Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.
22:20:40:936STACKStarting the application, version is V0.7.4 S3 BETA (64-bit)...
Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator21:MoveNext()
22:20:40:943STACKRunning 64-bit mode...
Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator21:MoveNext()
22:20:40:943STACKGame directory is "C:\Users\ttj\Documents\Endless Legend".
Amplitude.Unity.Framework.Application+c__Iterator1E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator21:MoveNext()
22:20:40:943STACKShutting down...
Amplitude.Unity.Framework.Application+c__Iterator25:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:Quit() Amplitude.Unity.Framework.Application:Ignite_CoroutineExceptionCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Coroutine+ c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator21:MoveNext()
22:20:40:944STACKAn exception has been raised while initializing the application:
System.DllNotFoundException: steam_api64
at (wrapper managed-to-native) Amplitude.Interop.Steamworks/SteamAPI:SteamAPI_Init ()
at Amplitude.Interop.Steamworks+SteamAPI.Init () [0x00000] in
Amplitude.Unity.Framework.Application:Ignite_CoroutineExceptionCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Coroutine+c__Iterator94:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator21:MoveNext()