeIndex:106, HackingOperationGUID:2550, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:135 Order STACKOrderSetSimulationProperty#00000030: [GUID:967, Property:TurnsBeforeNextPVEHack, Value:15]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:135 Order STACKOrderStartHackingOperation#00000031; StartGUID:1823, TargetGUID:1544, NodePositions:79,NodeIndex:84,NodeIndex:83,NodeIndex:85, HackingOperationGUID:2551, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:135 Order STACKOrderSetSimulationProperty#00000032: [GUID:970, Property:TurnsBeforeNextPVEHack, Value:15]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:135 Gameplay, Order STACK[GameServer] OrderStartHackingOperation preprocessor failed: Cannot hack Кионос (ColonizedStarSystem#1699) from Юстиум (PirateLair#1817)

     at StartHackingOperationPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:135 Order STACKOrderSetSimulationProperty#00000033: [GUID:971, Property:TurnsBeforeNextPVEHack, Value:15]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:135 Order STACKOrderTerminateHackingOperation#00000034; OperationGUID:1970

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:168 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:168 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:185 Order STACKOrderUpdateQuests#00000035, Ticket: 00000002

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:185 Order STACKOrderUpdateQuests#00000036, Ticket: 00000003

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:185 Order STACKOrderUpdateQuests#00000037, Ticket: 00000004

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:185 Order STACKOrderUpdateQuests#00000038, Ticket: 00000005

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:185 Order STACKOrderUpdateQuests#00000039, Ticket: 00000006

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:185 Order STACKOrderUpdateQuests#0000003A, Ticket: 00000007

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:185 Order STACKOrderUpdateQuests#0000003B, Ticket: 00000008

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:217 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:47:268 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:47:268 AI STACKGame object 'Game' map to AI snapshot 'GameSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:268 AI STACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:285 AI STACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:285 AI STACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:302 AI STACKGame object 'EventGroundBattleOutcomeSelection' map to AI snapshot 'EventGroundBattleOutcomeSelection'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:302 AI STACKGame object 'EventHackingOperationOutcomeSelection' map to AI snapshot 'EventHackingOperationOutcomeSelection'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:302 AI STACKGame object 'EventOnQuest' map to AI snapshot 'EventOnQuest'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:319 AI STACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:320 AI STACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:334 AI STACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:334 AI STACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:350 AI STACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:351 AI STACKGame object 'EventProbeDestroyed' map to AI snapshot 'EventProbeDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:368 AI STACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:368 AI STACKGame object 'EventObliteratorAttackReport' map to AI snapshot 'EventSystemObliteratedAttackReport'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:384 AI STACKGame object 'EventObliteratorVictimReport' map to AI snapshot 'EventSystemObliteratedVictimReport'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:401 AI STACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:401 AI STACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:418 AI STACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:418 AI STACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:434 AI STACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:434 AI STACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:451 AI STACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:452 AI STACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:469 AI STACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:469 AI STACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:484 AI STACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:484 AI STACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:501 AI STACKGame object 'AIEvent' map to AI snapshot 'AIEvent'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:518 AI STACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:518 AI STACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:534 AI STACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:534 AI STACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:551 AI STACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:551 AI STACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:568 AI STACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:568 AI STACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:568 AI STACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:585 AI STACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:585 AI STACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:585 AI STACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:585 AI STACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:585 AI STACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:952 AI STACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:952 AI STACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:952 AI STACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:952 AI STACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:952 AI STACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:952 AI STACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:952 AI STACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:952 AI STACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:952 AI STACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:952 AI STACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:952 AI STACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:952 AI STACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:952 AI STACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:952 AI STACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:952 AI STACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:952 AI STACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:952 AI STACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:952 AI STACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:952 AI STACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:952 AI STACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:966 AI STACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:966 AI STACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:966 AI STACKGame object 'AnomalyReductionDefinition' map to AI snapshot 'AnomalyReductionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:972 AI STACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:984 AI STACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:47:984 AI STACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:001 AI STACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:001 AI STACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:001 AI STACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:018 AI STACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:018 AI STACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:018 AI STACKGame object 'SystemSupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:018 AI STACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:018 AI STACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:203 AI STACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:203 AI STACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:203 AI STACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:267 AI STACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:267 AI STACKGame object 'OffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:268 AI STACKGame object 'DefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:268 AI STACKGame object 'RerouteOffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:268 AI STACKGame object 'BackdoorProtectionDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:268 AI STACKGame object 'PlaceViewerDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:268 AI STACKGame object 'TimedHackingProgramDefinition' map to AI snapshot 'TimedHackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:268 AI STACKGame object 'TraitorBonusThresholdDefinition' map to AI snapshot 'TraitorBonusThresholdDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:268 AI STACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:268 AI STACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:284 AI STACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:284 AI STACKGame object 'TradableHero' map to AI snapshot 'TradableHeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:284 AI STACKGame object 'TradableShip' map to AI snapshot 'TradableShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:284 AI STACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:284 AI STACKGame object 'AcademyRolePreference' map to AI snapshot 'AcademyRolePreferenceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:401 AI STACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:401 AI STACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:418 AI STACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:467 AI STACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:467 AI STACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:484 AI STACKGame object 'ExploitedStarSystem' map to AI snapshot 'ExploitedStarSystemSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:501 AI STACKGame object 'PirateLair' map to AI snapshot 'PirateLairSnapshotSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:501 AI STACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:534 AI STACKGame object 'QuestEffect' map to AI snapshot 'QuestEffect'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:534 AI STACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:534 AI STACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:550 AI STACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:550 AI STACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:550 AI STACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:584 AI STACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:584 AI STACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:601 AI STACKGame object 'Recipe' map to AI snapshot 'RecipeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:601 AI STACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:619 AI STACKGame object 'Probe' map to AI snapshot 'ProbeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:619 AI STACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:619 AI STACK[AI] No snapshot type have been found for game entity type id: 'Remains' [AI1]

     at TryCreateSnapshotInstanceOf in :line 0
     at CheckForSyncMessage in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:635 AI STACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:668 AI STACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:702 AI STACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:702 AI STACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:702 AI STACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:702 AI STACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:718 AI STACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:784 AI STACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:784 AI STACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:784 AI STACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:801 AI STACK[AI] No snapshot type have been found for game entity type id: 'Garrison' [AI1]

     at TryCreateSnapshotInstanceOf in :line 0
     at CheckForSyncMessage in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:801 AI STACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:801 AI STACKGame object 'TimeBubble' map to AI snapshot 'TimeBubbleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:801 AI STACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:801 AI STACKGame object 'DiplomaticContract' map to AI snapshot 'DiplomaticContractSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:835 AI STACKGame object 'DefenseHackingProgram' map to AI snapshot 'DefenseHackingProgramSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:835 AI STACKGame object 'HackingOperation' map to AI snapshot 'HackingOperationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:48:867 AI STACK[AI] GatherGenerators for 18 empire [AI1]

     at GatherGenerators in :line 0
     at InitializeAsync in :line 0

03:16:49:450 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:49:534 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:49:534 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:50:101 AI STACKOpen archive C:\Users\david\Documents\Endless Space 2\Save Files\AutoSave 565.sav

     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:50:117 AI STACKGet ai serialization file from archive: 'ENFER.xml'.

     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:50:117 AI STACKClose archive C:\Users\david\Documents\Endless Space 2\Save Files\AutoSave 565.sav

     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:50:434 AI STACKCorrectly received InitializationComplete signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at InitializeAsync in :line 0

03:16:50:434 AI STACK[AI] [Event]Remove 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:50:435 AI STACK[AI] [Event]Remove [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:50:435 AI STACK[AI] [Event]keep 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:50:435 AI STACK[AI] [Event]keep [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:50:501 AI STACKGame object 'Remains' map to AI snapshot 'EntitySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:50:501 AI STACKGame object 'Garrison' map to AI snapshot 'EntitySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:51:718 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:51:735 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:51:757 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:51:786 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:51:818 Prism STACKAIPerformanceEvent: {"turn":30,"maxBlackboardMessageCount":232,"maxDecisionCount":6,"maxSyncronizationTime":1291,"maxAnaysisTime":0,"maxStrategicTime":0,"maxDecisionTime":0,"maxActuatorTime":0,"gameID":"599fe00e-618e-41ef-bcba-9d2a9185d2d1","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:16:51.735"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:16:51:835 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:078 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:109 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:109 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:109 Order STACKOrderAIClientStateChange#0000003C; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:109 AI STACKChange AI client state from None to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:109 Order STACKOrderUpdateVisibility#0000003D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:109 Order STACKOrderFinishDockingFleet#0000003E, Ticket: 00000009; EmpireIndex:8; FleetGUID:2524

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:109 Order STACKOrderFinishDockingFleet#0000003F, Ticket: 0000000A; EmpireIndex:10; FleetGUID:2525

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:109 Order STACKOrderFinishDockingFleet#00000040, Ticket: 0000000B; EmpireIndex:12; FleetGUID:2526

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:109 Order STACKOrderFinishDockingFleet#00000041, Ticket: 0000000C; EmpireIndex:14; FleetGUID:2527

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:109 Order STACKOrderFinishDockingFleet#00000042, Ticket: 0000000D; EmpireIndex:15; FleetGUID:2528

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:129 Order STACKOrderEntityAction#00000043, Ticket: 0000000E; EmpireIndex:1; MoveToFleetAction#222, InitiatorGUID:2517, Context:EntityActionContext_Movement, 21->16 (Cost: 3) from 0 to 0.3940015.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:129 Order STACKOrderEntityAction#00000044, Ticket: 0000000F; EmpireIndex:4; MoveToFleetAction#248, InitiatorGUID:2520, Context:EntityActionContext_Movement, 42->43 (Cost: 3) from 0 to 0.3510852.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:129 Order STACKOrderEntityAction#00000045, Ticket: 00000010; EmpireIndex:4; MoveToFleetAction#249, InitiatorGUID:2424, Context:EntityActionContext_Movement, 42->43 (Cost: 2.544933) from 0.7021705 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:129 Order STACKOrderEntityAction#00000046, Ticket: 00000011; EmpireIndex:5; MoveToFleetAction#117, InitiatorGUID:2298, Context:EntityActionContext_Movement, 76->74 (Cost: 4) from 0.08997753 to 0.7198973.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:129 Order STACKOrderUpdateEffectZone#00000047

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:286 Order STACKOrderUpdateVisibility#00000048

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:319 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:52:319 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:52:335 Order STACKOrderEntityAction#00000049, Ticket: 00000012; EmpireIndex:17; GoToFleetAction#326, InitiatorGUID:2408, Context:Path: 69, Path: Path: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:336 Order STACKOrderEntityAction#0000004A, Ticket: 00000013; EmpireIndex:17; GoToFleetAction#327, InitiatorGUID:1839, Context:Path: 18, Path: Path: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:336 Order STACKOrderEntityAction#0000004B, Ticket: 00000014; EmpireIndex:17; GoToFleetAction#328, InitiatorGUID:1840, Context:Path: 45, Path: Path: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:336 Order STACKOrderEntityAction#0000004C, Ticket: 00000015; EmpireIndex:17; GoToFleetAction#329, InitiatorGUID:1841, Context:Path: 51, Path: Path: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:336 Order STACKOrderEntityAction#0000004D, Ticket: 00000016; EmpireIndex:17; GoToFleetAction#330, InitiatorGUID:1843, Context:Path: 84, Path: Path: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:336 Order STACKOrderEntityAction#0000004E, Ticket: 00000017; EmpireIndex:17; GoToFleetAction#331, InitiatorGUID:2371, Context:Path: 12, Path: Path: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:336 Order STACKOrderEntityAction#0000004F, Ticket: 00000018; EmpireIndex:17; GoToFleetAction#332, InitiatorGUID:2372, Context:Path: 45, Path: Path: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:336 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:52:336 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:52:352 Order STACKOrderEntityAction#00000050, Ticket: 00000019; EmpireIndex:17; GoToFleetAction#333, InitiatorGUID:2373, Context:Path: 50, Path: Path: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:352 Order STACKOrderEntityAction#00000051, Ticket: 0000001A; EmpireIndex:17; GoToFleetAction#334, InitiatorGUID:2375, Context:Path: 79, Path: Path: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:352 Order STACKOrderEntityAction#00000052, Ticket: 0000001B; EmpireIndex:17; GoToFleetAction#335, InitiatorGUID:2376, Context:Path: 106, Path: Path: 106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:352 Order STACKOrderEntityAction#00000053, Ticket: 0000001C; EmpireIndex:17; MoveToFleetAction#336, InitiatorGUID:2372, Context:EntityActionContext_Movement, 46->45 (Cost: 5) from 0.2750754 to 0.7001005.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:352 Order STACKOrderEntityAction#00000054, Ticket: 0000001D; EmpireIndex:17; MoveToFleetAction#337, InitiatorGUID:2371, Context:EntityActionContext_Movement, 11->12 (Cost: 5) from 0.2413229 to 0.6550972.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:352 Order STACKOrderEntityAction#00000055, Ticket: 0000001E; EmpireIndex:17; MoveToFleetAction#338, InitiatorGUID:1843, Context:EntityActionContext_Movement, 79->84 (Cost: 2.772921) from 0.803421 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:352 Order STACKOrderEntityAction#00000056, Ticket: 0000001F; EmpireIndex:17; MoveToFleetAction#339, InitiatorGUID:1841, Context:EntityActionContext_Movement, 55->51 (Cost: 5) from 0.02290806 to 0.4472048.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:352 Order STACKOrderEntityAction#00000057, Ticket: 00000020; EmpireIndex:17; MoveToFleetAction#340, InitiatorGUID:1840, Context:EntityActionContext_Movement, 46->45 (Cost: 5) from 0.460535 to 0.8855602.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:352 Order STACKOrderEntityAction#00000058, Ticket: 00000021; EmpireIndex:17; MoveToFleetAction#341, InitiatorGUID:1839, Context:EntityActionContext_Movement, 12->18 (Cost: 5) from 0.3378614 to 0.6757227.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:352 Order STACKOrderEntityAction#00000059, Ticket: 00000022; EmpireIndex:17; MoveToFleetAction#342, InitiatorGUID:2408, Context:EntityActionContext_Movement, 70->69 (Cost: 2.286619) from 0.5494861 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:368 Order STACKOrderEntityAction#0000005A, Ticket: 00000023; EmpireIndex:17; MoveToFleetAction#343, InitiatorGUID:2376, Context:EntityActionContext_Movement, 104->106 (Cost: 5) from 0.08637052 to 0.6420147.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:368 Order STACKOrderEntityAction#0000005B, Ticket: 00000024; EmpireIndex:17; MoveToFleetAction#344, InitiatorGUID:2375, Context:EntityActionContext_Movement, 84->79 (Cost: 5) from 0.06338581 to 0.4178477.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:368 Order STACKOrderEntityAction#0000005C, Ticket: 00000025; EmpireIndex:17; MoveToFleetAction#345, InitiatorGUID:2373, Context:EntityActionContext_Movement, 52->50 (Cost: 4.022803) from 0.5770547 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:469 AI STACK[AI] Cancel task 464 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:52:469 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:52:469 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:52:486 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:52:486 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:52:502 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:52:519 AI STACKStart 24 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:52:519 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:52:536 Gameplay STACKfleet action with feedback 223 started : ETA 13.5998840332031

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:536 Order STACKOrderEntityAction#0000005D, Ticket: 00000026; EmpireIndex:1; ExpeditionFleetAction#223, InitiatorGUID:1085, Context:Curiosity_PlanetAnomaly07 on Электра II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:536 Order STACKOrderEntityAction#0000005E, Ticket: 00000027; EmpireIndex:1; GoToFleetAction#224, InitiatorGUID:2357, Context:Path: 5, Path: Path: 5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:536 Gameplay STACKfleet action with feedback 225 started : ETA 13.5998840332031

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:536 Order STACKOrderEntityAction#0000005F, Ticket: 00000028; EmpireIndex:1; ExpeditionFleetAction#225, InitiatorGUID:1975, Context:Curiosity_Empty_Underground on Цефей III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:536 Gameplay STACKfleet action with feedback 226 started : ETA 13.6008834838867

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:536 Order STACKOrderEntityAction#00000060, Ticket: 00000029; EmpireIndex:1; ExpeditionFleetAction#226, InitiatorGUID:1790, Context:Curiosity_PlanetResource_Luxury03 on Эльма III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:536 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000061, Ticket: 0000002A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:536 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000062, Ticket: 0000002B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:536 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000063, Ticket: 0000002C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:536 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000064, Ticket: 0000002D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:536 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000065, Ticket: 0000002E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:536 Order STACKOrderChangeOutpostGrowthProvider#00000066, Ticket: 0000002F; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:536 Order STACKOrderEntityAction#00000067, Ticket: 00000030; EmpireIndex:2; GoToFleetAction#123, InitiatorGUID:1120, Context:Path: 48, Path: Path: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:536 Order STACKOrderEntityAction#00000068, Ticket: 00000031; EmpireIndex:2; GoToFleetAction#124, InitiatorGUID:2492, Context:Path: 52, Path: Path: 52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:536 Order STACKOrderCreateRecipe#00000069, Ticket: 00000032; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:536 Order STACKOrderSetSystemSupervisor#0000006A, Ticket: 00000033; EmpireIndex:2; StarSystemGUID:2242, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:536 Order STACKOrderQueueConstruction#0000006B, Ticket: 00000034; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:536 Order STACKOrderQueueConstruction#0000006C, Ticket: 00000035; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:536 Order STACKOrderQueueConstruction#0000006D, Ticket: 00000036; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:536 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000006E, Ticket: 00000037

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:536 AI STACK[AI] OPERATION CANCEL 4 [AI1]

     at CreateOrderMessage in :line 0
     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:52:557 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000006F, Ticket: 00000038

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:557 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000070, Ticket: 00000039

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:557 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000071, Ticket: 0000003A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:557 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000072, Ticket: 0000003B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:557 Order STACKOrderCancelHackingProgram#00000073, Ticket: 0000003C; ProgramGUID:2501, Force:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:557 Order STACKOrderEntityAction#00000074, Ticket: 0000003D; EmpireIndex:3; GoToFleetAction#144, InitiatorGUID:1138, Context:Path: 71, Path: Path: 71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:557 Order STACKOrderReorganizePopulationsOnSystem#00000075; EmpireIndex:2; StarSystemGUID:2242

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:557 Order STACKOrderEntityAction#00000076, Ticket: 0000003E; EmpireIndex:1; MoveToFleetAction#227, InitiatorGUID:2357, Context:EntityActionContext_Movement, 16->5 (Cost: 7) from 0.543164 to 0.8288475.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:557 Order STACKOrderEntityAction#00000077, Ticket: 0000003F; EmpireIndex:2; MoveToFleetAction#125, InitiatorGUID:2492, Context:EntityActionContext_Movement, 51->52 (Cost: 4) from 0.3258656 to 0.6517311.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:557 Order STACKOrderEntityAction#00000078, Ticket: 00000040; EmpireIndex:2; MoveToFleetAction#126, InitiatorGUID:1120, Context:EntityActionContext_Movement, 53->48 (Cost: 6) from 0.4103866 to 0.910808.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:557 AI STACK[AI] HackingOperationOutcomeChoice by AI Empire5: HackingOperationOutcomeIncreaseMinorFactionGains : [AI1]

     at CreateOrderMessage in :line 0
     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:52:557 AI STACKStart 22 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:52:557 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:52:575 Order STACKOrderCreateDiplomaticContract#00000079, Ticket: 00000042; EmpireWhichInitiatedIndex:4, EmpireWhichReceivesIndex:2, ContractGUID:2559.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Default STACKOrderCreateDiplomaticContract#00000079, Ticket: 00000042; EmpireWhichInitiatedIndex:4, EmpireWhichReceivesIndex:2, ContractGUID:2559.

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Default STACKRegister new contract DiplomaticContract#2559.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Order STACKOrderEntityAction#0000007A, Ticket: 00000043; EmpireIndex:3; GoToFleetAction#145, InitiatorGUID:1976, Context:Path: 99->101, Path: Path: 99->101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Order STACKOrderEntityAction#0000007B, Ticket: 00000044; EmpireIndex:3; GoToFleetAction#146, InitiatorGUID:2444, Context:Path: 84, Path: Path: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000007C, Ticket: 00000045

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000007D, Ticket: 00000046

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000007E, Ticket: 00000047

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000007F, Ticket: 00000048

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000080, Ticket: 00000049

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Order STACKOrderEntityAction#00000081, Ticket: 0000004A; EmpireIndex:4; GoToFleetAction#250, InitiatorGUID:1176, Context:Path: 48, Path: Path: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Order STACKOrderEntityAction#00000082, Ticket: 0000004B; EmpireIndex:4; OutpostActionFinishHisshos#251, InitiatorGUID:1937

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000083, Ticket: 0000004C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000084, Ticket: 0000004D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000085, Ticket: 0000004E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000086, Ticket: 0000004F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000087, Ticket: 00000050

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Order STACKOrderMoodMessage#00000088, Ticket: 00000051; EmpireIndex:4; MoodMessageID:EscalationAskTribute, TargetEmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Order STACKOrderUpdateAttitude#00000089, Ticket: 00000052; EmpireIndex:4; AttitudeName:Threatening, TargetEmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Order STACKOrderCreateShipDesign#0000008A, Ticket: 00000053; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Order STACKOrderCreateShipDesign#0000008B, Ticket: 00000054; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Order STACKOrderCreateShipDesign#0000008C, Ticket: 00000055; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:575 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:596 Order STACKOrderChangeOutpostGrowthProvider#0000008D, Ticket: 00000056; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:596 Order STACKOrderCancelHackingOperation#0000008E, Ticket: 00000057; OperationGUID:2225

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:596 Order STACKOrderEntityAction#0000008F, Ticket: 00000058; EmpireIndex:5; GoToFleetAction#118, InitiatorGUID:1212, Context:Path: 83, Path: Path: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:596 Order STACKOrderEntityAction#00000090, Ticket: 00000059; EmpireIndex:3; MoveToFleetAction#147, InitiatorGUID:1138, Context:EntityActionContext_Movement, 69->71 (Cost: 5) from 0.2623953 to 0.668696.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:596 Order STACKOrderChangeDiplomaticContractState#00000091; ContractGUID:2559, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:596 Gameplay STACKOrderChangeDiplomaticContractState#00000091; ContractGUID:2559, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:596 Gameplay STACKContract 2559 pass from state Inactive to state Negotiation.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:596 Order STACKOrderChangeStarSystemState#00000092; EmpireIndex:4; ColonizedStarSystemGUID:1937, StarSystemState:Colony

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:596 Order STACKOrderClearConstructionQueue#00000093; EmpireIndex:4; ColonizedStarSystemGUID:1937

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:596 Order STACKOrderTransferResource#00000094; EmpireIndex:4; ContextGUID:1937, ResourceName:SystemGrowth, Amount:-144.335

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:596 Order STACKOrderTransferPopulationOnSystem#00000095; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:596 Order STACKOrderEntityAction#00000096, Ticket: 0000005A; EmpireIndex:3; MoveToFleetAction#148, InitiatorGUID:2444, Context:EntityActionContext_Movement, 85->84 (Cost: 5.049774) from 0.7038217 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:596 Order STACKOrderEntityAction#00000097, Ticket: 0000005B; EmpireIndex:3; MoveToFleetAction#149, InitiatorGUID:1976, Context:EntityActionContext_Movement, 99->101 (Cost: 7.149352) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:596 AI STACKStart 11 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:52:617 Order STACKOrderEntityAction#00000098, Ticket: 0000005C; EmpireIndex:4; MoveToFleetAction#252, InitiatorGUID:1176, Context:EntityActionContext_Movement, 47->48 (Cost: 7) from 0.1207997 to 0.8547921.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:617 Order STACKOrderStartHackingProgram#00000099; DefinitionName:OperationCancellationMalusProgram, InitiatorGUID:971, TargetGUID:0, HackingProgramGUID:2563

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:617 Order STACKOrderUpdateAutoImprovements#0000009A, ColonizedStarSystemGUID:1937, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:617 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000009B, Ticket: 0000005D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:617 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000009C, Ticket: 0000005E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:617 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000009D, Ticket: 0000005F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:617 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000009E, Ticket: 00000060

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:617 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000009F, Ticket: 00000061

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:617 Order STACKOrderCreateShipDesign#000000A0, Ticket: 00000062; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:617 Order STACKOrderCreateShipDesign#000000A1, Ticket: 00000063; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:617 Order STACKOrderCreateShipDesign#000000A2, Ticket: 00000064; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:617 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:617 Order STACKOrderCreateShipDesign#000000A3, Ticket: 00000065; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:617 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:617 Order STACKOrderSelectHackingOperationOutcome#000000A4, Ticket: 00000066; HackingOperationGUID:1979, OutcomeDefinitionName:HackingOperationOutcomeIncreaseMinorFactionGains, Parameter:'', Validate:True

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:617 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:52:628 Order STACKOrderCancelLaw#000000A5, Ticket: 00000067; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:628 Order STACKOrderEntityAction#000000A6, Ticket: 00000068; EmpireIndex:5; MoveToFleetAction#119, InitiatorGUID:1212, Context:EntityActionContext_Movement, 82->83 (Cost: 4.425933) from 0.2039263 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:628 Order STACKOrderTerminateHackingOperation#000000A7; OperationGUID:1979

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:628 Order STACKOrderUpdateEffectZone#000000A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:786 Order STACKOrderUpdateVisibility#000000A9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:918 Order STACKOrderCompleteMoveToFleetAction#000000AA; EmpireIndex:4; EntityActionId: 249

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:918 Order STACKOrderCompleteMoveToFleetAction#000000AB; EmpireIndex:17; EntityActionId: 342

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:918 Order STACKOrderUpdateVisibility#000000AC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:918 Order STACKOrderTerminateEntityAction#000000AD; EmpireIndex:4; EntityActionId: 249

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:918 Order STACKOrderTerminateEntityAction#000000AE; EmpireIndex:17; EntityActionId: 342

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:935 Default STACKDelivering remaining pop (fleet : 2424, system : 1937)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:935 Order STACKOrderTerminateEntityAction#000000AF; EmpireIndex:4; EntityActionId: 234

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:935 Default STACKTerminating AutomatedDelivery Fleet 2424 on system ColonizedStarSystem#1937

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:52:935 Order STACKOrderTerminateEntityAction#000000B0; EmpireIndex:17; EntityActionId: 326

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:135 Order STACKOrderUpdateEffectZone#000000B1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:152 Order STACKOrderUpdateVisibility#000000B2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:168 Order STACKOrderCompleteMoveToFleetAction#000000B3; EmpireIndex:3; EntityActionId: 148

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:168 Order STACKOrderTerminateEntityAction#000000B4; EmpireIndex:3; EntityActionId: 148

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:185 Order STACKOrderTerminateEntityAction#000000B5; EmpireIndex:3; EntityActionId: 146

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:219 Order STACKOrderUpdateVisibility#000000B6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:219 Order STACKOrderUpdateQuests#000000B7, Ticket: 00000069

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:234 Order STACKOrderCompleteMoveToFleetAction#000000B8; EmpireIndex:5; EntityActionId: 117

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:235 Order STACKOrderTerminateEntityAction#000000B9; EmpireIndex:5; EntityActionId: 117

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:318 Order STACKOrderCompleteMoveToFleetAction#000000BA; EmpireIndex:17; EntityActionId: 338

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:318 Order STACKOrderUpdateVisibility#000000BB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:318 Order STACKOrderTerminateEntityAction#000000BC; EmpireIndex:17; EntityActionId: 338

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:335 Order STACKOrderTerminateEntityAction#000000BD; EmpireIndex:17; EntityActionId: 330

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:452 Order STACKOrderCompleteMoveToFleetAction#000000BE; EmpireIndex:1; EntityActionId: 227

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:452 Order STACKOrderTerminateEntityAction#000000BF; EmpireIndex:1; EntityActionId: 227

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:639 Order STACKOrderCompleteMoveToFleetAction#000000C0; EmpireIndex:17; EntityActionId: 345

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:639 Order STACKOrderTerminateEntityAction#000000C1; EmpireIndex:17; EntityActionId: 345

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:653 Order STACKOrderTerminateEntityAction#000000C2; EmpireIndex:17; EntityActionId: 333

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:754 Order STACKOrderCompleteMoveToFleetAction#000000C3; EmpireIndex:5; EntityActionId: 119

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:754 Order STACKOrderTerminateEntityAction#000000C4; EmpireIndex:5; EntityActionId: 119

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:770 Order STACKOrderTerminateEntityAction#000000C5; EmpireIndex:5; EntityActionId: 118

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:903 Order STACKOrderCompleteMoveToFleetAction#000000C6; EmpireIndex:2; EntityActionId: 125

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:903 Order STACKOrderTerminateEntityAction#000000C7; EmpireIndex:2; EntityActionId: 125

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:936 Order STACKOrderCompleteMoveToFleetAction#000000C8; EmpireIndex:17; EntityActionId: 343

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:936 Order STACKOrderTerminateEntityAction#000000C9; EmpireIndex:17; EntityActionId: 343

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:53:986 Order STACKOrderUpdateVisibility#000000CA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:019 Order STACKOrderCompleteMoveToFleetAction#000000CB; EmpireIndex:17; EntityActionId: 340

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:019 Order STACKOrderCompleteMoveToFleetAction#000000CC; EmpireIndex:17; EntityActionId: 339

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:019 Order STACKOrderCompleteMoveToFleetAction#000000CD; EmpireIndex:17; EntityActionId: 336

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:019 Order STACKOrderUpdateVisibility#000000CE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:019 Order STACKOrderTerminateEntityAction#000000CF; EmpireIndex:17; EntityActionId: 340

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:019 Order STACKOrderTerminateEntityAction#000000D0; EmpireIndex:17; EntityActionId: 339

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:019 Order STACKOrderTerminateEntityAction#000000D1; EmpireIndex:17; EntityActionId: 336

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:035 Order STACKOrderCompleteMoveToFleetAction#000000D2; EmpireIndex:17; EntityActionId: 337

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:035 Order STACKOrderTerminateEntityAction#000000D3; EmpireIndex:17; EntityActionId: 337

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:086 Order STACKOrderCompleteMoveToFleetAction#000000D4; EmpireIndex:17; EntityActionId: 344

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:086 Order STACKOrderCompleteMoveToFleetAction#000000D5; EmpireIndex:17; EntityActionId: 341

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:086 Order STACKOrderTerminateEntityAction#000000D6; EmpireIndex:17; EntityActionId: 344

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:086 Order STACKOrderTerminateEntityAction#000000D7; EmpireIndex:17; EntityActionId: 341

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:253 Order STACKOrderCompleteMoveToFleetAction#000000D8; EmpireIndex:3; EntityActionId: 147

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:253 Order STACKOrderTerminateEntityAction#000000D9; EmpireIndex:3; EntityActionId: 147

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:570 Order STACKOrderCompleteMoveToFleetAction#000000DA; EmpireIndex:2; EntityActionId: 126

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:570 Order STACKOrderTerminateEntityAction#000000DB; EmpireIndex:2; EntityActionId: 126

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:570 AI STACK[AI] [Event]Remove 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:54:570 AI STACK[AI] [Event]Remove [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:54:570 AI STACK[AI] [Event]keep 125 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:54:570 AI STACK[AI] [Event]keep EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventEmpireSeen,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventRecipeCreated,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventOutpostCompetitionEnded,EventOutpostActionStarted,EventDiplomaticMoodMessage,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventHackingOperationCanceledByTargetLoss,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventOutpostTurnedToColony,EventColonyEstablished,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventEmpireSeen,EventEmpireSeen, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:54:587 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:653 Order STACKOrderUpdateEffectZone#000000DC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:670 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:722 AI STACKGame object 'TimedHackingProgram' map to AI snapshot 'TimedHackingProgramSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:54:787 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:787 Order STACKOrderUpdateVisibility#000000DD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:803 Order STACKOrderCompleteMoveToFleetAction#000000DE; EmpireIndex:4; EntityActionId: 252

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:803 Order STACKOrderTerminateEntityAction#000000DF; EmpireIndex:4; EntityActionId: 252

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:803 AI STACK[AI] Empire 4 has no more design keep last TF composition [AI1]

     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:54:803 AI STACK[AI] Empire 5 has no more design keep last TF composition [AI1]

     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:54:820 AI STACK[AI] Cancel task 983 : can find context 2501 : for empire 2 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:54:821 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:54:821 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:54:836 Order STACKOrderEntityAction#000000E0, Ticket: 0000006A; EmpireIndex:17; GoToFleetAction#346, InitiatorGUID:2374, Context:Path: 69->68, Path: Path: 69->68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:836 Order STACKOrderEntityAction#000000E1, Ticket: 0000006B; EmpireIndex:17; GoToFleetAction#347, InitiatorGUID:1842, Context:Path: 69->68, Path: Path: 69->68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:854 Order STACKOrderEntityAction#000000E2, Ticket: 0000006C; EmpireIndex:17; MoveToFleetAction#348, InitiatorGUID:1842, Context:EntityActionContext_Movement, 69->68 (Cost: 5) from 0 to 0.7007256.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:854 Order STACKOrderEntityAction#000000E3, Ticket: 0000006D; EmpireIndex:17; MoveToFleetAction#349, InitiatorGUID:2374, Context:EntityActionContext_Movement, 69->68 (Cost: 5) from 0 to 0.7007256.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:854 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:54:854 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:54:870 AI STACK[AI] Cancel task 691 : can find context 2225 : for empire 4 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:54:870 AI STACK[AI] Cancel task 656 : can find context 2424 : for empire 4 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:54:870 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:54:888 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:54:888 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:54:904 AI STACK[AI] Cancel task 769 : can find context 1979 : for empire 5 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:54:919 AI STACK[AI] [Important]Stop empire 4 actuators execution after 9 iterations (1 actuator(s) remaining). [AI1]

     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:54:919 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:54:919 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:54:935 Order STACKOrderChangeDiplomaticContractTermsCollection#000000E4, Ticket: 0000006E; ContractGUID:2559

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:935 Gameplay STACKOrderChangeDiplomaticContractTermsCollection#000000E4, Ticket: 0000006E; ContractGUID:2559

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:935 Order STACKOrderQueueConstruction#000000E5, Ticket: 0000006F; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:935 Order STACKOrderStartHackingProgram#000000E6, Ticket: 00000070; DefinitionName:SlowDownHackingDefenseHackingProgram, InitiatorGUID:969, TargetGUID:1806, HackingProgramGUID:2571

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:935 Order STACKOrderStartHackingProgram#000000E7, Ticket: 00000071; DefinitionName:SpeedupHackingOffenseHackingProgramV2, InitiatorGUID:969, TargetGUID:1031, HackingProgramGUID:2572

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:935 Order STACKOrderQueueConstruction#000000E8, Ticket: 00000072; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:935 Order STACKOrderQueueResearch#000000E9, Ticket: 00000073; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment5, ConstructionGameEntityGUID:2575, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:935 Order STACKOrderSetSystemSupervisor#000000EA, Ticket: 00000074; EmpireIndex:4; StarSystemGUID:1937, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:935 Order STACKOrderQueueConstruction#000000EB, Ticket: 00000075; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:935 Order STACKOrderStartHackingOperation#000000EC, Ticket: 00000076; StartGUID:998, TargetGUID:1031, NodePositions:42,NodeIndex:43,NodeIndex:45,NodeIndex:46,NodeIndex:47, HackingOperationGUID:2578, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:935 Order STACKOrderReorganizePopulationsOnSystem#000000ED; EmpireIndex:4; StarSystemGUID:1937

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:935 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:54:935 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:54:952 Order STACKOrderStartHackingOperation#000000EE, Ticket: 00000077; StartGUID:2023, TargetGUID:1016, NodePositions:72,NodeIndex:71,NodeIndex:70,NodeIndex:74, HackingOperationGUID:2579, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:54:952 Order STACKOrderActivateLaw#000000EF, Ticket: 00000078; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:2580

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:55:170 Order STACKOrderUpdateEffectZone#000000F0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:55:239 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:16:55:239 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:16:55:239 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at SwitchHubMode in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:16:55:269 Order STACKOrderUpdateVisibility#000000F1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:55:522 Order STACKOrderCompleteMoveToFleetAction#000000F2; EmpireIndex:1; EntityActionId: 222

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:55:522 Order STACKOrderTerminateEntityAction#000000F3; EmpireIndex:1; EntityActionId: 222

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:55:545 Gameplay STACKfleet action with feedback 226 finished : ETA 13.6008834838867, Game.Time 14.6031265258789, true ETA 14.6008834838867

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:55:545 Gameplay STACKfleet action with feedback 225 finished : ETA 13.5998840332031, Game.Time 14.6031265258789, true ETA 14.5998840332031

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:55:545 Gameplay STACKfleet action with feedback 223 finished : ETA 13.5998840332031, Game.Time 14.6031265258789, true ETA 14.5998840332031

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:55:545 Order STACKOrderTerminateEntityAction#000000F4; EmpireIndex:1; EntityActionId: 226

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:55:545 Order STACKOrderTerminateEntityAction#000000F5; EmpireIndex:1; EntityActionId: 225

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:55:545 Order STACKOrderTerminateEntityAction#000000F6; EmpireIndex:1; EntityActionId: 223

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:55:545 Order STACKOrderSendAutomatedShip#000000F7; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:55:545 Order STACKOrderStartAutomatedFleetAction#000000F8; EmpireIndex:1; AutomatedDeliveryFleetAction#228, InitiatorGUID:2581, Context:Path: 22->17->16, Path: Path: 22->17->16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:55:556 Order STACKOrderFinishDockingFleet#000000F9, Ticket: 00000079; EmpireIndex:1; FleetGUID:2581

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:55:556 Order STACKOrderCompleteMoveToFleetAction#000000FA; EmpireIndex:4; EntityActionId: 248

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:55:556 Order STACKOrderTerminateEntityAction#000000FB; EmpireIndex:4; EntityActionId: 248

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:55:570 Order STACKOrderEntityAction#000000FC, Ticket: 0000007A; EmpireIndex:1; MoveToFleetAction#229, InitiatorGUID:2581, Context:EntityActionContext_Movement, 22->17 (Cost: 3) from 0 to 0.2120034.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:55:686 Order STACKOrderUpdateEffectZone#000000FD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:56:936 AI STACK[AI] [Event]Remove 125 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:56:936 AI STACK[AI] [Event]Remove EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventEmpireSeen,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventRecipeCreated,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventOutpostCompetitionEnded,EventOutpostActionStarted,EventDiplomaticMoodMessage,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventHackingOperationCanceledByTargetLoss,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventOutpostTurnedToColony,EventColonyEstablished,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventEmpireSeen,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventEmpireSeen,EventEmpireSeen, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:56:936 AI STACK[AI] [Event]keep 23 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:56:936 AI STACK[AI] [Event]keep EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventConstructionQueued,EventHackingOperationStarted,EventHackingOperationStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,EventCuriosityFailed,EventCuriosityDiscoveredWithFleet,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:56:954 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:019 Order STACKOrderUpdateVisibility#000000FE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:019 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:020 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:020 Order STACKOrderUpdateQuests#000000FF, Ticket: 0000007B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:037 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:054 AI STACKGame object 'OffenseHackingProgram' map to AI snapshot 'OffenseHackingProgramSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:57:153 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:171 Order STACKOrderCompleteMoveToFleetAction#00000100; EmpireIndex:3; EntityActionId: 149

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:171 Order STACKOrderTerminateEntityAction#00000101; EmpireIndex:3; EntityActionId: 149

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:171 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:57:171 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:57:187 Order STACKOrderEntityAction#00000102, Ticket: 0000007C; EmpireIndex:17; GoToFleetAction#350, InitiatorGUID:1843, Context:Path: 84->79, Path: Path: 84->79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:187 Order STACKOrderEntityAction#00000103, Ticket: 0000007D; EmpireIndex:17; GoToFleetAction#351, InitiatorGUID:2408, Context:Path: 69->68, Path: Path: 69->68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:187 Order STACKOrderTerminateEntityAction#00000104; EmpireIndex:3; EntityActionId: 145

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:204 Order STACKOrderEntityAction#00000105, Ticket: 0000007E; EmpireIndex:17; MoveToFleetAction#352, InitiatorGUID:2408, Context:EntityActionContext_Movement, 69->68 (Cost: 2.713381) from 0 to 0.3802671.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:204 Order STACKOrderEntityAction#00000106, Ticket: 0000007F; EmpireIndex:17; MoveToFleetAction#353, InitiatorGUID:1843, Context:EntityActionContext_Movement, 84->79 (Cost: 2.227079) from 0 to 0.157883.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:204 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:57:204 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:57:220 Order STACKOrderEntityAction#00000107, Ticket: 00000080; EmpireIndex:1; GoToFleetAction#230, InitiatorGUID:1085, Context:Path: 22->23->24->25, Path: Path: 22->23->24->25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:220 Order STACKOrderUpdateVisibility#00000108

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:237 Order STACKOrderEntityAction#00000109, Ticket: 00000081; EmpireIndex:1; MoveToFleetAction#231, InitiatorGUID:1085, Context:EntityActionContext_Movement, 22->23 (Cost: 4.666667) from 0 to 0.2632945.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:237 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:57:237 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:57:254 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:57:270 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:57:270 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:57:302 AI STACK[AI] [Important]Stop empire 4 actuators execution after 9 iterations (1 actuator(s) remaining). [AI1]

     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:57:303 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:57:303 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:57:319 Order STACKOrderEntityAction#0000010A, Ticket: 00000082; EmpireIndex:2; AskForMinorQuestEmpireAction#127, InitiatorGUID:969, Context:Empire 15 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:319 Order STACKOrderBeginQuest#0000010B, Ticket: 00000083

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:319 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:57:319 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:57:335 Order STACKOrderChangeDiplomaticContractState#0000010C, Ticket: 00000084; ContractGUID:2559, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:15, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:335 Gameplay STACKOrderChangeDiplomaticContractState#0000010C, Ticket: 00000084; ContractGUID:2559, DiplomaticContractNewState:Proposed, EmpireWhichProposesEmpirePointCost:15, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:335 Gameplay STACKContract 2559 pass from state Negotiation to state Proposed.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:335 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:335 Order STACKOrderQueueConstruction#0000010D, Ticket: 00000086; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:335 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:335 Gameplay STACKfleet action with feedback 120 started : ETA 18.4016265869141

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:57:335 Order STACKOrderEntityAction#0000010E, Ticket: 00000088; EmpireIndex:5; ExpeditionFleetAction#120, InitiatorGUID:1212, Context:Curiosity_PlanetAnomalyGuardian on Талита I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:58:803 Order STACKOrderCompleteMoveToFleetAction#0000010F; EmpireIndex:17; EntityActionId: 349

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:58:803 Order STACKOrderCompleteMoveToFleetAction#00000110; EmpireIndex:17; EntityActionId: 348

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:58:803 Order STACKOrderTerminateEntityAction#00000111; EmpireIndex:17; EntityActionId: 349

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:58:803 Order STACKOrderTerminateEntityAction#00000112; EmpireIndex:17; EntityActionId: 348

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:58:905 Order STACKOrderUnlockHeroSkill#00000113; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:58:905 Gameplay STACKUpdated representative hero of senator Politics01 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:59:119 Order STACKOrderCompleteMoveToFleetAction#00000114; EmpireIndex:1; EntityActionId: 229

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:59:119 Order STACKOrderTerminateEntityAction#00000115; EmpireIndex:1; EntityActionId: 229

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:59:320 AI STACK[AI] [Event]Remove 23 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:59:320 AI STACK[AI] [Event]Remove EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventConstructionQueued,EventHackingOperationStarted,EventHackingOperationStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,EventCuriosityFailed,EventCuriosityDiscoveredWithFleet,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:59:320 AI STACK[AI] [Event]keep 23 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:59:320 AI STACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventQuestBegun,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventConstructionQueued, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:16:59:336 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:59:419 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:59:536 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:59:587 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:59:604 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:59:604 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:59:620 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:59:636 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 0 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:59:653 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:59:653 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:16:59:669 Order STACKOrderChangeDiplomaticContractState#00000116, Ticket: 00000089; ContractGUID:2559, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-15, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:59:669 Gameplay STACKOrderChangeDiplomaticContractState#00000116, Ticket: 00000089; ContractGUID:2559, DiplomaticContractNewState:Refused, EmpireWhichProposesEmpirePointCost:-15, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0

     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:59:669 Gameplay STACKContract 2559 pass from state Proposed to state Refused.

     at IDiplomaticContractManagement.SetDiplomaticState in :line 0
     at SetDiplomaticContractState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:59:669 Order STACKOrderEntityAction#00000117, Ticket: 0000008A; EmpireIndex:3; GoToFleetAction#150, InitiatorGUID:2444, Context:Path: 84->79, Path: Path: 84->79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:59:687 Order STACKOrderEntityAction#00000118, Ticket: 0000008B; EmpireIndex:3; MoveToFleetAction#151, InitiatorGUID:2444, Context:EntityActionContext_Movement, 84->79 (Cost: 0.9502263) from 0 to 0.06736381.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:16:59:703 Order STACKOrderUpdateVisibility#00000119

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:00:024 View STACKShipDesignRenderer didn't found anchor for 'Лимо'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at IShipDesignRendererService.ChangeViewContent in :line 0
     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

03:17:00:024 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

03:17:00:024 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

03:17:00:046 View STACKShipDesignRenderer didn't found anchor for 'Лимо'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

03:17:00:067 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

03:17:00:204 Order STACKOrderUpdateVisibility#0000011A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:00:272 Order STACKOrderCompleteMoveToFleetAction#0000011B; EmpireIndex:1; EntityActionId: 231

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:00:272 Order STACKOrderTerminateEntityAction#0000011C; EmpireIndex:1; EntityActionId: 231

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:00:343 Gameplay STACKfleet action with feedback 120 finished : ETA 18.4016265869141, Game.Time 19.4068069458008, true ETA 19.4016265869141

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:00:343 Order STACKOrderTerminateEntityAction#0000011D; EmpireIndex:5; EntityActionId: 120

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:00:477 Order STACKOrderCompleteMoveToFleetAction#0000011E; EmpireIndex:17; EntityActionId: 353

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:00:477 Order STACKOrderTerminateEntityAction#0000011F; EmpireIndex:17; EntityActionId: 353

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:00:496 Order STACKOrderCompleteMoveToFleetAction#00000120; EmpireIndex:17; EntityActionId: 352

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:00:497 Order STACKOrderTerminateEntityAction#00000121; EmpireIndex:17; EntityActionId: 352

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:01:541 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

03:17:01:541 Audio STACKAudio bank B_Heroes has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

03:17:01:668 AI STACK[AI] [Event]Remove 23 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:17:01:669 AI STACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventQuestBegun,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventConstructionQueued, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:17:01:669 AI STACK[AI] [Event]keep 7 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:17:01:669 AI STACK[AI] [Event]keep EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventCuriosityGuardian, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:17:01:685 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:01:768 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:01:869 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:01:885 AI STACK[AI] Cancel task 1041 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:17:01:902 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:17:01:918 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:17:01:918 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:17:01:934 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:17:01:952 AI STACK[AI] Want make contract ResourceDeal from 4 to 2 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:17:01:985 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:17:01:985 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:17:02:001 Order STACKOrderEntityAction#00000122, Ticket: 0000008C; EmpireIndex:3; GoToFleetAction#152, InitiatorGUID:1976, Context:Path: 101->99->98, Path: Path: 101->99->98

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:02:018 Order STACKOrderEntityAction#00000123, Ticket: 0000008D; EmpireIndex:3; MoveToFleetAction#153, InitiatorGUID:1976, Context:EntityActionContext_Movement, 101->99 (Cost: 0.8506484) from 0 to 0.1189826.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:02:518 Order STACKOrderCompleteMoveToFleetAction#00000124; EmpireIndex:3; EntityActionId: 151

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:02:518 Order STACKOrderTerminateEntityAction#00000125; EmpireIndex:3; EntityActionId: 151

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:03:998 AI STACK[AI] [Event]Remove 7 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:17:03:998 AI STACK[AI] [Event]Remove EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,AIEventDiplomaticContractRefused,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventCuriosityGuardian, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:17:03:998 AI STACK[AI] [Event]keep 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:17:03:998 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:17:04:006 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:04:086 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:04:186 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:04:238 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:17:04:238 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:17:04:703 Order STACKOrderUpdateVisibility#00000126

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:04:771 Order STACKOrderCompleteMoveToFleetAction#00000127; EmpireIndex:3; EntityActionId: 153

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:04:771 Order STACKOrderTerminateEntityAction#00000128; EmpireIndex:3; EntityActionId: 153

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:05:609 Order STACKOrderQueueConstruction#00000129; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:06:305 AI STACK[AI] [Event]Remove 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:17:06:305 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:17:06:305 AI STACK[AI] [Event]keep 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:17:06:305 AI STACK[AI] [Event]keep EventConstructionQueued, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:17:06:320 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:06:403 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:06:519 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:06:552 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:17:06:569 AI STACK[AI] Want make contract GeneratePressure from 3 to 5 at decision 4 [AI1]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:17:06:569 AI STACK[AI] Cancel task 631 because its context is not valid anymore. [AI1]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

03:17:06:602 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

03:17:06:618 Order STACKOrderAIClientStateChange#0000012A; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:06:618 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

03:17:22:272 Default STACKExitToDesktop

     at OnExitToDesktopConfirmation in :line 0
     at OnValidateCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:17:22:272 Default STACKApplication is shutting down...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Quit in :line 0
     at OnExitToDesktopConfirmation in :line 0
     at OnValidateCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

03:17:24:335 Default STACKApplication shudown complete.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

03:17:24:335 Audio STACKThe Wwise sound engine has been released.

     at ReleaseWwise in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 Prism STACKApplication End: {"eventID":"5.02.01","eventName":"Application End","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:17:22.435"}

     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SendEventSynchrone in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 Prism STACKSendEventsCoroutine(Application End) took 412ms

     at SendEventSynchrone in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 Prism STACKGame Session-Close: {"eventID":"1.22.01","eventName":"Game Session-Close","steamID":"76561198066931352","gamecode":"392110","sessionID":"6e3e6f754c174050b5d58826d87cb499","eventTimestampClient":"2019-09-16T03:17:22.848"}

     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SendEventSynchrone in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 Prism STACKSendEventsCoroutine(Game Session-Close) took 407ms

     at SendEventSynchrone in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 Default STACK[ENABLE_PROFILER || UNITY_EDITOR] Releasing all managers...

     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 AI STACKStart AI1 releasing

     at UnloadCurrentAI in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 Audio STACKReleasing all audio modules...

     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 Audio STACKWwise: Fail to unload bank Default_SoundBank (1131855696)

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 Audio STACKWwise: Fail to unload bank G_GUI (1131855696)

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 Audio STACKWwise: Fail to unload bank G_Music (1131855696)

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 Audio STACKWwise: Fail to unload bank G_Ambiances (1131855696)

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 Audio STACKWwise: Fail to unload bank G_GroundBattle (1131855696)

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 Audio STACKWwise: Fail to unload bank Event (1131855696)

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 Audio STACKThe audio manager has been released.

     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 Default STACKSteam achievement manager has been released.

     at Releasing in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 Default STACKMemoryStreamPool: 8 pooled streams.

     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 Default STACK[ENABLE_PROFILER || UNITY_EDITOR] Unloading runtime...

     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 Default STACKFlushing diagnostics before closing streams...

     at CloseDiagnosticsLogFile in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

03:17:24:335 AI STACKRelease AI modules.

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:17:24:335 AI STACK[AI] Wait for ai module 'E.N.F.E.R' releasing ... [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:17:24:335 AI STACK[AI] AI module 'E.N.F.E.R' released. [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:17:24:335 AI STACK[AI] Wait for ai module 'Communication' releasing ... [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:17:24:335 AI STACK[AI] AI module 'Communication' released. [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:17:24:335 AI STACK[AI] Wait for ai module 'Debug' releasing ... [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:17:24:335 AI STACK[AI] AI module 'Debug' released. [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:17:24:335 AI STACK[AI] Wait for ai module 'Diagnostics' releasing ... [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:17:24:335 AI STACK[AI] AI module 'Diagnostics' released. [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:17:24:335 AI STACKAI modules released

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:17:24:335 AI STACKAI modules disposed

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:17:24:335 AI STACKAI app domain unloaded

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:17:24:335 AI STACKAI1 has been correctly released

     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

03:17:24:335 AI STACKAI1 has been released in 920.0685ms

     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0