Thursday, 11 September 2014 22:20
ENDLESS LEGEND V0.7.4 S3 BETA (64-bit)

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22:20:40:936STACKStarting the application, version is V0.7.4 S3 BETA (64-bit)...

Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator94:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext()

22:20:40:943STACKRunning 64-bit mode...

Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator94:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext()

22:20:40:943STACKGame directory is "C:\Users\ttj\Documents\Endless Legend".

Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator94:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext()

22:20:40:943STACKShutting down...

Amplitude.Unity.Framework.Application+c__Iterator25:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+c__Iterator94:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application:Quit()
Amplitude.Unity.Framework.Application:Ignite_CoroutineExceptionCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Coroutine+c__Iterator94:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext()

22:20:40:944STACKAn exception has been raised while initializing the application: System.DllNotFoundException: steam_api64 at (wrapper managed-to-native) Amplitude.Interop.Steamworks/SteamAPI:SteamAPI_Init () at Amplitude.Interop.Steamworks+SteamAPI.Init () [0x00000] in :0 at Amplitude.Unity.Framework.Application+c__Iterator28.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__Iterator94.MoveNext () [0x00000] in :0

Amplitude.Unity.Framework.Application:Ignite_CoroutineExceptionCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Coroutine+c__Iterator94:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
Amplitude.Unity.Framework.Application+c__Iterator21:MoveNext()